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On Chesil Beach (2018)
On Chesil Beach (2018)
2018 | Drama
Flawed but moving tale of a bygone sexual era.
As you might notice from my lack of recent posts, the day job is getting in a way a bit at the moment. But one film I wanted to catch was this adaptation of Ian McEwan’s novel. What’s both an advantage and a disadvantage of catching a film late is that you can’t help avoid absorbing some of the reviews of others: Kevin Maher of the Times gave this a rather sniffy two stars; Amy from “Oh That Film Blog” was much more measured (an excellent review: man, that girl can write!). Last night, I actually ended up enjoying the film much more than I was expecting to.

Set against Dorset’s spectacular shingle bank of Chesil Beach (which is a bitch to walk along!) the story, set primarily in 1962, joins two newly-weds Florence (Saoirse Ronan, “Brooklyn“, “Lady Bird“) and Edward (Billy Howle, “Dunkirk“) about to embark on the sexual adventure of their consummation at a seaside hotel. The timing of the film is critical: 1962 really marked the watershed between the staid conservatism and goody-two-shoes-ness of the 50’s and the sexual liberation of the swinging sixties. Sex before marriage was frowned upon. The problem for Florence and Edward is that sex after marriage is looking pretty unlikely too! For the inexperienced couple have more hang-ups about sex than there are pebbles on the beach.

The lead-up to their union is squirm-inducing to watch: a silent silver-service meal in their room; incompetent fumbling with zippers; shoes that refuse to come off. To prolong the agony for the viewer, we work through flashbacks of their first meeting at Oxford University and their dysfunctional family lives: for Florence a bullying father and mother (Samuel West and Emily Watson) and for Edward a loving but stressed father (TV regular, Adrian Scarborough) due to a mentally impaired mother (Anne-Marie Duff, “Suffragette“, “Before I Go To Sleep“).

As Ian McEwan is known to do (as per the end of “Atonement” for example), there are a couple of clever “Oh My God” twists in the tale: one merely hinted at in flashback; another involving a record-buying child that is also unresolved but begs a massive question.

The first half of the film is undoubtedly better than the last: while the screenplay is going for the “if only” twist of films like “Sliding Doors” and “La La Land“, the film over-stretches with some dodgy make-up where alternative actors would have been a far better choice. The ending still had the power to move me though.


Saoirse Ronan is magnificent: I don’t think I’ve seen the young Irish-American in a film I didn’t enjoy. Here she is back with a McEwan adaptation again and bleeds discomfort with every line of her face. Her desperate longing to talk to someone – such as the kindly probing vicar – is constantly counteracted by her shame and embarassment. Howle also holds his own well (no pun intended) but when up against the acting tour de force of Ronan he is always going to appear in second place.

A brave performance comes from Anne-Marie Duff who shines as the mentally wayward mother. The flashback where we see how she came to be that way is wholly predicatable but still manages to shock. And Duff is part of a strong ensemble cast who all do their bit.

Another star of the show for me is the photography by Sean Bobbitt (“12 Years a Slave“) which portrays the windswept Dorset beach beautifully but manages to get the frame close and claustrophobic when it needs to be. Wide panoramas with characters barely on the left and right of the frame will play havoc with DVD ratios on TV, but work superbly on the big screen.

Directed by stage-director Dominic Cooke, in his movie-directing debut, this is a brave story to try to move from page to screen and while it is not without faults it is a ball-achingly sad tale that moved me. Recommended if you enjoyed the similarly sad tale of “Atonement”.
  
Last Night in Soho (2021)
Last Night in Soho (2021)
2021 | Drama, Horror, Thriller
I was on the fence about this one. On the one hand, Edgar Wright, on the other, a cast that didn’t inspire confidence. But, if nothing else, it was going to be a spectacle.

Eloise dreams of being a fashion designer, and when she gets accepted to study fashion in London she thinks her dreams have come true. But London life isn’t quite what she hoped. When life in halls becomes too much, she finds herself an attic room to rent. Noisy roommates might have been the easier option when suddenly, every night, Eloise is transported to the 60s where the life of Sandie unfolds in front of her. Swept away in the glamour, the tables turn when Sandie’s life beings to twist into a new stark reality.

The start of Last Night in Soho pulled me in, the music had me, if nothing else I knew I’d be able to enjoy myself with the soundtrack. It’s a very nostalgic bit of listening for me having been brought up in a household that’s listening was a little more retro.

As the story develops, and Eloise along with it, you’re eager for answers. But that process feels drawn out and at some point it’s easy to see where it’s going to go before it’s properly alluded to, which took away some of the impact for me.

