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Light of My Life (2019)
Light of My Life (2019)
2019 | Drama
Not Revolutionary But Decent
A father and daughter try to survive in a post-apocalyptic world where a virus has taken out nearly all of the female population. Light of My Life isn’t going to revolutionize post-apocalyptic movies, but I would say it’s a worthy addition. It makes you care and, more importantly, it makes you think.

Acting: 10
Casey Afleck is sensational in his role as Dad. You can feel the love he has for his daughter Rag (Anna Pniowsky) and see how torn he is between trying to be strong for her while trying not to break down himself. Pniowsky is solid as well playing the daughter. She reads the role with a defiant attitude, as a girl having to quickly grow up in a crazy world. They work perfectly together onscreen.

Beginning: 10

Characters: 10

Cinematography/Visuals: 6

Conflict: 6
Casey Afleck, also the director, effectively builds tension throughout the journey. However, there are a number of times where you expect something to happen and it doesn’t. Ultimately, the conflict wasn’t quite so strong as I would have hoped.

Entertainment Value: 5
Because not as much action is happening in a movie that’s almost two hours, my level of being entertained was up and down. I did find myself checking out quite a few times especially when it’s the rinse and repeat of finding a campground, scouting, and laying down for the night. I just wish there were a few more close scrapes to keep me guessing.

Memorability: 3
This type of movie has been done before on the big screen and in video games. Unfortunately there’s not quite enough here to make it stand out. Don’t get me wrong, it’s definitely not a bad movie. It just lacks the necessary oompf to be much more than “just ok”.

Pace: 6
Attempts to move steadily before it slows down to a crawl again and again. There is no sense of urgency in the film and it drove me mad at times. Would have been much happier with the pace had the runtime been shorter.

Plot: 10

Resolution: 6
Decent ending, but…just decent. I question the decision of closure. Like a lot of the other facets of the movie, I was hoping for more.

Overall: 72
Light of My Life made me smile at times, but infuriated me at times when I knew I was watching something that could be better. It’s a decent movie and a few tweaks would have really done the trick for me. Now that I’ve seen it once, it’s not one I need to check out again.
  
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Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Kingdom Hearts III in Video Games

Jul 7, 2020  
Kingdom Hearts III
Kingdom Hearts III
2018 | Action, Role-Playing
A Ton Of Fun
Kingdom Hearts III is an action/RPG developed and published by Square Enix. It was directed by Tetsuya Nomora and Tai Yasue, produced by Rie Nishi, written by Tetsuya Nomora and Masaru Oka with music composed by Yoko Shimomura, Takeharu Ishimoto, and Tsuyoshi Sekito.


Set after the events of Kingdom Hearts 3D: Dream Drop Distance and a sequel to Kingdom Hearts II; it's a conclusion to the "Dark Seeker Saga" and finds Sora and friends trying to prevent a second Keyblade War. Their search for the seven guardians of light has them visit worlds and cross paths with many different Disney and Pixar characters. Sora, nearly taken over by Xehanort, discovers he has lost his strength as a result. He resumes his travels accompanied by Donald and Goofy, in order to regain his "power of waking'. Traversing the realm of darkness, King Mickey and Riku search for Aqua while Kairi and Lea train to with their new Keyblades.


This game is a lot of fun. I never got to play the other Kingdom Hearts games so this was my first introduction to the series. I really liked the gameplay although sometimes the enemies are nothing more than canon fodder. But it was awesome with interacting with all the Disney and Pixar characters and seeing some of their worlds. I was very confused with the story but it goes by pretty well and there are lots of videos and pages on the internet if you want to catch up or dont remember what's going on or who's who. I didn't include some of the gameplay that showed boss fights because I didn't want to give anything away but the boss fights are a lot of fun. I just had the game on normal so I haven't found it very hard but I dont know if that stays the same if you increase the difficulty. You do have the options of changing gear for your allies and having the group eat meals for buffs as well as upgrade your keyblades but I generally stay away from that unless I have difficulty on a stage or boss. One thing I really didn't like so much was the spaceship battles that you get when traveling from world to world, I found them a bit tedious and annoying. But I'm sure some people liked them. All in all I'd give this game a 7/10. Below is a link to a video showcasing gameplay that I posted to YouTube.

  
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Otway93 (567 KP) rated the PlayStation 4 version of LEGO Star Wars: The Skywalker Saga in Video Games

Apr 26, 2022  
LEGO Star Wars: The Skywalker Saga
LEGO Star Wars: The Skywalker Saga
2020 | Action/Adventure
Character Roster (2 more)
Humour
Gameplay
Character Skins (3 more)
Collectibles
Replayability
Crashing
The Force was with them...mostly.
Contains spoilers, click to show
After 2 years of waiting, it's finally here, and for the most part, we are not disappointed! As someone who was there for the release of the original Lego Star Wars in 2005, I can say things have got better, and things have got worse. It balances out pretty well.

