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Lifeform
Lifeform
2019 | Action, Exploration, Science Fiction
I demoed this at Fan Boy 3 in Manchester during the Kickstarter campaign and was really excited to get to try this out.

So, what is the game?

Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.


I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...

How does it work?

We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.

In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.

In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.

In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.

All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.

Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.


I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.

The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.

There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).

The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.

The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.

What if I die?

Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.

I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.

Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.

It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.


What do I think?

This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.

As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.

We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.

Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...

We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...

I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.
  
Star Wars: Episode VII - The Force Awakens (2015)
Star Wars: Episode VII - The Force Awakens (2015)
2015 | Action, Sci-Fi
The Force is strong in this one...
Like so many of us, I had theorised what would happen in this movie based on the influx of teaser trailers online, and I'm happy to say, I was wrong on nearly everything! I like being surprised, and this film was just that. A very pleasant surprise. It's Star Wars, like Star Wars should be. Not too heavy on the CGI, plenty of action interlaced with character-driven dialogue and sub-plots, and yes, someone says "I have a bad feeling about this..." which is just ace!

So, the story. (No spoilers here, promise!) We join the action some 30 years after partying with the Ewoks on Endor. The Empire is no more, yet, like an evil phoenix, The First Order has risen from its ashes and is doing much the same thing—being awful to everyone and trying to rule the galaxy. Same old, same old.

There are plenty of new faces—the three main ones effectively being modern-day retellings of our old favourites. First up is Oscar Isaac's excellent Poe Dameron, who is this year's Han Solo. A hot-shot rebel fighter pilot, with rogue-ish good looks, a cheeky grin, and wise-cracking dialogue.

Then, we have the Stormtrooper with a conscience, played by John Boyega. A really good performance by him, and despite his character’s beginnings, it doesn't take long for you to genuinely care what happens to him. He's this year's Luke Skywalker, definitely.

And finally, there's the mysterious Rey, the tough-as-nails tomboy who's hotter than you first realise, brought to life by the uber-talented, destined-for-great-things, Daisy Ridley. Not much is known about who she is, but she's this year's Princess Leia, without a doubt.

And that was the first thing that really struck a chord with me—how the film acknowledges the original characters, but gives them a twist for the newer, younger audience. The comparisons are immediate and obvious, but they work. Instead of the kick-ass princess, you have the hard-done-by street kid... instead of the teenager dreaming of escaping his dead-end life, you have one who struggles to accept he's not meant for the exciting one he has. Kids today will relate to these things, yet the film manages to keep the essence of what made the main characters from the classic films so memorable.

We also have the new lovable droid, BB-8, who, like R2-D2 so many years ago, unwittingly finds itself with a garbled message in its memory banks, and in the possession of one of our heroes.

In much the same way that Episode IV didn’t hang about getting Darth Vader on the screen, it's not long before we're treated to our first look at the big bad—Kylo Ren. Let's run through the checklist:

• Looks cool wearing black? Check.
• Masked, with scary voice? Check.
• Mean? Check.

So, Mr. Ren starts out doing everything we would expect, which is nice. We know he's working with The First Order, we know he's looking for something... so far, so Star Wars.

The film moves along at a good pace. Plenty of action and fighting, slowed down by great interaction between the main cast where needed. Then we start getting drip-fed the old-timers, which is where the fanboy in you will get really excited. We first get a look of Han Solo and Chewbacca, which we already knew from the trailers, when Han says, "Chewy, we're home." Harrison Ford steps back into the role like putting on an old pair of shoes—a little awkward at first, but you soon remember how comfortable they are, and you're off and running in no time. It's almost like he's not played any other part since 1983 (and after Indiana Jones and the Kingdom of the Crystal Skull, I bet sometimes Mr. Ford wishes that were the case!). Accompanied by his long-time friend, he effortlessly goes through the motions as the scoundrel looking to make some money, but always ending up owing someone more than he has.

It's not long before a twist of fate puts him and Chewy alongside our new heroes, and they're on their way to see another familiar face, Princess Leia. Except she's not a Princess anymore, she's the General of the Resistance. I won't say too much about her, as her parts in the film are integral to the main storyline, and I don't want to ruin it. Suffice to say, like any couple reuniting after 30 years, her and Han are a joy to watch on screen together.

I don't want to delve into the storyline too much, because a) you've probably pieced together the gist of it from all the trailers, and b) it's hard to do without telling you things you won't know if you haven't already seen it. So I'll leave it there, but will finish by saying it's a pleasure from start to finish, it cues up the inevitable sequels well, and it does nothing more than what it should do—it gives you a Star Wars experience that leaves you wanting to watch it again the moment it finishes.

