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Purple Phoenix Games (2266 KP) rated Forest Fighters in Tabletop Games
Oct 22, 2020
Forest Fighters pits players against each other, being rival squirrel clans preparing to gather acorns for the winter. Only one clan can succeed because there is but one oak tree in the entire forest from which acorns may be gathered. Players will be recruiting other animal species onto their side by way of deck building game mechanics and using gained cards to send to battle against their opponents.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, separate the cards into their respective decks. Deal each player five Forager Squirrels, two Acorns, and three Blackberries. This creates the 10 card deck players will shuffle and begin the game playing. Players will also choose 12 other animal deck types to use for the game and display all the decks within reach of all players. Each player will then draw the top five cards from their shuffled deck to create their starting hand. The game may now begin!
On a turn a player will use all the cards from their hand to purchase new cards from the main display to be added to their discard pile, like every other deck building game out there. The cards have multiple uses, however, and up to two currency values. Most animals will be recruited using Food (like Blackberries and Honey), and Food cards can mostly be obtained by using Forage values. Example: the starter Forager Squirrel can be used as one Food, one Forage, or even one Attack.
Speaking of Attack, on a player’s turn, should they be done shopping for other cards, they may attempt to attack an opponent using animal cards in their hand. Players will add up the Attack value on the cards they wish to use and declare an opponent who will reveal cards whose Defense value meets or exceeds the Attack value. Should the attacker win they will be able to take possession of Blackberries and Honey cards in the loser’s hand, send an animal back to its stack, or take all the Acorn cards. Acorns are both VP and the determining factor in ending the game; once all Acorn cards have been purchased the game is over.
Each animal card recruited will also have a special ability that can be used during a turn, and some of them are quite powerful. Turns continue in this fashion until either all Acorns have been purchased or all players except one have been eliminated. A player is eliminated once they can no longer purchase cards and have no more animals in their deck.
Components. Let me tell you about the good and the okay. The rulebook is a small pamphlet style that has only five pages of rules. And honestly, if you have played deck builders before, could have only taken one page. I like that. There is just enough information to get the game going, but doesn’t explain every card’s abilities, or throw in three pages of game art. Similarly, if any questions arise with card abilities, the card dividers provide more text to help clear up the questions. The cards are all good quality, and there are a ton of them.
The okay part of the game is the art on the cards. It is not at all bad, but it could use a different art style to be a bit more attractive. The last little concern I have is the design of the box. The size, shape, color, and all that is fine. What I wish was different was having the title of the game on all sides. My shelves are organized in a way that I try to pack as much as I can into the space by orienting the boxes to be as small and deep as possible so that the smallest side of the box is showing. I cannot do that with Forest Fighters because the smallest sides have a few art slides and credits. Honestly, this isn’t quite as egregious as some games (I’m looking at you, Oceans), so it’s not a huge deal, but worth mentioning for me.
All in all the game is a solid deck-builder with that extra bit of attacking and stealing from opponents. I have never been a fan of Dominion as I find its themelessness boring and its mechanics antiquated. Now, I think I might be able to use Forest Fighters as a gateway deck builder that is more interesting, but still considered light for new gamers.
I am kind of sad that I missed the Kickstarter for this one because I would have liked to have splurged for the higher tier (those yummy extras), but I am happy to have added Forest Fighters to my collection. I believe it is a great entry into deck-building and if you are looking to find a similar game with a cute theme, an interesting new take on the genre, and can play up to five comfortably, then I recommend you give this one a try. I think you’ll like it. Just don’t ever use the raccoons against me or I will be attacking you every turn.