The game allows us to play through one of the most important and popular cinematic sagas in history, never missing a moment as far as I've noticed, and not forgetting that hilarious Lego video game humour that we've come to love over the years.

With around 380 characters (kind of, I'll get to that) to unlock and play as, from the most beloved characters to the guy you forgot existed and still don't really remember from the films, you have character choices aplenty, with different skills and upgrades to keep you going for a long time.

So that's the positives, so far so good. But now, alas, some quite big negatives.

Firstly, as I mentioned, you can unlock around 380 characters to play as...kind of. The term "character" here is a bit misleading. There's plenty of characters, yes, more than you could really want, but with some characters they have multiple skins to show off their wardrobe from across the saga. Luke Skywalker for example has 17 different skins all classed as a separate character.

Secondly, the collectibles. In this game, the blue bricks that have featured in the free roam of previous games, have reached a new high in terms of quantity. Over 1,100 to be found, all can be found via a number of repetitive tasks.

Thirdly, crashing seems to be a huge issue on the PS5 version. The game for me has crashed and closed over a dozen times since day one while using the character selection. That plus the lack of a manual save feature makes for some frustrating moments and wasted time.

And finally, and perhaps most disappointingly, replaying levels. The entire game has 45 main story levels, 5 per episode, These levels are really only highlights, just the most memorable parts, you can't go back and enjoy everything from the beginning. Level 1 for example would see you instantly speeding away from the giant fish as you leave the Gungan city, while level 2 puts you straight into the Podracing.

Overall, this is a great game that I would recommend to any Star Wars fan, but it was far from perfect in terms of design.
  
Posthuman
Posthuman
2015 | Adventure, Dice Game, Exploration, Fighting, Science Fiction
So many storytellers have attempted to predict, or at least depict, the future of humanity. Many assert that a cataclysmic event will trigger some dark post-apocalyptic culture of humanity’s last breath on Earth. Others would have us fleeing to the stars to colonize and begin our species anew. But what if the former was correct and instead of becoming X-Men humans would rapidly mutate and become… something else entirely?

Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.

A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.

After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.

Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.

Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.


Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!

When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.

Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!


I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
  
The Silver Eyes (Five Nights at Freddy's, #1)
The Silver Eyes (Five Nights at Freddy's, #1)
Scott Cawthon | 2016 | Horror, Mystery, Young Adult (YA)
5
7.2 (5 Ratings)
Book Rating
Story (0 more)
Bad writing (0 more)
It was in 2014 when the video game Five Nights at Freddy's debuted, and now it's one of the most well known horror games in the world. Homicidal animatronics, a nighttime security guard, and a children's pizza restaurant make up Scott Cawthon's world in FNAF. Fast forward to 2016: Cawthon makes the game's story into a book series. The lore surrounding the video game franchise seems to be more sought after than the game play itself. ' The Silver Eyes' is the first of three books telling the dark story from Cawthon, but from the eyes of the animatronics creator's daughter, Charlie, instead of the night guard at Freddy Fazbear's Pizzeria.

We start with seventeen-year-old Charlie, who is returning to her hometown of Hurricane, Utah for a scholarship/memorial ceremony dedicated to her deceased childhood friend, Michael. She has a reunion with other childhood friends: Carlton, Jessica, John, Lamar and Marla; all of who share the same tragedy of Michael's disappearance from when they were children at Freddy Fazbear's. This disappearance seems to be the only thing the group can discuss, but more so from Charlie because her father was blamed for Michael's disappearance. This, the shared experience of being present at the time of Michael's kidnapping, and having been part of the same circle of friends, dominates this story. Charlie is our main point of view, but we are given a few glimpses from other characters which end up irrelevant.

Charlie's father, years before, had the pizzeria Freddy Fazbear's built in Hurricane, but after Michael was kidnapped while being there, it was shut down and, now, a mall is being built around it. But, with the stigma coming from Fazbear's kidnapping, no businesses will agree to have their store put inside the new building, leaving it abandoned. Right away, the reader is taken with the group of friends on a trip to the building, where they break into Fazbear's with only a lone guard on duty, but with the amount of noise the group makes and even, somehow, turning the electricity back on, it's unreasonable to the reader that the guard isn't aware of their presence. (Even the characters don't seem worried about the guard coming in and kicking them out).

