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Darren (1599 KP) rated Akira (1988) in Movies

Jun 20, 2019  
Akira (1988)
Akira (1988)
1988 | Action, Animation, Sci-Fi
9
8.5 (17 Ratings)
Movie Rating
Story: In the aftermath of World War III in 1988 Tokyo has had to build again and 31 years later in the 2019 New-Tokyo is on the edge of the next war. We follow Kaneda and school student the leader of a biker gang including Tetsuo and Kei. When Tetsuo ends up involved in an accident after getting distracted by Takashi a young boy with certain abilities he gets taken by the government.

When Colonel Shikishima is running an operation to find Akira the cause of the previous World War the three children Takashi, Kiyoko and Masaru must prevent this happening while Tetsuo ends up becoming power and a threat to the whole city. Kaneda teams up with the resistance against the government through Kei and we follow as every side comes to a battle that will need to stop a future war.

Akira reaches levels most action films could never imagine with the number of character in the overall battle each having their own motives behind being involved. The look at what a future could have been all looks great and coming from a graphic novel everything works for what the film is trying to achieve. The violence is unlike anything you would have seen in an animated film which helps shows the world we will be entering.

Character Review

Kaneda: Kaneda is the leader of the school aged biker gang who drives the iconic red bike, when one of his gang is kidnapped by the government he joins the resistance against the government movement. Once we see what happens with his friend Tetsuo he must fight his old friend to stop the next World War happen. Kaneda is a great leading character that even after nearly 30 years is still one of the most iconic in all of animated film history.kaneda

Tetsuo: Tetsuo is a member of Kaneda’s biker gang but after he has an accident the government takes his away to use in their latest experiments. What happens to Tetsuo leads him to become a threat to the city as he searches for Akira a threat not just to Neo-Tokyo but the world. Tetsuo starts of as just a member of the gang wanting to become more and once he has the powers he learns he isn’t ready to have the leadership when he ends up turning on the people he once considered friends, a great villainous character without being a true villain.tetsuo

Kei: Kei is a member of the resistance that Kaneda rescues from the police before joining forces Kaneda to stop the government and rescue Tetsuo from bring Akira back from the dead. Kei is the potential romantic angle for Kaneda who is also as tough as they come, she also has a connection to the children with the abilities.kei

Support Characters: Akira has a large amount of supporting characters which include Kaneda’s gang who all stick with him when he needs to fight. We also have the resistance who help Kei and Kaneda achieve the battle. We have the three kids who have to abilities in their own right that together making the deadly but also fighting for the right thing. We also have one last group and that is the government who want to bring the Akira power back as a weapon.

Director Review: Katsuhiro Otomo – Katsuhiro brings us his own graphic novel to the bring screen which offers one of the most entertain and well developed characters in recent film.

Action: Akira has action from start to finish, we have a motorbike chase to open the film, constant chases to either reach someone or escape from them and the final fight oh my god what a brilliant conclusion.

Animation: Akira has simply brilliant looking animation that help bring the action to life and once more I refer to the final scene which is just breathtaking visual moment.

Sci-Fi: Akira brings us into a future world where the world has been through another World War and had to rebuild in a new future with the Neo-Tokyo.

Settings: Akira creates a futuristic looking world that helps us identify just how far into the future we have gone with the story.

Suggestion: Akira is one for all the animated fans to see because it really is a visual treat with a stunning story that will stick with you. (Animated Fans Watch)

Best Part: The final battle which will leave your jaw dropped with how amazing it looks.

Worst Part: I would say this is going to be too violent for certain animated fans.

Action Scene Of The Film: The final battle is easily the best scene in the whole film and could easily be the best one in action animated films.

Believability: No

Chances of Tears: No

Chances of Sequel: No

Post Credits Scene: No

Oscar Chances: No

Runtime: 2 Hours 4 Minutes

Tagline: Signal Traced to Tokyo!

Trivia: The movie takes place in 2019 and depicts Neo-Tokyo creating a new Olympic stadium. Coincidentally, Tokyo is scheduled to host the 2020 Summer Olympics.