Purple Phoenix Games (2266 KP) rated Hunting Sasquatch in Tabletop Games
Jan 30, 2021
Hunting Sasquatch is a competitive press-your-luck card and dice game where players are attempting to gather clues to catch Sasquatch. The winner will be the player with the most Victory Points at the end of the game, if any VP are to be had before too many Hunters go missing in the woods.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup shuffle the Location cards (big ones) and reveal as many locations as are players. Shuffle the Hunter cards and deal three to each player. Shuffle the Hunter’s Arsenal cards and place its deck near the Hunter deck on the table. Separate the various tokens by type and place them on the table nearby as well. Have the dice accessible to all players and the game may begin!
On a turn the active player will choose one of their Hunters to visit a Location. The Hunter may visit one of the face-up Locations or draw one to be placed on top of one of those revealed. If the Hunter draws a new Location they MUST visit this newly-revealed Location.
The Hunter then rolls all eight of the green Hunter Dice. If the Hunter had gained any Anti- tokens (anti-camera, anti-book, etc) then those Anti- tokens cause matching dice to be removed from the turn immediately. The Hunter may now spend any Wildcard Tokens they may have earned previously to rotate a die’s value to anything wished.
Once the roll is ready to be resolved, the Hunter will reference the Location they chose for dice values. Each Location has Lost Conditions on the left and Victory Conditions on the right of the card. The Hunter must fill as many Lost Conditions as they have matching dice, and may then assign Victory Conditions dice to their places on the card. Should a Hunter fill up the Lost Conditions spaces with dice the Hunter is then lost to the hunt and their Hunter Card is discarded. Should the Hunter avoiding becoming lost and fill up the column of Victory Conditions they will score the booty from the box in the lower right-hand corner of the Location card (mostly VP, Evidence Tokens, Wildcard Tokens).
If neither column of icons on the Location Card have been filled completely and there are still dice available, the black Fate Die may be rolled. A successful Fate Die roll shows a lucky horseshoe and allows the Hunter to re-roll the available dice. An unsuccessful Fate Die roll shows a bear trap icon and forces the Hunter to apply the Trap conditions on the lower left-hand corner of the Location Card (usually Anti- tokens).
The game ends once a certain number of Hunters are lost (depending on number of players) or once any Hunter has collected all five Evidence Tokens.
Components. Again, this is a prototype copy of the game, so components will most likely be different as a result of a successful Kickstarter campaign. That said, I can comment on the direction the game is going, and I like it quite a bit. The tokens will need to be improved to be more usable, and obviously the dice will upgraded, but other than those I like everything else going on here. The cards are nice, easy to read, and have great artwork on them. Similarly the Location Cards are probably my favorite components of the game because they feature hilarious and wonderful artwork. The game looks great as is, but I am eagerly looking forward to what it will be once completely finished.
The gameplay is kind of a crapshoot in my experience. I have had several plays where too many Hunters were lost too quickly and the game ended in five minutes. I have also played games where Lady Luck was on my side and I was rolling like a king. I managed to get three Evidence Tokens that time. Each one of my games have ended in surpassing the total number of Hunters lost, but I feel like the game is winnable. Just probably by someone luckier than me.
I do really love dice games, and when they allow players to alter the face values, or the game alters them I find a great deal of satisfaction. And that is what Hunting Sasquatch delivers. It is a dice chucking game with dice alteration, amazing hilarious art, and a pretty tough difficulty level. It is perfect for gamers who enjoy dice games but find most to be too lame and easy.
I love this theme. I love this art style. I love the gameplay. I do not love the tiny and thin tokens (but I pray they get a huge upgrade for the final version). Hunting Sasquatch is another winner from Spyglass Games, who brought us the incredible VENOM Assault. I am a big fan of the games this publisher is putting out there and if you are like me, I think you will also like this one a lot. I invite you to check out their Kickstarter campaign when it launches, and remember: cryptids are just made-up stories. They cannot come to your campsite and eat all your jerky.

Jade Clarke-Mackintosh (7 KP) rated Come Sundown in Books
Jan 22, 2018
This book was very hard to read in places and extremely dark, some of the subject matters were hard hitting and I had to put the book down and walk away for a for a while. I am surprised it didn't come with a bit more of a warning to readers.
The story centres around the Bodine family who have a ranch resort in Montana. Like all her books it is based on family values and the healing powers of friendships formed. The story centres around Bodine Longbow manager of the resort side, which her family have had for generations. Due to circumstances out of her control she is in need of a horseman, and it just so happens here brothers best friend is back in town after a stint in Hollywood with his show horse Sundown. She has had a crush on him since they were at school and it is very sweet to watch the romance blossom between the two.
Alongside of this in true Nora style, there is another darker, more sinister story developing. One member of the Bodine family Alice, has be gone for years, expected of being a run away and giving up on the family as she was always strong willed and somewhat of a free spirit, was actually kidnapped whilst making her way home and has been in confinement in a room for years, being brutally beaten and raped repeatedly by a religious nut, who believes women are for bearing children and doing as their husbands tell them. Most of these scenes reduced me to tears.
<i>“He told her she was his property now. Though she’d clearly been a whore before he’d saved her on the side of the road, she was his responsibility now. And his to do with as he pleased.
He suggested she read the Bible, as it was written a woman was to be under a man’s dominance, how God had created woman from Adam’s rib to serve as his helpmate and to bear his children.”</i>
These scenes and many like them, within the book are very graphic, and there are a lot of triggers. As mentioned earlier in my review I had to put the book down and go do other things to get my mind off what was happening. Time and time again Nora shows how the love of family and friends can mend almost anything.
There are lots of parallel story lines running throughout the book, which all come together towards the end, making the darker parts more bearable. Another brilliant book by the author, the only reason I didn't give it five stars is because of how much I struggled with parts of the brutality and abuse.

