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The Comedian (2017)
The Comedian (2017)
2017 | Comedy
4
3.0 (2 Ratings)
Movie Rating
Welcome to the year 2017 …. Another year which promises to bring you HUGE blockbuster theatrical releases including long awaited sequels, groundbreaking independent films, and breakout performances from some of cinemas great veterans as well as its rookie newcomers!

Alright … alright … that’s your standard P.R. HYPE. Not that it’s entirely untrue but let’s face it, we all have a pretty good idea as to what’s in store for us this year am I right?

 Today’s film is amongst 2016s ‘leftovers’ if you will. No that that’s a bad thing. Example … leftover pizza. I don’t know one individual who doesn’t like leftover pizza. You can think of this film as such.

 The selection we present to you is the dramatic comedy ‘The Comedians’. The latest from film legend Robert De Niro. The film premiered at the AFI Fest on November 11th and will be released in theaters on February 3rd. Directed by Taylor Hackford (An Officer And A Gentleman, RAY) and written by Lewis Friedman, comedian Jeff Ross, Art Linson, and Richard LaGravenese (The Fisher King) the film features an all star cast including Robert DeNiro, Leslie Mann, Harvey Keitel, Danny DeVito, Veronica Ferres, Patti LuPone, Edie Falco, Cloris Leachman, Charles Gordin, Jim Norton, Gilbert Gottfried, Jimmie Walker, Brett Butler, Lois Smith, Happy Anderson, Hannibal Buress, and an appearance by Billy Crystal.

 DeNiro is Jack ‘Jackie’ Burke. A comedic legend best known for his iconic T.V. role decades before who has spent the years since then attempting to reinvent himself as an ‘insult’ comic. Despite rave performances and praise from fans and his fellow comedians, he is still frustrated that he cannot escape from the shadow of his television career and the mistakes he made during those years as a husband, father, and brother. During a performance at a comedy club on the outskirts of New York City he berates a husband and wife in the audience who are filming him for their internet show without his permission and later attacks the husband. At his court hearing, he is offered a plea deal but upon learning that part of the plea involves apologizing to the husband and wife he openly berates them in the courtroom and is sentenced to 30 days in jail plus community service. Once out of jail, Jackie begins his community service serving meals to the homeless while fine tuning his act at a local church. However, since he has not worked and has no money he pays a call upon his estranged brother whom he has not visited in ages to ask for a loan.

Jackie’s brother agrees but only if Jackie will appear at his niece’s wedding. Late one evening at the church he meets Harmony (Mann) whom is also serving community service for assault and battery. Shortly after, Harmony and Jackie make the rounds at some of the New York comedy clubs where Jackie is still ‘welcome’ after which Jackie proposes a trade of sorts, Harmony will be Jackie’s date to his niece’s wedding if Jackie will appear at the dinner to celebrate the birthday of Harmony’s father (Keitel) who is a huge fan of Jackie’s television persona. At the wedding, Jackie performed a variation of his stand-up act to the delight of his niece and her fiancé while simultaneously offending the majority of the other family members. A few days later, Jackie accompanies Harmony to her father’s birthday dinner only to become aggravated when Harmony’s father insists Jackie reenact his T.V. character’s. Jackie responds by sarcastically professing his intentions to sleep with Harmony. Without giving everything away, what follows is a re-awakening of sorts in which Jackie comes to terms with the inevitability that he will always be known for the one role he tries so desperately to get away from and realizes that if he wants to distances himself from it, he’s going to have to embrace the character.

 Despite the all star cast and the fact there were indeed many laughs in the film, it was honestly a waste at the end. This could’ve been an amazing film but it was lacking in its story. The script just didn’t have the ‘heart’ to combine with the premise and the great performances given by the actors. It’s not that they didn’t try, the film just failed to measure up. The acting was great, the directing was good, and there were indeed a few laughs here and there …. it just didn’t have any life to it. Heaven forbid I criticize a DeNiro film, but I can’t give this one more than two out of five stars. I REALLY wanted to like the film, I just didn’t. If it shows up in your digital cable package, go ahead and give it a try. Rent it on iTunes even. Honestly though, I can’t see myself buying the movie.
  