Our main character Eloise (played by Thomasin McKenzie), definitely has the right look and demeanour for this part. While in the end it’s a good performance though, I feel like the role would have been better suited to someone a little less on the nose. They've conveyed the mental health portion of the role nicely (the depiction of her mother felt a little Harry Potter but did get the point across), and she managed to encapsulate some of the terror, but again, it felt… cheesy? Maybe not the right word, but it was close to not giving it enough impact in the story, and I could see this working more on the horror side of things with some changes.

Ahh, Anya. Another from my list of people on the credits that make me go “meh”. I was sold with this performance though. I'm not fully on the Joy train, but I very much enjoyed this performance. Her attitude and behaviour the whole way through sold the character and… that’s it… really great. (So many things I want to say and so many that constitute spoilers.)

The supporting cast has some big names. Diana Rigg in her last performance gave a much needed edge to the scenes she was in. Matt Smith was cockney Matt Smith. My only particular call out would be for the character rather than the actor. The role of Eloise’s “boyfriend” was verging on problematic, both from a boyfriend and a writing point of view. A wet blanket of a character that seemed to be too close to comic relief without committing one way or the other. Even allowing for some sort of “support” for Eloise, this role could have been divvied out to a selection of other characters.

Last Night in Soho is stylish. The homely naive Eloise meeting glam forward Sandie really came together, and seeing Sandie’s influence seeping into the present day in the fashion and demeanour was interesting. The colours, the sets, the costumes, you can’t fault any of it.

Not being an expert in cinematic mastery behind the scenes, some of these things can escape me, but even I couldn’t miss the stunning editing and effects. Everything is seamless, and when you see some of those scenes I’m sure you’ll be blown away too.

On the technical side, this film is probably very close to a 5 star film, but with the character issues I had and the feeling that there was something missing from the ending, I’m even now not sure what my score for Last Night in Soho is going to be...

Originally posted on: https://emmaatthemovies.blogspot.com/2021/10/last-night-in-soho-movie-review.html
  
Last Night in Soho (2021)
Last Night in Soho (2021)
2021 | Drama, Horror, Thriller
Edgar Wright’s Haunting Love Letter to the Swinging Sixties.
A young 21st-century teen walks in her nightclothes down a darkened alley emerging into a bustling 60’s Soho street across from a theatre showing “Thunderball”. She enters the Cafe de Paris with a reflection mimicking her actions but showing a very different girl. So it was that the trailer for Edgar Wright’s “Last Night in Soho” hit earlier this year.

The trailer grabbed me by the gut and firmly cemented it as a “must see” in my movie-watching schedule. Frustratingly, Covid got in my way. But now free of the wretched virus, this had just HAD be my first outing.

Plot Summary:
Eloise (Thomasin McKenzie) is a Cornish teen whose fashion and music tastes are firmly rooted in the ’60s. She is also blessed (or plagued) with having visions of people who’ve passed, including her dead mother.

Travelling to a London fashion school, Eloise is a lost soul in a raucous world. But at night, she is mystically transported back to the swinging 60’s into the body of aspiring singer Sandie (Anya Taylor-Joy). Sandie is under the thrall of ‘manager’ Jack (Matt Smith), and Eloise witnesses events that she needs to tell people about. But who would possibly believe such a tale?

Certification:
US: R. UK: 18.

Talent:
Starring: Thomasin McKenzie, Anya Taylor-Joy, Matt Smith, Terence Stamp, Diana Rigg.

Directed by: Edgar Wright.

Written by: Krysty Wilson-Cairns (based on a story by Edgar Wright).

“Last Night in Soho” Review: Positives:
This is SUCH a tour de force of filmmaking. Honestly, there were moments in here, particularly in the first half of the movie, where I was beaming from ear to ear at the audacity of it all. That ‘time travel’ reveal is even better in ‘the flesh’ than it was in the trailer, enhanced by the vibrant cinematography of Chung-hoon Chung.
Thomasin McKensie again impressed me immensely. She was of course the ‘girl in the attic’ from “Jojo Rabbit” and the best thing in the lacklustre M. Night Shyamalan feature “Old“. Anya Taylor-Joy is as spectacular as you would expect and Matt Smith also delivers, although I wasn’t completely convinced by Smith’s cockney accent. And what a wonderful thing to watch veteran actors Terence Stamp and Diana RIgg strut their stuff on the big screen. (This was Rigg’s final screen performance, and the film is dedicated to her: “For Diana”. RIP Ms Rigg.)
The combination of ‘in camera’ and special effects here are gob-smackingly effective. Some of the ‘mirror’ effects involving Eloise, Sandie and Jack in the club are gleeful. And I’m not sure how they were all done. And a dance sequence where Eloise switches to Sandie and back again is just so clever.
The Production Design is just brilliant. It oozes a combination of 60’s style and sleaze. Surely an Oscar nomination is due here.
As with other Edgar Wright movies (like “Baby Driver“) the choice of music is superb. The score is by Oscar winning composer Steven Price, but you can be sure that Wright was heavily involved in the track selections. These prominently feature a Cilla Black track – heralded by 15 string beats of total perfection – that is in my top 5 songs from the 60’s. And Anya Taylor-Joy’s haunting version of “Downtown” is just superb.
Acting Royalty…. Diana Rigg in her last role, and….

