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Tomb Raider Definitive Edition
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Tomb Raider is an action-adventure video game developed by Crystal Dynamics and published by Square...
Tomb Raider Definitive Edition
Gangster Rio City: Crime Simulator 3D Full
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The rivalry between criminals and police takes a new twist! Build your own crime business in Rio!...
Past Crimes
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When his estranged grandfather is shot and left for dead, an Army Ranger plunges into the criminal...
Lyndsey Gollogly (2893 KP) rated Gods & Monsters ( Book 1) in Books
Feb 12, 2023
16 of 235
Kindle
Gods & Monsters ( Book 1)
By Janie Marie
⭐️⭐️⭐️
Monsters are real, legends are truth—and the man who saves Jane's life is an immortal knight. But it will be her secret past with the Angel of Death that changes everything.
Gods & Monsters - Book One
When the plague of all plagues begins its destruction, it isn't a miracle cure by scientists or even our military that saves us.
No, our saviors are monsters.
Jane appears to be nothing special. In fact, she's a sad sight to behold. Afflicted by the sorrow of her tragic past and failing marriage, the young mother of two is as terrified as every other soul when humanity faces doom. Yet, when hope seems lost, Jane does something even her estranged husband fails to--she fights. And she's not alone.
David and his companions are what our world has dismissed as mere legend. Their duty to the human race brings them across the country, and they all know it is no coincidence when they cross paths with Jane.
As it happens, Jane is special. She's destined to rid the world of darkness.
With monsters from every nightmare seeking her out, a noble immortal knight showing her what love truly feels like, a secret past that even Jane can't remember, and even more powerful beings wagering the fate of her soul, Jane will embark on an epic journey to save her family and the world.
So what will happen when they realize she's the greatest monster of them all?
Gods✔️ monsters ✔️ Arthur and his nights as immortals ✔️ what’s not to love right? Well I’m stuck as I wanted to give it 4 stars but there were a few draw backs for me the main one being it felt rushed in some places and sometimes abit over explained and slightly cheesy! But I absolutely love all the gods and mythology and all at war. All on sides you don’t expect I was enjoying the book then bam Hades and yea I’m a sucker for the God of the underworld!
Warnings: Triggers for abuse, sa, mental health disorders. Heavy violence, horror, strong language, emotional and controversial themes, sex, rape(not praised), will have multiple loves for the heroine.
Kindle
Gods & Monsters ( Book 1)
By Janie Marie
⭐️⭐️⭐️
Monsters are real, legends are truth—and the man who saves Jane's life is an immortal knight. But it will be her secret past with the Angel of Death that changes everything.
Gods & Monsters - Book One
When the plague of all plagues begins its destruction, it isn't a miracle cure by scientists or even our military that saves us.
No, our saviors are monsters.
Jane appears to be nothing special. In fact, she's a sad sight to behold. Afflicted by the sorrow of her tragic past and failing marriage, the young mother of two is as terrified as every other soul when humanity faces doom. Yet, when hope seems lost, Jane does something even her estranged husband fails to--she fights. And she's not alone.
David and his companions are what our world has dismissed as mere legend. Their duty to the human race brings them across the country, and they all know it is no coincidence when they cross paths with Jane.
As it happens, Jane is special. She's destined to rid the world of darkness.
With monsters from every nightmare seeking her out, a noble immortal knight showing her what love truly feels like, a secret past that even Jane can't remember, and even more powerful beings wagering the fate of her soul, Jane will embark on an epic journey to save her family and the world.
So what will happen when they realize she's the greatest monster of them all?
Gods✔️ monsters ✔️ Arthur and his nights as immortals ✔️ what’s not to love right? Well I’m stuck as I wanted to give it 4 stars but there were a few draw backs for me the main one being it felt rushed in some places and sometimes abit over explained and slightly cheesy! But I absolutely love all the gods and mythology and all at war. All on sides you don’t expect I was enjoying the book then bam Hades and yea I’m a sucker for the God of the underworld!
Warnings: Triggers for abuse, sa, mental health disorders. Heavy violence, horror, strong language, emotional and controversial themes, sex, rape(not praised), will have multiple loves for the heroine.