So, the downsides. There aren't many, but, for me, there are some. They don't take away from the movie as a whole, but they detracted from the experience enough to make them worth mentioning, so here goes.

Princess/General Leia - I'm sorry, but poor Carrie Fisher has had so much Botox, I genuinely thought it was a different actress when she first appeared on camera. We see her go through an emotional reunion, some heartache, some humorous banter, some thrilling, edge-of-the-seat action, and a nail-biting, jaw-dropping finale... and not once did her expression change! Probably because it couldn't. She's the only one who looked like they were struggling to revive their character, because she didn't look like a natural, older version of herself… she looked like she was trying to be a younger version of herself, and it made me not want to see her as much as other characters.

Kylo Ren - This guy starts out as being awesome. His mask is suitably evil, his voice is menacing, his lightsabre is just brilliant… But then he takes his mask off. He's doing something (which I won't detail, but is another obvious and much-appreciated nod to the film's predecessors) and he just takes off his mask. Now, no disrespect to Adam Driver, but... have you seen Harry Potter? Well, Kylo Ren, without his mask, kinda looks like he's related in some distant, in-bred way, to Neville Longbottom. He continues with his evil gestures and scary intentions, but without the mask, you just kinda think... Really? Am I meant to be scared here? When I was a kid, Darth Vader terrified the hell out of me! This guy... you could probably flush his head and steal his lunch money, if he doesn't force-choke you beforehand.

I think he’s another Hayden Christensen—horribly miscast for an important role that could’ve defined the right actor’s career. Let's hope it doesn't end up ruining it for him. Should've kept the mask on, Kylo!

Captain Phasma - The name might not mean much to casual fans, but I’m referring to the chrome Stormtrooper who has inexplicably developed somewhat of a cult following since their appearance in the trailers. They’re the tall, imposing, assumed leader of the Stormtroopers, and certainly looks the part. However, that part is so insignificant, it’s like it was written in as an after-thought. The character will apparently play a more significant role in later films, but that’s hardly the point. We first see him at the beginning, and they’re all evil and shooty, which is fine. But then we see him only a couple of times after that and, at one point, he’s taken hostage in possibly the most unimposing, least-threatening way imaginable, and he just goes along with it. What the hell?! Oh, and I say “He”, but the character is actually played by a woman—Gwendoline Christie, the tall, sword-wielding blonde from Game of Thrones. Anyway…

The final thing that annoyed me a little bit is tough to talk about, because it's riddled with spoilers. But I shall simply say this: the way a certain character (who I haven't mentioned previously) was handled could've been done so much better than it was. That's it. I'll say no more. Watch the film, then read this again. You'll know what I mean.

So, to sum up. This is a great addition to the franchise, no doubt. But, forgetting it's Star Wars for a moment, it's simply a great film. It provides everything you would want from this genre, and it leaves you wanting more at the end (with a clear indication it's going to provide it at some point in the future). Now go. Enjoy. Even if you don't like Star Wars, it's worth a watch. Though I'm pretty certain after seeing it, you'll want to watch the others.
  
Solo: A Star Wars Story (2018)
Solo: A Star Wars Story (2018)
2018 | Action, Sci-Fi
Lando and VFX (0 more)
Ron Howard's safe direction. You can't help but wonder what Phil Lord & Chris Miller's movie might have been...? (0 more)
The Star Wars Story that nobody asked for, but was is a story worth telling?
In short, NO.

Where to start? Indeed, where to start with a background prequel focusing on one of the most iconic Star Wars characters ever, taking the ageing Harrison Ford’s characters to, well not so far beyond the age that we first met him back in 1977.

Recast with actor who brings very little Ford with him, apart from a few well practice smiles and other expressions here and there, this is a reinterpretation of the character, in this case as a naive and wimpy version, maybe even soft, is not the part for Alden Ehrenreich.

The Character arch of Han Solo in the original trilogy was his redemption from a selfish, self-assured space pirate to a man who could recognise and fight for a cause bigger than himself. But according this haphazard prequel, he was already a big softy before her learns the harsh realities of life, only he doesn’t, not really.

He just learns to be a little more cynical and to smirk his way through every situation with his lucky die and everything turns out okay for him. Ehrenrieich done not bring an ounce of the gravitas or charisma of Harrison Ford, as this film, which had to be almost entirely re-shot with Ron Howard taking the helm after The Lego Movie directing due Chris Miller and Phil Lord where unceremoniously fired after “not getting it”, apparently, shoe horns as much of the token events of Solo’s pre-rebellion life into its two and bit hour run time.

