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Heather Cranmer (2721 KP) rated Creatrix Rising: Unlocking the Power of Midlife Women in Books
Aug 21, 2021
There was something about the synopsis of Creatrix Rising by Stephanie Raffelock that really sucked me in. When I read it, I knew that it was a book I would fall in love with. I wasn't wrong!
Creatrix Rising is full of great anecdotes. Reading them, I really felt like I was getting to know the author. Stephanie Raffelock does not hold back in some of the stories which helps to make her book all the more real. While reading, I felt as if Stephanie stripped herself down to her soul for me to see and bared it all especially while reading about her time as a teenager in Los Angeles. Reading Creatrix Rising made me want to actually meet Stephanie Raffelock because she just seems like such an inspiration and an amazing woman! In fact, reading some of what happened in Stephanie's life sort of paralleled mine.
Stephanie Raffelock does a fantastic job at describing what a "creatrix" is. She writes "Creatrix is a distinctly feminine word that simply means a woman who makes things." Raffelock says the world creatrix should replace crone which has such a negative connotation, and I agree! From there, Raffelock gives us plenty of personal stories about different women she has come across in her life that fit the creatrix characteristics. In each story, I felt like I was getting to know these women. I wanted to know these women. Stephanie Raffelock's writing is so beautiful and descriptive. It's hard not to feel like her stories are yours. In fact, it was difficult to not picture different women in my life that fit the bill of a creatrix. I put this down to Raffelock's wonderful writing. She definitely knows how to get her point across in such a sweet and beautiful way. Raffelock also teaches us that there is no shame in getting older and how we really should embrace aging as it's not a bad thing at all but quite the opposite.
Another thing I really loved about Creatrix Rising is at the end of each chapter, there is a section entitled "For Reflection, Activity, and Journaling." This section summarizes the main point of each chapter and asks a few in depth questions for the reader to ponder on. Be prepared to have a journal next to you because you will want to answer these questions. They will really make you think long and hard and look deeper into yourself and others. It's such a great and relaxing mental exercise. At the end of the book, if you decide to write down your answers to Stephanie Raffelock's questions, you will have your own little mini book either to keep for yourself or to share with others. If you need a little bit of help, Raffelock lists some fantastic resources to help you on your journey. I also feel that these questions would be great for a book group's discussion if this was a book picked for a book group which I would totally recommend that!
If you decide to read Creatrix Rising (which you really should), here's my personal advice. Do NOT skip the epilogue. Stephanie Raffelock says that she wrote this book in 2020 when the Corona Virus had just really taken off. Raffelock's epilogue for Creatrix Rising is all about the Corona Virus, but she uses symbolism painting the Corona Virus as a beautiful woman that takes everyone by surprise. My jaw was on the floor the whole time I was reading the epilogue. Again, Raffelock's talent for writing really did shine through in her epilogue. I would have never thought to compare Corona Virus to a beautiful woman, but reading Stephanie's story, I realized just how right she was.
Trigger warnings for Creatrix Rising include profanity, some drug use, death, some violence, and some politics.
All in all, Creatrix Rising is a beautiful masterpiece of a book that will leave its reader thinking of all the women in their life that they have come across and how these women have affected them. Although this book mentions unlocking the power of midlife women, I really think men would enjoy it just as much as they also think about the women that have touched their lives. I would definitely recommend Creatrix Rising by Stephanie Raffelock to everyone aged 18+ who are after a beautifully written book that will really make them think.
--
(A special thank you to Lone Star Literary Life and Stephanie Raffelock for providing me with a hardcover of Creatrix Rising in exchange for an honest and unbiased review.)
Creatrix Rising is full of great anecdotes. Reading them, I really felt like I was getting to know the author. Stephanie Raffelock does not hold back in some of the stories which helps to make her book all the more real. While reading, I felt as if Stephanie stripped herself down to her soul for me to see and bared it all especially while reading about her time as a teenager in Los Angeles. Reading Creatrix Rising made me want to actually meet Stephanie Raffelock because she just seems like such an inspiration and an amazing woman! In fact, reading some of what happened in Stephanie's life sort of paralleled mine.
Stephanie Raffelock does a fantastic job at describing what a "creatrix" is. She writes "Creatrix is a distinctly feminine word that simply means a woman who makes things." Raffelock says the world creatrix should replace crone which has such a negative connotation, and I agree! From there, Raffelock gives us plenty of personal stories about different women she has come across in her life that fit the creatrix characteristics. In each story, I felt like I was getting to know these women. I wanted to know these women. Stephanie Raffelock's writing is so beautiful and descriptive. It's hard not to feel like her stories are yours. In fact, it was difficult to not picture different women in my life that fit the bill of a creatrix. I put this down to Raffelock's wonderful writing. She definitely knows how to get her point across in such a sweet and beautiful way. Raffelock also teaches us that there is no shame in getting older and how we really should embrace aging as it's not a bad thing at all but quite the opposite.
Another thing I really loved about Creatrix Rising is at the end of each chapter, there is a section entitled "For Reflection, Activity, and Journaling." This section summarizes the main point of each chapter and asks a few in depth questions for the reader to ponder on. Be prepared to have a journal next to you because you will want to answer these questions. They will really make you think long and hard and look deeper into yourself and others. It's such a great and relaxing mental exercise. At the end of the book, if you decide to write down your answers to Stephanie Raffelock's questions, you will have your own little mini book either to keep for yourself or to share with others. If you need a little bit of help, Raffelock lists some fantastic resources to help you on your journey. I also feel that these questions would be great for a book group's discussion if this was a book picked for a book group which I would totally recommend that!
If you decide to read Creatrix Rising (which you really should), here's my personal advice. Do NOT skip the epilogue. Stephanie Raffelock says that she wrote this book in 2020 when the Corona Virus had just really taken off. Raffelock's epilogue for Creatrix Rising is all about the Corona Virus, but she uses symbolism painting the Corona Virus as a beautiful woman that takes everyone by surprise. My jaw was on the floor the whole time I was reading the epilogue. Again, Raffelock's talent for writing really did shine through in her epilogue. I would have never thought to compare Corona Virus to a beautiful woman, but reading Stephanie's story, I realized just how right she was.
Trigger warnings for Creatrix Rising include profanity, some drug use, death, some violence, and some politics.
All in all, Creatrix Rising is a beautiful masterpiece of a book that will leave its reader thinking of all the women in their life that they have come across and how these women have affected them. Although this book mentions unlocking the power of midlife women, I really think men would enjoy it just as much as they also think about the women that have touched their lives. I would definitely recommend Creatrix Rising by Stephanie Raffelock to everyone aged 18+ who are after a beautifully written book that will really make them think.
--
(A special thank you to Lone Star Literary Life and Stephanie Raffelock for providing me with a hardcover of Creatrix Rising in exchange for an honest and unbiased review.)
Bob Mann (459 KP) rated The Magnificent Seven (2016) in Movies
Sep 29, 2021
A Hornery Exit.
As a big fan of the original – a staple of many Bank Holiday afternoons in my youth – I was prepared to be sniffy about this remake and came to the film on my high-horse (I left that tied to the rail outside the cinema by the way). But I was surprised to have my expectations reset.
Possibly on the basis that Trump has been given the Mexican’s a good bashing lately, the villain of the piece in this film is updated from Mexican bandit Calvera to Sacremento based land-snatcher and all round bad-egg Bartholomew Bogue (an expressionless Peter Sarsgaard). After ripping through some of the inhabitants of Rose Creek in a brutal pre-title sequence, widowed sharp-shooter Emma Cullen (Haley Bennett, “The Equalizer”) heads into the West on a recruiting mission for hired guns. She first recruits the bounty hunter Chisholm (sing “Chisum, John Chisum…”… no, sorry different Western) played by Denzel Washington. Washington matches Yul Brynner’s famous black outfit, and unlike Brynner is obviously able to finish off the ensemble naturally!
They recruit another six (who’d have thought it?) including wise-guy gambler Faraday (Chris “Guardians of the Galaxy” Pratt); famed confederate sniper Goodnight Robicheaux (Ethan Hawke); his nifty knife throwing Asian sidekick (but good for the Far East box office) Billy Rocks (Bjung-hun Lee, from Terminator: Genisys); and religious bear-of-a-man Indian-hunter Jack Horne (Vincent D’Onofrio, “Jurassic World”). After trying to whip the incompetent townsfolk into shape, and setting some Home-Alone style surprises, the stage is set for a showdown as Bogue whips up an army to re-take “his” town.
I like classic Westerns, with John Ford’s Rio Bravo being a particular favourite. In my view the problem with many modern Westerns is that they try too hard to shock (Tarentino’s recent “Hateful 8” was a case in point: a promising start ruined by gratuitous over-the-top violence). “The Magnificent Seven” doesn’t make that mistake, and while the squib-master and blood-bag boy are heavily employed throughout, nothing is too excessive: in fact, my view – and I don’t often tend in this direction – is that the censors rather over-egged the UK 12A rating on this one and could have gone with a 12. Director Antoine Fuqua has produced a film that is highly respectful of its heritage: perhaps to the point where many scenes might be deemed to be clichéd. But I personally warmed to that.