Fallen (Everwood Falls #2)
Book
EVERWOOD FALLS… a small supernatural community tucked up in the Colorado Rockies where witches,...
Cozy Mystery Paranormal Romance Series
Purple Phoenix Games (2266 KP) rated Tutankhamun in Tabletop Games
Jul 9, 2021
Tutankhamun (per dictionary.com, the pronunciation is as such: [ toot-ahng-kah-muhn ]) is regularly shortened and often referred to as “King Tut.” My real question is that if the first syllable is “toot,” why do we not call him King Toot? I have a 5 year old boy and a 2 year old girl at the time of this writing, so I can tell you EXACTLY why we don’t call him King Toot, but that’s for another discussion. Never having played the original version, will I enjoy this new version of the game by world-renowned designer Dr. Reiner Knizia?
In Tutankhamun, players take on the roles of Egyptian priests attempting to cleanse their souls by gifting the sarcophagus with relics found along the Nile River. The priest who can cleanse their soul quickest will be proclaimed the next High Priest and winner of the game!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the King Tut sarcophagus on the table somewhere inside the box bottom. From this starting place (or you could place these components last I suppose), begin the laborious job of creating the Nile from the trapezoidal Relic TIles. This part took me a good several minutes each game. Place out the Underworld Mat near the start of the Nile, and place upon it the two Guardian Statue standees. From there give every player a reference card, have them choose a player color, place their boats at the start of the Nile, and Canopic Jar scoring markers on the appropriate space along the box bottom score track. The game may now begin!
Tutankhamun is played in turns starting with the starting player and proceeding clockwise. The starting player will choose ANY Relic Tile to collect and move their boat to that location. Once collected, the player will check to make sure there are still matching Relics along the Nile. If so, then play continues to the next player. If the active player had collected the last Relic of that type still active in the game, then the Relic type is scored.
Each Relic Tile features art of a Relic, a God, or a Scarab Ring. Relics come in sets, and when the final Relic of its type is collected, scoring immediately follows. Whichever player possesses the most Relic Tiles of the one being scored will earn points (or rather, negative points, as the priests are trying to cleanse their souls down to the winning score of zero) equal to the number printed on the tile. That number stands for the score earned as well as the number of Relics of that type in the game. The player with the second most Relics of the scored type will score half the number printed on the tile. All others do not score.
God Tiles feature art of one of five ancient Egyptian Gods: Osiris, Isis, Ra, Thoth, and Horus. Each of these Gods provide the collecting player with special powers to be used during the turn, and are always positive for the player.
Finally, Scarab Ring tiles are special in that they feature no number upon them. There are 10 tiles in the game, and as soon as a player collects one they immediately score one point (or one negative point). These tiles are not thrown into the box bottom, as the other scoring tiles are once scored, but are kept with the players to be scored at the end of the game. The player holding the most Scarab Tiles scores five negative points.
Any tile along the Nile that has been passed by all players is deposited onto the Underworld Mat and not added to the box bottom with the King Tut sarcophagus. Tiles may still be collected from the Underworld by permission of the Gods being collected in-game. Whichever priest is able to dwindle down their points and cleanse their soul first will win the game and become the next High Priest of Egypt!
Components. I am more and more becoming a fan of everything 25th Century Games is putting out. This is certainly no exception. I have seen photos of the original versions of this game, entitled Tutankhamen (with an E at the end instead of a U) and this game was certainly begging for a renovation. All the components have updated art, more vibrant colors, and the game even includes luxurious (and completely unnecessary) components. These are the very cool, but very unnecessary King Tut sarcophagus, and the Guardian Statue standees that add nothing to the gameplay but definitely help set the mood and theme. That all said, this version looks amazing on the table and has nearly infinite setup configurations!