Artemis Fowl (2020)
Artemis Fowl (2020)
2020 | Action, Adventure, Family, Fantasy
Some setpieces (0 more)
Character development (1 more)
Forgettable story
Another Live-Action Disney Adaption Bomb
Contains spoilers, click to show
What is it about fantasy novels that makes them so difficult to translate effectively to the silver screen? It’s not impossible – J.K. Rowling’s Harry Potter series and Peter Jackson’s The Lord of the Rings adaptations are proof that it can be done. More often than not, however, the result is as limp and truncated as Kenneth Branagh’s Artemis Fowl – a few standout moments set adrift in a sea of underdeveloped characters, incomplete backstory elements, and abbreviated world building. Although the problem lies primarily in the difficulties associated with condensing an epic tale into a short-ish movie, the lack of elegance with which that is accomplished makes Artemis Fowl a failure for anyone hoping for the next great fantasy film.

The treatment accorded to Artemis Fowl (the movie condenses elements from the first two volumes of an eight-novel cycle into a single film) recalls a Disney misfire from more than three decades ago. Although The Black Cauldron was animated, it suffered from many of the same problems evident in Artemis Fowl: an oversimplification of the backstory, a rushed narrative with poorly realized characters, and a overall lack of faithfulness to the source material. The Black Cauldron worked better because it at least had a clean ending. Artemis Fowl suffers by trying to both provide a credible stopping point (in case there are no additional films) and offering a lead-in to additional adventures (in case there are additional films).

In the books, 12-year old Artemis (played by Ferdia Shaw, the grandson of Robert Shaw) is presented as an anti-hero (although, over the course of the saga, his villainous attributes fade to be replaced by heroic ones). Here, he’s more of a misunderstood boy-genius whose role as the protagonist is never in question. All of his edges have been smoothed out. The story focuses on Artemis’ efforts to locate and rescue his father, Artemis Fowl Sr. (Colin Farrell), an infamous art thief who has been kidnapped by the twisted evil fairy Opal Koboi. Her ransom for releasing him is that Artemis must locate and obtain a powerful McGuffin. He is joined in his efforts by Lower Elements Police (LEP) fairy police officer Holly Short (Lara McDonnell), giant dwarf Mulch Diggums (Josh Gad), and strongman Domovoi Butler (Nonso Anozie).

Artemis Fowl diverges considerably from the two books that form its basis, Artemis Fowl and Artemis Fowl and the Arctic Incident. Although author Eoin Colfer reportedly “approved” the changes, they push the film into an alternate universe from the one occupied by the novels. Even with the pruning of subplots and condensation of the narrative, 100 minutes is too short to tell the story effectively. None of the characters are well-developed, including Artemis. The boy’s relationship with Holly Short evolves with whiplash-inducing rapidity – one moment, they’re enemies (actually, she’s his prisoner), the next they’re friends. The film’s frenetic pace might work for ADD viewers and preteens but there’s no time for world-building or anything more than the most basic exposition. As a result, Artemis Fowl feels rushed to the point of being exhausting and strangely confusing despite the relatively straightforward storyline.

Kenneth Branagh was undoubtedly selected to direct the film based on his success with two earlier Disney properties: the live-action Cinderella and Marvel’s Thor. Perhaps because Branagh had no input into the screenplay (which was completed before he came on board), the movie lacks the complex psychological qualities he normally brings to his films. Visually, Artemis Fowl is impressive. However, although the fairy world of Haven is beautifully rendered, it appears all-too-briefly. The film’s most impressive sequence, a throwdown with a seemingly invincible troll, is a standout by any definition, but it represents only about five minutes of screen time and there’s nothing else that comes close – not even the muted climax.

As is often the case, Branagh’s presence at the top results in some impressive names in the cast. The young leads are newcomers – this is Ferdia Shaw’s first movie (and it shows – his performance is occasionally wooden) and Lara McDonnell’s third (she’s better, evidencing an indomitable pluckiness) – but the rest of the cast is populated with veterans. Josh Gad, another Disney regular, has the most openly comedic role of the film as Mulch Diggums. Colin Farrell is called on for limited duty as Artemis’ mostly-absent father. Nonso Anozie, who has a history with Branagh, plays Artemis’ protector and advisor. Finally, Judi Dench adds a dose of class as Holly’s no-nonsense boss.

It has taken Artemis Fowl nearly 20 years to traverse the route from page to screen and one senses that neither fans nor newcomers will be especially pleased with the end result. Recognizing that the film faced rough seas, Disney postponed the movie’s originally planned August 2019 release to May 2020 then, when the coronavirus made that impossible, the studio elected to shift the film to its Disney+ platform. Although partially a face-saving gesture (Artemis Fowl would likely have had a similar box office reception to Disney’s underwhelming 2018 release, The Nutcracker and the Four Realms), it at least allows the film to find a large audience in a low-pressure situation.

