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The Silver Eyes (Five Nights at Freddy's, #1)
The Silver Eyes (Five Nights at Freddy's, #1)
Scott Cawthon | 2016 | Horror, Mystery, Young Adult (YA)
5
7.2 (5 Ratings)
Book Rating
Story (0 more)
Bad writing (0 more)
It was in 2014 when the video game Five Nights at Freddy's debuted, and now it's one of the most well known horror games in the world. Homicidal animatronics, a nighttime security guard, and a children's pizza restaurant make up Scott Cawthon's world in FNAF. Fast forward to 2016: Cawthon makes the game's story into a book series. The lore surrounding the video game franchise seems to be more sought after than the game play itself. ' The Silver Eyes' is the first of three books telling the dark story from Cawthon, but from the eyes of the animatronics creator's daughter, Charlie, instead of the night guard at Freddy Fazbear's Pizzeria.

We start with seventeen-year-old Charlie, who is returning to her hometown of Hurricane, Utah for a scholarship/memorial ceremony dedicated to her deceased childhood friend, Michael. She has a reunion with other childhood friends: Carlton, Jessica, John, Lamar and Marla; all of who share the same tragedy of Michael's disappearance from when they were children at Freddy Fazbear's. This disappearance seems to be the only thing the group can discuss, but more so from Charlie because her father was blamed for Michael's disappearance. This, the shared experience of being present at the time of Michael's kidnapping, and having been part of the same circle of friends, dominates this story. Charlie is our main point of view, but we are given a few glimpses from other characters which end up irrelevant.

Charlie's father, years before, had the pizzeria Freddy Fazbear's built in Hurricane, but after Michael was kidnapped while being there, it was shut down and, now, a mall is being built around it. But, with the stigma coming from Fazbear's kidnapping, no businesses will agree to have their store put inside the new building, leaving it abandoned. Right away, the reader is taken with the group of friends on a trip to the building, where they break into Fazbear's with only a lone guard on duty, but with the amount of noise the group makes and even, somehow, turning the electricity back on, it's unreasonable to the reader that the guard isn't aware of their presence. (Even the characters don't seem worried about the guard coming in and kicking them out).

Without trying to give any spoilers away to those who may not know the story- the night guard finally shows up later on in the book, but only to join the group on their third adventure through the abandoned Fazbear's. And it is as this point, the book is at it's best. Even the writing seems to change - - - as if a different person took over for the second part of the book (which is a good thing).

Cawthon and Breed-Wrisley tried their best to convey the story of Five Nights at Freddy's, but although the story is a good one, the writing is lacking in many aspects. There's not just a few inconsistencies that I found, but rather a lot, and one of these is an important one: Charlie,earlier on in the story, tells us about her twin brother, Sammy, being kidnapped from the first Pizzeria her father had built, but later on, she states that Sammy was present at the newer Fazbear's when clearly he had been kidnapped before the newer restaurant was even built.

This story isn't so much about animatronics and a child murderer, but rather a group of children that shared a trauma that permeates into their adulthood. Sadly, the symptoms of this trauma aren't clearly stated from a reality stand point, but the teen drama is held in-check, making it a much more pleasant read than most young adult books. Character development is also lacking enough that--- even the main character--- seems like a stranger to the reader, where interactions between most of the group seems forced and unreasonable.

I can only recommend this book to fans of Five Nights at Freddy's, but as just a casual reader of the horror genre, the writing is a huge disappointment. I can't and won't read this again.
  
Star Wars: Episode IV - A New Hope (1977)
Star Wars: Episode IV - A New Hope (1977)
1977 | Fantasy, Sci-Fi
The beginning of an era that will last a life time (3 more)
Character
Special Effects
Movie Score that is highly recognizable
Han Shot First!!!
Star Wars...the movie no one believed would become anywhere close to the success it is today. Not even George Lucas believed it would be as big as it is, but that's the beauty of it.

Star Wars wasn't just the beginning of a new fandom, it was also the beginning of a new era for film itself. Skywalker Sound revolutionized special sound effects and and the CGI used in Star Wars (during it's original release) made directors like Steven Spielberg realise they can bring their dreams to life, such as the film Jurassic Park which then revolutionized film even further.

Introducing new and original characters such as Luke Skywalker, Princess Leia, Han Solo, Chewbacca, Darth Vader and so many more! The film introduced the strong female role model in what is actually a kid's film. Carrie Fisher portrayed Princess Leia and there has never been anyone quite as brilliant as her since, because at only 19 years old during the first film, she became an icon and one of the strongest woman on screen.

All 3 of the main cast went on to take on great roles. Mark Hamill is probably most famous for his voice over work in cartoon shows such as Batman the Animated series where he has become the most famous voice for The Joker, taking on the role multiple times including in the Batman Arkham video games. Harrison Ford went on to star in many famous roles in big blockbuster films such as Indiana Jones, Apocalypse Now, Blade Runner and many more. Carrie Fisher went on to star in When Harry Met Sally, Drop Dead Fred, and Scream 3.

The villain of the film quickly became one of the most badass and recognizable villains to ever appear on the big screen...Darth Vader! He was menacing, manipulative, and powerful.

The visuals of this film were incredible for the time, from the space battles to the lightsabers. Not to mention that a lot of the space ships, and the death star trench are all models with actual (mini) explosions.

Star Wars is so popular these days that it has been parodied and praised by countless other films, TV shows, sketches, art, porn and almost anything you can think of.

It even has a holiday after it 'May the 4th be with you' (May the force be with you), now known simply as May the 4th. Along with conventions and celebrations, Star Wars has become more of a way of life for a lot of people and not just a fandom.
  
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Dieter Polcher (0 KP) Apr 22, 2017

May the Force Be With You

Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
8
8.9 (161 Ratings)
Book Rating
Easy to read (0 more)
Moments of deus ex machina (0 more)
As a set of 80s references it was great, as a story in its own right it was OK
I am disappointed with myself for not reading this sooner. Not because it was a life-changing read, but because I now look to be jumping on the bandwagon with the film coming out. I had planned to read this about 3 years ago, before I knew there was a film but never quite got round to it.
The book tells the story of an online world people enter to escape the disaster the real world has become, and shows them spending money they don't have on things they don't need (outfits for their avatar etc), but sadly doesn't take this too far (see Black Mirror for more of a doom-laden version of this world) and tracks the progress of the world's egg-hunters ("gunters") looking to solve epic puzzles and hope to win the ownership of this online world after its creator dies and bequeaths it to the victor.
There are a slew of 80s references in the early pages, and these are mostly enjoyable (unless like me you hate things like the breakfast club and haven't seen many of the films referenced) but thereafter the references are almost solely coin-op video games based, with occasional nods to movies and music. For me, you can get more enjoyable 80s references from one of those talking heads shows ("here, do you remember rubix cubes, what were they all about?!").
The solving of the puzzles (a fairly large part of the story) seemed a little clumsy to me, as if all of a sudden people would make a connection several years after working at it and then just bash on and solve it. This was none more present than in the very final puzzle, there was no logic as to why the solution was what it was. I kind of felt like Cline was desperate for the toilet when he was writing it, twitching on the edge of his seat and just quickly finished it off before he soiled himself.
There were a few twists and turns in the book, and they were mostly enjoyable though I felt there were a few missed tricks (the identity of "Aech" for example - I would put money on Cline planning this to be some Artificial Intelligence reincarnation of Halliday, the world's creator but he wussed out if it).
All in all, I enjoyed reading this, the prose flows quite nicely and easily, and the journey is enjoyable enough. I just felt there could have been more effort on the story and less on squeezing 80s references in ad nauseam.