Denzel Washington was born to be in a Western like this and the emerging Chris Pratt does his star potential no harm by turning in a stellar performance adding both levity – with some whip-sharp lines – and screen presence in the role made famous by Steve McQueen. (Although no one comes close to the screen presence of McQueen…. Look up “real man” in the dictionary and his picture is there!) Also effective is Ethan Hawke in the nearest thing to the Robert Vaughan character in this film.
Where the adapted script by Richard Wenk and Nik Pizzolatto falters somewhat is in the motivations of the characters, which come across as superficial and unconvincing. (Perhaps “selling” was a whole lot easier in the Old West?) It is even unclear at the end of the film whether the survivors (and I hate to be the bearer of bad news, but the seven don’t all make it!) actually take their payment, or even a “share of the gold” that the town is sitting on. It makes for an unsatisfactory closure. The degree of racial harmony present in the film is also difficult to buy into, and the script could have made something more of this.
The film soundtrack marks the swan-song of the late James Horner, so tragically killed in a plane crash last year at the age of just 61. As the natural successor to the great John Williams and the late Jerry Goldsmith, Horner’s loss was a terrible one. The film is dedicated to him. Although the soundtrack was completed by Simon Franglen, there are flourishes of classic Horner, most notably in the first Rose Creek showdown scene. There is also a treat to the ears over the closing credits which is very welcome.
Although the film draws natural comparison with its 5* classic predecessor, this is a good film in its own right – a genuinely pleasant surprise. Perhaps its done well enough that we might get to now see a remake of “The Return of the Seven”. I hope so… “the Western is dead… long live the Western”!
Possibly on the basis that Trump has been given the Mexican’s a good bashing lately, the villain of the piece in this film is updated from Mexican bandit Calvera to Sacremento based land-snatcher and all round bad-egg Bartholomew Bogue (an expressionless Peter Sarsgaard). After ripping through some of the inhabitants of Rose Creek in a brutal pre-title sequence, widowed sharp-shooter Emma Cullen (Haley Bennett, “The Equalizer”) heads into the West on a recruiting mission for hired guns. She first recruits the bounty hunter Chisholm (sing “Chisum, John Chisum…”… no, sorry different Western) played by Denzel Washington. Washington matches Yul Brynner’s famous black outfit, and unlike Brynner is obviously able to finish off the ensemble naturally!
They recruit another six (who’d have thought it?) including wise-guy gambler Faraday (Chris “Guardians of the Galaxy” Pratt); famed confederate sniper Goodnight Robicheaux (Ethan Hawke); his nifty knife throwing Asian sidekick (but good for the Far East box office) Billy Rocks (Bjung-hun Lee, from Terminator: Genisys); and religious bear-of-a-man Indian-hunter Jack Horne (Vincent D’Onofrio, “Jurassic World”). After trying to whip the incompetent townsfolk into shape, and setting some Home-Alone style surprises, the stage is set for a showdown as Bogue whips up an army to re-take “his” town.
I like classic Westerns, with John Ford’s Rio Bravo being a particular favourite. In my view the problem with many modern Westerns is that they try too hard to shock (Tarentino’s recent “Hateful 8” was a case in point: a promising start ruined by gratuitous over-the-top violence). “The Magnificent Seven” doesn’t make that mistake, and while the squib-master and blood-bag boy are heavily employed throughout, nothing is too excessive: in fact, my view – and I don’t often tend in this direction – is that the censors rather over-egged the UK 12A rating on this one and could have gone with a 12. Director Antoine Fuqua has produced a film that is highly respectful of its heritage: perhaps to the point where many scenes might be deemed to be clichéd. But I personally warmed to that.
Denzel Washington was born to be in a Western like this and the emerging Chris Pratt does his star potential no harm by turning in a stellar performance adding both levity – with some whip-sharp lines – and screen presence in the role made famous by Steve McQueen. (Although no one comes close to the screen presence of McQueen…. Look up “real man” in the dictionary and his picture is there!) Also effective is Ethan Hawke in the nearest thing to the Robert Vaughan character in this film.
Where the adapted script by Richard Wenk and Nik Pizzolatto falters somewhat is in the motivations of the characters, which come across as superficial and unconvincing. (Perhaps “selling” was a whole lot easier in the Old West?) It is even unclear at the end of the film whether the survivors (and I hate to be the bearer of bad news, but the seven don’t all make it!) actually take their payment, or even a “share of the gold” that the town is sitting on. It makes for an unsatisfactory closure. The degree of racial harmony present in the film is also difficult to buy into, and the script could have made something more of this.
The film soundtrack marks the swan-song of the late James Horner, so tragically killed in a plane crash last year at the age of just 61. As the natural successor to the great John Williams and the late Jerry Goldsmith, Horner’s loss was a terrible one. The film is dedicated to him. Although the soundtrack was completed by Simon Franglen, there are flourishes of classic Horner, most notably in the first Rose Creek showdown scene. There is also a treat to the ears over the closing credits which is very welcome.
Although the film draws natural comparison with its 5* classic predecessor, this is a good film in its own right – a genuinely pleasant surprise. Perhaps its done well enough that we might get to now see a remake of “The Return of the Seven”. I hope so… “the Western is dead… long live the Western”!
Heather Cranmer (2721 KP) rated Etude (The Dark Nocturne #2) in Books
Aug 15, 2022
After reading and loving Serenade, the first book in The Dark Nocturne series by Morgan Shamy, I automatically started the second book in the series, Etude, right away. Morgan Shamy proved, yet again, that she's making the paranormal fantasy genre her own with this book!
In Etude, November has been away from St. Paul's Academy for a month. She wants nothing to do with the school or anyone from the school after what happened in Serenade. When kids start falling into comas, she thinks she may be the cause thanks to Vincent. Reluctantly, she returns to the school to try to save the day. However, bad things start happening (again) to November and her friends.
Just like with the plot of Serenade, Etude's plot is very original. I have never read anything like it, and that's a good thing! It is refreshing to read something original in a given genre especially when all previous books you've read in that genre start sounding the same. Anyway, I will admit that the plot of Etude does start off a bit slow. However, about sixty percent or so into the book, the pacing definitely picks up. I couldn't put the book down after that! I had suspicions about who would be the bad people and who were the good all throughout this book. I had to keep reading to see if I was right and to find out what would happen between Vincent and November. I loved the introduction of the dream world in Etude as well. With witches and blood walkers (vampires) roaming around in the novel, the action was there all throughout the book! Two plot twists were easy for me to figure out, but there were a couple of more plot twists (including a major one), that I just didn't see coming! Turns out that you really never know who you can trust in the Dark Nocturne universe. The book does end on a minor cliff hanger.
The characters in Etude are just as fleshed out and well developed as before. (I would even go as far as to say they're even more developed in this book than in the first in the series, and they were fleshed out well in that story.) While November is written well, I found her annoying in Etude. I don't know if it's because I'm about 20 years older than her, so I have more wisdom, but I found her lack of telling people about suspicious people and not trusting those around her more a bit infuriating. The fact that she would trust a stranger over her friends and not tell them when said stranger shares something major that could end up harming everyone really infuriated me. I wanted to bang my head against a brick wall! I kept screaming at November (in my head) to just tell someone about the suspicious character and what they would do to her (and to others). Yet November just seemed to let it slide until it becomes too late. I wish Vincent was in the story more because I loved Vincent in Serenade, but I know why he's not around as much in Etude. Cam was more more likeable in this book, and I loved how he seemed to be a better friend to everyone in Etude. Margaret was also really sweet in this book, and I think she ended up being my favorite character even if she wasn't featured a lot throughout the novel. Marcus was written well, but I always had my reservations about him. He seemed very selfish throughout the book (even if he said he wanted to help save his sisters). I also really liked Deva, although she was another character that wasn't featured that much in Etude. Be sure not to get attached to any one character though because Morgan Shamy is not afraid of killing anyone off (like in the first book)! That's another think I love about this series.
Trigger warnings for Etude include violence, death, murder, and mind control.
All in all, Etude is a fantastic follow up to the very well written Serenade. If you like figuring out which characters are the baddies, a plot that will consume you, and being whisked off to a magical world, then Etude is for you. I would definitely recommend Etude by Morgan Shamy to those aged 14+ who love an original take on paranormal fantasy where character loyalties aren't always as they seem. As for me, I've already started reading Promenade, the third book in the series because I'm addicted!
In Etude, November has been away from St. Paul's Academy for a month. She wants nothing to do with the school or anyone from the school after what happened in Serenade. When kids start falling into comas, she thinks she may be the cause thanks to Vincent. Reluctantly, she returns to the school to try to save the day. However, bad things start happening (again) to November and her friends.
Just like with the plot of Serenade, Etude's plot is very original. I have never read anything like it, and that's a good thing! It is refreshing to read something original in a given genre especially when all previous books you've read in that genre start sounding the same. Anyway, I will admit that the plot of Etude does start off a bit slow. However, about sixty percent or so into the book, the pacing definitely picks up. I couldn't put the book down after that! I had suspicions about who would be the bad people and who were the good all throughout this book. I had to keep reading to see if I was right and to find out what would happen between Vincent and November. I loved the introduction of the dream world in Etude as well. With witches and blood walkers (vampires) roaming around in the novel, the action was there all throughout the book! Two plot twists were easy for me to figure out, but there were a couple of more plot twists (including a major one), that I just didn't see coming! Turns out that you really never know who you can trust in the Dark Nocturne universe. The book does end on a minor cliff hanger.
