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Hideo Kojima recommended Blade Runner (1982) in Movies (curated)

 
Blade Runner (1982)
Blade Runner (1982)
1982 | Sci-Fi
8.5 (75 Ratings)
Movie Favorite

"When it was first released, I was in university. I went to see it alone. In Japan, it only showed for two weeks. There were probably similar reactions in America after its release. Nowadays, it’s regarded as a classic, but when it was first revealed, there was a lot of criticism. Maybe Death Stranding is the same [laughs]. When Blade Runner was shown for the first time in movie theaters, it was totally different from other movies. The rhythm of how it begins and all, that’s why it catches my eyes. It’s something that’s really indigestible in the beginning and stays in me. Then we moved on to the home video era, where you can watch videos over and over in your room. In the cinemas, you see it once and it’s over. Anything else that’s not digestible and that you can’t relate to, will be criticized. But for videos, it’s different. You can watch it over and over until you digest it yourself. Blade Runner might at one time be perceived only as a “cult movie,” but turned mainstream from the ability to watch it over and over and allow the viewers to digest the content. So Blade Runner was ahead of its time for the current generation at its release. Ghost in the Shell was probably the same, because it was on video where people watched it over and over. It got really popular; everyone got it. I deliberately made the tempo of Death Stranding totally different than the current games out there. So it might not be for everyone. Blade Runner showed in the cinemas, but then it changed when it came to video. Same with games. We have a platform, we have a console, and then in the future, it will be all streaming. Everything, storytelling, and the rhythm of how you play games will totally change in the near future."

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Paul Kellett (118 KP) created a post in Solo Gamers

May 9, 2019  
"Wait, you can play boardgames on your own? How does that work? Isn't it dull? and wouldn't you just rather play a video game?"

These are the most common questions I see asked whenever someone says they play solo boardgames and, if you have never experienced modern boardgames with solo rules, then you are quite right to wonder what, why and how. Let me shed some light on this side of our wonderful hobby.

You can never play enough games

Whilst we have a great group to play games on a Tuesday, 3-4 hours a week is not always enough to scratch that itch, especially if you want to play something bigger and more involved.

There are a lot of great games that need a good few hours to really get into and are not really suitable for playing in the pub on a Tuesday. If you can't meet up with anyone on other nights, then being able to play a game solo is a valid option.

Some benefits include:

*Being able to really get into the theme of a game

*Not having to worry about being slow and annoying anyone else

* Being able to play without distraction.

*Getting away from computer screens/technology.

So why play solo?

There are many reasons why people play solo games, from not having the time to get to game nights, needing something to do when the kids are asleep to just wanting to relax.

For me, I work on computers and my eyes are suffering from looking at screens all day so being able to sit down and play a boardgame is a great way to unwind and rest my eyes whilst still keeping my brain active. I can come home from work and play a short game (like Friday, Onirim or Deep Apace D6) for half an hour or more to unwind - much better than just vegging out in front of the TV.

I love deep, thematic games which tell stories. If I get a few hours free on a weekend, I can spend a Sunday afternoon lost in another world, no distractions, no stress, just me enjoying an interesting story. It's like reading a book but you are actually involved in the adventure.

So how does it work? Do you just play both sides against yourself?

No. Well, yes, you could and people do, but there is much more.

The solo gaming community has grown massively over the last few years with the 1 Player Guild on the Boardgame Geek website boasting well over 15,000 members worldwide and games designers are taking note (many of them being actively involved in the solo community themselves).

As such, many games released nowadays will have either variant rules for solo play or whole expansions or sets of cards designed purely for solo play. There are even games designed purely for solo players.

The easiest games to play solo are co-operative games. This type of game has players working together to reach a common goal in order to win the game. With a few exceptions (games with hidden traitor mechanics), all co-op games can be played solo either playing one character or taking control of two or more characters. This can get a bit heavy and confusing having to keep track of multiple characters' cards, skills, and what not, but if you know the rules fairly well, it gets easier. A lot of people do this to learn a game before bringing it to the club to teach to the rest of us.

Some good solo co-op games include:
* Robinson Crusoe
* Gloom of Kilforth
* Space Cadets: Away Missions
* Legends Untold

Then there are the games that have specific components purely for solo play. These will sometimes change the basic rules or add "Automa" or "dummy" players which function as close to a human player as possible. Usually this is a separate deck of cards that give instructions on what the dummy player will do each turn.

Games with Automa cards include:
* Scythe
* Viticulture
* Xia: Legends of a Drift System (The Automa is included in the Embers of a Forsaken Star expansion)

Finally there are the solitaire games, the ones designed from the start to be 1 player only games, these include:
* Friday
* Hostage Negotiator
* Deep Space D6
* Unbroken

A lot of these tend to be smaller, shorter games that are ideal for sticking in your bag and taking with you to play wherever you are. I often play a quick game of Deep Space D6 at lunchtime at work and when I am out working as drum tech for bands, it's cool to be able to fill in the downtime with a game of something.