The bottom line seems to be that, while Disney has shown an aptitude for making many different kinds of movies, fantasy epics aren’t among them. This is one genre the Magic Kingdom should perhaps avoid, leaving such properties to studios that have shown better success (such as Warner Brothers). Artemis Fowl could have been the beginning of a movie franchise but, based on the first installment, it’s more likely a one-and-done outing. Disney can't quite get away from the John Carters can they?


THIS FILM IS AN EXCEPTIONAL BOMB
  
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Chris Sawin (602 KP) rated Texas Chainsaw Massacre (2022) in Movies

Feb 19, 2022 (Updated Feb 19, 2022)  
Texas Chainsaw Massacre (2022)
Texas Chainsaw Massacre (2022)
2022 | Horror
Decent blood and gore. (0 more)
Wasted backstories that go nowhere. (3 more)
Rehashes and recreates the original film while not offering much of its own material.
New characters fall flat.
Feels like a half-cocked attempt at a new "film. "
Tearing the Face Off of a Horror Franchise
Texas Chainsaw Massacre is a direct sequel to the original 1974 film nearly 50 years later. Directed by David Blue Garcia with a screenplay by Chris Thomas Devlin and a story by Fede Alvarez (co-writer and director of the 2013 Evil Dead remake) and Rodo Sayagues (Don’t Breathe 1 & 2), Texas Chainsaw Massacre follows a group of young 20-somethings as they venture from Austin to Harlow, TX; a seven hour drive.

Dante (Jacob Latimore, Detroit) and Melody (Sarah Yarkin, Happy Death Day 2U) are business partners with somewhat of an impressive internet following. Dante is a chef who is looking to expand and Harlow is just the type of remote town to do it in. Melody’s teenage sister Lila (Elsie Fisher, Eighth Grade) and Dante’s fiancé Ruth (Nell Hudson) have tagged along mostly for emotional support.

With bank investors on the way to scout the location, the young foursome discovers a dilapidated orphanage with an old woman (Alice Krige, Gretel & Hansel) still living inside along with the last of what she refers to as, “her boys.” Dante and his friends awaken the mostly dormant monster known as Leatherface. Sally Hardesty (Olwen Fouéré) has been searching for Leatherface since he killed her friends all those years ago and now she can finally have the vengeful closure that she deserves.

The Texas Chainsaw Massacre franchise is mostly trash. Leatherface has gotten the manure treatment outside of the original film, the 2003 remake, and maybe the 1986 sequel. The timeline is as messy and inconsistent as Halloween as whatever takes place behind the scenes between sequels, remakes, and reboots all seems to result in lackluster or sometimes atrocious outings for one of the most recognizable horror movie icons.

This new film can’t seem to decide what it wants to be. Sally is brought back for a half-hearted cameo as she does nothing but wear a cowboy hat, stare at a picture, cock a shotgun, and gut a pig. She’s meant to be the connection between this film and the original and it just doesn’t work. Texas Chainsaw Massacre also just seems to lift aspects from the original film as well as other non-genre films without ever offering its audience anything original or actually worthwhile.

The ending is basically lifted directly from the original as is the aspect of a group of young people running into trouble on a road trip far away from home. It’s young, city outsiders versus born-and-bred country veterans. The film also has a weird amount of homage to Terminator 2 (Melody’s leg wound and the shotgun blasts to Leatherface by the water being similar to Sarah Connor’s showdown with the T-1000 near the end of T2). It also feels like it’s trying to capitalize on the success Halloween has had since it follows a similar format (making a direct sequel to the original film decades later).

On the bright side, the kills and the gore are mostly satisfying. The wrist breaking scene followed by being stabbed in the neck with the broken bone is gnarly. There’s a brutal head smashing scene with a hammer and the bus sequence is essentially horror movie fan heaven even if the setup and dialogue in said sequence is awful. The swinging door kill feels like it could have been better than it was since it covers up more than it reveals. You can either leave the brutality to the audience’s imagination or show everything in its nasty and gruesome glory; trying to do both in the same sequence just results in disappointment.

You can make the argument that you watch a film like this for the gore and not the story anyway, but that isn’t the point. When there’s this much of a wait between new entries fans deserve better. The frustrating aspect is that Fede Alvarez and Rodo Sayagues are capable of providing a worthwhile story along with the blood and guts because they gave it to us with Evil Dead. There’s nothing here worth the nine year gap between this and the last Texas Chainsaw film (Texas Chainsaw 3D) or the five year gap between this and Leatherface. When it’s not recycling gags from the original film or borrowing from other franchises, it’s just young people being dumb for the sake of a cheap scare or kill.