Overall: Akira really is one of the best animated film that ever got made that will still be talked about for years to come.

https://moviesreview101.com/2015/09/30/akira-1988/
  
Tokyo Highway
Tokyo Highway
2016 | Action
Living in Iowa/Illinois, the saying is that we only have 2 seasons: winter and road construction. Our winters can certainly be brutal, and our road workers and civil engineers deserve major props for the work they do for our communities! Let’s put ourselves in their shoes for a minute. Can you design a structurally secure overpass? How about figuring out the logistics to create an underpass? If a part of your roadway is damaged, can you fix it without causing further harm? These are all things that you must consider in the minimalistic game of Tokyo Highway.

Tokyo Highway is a dexterity game of route building in which players are trying to create a roadway on which their cars will travel. The first player to place all of their cars on the highway is the winner. Originally, Tokyo Highway was for only 2 players, but an expansion has come out to accommodate up to 4 players. This review will address all player counts! To begin the game, hand out components and set up as described in the rulebook for your chosen player count. Select a starting player, and you are ready to begin.

On your turn, you will perform 3 actions: build a column, build a road, and place a car. When building a column, there are 2 things to remember – the column must create a continuation of your existing road, and it must be built exactly 1 level above or 1 level below the column from which it is based. For example, to play off of a column with a height of 2, you must either play a height of 1 or a height of 3. To build a road, take one of your road sticks and place it on the columns so it connects the newly built column to its predecessor. The last part of your turn is to place a car on your road stick, if you have met the placement requirements. The requirements for placing a car are that your new section of road must cross an opponent’s road, either by being the first road to cross over it, or being the first road to cross under it. You may place additional cars on your road stick for additional roads that your segment crosses above/below.


There are a couple of twists in the game, though! First, each player begins the game with a certain amount of Junctions. When you choose to play a Junction, you are allowed to create a column of any height, regardless of the height of its predecessor. Another special power of Junctions is that once you place a Junction, you have the option to branch 2 roads from that single point, instead of only 1 like with regular columns. The other twist? If at any point during your turn, you knock over an opponents’ cars, roads, or columns, you are penalized and must give that opponent the number of equivalent pieces that were toppled from your own personal supply. You then fix the damage, and continue your turn as normal. The game end is triggered when either 1 player has placed all of their cars, or when a player runs out of construction components. The player who places all of their cars first is the winner, or a player that runs out of components loses the game and the other players continue until the game end is triggered again.
For such a seemingly simple game, Tokyo Highway challenges players on 2 fronts: dexterity and strategy. Obviously, your dexterity is put to the test as you try to move steadily, build secure roads, and not topple over any other components in play. It really is harder than it looks, and creates a good physical challenge for players. Strategy comes into play because you have to plan turns in advance and try to anticipate your opponent’s movements in order to create opportunities to place your cars. You’ve got to strategize where you want to build under or over, and then set yourself up for those builds. But you’ve also got to keep an eye on your opponent, because they might unknowingly (or purposefully…) disrupt your strategy with a placement of their own. Players are never idle in this game, everyone is engaged throughout as they plan ahead for success.

My biggest qualm with Tokyo Highway are the rules regarding knocking down roadways on your turn. According to the rules, if you knock anything down, you forfeit components from your supply, and then rebuild the destroyed area. However, as the game progresses and gets more intricate, with roads crossing very tightly together, one misstep could destroy nearly the entire structure. And it is difficult to rebuild since the highway placements vary with literally every turn, and unless you take a picture after every turn, chances are you can’t recreate it from memory. At that point, continuing the game is futile, and then who wins? You either have to restart the game, or just call it then and end it.


The components of Tokyo Highway are pretty great. Everything is sturdy and wooden, and will definitely withstand the test of time. They feel great in hand and are simply just fun to fiddle with between turns! It is a simple and minimalistic game overall, and the components reflect that wonderfully.
So overall, how is Tokyo Highway? I think it is a game with a nearly perfect balance of dexterity and strategy. You must employ both of those to succeed, because focusing on only one will get you nowhere. It definitely offers more than meets the eye, and that is a fun surprise. There is no set game board or layout, so literally every game will be different, allowing for seemingly infinite replayability. It is definitely a game that keeps players engaged and on their toes. Although there are a few issues regarding dexterity ‘accidents,’ the gameplay overall flows well and is logical. Purple Phoenix Games gives Tokyo Highway a speedy 8 / 12.
  
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