What I like most about the game is the fact that on a player’s turn they can literally move forward to ANYWHERE along the Nile to gather whatever Relic they wish. They can pass up a tile or twelve along the way to snatch exactly what they want. However, the quicker a player reaches the sarcophagus does not automatically make them the winner. No, they still need to reduce their soul spirit score to zero in order to win (or be closest by the time all players reach the final spot). Conversely, dilly-dallying along the River just picking up every available tile also will not guarantee a victory. Specializing in a select few items may be the ticket to a victory, or setting oneself to win a couple types and win runner-up on the remainder may be a great path to victory.
Unlike many other games with this lazy race mechanic, the player furthest back does NOT get to keep taking turns to catch up (I’m looking at you, Tokaido), but rather just means that player has many more options ahead of themselves than the other players have. This is very interesting to me, and definitely something worth exploring more. It makes for tough turns when players have to really crunch which options are best for them: take the tile right ahead of them, diversify vs bolster the collection, or hate block another player by taking what you know they need. Ahh, so beautiful are the choices given!
At the end of the day (and this review), Purple Phoenix Games gives this one an Obama-meme-where-he-is-drinking-a-beer-and-giving-a-thumbs-up 5 / 6. I would certainly not have purchased this game in its original form had I seen it in a game store. However, with the changes made to make it more pretty, I would have given it a chance. I am so very glad I have the opportunity to play this a lot, as I can see this getting to the table allllllll the time. It is right up my alley, and I place it high among other Knizia games. Long live King Toot!!
In Tutankhamun, players take on the roles of Egyptian priests attempting to cleanse their souls by gifting the sarcophagus with relics found along the Nile River. The priest who can cleanse their soul quickest will be proclaimed the next High Priest and winner of the game!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the King Tut sarcophagus on the table somewhere inside the box bottom. From this starting place (or you could place these components last I suppose), begin the laborious job of creating the Nile from the trapezoidal Relic TIles. This part took me a good several minutes each game. Place out the Underworld Mat near the start of the Nile, and place upon it the two Guardian Statue standees. From there give every player a reference card, have them choose a player color, place their boats at the start of the Nile, and Canopic Jar scoring markers on the appropriate space along the box bottom score track. The game may now begin!
Tutankhamun is played in turns starting with the starting player and proceeding clockwise. The starting player will choose ANY Relic Tile to collect and move their boat to that location. Once collected, the player will check to make sure there are still matching Relics along the Nile. If so, then play continues to the next player. If the active player had collected the last Relic of that type still active in the game, then the Relic type is scored.
Each Relic Tile features art of a Relic, a God, or a Scarab Ring. Relics come in sets, and when the final Relic of its type is collected, scoring immediately follows. Whichever player possesses the most Relic Tiles of the one being scored will earn points (or rather, negative points, as the priests are trying to cleanse their souls down to the winning score of zero) equal to the number printed on the tile. That number stands for the score earned as well as the number of Relics of that type in the game. The player with the second most Relics of the scored type will score half the number printed on the tile. All others do not score.
God Tiles feature art of one of five ancient Egyptian Gods: Osiris, Isis, Ra, Thoth, and Horus. Each of these Gods provide the collecting player with special powers to be used during the turn, and are always positive for the player.
Finally, Scarab Ring tiles are special in that they feature no number upon them. There are 10 tiles in the game, and as soon as a player collects one they immediately score one point (or one negative point). These tiles are not thrown into the box bottom, as the other scoring tiles are once scored, but are kept with the players to be scored at the end of the game. The player holding the most Scarab Tiles scores five negative points.
Any tile along the Nile that has been passed by all players is deposited onto the Underworld Mat and not added to the box bottom with the King Tut sarcophagus. Tiles may still be collected from the Underworld by permission of the Gods being collected in-game. Whichever priest is able to dwindle down their points and cleanse their soul first will win the game and become the next High Priest of Egypt!
Components. I am more and more becoming a fan of everything 25th Century Games is putting out. This is certainly no exception. I have seen photos of the original versions of this game, entitled Tutankhamen (with an E at the end instead of a U) and this game was certainly begging for a renovation. All the components have updated art, more vibrant colors, and the game even includes luxurious (and completely unnecessary) components. These are the very cool, but very unnecessary King Tut sarcophagus, and the Guardian Statue standees that add nothing to the gameplay but definitely help set the mood and theme. That all said, this version looks amazing on the table and has nearly infinite setup configurations!