Gareth von Kallenbach (980 KP) rated The Hunger Games: Catching Fire (2013) in Movies
Jun 19, 2019
“The Hunger Games: Catching Fire” picks up nearly a year after the events of the first film, as Katniss (Jennifer Lawrence), struggles to deal with the events of what happened to her a year earlier. She and Peeta (Josh Hutcherson), put up a brave front for the cameras as a united couple, but in actuality, they live apart in the Victor’s Village of District 12.
Katniss spends much of her time with her mom and sister and has fallen back into a relationship with her childhood friend Gale (Liam Hemsworth).
Shortly before Katniss and Peeta are to embark on a Victory Tour of the districts, Katniss is visited by President Snow (Donald Sutherland), who tells Katniss in no uncertain terms that he is not happy with how she showed him up at the conclusion of the past games and if she values her life as well as that of her loved ones, then she had better make him believe that she and Peeta are still an item.
The tour gets off to a rough start when dissent appears in the assembled crowds, and protestors are dealt with in a brutal fashion by the assembled Peacekeepers. Katniss and Peeta are told by their mentor Haymitch (Woody Harrelson), that they can only hope to survive the game and not win, and that they need to follow his advice as well as that of Effie Trinket (Elizabeth Banks), if they want to live a long and happy life.
Depite their best efforts, President Snow is not appeased and to celebrate the 75th anniversary of the games, he orders that the tributes from each district be made up of past winners. The plan to eliminate Katniss once and for all by putting her in the games again with an elite squad of killers in an arena designed by new Gamesmaster Plutarch Heavensbee (Phillip Seymour Hoffman).
Forced to make allies to survive the games again, Peeta and Katniss meet charismatic Finnick Odair (Sam Claflin) and crazy Johanna Mason (Jena Malone), as they battle in ta deadly tropical arena to survive.
Despite being a bit slow getting started, the movie follows the book fairly closely and has very strong performances form the leads and supporting cast. The film is visually impressive and the action is fast and intense.
Despite reading the book and knowing the story, I was drawn in and was caught up in the action from the start and was one of the more enjoyable experience at the movies for me in 2013.
So much so, that I am already looking forward to the two-part finale of “Mockingjay” as I cannot wait to see what they come up with next.
http://sknr.net/2013/11/19/the-hunger-games-catching-fire/

Sophia (Bookwyrming Thoughts) (530 KP) rated Trial By Fire (Going Down in Flames, #3) in Books
Jan 23, 2020
It goes without saying that the <i>Going Down in Flames</i> series and I have had a rocky history I wasn't a fan of the <a title="Going Down in Flames review" href="http://www.bookwyrmingthoughts.com/arc-review-going-down-in-flames-by-chris-cannon" target="_blank" rel="noopener">first book</a> (but I totally saw potential!) and I became a little more fond by the second book.
The latest installment in the series doesn't make too much of a blip aside from the fortunate fact the series does <em>not</em> get worse. The series is very slow paced and <i>Trial by Fire</i> doesn't get any faster, but there are other aspects of the book that are much more redeeming and there is definitely plenty of excitement going around for the dragon shifters at the Institute.
In the midst of trying to figure out her love life (which is about as sad as mine if not sadder), trying not to get killed/attacked by rebels, and trying to figure out her connection to Valmont (her knight), Brynn continues to attempt changes to the Directorate's values that have been around for hundreds of years. Bryn actually <em>starts</em> some of those changes in the second book, <a href="http://www.bookwyrmingthoughts.com/arc-review-bridges-burned-by-chris-cannon" target="_blank" rel="noopener tag">Bridges Burned</a>, but further progress is definitely made in <i>Trial by Fire</i> as her peers slowly begin to support her including Jaxon himself.
Jaxon is the Draco Malfoy of <i>Going Down in Flames</i> I'm serious. This dude <em>worships</em> his father and just has a Draco air about him ever since the very beginning of the series (it does not help that he occasionally says, "MY FATHER WILL HEAR OF THIS."). But as the series progresses, Jaxon is beginning to shape himself into a memorable character he's certainly not a jerk as he was depicted in the first book. And his hate relationship with Bryn?
It's really gotten to the point where their jabs are hilarious and entertaining to the book overall, because Jaxon's feathers get ruffled <em>so</em> easily. Clint and Ivy are fantastic side characters who provide Bryn with an overwhelming amount of support and I just adore love how they continue to play major roles in the series (YOU CAN NOT KILL THEM, CHRIS CANNON). Valmont just adds to the whole, "Jaxon's feathers get ruffled so easily."
And Byrn? Well... Bryn's okay as the main character. Still worries about her love life a lot, but it's not overshadowing the plot anymore. And since <i>Trial by Fire</i> further proves the slow progression of the revolution in the series, I'm sure it'll be well worth the wait by the time the last book comes out.
<a href="https://bookwyrmingthoughts.com/blog-tour-trial-by-fire-by-chris-cannon-arc-review-and-giveaway/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>

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