The characters in Etude are just as fleshed out and well developed as before. (I would even go as far as to say they're even more developed in this book than in the first in the series, and they were fleshed out well in that story.) While November is written well, I found her annoying in Etude. I don't know if it's because I'm about 20 years older than her, so I have more wisdom, but I found her lack of telling people about suspicious people and not trusting those around her more a bit infuriating. The fact that she would trust a stranger over her friends and not tell them when said stranger shares something major that could end up harming everyone really infuriated me. I wanted to bang my head against a brick wall! I kept screaming at November (in my head) to just tell someone about the suspicious character and what they would do to her (and to others). Yet November just seemed to let it slide until it becomes too late. I wish Vincent was in the story more because I loved Vincent in Serenade, but I know why he's not around as much in Etude. Cam was more more likeable in this book, and I loved how he seemed to be a better friend to everyone in Etude. Margaret was also really sweet in this book, and I think she ended up being my favorite character even if she wasn't featured a lot throughout the novel. Marcus was written well, but I always had my reservations about him. He seemed very selfish throughout the book (even if he said he wanted to help save his sisters). I also really liked Deva, although she was another character that wasn't featured that much in Etude. Be sure not to get attached to any one character though because Morgan Shamy is not afraid of killing anyone off (like in the first book)! That's another think I love about this series.
Trigger warnings for Etude include violence, death, murder, and mind control.
All in all, Etude is a fantastic follow up to the very well written Serenade. If you like figuring out which characters are the baddies, a plot that will consume you, and being whisked off to a magical world, then Etude is for you. I would definitely recommend Etude by Morgan Shamy to those aged 14+ who love an original take on paranormal fantasy where character loyalties aren't always as they seem. As for me, I've already started reading Promenade, the third book in the series because I'm addicted!
Heather Cranmer (2721 KP) rated Promenade (The Dark Nocturne #3) in Books
Aug 30, 2022
After reading and loving the first two books in the Dark Nocturne series by Morgan Shamy, Serenade and Etude, I jumped right into reading the final book in the trilogy, Promenade. Promenade was the best book in the series which is saying a lot since I loved the first two! I was just sad that the trilogy was ending.
In Promenade, November and Vincent are in two separate eras in time. After an attack on November's life that lives others she cares about dead, she enlists the help of the Fae to help her get back in time to help stop Vincent's death in the present time. However, there's the shadow wraith that keeps coming after her to send her back to her time. November must convince Vincent, who's a totally different person than his present self, to somehow change the future to prevent his death in her time. However, things don't go as planned. More lives are lost, and November's plan is left in shambles.
I very much loved the plot of Promenade! I was hooked right from the start. Yes, the first two books in the series are fantastic, but Promenade really blew me away! There's so much action and adventure packed in each and every page throughout this book. It's hard not to get sucked right back into November's world. There was a few time where the pacing took off without me, and I was left confused, but that was not very often. Other than those few times, the pacing was perfect, and I found myself fully immersed in the story. I loved the setting of early 20th century London, England. With Shamy's great descriptions of everything that was around, I was easily transported back with November. It was easy to imagine everything going on around November. The world building was so good! The time travel aspect was written superbly, and it was done in a way that wasn't extremely confusing. In Promenade, we still had some mentions of blood walkers, shifters, and witches, but now November was also dealing with the Fae, the Shadow Fae, and a shadow wraith. I loved all the new types of fantasy beings in this book. There were a few plot twist throughout the book, and I loved how the whole trilogy was tied up nicely by the end of the book.
Where do I start with the characters in Promenade? Just like in the previous two books in the trilogy, Shamy does an amazing job at breathing life into each and every one of her characters no matter how big or small of a role they play. November redeemed herself in Promenade after annoying me in Etude. I admired her love and strong bond with Vincent. I loved how she'd risk everything just to try to make sure he and her friends would be alright (even if it would sometimes have the opposite effect). The depth of November's emotions felt very realistic, and I felt myself having the same feelings as November. I enjoyed reading about the Vincent of 1901. He was much different from the present day Vincent, and it was interesting to read how different they were. I liked how we got to know Quincey a little better in this book as well. I enjoyed learning more about him. Cam was also heavily featured, and I was thrilled! I've always had a soft spot for Cam after the first book in the trilogy when he turns over a new leaf. We are also introduced to the characters of Rowan and Hazel. Although they weren't featured a lot, they were still awesome characters. We also get to meet Vincent's father. Let's just say he is definitely a piece of work! Shamy does a fantastic job of making us kind of sympathize with him for wanting to protect his land and people but at the same time, hating him for what he's done to the people he thinks disobey him.
Trigger warnings for Promenade include murder, attempted murder, torture, violence, and blackmail.
Overall, Promenade is one of the best books I've read in awhile. With it's exciting plot and well developed characters, you'd be hard pressed not to like this book. I would definitely recommend Promenade by Morgan Shamy to those aged 14+ who are willing to stay up all night to finish a book due to how great it is!
In Promenade, November and Vincent are in two separate eras in time. After an attack on November's life that lives others she cares about dead, she enlists the help of the Fae to help her get back in time to help stop Vincent's death in the present time. However, there's the shadow wraith that keeps coming after her to send her back to her time. November must convince Vincent, who's a totally different person than his present self, to somehow change the future to prevent his death in her time. However, things don't go as planned. More lives are lost, and November's plan is left in shambles.
I very much loved the plot of Promenade! I was hooked right from the start. Yes, the first two books in the series are fantastic, but Promenade really blew me away! There's so much action and adventure packed in each and every page throughout this book. It's hard not to get sucked right back into November's world. There was a few time where the pacing took off without me, and I was left confused, but that was not very often. Other than those few times, the pacing was perfect, and I found myself fully immersed in the story. I loved the setting of early 20th century London, England. With Shamy's great descriptions of everything that was around, I was easily transported back with November. It was easy to imagine everything going on around November. The world building was so good! The time travel aspect was written superbly, and it was done in a way that wasn't extremely confusing. In Promenade, we still had some mentions of blood walkers, shifters, and witches, but now November was also dealing with the Fae, the Shadow Fae, and a shadow wraith. I loved all the new types of fantasy beings in this book. There were a few plot twist throughout the book, and I loved how the whole trilogy was tied up nicely by the end of the book.
Where do I start with the characters in Promenade? Just like in the previous two books in the trilogy, Shamy does an amazing job at breathing life into each and every one of her characters no matter how big or small of a role they play. November redeemed herself in Promenade after annoying me in Etude. I admired her love and strong bond with Vincent. I loved how she'd risk everything just to try to make sure he and her friends would be alright (even if it would sometimes have the opposite effect). The depth of November's emotions felt very realistic, and I felt myself having the same feelings as November. I enjoyed reading about the Vincent of 1901. He was much different from the present day Vincent, and it was interesting to read how different they were. I liked how we got to know Quincey a little better in this book as well. I enjoyed learning more about him. Cam was also heavily featured, and I was thrilled! I've always had a soft spot for Cam after the first book in the trilogy when he turns over a new leaf. We are also introduced to the characters of Rowan and Hazel. Although they weren't featured a lot, they were still awesome characters. We also get to meet Vincent's father. Let's just say he is definitely a piece of work! Shamy does a fantastic job of making us kind of sympathize with him for wanting to protect his land and people but at the same time, hating him for what he's done to the people he thinks disobey him.
Trigger warnings for Promenade include murder, attempted murder, torture, violence, and blackmail.
Overall, Promenade is one of the best books I've read in awhile. With it's exciting plot and well developed characters, you'd be hard pressed not to like this book. I would definitely recommend Promenade by Morgan Shamy to those aged 14+ who are willing to stay up all night to finish a book due to how great it is!
Kristy H (1252 KP) rated The Nowhere Girls in Books
Dec 24, 2017
powerful (2 more)
timely
honest
Grace and her family have just moved to a new town after her Baptist preacher mother has a spiritual experience and their small Kentucky town decides she is far too progressive for their community. Grace is shunned and the family basically flees for more open-minded pastures. Erin is a beautiful girl who loves science and Star Trek: The Next Generation. She also has Asperger's and a secret. Rosina is a lesbian struggling to be herself within the confines of her conservative Mexican family. She dreams only of playing music and escaping her town, instead of taking care of her gaggle of cousins and working in her uncle's restaurant. Grace soon learns that the former occupant of her new house was Lucy Moynihan, who accused some popular boys of rape. Lucy wasn't believed, had a breakdown, and left town. While she's never been one to stand up for anything before, this angers Grace in a way she cannot fully describe. Erin and Rosina empathize with Lucy's situation, too. So the three find themselves an unlikely trio, and they do something even more unlikely: they form a secret group, made up entirely of girls, to protest the horrible culture at their school--a culture that condones things like rape and mistreatment of women. The group quickly takes off and the three girls realize that the group--and this cause--is far bigger than themselves.
This is an incredibly timely, wonderfully descriptive, and well-written novel that encapsulates the struggle felt by teenagers and young women in dealing with sexual assault, rape, and violence against women. There's a definite trigger for sexual assault/rape, so do avoid this novel if that is an issue for you. This book can certainly be painful to read, but it's an amazing read and incredibly powerful, as well.