Ron Howard; A few hits and plenty of misses. Willow (1988) springs to mind. Not only was Willow Lucas’ attempt to begin and new fantasy trilogy after the Star Wars Saga was completed, it was micro directed by George Lucas as Ron Howard took the credit. And this has a lot of the hallmarks of Willow.

In short; A poor mans Star Wars. Hammy scripting and at times acting, the story is all over the place, with shallow characterisations, poor exposition, haphazard pacing and the action is actually quite hard to follow. Just please, give us ONE decent shot of the Millennium Falcon that we can keep up with and actually see, especially as it has been altered so much from the icon version that we all love. Maybe we’re getting bored of the same ship after 40 years? Maybe we all need to go out and by a new version?

Toyetic… anyone?

Instead everything of interest is speeding across the screen and the boring stuff is left to linger. And there was a level of boredom here. Incredibly predictable plotting, simply going through the motions of a no stakes story. But it does feel as if they shoehorned a larger narrative in there, with introduction in the final act of the rebellion and an old villain returns with a new legs, but by the time what should have been an earth shattering twist appeared, it wasn’t really interested, especially if you know the The Clone Wars or Rebels.

One major plus note though, Donald Glover aced Lando Calrissian, to such an extant that I wish this movie was actually called Lando: A Star War Story rather than Solo, because there’s no doubt that Glover brought so much more Billy Dee Williams and built on it, than Ehrenreich did for Ford’s.

As well as the subtle and well conceived plotting around Lando’s female droid, L3-37 (Phoebe Waller-Bridge) who may well be the ‘Old girl’ referred to by both Han and Lando during in the original trilogy when they speak to the Falcon, whilst shining a light on the deliberately ambiguous nature of droids in the Star Wars universe. In short; are they sentient or not? But this is not Star Trek so we do not really need an answer to that… do we?

Overall, I want to say that this was missed opportunity but in truth, it was not. It was waste of time. A story that did not need to be told with script that did not know what say. Clearly, they were aiming for a Guardians Of The Galaxy (2015), unaware that the secret of that surprise success was that it tapped in to the retro Star Wars vibe by NOT being Star Wars. And with little expectations.

Here they were playing with one of the biggest guns in modern film history and in my opinion, it blew up in there faces.
  
Glass (2019)
Glass (2019)
2019 | Drama, Thriller
An ambitious but flawed finale
M. Night Shyamalan is back behind the camera! Quick, run! Joking aside, Shyamalan’s career is as convoluted as his signature third-act twists. Starting off with the fabulous The Sixth Sense and then almost derailing his career with catastrophic failures like The Happening, After Earth and dare I mention it, The Last Airbender, it appeared we had all but lost that once promising directorial flair.

Thankfully in 2016’s Split, Shyamalan returned to form somewhat with a nicely paced, tense thriller starring James McAvoy as Kevin, a guy with multiple personality disorder. Of course, the infamous twist, possibly Shyamalan’s best, that this film was set in the same universe as the fabulous Unbreakable was almost too much to handle.

Fast-forward three years and Glass is the film that rounds out the surprise trilogy, bringing together McAvoy, Bruce Willis and Samuel L Jackson for the mother of all showdowns. Or that’s what the trailers would have you believe. But what’s the finished product like?

Three weeks after the conclusion of Split, Glass finds Bruce Willis’ David Dunn pursuing James McAvoy’s superhuman figure of The Beast in a series of escalating encounters, while the shadowy presence of Elijah Price (Samuel L Jackson) emerges as an orchestrator who holds secrets critical to both men. Sandwiched in between this is Sarah Paulson’s Dr Ellie Staple who desperately wants to prove that these men simply hold delusions of grandeur.

As a rule, trilogy closers generally tend to the weakest of the three films with Spider-Man 3, Return of the Jedi and X-Men: Apocalypse cementing my point and Glass unfortunately follows a similar pattern. While by no means a bad film, Shyamalan desperately tries to add too many plot threads into the mix at the end resulting in a messy climax that trips all over itself.

Thankfully, the first act, and the majority of the second live up to expectations. James McAvoy is absolutely exceptional as Kevin and his multiple personalities. Switching between them at the flash of a light, he is staggering to watch and is the highlight in a film that for the most part, gets the best out of its stars. Samuel L Jackson and Sarah Paulson are great with the former looking like he’s having an absolute blast reprising a role that’s been dormant for 19 years.