Texas Chainsaw Massacre isn’t as unwatchable as some reviews are making it out to be, but it’s not a good film by any stretch of the imagination. It’s barely 80-minutes long, so it has a relatively quick pace and the kills are solid. But the story is seriously lacking as there are elements that literally go nowhere; Lila’s backstory about why she’s so quiet doesn’t add much of anything other than a reason for her to never leave a padded cell when and if a sequel to this is ever made.

The problem now is that the successful film formula revolves around nostalgia, rehashing familiar sequences and storylines, and bringing back survivors for one final confrontation. This has all proven to crush the box office, especially during the pandemic. This results in there being no originality or creativity anymore; it’s just a repetition of what we’ve already seen. Until Leatherface can get a fresh face to wear, the Texas Chainsaw Massacre franchise is doomed to run in circles with a sputtering chainsaw on a mostly deserted road no one wants to travel down.
  
Stranger Things: Darkness on the Edge of Town
Stranger Things: Darkness on the Edge of Town
Adam Christopher | 2019 | Horror, Mystery, Thriller
8
8.0 (4 Ratings)
Book Rating
Jim Hopper (1 more)
Serial killers and cults, oh my!
Too much attention to detail (1 more)
Using the same body language for every character
In 1977, New York City was a disaster; men were trying to return to a normal life after Vietnam ended, gangs were on every street corner, and a serial killer, by the name 'Son of Sam,' was on the loose. But for Detective Jim Hopper, New York was housing another serial killer just for him- - - a killer who is killing Vietnam war veterans, and leaving behind a psychic calling card, known as the Zener cards.

Adam Christopher is the chosen author to tell Stranger Things' fans about the most important homicide case that Jim Hopper ever worked on in the novel 'Darkness on the Edge of Town.' Fans may recall from season 2, when Eleven found a secret hatch in Hopper's cabin, it revealed boxes under the floor - one which was labeled 'New York.' This is that story.

The entire book is Hopper telling Eleven about his greatest homicide story from New York City. Readers get to meet new characters from Hopper's past, but the most memorable may be his partner in the Homicide Unit, Rosario Delgado (1977 was a time where Homicide Units didn't allow female detectives, and Delgado is one of the first of few that is allowed into the unit). Delgado, who is Cuban, but was raised in Queens, New York, has all the right attitude that wins over her partner, Hopper. The reader will realize that they are two-peas-in-a-pod.

Quickly, the story gets into the first case the two have together: the Zener card serial killer; here, we learn that there were two previous victims, both murdered the same way: stabbed five times with the wounds joining together to form a five-pointed star. Throughout the book, the story goes back and forth between 1977 and the present, where Eleven asks questions about the story, and also, Hopper questioning himself as to whether he should continue to tell Eleven the story.

But soon, we meet a very important man named Leroy Washington - a gang member who wants protection in exchange for the information that he holds- this leads Hopper to our villain: a cult leader who goes by the name Saint John. This villain believes that Satan is going to rise and destroy New York City.

Backtracking a little before, Hopper and Delgado are taken off the case of the Zener card murders, introducing readers to Special Agent Gallup. Gallup states that the third victim, Jacob Hoeler, was also a Special Agent, so the case is turned over to Federal Agents. "What you don't know, Detective, is that Jacob Hoeler is one of ours- - - Special Agent Jacob Hoeler. He was working on assignment, and the fact that he was killed in the course of his duties is of primary concern to my department. Therefore, we need to be sure that a most thorough investigation is carried out. In order to ensure that happens, we will be taking the case in-house. " Hopper, along with Delgado, refuse to let the case go, and secretly continue to work on it. But, as they dig deeper into the evidence and crime scenes, the two realize the murder case is a part of something much bigger - - - a cult that is armed with vehicles and weapons, ready to take over New York City for their leader, Saint John.

Readers get to see the story from both Hopper's and Delgado's point of view, which readers may question how Hopper knows Delgado's side of the story, but quickly to react, Eleven asks this very question for us: " 'Fair point,' said Hopper. 'But we - - - I mean, Delgado and me- - - we pieced it all together afterward. We had to interview everyone we could, and we put it all into a big official report. Actually, it took way longer to write that thing up than we spent on the investigation itself. We were even flown down to D.C. to present it to a bunch of anonymous suits in some federal building. They grilled us pretty well, too, although I ever found out who they all were. ' He grinned. ' Kinda sums the whole thing up, really.' " Even so, without Delgado's point of view, the story wouldn't have turned out as well as it did.