Without trying to give any spoilers away to those who may not know the story- the night guard finally shows up later on in the book, but only to join the group on their third adventure through the abandoned Fazbear's. And it is as this point, the book is at it's best. Even the writing seems to change - - - as if a different person took over for the second part of the book (which is a good thing).

Cawthon and Breed-Wrisley tried their best to convey the story of Five Nights at Freddy's, but although the story is a good one, the writing is lacking in many aspects. There's not just a few inconsistencies that I found, but rather a lot, and one of these is an important one: Charlie,earlier on in the story, tells us about her twin brother, Sammy, being kidnapped from the first Pizzeria her father had built, but later on, she states that Sammy was present at the newer Fazbear's when clearly he had been kidnapped before the newer restaurant was even built.

This story isn't so much about animatronics and a child murderer, but rather a group of children that shared a trauma that permeates into their adulthood. Sadly, the symptoms of this trauma aren't clearly stated from a reality stand point, but the teen drama is held in-check, making it a much more pleasant read than most young adult books. Character development is also lacking enough that--- even the main character--- seems like a stranger to the reader, where interactions between most of the group seems forced and unreasonable.

I can only recommend this book to fans of Five Nights at Freddy's, but as just a casual reader of the horror genre, the writing is a huge disappointment. I can't and won't read this again.
  
Star Wars: Episode IV - A New Hope (1977)
Star Wars: Episode IV - A New Hope (1977)
1977 | Fantasy, Sci-Fi
The beginning of an era that will last a life time (3 more)
Character
Special Effects
Movie Score that is highly recognizable
Han Shot First!!!
Star Wars...the movie no one believed would become anywhere close to the success it is today. Not even George Lucas believed it would be as big as it is, but that's the beauty of it.

Star Wars wasn't just the beginning of a new fandom, it was also the beginning of a new era for film itself. Skywalker Sound revolutionized special sound effects and and the CGI used in Star Wars (during it's original release) made directors like Steven Spielberg realise they can bring their dreams to life, such as the film Jurassic Park which then revolutionized film even further.

Introducing new and original characters such as Luke Skywalker, Princess Leia, Han Solo, Chewbacca, Darth Vader and so many more! The film introduced the strong female role model in what is actually a kid's film. Carrie Fisher portrayed Princess Leia and there has never been anyone quite as brilliant as her since, because at only 19 years old during the first film, she became an icon and one of the strongest woman on screen.

All 3 of the main cast went on to take on great roles. Mark Hamill is probably most famous for his voice over work in cartoon shows such as Batman the Animated series where he has become the most famous voice for The Joker, taking on the role multiple times including in the Batman Arkham video games. Harrison Ford went on to star in many famous roles in big blockbuster films such as Indiana Jones, Apocalypse Now, Blade Runner and many more. Carrie Fisher went on to star in When Harry Met Sally, Drop Dead Fred, and Scream 3.

The villain of the film quickly became one of the most badass and recognizable villains to ever appear on the big screen...Darth Vader! He was menacing, manipulative, and powerful.

The visuals of this film were incredible for the time, from the space battles to the lightsabers. Not to mention that a lot of the space ships, and the death star trench are all models with actual (mini) explosions.

Star Wars is so popular these days that it has been parodied and praised by countless other films, TV shows, sketches, art, porn and almost anything you can think of.

It even has a holiday after it 'May the 4th be with you' (May the force be with you), now known simply as May the 4th. Along with conventions and celebrations, Star Wars has become more of a way of life for a lot of people and not just a fandom.
  
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Dieter Polcher (0 KP) Apr 22, 2017

May the Force Be With You

Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
8
8.9 (161 Ratings)
Book Rating
Easy to read (0 more)
Moments of deus ex machina (0 more)
As a set of 80s references it was great, as a story in its own right it was OK
I am disappointed with myself for not reading this sooner. Not because it was a life-changing read, but because I now look to be jumping on the bandwagon with the film coming out. I had planned to read this about 3 years ago, before I knew there was a film but never quite got round to it.
The book tells the story of an online world people enter to escape the disaster the real world has become, and shows them spending money they don't have on things they don't need (outfits for their avatar etc), but sadly doesn't take this too far (see Black Mirror for more of a doom-laden version of this world) and tracks the progress of the world's egg-hunters ("gunters") looking to solve epic puzzles and hope to win the ownership of this online world after its creator dies and bequeaths it to the victor.
There are a slew of 80s references in the early pages, and these are mostly enjoyable (unless like me you hate things like the breakfast club and haven't seen many of the films referenced) but thereafter the references are almost solely coin-op video games based, with occasional nods to movies and music. For me, you can get more enjoyable 80s references from one of those talking heads shows ("here, do you remember rubix cubes, what were they all about?!").
The solving of the puzzles (a fairly large part of the story) seemed a little clumsy to me, as if all of a sudden people would make a connection several years after working at it and then just bash on and solve it. This was none more present than in the very final puzzle, there was no logic as to why the solution was what it was. I kind of felt like Cline was desperate for the toilet when he was writing it, twitching on the edge of his seat and just quickly finished it off before he soiled himself.
There were a few twists and turns in the book, and they were mostly enjoyable though I felt there were a few missed tricks (the identity of "Aech" for example - I would put money on Cline planning this to be some Artificial Intelligence reincarnation of Halliday, the world's creator but he wussed out if it).
All in all, I enjoyed reading this, the prose flows quite nicely and easily, and the journey is enjoyable enough. I just felt there could have been more effort on the story and less on squeezing 80s references in ad nauseam.
  