The less said about Bruce Willis the better. He seems to be sleepwalking through the entire film, so it’s probably for the best that he appears fleetingly every now and then as this is very much McAvoy’s film.

Glass is a film that is both longer and weaker than its two predecessors but can still get by on its own merits thanks to a stunning performance by James McAvoy
The script is typical Shyamalan. It’s clunky, filled with overly expositional dialogue and sometimes downright jarring, but the intriguing premise allows you to overlook this more often than not. There are some nice touches as Sarah Paulson’s character tries to explain away the powers of the main trio, making them and us as the audience doubt their superhuman abilities.

Those expecting a film packed with action will be disappointed. Glass is very much a character piece. The action that is there is well-filmed and realistic considering the film’s incredibly small budget, but it’s limited to the beginning and end of the movie, though the finale is such a mess that it’s really not worth mentioning.

Much of Glass takes place within the Raven Hill Memorial Hospital and follows Paulson’s daily studies of the trio and while this does dampen the pacing somewhat, it’s a refreshing change to the action-packed blockbusters that we have become accustomed to in the genre.

When it comes to cinematography, again, it’s typical Shyamalan. Long-tracking shots, super close-ups and peculiar camera angles are all present and correct. In Split, the impact of his unusual camerawork wasn’t too grating, but here it creates quite the distraction. There’s also another Shyamalan staple: the director’s cameo. The one in Glass is overly long and completely unnecessary, but it’s something we’ve come to expect over the last couple of decades.

Overall, Glass is a film that is both longer and weaker than its two predecessors but can still get by on its own merits thanks to a stunning performance by James McAvoy, the class brought by Samuel L Jackson and Sarah Paulson and a great sense of ambition. Unfortunately, budgetary restraints have resulted in a film that is subtle to the point of being dull and while praise should be given for effort, Glass proves to be just a little underwhelming.

https://moviemetropolis.net/2019/01/19/glass-review-an-ambitious-but-flawed-finale/
  
Strife: Legacy of the Eternals
Strife: Legacy of the Eternals
2014 | Card Game, Fantasy
I cannot tell you how hard it is to organize a game night with the full group. And I probably don’t have to – I’m sure you understand the struggle too. So for those times when only 2 of us are available, it’s always nice to have 2-player only games to play. But sometimes deciding on a game can cause a bit of strife…

War rages across the land as the Eternals (immortal beings) fight each other for dominance over the realm. Calling forth their chosen Champions, battle after battle is fought until one Eternal emerges victorious. Will your Champions aid you on your quest for supremacy, or will you be forced to cede to another Eternal in the end? Choose your Champions wisely, and may your legacy and power reign supreme!

Strife: Legacy of the Eternals is a competitive two-player game of perfect information – each player has an identical hand of 10 cards from which to play. At its core, Strife is like War – players simultaneously reveal their chosen card and the highest number wins that battle. Players earn Victory Points for battles won. But there’s a twist. Each card has a unique ability (Battle Ability) that, when played, can influence the total power of either your or your opponent’s card for the given turn. And that’s not all – each card also has a secondary ability (Legacy Ability) that can be used the turn after it was initially played to also influence the total power for that next turn. Strategy is key! How can you play your cards in a way that both the initial and secondary powers can benefit you? One power is immediate and one is delayed by a turn, so think carefully about how to best combo your cards/powers! Don’t forget, as a game of perfect information you also know exactly what your opponent is working with too! Use your deduction skills to determine which card they might play and figure out how to use your remaining cards to undermine their total power. The game is played over the course of 3 rounds, and the player with the most Victory Points at the end is the winner!

For a game that seems so simple, Strife actually has a steep learning curve. Every card in your hand has a unique Battle Ability AND Legacy Ability that you have to learn to successfully play. You can’t just pick this game up and play if you don’t know the powers and understand how they work. It might be a little easier to learn if there was a player reference guide for all of the powers so you could just look in one place, but there isn’t one. So I’m left flipping through all of my cards trying to find a power that I thought I saw that could maybe combo with a power on a different card. The rule sheet suggests using ONLY Legacy Abilities your first game to get a feel for the flow, which I appreciate. But when you finally add in the Battle Abilities, you have to be paying attention to 2 different powers on 2 different cards each turn and it can be confusing if you don’t fully know all of those powers.