Hopper's obsession with cracking this case lands him in the center of it- - - he is recruited, not by choice, to the task force that is trying to top Saint John's big plan to destroy New York City. Leroy Washington, the informant from before, is Hopper's wing man for the mission, because Washington turns out to be a recruiting officer for the cult. Hopper is to pretend that he is a new recruit, and that he is an ex-cop, who just happened to 'murder' two people the night before. Hopper infiltrating the cult is one of the most exciting parts of the book, but the sequence of these scenes are much too short, leaving this reader disappointed.

Unfortunately, by this time, Delgado has become somewhat of a secondary character. She still works the case, being in the-know of Hopper going undercover, but we see little else of Delgado's character being developed. This is a missed opportunity indeed.

Although I enjoyed Christopher bringing Hopper's backstory to light, the writer is so detail oriented in his writing, that it bogged down much of the flow in the story. The reader is told things in almost every scene that come to nothing, and just seem to waste the reader's time. You may also find that the author uses the same words or physical actions to describe emotions for every single character (such as neck rolling to show stress), which gets old very quickly.

With that said, and only a few inconsistencies here and there, the book was very good. The story takes off pretty quickly and doesn't seem to slow down. The scenery descriptions put the reader right there with our favorite Hawkins Police Chief, Jim Hopper, but the best part about this book is that you don't have to be a Stranger Things' fan to enjoy it; anyone who enjoys Crime Fiction would love this story. Highly recommend!
  
Avengers: Endgame (2019)
Avengers: Endgame (2019)
2019 | Sci-Fi, Thriller
It has "all the feels"
***There will be NO SPOILERS in this review***

AVENGERS: ENDGAME is an emotionally and artistically satisfying conclusion to 11 years and 22 films of the MARVEL CINEMATIC UNIVERSE.

Closing out "Phase III" in the MCU, the concluding chapter for most of the "original" MCU characters/actors, ENDGAME picks up the Avengers story right after the conclusion of AVENGERS: INFINITY WAR - a film which saw our heroes lose the battle to Thanos, who snapped his fingers and half the living beings in the Universe vanished.

Instead of downplaying the grief that a survivor would feel, Directors Joe and Anthony Russo (veterans of many MCU films) wisely decide to "lean into" this grief which gives this film something that is surprising for a SuperHero film - emotional resonance. You grieve with these characters that you have come to know - and love - and share their pain and sorrow.

It's a wise choice for it adds a layer to this film that many Superhero films fail to achieve. Along with action, fun characters that you want to root for, interesting visuals and (are you listening DC?) - HUMOR, this film has "all the feels" (to steal a phrase) and will leave the MCU fan (both hardcore and casual) satisfied with the experience.

Also...interestingly enough...this film stands on it's own quite well. The guy next to me in the theater was a "newbie" to the MCU, dragged to the theater with his friends to be "part of the crowd" in this experience. Over the first 5 minutes he was asking his buddy a million questions about who is who and what is what...but after that he just settled into his chair and enjoyed the ride for what it is - even jumping up and cheering at a spot late in the film where EVERYONE in the sold out IMAX showing I was in was tempted to jump out of their chair and cheer (yes - there is THAT kind of moment in this film).

There is also sorrow...loss...joy...relief...tension...excitement...as I said..."all the feels". I don't usually tear up at movies, but I felt some glistening in the corners of my eyes and a lump in my throat on more than 1 occasion - sometimes with sadness, but, sometimes, with joy and exuberance. Yes! I had tears of JOY jumping out of my eyes at a few moments in this film.

But, if it is Special Effects spectacle you are looking for - no worries. There are PLENTY including a finale that is worthy of being the Final Battle in the Final Film for this Phase of the series.

And...the humor...this film has a surprisingly large amount of light, happy moments as well. I give the Russo Brothers - and the MCU - credit for realizing that humor is a good counterbalance to sorrow, action and suspense. I also give them credit for what character they decided to use as the "comic relief" in this film. It's a good choice - and the performer tapped to play the humor is equal to the task.

But, of course, none of this matters if the characters aren't interesting enough to root for - and this film has it in spades. We've watched these characters grow, develop, bond and tear apart over the course of these past 11 years, so there is quite a bit of emotional investment in the characters - and this investment pays of handsomely (again...if you are a "casual" fan or a "newbie", you'll be fine). But...if you are like me and are "into" the MCU then there is payoff after payoff in this film that is extremely satisfying.

