Search

Search only in certain items:

Tiny Epic Pirates
Tiny Epic Pirates
2020 | Dice Game, Exploration, Nautical, Pirates
Gamelyn Games and Scott Almes have done it again. They’ve managed to create yet another Tiny Epic game with a combo of theme and mechanics that we just couldn’t pass up. When this Kickstarter went live, we were definitely auto-backing it. Now that it’s been fulfilled and we’ve had the opportunity to play it, does it meet all of our high hopes and expectations? Is Tiny Epic Pirates a hidden treasure, or is it fool’s gold?

Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L

Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!

Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.


Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.

A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.

Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.


Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.
  
Pacific Rim: Uprising (2018)
Pacific Rim: Uprising (2018)
2018 | Action, Sci-Fi
It has been ten years since humanity triumphed over the invading Kaiju in “Pacific Rim”. The world has begun rebuilding from the devastation caused by the conflict and for the most part humanity has moved on. However for Jake Pentecost (John Boyega), he exists as a hustler in a yet to be recovered zone that was heavily damaged by the conflict. Jake lives for the hustle, finding and trading one item of value for another from cookies and cereal to parts from down Jaegers.

Looting and operating parts from the former combat giants is very illegal but with the massive payout from their parts, the lure is too great for Jake to ignore. This pursuit leads him into trouble and reluctantly paired with young scrapper Amari Namani (Cailee Spaeny). Jake gets a choice of prison or returning to train Jaeger pilots as he is the son of the late hero Stacker Pentecost (Idris Elba), and naturally has many unresolved issues of sharing the name of the beloved hero.

Figuring training a class beats jail, Jake agrees to teach Amara and a new class of Jaeger pilots with his former rival Nate Lambert (Scott Eastwood), and to say they still have issues with one another would be an understatement.

Despite this, training moves along as planned and Nate and Jake even work well enough to pilot a Jaeger at a ceremony that will usher in a new but controversial new age in protection for humanity.

When an unexpected threat arrives and causes mass devastation and chaos, Jake and Nate must get to the bottom of the threat. As their investigation moves along a massive threat is discovered which pits them and their untested recruits against a threat old and new which threatens to end humanity.

What follows is a FX laden finale where cities are laid waste to and massive combatants engage is a truly impressive visual spectacle

While “Pacific Rim: Uprising” does use a familiar plot threads, it does so in an engaging way. The film does have a very basic plot and does not delve too much into character development and leaves some of the threads it opened unresolved. What it does have is a good amount of action after a slower than expected buildup. The action is visually appealing and exciting and delivers a much better experience than the last few “Transformer” films did. The cast works well with one another and it was nice to see Charlie Day and others from the first film return as Day always makes his scenes engaging.

While you may have a sense of seeing much of this before in giant monster and robot films, it is done in an appealing way. There is much of the film that you can see was clearly included to make sure the film appeals to audiences in China and Japan but in the new global film market, it is vital for films to do well in those markets, and with a film based in the Asian Pacific Rim, it only makes sense to do this. Eastwood and Boyega work well with one another and the finale opens the door wide open for a third film that looks like it would extend the franchise by taking things in a new and exciting direction.

http://sknr.net/2018/03/21/pacific-rim-uprising/
  
Rocky Balboa (2006)
Rocky Balboa (2006)
2006 | Drama
9
7.3 (8 Ratings)
Movie Rating
Surprisingly Good
I think I’ve stayed away from this movie for so long because I expected it to be garbage. I mean, let’s be adult about this, Rocky V was no picnic. I was done with Rocky. Until I saw the trailer for Creed. It was at that moment that I decided to give things another go. Yes, the boxer we all know and love Rocky (Sylvester Stallone) is back at it in Rocky Balboa facing off against his first (and hopefully last) opponent since Drago.

Acting: 10

Beginning: 9
Two things really grabbed me as the movie opens. I loved the beautiful shots of Philadelphia at the start. The city plays a huge role in Rocky’s character development and these shots helped get me in tune with the heart of what the city is all about. I also appreciated the first scene between Rocky and his son Rocky Jr. (Milo Ventimiglia) depicting their strained relationship since Adrian’s death. It’s an awkward scene that makes you sympathize with where Rocky is in his life.

How did he get to this point? It’s seem like he’s lost so much, yet he’s still that gentle character from the 70’s we fell in love with. Seeing this scene was enough to tell me this film would take a lot different approach than the previous movies.

Characters: 10

Cinematography/Visuals: 10

Conflict: 10
Rocky’s older and not at the top of his game like he was when he took on Clubber Lang (what a name!). Yet he still found a way to get me out of my chair as he did in previous movies. The main bout gets pretty intense in spots as you root for the Italian Stallion to knock some sense into the new kid on the block. The conflict extends beyond the ring as well as Rocky tries to help people from his neighborhood while maintaining close relationships with family members Paulie (Burt Young) and Rocky Jr. On the surface he’s a hero, but underneath his life is in shambles. As an audience, we find ourselves rallying behind Rocky as we’ve done in all the others movies past.

Genre: 10

Memorability: 7
Compared to other films, it doesn’t quite have the same memorability as classic ones I’ve seen, but succeeds in giving us a reason to cheer and a reason to feel. Rocky Balboa succeeds in being more than just a movie about trading punches. Rather than being hollow and fight-driven, it’s a movie with real heart.

Pace: 4
The “heart” portion, unfortunately, comes at a cost. When you watch the movie, you have to adjust your expectations as things move at a much slower pace. Rocky doesn’t even consider making a return until well into the movie. I kept watching waiting for a fight to finally happen and it was slow-going. However, even with a slower pace than the previous movies, Balboa still shines.

Plot: 8

Resolution: 9
Somewhat predictable but no less powerful. It ties up nicely what we see at the beginning. A fitting finale to Rocky’s in-the-ring saga.

Overall: 87
Heroes in movies come in many forms. What makes Rocky so special is his consistency of character throughout the decades. He swore in the beginning to never change who he was, but I think he lied to us. I think he became an even better man. Rocky Balboa. Hero for the generations.
  
    Galaxy on Fire 2™

    Galaxy on Fire 2™

    Games

    (0 Ratings) Rate It

    App

    [ Galaxy on Fire 2™ is the award-winning space shooter that set a new standard for sci-fi gaming...

    PostFinance Mobile

    PostFinance Mobile

    Finance and Utilities

    (0 Ratings) Rate It

    App

    Have your banking transactions under control in just a few seconds. You can find the most important...