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Paul Kellett (118 KP) rated Descent: Journeys in the Dark (Second Edition) in Tabletop Games
May 4, 2019
With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.
So many cards...
Descent: An Overview In The Dark
Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.
The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.
Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.
Solo? How So? Redjak has the answer.
With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.
I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.
These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.
RAMV
The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.
After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.
You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.
It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.
RAOV
This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.
RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.
You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)
and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.
Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.
That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.
An Open Dungeon
As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.
For The Digital Generation
Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.
I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.
The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.
In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.
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Heather Cranmer (2721 KP) rated Broken Symmetry in Books
Jun 7, 2018
The blurb to this book sounded super intriguing, and I knew right away that I had to read it. Luckily, I was right about it being intriguing even if the blurb was a little off.
Blair Adams' dad disappeared 12 years ago without a trace. One day, he mysteriously shows up coughing up blood and making no sense in what he says. He tells Blair that she was the one that actually vanished for 12 years, not him. When Blair's father dies suddenly, Blair makes it her mission to find out what happened to him. She decides to start interning where her father worked to try to make sense of everything. There, she finds out she has two extra sets of chromosomes and that she can crossover into a reflection by using a mirror. However, nothing is as straightforward as it may seem, and Blair may just meet the same fate as her father.
The title is definitely interesting. After reading the blurb, the title stood out to me more. I think Broken Symmetry is a fantastic choice for a title as this is what the book's main focus is.
I think the cover is pretty but boring. It doesn't really give its readers a clue as to what the book is going to be about other then some girl is going to be in it. I wish this would've had a more sci-fi feel to it. I would've also have liked to see something about mirrors or reflections as this is what the book focuses on.
The world building is decent enough although I couldn't get a real picture of it with all that scientific jargon which just confused me more than anything. There's also one scene in the book that involves a severed appendage and to save you from some mini spoilers, let's just say that it didn't seem medically possible due to how much time had elapsed. However, I'm not a doctor so maybe I'm wrong. Also, when the characters would cross over into a mirror, shouldn't their reflection have been right there on the other side? Perhaps I'm just over thinking things.
I definitely enjoyed the pacing! I felt that it takes off right way and just gets faster and faster. I was totally hooked the whole time! I couldn't wait to finish this book to see what would happen next although I was disappointed when it did end because I was totally enjoying it.
The plot was definitely grabbed my attention. I like the whole idea of being able to enter a parallel universe just by going through a mirror. It's a little bit scary to think about though. I kept wondering if I was just a reflection, so the plot line is one that certainly makes you think. I also enjoyed the sub-plot going on between Blair and Damian. There's not a hardcore romance sub-plot between the two, but there's definitely some romance in this book. I must mention that there's a couple of plot twists in this book. One was fairly easy to figure out especially as Blair kept being told that she was the one thing that didn't belong. The other twist was a bit more difficult for me to figure out.
I loved, loved, loved the characters! I loved how Blair went from the pretty, popular girl to hardcore girl fairly quickly just to find out what happened to her father. I loved her sarcasm and wit. She was super funny, and I just all around enjoyed reading about her. I also liked Damian with his sarcasm and wit that was enough to match Blair's. I loved his devil may care attitude about crossing over, but I would've liked to learn more about his back story such as how and why he ended up where he did. Mr. Donovan was also an interesting character. He came across as a caring father figure and mentor. He seemed very intelligent as well. I would've liked to read more about Amy though. I actually found her a bit fascinating.
As for the dialogue, it was extremely confusing due to all the scientific jargon. Most of the time, I ended up not really understanding what was going on because of it. I know Mr. Donovan is a scientist and supposed to be very intelligent, but the majority of the readers aren't going to understand all that scientific lingo. I was really surprised Blair understood it because I didn't understand one word of it really. Other then all the scientific mumbo jumbo, the dialogue is very interesting. I loved the banter between Blair and Damian the most. There are a few swear words in this book as well.
Overall, Broken Symmetry by Dan Rix is a truly interesting albeit scary read. It does leave you thinking what if" long after you've finished read it. I think if there wasn't so much scientific wording used, this could've been a 5 star read, but unfortunately, the dialogue is what lets it down a bit.
I'd recommend this book to those aged 15+ who like to ponder over things as well as those that want to get immersed in an interesting read.
(I won this book in paperback form through the Goodreads First Reads Program).
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