The theme of boys and men getting away with horrible things in their towns seems so popular of late in books I've been reading. That could mean that The Nowhere Girls is repetitive, but it's not at all. It's a wonderful additional to this topic, which is a discouraging one and quite representative of how things are in our current society.
For me, the strength of this novel came with its characters and its brutal honesty. I really loved the three main characters, especially Erin, and just felt for all three girls. This is the first book I've read by Amy Reed (but won't be the last), and I was so impressed by her writing. The girls pop off the pages. The novel is written from the perspective of Grace, Erin, and Rosina, as well as Lucy and "Us"--a section that depicts the state of things from various high school females. Reed gives us a fairly diverse cast, including Rosina, whose family are Mexican immigrants; a character with autism in Erin; and several LGBTQIA characters. And, of course, it's wonderful to have so many female perspectives represented. We also get a few glimpses of some of the boys via excerpts from a despicable blog, which is quite effective in its own right.
As I said, so much of the strength of this book comes from its honesty. It doesn't shy away from the fact that the female teens are dealing with some very harsh realities in relation to sex, and it makes it clear how much they truly have to deal with. There are some extremely powerful moments in this novel (there's a chapter that occurs with some of the girls in a model home, and it's just wow. Amazing). It lays so much bare about what high school girls truly must go through. I found the brutal and realistic look at women and sex refreshing--albeit terrifying and heartbreaking. Rape, sexual assault, the power of sex, the way these women use sex to relate to each other and to boys--it's all there, and the result is heartbreaking, sad, powerful, and yes, sometimes hopeful.
A few times, I wasn't sure if I always believed how the authority figures dealt with the girls and their group, but, truly, it's probably a realistic portrayal of small town America. The ending was also a little neat, but still worked in the context of this novel. I kept thinking how much I'd like my daughters to read this book when they're older, because there is so much here: so many talking points and truths and so many wonderful and strong women among all the sadness.
In the end, this was a slow-moving book at times, but it was so well-written and a very powerful read. The characters are so strong, and you truly become part of their world as you read. I feel as if this is a must-read for female teens, and it's just so timely now in our culture, where the news brings more sexual assault talk each evening. There is something about this book that will leave you with hope, despite the horrors, and that's so important right now. Definitely a worthwhile read.
Grace and her family have just moved to a new town after her Baptist preacher mother has a spiritual experience and their small Kentucky town decides she is far too progressive for their community. Grace is shunned and the family basically flees for more open-minded pastures. Erin is a beautiful girl who loves science and Star Trek: The Next Generation. She also has Asperger's and a secret. Rosina is a lesbian struggling to be herself within the confines of her conservative Mexican family. She dreams only of playing music and escaping her town, instead of taking care of her gaggle of cousins and working in her uncle's restaurant. Grace soon learns that the former occupant of her new house was Lucy Moynihan, who accused some popular boys of rape. Lucy wasn't believed, had a breakdown, and left town. While she's never been one to stand up for anything before, this angers Grace in a way she cannot fully describe. Erin and Rosina empathize with Lucy's situation, too. So the three find themselves an unlikely trio, and they do something even more unlikely: they form a secret group, made up entirely of girls, to protest the horrible culture at their school--a culture that condones things like rape and mistreatment of women. The group quickly takes off and the three girls realize that the group--and this cause--is far bigger than themselves.
This is an incredibly timely, wonderfully descriptive, and well-written novel that encapsulates the struggle felt by teenagers and young women in dealing with sexual assault, rape, and violence against women. There's a definite trigger for sexual assault/rape, so do avoid this novel if that is an issue for you. This book can certainly be painful to read, but it's an amazing read and incredibly powerful, as well.
The theme of boys and men getting away with horrible things in their towns seems so popular of late in books I've been reading. That could mean that The Nowhere Girls is repetitive, but it's not at all. It's a wonderful additional to this topic, which is a discouraging one and quite representative of how things are in our current society.
For me, the strength of this novel came with its characters and its brutal honesty. I really loved the three main characters, especially Erin, and just felt for all three girls. This is the first book I've read by Amy Reed (but won't be the last), and I was so impressed by her writing. The girls pop off the pages. The novel is written from the perspective of Grace, Erin, and Rosina, as well as Lucy and "Us"--a section that depicts the state of things from various high school females. Reed gives us a fairly diverse cast, including Rosina, whose family are Mexican immigrants; a character with autism in Erin; and several LGBTQIA characters. And, of course, it's wonderful to have so many female perspectives represented. We also get a few glimpses of some of the boys via excerpts from a despicable blog, which is quite effective in its own right.
As I said, so much of the strength of this book comes from its honesty. It doesn't shy away from the fact that the female teens are dealing with some very harsh realities in relation to sex, and it makes it clear how much they truly have to deal with. There are some extremely powerful moments in this novel (there's a chapter that occurs with some of the girls in a model home, and it's just wow. Amazing). It lays so much bare about what high school girls truly must go through. I found the brutal and realistic look at women and sex refreshing--albeit terrifying and heartbreaking. Rape, sexual assault, the power of sex, the way these women use sex to relate to each other and to boys--it's all there, and the result is heartbreaking, sad, powerful, and yes, sometimes hopeful.
A few times, I wasn't sure if I always believed how the authority figures dealt with the girls and their group, but, truly, it's probably a realistic portrayal of small town America. The ending was also a little neat, but still worked in the context of this novel. I kept thinking how much I'd like my daughters to read this book when they're older, because there is so much here: so many talking points and truths and so many wonderful and strong women among all the sadness.
In the end, this was a slow-moving book at times, but it was so well-written and a very powerful read. The characters are so strong, and you truly become part of their world as you read. I feel as if this is a must-read for female teens, and it's just so timely now in our culture, where the news brings more sexual assault talk each evening. There is something about this book that will leave you with hope, despite the horrors, and that's so important right now. Definitely a worthwhile read.
This is an incredibly timely, wonderfully descriptive, and well-written novel that encapsulates the struggle felt by teenagers and young women in dealing with sexual assault, rape, and violence against women. There's a definite trigger for sexual assault/rape, so do avoid this novel if that is an issue for you. This book can certainly be painful to read, but it's an amazing read and incredibly powerful, as well.
The theme of boys and men getting away with horrible things in their towns seems so popular of late in books I've been reading. That could mean that The Nowhere Girls is repetitive, but it's not at all. It's a wonderful additional to this topic, which is a discouraging one and quite representative of how things are in our current society.
For me, the strength of this novel came with its characters and its brutal honesty. I really loved the three main characters, especially Erin, and just felt for all three girls. This is the first book I've read by Amy Reed (but won't be the last), and I was so impressed by her writing. The girls pop off the pages. The novel is written from the perspective of Grace, Erin, and Rosina, as well as Lucy and "Us"--a section that depicts the state of things from various high school females. Reed gives us a fairly diverse cast, including Rosina, whose family are Mexican immigrants; a character with autism in Erin; and several LGBTQIA characters. And, of course, it's wonderful to have so many female perspectives represented. We also get a few glimpses of some of the boys via excerpts from a despicable blog, which is quite effective in its own right.
As I said, so much of the strength of this book comes from its honesty. It doesn't shy away from the fact that the female teens are dealing with some very harsh realities in relation to sex, and it makes it clear how much they truly have to deal with. There are some extremely powerful moments in this novel (there's a chapter that occurs with some of the girls in a model home, and it's just wow. Amazing). It lays so much bare about what high school girls truly must go through. I found the brutal and realistic look at women and sex refreshing--albeit terrifying and heartbreaking. Rape, sexual assault, the power of sex, the way these women use sex to relate to each other and to boys--it's all there, and the result is heartbreaking, sad, powerful, and yes, sometimes hopeful.
A few times, I wasn't sure if I always believed how the authority figures dealt with the girls and their group, but, truly, it's probably a realistic portrayal of small town America. The ending was also a little neat, but still worked in the context of this novel. I kept thinking how much I'd like my daughters to read this book when they're older, because there is so much here: so many talking points and truths and so many wonderful and strong women among all the sadness.
In the end, this was a slow-moving book at times, but it was so well-written and a very powerful read. The characters are so strong, and you truly become part of their world as you read. I feel as if this is a must-read for female teens, and it's just so timely now in our culture, where the news brings more sexual assault talk each evening. There is something about this book that will leave you with hope, despite the horrors, and that's so important right now. Definitely a worthwhile read.
Grace and her family have just moved to a new town after her Baptist preacher mother has a spiritual experience and their small Kentucky town decides she is far too progressive for their community. Grace is shunned and the family basically flees for more open-minded pastures. Erin is a beautiful girl who loves science and Star Trek: The Next Generation. She also has Asperger's and a secret. Rosina is a lesbian struggling to be herself within the confines of her conservative Mexican family. She dreams only of playing music and escaping her town, instead of taking care of her gaggle of cousins and working in her uncle's restaurant. Grace soon learns that the former occupant of her new house was Lucy Moynihan, who accused some popular boys of rape. Lucy wasn't believed, had a breakdown, and left town. While she's never been one to stand up for anything before, this angers Grace in a way she cannot fully describe. Erin and Rosina empathize with Lucy's situation, too. So the three find themselves an unlikely trio, and they do something even more unlikely: they form a secret group, made up entirely of girls, to protest the horrible culture at their school--a culture that condones things like rape and mistreatment of women. The group quickly takes off and the three girls realize that the group--and this cause--is far bigger than themselves.