Negatives:
The second half of the film just doesn’t *quite* live up to the promise of the first half (which was running as a clear 5*s).
While the inevitable twist in the tale is clever (and unexpected), I thought it was rather clumsily introduced. (I can’t go into details without introducing spoilers, but an envelope is involved). Something more subliminal would have been my preference; something that you would have had to watch the film again to catch.
A stunning starring role for Thomasin McKenzie. Just wonderful.

Summary Thoughts on “Last Night in Soho”
I loved this one. It lived up to my expectations, and came close to “classic status”. I need to give this careful consideration as to where this sits in my “Top 10 Films of the Year”, but it is undoubtedly up there in the list.

Highly recommended, if you are content to stomach some violent (and quite disturbing) horror imagery.
  
Jurassic World: Dominion (2022)
Jurassic World: Dominion (2022)
2022 | Action, Adventure, Sci-Fi
6
6.5 (16 Ratings)
Movie Rating
Time For This To Go Extinct
Like it was millions of years ago, the time of the dinosaurs is coming to a close. With JURASSIC WORLD DOMINION, we end the Jurassic World trilogy (after having the Jurassic Park trilogy) and it is high time we do so.

A retro-film (as I’ve been calling these nostalgia-flicks that bring back old actors/characters from previously beloved properties), JURARSSIC WORLD DOMINION is entertaining enough - but the creative brains behind this franchise is just running out of clever ways to put the same group of characters in danger of being eaten by a dinosaur.

Written by Emily Carmichael based on a story by Derek Connolly and Colin Trevorrow and Directed by Trevorrow (returning to helm this franchise after Directing the first Jurassic World flick, but not the 2nd), JURASSIC WORLD DOMINION follows our favorite bickering couple, Clare (Bryce Dallas Howard) and Owen (Chris Pratt) and their pseudo-pet Velociraptor, Blue as they, once again, go into the Jurassic World fighting a money-grubbing Corporate Billionaire who wants the genetic technology for his own, greedy purposes and not what might be for the good of all - the Earth, the Humans and the Dinosaurs. Along the way good ol’ Alan Grant (Sam Neill), Ellie Sattler (Laura Dern) and Dr. Ian Malcolm (the always quirky Jeff Goldblum) are, somehow, shoe-horned into this story.

And that, ultimately, is the issue with Dominion, the script feels like an amalgam of characters that needed to be serviced and set-pieces that needed to be shown, but the overall story-line and character development (not that there is much here) is shoved to the side, so at the end the emotional connection to this film - and it’s characters - is negligible.

What little character interest there is here is based solely on the charisma of the actors and they are…good enough. Pratt, of course, is able to carry the center of this flick as Owen Grady - but he doesn’t seem to be occupying the center square with the twinkle in his eye that he had in the first Jurassic World film. Bryce Dallas Howard is plucky enough as Clare, but this actress has been gaining traction lately as a “go-to” Director (like her father, Ron Howard) and that is probably a better career trajectory for her. Sam Neill and Laura Dern are “game enough” in what they are asked to do, but they both look just a bit tired of running around in front of green screen dinosaurs. Only Jeff Goldblum shines as Ian Malcolm and that’s because Trevorrow, wisely, decides to let Goldblum be Goldblum - odd and quirky.

Of the other actors in this film, DeWanda Wise (FATHERHOOD) really shines as a pilot who helps out the gang. On the other hand, Dichen Lachman (SEVERENCE) is completely wasted as a “top-notch” henchman that is pretty inept. However, it was good to see Omar Sy (who was in the first JURASSIC WORLD movie and then became a star thanks to his work on the French TV show LUPINE - which is terrific, by the way) back in the fold as it was good to see Campbell Scott back up on the big screen as the villain of the piece - a role that he brings an interesting twist to but, ultimately, the role leads to nowhere.