The actors in ENDGAME are, of course, at the top of their game. They know they are capping a special moment in their careers and they "bring it". Starting, of course, with Robert Downey, Jr. as Tony Stark/Iron Man. His character goes through a wide variety of emotions through the course of this film and - if this is his last MCU film - he's going out in style. As is Chris Evans as Steve Rogers/Captain America. These two are at the heart of this film - and at the heart of the MCU - and they take center stage with aplomb, tweaking their characters while respecting all that came before. To be honest, I never really bought into the Iron Man vs. Captain America "Civil War" storyline, but they tie that up nicely.

Of course the other 4 "Original 6 Avengers" - Chris Hemsworth's THOR, Scarlett Johansson's BLACK WIDOW, Mark Ruffalo's BRUCE BANNER and Jeremy Renner's CLINT/HAWKEYE/RONIN - are on hand and they all have their moments and take their bows as appropriate throughout. I also have to give some "props" to Don Cheadle's James "Rhodey" Rhodes/WAR MACHINE - kind of an unsung performer in these films and is a welcome sight who would have been missed had he not been there.

The other "survivors of the snap" - Bradley Cooper's ROCKET RACOON, Karen Gillan's NEBULA and Paul Rudd's SCOTT LANG/ANT MAN - fit in with the "original" Avengers quite well. This group of 10 is fun to watch. Add to them Brie Larson's CAPTAIN MARVEL to mix the drink and the concoction was intoxicating to me. A small "quibble" and I do mean a "quibble" - Danai Gurira and her character OKOYE is underutlized/underused for my tastes, but...that is just a "quibble".

Oh...and James Brolin is back as "big bad" Thanos - a worthy adversary, both emotionally, intellectually and physically for this group of SuperHero's to outwit/outlast/outplay.

Finally...without giving away any plot points...this story figured out a way to reflect on/pay homage to previous films in this Universe. It was a clever way to bring back stories/characters/moments from the past and to give some of these performers and moments a nice "cameo" curtain call.

I better stop now before I give away plot points - needless to say I LOVED THIS FILM - it was a very satisfying way to say "thank you and goodbye" to 11 years (and 22 films) of marvelous film making.

I'm looking forward to what the next 11 years in the Marvel Cinematic Universe has to offer - the bar has been set at the highest level.

Letter Grade: A+

10 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
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Fred (860 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games

Dec 4, 2018  
Red Dead Redemption 2
Red Dead Redemption 2
2018 | Action/Adventure
Beautiful humongous world (5 more)
Tons to do. Hours & hours of stuff.
Great acting and characters
Lots of Easter eggs
Wonderful music
Great story
That feckin robin (2 more)
Big world means lots of riding
New Austin is kind of dead
Rockstar let my mama's baby grow up to be a cowboy
Yes, I'm a little late to this party, but I wanted to play until I completed the game & today, I finally did. I've also played a few hours of the online beta, but I'll get to that later.

Let's start with what this game is about. It's an open world game, set in the old west. It's set before the events of Red Dead Redemption. In that game, you played as John Marston. In that game, John was a man trying to change his life. He was a criminal, a thief, a murderer, but he's gone straight In this game, you play as Arthur Morgan. A criminal in the same gang with John. He is a bad guy, no doubt. But throughout the game, he has many opportunities to do good. Of course, you can play him that way, or you can play him as a heartless bastard. This will effect some of the story, the dialogue & the ending of the game. I played the game as if Arthur was a good guy inside & the ending I got was very satisfying, very emotional.

For most of the story, you're on the run with your gang, setting up different camps throughout the map, evading rival gangs & the law. This is a great way to get to know the world, however, you're free to explore most of the map freely. It is enormous & gorgeous. Some of the best scenery I've seen in a game. Sometimes you will really feel you're living in a real world. And that's the greatest thing about this game. The immersion. You really feel like you're living the life of your character. And Rockstar did that by making you take care of your character. You shave, bathe, eat & take care of your horse. Yes, you name your horse, feed it, brush it, pet it. You get very attached to it, as it is your main way of getting around. If your horse dies, it's gone. And believe me, it hurts to lose your horse.

Rockstar fills the game with so many missions, side activities, random encounters & hidden Easter eggs that it will take you weeks to do them all. I've been playing since day one, an average of 6 to 7 hours a day, & today, 5 & a half weeks later, I finally got 100% in the game. To be honest, when I first started, I spent lots of time just riding around, finding activities & hidden goodies & enjoying the scenery. Like most of their games, there's a supernatural element to some things as well as supernatural encounters. Steampunk, monsters, etc... a little bit of everything. Some encounters are funny, some terrifying, all of them cool.