That being said, I think this game would be great if it used ONLY a Battle Ability or ONLY a Legacy Ability. Having both just feels like too much to me. Until you understand all of the abilities, it’s hard to decide on a strategy since you don’t really know how certain powers will work with each other across different cards. I have played this game multiple times, but since I don’t play 2-player only games often, I haven’t had the opportunity to totally learn all of the powers. And if you play with someone that has never played Strife before, it feels a little unfair if YOU know the abilities and how they work while your opponent is totally in the dark. It would be a much easier game to grasp if there was only 1 power on 1 card to consider for each turn.

I got Strife from Travis when he was doing a small purge of his collection, and I can see why he was getting rid of it. It’s a part of my collection, but I can’t guarantee how long it’ll stay there. In theory, it’s a cool game. But in actual execution, it’s just a little too complicated for what I feel it should be. Give Strife a try if you want, but I don’t really think you’re missing much if you don’t. That’s why Purple Phoenix Games gives Strife a 4/12.

https://purplephoenixgames.wordpress.com/2019/03/20/strife-legacy-of-the-eternals-review/
  
Wreck Raiders
Wreck Raiders
2019 | Dice Game, Nautical
“X marks the spot.” But what happens after the pirates sail off with the treasure? Usually the next time we see it, it’s in a shipwreck at the bottom of the ocean. How did it get there? I’m not exactly sure. But your job as a Wreck Raider is to get that treasure out of the water, onto land, and into museums to start earning you some serious cash!

Wreck Raiders is a dice rolling game of worker placement and set collection in which you are trying to collect sunken treasures for museum exhibits and build extravagant aquariums that will earn you a fortune once opened to the public. Players take turns claiming dice, moving Divers to underwater wrecks, collecting treasures for museum exhibits, and safely collecting exotic sea creatures for display in aquariums. Can you find the rarest and most desired underwater treasures, or will your competitors take all the goods and leave unimpressive baubles for you?

DISCLAIMER: There are a few mini-expansions for this game, and we do have them. We are reviewing only the base game for now. Should we decide to review the mini expansions, we will either update this post or link to the new post here. -T

I don’t own a lot of worker placement games. I don’t usually enjoy ‘take that’ type actions, and in most worker placement games, when one player monopolizes a single spot on the board (either to amass those resources or block their opponents), it can certainly escalate the tension of the game. Wreck Raiders is a worker placement game, but with a twist. When you place one of your Divers at a wreck, any players in the adjacent spots also receive the benefit of your placement. If a dive site is full, you have the ability to bump your opponents to the beach, where they will also collect that resource. Nobody can truly be blocked in this game, and that makes it feel like a friendlier game. Don’t get me wrong, you’re still competing for the most end-game points, it just doesn’t feel as cutthroat because you know that you can still have access to the resources you need.

With that said, Wreck Raiders requires a whole lot more strategy than meets the eye. All collected treasures are public information – you know what your opponents have gathered, and they know what you have. Since your worker placement could benefit Divers in adjacent spaces, you really have to think about what resources you need, and what resources you are willing to hand to your opponents, free of charge. If you have enough Divers at a site, you could multiply your own collection, but if your opponent holds the majority, you could be handing them end-game points if you decide to place your Diver there. It’s a game of give-and-take, and a single placement decision could inadvertently affect the entire outcome of the game. Another aspect of this game that I really like, regarding strategy, is that there are several ways to earn points. You can earn points for completing museum exhibits, collecting matching sets of artifacts for your personal vault, and building as many aquariums as possible. There’s no single path to victory, and the options provided make for a different game every play. Make sure you keep an eye on your opponents, though. How can you inhibit their strategy while maximizing yours? I guess you’ll just have to play to find out for yourself!

Wreck Raiders looks like a daunting game with a lot of moving parts, but it really is quite simple to learn and to play. That is a huge positive for me because I am not the greatest board game teacher (yet!), so if a game is pretty intuitive, it makes it easier for me to teach. The gameplay itself is not too complicated, and that makes it fun and fast to play. Yes, you’ve got to be constantly strategizing, but there aren’t so many options that you feel overwhelmed and unsure of what moves to make. This game is a great balance of strategy and ease of play and I will never turn down an opportunity to play it.

Wreck Raiders is a game that I Kickstarted, and I am so glad that I did. The artwork is neat, the components are high-quality, and the game itself plays extremely well. There are so many strategic paths open to you, every game is going to be different. Wreck Raiders is one hidden treasure that I am happy to have discovered! Purple Phoenix Games gives it a seaworthy 10 / 12.