And that’s the issue with this film, the characterizations lead to nowhere, for Trevorrow focuses most of his attention on the battle scenes and the scares - and while not all of them are exciting and unusual, I did find myself jumping in my seat on more than one occasion and there is one scene with Bryce Dallas Howard escaping a dino in a swamp that was pretty intense.

Go see JURASSIC WORLD DOMINION if you’ve seen the other 5 - you’ve already invested this much time, you might as well complete the series. But, this film really brings nothing new and is, ultimately, less than what one hopes for in this type of film.

Letter Grade: B-

6 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Lifeform
Lifeform
2019 | Action, Exploration, Science Fiction
I demoed this at Fan Boy 3 in Manchester during the Kickstarter campaign and was really excited to get to try this out.

So, what is the game?

Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.


I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...

How does it work?

We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.

In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.

In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.

In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.

All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.

Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.


I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.

The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.

There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).

The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.

The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.

What if I die?

Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.

I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.

Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.

It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.


What do I think?

This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.

As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.

We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.

Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...

We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...

I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.
  
Star Wars: Episode VII - The Force Awakens (2015)
Star Wars: Episode VII - The Force Awakens (2015)
2015 | Action, Sci-Fi
The Force is strong in this one...
Like so many of us, I had theorised what would happen in this movie based on the influx of teaser trailers online, and I'm happy to say, I was wrong on nearly everything! I like being surprised, and this film was just that. A very pleasant surprise. It's Star Wars, like Star Wars should be. Not too heavy on the CGI, plenty of action interlaced with character-driven dialogue and sub-plots, and yes, someone says "I have a bad feeling about this..." which is just ace!

So, the story. (No spoilers here, promise!) We join the action some 30 years after partying with the Ewoks on Endor. The Empire is no more, yet, like an evil phoenix, The First Order has risen from its ashes and is doing much the same thing—being awful to everyone and trying to rule the galaxy. Same old, same old.

There are plenty of new faces—the three main ones effectively being modern-day retellings of our old favourites. First up is Oscar Isaac's excellent Poe Dameron, who is this year's Han Solo. A hot-shot rebel fighter pilot, with rogue-ish good looks, a cheeky grin, and wise-cracking dialogue.

Then, we have the Stormtrooper with a conscience, played by John Boyega. A really good performance by him, and despite his character’s beginnings, it doesn't take long for you to genuinely care what happens to him. He's this year's Luke Skywalker, definitely.

And finally, there's the mysterious Rey, the tough-as-nails tomboy who's hotter than you first realise, brought to life by the uber-talented, destined-for-great-things, Daisy Ridley. Not much is known about who she is, but she's this year's Princess Leia, without a doubt.

And that was the first thing that really struck a chord with me—how the film acknowledges the original characters, but gives them a twist for the newer, younger audience. The comparisons are immediate and obvious, but they work. Instead of the kick-ass princess, you have the hard-done-by street kid... instead of the teenager dreaming of escaping his dead-end life, you have one who struggles to accept he's not meant for the exciting one he has. Kids today will relate to these things, yet the film manages to keep the essence of what made the main characters from the classic films so memorable.

We also have the new lovable droid, BB-8, who, like R2-D2 so many years ago, unwittingly finds itself with a garbled message in its memory banks, and in the possession of one of our heroes.

In much the same way that Episode IV didn’t hang about getting Darth Vader on the screen, it's not long before we're treated to our first look at the big bad—Kylo Ren. Let's run through the checklist:

• Looks cool wearing black? Check.
• Masked, with scary voice? Check.
• Mean? Check.

So, Mr. Ren starts out doing everything we would expect, which is nice. We know he's working with The First Order, we know he's looking for something... so far, so Star Wars.

The film moves along at a good pace. Plenty of action and fighting, slowed down by great interaction between the main cast where needed. Then we start getting drip-fed the old-timers, which is where the fanboy in you will get really excited. We first get a look of Han Solo and Chewbacca, which we already knew from the trailers, when Han says, "Chewy, we're home." Harrison Ford steps back into the role like putting on an old pair of shoes—a little awkward at first, but you soon remember how comfortable they are, and you're off and running in no time. It's almost like he's not played any other part since 1983 (and after Indiana Jones and the Kingdom of the Crystal Skull, I bet sometimes Mr. Ford wishes that were the case!). Accompanied by his long-time friend, he effortlessly goes through the motions as the scoundrel looking to make some money, but always ending up owing someone more than he has.

It's not long before a twist of fate puts him and Chewy alongside our new heroes, and they're on their way to see another familiar face, Princess Leia. Except she's not a Princess anymore, she's the General of the Resistance. I won't say too much about her, as her parts in the film are integral to the main storyline, and I don't want to ruin it. Suffice to say, like any couple reuniting after 30 years, her and Han are a joy to watch on screen together.