I think what makes this game different & better than it's predecessor is the characters themselves. I'm not talking about the main characters alone, I'm talking about the people who litter the world. In RDR, some of the characters were silly, off-the-wall & unnatural. They were cartoonish. In RDR2, the people are real. Some may be weird and a bit crazy, but they never feel fake. They never feel like a character. Because of this, the world lives. They breathe life into it with every interaction. From the
Civil War veterans to the blind beggar, to the racist jackass standing on the corner in Saint Denis handing out pro-white pamphlets. They really make you feel like you're there. Again, immersion.

Some of the things you can do besides the missions are rob people, trains, coaches, banks. Another thing is hunting. Hunting can be a great way to make money. During the game, there are many challenges that you can undertake as well. There's are 9 categories with 10 challenges to each that can be done at your leisure. I left a lot of these to do last. I honestly didn't think I'd be able to do some of them. They just seemed ridiculous. But funny enough, I did about 50 of the last challenges within 2 days. And when I finished, I expected my 100% trophy to pop up. But it didn't. I was at 99%. What the? Looking at my completion list, there was something under the collections section that said unknown collection. Searching the internet, I found that most sites didn't have it listed. But I finally found a site that did. The last collection was the hunting challenge. And this brings us to that feckin robin.

Okay, let me explain. The hunting challenge you are given is to kill 5 different lists of animals. Each animal must be a perfect carcass. Which means, they have to be of perfect quality before you kill them & you must not damage them while killing them. Well, all of these animals are small animals. And most of them are small birds. It was fairly easy to get most of these animals. But there was one that was a huge pain in the ass. Can you guess what it was? Yes, a robin. A small, fast bird that is so rare, there are pages & videos galore on finding one. Most of which as total bollocks. How do I know? I spent over 7 hours trying to find one. Going to all these spots, seeing 3 of them total, shooting one & ruining it's carcass, & missing the other 2 based on their disappearance through the trees. I was really going to give up. So close, but so far. Luckily, using some people's hints & coming up with my own, I finally figured out how to get him. And it then took me 15 minutes. Yes, 15 minutes with 7 hours of wasted time. I am putting this as a negative, because it was really ridiculous to try to hunt this thing. So aggrivating. I understand if they want to make something rare, but it's just not nice. I felt like Rockstar was pulling a joke on it's players.

But anyway, this still doesn't bring down my score of the game. It's one of the greatest games I've ever played. But Rockstar has many perfect 10 games under it's belt in my opinion, including RDR. Is this game better. Yes, I think so. But it's oh so close.

A quick word on RDR online. It's only in beta, so I can't give a true review yet. However, I'm finding it so much fun doing missions with other people. Of course, there are jackasses going around shooting people for no reason. It gives no benefit to do so. Not all of the features are in there yet, but I will be playing when it goes to full online & will giv an update.
  
Da 5 Bloods (2020)
Da 5 Bloods (2020)
2020 | Drama, War
Da 5 Bloods: Spike Lee Asks Us "What's Going On?"
Spike Lee could not have possibly known that current events and major progresses made in the Black Lives Matter movement would more than likely affect the way audiences perceive Da 5 Bloods, but it’s these developments that, for all of the film’s flaws, imbue it with a sense of urgency befitting of Lee’s filmmaking talents and the beliefs that his filmography has been expounding for decades. In the process of expressing such powerful statements, Lee, in turn, provides a long-overdue voice for the African American experience in the Vietnam War, a conflict that has been portrayed in popular film for about as long as it has been over, and yet strangely, has not been properly balanced in its representation of those who made up the largest percentage of those who served in it.

Continuing Lee’s trend of fusing the past and present together to show that things are definitely still yet to change, Da 5 Bloods finds four African American veterans returning to Vietnam to search for the remains of their commanding officer, “Stormin’” Norman (Chadwick Boseman), and the stash of gold that they found and collectively buried, gold that was initially offered to the indigenous Southern Vietnamese by the CIA as payment for their support of US troops, but taken by the “Bloods” as compensation for their needless sacrifices for a country that has never given them the treatment they deserve despite the fact that they played a pivotal role in helping to make it what it is today. The ultimate goal is nothing that hasn’t been depicted before, but the controversy of the Vietnam War and the experience of combat and violence spills over into today; some of the film’s most striking messages are effectively relayed through a handful of very committed performances from the well-casted ensemble, with Delroy Lindo serving as the beating emotional heart of the film. It’s a career-defining showcase for Lindo, who, as the PTSD-stricken Trump supporter Paul, carries the most weight on his shoulders. He wrestles with personal demons and survivor’s guilt for more than half of his life because of the choices he made during his time in the service, time he and the other Bloods couldn’t avoid because, unlike the privileged white men of America, they were not given the same opportunities to dodge the draft. The disenfranchisement and aimlessness that Lindo merely alludes to through his heart-wrenching performance provides the foundation for the complicated relationship Paul shares with his estranged son, David (Jonathan Majors in the film’s other award-worthy performance), who tags along for the ride in an effort to heal old wounds and bury a deeply-lodged hatchet.