Scary Stories to Tell in the Dark (2019)
Scary Stories to Tell in the Dark (2019)
2019 | Horror
I was introduced to Scary Stories to Tell in the Dark (the amazing book series written by Alvin Schwartz back in 1981) in my Junior High history class. An odd place for sure to listen to this amazing collection of stories, and yet it displayed how these stories are impactful even if you aren’t reading them around a campfire in the middle of the woods. Schwartz had written two additional sequels to his stories in 1984 and 1991 and the incredibly creepy illustrations (by Stephen Gammell) helped to complete a collection of books that are at home in anyone’s collection both young and old.

The 80’s was a decade obsessed with the occult and works of fiction that parents thought were written to corrupt the minds of the youth of the age. Before video games were blamed for all the evil in the world there was Heavy Metal music, the fantastical role-playing games such as Dungeons and Dragons and books such as these that parents rallied around and attempted to ban from schools and after school functions. Looking back now at the hysteria that this caused is almost laughable, but for those of us growing up in that time it was a very real threat to the imaginations of youth around the globe. Outside of this brief history lesson however, I wondered how the books would translate into a movie.

Our story begins on Halloween night, the year is 1968 and the Vietnam War and the upcoming presidential elections are on everyone’s mind. Stella (Zoe Colletti) and her nerd friends Chuck (Austin Zajur) and Auggie (Gabriel Rush) decide that this will be the year that they get revenge on the local bully Tommy (Austin Abrams) for all his years of stealing candy from them on Halloween. After things go predictably wrong, the young group of kids are pursued to a drive-in theater where they seek refuge in a car that is owned by another out-of-town youngster named Ramon (Michael Garza). As thanks for “saving” them from a certain beating, Stella and the group decide to take Ramon to a real-life haunted house. A place where a young Sarah Bellows would tell stories to frighten children only for them to end up dead days later. While exploring the house the young group discover the hidden room of young Sarah Bellows and come across her book of “Scary Stories”. Unable to contain her own curiosity, Stella takes the book home with her and watches as the words on the pages turn into living nightmares of their own darkest fears.

Produced by Guillermo del Toro, Patrick Melton and Marcus Dunstan, Scary Stories takes a handful of fan favorites and weaves them into a “scary” story of their very own. Instead of simply being a collection of haunting tales, each one serves a purpose, whether it’s the “Red Dot” or “Harold”, each one is used to drive the story even further along. While at first, I was hoping that it would be a collection of short stories featuring these timeless classics, the way in which each individual story progresses the plot leads to a far more interesting experience overall.

Those looking for a movie filled with frightening tales that will have you reaching for the closest shoulder (whether you know who it belongs to or not) will be in for a bit of disappointment. That’s not to take away from the incredible amount of vision needed to bring these classic stories to life, but it takes on a far more contemporary feel, then the dark stories and supernatural visions of the books that came before it. The film comes away feeling more like Goosebumps and less like Freakshow which makes sense given its PG-13 rating and its obvious pre-teen to teen demographic. The movie is still fun however, particularly for those who fondly remember the stories from their youth and is one that will proudly sit beside the likes of Hocus Pocus when it comes to network television down the road as part of its likely Halloween line-up.

4 out of 5 stars

http://sknr.net/2019/08/08/scary-stories-to-tell-in-the-dark/
  
Hitman: Agent 47 (2015)
Hitman: Agent 47 (2015)
2015 | Action
Clinical and incomprehensible
The transition from video game to movie is notoriously difficult to get right. From box-office disasters like Super Mario Bros. to the poorly received Resident Evil franchise, it appears no film is spared from either financial woe or critically panning.