I don't want to delve into the storyline too much, because a) you've probably pieced together the gist of it from all the trailers, and b) it's hard to do without telling you things you won't know if you haven't already seen it. So I'll leave it there, but will finish by saying it's a pleasure from start to finish, it cues up the inevitable sequels well, and it does nothing more than what it should do—it gives you a Star Wars experience that leaves you wanting to watch it again the moment it finishes.

So, the downsides. There aren't many, but, for me, there are some. They don't take away from the movie as a whole, but they detracted from the experience enough to make them worth mentioning, so here goes.

Princess/General Leia - I'm sorry, but poor Carrie Fisher has had so much Botox, I genuinely thought it was a different actress when she first appeared on camera. We see her go through an emotional reunion, some heartache, some humorous banter, some thrilling, edge-of-the-seat action, and a nail-biting, jaw-dropping finale... and not once did her expression change! Probably because it couldn't. She's the only one who looked like they were struggling to revive their character, because she didn't look like a natural, older version of herself… she looked like she was trying to be a younger version of herself, and it made me not want to see her as much as other characters.

Kylo Ren - This guy starts out as being awesome. His mask is suitably evil, his voice is menacing, his lightsabre is just brilliant… But then he takes his mask off. He's doing something (which I won't detail, but is another obvious and much-appreciated nod to the film's predecessors) and he just takes off his mask. Now, no disrespect to Adam Driver, but... have you seen Harry Potter? Well, Kylo Ren, without his mask, kinda looks like he's related in some distant, in-bred way, to Neville Longbottom. He continues with his evil gestures and scary intentions, but without the mask, you just kinda think... Really? Am I meant to be scared here? When I was a kid, Darth Vader terrified the hell out of me! This guy... you could probably flush his head and steal his lunch money, if he doesn't force-choke you beforehand.

I think he’s another Hayden Christensen—horribly miscast for an important role that could’ve defined the right actor’s career. Let's hope it doesn't end up ruining it for him. Should've kept the mask on, Kylo!

Captain Phasma - The name might not mean much to casual fans, but I’m referring to the chrome Stormtrooper who has inexplicably developed somewhat of a cult following since their appearance in the trailers. They’re the tall, imposing, assumed leader of the Stormtroopers, and certainly looks the part. However, that part is so insignificant, it’s like it was written in as an after-thought. The character will apparently play a more significant role in later films, but that’s hardly the point. We first see him at the beginning, and they’re all evil and shooty, which is fine. But then we see him only a couple of times after that and, at one point, he’s taken hostage in possibly the most unimposing, least-threatening way imaginable, and he just goes along with it. What the hell?! Oh, and I say “He”, but the character is actually played by a woman—Gwendoline Christie, the tall, sword-wielding blonde from Game of Thrones. Anyway…

The final thing that annoyed me a little bit is tough to talk about, because it's riddled with spoilers. But I shall simply say this: the way a certain character (who I haven't mentioned previously) was handled could've been done so much better than it was. That's it. I'll say no more. Watch the film, then read this again. You'll know what I mean.

So, to sum up. This is a great addition to the franchise, no doubt. But, forgetting it's Star Wars for a moment, it's simply a great film. It provides everything you would want from this genre, and it leaves you wanting more at the end (with a clear indication it's going to provide it at some point in the future). Now go. Enjoy. Even if you don't like Star Wars, it's worth a watch. Though I'm pretty certain after seeing it, you'll want to watch the others.
  
Solo: A Star Wars Story (2018)
Solo: A Star Wars Story (2018)
2018 | Action, Sci-Fi
Lando and VFX (0 more)
Ron Howard's safe direction. You can't help but wonder what Phil Lord & Chris Miller's movie might have been...? (0 more)
The Star Wars Story that nobody asked for, but was is a story worth telling?
In short, NO.

Where to start? Indeed, where to start with a background prequel focusing on one of the most iconic Star Wars characters ever, taking the ageing Harrison Ford’s characters to, well not so far beyond the age that we first met him back in 1977.

Recast with actor who brings very little Ford with him, apart from a few well practice smiles and other expressions here and there, this is a reinterpretation of the character, in this case as a naive and wimpy version, maybe even soft, is not the part for Alden Ehrenreich.

The Character arch of Han Solo in the original trilogy was his redemption from a selfish, self-assured space pirate to a man who could recognise and fight for a cause bigger than himself. But according this haphazard prequel, he was already a big softy before her learns the harsh realities of life, only he doesn’t, not really.