What I like most about the game is the fact that on a player’s turn they can literally move forward to ANYWHERE along the Nile to gather whatever Relic they wish. They can pass up a tile or twelve along the way to snatch exactly what they want. However, the quicker a player reaches the sarcophagus does not automatically make them the winner. No, they still need to reduce their soul spirit score to zero in order to win (or be closest by the time all players reach the final spot). Conversely, dilly-dallying along the River just picking up every available tile also will not guarantee a victory. Specializing in a select few items may be the ticket to a victory, or setting oneself to win a couple types and win runner-up on the remainder may be a great path to victory.
Unlike many other games with this lazy race mechanic, the player furthest back does NOT get to keep taking turns to catch up (I’m looking at you, Tokaido), but rather just means that player has many more options ahead of themselves than the other players have. This is very interesting to me, and definitely something worth exploring more. It makes for tough turns when players have to really crunch which options are best for them: take the tile right ahead of them, diversify vs bolster the collection, or hate block another player by taking what you know they need. Ahh, so beautiful are the choices given!
At the end of the day (and this review), Purple Phoenix Games gives this one an Obama-meme-where-he-is-drinking-a-beer-and-giving-a-thumbs-up 5 / 6. I would certainly not have purchased this game in its original form had I seen it in a game store. However, with the changes made to make it more pretty, I would have given it a chance. I am so very glad I have the opportunity to play this a lot, as I can see this getting to the table allllllll the time. It is right up my alley, and I place it high among other Knizia games. Long live King Toot!!
Lottie disney bookworm (1056 KP) rated Go the Distance: A Twisted Tale in Books
Jun 17, 2021
What if Meg had to become a Greek God?
Following on immediately from the end of the much loved Hercules film, Jen Calonita is back with a twisted tale starring our favourite D.I.D: Damsel in Distress.
Now, I LOVE sarcasm and sass so Meg has always been a firm favourite of mine. I was thrilled when I heard she would finally be getting her own story and did Calonita disappoint? No she did not!
Go The Distance is told entirely from Meg’s point of view: immersing the reader immediately in her thoughts and feelings whilst ascending to Mount Olympus with Hercules. I loved how in tune Jen Calonita was with her protagonist, right from the first few pages: there is literally SO much pomp and circumstance surrounding Meg, she is stood on a cloud for goodness sake! But does that stop her doubting herself? Doubting the budding relationship with Herc? Not a chance!
It will come as no surprise to regular readers of twisted tale novels that Calonita quickly tanks our hopes of a happy ending (makes sense- we’re only in the first few pages) as Zeus refuses Hercules’ request to be with Meg on Earth: the lightning-wielding god and his wife have waited too long for their son to re-join them, to lose him this easily. However, Hera can see how happy this mortal makes her son and so makes Meg a once-in-a-lifetime offer, complete a hero’s quest in 10 days and stay with Herc on Mount Olympus as a god for eternity.
Obviously Meg accepts- it would be a short story if she passed this opportunity up- and embarks upon an adventure like no other. As well as having to navigate the underworld, negotiate with Hades and face her ex, Meg battles monsters, befriends Gods and learns her most important lesson: that love is a strength, not a weakness.
Joining Meg on her journey are characters we know and love, such as Phil, Pegasus and Hades. It would be so easy for Jen Calonita to play it safe with these iconic characters but I am pleased to say that these guys get their own little developments too: particularly Hades as we see the character of Persephone and her impact upon his life.
Calonita also introduces us to a host of new characters, two of which are pivotal to both the reader understanding how key events in her life have created this tough armour that Meg wears so well. These are Thea, Meg’s mother and Aegeus, the man who Meg gave up her soul for. Aegeus is a bit wet in my opinion (he’s no Wonder Boy!) but the relationship Calonita creates between Meg and Thea is something precious: the reader can see the struggles faced by both women and can immediately identify where Meg got her fiery nature from.
