Search

Search only in certain items:

40x40

Beth Ditto recommended Graceland by Paul Simon in Music (curated)

 
Graceland by Paul Simon
Graceland by Paul Simon
1986 | Folk
8.5 (4 Ratings)
Album Favorite

"I could be obscure about my last record, but that's not very honest. I'm not that cool. This is poetry again. I think I just like the sounds on Graceland. I enjoy music on different levels all the time. I think, because I play music, or because I'm a singer, I enjoy singers, or because I write songs, I like songwriters. Or because I get to be a part of production I like the production but some things I just connect to on a sonic level. But it's all the same really, it all comes and does the same thing and makes you the artist that you are. And honestly, I also chose this because of 'Graceland' the song, because it talks about Graceland, and it came along at a time when I really needed to hear that song. Just the song itself. I feel really, especially in the past two years, really connected to that album. I'm borderline obsessed with it. You know it's my dream to remake that fucking video for 'You Can Call Me Al' and I've had the worst time finding someone to do it with me. I want it to be Gwendoline Christie from Game Of Thrones. How amazing would that be?"

Source
  
40x40

Mark @ Carstairs Considers (2269 KP) rated The Shimmer in Books

Mar 16, 2023 (Updated Mar 16, 2023)  
The Shimmer
The Shimmer
Ridley Pearson | 2023 | Children
8
8.0 (1 Ratings)
Book Rating
Danger Shimmering into Disney Parks
In the near future, Eli Whitman is living in EPCOT, which has been designed to fulfill Walt Disney’s original vision for a community. His thirteenth birthday coincides with a solar eclipse, but it’s what happens at his party that is really strange. The video game he and his friends are playing comes to life, and someone jumps out from it, kidnapping him. Can his friends find him? Where is he?

When Ridley Pearson announced he was going to write about the kids of the Kingdom Keepers, I knew I had to find out what he was going to do next. I loved the advances in technology we get with the future setting. There’s plenty of action to keep us turning pages, and I’m curious to see where this saga is going to go next. I did have a little trouble keeping all the characters straight early on, but the important ones quickly emerge as the action starts. And yes, the original Kingdom Keepers we know and love are here, and they have a slightly larger roll than I was expecting, which was wonderful. I’m already anxious to see where the characters are going to find themselves next.
  
Posthuman
Posthuman
2015 | Adventure, Dice Game, Exploration, Fighting, Science Fiction
So many storytellers have attempted to predict, or at least depict, the future of humanity. Many assert that a cataclysmic event will trigger some dark post-apocalyptic culture of humanity’s last breath on Earth. Others would have us fleeing to the stars to colonize and begin our species anew. But what if the former was correct and instead of becoming X-Men humans would rapidly mutate and become… something else entirely?

Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.

A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.

After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.

Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.

Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.


Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!

When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.

Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!


I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
7
8.9 (161 Ratings)
Book Rating
Plot, subject matter (0 more)
Typical white male nerd stereotype, pixie dream girl, some sexist comments and moments, some transphobic moments and comments, the nerd-vomit (0 more)
Cute but total nerd fantasy insert
Contains spoilers, click to show
I was super excited for this book when it first came out and even more excited when I saw it was becoming a story. As a nerd, an over arching nerd into books, games, music, and everything else I thought I finally would get to witness a glorious book/movie about it.

However, almost immediately upon starting it I realized I was probably not going to enjoy it as much as I had hoped. Thankfully Wil Wheaton was the performer for the Audio book so I could continue listening.


The main character, Wade, goes on several solilogues about all of the nerd things that he knows everything about. Several times, Wade is miraculously the only one who knows everything and is amazing at it.


At one point he actually just lists out all of the 80s authors he has read in entirety which is amazing for a 17 year old who spends all of his time on the Oasis and also playing video games and watching movies. On top of all that, his list is entirely male authors, directors, and programmers. Why not mention Tamora Pierce, a huge author of the 80s or Marion Zimmer Bradley author of a King Arthur novel which Wade would have been very into considering his character name and the fact that he says he is very into King Arthur.


There are two female characters and they get barely any screen time. Here is where I got super excited because I am a female nerd who plays tons of video games and met several partners online it was going to be good to address the things that happen. But it doesn't. She says she is "deformed" and disappears until the end of the story, then we find out she looks just as amazing as her fake person avatar except *GASP* she has a birthmark on her face. Face birth marks can feel debilitating and terrifying but in the scope of things, its a not problem.


My main problem with Wade is that he asks the love interest "Are you a woman? Are you a woman that has never been a man?" And like... What? Worrying the person you are talking to is who they say they are is a big thing but to go straight to being transphobic is not okay. Sure, he is a teenager but he is a teenager in the distant future where people literally go to school in a video game and can make an alien avatar, surely it wouldn't still be "weird".


More than anything this felt like a nerd dream fantasy life that "came true". Was THE BEST at all the things, became rich from video games, got the hot girl, became famous. What more could you want?


But I still really like this book and story, it just could have gone so much better. So many important things could have been addressed and explained and they just weren't.
  
That Time I Got Reincarnated as a Slime
That Time I Got Reincarnated as a Slime
2018 | Action, Adventure, Animation
7
7.0 (2 Ratings)
TV Show Rating
That Time I Got Reincarnated As A Slime is a 2018 anime series animated by 8-Bit with the light novel written by Fuse. It was directed by Yasuhito Kikuchi, with Atsushi Nakayama as assistant director. Kazuyuki Fudeyasu handled music composition with Ryouma Ebata designing the characters and Takahiro Kishida providing monster designs. The series was Simulcast by both Crunchyroll and Funimation.


Minami Satoru was a 37-year old manga loving, corporate worker until one day his life ended in tragedy. While meeting up with a friend for dinner, he sees a man with a knife run up and shoves his friend out of the way, but is fatally injured and dies. When Satoru regains consciousness, he discovers he has been reborn as a "slime", a famously weak character from video games and now in a different world. Blind, deaf, and weak, things are pretty grim initially but he finds he has some new abilities which he uses to gain both friends and enemies in a whole new world.


This anime is pretty cool. It's an "isekai" anime which means it's set in a different world; and is also a genre of anime that I enjoy. It has a fantasy element too and a variety of different races of characters. This series has quite a bit of "fan service" so it might not be for everyone. Also the main character is pretty "op" (over-powered), so you might not find it as compelling as other anime. I felt that they were able to make the conflict that arises work very well with the storyline and with the introduction of new characters. One thing that I didn't think I was going to like, was how he has abilities similar to a character in a video game and learns more over the series. This wound up being really cool in the way they show him use it and develop his abilities as he uses them against enemies. I really liked the animation and designs of the characters and monsters too.