
Gareth von Kallenbach (980 KP) rated Hitman: Agent 47 (2015) in Movies
Aug 6, 2019
Agent 47 begins by giving background on what the “Agent” program is: a research project to genetically enhance humans to make them the perfect weapons; however, Litvenko (Clarán Hinds), the man who unlocked the key to the genetics behind the program, morally disagreed with the direction the program was going in and went on the run with his young daughter. Fast forward to present day where we find Katia (Hannah Ware) search for Litvenko, but she doesn’t know that he is her father. She just know that she needs to find him. The problem is that Syndicate International, the corporation trying to restart the agent program, is searching for her believing that she knows where her father is. They send an agent of their own, John Smith (Zachary Quinto), to find her and protect her, though he is not exactly what he seems to be. Enter Agent 47 (Rupert Friend) who reveals the nefarious plans of Syndicate International, and begins to unlock the secrets to Katia’s past, and her own enhanced abilities.
Now remember, this is based on a very popular video game franchise. The rules of reality that we know do not necessarily apply. You already need to take into account the fact that “Agents” exist where they have been genetically altered to not feel fear, love, sadness… anything really. Genetically altered humans to be faster, smarter, instinctual, and emotionless. But people tend to forget this when we start to see what Syndicate International has done in their own attempts to create an agent. I do not want to give much away on that, as some of it plays big to the plot, but just keep an open mind.
So was it good? I believe so. I am a big fan of the highly successful game franchise. Even though I liked the 2007 film, it did bother me that it didn’t feel like the game I had come to love and play over and over. Agent 47 hits that feel right on the nose. The mission he is sent on is fraught with scenarios that would be right in the game, and the story line is similar enough to some of the plots we have seen, that the movie was really enjoyable. The action sequences were great, the story was decent, and Friend managed to portray the stoic agent well enough that I almost thought I was watching the game for a short time.
All in all, this is a good film if you are a fan of the game franchise. Also, if you can go into it with an open mind about some of the ideals and plotlines involved in the movie, you will love it. Some do not know this, but the late Paul Walker was originally set to star in the role as Agent 47. Knowing this going into the film, I could pinpoint certain lines of dialogue that may have been written with him in mind, and it made me wonder if the film would have been better, or worse, received than its current form. Sadly, we will never know.
If you want some good, if not over the top, action sequences, along with an interesting take on the Hitman universe, definitely check out this film. This is one that is going into my collection upon home release.