LR
  
Thirteen Reasons Why
Thirteen Reasons Why
Jay Asher | 2009 | Children
9
8.4 (49 Ratings)
Book Rating
amazing cast of characters (0 more)
Unsettling. Troubling. Heart-breaking.
Contains spoilers, click to show
Thirteen Reasons Why is a heart-wrenching story of young tragedy and all of the ways a girl's death could have been prevented.

When I first read this book, I was 18 years old, and feeling exactly like how Hannah was feeling: depressed and alone. I could hardly get out of bed and drag myself to school, often times wishing I was dead. Despite constantly being around people, I didn't feel loved. I didn't feel like people really wanted me around. So, when I first read this book, I absolutely loved it because I felt exactly how she felt.

After being discontented with the series Netflix released in 2017, I decided to revisit this book, with the criticisms the Internet had given the show and book in mind. Those criticisms didn't make me hate the book or the concept, it just simply opened my mind to how harmful it may be, and it also helped me focus on the true intent of the book: to show people how their actions affect others.

I will agree that this book glamorizes suicide. It does. If you look at the surface of the premise, it basically reads as: "Girl kills herself and makes the tapes to get revenge on those who've hurt her and contributed to her pain. So, if you want to get back at your bullies, kill yourself and blame it on them." There's a lot of finger pointing happening in the book, even beyond the surface, but like I said, the intent of the book is to show people how their actions affect others, and it does. While it's not as explicit, since it was limited to Clay's point of view, there are little hints that show how the other characters, the other people on the tape, are affected. A character (Alex, I think?) was being pushed against a locker, Tyler's window was a target for people throwing rocks, Marcus going out and watching others target Tyler.

Clay Jensen is an incredibly realistic character, and Jay Asher's done a great job of writing his and Hannah's voice. Clay's the perfect in-between character because that's where he stands in school. Unpopular, but still known, he's welcomed at parties, yet he doesn't always go to them. A "nerdy" type but not entirely stuck with that label. What I love most about this book was Clay's part on the tapes, and how even Hannah claims he doesn't deserve this, that he doesn't belong on the list. But he's on it because she needs to tell the story fully.

When it comes to the potential of a Clay/Hannah romance, the most realistic quote is: "What if you weren't the person I hoped you were?" That particular quote resonated with me because I'm sure we've all felt the same at one point or another. We've all had these crushes for someone we don't know, and so we absorb the little information (most likely rumors) that float around about them, and hope that they're the person we come to think they are. I'm guilty of doing this, which made the Clay and Hannah relationship more painful. Because she wasn't like that, and he never got the chance.

There was something about the ending that got me. How Clay picked up on all of Skye's signs, and so after the tapes, he calls her name and he (from what we can presume) acts kindly toward her. He wants to be there for her so the same thing that happened to Hannah wouldn't happen to her. He feels hopeful that maybe he can help Skye, which is nice.

Overall, I did enjoy my revisit of this book. Jay Asher has created some of the most interesting characters, from Clay and Hannah, to Skye, Jessica, Justin, Sherry, Marcus, and Courtney. A lot of their actions are realistic, which is what is haunting about the book. I hate reading those criticisms talking about what they (the critics) would've done, because you don't know! You're not sure! While I do wish Hannah hadn't actually committed suicide, that there had been a plot twist, this book certainly resonated with me because I know exactly how Hannah felt. I may not have been bullied to such an extent, but the exhaustion, the desperate need to let go, I felt that.

P.s. Please don't say that this book or the Netflix series helped you to realize that you need to be nice to people. If you needed a book or a series to realize that, I hope you get the help you need.
  
TC
The Crown's Game (The Crown's Game, #1)
8
8.0 (3 Ratings)
Book Rating
This review, like all others before it, will have spoilers in it. Read at your own risk.

This book was pretty cool! It is not like a lot of the other fantasy novels I read because it is set in Russia in 1825 and has some actual historical people and ideas in it. By the way, that is one of my favorite parts of this book. The fact that it is able to mix fact and fiction together so well is a feat not many can do, so I applaud Ms. Skye for doing just that.

The world felt so real and very well developed. I got the feeling that a lot of research went into creating this book and I am glad she did because it feels authentic and inhabited which is often a problem in fantasy novels such as this. Though she draws on history and fact, she understands she is able to pull in here own creative licenses because she has to make a world that will fit her story. I enjoyed those facts a lot and I am excited to see what else we will get to see in the next book (which I still need to buy).

Now onto characters, then plot.