This is an incredibly timely, wonderfully descriptive, and well-written novel that encapsulates the struggle felt by teenagers and young women in dealing with sexual assault, rape, and violence against women. There's a definite trigger for sexual assault/rape, so do avoid this novel if that is an issue for you. This book can certainly be painful to read, but it's an amazing read and incredibly powerful, as well.
The theme of boys and men getting away with horrible things in their towns seems so popular of late in books I've been reading. That could mean that The Nowhere Girls is repetitive, but it's not at all. It's a wonderful additional to this topic, which is a discouraging one and quite representative of how things are in our current society.
For me, the strength of this novel came with its characters and its brutal honesty. I really loved the three main characters, especially Erin, and just felt for all three girls. This is the first book I've read by Amy Reed (but won't be the last), and I was so impressed by her writing. The girls pop off the pages. The novel is written from the perspective of Grace, Erin, and Rosina, as well as Lucy and "Us"--a section that depicts the state of things from various high school females. Reed gives us a fairly diverse cast, including Rosina, whose family are Mexican immigrants; a character with autism in Erin; and several LGBTQIA characters. And, of course, it's wonderful to have so many female perspectives represented. We also get a few glimpses of some of the boys via excerpts from a despicable blog, which is quite effective in its own right.
As I said, so much of the strength of this book comes from its honesty. It doesn't shy away from the fact that the female teens are dealing with some very harsh realities in relation to sex, and it makes it clear how much they truly have to deal with. There are some extremely powerful moments in this novel (there's a chapter that occurs with some of the girls in a model home, and it's just wow. Amazing). It lays so much bare about what high school girls truly must go through. I found the brutal and realistic look at women and sex refreshing--albeit terrifying and heartbreaking. Rape, sexual assault, the power of sex, the way these women use sex to relate to each other and to boys--it's all there, and the result is heartbreaking, sad, powerful, and yes, sometimes hopeful.
A few times, I wasn't sure if I always believed how the authority figures dealt with the girls and their group, but, truly, it's probably a realistic portrayal of small town America. The ending was also a little neat, but still worked in the context of this novel. I kept thinking how much I'd like my daughters to read this book when they're older, because there is so much here: so many talking points and truths and so many wonderful and strong women among all the sadness.
In the end, this was a slow-moving book at times, but it was so well-written and a very powerful read. The characters are so strong, and you truly become part of their world as you read. I feel as if this is a must-read for female teens, and it's just so timely now in our culture, where the news brings more sexual assault talk each evening. There is something about this book that will leave you with hope, despite the horrors, and that's so important right now. Definitely a worthwhile read.
KalJ95 (25 KP) rated The Last of Us Part II in Video Games
Jun 23, 2020
You Won't Find A Better Game In Terms Of Presentation. (4 more)
Level Design Is Astounding.
Like The First Game, This Will Create A Conversation For Years To Come
Sound Design Is Incredible.
Takes Risks, And Some Do Pay Off.
A Flawed Sequel. (4 more)
Awful Pacing.
Structure Of Narrative Is Bad.
Some Terrible Dialogue.
Shoehorned Agenda.
The last of The Last of Us.
The video game industry doesn't get enough credit as a source of entertainment, in my humble opinion. Time and time again, the industry has proven that it can produce something magical, memorable, mesmerising to play, and even more so, something engaging to watch as someone not even holding the controller. Naughty Dog’s 2013 masterpiece, The Last of Us, became an overnight classic game because it was cinematic in presentation, and a rollercoaster of emotions in narrative. I sat and played the remastered version on my PlayStation 4 in 2017, and fell in love with the chemistry, love and heartbreak Joel and Ellie took with them, as they crossed a post-apocalyptic America. I was satisfied with the conclusion, and felt the story of these two characters was finished. I didn't need, or ever want a sequel. Then a few months pass, The Last of Us Part II is announced. Obviously, I was ecstatic, but also concerned. Trailers came and went, delays happened over and over, and leaks began to drip onto the internet. I was even more concerned with the leaks, and how this game was taking shape, but I remained open minded, and began playing the game.
The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.
Narrative:
Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.
Gameplay:
Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.
In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.
Extra Notes:
The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.
By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.
(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)
The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.
Narrative:
Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.
Gameplay:
Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.
In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.
Extra Notes:
The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.
By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.
(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)
Charlie Cobra Reviews (1840 KP) rated Zack Snyder's Justice League (2021) in Movies
Mar 26, 2021 (Updated Mar 26, 2021)
The movie as a whole is better than the original. (2 more)
The darker tone, R rating and additional scenes of violence and bloodshed.
The additional scenes for Cyborg's and Flash's story arc were welcome and did their characters justice.
4 hour length was way too long. (2 more)
The aspect ratio being in 4:3 instead of widescreen.
I didn't like certain things about the addition of Darkseid.
This Version Far Surpasses The Original Released
This movie was way better than the one that was released in theaters. I have to say it is a super long movie but honestly the time just flew by while I was watching it. I also broke it up into 2x two hour halves but another way would be to break it into 6 parts like it has been segmented into in the movie already with 5 chapters/parts and an epilogue. I think it helped that I didn't watch the original one right before I saw this one too. I didn't because I didn't want to be too "Justice Leagued" out and because I knew that it was going to be a 4 hour movie already. There were definitely some parts that felt like they needed to be included in the original for the story to make more sense and be more cohesive story-wise but there were more than a couple that were unnecessary and could have still been left on the cutting floor in my opinion. Now people that are expecting this to be a whole new movie will probably feel disappointed and that this movie is very much the same but fans of DC or the DCEU will more than likely enjoy this film over the original. I really like the way that they included more story and scenes for characters like Cyborg and Flash. I feel that they definitely helped in fleshing out their characters who got the short end of the stick the first time around and since their characters didn't have their own stand alone movies. I also feel they fixed the way Wonder Woman was portrayed and the tension between her and Batman in the movie. I know I could bring up more points here in this part of the review and although the movie was released in 2017 and most people have seen it already, I don't want to spoil it for those who might not have seen it and their first time is going to be this version. So with that being said I'll save the rest for the spoiler review section. And now for my score/rating, I'd have to say that this movie still had a lot of issues like unnecessary scenes and a long run time and some of them stick out like a sore thumb but I really liked it and say that this was a great movie, I'm probably a little bias because I generally enjoy comic book movies and like DC as well but I give it a 8/10. And this movie gets my "Must See Seal of Approval" but only if you are a fan of DC, the DC movies or film in general and have what it takes to sit through a 4 hour movie. Also I think it's worth getting a subscription to HBOMax, if only for 1 month at the price of $15 a month because if you sign up now you'll also be able to enjoy all the other content; plus you'll be able to see Godzilla vs Kong when it's released on March 31st and Mortal Kombat on April 16th.
-------------------------------------------------------
Spoiler Section Review:
So I really enjoyed this movie and thought it was great. At 4 hours it was a monster of a film to get through but I'm definitely glad I watched it because it was way better than the first one that came out in theaters. One of the biggest reasons I think I liked it too was that it was rated R instead of PG-13 which is why we hear Batman and Cyborg drop F-bombs in the movie and why there is significantly more violence and bloodshed shown. The beginning was also different and had a different feel to it right away because in the original it had the memorial for Superman and in this one it doesn't. One thing that I didn't care for and thought was really annoying was how the movie wasn't widescreen but the 4:3 ratio but luckily I have a setting on my tv to change it to widescreen and I think that helped a lot. I know the composer was also changed from the original which I think was better but hard to say but the music definitely fit better. A big change was how the movie felt like it had less humor and really felt darker in tone. I think that at 4 hours long though they really added back or too many additional scenes that didn't need to be there and were completely unnecessary. The part after Bruce Wayne tries to recruit Aquaman and the Swedish or Norwegian girls sing that song was pretty unnecessary and could have been taken out as well as when Wonder Woman goes to the fire arrow place of the Amazons and walks down the stairs to look at the ancient murals. I liked how Bruce Wayne/Batman had more scenes with Alfred Pennyworth. The greatest addition to this movie in my opinion were the additional scenes for Cyborg's story arc and for Flash. These really helped flesh out their characters and do them justice especially for them not having had their own individual movies before this movie of forming the Justice League. I like how Flash saved Iris in that one scene in front of the pet shop. The flashbacks for Cyborg were really cool too and how they showed more of his Mom that we never got to see humanized him a lot more. One of my favorite things that they changed was black suit Superman, that was awesome that they added that, straight out of the comics. I liked how they showed more action scenes of Wonder Woman especially the extended version of her fighting off the terrorists in the museum or wherever it was they went to blow up the kids. I also liked how they changed the scenes of Batman and her and instead made it more about the team and them together. Another thing I really liked was how they showed Willem Dafoe's character Vulko and how he talked to Aquaman. That was one thing that really bothered me about the original was how Mera and Aquaman acted like they knew each other already but in Aquaman they barely met for the first time so it just really threw me off. That and how did he know to go to Atlantis right when Steppenwolf was about to attack. It also bothered me how the Amazons had such an epic battle against Steppenwolf to defend him taking the mother box and the Atlanteans didn't even put up a fight. With this correction they added the dialogue that Aquaman's brother Orm (Ocean Master) was already starting to make moves to take over the other kingdoms that he needed all his soldiers and wouldn't spare any to protect the mother box. I had mixed feelings about Steppenwolf's redesign but I think ultimately it was a good thing and you were able to see his motivations better and think he came out more of a badass and better bad guy. It was cool to see him communicate using the mother boxes and talk to Darkseid's other henchmen Desaad. One thing I really didn't like was how they did Darkseid dirty and showed him lose in the past instead of how it was Steppenwolf who lost in the original to the combined armies of Amazons, Greek Gods, humans and a Green Lantern. They didn't even show him use his Omega beams against them but he did use it against the Atlanteans in a vision of the future that Cyborg sees and it was awesome. I felt they watered down Darkseid from how hardcore he's supposed to be in the comics and cartoons, etc... I liked how in the end they showed how he had Desaad with him and Granny Goodness with him on the other side of the boom tube. I really didn't like how they had this whole thing about Darkseid not remembering which planet the mother boxes were on or where he had seen the "anti-life equation". It doesn't make sense to me that he would forget the planet where he got his ass kicked and almost died or at least was defeated. I heard a theory that maybe he didn't forget he just didn't want his followers to know he suffered a defeat and didn't let them know or killed everyone who knew but then it also didn't make sense that Steppenwolf remembered. It also never explained in this version how or why Steppenwolf fell out of favor with Darkseid and why he was trying so desperately to please him and his whole debt of having to conquer 100,000 worlds. I think this movie could have been cut down to 3 hours and been just as good, and think that 4 hours was a bit too much and that's considering 10% is in slow motion scenes (that's 24 minutes give or take). To me it looks like the success of this version of the movie could possibly generate enough buzz to get a sequel but Zack Snyder has already stated that he more than likely wouldn't come back to make it. As I said above I really dug this version and probably am a little biased and should maybe give it a point lower than what I scored/rated it but I give it a 8/10 and it get's my "Must See Seal of Approval".