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Purple Phoenix Games (2266 KP) rated Horrified: Universal Monsters Strategy Board Game in Tabletop Games
Aug 6, 2021
Horrified is a pickup and deliver, action points, cooperative game with dice and miniatures utilizing a variable setup. In it players take on the role of a hero in a monster movie – but not just A monster movie, but SEVERAL monsters will be haunting the town! It is the heroes’ goal to defeat the monsters before the Terror Marker reaches maximum or the heroes run out of time and the monsters take over the town.
To setup, place the board on the table and draw 12 Item tokens from the bag. Place these Items on the board in the specified location printed on the Item. Depending on how many players (for this review I will be using the Solo rules in the rule book) place the Terror Marker appropriately on the board – the photo above was taken before I realized that it starts on three in the Solo game. Choose the monsters to be faced and place their mats near the board. The rulebook states where the monster minis will start the game. Place the Frenzy token on the lowest Frenzy-numbered monster. Shuffle the Monster and Perk decks of cards separately and deal each player one Perk card. Each player chooses or is randomly dealt a character badge and places the standee in the appropriate location on the board. The game may now begin!
Players will be taking turns traveling the town, picking up Items, attempting to defeat the monsters per their defeat instructions on their mats, delivering villagers that randomly appear to their safe locations, and keeping the Terror Marker in the acceptable range. Each character has a certain number of actions that can be taken on their turns, but any Perk cards used are spent as a bonus action on the hero’s turn. The hero actions are: Move (one space along the lit pathways, even with a villager in tow), Guide (a villager one space away from the hero), Pick Up (Items from locations), Share (Items from player to player – not needed in a Solo game), Special Action (if the character being played has one on their badge), Advance (complete a task on the Monster mat to move one step closer to defeat), and Defeat (once all the tasks are complete and the player has enough Items to defeat the Monster at the same location). Once a hero has used up all their Action Points per their badge, it will be the Monster phase.
Monster phases begin with a draw from the Monster deck. Upon the card will be a number printed on the top which instructs players as to how many Items to draw and place from the bag. Next, players will read the text on the card and complete any instructions. Finally, the Monsters will strike. At the bottom of the card will be printed several icons pertaining to Monsters individually and also the Monster who happens to currently be Frenzied. These icons instruct players to move certain Monsters and if they share a space with a hero or villager, to roll the attack dice. One hit from a Monster defeats either a villager or hero (unless the hero discards any Item to block the attack). If a hero or villager is defeated, the Terror Marker moves up a space toward ultimate doom. Play then is passed to the players again. The game continues in this fashion until one of the game end conditions is met and the heroe(s) win or the Monsters succeed in their hostile haunted takeover.
Components. I’d like to start with the art. I love it. The art has a very 1930s Hollywood style and is simply beautiful. The colors are vibrant, where color is used, and the board is stunning. All of the cardboard components are top notch quality, and the Monster minis are fab. Obviously it would be great for all the heroes and villagers to have minis as well, but there is text printed on those standees that just can’t translate to a miniature. All in all, the components here are wonderful and high quality.
The gameplay is also wonderful and high quality. The solo game from which these photos are taken I randomly drew the Mayor character and decided to hit the town with Dracula, The Creature from the Black Lagoon, and The Invisible Man. That’s a Standard game in the rules. The Mayor is great because she is able to take five actions on her turn (plus Perks), but she has no special abilities. That is both a blessing and a curse and wonderfully balanced. I would say I finished the game needing just one or two more Monster cards to draw before all three baddies were defeated. But, that’s the difficulty of having three Monsters showing. With just two Monsters I would have won handily, but maybe would not have enjoyed it as much and written it off as too easy. Luckily I always learn games on normal standard difficulty first.
Traipsing around town picking up Items and ushering villagers to their safe spaces sounds relaxing, but when the Monsters are on your trail and ready to Strike it adds a layer of anxiety that is just delicious. I admit I probably spent too much time trying to save every villager and that’s partly why I failed at this one game. Also I miscalculated how many extra Items to have on hand when attempting to Advance the Monster tasks. Couple those with my strategy to concentrate on defeating one Monster at a time and, well, that’s a losing strategy it seems.
The gameplay is so much fun, and the components are so wonderful to play with, it’s really no surprise I enjoy this game as much as I do. I have purposely left out some rules for readers to enjoy discovering themselves, but this is a tight game with pressure from different fronts to complete objectives. It’s the kind of game where even with a loss you find yourself wanting to try again right away. And that’s a sing of an excellent game. Purple Phoenix Games gives this very high ratings, even as a solo experience. If you need more horror-style adventure games in your collection, please check out Horrified. It’s not really that scary to play, but you will certainly be haunted by your choices you make throughout the game.

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Rolando Jesus Feliciano (3 KP) rated the PlayStation 4 version of Shantae Half-Genie Hero in Video Games
Apr 27, 2018

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Seth David Golson (6 KP) rated Pokémon: Detective Pikachu (2019) in Movies
May 15, 2019
I was highly surprised with how well the story was handled and how it maintained the main themes of the Pokémom franchise (friendship, love, and striving to be the best)
Though I do believe that the movie had the issue of thinking it needed to have its audience seeing something happen at all times such as having the Apom (Apalm?) attack last what felt like ten minutes.
I do think that the ending is satisfying with having the main character to grow closer to his father.
I do recommend seeing detective Pikachu expecially if your a long time fan of the Pokémon franchise.

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