The natural chemistry Lindo shares with the other Bloods (Clarke Peters, Norm Lewis, and Isiah Whitlock, Jr.) is palpable in both the past and present, which blend into one as the screen slides from one aspect ratio to another, shifting from flashbacks of one wartorn world to the present day, in which we find ourselves fighting a different, yet altogether similar kind of war. That these changes in aspect ratios never appear as visually perceived cuts is simply another one of the ways in which Spike Lee seamlessly reminds us that then and now are cut from the same cloth, complete with the same heart-wrenching tragedies that give way to the camaraderie that is necessary to ensure that the proper names get written back into history where they belong. How the four vets are visually represented in their recollections of their commander, which are stripped of the psychedelic imagery associated with previous Vietnam War films in order to cut deeper into understanding what the Bloods’ place in Vietnam is supposed to mean (if it means anything at all), further adds to Lee’s ability to find the haunting parallels between the two time periods that comprise the film.

Spike Lee gets at so many unique and timely concepts that seem perfectly applicable to what’s going on in the world, but where he stumbles is how he goes about explicating these ideas. As a storyteller, Lee is at his best when his narratives gradually develop at a reasonably decisive pace until the tension is fully amplified by the story’s climactic boiling point, at which point there’s no turning back. Such was the nature of Do the Right Thing and, more recently, BlacKkKlansman. The same cannot entirely be said for Da 5 Bloods, which struggles to find a consistent pace and tone during its first act, in which it tries to introduce all of the central ideas at once, along with some unnecessary side stories that carry little to no weight in comparison to the central task and are ultimately resolved in schmaltzy, unsatisfying ways. Moreover, while investment in the film can be maintained throughout, too often is this investment reinforced by the unnecessary moments that serve as detriments to the sequences of dramatic consequence and just might take you out of the story, causing you to restart your investment. Every act has at least one of these moments, with the final result unfortunately falling short of the expectations of some of the genres that are molded into the Bloods’ journey through the Vietnamese jungle. The overtly patriotic and quite distracting score from Terence Blanchard (regardless of whether or not its inclusion was intended as irony) does not help the matter, with many of the best scenes occurring either in silence or alongside the soulful tracks of Marvin Gaye’s What’s Going On album.

Even when Spike Lee stumbles in the execution of his argument, what ultimately matters is the argument itself; while the film begins and ends rather heavy-handedly, telling the viewer things they are bound to already know and incorporating footage that doesn’t need to be there for the point to get across, the sacrifices that Lee chooses to detail and their ramifications for the state of our country to today give the film a degree of value at a time like this, and he is the only director who could bring these issues to the forefront in such an entertaining way. It may not be as good or accessible as his best work, but the calls to action that he has long been affiliated with echo through jungles and cities in equal measure.

What did you guys think of Da 5 Bloods? Agree? Disagree?
  
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Gareth von Kallenbach (965 KP) rated the PC version of Mortal Shell in Video Games

Oct 8, 2020  
Mortal Shell
Mortal Shell
2020 | Action, Role-Playing
Beautiful Scenery (1 more)
Hardening Skill can save you when you screw up
No real direction on where to start (0 more)
Back in 2009 Demon’s Soul, a PlayStation 3 exclusive, made its way into the hands of players around the world. The game was punishingly difficult, and was revered for its no handholding, brutally steep learning curve. A game that harkened back to the days of old, when video games were more about a player spending hour upon hour of mastering its nuances then relying on a never-ending supply of save games. This game, and the even more popular successor Dark Souls, gave way to its own genre defining style, the “souls-like” game. Since those genre defining years, several companies have tried to take inspiration from the originals and craft them into their own unique experiences. Whether that be futuristic takes such as Surge 2, or sticking to a familiar fantasy setting, with mixed results. Enter the latest in this genre, a game developed by the fine folks at Cold Symetry, released on Windows, Xbox and PlayStation.

Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.

The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.

In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.

Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.

During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.

One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.

Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell

While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.

If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available

What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up

What I liked less: No real direction on where to start