The main character Vika is a very strong female lead, which I love in any story, not just in fantasy. She is powerful and she knows it. While this can lead to arrogance and a little too much self-esteem, but she is brought to be humbled quite a bit throughout the book, which is actually nice. It grounds her. While she is a strong character, this fact gets her into trouble sometimes because she thinks too much of herself. This arrogance is inevitably what kills her father. She is blinded by the strength she now has and, instead of questioning why she all of the sudden got so much stronger, she just rolls on without a care in the world.

I love Nikolai. In my humble opinion, he is so much better than Pasha because he opens himself up to being hurt but doesn't get angry or act like a spoiled brat when people do something wrong. Nikolai is a dreamer, something I appreciate a lot. He has his heads in the clouds sometimes and needs someone to bring him back down. While he is competitive, just like Vika, he is also very thoughtful. He could have done many things with his magic, but each time, he did something for the people, whether to bring them joy or to restore the magic of what they once knew, he does it for people other than himself. MAJOR SPOILER IS COMING UP NEXT: In his final act of the book, he gives his life to save Vika and if that isn't selfless, I don't know what is. He is caring and kind and I just wished he could have been completely happy. He loved Vika and he deserved so much more than he got. Also, that plot twist that he is the tsar's son, holy crap, I did not see that coming at all.

Now onto Pasha. I am not really a fan of Pasha, to be completely honest. He thinks he is so worthless in comparison to Nikolai even though he is going to be the tsar of Russia. Why is he making everything into a pissing match with his best friend after he finds out Nikolai also loves Vika? Seriously, he could have anyone he wanted, but no. He just has to have an enchantress. He is very selfish and does not think about how his actions will always have consequences and that is a little too reckless for me. Even though he knows he is going to become the tsar, he doesn't take his responsibility seriously at all. I am just not a fan of him. I hope he does not end up with Vika because she deserves so much more than him.

What I love most about these characters is that they have faults and issues that they have to overcome and deal with before they can move on to the next stages of their lives (well, some of them at least).

Onto the plot!

I thought this story was very well structured. I enjoyed the pacing and the flow of everything as well. It felt like it was an actual competition to see who could get my attention the most. (It was Vika and Nikolai as my top two, the others were kinda annoying at times).

Overall, I really enjoyed this book and I am excited to pick up the next one! If you have not already, give this book a read and tell me what you think!
  
Did You See Melody?
Did You See Melody?
Sophie Hannah | 2017 | Crime, Mystery, Thriller
4
6.0 (2 Ratings)
Book Rating
Yikes. This was bad, really bad. This started off as a buddy read with my reading pal Nicki @ The Secret Library, but she couldn’t even finish this one… and I don’t blame her!

<b>Prepare yourselves for a very harsh review.</b>

First off, let’s talk characters. Cara, our main character, has run away from home for a pathetically trivial reason, and not only that, has spent 1/3 of her families life savings to get away. She was an irritating, whingy character who talked to herself too much. Enough said.

Next, Tarin Fry. Biggest bitch in the world, and not in a sassy way… she was just a bitch. She didn’t speak her mind, she just spewed abuse at / about people.

Who next? How about Bonnie Juno. Awful name for an awful character. Another abuse spewer. In another life, Bonnie’s character could have been a strong female character who would have been likeable and someone to root for, but she isn’t. Not in the slightest.

Then we have a whole mash of random characters who were only half relevant in my mind. Riyonna Briggs, annoyingly happy and needy. Orson (was that his name?) Priddey, whingy and weak-willed, for a cop. Heidi whatever-her-name-was, waste of ink.

As for the story, I have mixed opinions. Firstly, if you are going to put yourself through this, skip the first 30% of it. It one long description of a 5 star hotel and spa. I’m not even kidding. Then the story picks up a little bit and there is some mystery to the story (finally!) but then thing get weird and we begin reading tedious interviews surrounding Melody’s case rather than present day stuff. Towards the end, things just got really ridiculous and unbelievable that I began skim reading the story, just to get the important “twisty” bits.

Although the book began badly, things did start picking up nearer the middle of the book, and for a while I thought I was actually enjoying it. The story of Melody was an interesting one and I liked following the theories on who killed her. But then, as I said before, things got ridiculous.

For example, the people discussing the case, and trying to solve the thing, consisted of Bonnie Juno, her assistant, 2 police detectives, Tarin Fry and the hotel manager. AS IF the police would just let civilians sit around the table with them to discuss a case, and more to the point, let a random member of the public (Tarin Fry) basically run the entire show by bossing everyone around. This then happens again at the end where things are coming together and really important police stuff is happening, even the FBI are involved at this point. They just let these random people sit in on the conversation like it’s not a hugely important case to find a girl who’s been believed dead for years and years.