He just learns to be a little more cynical and to smirk his way through every situation with his lucky die and everything turns out okay for him. Ehrenrieich done not bring an ounce of the gravitas or charisma of Harrison Ford, as this film, which had to be almost entirely re-shot with Ron Howard taking the helm after The Lego Movie directing due Chris Miller and Phil Lord where unceremoniously fired after “not getting it”, apparently, shoe horns as much of the token events of Solo’s pre-rebellion life into its two and bit hour run time.

Ron Howard; A few hits and plenty of misses. Willow (1988) springs to mind. Not only was Willow Lucas’ attempt to begin and new fantasy trilogy after the Star Wars Saga was completed, it was micro directed by George Lucas as Ron Howard took the credit. And this has a lot of the hallmarks of Willow.

In short; A poor mans Star Wars. Hammy scripting and at times acting, the story is all over the place, with shallow characterisations, poor exposition, haphazard pacing and the action is actually quite hard to follow. Just please, give us ONE decent shot of the Millennium Falcon that we can keep up with and actually see, especially as it has been altered so much from the icon version that we all love. Maybe we’re getting bored of the same ship after 40 years? Maybe we all need to go out and by a new version?

Toyetic… anyone?

Instead everything of interest is speeding across the screen and the boring stuff is left to linger. And there was a level of boredom here. Incredibly predictable plotting, simply going through the motions of a no stakes story. But it does feel as if they shoehorned a larger narrative in there, with introduction in the final act of the rebellion and an old villain returns with a new legs, but by the time what should have been an earth shattering twist appeared, it wasn’t really interested, especially if you know the The Clone Wars or Rebels.

One major plus note though, Donald Glover aced Lando Calrissian, to such an extant that I wish this movie was actually called Lando: A Star War Story rather than Solo, because there’s no doubt that Glover brought so much more Billy Dee Williams and built on it, than Ehrenreich did for Ford’s.

As well as the subtle and well conceived plotting around Lando’s female droid, L3-37 (Phoebe Waller-Bridge) who may well be the ‘Old girl’ referred to by both Han and Lando during in the original trilogy when they speak to the Falcon, whilst shining a light on the deliberately ambiguous nature of droids in the Star Wars universe. In short; are they sentient or not? But this is not Star Trek so we do not really need an answer to that… do we?

Overall, I want to say that this was missed opportunity but in truth, it was not. It was waste of time. A story that did not need to be told with script that did not know what say. Clearly, they were aiming for a Guardians Of The Galaxy (2015), unaware that the secret of that surprise success was that it tapped in to the retro Star Wars vibe by NOT being Star Wars. And with little expectations.

Here they were playing with one of the biggest guns in modern film history and in my opinion, it blew up in there faces.
  
Glass (2019)
Glass (2019)
2019 | Drama, Thriller
An ambitious but flawed finale
M. Night Shyamalan is back behind the camera! Quick, run! Joking aside, Shyamalan’s career is as convoluted as his signature third-act twists. Starting off with the fabulous The Sixth Sense and then almost derailing his career with catastrophic failures like The Happening, After Earth and dare I mention it, The Last Airbender, it appeared we had all but lost that once promising directorial flair.

Thankfully in 2016’s Split, Shyamalan returned to form somewhat with a nicely paced, tense thriller starring James McAvoy as Kevin, a guy with multiple personality disorder. Of course, the infamous twist, possibly Shyamalan’s best, that this film was set in the same universe as the fabulous Unbreakable was almost too much to handle.

Fast-forward three years and Glass is the film that rounds out the surprise trilogy, bringing together McAvoy, Bruce Willis and Samuel L Jackson for the mother of all showdowns. Or that’s what the trailers would have you believe. But what’s the finished product like?

Three weeks after the conclusion of Split, Glass finds Bruce Willis’ David Dunn pursuing James McAvoy’s superhuman figure of The Beast in a series of escalating encounters, while the shadowy presence of Elijah Price (Samuel L Jackson) emerges as an orchestrator who holds secrets critical to both men. Sandwiched in between this is Sarah Paulson’s Dr Ellie Staple who desperately wants to prove that these men simply hold delusions of grandeur.

As a rule, trilogy closers generally tend to the weakest of the three films with Spider-Man 3, Return of the Jedi and X-Men: Apocalypse cementing my point and Glass unfortunately follows a similar pattern. While by no means a bad film, Shyamalan desperately tries to add too many plot threads into the mix at the end resulting in a messy climax that trips all over itself.

