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***ARC provided by NetGalley in exchange for an honest review***

4.5 stars.

I’ll start by saying I really, really, liked Riker. He might have tried to act like a hard-ass but he wasn’t. Something right from the start grabbed me about him and I went a little mushy. Awww… :P And he was hot, too!!

Nicole turned out to be quite ballsy and I liked that about her. Riker needed someone like her in his life. I liked how she told it to him straight and if he didn’t like it, then she either fought to make him listen or walked away, making him come to her.

The secondary characters were quite fun too. Hunter, the head of the MoonBound clan, made me smile a lot. Playing is video games and saying some of the stuff he did. Myne, a fellow member of the clan, was another favourite. He might have come across at the beginning of being some rather scary ass vampire but by the end, he’d grown on me.

I feel I have to mention that first sex scene. It was HOT!! As was the second. Crikey, Larissa Ione knows how to write passionate scenes between her characters.

The storyline was different, with vampires being slaves to humans and I wondered how it was all going to work out. I wasn’t disappointed, it was a hell of a journey. I was happy, sad (I almost cried a few times), and angry at various points in this. But to me that made it goooood. Really good.

If you’re a fan of Larissa Ione then this isn’t to be missed. If you like steamy paranormal romance, again, this isn’t to be missed. I highly recommend it.

P.S. I am so going to look up what an origami vampire looks like :P
  
Drowning by Numbers (1988)
Drowning by Numbers (1988)
1988 | International, Comedy, Drama
(0 Ratings)
Movie Favorite

"A third film I’m going to list is Peter Greenaway’s film Drowning by Numbers. And Drowning by Numbers, a few years ago my wife and I at the Brattle Theater in Cambridge, [Massachusetts,] got to show each other films that we loved, and the one that was the hardest for the Brattle to get hold of was a cinema print of Drowning by Numbers. I really wanted to see it on a big screen again; I’d seen it on a big screen when it first came out, and in the intervening years, seen it on video, but loved it. It’s a film about games, it’s a film about numbers, it’s a film about murder, men being murdered by women, who may all be the same woman, but are, at least the way that I read it, aspects of the triple Goddess — the maiden, the mother, and the crone — but all of them are having the same relationship with men. All of them are profoundly killing off these rather abusive and appalling men in their life, and it’s a strangely beautiful and absolutely surreal film that plays by its own rules. And one of its rules is it makes you in the audience count. You start noticing numbers showing up on screen and realize they are counting to 100. So when you are at number 50 on the screen and a character is explaining to you the rules of the game, you realize that you have another 50 to go and you’re exactly halfway through. Beautiful performances and beautifully filmed, and just one of those places where, as far I am concerned I wish there was so much more cinema like that, but there doesn’t seem to be."

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    MoBu - Adventure Begins

    MoBu - Adventure Begins

    Games and Entertainment

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    Meet MoBu, the laziest ape in the jungle, who has the appetite of 5 elephants. One day MoBu meets a...

    Pacific Rim

    Pacific Rim

    Games

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    What the press is saying about Pacific Rim: **ARCADE SUSHI: "Robots fighting monsters is a pretty...

Pokémon: Detective Pikachu  (2019)
Pokémon: Detective Pikachu (2019)
2019 | Animation, Comedy, Fantasy
Totally Onix-pected
Before we begin, I must apologise for the bad pun, but if any franchise deserves a pun for their first live-action movie adaptation, it’s Pokémon. Growing up in 90s Britain, Pokémon was absolutely everywhere. You couldn’t turn a street corner without seeing Pikachu and his sidekick Ash (or should that be the other way around) emblazoned across every toy shop window or on every bus. It was a true phenomenon that took the world by storm like nothing else.

Fast forward to 2019 and perhaps even more impressively, Pokémon is still very much in people’s consciousness. The adorable Pocket Monsters, if we are referring to them with their full title, are still something of a cultural mainstay across the globe – yet true global box-office success has eluded them.

Enter Pokémon: Detective Pikachu. The first live-action movie from the universally loved series. It’s taken over 20 years to get to this point, but is the resulting film worth the wait? Or are we looking at yet another video game to move adaptation dud?

Ace detective Harry Goodman goes mysteriously missing, prompting his 21-year-old son, Tim (Justice Smith), to find out what happened. Aiding in the investigation is Harry’s former Pokémon partner, wise-cracking, adorable super-sleuth Detective Pikachu (Ryan Reynolds). Finding that they are uniquely equipped to work together, as Tim is the only human who can talk with Pikachu, they join forces to unravel the tangled mystery.

It was a peculiar choice for Warner Bros. and The Pokémon Company to adapt one of the lesser known video games in the franchise in which a talking Pikachu helps a young man solve the mystery of his missing father, but it ended up being a master stroke.

For those not familiar with Pokémon Red, Blue, Yellow etc, the film needs no introduction and no prerequisite of Pokémon knowledge, meaning it’s suitable for Pokémon fans and Pokémon novices.

What the movie does need however, is complete immersion. The central setting of Ryme City is a thriving metropolis in which Pocket Monster and human live alongside each other, free from the battles that brought the franchise universal success. It’s a bold move, putting aside what is essentially the main money-making aspect of the series, but it works well for the most part.

The creature designs are astounding, bringing these historically cartoon animals living and breathing into the 21stCentury
Director Rob Letterman (Goosebumps) creates a vibrant world that is as immersive as anything we’ve seen on the big screen in years. You feel a part of the adventure and to be frank, it took me back to my first experiences with the trading cards and the Gameboy games.