https://youtu.be/EvpnLXHBYZU
-------------------------------------------------------
Spoiler Section Review:
So I really enjoyed this movie and thought it was great. At 4 hours it was a monster of a film to get through but I'm definitely glad I watched it because it was way better than the first one that came out in theaters. One of the biggest reasons I think I liked it too was that it was rated R instead of PG-13 which is why we hear Batman and Cyborg drop F-bombs in the movie and why there is significantly more violence and bloodshed shown. The beginning was also different and had a different feel to it right away because in the original it had the memorial for Superman and in this one it doesn't. One thing that I didn't care for and thought was really annoying was how the movie wasn't widescreen but the 4:3 ratio but luckily I have a setting on my tv to change it to widescreen and I think that helped a lot. I know the composer was also changed from the original which I think was better but hard to say but the music definitely fit better. A big change was how the movie felt like it had less humor and really felt darker in tone. I think that at 4 hours long though they really added back or too many additional scenes that didn't need to be there and were completely unnecessary. The part after Bruce Wayne tries to recruit Aquaman and the Swedish or Norwegian girls sing that song was pretty unnecessary and could have been taken out as well as when Wonder Woman goes to the fire arrow place of the Amazons and walks down the stairs to look at the ancient murals. I liked how Bruce Wayne/Batman had more scenes with Alfred Pennyworth. The greatest addition to this movie in my opinion were the additional scenes for Cyborg's story arc and for Flash. These really helped flesh out their characters and do them justice especially for them not having had their own individual movies before this movie of forming the Justice League. I like how Flash saved Iris in that one scene in front of the pet shop. The flashbacks for Cyborg were really cool too and how they showed more of his Mom that we never got to see humanized him a lot more. One of my favorite things that they changed was black suit Superman, that was awesome that they added that, straight out of the comics. I liked how they showed more action scenes of Wonder Woman especially the extended version of her fighting off the terrorists in the museum or wherever it was they went to blow up the kids. I also liked how they changed the scenes of Batman and her and instead made it more about the team and them together. Another thing I really liked was how they showed Willem Dafoe's character Vulko and how he talked to Aquaman. That was one thing that really bothered me about the original was how Mera and Aquaman acted like they knew each other already but in Aquaman they barely met for the first time so it just really threw me off. That and how did he know to go to Atlantis right when Steppenwolf was about to attack. It also bothered me how the Amazons had such an epic battle against Steppenwolf to defend him taking the mother box and the Atlanteans didn't even put up a fight. With this correction they added the dialogue that Aquaman's brother Orm (Ocean Master) was already starting to make moves to take over the other kingdoms that he needed all his soldiers and wouldn't spare any to protect the mother box. I had mixed feelings about Steppenwolf's redesign but I think ultimately it was a good thing and you were able to see his motivations better and think he came out more of a badass and better bad guy. It was cool to see him communicate using the mother boxes and talk to Darkseid's other henchmen Desaad. One thing I really didn't like was how they did Darkseid dirty and showed him lose in the past instead of how it was Steppenwolf who lost in the original to the combined armies of Amazons, Greek Gods, humans and a Green Lantern. They didn't even show him use his Omega beams against them but he did use it against the Atlanteans in a vision of the future that Cyborg sees and it was awesome. I felt they watered down Darkseid from how hardcore he's supposed to be in the comics and cartoons, etc... I liked how in the end they showed how he had Desaad with him and Granny Goodness with him on the other side of the boom tube. I really didn't like how they had this whole thing about Darkseid not remembering which planet the mother boxes were on or where he had seen the "anti-life equation". It doesn't make sense to me that he would forget the planet where he got his ass kicked and almost died or at least was defeated. I heard a theory that maybe he didn't forget he just didn't want his followers to know he suffered a defeat and didn't let them know or killed everyone who knew but then it also didn't make sense that Steppenwolf remembered. It also never explained in this version how or why Steppenwolf fell out of favor with Darkseid and why he was trying so desperately to please him and his whole debt of having to conquer 100,000 worlds. I think this movie could have been cut down to 3 hours and been just as good, and think that 4 hours was a bit too much and that's considering 10% is in slow motion scenes (that's 24 minutes give or take). To me it looks like the success of this version of the movie could possibly generate enough buzz to get a sequel but Zack Snyder has already stated that he more than likely wouldn't come back to make it. As I said above I really dug this version and probably am a little biased and should maybe give it a point lower than what I scored/rated it but I give it a 8/10 and it get's my "Must See Seal of Approval".
https://youtu.be/EvpnLXHBYZU
Ivana A. | Diary of Difference (1171 KP) rated The Dead Sagas, Volume I, Part I in Books
Aug 21, 2018
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The Dead Sagas: Volume I, Part I by Lee Conley is a dark fantasy novel, a horror saga unlike any other. This is not a book for the weak. This is the book for the bravest, the ones who dare to read it, and the ones who can handle to continue living with what they now know.
<b><i>Book description:</i></b>
In a land called Arnar, where brave warriors fight for glory, a great evil comes alive.
The secrets of which the scholars were writing about in the past years, the scary stories that were being told in families throughout the generations are becoming true.
Creatures we thought were dead are now walking through the streets, spreading their disease, killing innocent people, and are about to take over Arnar.
The brave warriors are prepared to die defending their lands, but how can you fight creatures that barely feel pain? Are the warriors strong enough?
<img src="https://gipostcards.files.wordpress.com/2018/07/result_1529522968460.jpg?w=510"/>
<b><i>My Thoughts:</i></b>
A story that will leave you breathless until the very end, a story that will push you into anxiety and make you bite your nails. A story that speaks about evil, and good, love, bravery and survival, a book that will sit on your shelf after reading it, and you’ll give it a look once in a while, and say: Ahh.. that was good!
In The Dead Sagas we have the chance to follow the stories of many characters. We will meet scholars and apprentices, we meet warriors and lords, we meet people from the street, doing everything they can to survive, we meet survivors that have seen things and we will meet sailors that are dying.
From chapter to chapter, the story goes from one character to another, and we slowly see the progression of the evil creatures, the spreading pace by pace. While it starts with sailors getting sick and dying afterwards on a ship, it slowly continues to become more and more intense, as we see people literally transforming into dead walkers right after they die, right in front of our eyes.
You will meet Bjorn, who escaped a tribe that cooks and eats people, you will meet Arnulf, who sees unimaginable things will being a lord of the watch. You will see him go through the greatest pain in life, you will see him afraid and brave, you will see him fighting, even though he wants to go and cry in the corner and die.
You will meet a girl that sells her body, so she can buy food for her and her little brother. You will meet a woman warrior, and learn about her amazing and brave story, you will watch how people see their loved ones die right in front of their eyes, and sometimes, they even have to be the ones to kill them in order to survive.
Even though we learn so much about the characters and their stories, it was hard for me to really connect with any of them, as the chapters moved fast from one character to another. This is probably the reason to why I also found the beginning quite slow. It took me around 90 pages, to start realising what is happening.