Thankfully, the first act, and the majority of the second live up to expectations. James McAvoy is absolutely exceptional as Kevin and his multiple personalities. Switching between them at the flash of a light, he is staggering to watch and is the highlight in a film that for the most part, gets the best out of its stars. Samuel L Jackson and Sarah Paulson are great with the former looking like he’s having an absolute blast reprising a role that’s been dormant for 19 years.

The less said about Bruce Willis the better. He seems to be sleepwalking through the entire film, so it’s probably for the best that he appears fleetingly every now and then as this is very much McAvoy’s film.

Glass is a film that is both longer and weaker than its two predecessors but can still get by on its own merits thanks to a stunning performance by James McAvoy
The script is typical Shyamalan. It’s clunky, filled with overly expositional dialogue and sometimes downright jarring, but the intriguing premise allows you to overlook this more often than not. There are some nice touches as Sarah Paulson’s character tries to explain away the powers of the main trio, making them and us as the audience doubt their superhuman abilities.

Those expecting a film packed with action will be disappointed. Glass is very much a character piece. The action that is there is well-filmed and realistic considering the film’s incredibly small budget, but it’s limited to the beginning and end of the movie, though the finale is such a mess that it’s really not worth mentioning.

Much of Glass takes place within the Raven Hill Memorial Hospital and follows Paulson’s daily studies of the trio and while this does dampen the pacing somewhat, it’s a refreshing change to the action-packed blockbusters that we have become accustomed to in the genre.

When it comes to cinematography, again, it’s typical Shyamalan. Long-tracking shots, super close-ups and peculiar camera angles are all present and correct. In Split, the impact of his unusual camerawork wasn’t too grating, but here it creates quite the distraction. There’s also another Shyamalan staple: the director’s cameo. The one in Glass is overly long and completely unnecessary, but it’s something we’ve come to expect over the last couple of decades.

Overall, Glass is a film that is both longer and weaker than its two predecessors but can still get by on its own merits thanks to a stunning performance by James McAvoy, the class brought by Samuel L Jackson and Sarah Paulson and a great sense of ambition. Unfortunately, budgetary restraints have resulted in a film that is subtle to the point of being dull and while praise should be given for effort, Glass proves to be just a little underwhelming.

https://moviemetropolis.net/2019/01/19/glass-review-an-ambitious-but-flawed-finale/
  
Strife: Legacy of the Eternals
Strife: Legacy of the Eternals
2014 | Card Game, Fantasy
I cannot tell you how hard it is to organize a game night with the full group. And I probably don’t have to – I’m sure you understand the struggle too. So for those times when only 2 of us are available, it’s always nice to have 2-player only games to play. But sometimes deciding on a game can cause a bit of strife…

War rages across the land as the Eternals (immortal beings) fight each other for dominance over the realm. Calling forth their chosen Champions, battle after battle is fought until one Eternal emerges victorious. Will your Champions aid you on your quest for supremacy, or will you be forced to cede to another Eternal in the end? Choose your Champions wisely, and may your legacy and power reign supreme!

Strife: Legacy of the Eternals is a competitive two-player game of perfect information – each player has an identical hand of 10 cards from which to play. At its core, Strife is like War – players simultaneously reveal their chosen card and the highest number wins that battle. Players earn Victory Points for battles won. But there’s a twist. Each card has a unique ability (Battle Ability) that, when played, can influence the total power of either your or your opponent’s card for the given turn. And that’s not all – each card also has a secondary ability (Legacy Ability) that can be used the turn after it was initially played to also influence the total power for that next turn. Strategy is key! How can you play your cards in a way that both the initial and secondary powers can benefit you? One power is immediate and one is delayed by a turn, so think carefully about how to best combo your cards/powers! Don’t forget, as a game of perfect information you also know exactly what your opponent is working with too! Use your deduction skills to determine which card they might play and figure out how to use your remaining cards to undermine their total power. The game is played over the course of 3 rounds, and the player with the most Victory Points at the end is the winner!

For a game that seems so simple, Strife actually has a steep learning curve. Every card in your hand has a unique Battle Ability AND Legacy Ability that you have to learn to successfully play. You can’t just pick this game up and play if you don’t know the powers and understand how they work. It might be a little easier to learn if there was a player reference guide for all of the powers so you could just look in one place, but there isn’t one. So I’m left flipping through all of my cards trying to find a power that I thought I saw that could maybe combo with a power on a different card. The rule sheet suggests using ONLY Legacy Abilities your first game to get a feel for the flow, which I appreciate. But when you finally add in the Battle Abilities, you have to be paying attention to 2 different powers on 2 different cards each turn and it can be confusing if you don’t fully know all of those powers.