But of course our heroine is the one who shines in this twisted tale: Meg was already a brilliant character but Calonita opens her up a little bit more and manages to break down some of her walls: along her quest Meg almost embraces her vulnerability, she learns to trust and learns that it is not a weakness to ask for and accept help. After that her quest seems to become easier- which is saying a lot in the underworld!
I also really admired that Meg doesn’t go weak at the knees at the prospect of spending eternity with Hercules, in fact she isn’t sure she wants eternity, she just wants the chance to find out! This made the underlying love story real rather than fairytale. Herc and Meg argue, they say things they regret but ultimately, they show up for each other and that’s what is important in the end.
I have seen other reviewers slating the character of Meg, saying that she is too rash and hot-headed in this twisted tale and bears little resemblance to the animated character we love. I have to say I completely disagree with these views: yes, as her quest nears its deadline then Meg becomes increasingly rash but hello, the girl gave up her soul to Hades! You can’t tell me she doesn’t have previous form for diving head-first into a situation?!
Go The Distance is an adorable novel about embracing your vulnerability and trusting those who want to help you. It teaches us that independence does not necessarily mean facing everything alone, love does not necessarily come from one stand-out moment and that it is never too late to forgive. This twisted tale is not as dark as other retellings in the series but Jen Calonita is an expert in middle-grade literature and so this is not a surprise nor a criticism.
“Two thumbs, way way up for our leading lady!”
Following on immediately from the end of the much loved Hercules film, Jen Calonita is back with a twisted tale starring our favourite D.I.D: Damsel in Distress.
Now, I LOVE sarcasm and sass so Meg has always been a firm favourite of mine. I was thrilled when I heard she would finally be getting her own story and did Calonita disappoint? No she did not!
Go The Distance is told entirely from Meg’s point of view: immersing the reader immediately in her thoughts and feelings whilst ascending to Mount Olympus with Hercules. I loved how in tune Jen Calonita was with her protagonist, right from the first few pages: there is literally SO much pomp and circumstance surrounding Meg, she is stood on a cloud for goodness sake! But does that stop her doubting herself? Doubting the budding relationship with Herc? Not a chance!
It will come as no surprise to regular readers of twisted tale novels that Calonita quickly tanks our hopes of a happy ending (makes sense- we’re only in the first few pages) as Zeus refuses Hercules’ request to be with Meg on Earth: the lightning-wielding god and his wife have waited too long for their son to re-join them, to lose him this easily. However, Hera can see how happy this mortal makes her son and so makes Meg a once-in-a-lifetime offer, complete a hero’s quest in 10 days and stay with Herc on Mount Olympus as a god for eternity.
Obviously Meg accepts- it would be a short story if she passed this opportunity up- and embarks upon an adventure like no other. As well as having to navigate the underworld, negotiate with Hades and face her ex, Meg battles monsters, befriends Gods and learns her most important lesson: that love is a strength, not a weakness.
Joining Meg on her journey are characters we know and love, such as Phil, Pegasus and Hades. It would be so easy for Jen Calonita to play it safe with these iconic characters but I am pleased to say that these guys get their own little developments too: particularly Hades as we see the character of Persephone and her impact upon his life.
Calonita also introduces us to a host of new characters, two of which are pivotal to both the reader understanding how key events in her life have created this tough armour that Meg wears so well. These are Thea, Meg’s mother and Aegeus, the man who Meg gave up her soul for. Aegeus is a bit wet in my opinion (he’s no Wonder Boy!) but the relationship Calonita creates between Meg and Thea is something precious: the reader can see the struggles faced by both women and can immediately identify where Meg got her fiery nature from.
But of course our heroine is the one who shines in this twisted tale: Meg was already a brilliant character but Calonita opens her up a little bit more and manages to break down some of her walls: along her quest Meg almost embraces her vulnerability, she learns to trust and learns that it is not a weakness to ask for and accept help. After that her quest seems to become easier- which is saying a lot in the underworld!
I also really admired that Meg doesn’t go weak at the knees at the prospect of spending eternity with Hercules, in fact she isn’t sure she wants eternity, she just wants the chance to find out! This made the underlying love story real rather than fairytale. Herc and Meg argue, they say things they regret but ultimately, they show up for each other and that’s what is important in the end.