The twist(s?) in this story were dulled down by the time they came around. I just wasn’t interested anymore and they didn’t do enough to bring me back to liking the book. I had guessed a couple of the reveals, but not all of them, but even that didn’t entertain me.

Writing? Well, it was nothing special. Not bad, but not great. At some points it felt like Hannah was talking down to us, repeating very simple things like the reader didn’t get it the first time… and I mean very simple things... like “the door was unlocked. That meant he had forgot to lock the door before he left”. Yeah, no shit.

This book was a huge fail for me and I wish I had given it up early on like Nicki did!

You might be thinking “but why give it 2 stars if you hated it so much? why not one star?”… well, I don’t really get 1 star book reviews… if you hated it that much would you not just have put it down? I didn’t put this one down so something about it kept me going… but that being said, my two star rating is practically a one star rating.

<i>Thanks to Netgalley and Hodder & Stoughton for giving me the opportunity to read this in exchange for an honest review.</i>
  
40x40

ClareR (5841 KP) Aug 25, 2018

I would have to agree with everything you’ve written here! It was my first Sophie Hannah book, and I’m not all that sure I’ll read any of her earlier stuff. It was such a mess of a book! It felt like she just threw loads of different story ideas together. Not a fun read at all!

(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


I've been wanting to read this book for awhile. I love books with ghosts in them. I had high hopes for this book, but it just turned out to be an mediocre read.

Right away, the title of this book suggests that it's not going to be a scary book or one that takes itself too seriously. I do like the title, and I found it very interesting.

I like the cover. I think it suits a young adult book, and the cover fits with the setting of the book.

The world building was alright. I just felt that the ghosts were able to do too many things such as they were able to manipulate objects in the living world. They could move things, open doors, log on to Facebook, etc. It was the logging on to Facebook that really got to me. The ghosts even had their own Facebook pages! They could even write on others' Facebook profiles. I just think that because the ghosts were able to do too much, they would've been discovered in a real world setting.

The pacing was just alright. It wasn't too fast, and it wasn't too slow. It was just kind of there. I found myself not really in a rush to find out what would happen next.

I did enjoy the idea of the plot. I like how Kendra is able to see her dead best friend and then realizes she can actually see ghosts. I like how there was a mystery incorporated in the book. There was also romance going on with all the characters. However, I just felt as if there was too much going on with the plot. Perhaps this book would've been better without the romance especially the romance between Loic and Amber. I also felt as if the mystery about how Loic died wasn't that big of a mystery at all. I had correctly predicted the mystery surrounding Loic's death from the very beginning. There is a small plot twist towards the end, but it's not a major one. The author does leave the ending of this book open for the next book in the series, but I think this book could work well as a stand alone.

I didn't really connect with any of the characters, but I did enjoy them. My favorite character was Amber. To me, she felt the most realistic. It was good to see the wide range of emotions she was feeling throughout the book. I enjoyed her zest for life (even if she was dead). I also liked Pierrot. He seemed like a sweet boy, and it was clear how much he loved his brother. As for Kendra, I didn't like the way she treated her mother. I found her to be a bit disrespectful and a bit spoiled. I also didn't really care for Loic. To me, he came across as very whiny and a little bit selfish. I get that he just died and wanted answers, but it's like he just wanted everything to happen all at once. He was a very impatient boy.

I felt that the dialogue fit in more with a middle grade book rather then a young adult book. The way the characters thought and spoke made them seem like they were around thirteen or fourteen as opposed to being around seventeen years old. I also felt the dialogue didn't fit in with a modern day story. I can understand Amber using words that people don't really say anymore being as she died in the 1980s (although she's been a ghost, so surely she would've picked up the modern day lingo), but even Kendra used odd words such as the word "crimmers" (or something to that effect) when she was shocked about something. There's not really any violence, but there is some swearing. There's also no sexual references besides kissing.

Overall, Getting a Life, Even If You're Dead by Beth Watson is just an alright read. It's not great, but it's definitely not a bad read by any means. I believe that if the ghosts were a bit more believable and the book was written in more of a young adult tone, it could've been much better. I probably will read the next book in the series simply because it will focus on Amber.

I'd recommend this book to those aged 13+ who are like the mystery genre but also like their books with a little bit of romance.


(I received a free paperback of this book from the author in exchange for a fair and honest review).