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The 5th Wave: Book 1
The 5th Wave: Book 1
Rick Yancey | 2013 | Children
8
8.0 (42 Ratings)
Book Rating
What do you do when the Others come? You can't trust your senses, you can't trust anyone. Your only goal is to survive and maybe keep some of your humanity intact. When you can't trust anything or anyone - do you shoot first or take the chance when that hesitation will probably mean your life?

When the first wave comes, all technology is gone in a moment. An EMP takes everything out. The second wave caused massive tsunamis and destroyed the coasts of the world. The third wave infected and killed 97% of the remaining population in brutal fashion. The fourth wave destroyed all trust in humanity and introduced the constant threat of drones. The wave that makes you question every action... and the fifth wave... is us.

Cassie must survive in this strange world with no mother, father or brother to care for anymore - fighting and living because if she is the last human on Earth she refuses to go out with a whimper. She will fight until she can fight no longer. But she is not the only body left, even if she may be the only one with her own mind left. It is possible that one in every three people left is an Other. A Silencer. An Imposter. Has your mind and body been hacked? Do they look like us or can they make themselves look like us? Or maybe they've been here all along. Waiting. That's when you can't trust your eyes. You may be looking at an Other and not even realize it.

We next meet Ben, who must rediscover his fighting spirit if he wants to survive and survive he must. After not succumbing to the virus that infected him, he cannot give up. Taught to fight and given a new name, he must battle for his place.

Part III shows us a new perspective, an Other awakened in a human body and given a mission. To kill. To finish the human race, one by one. He has been tracking Cassie for a while and takes aim. Shoots. Traps her, but for some reason cannot bring himself to finish her.

Hunted. Shot. Then saved? Cassie wakes up being tended to by Evan on the family farm. He is the only one left of his family. Evan helps to nurse her back to health, bakes bread, carves walking sticks and wants to help her rescue her brother Sammy. What can't this farm boy do? And why does this make us so suspicious? Even Cassie can't quite bring herself to trust him. There are just little things that seem off, like a life-long farm boy with smooth hands and perfect cuticles. No callouses to be found. There's a small nagging feeling in her mind that asks- what if he's an Other?

The characters are well written and believable. You feel for them. Root for their successes and hurt when they fail. You wish for their survival despite the current chaos and destruction of the world. The world is familiar and yet fundamentally altered by the Others.

The book draws you in from the start and you puzzle over people and motives. Who will survive and if the human race survives this destruction, how will this ordeal fundamentally change the survivors? I am constantly questioning my conclusions and re-evaluating what I believe i happening. A great book is able to reveal just enough that the entire plot is not given away by page ten. This post-apocalyptic, alien-invasion novel is highly recommenede, especially if you plan to watch the movie. I cannot wait to read the next book, Infinite Sea!
  
Trust Me, I'm a Superhero
Trust Me, I'm a Superhero
2020 | Card Game, Party Game
You know when you’re fortunate enough to be given superpowers but they are super lame? Yeah me neither, but I still think it would be awesome to have even the lamest superpower. Well, if you’re like me, you will relish the opportunity to play Trust Me, I’m a Superhero where you can try out different superhero combinations and aid the citizens of our fair city!

Trust Me, I’m a Superhero is a negotiation-style party card game in the vein of Apples to Apples. In it players are bogus superheros answering the Call for Help and attempting to convince the Director to send them out as the city’s hero.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know for sure that the final components will be different from these shown. I usually include a messy photo as my last of the review, but in this case I captured the art style that will be used in the final version. You are invited to back the game through the Kickstarter campaign launching October 27, 2020, or purchase through any retailers stocking it after fulfillment. -T


To setup, shuffle the Super deck and Power deck separately. Deal each player five cards from each deck and the game may begin!

Playing Trust Me, I’m a Superhero is incredibly simple. From the hand of 10 cards dealt players will choose one Super card and one Power card to mash together creating a lame superhero. Players will display their superhero face-up in front of them. The player who is the current Director will flip over the top Call for Help card, read it aloud, and then players will initiate discussion with the Director to convince them that their hero should be sent to answer the call. The Director then chooses the best superhero by awarding the Call for Help card to the winning player. The next player in clock-wise order is the next Director. Play continues in this fashion until a player has won three Call for Help cards or some other determined time limit.
Components. Well, I cannot really comment on the components too much as again, I am using a prototype copy with prototype non-final artwork. From the photo below of the art style the final game will be using I can see that the art is whimsical and cartoony, which is perfect for this game. I am also sure that components will probably be upgraded as a result of a successful Kickstarter campaign with crushed stretch goals.

I have also played and reviewed Trust Me, I’m a Doctor and I said that I liked it, and I do. But if I like Trust Me, I’m a Doctor then I love Trust Me, I’m a Superhero. Just the added little twist of choosing your Super and Power cards BEFORE you see what the Call for Help will be is excellent. This game would be so different if you saw the Help card prior to assembling your Super Power. It would be too easy and not at all hilarious. I am so glad this twist exists and helps to elevate this from a good game to a great little A2A spin-off that CAN get NSFW with the right (or wrong?) people, and will feature some fun art. If you are interested in this little title, please consider backing it on Kickstarter on October 27, 2020! Tell them Purple Phoenix Games sent ya or I’ll send over Solar-Powered Punch or Seductive Corpse to rough you up a bit.
  
Charity Penn has been raised to trust no one, so she is immediately suspicious when she receives a letter stating she won a contest for cooking lessons in a chocolate shop in South Carolina – a contest she didn’t enter. When her friend goes down to investigate, he calls her teasing good news and then winds up dead in a vat of chocolate. Determined to figure out what happened to her friend, Penn goes to investigate. But can she trust anyone? What is going on?

This book started out slowly, at least mystery wise, since it had the hard job of setting up the series as well as solving the mystery. However, the second half included some good twists and turns as well as payoff for the set up. Penn is an interesting main character since she is pricklier than we normally see in a cozy mystery, but the reasons for her behavior as fully explained and understandable. I’m looking forward to seeing some growth from her as the series progresses, and we already see some of that here.

NOTE: I received an ARC of this book.

Read my full review at <a href="http://carstairsconsiders.blogspot.com/2017/09/book-review-asking-for-truffle-by.html">Carstairs Considers</a>.