Hitman has become one of the most popular game series’ ever but the 2007 film of the same name failed to kick-start the franchise’s transition to the silver screen. Now, eight years later, Rupert Friend stars as the red tie-wearing assassin in Hitman: Agent 47, but does it succeed as a reboot?

Friend stars as the titular character, an emotionless killer hell-bent on tracking down the creator of the ‘Agent Program’ from which he was created. Alongside him for the ride is Hannah Ware’s Katia Van Dees, a young fearful woman searching for a man she does not know.

The usually excellent Zachary Quinto (Star Trek) also stars as a clichéd villain in a thankless role blighted by stilted dialogue and cardboard emotions. This most certainly isn’t his finest work.

The story is incredibly simple, barely fitting into the film’s slender 96 minute running time and the clinical filming style of director Aleksander Bach really doesn’t help. Beautiful locations like Berlin and Singapore are wasted in favour of sleek office sets, populated by one-dimensional characters that we couldn’t care less about.

Nevertheless, Friend plays the emotionless Agent 47 with ease and is one of the highlights in a film lacking in any real punch – it’s all been done before, and better.

Ware is disappointingly wooden, though her veneer seems to crack towards the finale and we get to see the character she could have played. It’s a shame that for the majority of Hitman’s running time we see no real prowess in her performance.

The action sequences are slick and nicely choreographed but Mission: Impossible – Rogue Nation did them only last month and in a more detailed and ultimately successful style.

However, clever gun-work is mixed nicely with the film’s 15 certificate and each barrel discharge feels much more real. It’s certainly more interesting than the two sequels to Taken and many other action thrillers that sport the 12A rating.

The climax leaves things wide open for a sequel, but the ending is incomprehensible to anyone who hasn’t played the games and leaves a bad taste in the mouth – probably not a great thing when trying to get audiences excited for a follow up.

Overall, Hitman: Agent 47 is much like its titular character. A slick outer shell hides not a lot underneath with a cast of wasted talent and a been-there-done-that attitude to the stunts. There’s some great sequences, but you’ll have to dig deep to find any real merit here.

https://moviemetropolis.net/2015/08/30/clinical-and-incomprehensible-hitman-agent-47-review/
  
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Matthew Krueger (10051 KP) rated Bastion in Tabletop Games

Jul 30, 2020 (Updated Jul 30, 2020)  
Bastion
Bastion
2015 | Fantasy
The Strategy (3 more)
Think Ten Steps Ahead
Replay Value
Different Scenarios
Excellent Tower Defense Game With A Twist
Bastion is a cooperative strategy game for one to four players. Taking inspiration from extremely popular tower defense video games, Bastion subjects players to an unrelenting stream of attacks by an army of vicious monsters. By channeling the sources within the city’s districts, defense towers, and citadel, players work together to defend its borders, all the while gaining useful spells from the enemies they defeat. Only by properly managing their mana, spells, and rituals will they have any hope of withstanding the onslaught.

In Bastion, you and your friends are the city’s last hope. Only you can stem the tide of the invading hordes. The tension constantly mounts during each game as a new card is drawn from the enemy deck and advances along the city walls after every player’s turn. You must clear them all from the walls by spending mana tokens if you hope to stem the tide. Players win or lose together, so make sure to coordinate your actions before the city is overrun. It will take a careful balance between channeling mana, moving throughout the city, and defeating enemies to claim victory.

Staring down a horde of vicious monsters is intimidating for even the most experienced of heroes. Luckily for you, defeating enemies converts their life-force into powerful spells that can provide an advantage at critical moments. Reduce an enemy to dust with a powerful fireball spell or use the plenty spell to give yourself a quick influx of extra mana tokens. Determining the best time to use these spells is up to the you, of course, but waiting for perfect moment can turn the tide of battle in your favor.

Once you’ve mastered the introductory game, there are even more ways to play Bastion. More powerful enemies await those seeking even more of a challenge, including the fearsome Black Knight or the revolting Knellerwyrm. In turn, the heroes respond to this increased threat by harnessing the power of ancient rituals that make it easier to obtain mana of the color they need. On top of the extra monsters, Bastion also includes four unique scenarios that add special rules and more variety. Can you handle an enemy army made up of flying creatures? What would happen if you arrived at the city after the enemy forces? Each scenario demands new strategies and offers a unique spin on the Bastion experience. The enemy is at the gates. Take up arms and fight for victory!

Its a excellent strategy game and has a excellent replay value with the different scenarios, you can go solo or play with others. Its a excellent twist on the tower defense genre. If you want to learn more go to BoardGameGeek, Dice Tower Reviews or Rahdo Walkthroughs. I learn about it through Dice Tower Reviews and bought it right away. Its a excellent game.