I have seen other reviewers slating the character of Meg, saying that she is too rash and hot-headed in this twisted tale and bears little resemblance to the animated character we love. I have to say I completely disagree with these views: yes, as her quest nears its deadline then Meg becomes increasingly rash but hello, the girl gave up her soul to Hades! You can’t tell me she doesn’t have previous form for diving head-first into a situation?!
Go The Distance is an adorable novel about embracing your vulnerability and trusting those who want to help you. It teaches us that independence does not necessarily mean facing everything alone, love does not necessarily come from one stand-out moment and that it is never too late to forgive. This twisted tale is not as dark as other retellings in the series but Jen Calonita is an expert in middle-grade literature and so this is not a surprise nor a criticism.
“Two thumbs, way way up for our leading lady!”
Kyera (8 KP) rated Unborn (Unborn, #1) in Books
Feb 1, 2018
I was incredibly and pleasantly (surprised) autopsied by this novel. Don't get me wrong, there are a number of things that leave the reader wanting more (and not in a good way), but overall it was well thought out.
There is a prevalent element of mythology in this novel. Aspects of Greek mythology like the Underworld, Hades, Ares, and other (demi-)godly players are rampant throughout the story. But, it's combined with the (fallen) angels and heaven of religious mythology and stories. It's a strange combination that doesn't lend itself to logical commingling, although it worked relatively well here. Perhaps I'm just biased because I adore the mythology in all cultures.
My highest praise for this novel is the writing quality, not the characters, world, or plot - just the simple allure of a book that's written in proper, intelligent English. A surprising rarity in Y.A. books. The author has a wonderful command of the English language and uses vocabulary that make a reader wonder, "What does that mean?" I love books that will chose to use words strode or sauntered, rather than another banal alternative when expressing how someone made their way down the street. You want them to reference a thesaurus to make their lexicon as diverse as possible. No one wants to hear, he said, she said, they said over and over. Perhaps they shouted, or she bit back her words? Anything to give the story real depth and reality.
The shortcomings? Character development and world building. Don't get me wrong, it was certainly there but not as well thought out as it should have been. Relationships were crafted much more quickly than reasonably could be expected and it created a sense of falseness. If more attention had been given to those two aspects, it would have been a strong 4-star rating (rather than my 3/4 rating.)
Another trait of a good story, be it in a book, movie, tv show, or something else is lack of predictability. If you can guess what it going to happen in the story from just the first 50 pages, than it seems less appealing to continue. On this account, the author both confirmed my suspicions and utterly surprised me. Not long into my reading, I was jotting down notes and thoughts as I felt a situation professing. I wanted to have quotes, events, and feelings to reference later - especially if my expectations were fufilled. The end of the book on the other hand - completely unexpected.
There is a prevalent element of mythology in this novel. Aspects of Greek mythology like the Underworld, Hades, Ares, and other (demi-)godly players are rampant throughout the story. But, it's combined with the (fallen) angels and heaven of religious mythology and stories. It's a strange combination that doesn't lend itself to logical commingling, although it worked relatively well here. Perhaps I'm just biased because I adore the mythology in all cultures.
My highest praise for this novel is the writing quality, not the characters, world, or plot - just the simple allure of a book that's written in proper, intelligent English. A surprising rarity in Y.A. books. The author has a wonderful command of the English language and uses vocabulary that make a reader wonder, "What does that mean?" I love books that will chose to use words strode or sauntered, rather than another banal alternative when expressing how someone made their way down the street. You want them to reference a thesaurus to make their lexicon as diverse as possible. No one wants to hear, he said, she said, they said over and over. Perhaps they shouted, or she bit back her words? Anything to give the story real depth and reality.
The shortcomings? Character development and world building. Don't get me wrong, it was certainly there but not as well thought out as it should have been. Relationships were crafted much more quickly than reasonably could be expected and it created a sense of falseness. If more attention had been given to those two aspects, it would have been a strong 4-star rating (rather than my 3/4 rating.)
