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Daniel Boyd (1066 KP) rated The Legend of Zelda: Breath of the Wild in Video Games
Jul 25, 2017
While I appreciate that this is a well made game and it is doing new things within the Zelda franchise, these statements stick in my throat a little. This isn’t because I don’t agree that this is an impressive game, because it is. Other than the odd frame rate drop, there aren’t many flaws with this game and I did enjoy the few hours that I spent with it, (I had a lend of a friends Switch for the night so I could try the game for myself.)
My problem comes from the fact that this is a well made game that isn’t doing anything that hasn’t been done before a million times and frankly been done better. Full disclosure, I have never been a Zelda fan, but I wanted this game to convert me and I’m sorry to say that it didn’t. The purpose of this piece isn’t to attack the Zelda franchise, so you fanboys can put your pitchforks down. What I want to discuss is how when Nintendo do anything that is slightly better than a disaster, it is heralded as the brave new step in video games by a large number of the video game press.
I get it, nostalgia is a powerful lens and most writers in their 30’s grew up playing on Nintendo systems and franchises like Mario and Zelda, but as someone who is around ten years younger and grew up with Playstation, I don’t feel that Nintendo has advanced a great deal since the turn of the millennium and frankly, I don’t see Nintendo as having broken any new ground in the last twenty years.
If games like Breath of the Wild came out on another console, they wouldn’t be lauded as the best thing since sliced bread. In fact they have, it’s called Horizon: Zero Dawn! When Horizon came out it received a positive critical reception and high sales, but no one was writing articles claiming it was the next step in the evolution of video games. Splatoon has been put on a pedestal and has been described as ‘fresh,’ and, ‘unique,’ even though it is nothing more than a dumbed down version of Team Fortress 2 for a younger audience. Super Mario Maker was released in 2015 and it was essentially a $60 level editor. Level editors have been included in other games since forever and no fuss has been made, but when Nintendo sell an entire game based on the concept, it’s hailed as another, ‘triumph by Nintendo.’
When you compare Breath of The Wild to other recent open world games like The Witcher or Skyrim, there is nothing that makes it unique from a design and functionality standpoint. If Breath of The Wild came out in 2008, then sure you could get away with labeling it revolutionary, but in this day and age it isn’t any more special than Horizon or Skyrim.
Let’s look at some of the features that have been called unique in the game. The tower climbing to uncover zones of the map mechanic has been done in the Assassin’s Creed and Far Cry series’. Using plants for crafting and cooking has been done in Far Cry and Skyrim. Far Cry 2 and Dead Island had degradable weapons. The inventory system is very reminiscent of multiple Ubisoft titles; essentially Breath of The Wild has taken some elements from other games and made something from that within the Zelda universe.
This may sound patronizing, but it honestly isn’t intended that way. I get it, Nintendo fans have had it hard over these last five years, they have had nothing to be proud of since the launch of the Wii and they have had to stand by their console of choice and defend themselves with very little ammo to defend themselves with, but as a result nowadays when anything better than a car crash is released by them it is inflated by a large number of critics in the industry and so Nintendo fans are given a justification for putting their mediocre games on a pedestal. This is why to the rest of the industry it appears that Nintendo fans can’t accept things for the way that they really are and everything is blown so far out of proportion.
Some examples of Nintendo games being blown out of proportion and reviewers being clouded by nostalgia are available to go and check out right now on Metacritic. Zelda: Skyward Sword is currently sitting at a 93, Zelda: Twilight Princess is sitting at a 95 and Metroid: Other M has a 79. All three of these games are recognized as subpar and once the novelty wore off, even the most hardcore of Nintendo fans would agree that these are forgettable, black marks on the respective franchises track records. Not that BOTW isn’t a game for Zelda fans to be proud of, because it is. I can see why this would be people’s game of the year so far and I can see why it could be considered as the best Zelda game, but to someone that isn’t a Zelda fan that praise is meaningless.
In summary, the inflation of mediocrity in the industry has to stop, if we want gaming to improve. If we want to break new ground across the gaming media, these sycophants and apologists living in a false perception of reality have to go. These novelty games that are applauded for simply carrying the title of a beloved franchise, have to stop being praised so highly and given a free pass of any sort of criticism just because of a nostalgic lens.
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Ivana A. | Diary of Difference (1171 KP) rated Ready Player One in Books
Oct 26, 2018
We are in the year 2045, where while Earth is deserted and almost destroyed, people don’t realise because they are too busy living in a virtual world - the Oasis!
The Oasis is a place where you can create an avatar for free, you can level up, you go to a school and you work inside the Oasis. This virtual world is filled with references from the 1980s. Cities are built in such a way, video games and books and movies still go on.
When the famous creator of the Oasis, James Halliday, dies, it turns out that there is a contest, and the person that will manage to find the ''Easter egg'' would inherit ownership of the Oasis.
We see the story from the point of view of the young Wade, that calls himself Parzival in the Oasis. He is in love with everything from the 1980’s, you name it - video games, pop culture, movies, shows, books. He is also amazed with Halliday’s work and life.
When five years from James Halliday’s death pass, people seem to have forgotten about the contest, and that’s when Parzival’s courage and knowledge will help him find the first key that unlocks the first of the three gates for the contest, putting him on the top of the scoreboard, and after five years, people start talking about Haliday’s ‘’egg’’ again.
Making friends along the way, and maybe finding the love of his life, Parzival faces millions of challenges, adventures, dangerous, funny and adorable moments. This is a book that will reveal a whole new world for you, and make you love Parzival while you follow his adventure into winning the contest.
With time running out, danger surrounding from all sides, and suddenly finding the ‘’egg’’ becoming a life or death game, Parzival and his friends have no choice but to win this contest. But will they make it, with the IOI Corporation behind their backs, following them both in the real and in the virtual world, endangering their lives?
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