With charm, wit and heart on its side, Pokemon: Detective Pikachu is by far the best video game movie, although that’s not saying much. Jurassic World: Fallen Kingdom’s Justice Smith plays the lead role of Tim with gusto and true emotion and his character arc throughout the film is pleasingly well-written for a film in the genre. Bill Nighy adds some class to proceedings as wealthy businessman Howard Clifford and Ken Watanabe pops up now and then as a detective inspector.

But the main star is of course, Detective Pikachu himself. Ryan Reynolds takes to the role like a Magikarp to water and brings a little of his Deadpool magnetism to the portrayal. It shouldn’t work, but it really does and the humorous little mouse is a delight to spend the film with.

The cinematography too is lovely. John Mathieson, who worked on Robin Hood with Ridley Scott and X-Men: First Class brings to life stunning locations, filled with mystery and magic – and that’s everything you could ask for in a Pokémon movie. The special effects are on the whole, very good. With a reported budget of $150million, you can see where the money has been spent. The creature designs are astounding, bringing these historically cartoon animals living and breathing into the 21stCentury. There are a couple of lapses here and there, but nothing to write home about.

It’s not all good news. The plot is both predictable and nonsensical at the same time, especially towards the film’s climax. The thrill here is definitely not in the story but rather in the exceptional world the film-makers have built. Rumour has it that a sequel is already on the cards, and with a confidently filmed, funny and emotive first outing, the Pokémon franchise continues to be in good health.

Your move Sonic.

https://moviemetropolis.net/2019/05/10/pokemon-detective-pikachu-review-totally-onix-pected/
  
Tetris: The Card Game
Tetris: The Card Game
2011 | Abstract Strategy, Card Game, Video Game Theme
One of the first video games I can remember playing is Tetris. The colorful Tetrominoes, the catchy theme music, the excitement (and anxiety!) as the speed gradually increases – what isn’t there to love? Tetris is an addicting game that has withstood the test of time, so I was extremely excited when I was gifted Tetris: The Card Game. Does the card version have a foothold in the Tetris fandom? Or does it fail to complete any rows in the matrix? (Haha, see what I did there?)

Tetris: The Card Game is a game of hand management and pattern recognition in which players are racing to be the first to earn 10 points. Setup is simple – shuffle the entire deck of cards, and deal 10 to each player. The cards are double-sided, with one side depicting a Tetris Matrix, and the other depicting a specific Tetromino. Arrange your cards in a 2×5 grid, with the Tetromino side facing up. This grid will act as your personal scoring track. Place the remaining cards, Matrix-side up, in a draw deck in the center of the table. Deal 1 additional card to each player, to go in hand, and the game is ready to begin! You will be using your hand of cards, Tetromino side, to complete the Matrix side of the top card of the draw deck.


A round of play is pretty straight-forward: draw one card, play one card. At the start of your turn, draw the top card from the draw deck. This will reveal a new Matrix on the next card of the draw pile. Choose one of your two cards in hand to complete at least 1 row in the revealed Matrix. Play the card, showing your opponents how it would fit into the Matrix, and score points. You score 1 point per row completed, so if your piece completes 2 rows, you would score 2 points. To track your points, you flip over cards in your 2×5 grid to their Matrix sides, to represent your scored points. If on your turn, you are unable to complete a Matrix line with either of your cards in hand, you must discard one card, and are also penalized by having to forfeit one of your earned points, flipping that card back to its Tetromino side. There are also a handful of Special cards that can be used to manipulate play, whether Reversing the play direction, or forcing a player to lose a point, and that adds a new little twist to the game. The game ends when one player has scored all 10 points and is declared the winner!
Probably the best things about Tetris: The Card Game, is that it is so simple to learn and play. The simplicity brings back the nostalgia of the original game to the extreme. It’s a super light game that can be used as a filler/palate cleanser between bigger games, or just as a game to toss on the table when you’ve got 5 free minutes. Another added bonus of its simplicity is that it is pretty friendly for younger/newer gamers. Looking to get your young’uns into the hobby, or just spreading some happiness with friends and colleagues? This is a good introductory game that is light-hearted, although not a complete brain burner.


Now, on the flip side, there are some drawbacks to this game. The first and biggest being that it is entirely based upon the luck of the draw. There is pretty much no strategy involved, because you are at the mercy of the draw deck. You really can’t set up a game strategy that can be adapted throughout a play because the game is so dependent upon luck. Depending on the current Matrix in play, certain Tetrominos could not be used at all to complete a row, so you end up having to burn a turn (and losing a point) to discard a card. And then you have to hope for the best next turn. Another drawback of this version of Tetris is the hand limit of 2 cards. That severely limits your options each turn, and can turn the game from light-hearted to frustrating because of a lack of choices. This hand limit also limits any strategic options. Certain Matrices can only be completed by certain Tetrominos, so unless you have those in hand, you’re stuck wasting a turn. The Special cards included in the game add a twist to the gameplay, but are a little too ‘take that’ for my taste. But without them, there is no player interaction at all. So it’s kind of a lose-lose situation for me in that regard.

Ultimately, I would say that the OG Tetris is still king. This game attempts to encompass the atmosphere and enjoyability of the video game, but it just falls flat for me. It is too dependent upon luck, and doesn’t offer enough strategic choices for players, so it ends up feeling bland and unengaging. Am I happy with this game? Honestly, no. But playing this with the right group of people could still result in some entertainment and good times. If luck-based games are your thing, then definitely consider this game. But if not, let OG Tetris be your go-to game to fulfill your tile-dropping, row-completing urges. Purple Phoenix Games gives Tetris: The Card Game a blocky 4 / 12.