Another trait of a good story, be it in a book, movie, tv show, or something else is lack of predictability. If you can guess what it going to happen in the story from just the first 50 pages, than it seems less appealing to continue. On this account, the author both confirmed my suspicions and utterly surprised me. Not long into my reading, I was jotting down notes and thoughts as I felt a situation professing. I wanted to have quotes, events, and feelings to reference later - especially if my expectations were fufilled. The end of the book on the other hand - completely unexpected.
JT (287 KP) rated End of Watch (2012) in Movies
Mar 10, 2020
Officer Brian Taylor’s (Jake Gyllenhaal) opening monologue in which we see a car chase and shoot out from the front dashboard camera of a Los Angeles black and white, sets the tone for what will be a gripping action flick.
It’s an indication that this cop film is not going to be as clear cut as any before it, and its no frills policy will surely shock most viewers as officers Taylor and Zavala (Michael Peña) tackle everything from the mundane to the murderous on their watch. We follow the pair during their daily routines which includes in the locker room, the briefing room as well as unique camera set ups from inside the patrol car and a hand held that Taylor carries along with him.
It’s incredibly well shot, and takes the conventional cop film and gives it a big slice of realism. It would give you the impression of what a real ride along might include, and the kinds of situations they find themselves in.
“I am the police, and I’m here to arrest you. You’ve broken the law.”
These situations might affect you in different ways, like the one involving two young children, which is particularly hard to watch. Director David Ayer has not shied away from the brutality of the surroundings the officers find themselves in, and uncomfortable scenarios are all part and parcel of this job. It’s not long before they start to ruffle a few feathers not just on the streets but within their own department. When they uncover a drug cartel which is a small piece of a very large jigsaw they are marked for death.
The film is also looked at from the view point of LA’s criminal underworld, where it seems everyone has a hand held camera and likes to film themselves. It seems a bit stupid really and maybe Ayer should have kept that side of the story to the conventional camera, it doesn’t work all that well if I’m honest. The relationship between Taylor and Zavala is probably the most believable of any on screen buddy cop partnerships, not since Lethal Weapon (the first film at least) has a pairing conveyed such emotion and chemistry. You’d almost believe that these two had been together for years.
Ayer has had plenty of experience in this field already, having written the scripts for S.W.A.T, Training Day and The Fast and the Furious, but those films only looked at cops from the outside. End of Watch goes in just that little bit further which helps to make it unique from all the rest.
It’s an indication that this cop film is not going to be as clear cut as any before it, and its no frills policy will surely shock most viewers as officers Taylor and Zavala (Michael Peña) tackle everything from the mundane to the murderous on their watch. We follow the pair during their daily routines which includes in the locker room, the briefing room as well as unique camera set ups from inside the patrol car and a hand held that Taylor carries along with him.
It’s incredibly well shot, and takes the conventional cop film and gives it a big slice of realism. It would give you the impression of what a real ride along might include, and the kinds of situations they find themselves in.
“I am the police, and I’m here to arrest you. You’ve broken the law.”
These situations might affect you in different ways, like the one involving two young children, which is particularly hard to watch. Director David Ayer has not shied away from the brutality of the surroundings the officers find themselves in, and uncomfortable scenarios are all part and parcel of this job. It’s not long before they start to ruffle a few feathers not just on the streets but within their own department. When they uncover a drug cartel which is a small piece of a very large jigsaw they are marked for death.
The film is also looked at from the view point of LA’s criminal underworld, where it seems everyone has a hand held camera and likes to film themselves. It seems a bit stupid really and maybe Ayer should have kept that side of the story to the conventional camera, it doesn’t work all that well if I’m honest. The relationship between Taylor and Zavala is probably the most believable of any on screen buddy cop partnerships, not since Lethal Weapon (the first film at least) has a pairing conveyed such emotion and chemistry. You’d almost believe that these two had been together for years.
Ayer has had plenty of experience in this field already, having written the scripts for S.W.A.T, Training Day and The Fast and the Furious, but those films only looked at cops from the outside. End of Watch goes in just that little bit further which helps to make it unique from all the rest.