There will be a lot of violence in this book, a lot of swearing, and scenes that might upset or offend you. This book is not for the weak ones, that is for sure. And while for some of you this might put you off this book, I do have to say that if the book didn’t have a strong language and violent scenes like it does, it wouldn’t have been the same.
The biggest ''flaw'' I had was the ending. I won’t say anything spoiler-ish , as I don’t want to ruin the book for you, but let’s just say that I didn’t expect it to end the way it did.
Even though this is a story about the dead people walking around and killing everything in front of them, this is actually a book about the survivors, the ones that managed to retell this story - the ones that lost anything and everything to be where they are now. This is for the lives of the brave souls, the mighty warriors, that were noble and tried to protect their lands.
A massive thanks to the author, Lee Conley, who managed to find me in the deep waters of Twitter, and who agreed to send me a paperback copy of this book in exchange for my honest opinion.
The Dead Sagas: Volume I, Part I by Lee Conley is a dark fantasy novel, a horror saga unlike any other. This is not a book for the weak. This is the book for the bravest, the ones who dare to read it, and the ones who can handle to continue living with what they now know.
<b><i>Book description:</i></b>
In a land called Arnar, where brave warriors fight for glory, a great evil comes alive.
The secrets of which the scholars were writing about in the past years, the scary stories that were being told in families throughout the generations are becoming true.
Creatures we thought were dead are now walking through the streets, spreading their disease, killing innocent people, and are about to take over Arnar.
The brave warriors are prepared to die defending their lands, but how can you fight creatures that barely feel pain? Are the warriors strong enough?
<img src="https://gipostcards.files.wordpress.com/2018/07/result_1529522968460.jpg?w=510"/>
<b><i>My Thoughts:</i></b>
A story that will leave you breathless until the very end, a story that will push you into anxiety and make you bite your nails. A story that speaks about evil, and good, love, bravery and survival, a book that will sit on your shelf after reading it, and you’ll give it a look once in a while, and say: Ahh.. that was good!
In The Dead Sagas we have the chance to follow the stories of many characters. We will meet scholars and apprentices, we meet warriors and lords, we meet people from the street, doing everything they can to survive, we meet survivors that have seen things and we will meet sailors that are dying.
From chapter to chapter, the story goes from one character to another, and we slowly see the progression of the evil creatures, the spreading pace by pace. While it starts with sailors getting sick and dying afterwards on a ship, it slowly continues to become more and more intense, as we see people literally transforming into dead walkers right after they die, right in front of our eyes.
You will meet Bjorn, who escaped a tribe that cooks and eats people, you will meet Arnulf, who sees unimaginable things will being a lord of the watch. You will see him go through the greatest pain in life, you will see him afraid and brave, you will see him fighting, even though he wants to go and cry in the corner and die.
You will meet a girl that sells her body, so she can buy food for her and her little brother. You will meet a woman warrior, and learn about her amazing and brave story, you will watch how people see their loved ones die right in front of their eyes, and sometimes, they even have to be the ones to kill them in order to survive.
Even though we learn so much about the characters and their stories, it was hard for me to really connect with any of them, as the chapters moved fast from one character to another. This is probably the reason to why I also found the beginning quite slow. It took me around 90 pages, to start realising what is happening.
There will be a lot of violence in this book, a lot of swearing, and scenes that might upset or offend you. This book is not for the weak ones, that is for sure. And while for some of you this might put you off this book, I do have to say that if the book didn’t have a strong language and violent scenes like it does, it wouldn’t have been the same.
The biggest ''flaw'' I had was the ending. I won’t say anything spoiler-ish , as I don’t want to ruin the book for you, but let’s just say that I didn’t expect it to end the way it did.
Even though this is a story about the dead people walking around and killing everything in front of them, this is actually a book about the survivors, the ones that managed to retell this story - the ones that lost anything and everything to be where they are now. This is for the lives of the brave souls, the mighty warriors, that were noble and tried to protect their lands.
A massive thanks to the author, Lee Conley, who managed to find me in the deep waters of Twitter, and who agreed to send me a paperback copy of this book in exchange for my honest opinion.
Chris Sawin (602 KP) rated Batman Gotham Knight (2008) in Movies
Jun 18, 2019
Batman: Gotham Knight was originally advertised as an animated feature that bridged the gap between Batman Begins and The Dark Knight, but it’s more of a Batman in his early stages becoming the legendary crime fighting vigilante he’s known as today. There are six segments in total with each segment having a different production studio.
The first segment is entitled, “Have I Got a Story For You,” and it’s written by Josh Olson (A History of Violence) and animated by Studio 4°C (Berserk: Golden Age Arc, Mind Game). The segment follows a boy who is waiting for his friends to arrive. Once they do, each of them tells a different story relating to what incredible Batman incident they witnessed that day. Each retelling is farfetched in its own way as this story capitalizes on teenagers stretching the truth and having overactive imaginations. Their day doesn’t seem to be finished though as the fight they all witnessed makes its way to their local hangout; the skate park.
“Crossfire” is written by Greg Rucka (Gotham, Jessica Jones) and animated by Production I.G. (FLCL, Ghost in the Shell: Stand Alone Complex). This segment focuses on Chris and Anna being a part of Lieutenant Gordon’s MCU (Major Crime Unit). Chris thinks Batman is a vigilante that takes the law into his hands while Anna is still unsure about him and is just thankful that good cops that know how to do their job are actually being respected now that Batman has become part of the picture. After taking a recent Arkham escapee back to the asylum, Chris and Anna soon realize that they’re stuck in the middle of a gang war between Sal Maroni and The Russian.
“Field Test” is written by Jordan Goldberg (Westworld) and animated by Bee Train (.hack//Sign, Blade of the Immortal). Lucius Fox is showing Bruce Wayne some new gadgets. Amongst them is a harness equipped with an electromagnetic pulse strong enough to deflect bullets. Batman decides to test it out with Maroni, The Russian, and his goons. Everything seems to be going well until Batman encounters a glitch.
“In Darkness Dwells” is written by David S. Goyer (the Blade franchise, Man of Steel) and animated by Madhouse (One Punch Man, Death Note). Everyone is hunting Killer Croc. For this story, Croc is a former patient of Jonathan Crane/The Scarecrow and one of the reasons he was admitted to Dr. Crane was for his fear of bats.
“Working Through Pain” is written by Brian Azzarello (Batman: The Killing Joke) and animated by Studio 4°C. Batman is injured on what seems like any other night he puts his mask on. His tenacity takes center stage as you witness how often he struggles with nightly injuries. There are also flashbacks to his past that illustrate the difference between exterior and interior pain. There’s a way to put pain in its place and this is how Bruce Wayne found out how.
“Deadshot” is written by Alan Burnett (Batman: Mask of the Phantasm) and animated by Madhouse. Deadshot has returned to Gotham and has set his sights on Jim Gordon, but he looks to have ulterior motives. You also learn about how Bruce Wayne feels about guns.
Gotham Knight is superbly animated and has an accessible flow to it despite its various stories and alternating casts. The animation is fantastic as everything moves crisply and smoothly. The artistic style may change from story to story, but the voice cast is the same throughout. While each individual story has its own narrative to tell, everything is connected in some way that flows together nicely. This was one of the first times Kevin Conroy returned to voice Batman and his voice has become the iconic Batman voice for anyone who grew up watching Batman: The Animated Series. Hearing Conroy as Batman is like a homecoming in so many ways.
Whether you’re an anime fan, a Batman fan, or you’re looking for something new to catch your eye, Gotham Knight is worthwhile for animation and comic book fans alike. The animation is beautiful and the stories are enticing enough to keep you interested throughout. Kevin Conroy is the real drawing point here, but the rest of the voice cast is solid, as well. The Batman Begins/The Dark Knight connections are mostly hogwash as the animated feature adds nothing to Christopher Nolan’s Batman universe, but is an entertaining way to spend 76-minutes nevertheless.
Batman: Gotham Knight is available to stream on Amazon Prime, YouTube, Vudu, and Google Play for $2.99 and iTunes for $3.99. The Multi-Format Blu-ray is available on Amazon for $7.32 and as a double feature Blu-ray with Batman: Year One for $17.97. The Gotham Knight/Year One Blu-ray is $9.08 on eBay and the Multi-Format Blu-ray is $6.99; both are in brand new condition and both have free shipping.
The first segment is entitled, “Have I Got a Story For You,” and it’s written by Josh Olson (A History of Violence) and animated by Studio 4°C (Berserk: Golden Age Arc, Mind Game). The segment follows a boy who is waiting for his friends to arrive. Once they do, each of them tells a different story relating to what incredible Batman incident they witnessed that day. Each retelling is farfetched in its own way as this story capitalizes on teenagers stretching the truth and having overactive imaginations. Their day doesn’t seem to be finished though as the fight they all witnessed makes its way to their local hangout; the skate park.
“Crossfire” is written by Greg Rucka (Gotham, Jessica Jones) and animated by Production I.G. (FLCL, Ghost in the Shell: Stand Alone Complex). This segment focuses on Chris and Anna being a part of Lieutenant Gordon’s MCU (Major Crime Unit). Chris thinks Batman is a vigilante that takes the law into his hands while Anna is still unsure about him and is just thankful that good cops that know how to do their job are actually being respected now that Batman has become part of the picture. After taking a recent Arkham escapee back to the asylum, Chris and Anna soon realize that they’re stuck in the middle of a gang war between Sal Maroni and The Russian.