That being said, I think this game would be great if it used ONLY a Battle Ability or ONLY a Legacy Ability. Having both just feels like too much to me. Until you understand all of the abilities, it’s hard to decide on a strategy since you don’t really know how certain powers will work with each other across different cards. I have played this game multiple times, but since I don’t play 2-player only games often, I haven’t had the opportunity to totally learn all of the powers. And if you play with someone that has never played Strife before, it feels a little unfair if YOU know the abilities and how they work while your opponent is totally in the dark. It would be a much easier game to grasp if there was only 1 power on 1 card to consider for each turn.

I got Strife from Travis when he was doing a small purge of his collection, and I can see why he was getting rid of it. It’s a part of my collection, but I can’t guarantee how long it’ll stay there. In theory, it’s a cool game. But in actual execution, it’s just a little too complicated for what I feel it should be. Give Strife a try if you want, but I don’t really think you’re missing much if you don’t. That’s why Purple Phoenix Games gives Strife a 4/12.

https://purplephoenixgames.wordpress.com/2019/03/20/strife-legacy-of-the-eternals-review/
  
Wreck Raiders
Wreck Raiders
2019 | Dice Game, Nautical
“X marks the spot.” But what happens after the pirates sail off with the treasure? Usually the next time we see it, it’s in a shipwreck at the bottom of the ocean. How did it get there? I’m not exactly sure. But your job as a Wreck Raider is to get that treasure out of the water, onto land, and into museums to start earning you some serious cash!

Wreck Raiders is a dice rolling game of worker placement and set collection in which you are trying to collect sunken treasures for museum exhibits and build extravagant aquariums that will earn you a fortune once opened to the public. Players take turns claiming dice, moving Divers to underwater wrecks, collecting treasures for museum exhibits, and safely collecting exotic sea creatures for display in aquariums. Can you find the rarest and most desired underwater treasures, or will your competitors take all the goods and leave unimpressive baubles for you?

DISCLAIMER: There are a few mini-expansions for this game, and we do have them. We are reviewing only the base game for now. Should we decide to review the mini expansions, we will either update this post or link to the new post here. -T

I don’t own a lot of worker placement games. I don’t usually enjoy ‘take that’ type actions, and in most worker placement games, when one player monopolizes a single spot on the board (either to amass those resources or block their opponents), it can certainly escalate the tension of the game. Wreck Raiders is a worker placement game, but with a twist. When you place one of your Divers at a wreck, any players in the adjacent spots also receive the benefit of your placement. If a dive site is full, you have the ability to bump your opponents to the beach, where they will also collect that resource. Nobody can truly be blocked in this game, and that makes it feel like a friendlier game. Don’t get me wrong, you’re still competing for the most end-game points, it just doesn’t feel as cutthroat because you know that you can still have access to the resources you need.

With that said, Wreck Raiders requires a whole lot more strategy than meets the eye. All collected treasures are public information – you know what your opponents have gathered, and they know what you have. Since your worker placement could benefit Divers in adjacent spaces, you really have to think about what resources you need, and what resources you are willing to hand to your opponents, free of charge. If you have enough Divers at a site, you could multiply your own collection, but if your opponent holds the majority, you could be handing them end-game points if you decide to place your Diver there. It’s a game of give-and-take, and a single placement decision could inadvertently affect the entire outcome of the game. Another aspect of this game that I really like, regarding strategy, is that there are several ways to earn points. You can earn points for completing museum exhibits, collecting matching sets of artifacts for your personal vault, and building as many aquariums as possible. There’s no single path to victory, and the options provided make for a different game every play. Make sure you keep an eye on your opponents, though. How can you inhibit their strategy while maximizing yours? I guess you’ll just have to play to find out for yourself!

Wreck Raiders looks like a daunting game with a lot of moving parts, but it really is quite simple to learn and to play. That is a huge positive for me because I am not the greatest board game teacher (yet!), so if a game is pretty intuitive, it makes it easier for me to teach. The gameplay itself is not too complicated, and that makes it fun and fast to play. Yes, you’ve got to be constantly strategizing, but there aren’t so many options that you feel overwhelmed and unsure of what moves to make. This game is a great balance of strategy and ease of play and I will never turn down an opportunity to play it.

Wreck Raiders is a game that I Kickstarted, and I am so glad that I did. The artwork is neat, the components are high-quality, and the game itself plays extremely well. There are so many strategic paths open to you, every game is going to be different. Wreck Raiders is one hidden treasure that I am happy to have discovered! Purple Phoenix Games gives it a seaworthy 10 / 12.

LR