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Otway93 (580 KP) rated Resident evil in TV

Jul 17, 2022  
Resident evil
Resident evil
2022 | Horror
8
6.0 (6 Ratings)
TV Show Rating
Fits with current canon (2 more)
Lead cast
Story
CGI (1 more)
Minor Characters
Expectations far exceeded!
I won't lie when I went into this series with very low expectations. Reading up on it beforehand it sounded like a dreadful idea, didn't fit with any current canon, and gave the impression it was going to be yet another reboot. How wrong I was!

The first thing you must know is that it is not a reboot, but is a new entry in the video game universe, taking place after Resident Evil: Village.

The lead cast all perform their parts perfectly, and if you're a real Resident Evil fan, the story will blow your mind.

The only things that really let it down are the quality of CGI, which I can say without any exaggeration, at points share the same quality with Sharknado.

The other thing that lets the show down is the acting for most minor characters. As I said, the lead cast were for the most part excellent, but at many points the terrible acting of a minor character will detract from an entire scene.

Overall though, a wonderfully pleasant surprise!

Enjoy!
  
Mass Effect Trilogy
Mass Effect Trilogy
2012 | Action, Role-Playing
An Example Of Why Dialogue Options In Video Games Are More Trouble Than They Are Worth
The first Mass Effect game was released 10 years ago this year and it pioneered many RPG mechanics that are still being used in RPG’s today. Like any pioneer, it spawned many clones that tried to emulate the cover based shooting mechanics that the game used, the romance situations that took place between the characters and the infamous dialogue options that the player could choose from during conversation cutscenes.

Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.

I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.

As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.

Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.

In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.

That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?
  
Jumanji: The Next Level (2019)
Jumanji: The Next Level (2019)
2019 | Action, Adventure, Comedy
I said this when I reviewed Jumanji: Welcome to the Jungle, but Jumanji was one of my favorite movies going up. I was extremely reluctant to see the 2017 film. However, I walked out of the theater happy as can be. The movie wasn’t perfect, but it was charming and entertaining, and I felt it was a good modernization of the Jumanji experience.

Then they announced the sequel, and all that fear and panic (not much, but you know… melodrama) kicked back in. Given the state of some sequels these days, I couldn’t imagine how they would be able to do this, and do this well. But I had hopes considering how good the previous entry in the franchise was. Could it be just as good?

The Jumanji: The Next Level releases 2 years after Welcome to the Jungle, and just as much time has passed for our four heroes: Spencer (Alex Wolff), Fridge (Ser’Darius Blain), Bethany (Madison Iseman), and Martha (Morgan Turner). We see the four friends leading their different lives and getting excited to reunite over the holidays.

Everyone, except for Spencer that is. Spencer missed the feeling he had as Doctor Smolder Bravestone (Dwayne Johnson) in Jumanji, so he decides to try and fix the game and re-enter to recapture that feeling. The game was smashed to pieces in the last movie, but Spencer retrieved it and it’s been sitting his basement ever since.

The next day, when the four adventurers are supposed to be meeting for brunch, the remaining three get worried when Spencer doesn’t show. So they head over to Spencer’s place to find Spencer’s Grandfather, Eddie (Danny Devito), and an old friend, Milo (Danny Glover), who also don’t know where he is. Soon they discover the broken remnants of the game and that they’ve been fixed (sorta) and eventually they realize that Spencer has gone into the game again.

They decide to head back in, but somethings a little different this time around, as both Eddie and Milo get pulled into the game as well. All our game characters return: Bravestone, Professor Sheldon “Shelly” Oberon (Jack Black), Franklin “Mouse” Finbar (Kevin Hart), and Ruby Roundhouse (Karen Gillan). But will our young adventurers be controlling the same characters, and what of Eddie and Milo? I can’t say without spoiling so much more.

Now that we have the description out of the way, I will say that I loved this film. Not quite as much as the previous entry, though. I didn’t have high hopes for The Next Level as the trailers and commercials just seemed to be overselling certain aspects of the film, but the film was great.

A good follow up story, excellent acting from our four mains, and enough changeup to allow it to not be essentially the same movie as the first. The acting is great. The plot, while a little predictable, was good as well. The music and score really set the tone and pace of the new Jumanji movies, and in such a good way.

One of the only real criticism I had was that Johnson became a little annoying with his characterization for most of the movie in this film, but that could be intended. A good pallet cleanser, though, was Kevin Hart as he literally played the polar opposite and it was a good balance. The other issue I had was that the finale of the third act seemed a little cheated. It was so rushed, relied heavily on the video game trope and never explained why what happened did happen.

Overall, though, this film is a worthy successor to Welcome to the Jungle and you should definitely check it out. Good for the family, just like the first. I personally cannot wait to see what happens in the next film. There is an obvious set up for third in the reboot, or it could be just left as is. Such is the way of Jumanji.
4 out of 5 stars.
  
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Matthew Krueger (10051 KP) rated the Xbox 360 version of Doom in Video Games

Mar 20, 2020  
Doom
Doom
1993 | Action, Horror, Shooter
The BFG (0 more)
Kick Some Ass
Doom- such a classic to all, I personally didnt play doom until the 360. Yes you read that right, i didnt play this game until the 360. So lets talk about it.

The gameplay:

Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doomguy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy.

While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which increase the quantity and damage done by enemies, with enemies respawning upon death and moving faster than normal on the hardest difficulty setting.

Levels can also include pits of toxic waste, ceilings that lower and crush anything below them, and locked doors which require a keycard, skull-shaped key device, or a remote switch to be opened.

The plot:

Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.

 In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. Players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.

The Impact/Legacy:

Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.

Doom was influential and dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The term "Doom clone" was used to describe the style of gameplay in Doom-style games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded "Doom clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in Doom such as the selection of weapons and cheat codes.

Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible").

So overall Doom is a epic game, and started the first person shooter genre, started speedrunning and started the franchise as we know today. So thank you id software and John Ramero for this game.
  
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Dean (6927 KP) Mar 20, 2020

I played this on the Sega Megadrive 32x 😁

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