“Field Test” is written by Jordan Goldberg (Westworld) and animated by Bee Train (.hack//Sign, Blade of the Immortal). Lucius Fox is showing Bruce Wayne some new gadgets. Amongst them is a harness equipped with an electromagnetic pulse strong enough to deflect bullets. Batman decides to test it out with Maroni, The Russian, and his goons. Everything seems to be going well until Batman encounters a glitch.
“In Darkness Dwells” is written by David S. Goyer (the Blade franchise, Man of Steel) and animated by Madhouse (One Punch Man, Death Note). Everyone is hunting Killer Croc. For this story, Croc is a former patient of Jonathan Crane/The Scarecrow and one of the reasons he was admitted to Dr. Crane was for his fear of bats.
“Working Through Pain” is written by Brian Azzarello (Batman: The Killing Joke) and animated by Studio 4°C. Batman is injured on what seems like any other night he puts his mask on. His tenacity takes center stage as you witness how often he struggles with nightly injuries. There are also flashbacks to his past that illustrate the difference between exterior and interior pain. There’s a way to put pain in its place and this is how Bruce Wayne found out how.
“Deadshot” is written by Alan Burnett (Batman: Mask of the Phantasm) and animated by Madhouse. Deadshot has returned to Gotham and has set his sights on Jim Gordon, but he looks to have ulterior motives. You also learn about how Bruce Wayne feels about guns.
Gotham Knight is superbly animated and has an accessible flow to it despite its various stories and alternating casts. The animation is fantastic as everything moves crisply and smoothly. The artistic style may change from story to story, but the voice cast is the same throughout. While each individual story has its own narrative to tell, everything is connected in some way that flows together nicely. This was one of the first times Kevin Conroy returned to voice Batman and his voice has become the iconic Batman voice for anyone who grew up watching Batman: The Animated Series. Hearing Conroy as Batman is like a homecoming in so many ways.
Whether you’re an anime fan, a Batman fan, or you’re looking for something new to catch your eye, Gotham Knight is worthwhile for animation and comic book fans alike. The animation is beautiful and the stories are enticing enough to keep you interested throughout. Kevin Conroy is the real drawing point here, but the rest of the voice cast is solid, as well. The Batman Begins/The Dark Knight connections are mostly hogwash as the animated feature adds nothing to Christopher Nolan’s Batman universe, but is an entertaining way to spend 76-minutes nevertheless.
Batman: Gotham Knight is available to stream on Amazon Prime, YouTube, Vudu, and Google Play for $2.99 and iTunes for $3.99. The Multi-Format Blu-ray is available on Amazon for $7.32 and as a double feature Blu-ray with Batman: Year One for $17.97. The Gotham Knight/Year One Blu-ray is $9.08 on eBay and the Multi-Format Blu-ray is $6.99; both are in brand new condition and both have free shipping.
Gareth von Kallenbach (980 KP) rated the PC version of Wolfenstein: The New Order in Video Games
Jun 19, 2019
Although I’m undoubtedly dating myself by admitting this, I can finally remember playing Castle Wolfenstein and Return to Castle Wolfenstein in the 80s on an Apple IIe computer. Highly innovative for its time the game helped spawn the rise of the first-person shooter when it reemerged in the 90s and has had successful returns approximately every few years since. Machine Games working with the Id Tech 5 engine via Bethesda/Zenimax has given gamers a very graphically impressive new entry into the series called Wolfenstein: The New Order.
Once again playing as BJ Blazkowicz, players will take on the darkest forces that the Nazi’s can unleash and in a very interesting new twist, the game starts in World War II and then ventures to 1960 where BJ is recovering from an injury and awakens from a coma to a world where the Nazis have unleashed atomic weapons on the United States and have won the war.
BJ must gather up his strength and locate the few remaining resistance fighters left alive to mount a counter attack to save the day. While this sounds simple enough, it is anything but as the legions of adversaries in your way are daunting and challenging.
Not only are there the standard Nazi goons, but there are mechanized units that are clad in armor and do huge amounts of damage with their weapons as well as plenty of nasty characters along the way for you to deal with.
Thankfully to go with your hate of the Nazis you have an impressive arsenal including knives, pistols, shotguns, machine guns, energy weapons, Tesla grenades, and a sniper rifle, many of which can be dual wielded to get that extra ounce of carnage.
There are also gun emplacements which can be manned to mow down the hordes or can be detached to serve as a heavy hitter even though your mobility is greatly reduced.
The game is very hardcore in its content as sex, language, and graphic violence are the norm but when you consider locales ranging from concentration camps to battlefield strongholds are the norm, this is not a tea and cookies type of game.
There is plenty to like about the game from the great looking graphics to the characters and storyline and I really enjoyed the moon level of the game complete with my space suit and walk in reduced gravity with muffled sound.
That being said, there are a few things that became frustrating to me from time to time. First off, the game does have a few timed jumps and puzzles including one early in the game. Playing on a PC, it was a pain to set the keys the way that was best to do said jumps yet maintain the settings I wanted for the rest of the game.
If I wanted timed jumps to and from platforms, I would fire up the Wii U and load up something in the Donkey Kong or Mario line, as in a game of this type, want the action to flow without having to make a leap in order to advance the story.
I could also see the influence of Call of Duty on games of this type as there were the levels of wave after wave coming at you as well as the stealth missions and checkpoint save system. All of which have become all too standard in this era of consoles. I miss the day when I could save my progress at any point in a game.
This would have been nice as the game does have some very tough challenges but thankfully players can adjust their skill level as they go so if they become overly frustrated they can lower the difficulty and play on.
The game has a great energy weapon with a dual use cutting tool which allowed me to cut through vents and chains, and the use of metal scraps to increase your armor was a nice throwback to the earlier games in the series.
I really admired how the designers took the best parts of the series yet improved the graphics and told a story that was darker and more engaging than ever before.
The game does not have a multiplay feature which is a disappointment as I had hoped to get online with the amazing maps and weapons of the game, but who knows what the future will hold.
With over 20 hours of gameplay, there is much that I liked about the game and upon completion I was able to overlook many of the frustrations I had in game.
The ending is open to interpretations so who knows what the future of the series will be, but I think that we have not seen the last of the series, and I look forward to more in a few years.
http://sknr.net/2014/06/23/wolfenstein-new-order/
Once again playing as BJ Blazkowicz, players will take on the darkest forces that the Nazi’s can unleash and in a very interesting new twist, the game starts in World War II and then ventures to 1960 where BJ is recovering from an injury and awakens from a coma to a world where the Nazis have unleashed atomic weapons on the United States and have won the war.
BJ must gather up his strength and locate the few remaining resistance fighters left alive to mount a counter attack to save the day. While this sounds simple enough, it is anything but as the legions of adversaries in your way are daunting and challenging.
Not only are there the standard Nazi goons, but there are mechanized units that are clad in armor and do huge amounts of damage with their weapons as well as plenty of nasty characters along the way for you to deal with.
Thankfully to go with your hate of the Nazis you have an impressive arsenal including knives, pistols, shotguns, machine guns, energy weapons, Tesla grenades, and a sniper rifle, many of which can be dual wielded to get that extra ounce of carnage.
There are also gun emplacements which can be manned to mow down the hordes or can be detached to serve as a heavy hitter even though your mobility is greatly reduced.
The game is very hardcore in its content as sex, language, and graphic violence are the norm but when you consider locales ranging from concentration camps to battlefield strongholds are the norm, this is not a tea and cookies type of game.
There is plenty to like about the game from the great looking graphics to the characters and storyline and I really enjoyed the moon level of the game complete with my space suit and walk in reduced gravity with muffled sound.
That being said, there are a few things that became frustrating to me from time to time. First off, the game does have a few timed jumps and puzzles including one early in the game. Playing on a PC, it was a pain to set the keys the way that was best to do said jumps yet maintain the settings I wanted for the rest of the game.
If I wanted timed jumps to and from platforms, I would fire up the Wii U and load up something in the Donkey Kong or Mario line, as in a game of this type, want the action to flow without having to make a leap in order to advance the story.
I could also see the influence of Call of Duty on games of this type as there were the levels of wave after wave coming at you as well as the stealth missions and checkpoint save system. All of which have become all too standard in this era of consoles. I miss the day when I could save my progress at any point in a game.
This would have been nice as the game does have some very tough challenges but thankfully players can adjust their skill level as they go so if they become overly frustrated they can lower the difficulty and play on.
The game has a great energy weapon with a dual use cutting tool which allowed me to cut through vents and chains, and the use of metal scraps to increase your armor was a nice throwback to the earlier games in the series.
I really admired how the designers took the best parts of the series yet improved the graphics and told a story that was darker and more engaging than ever before.
The game does not have a multiplay feature which is a disappointment as I had hoped to get online with the amazing maps and weapons of the game, but who knows what the future will hold.
With over 20 hours of gameplay, there is much that I liked about the game and upon completion I was able to overlook many of the frustrations I had in game.
The ending is open to interpretations so who knows what the future of the series will be, but I think that we have not seen the last of the series, and I look forward to more in a few years.
http://sknr.net/2014/06/23/wolfenstein-new-order/