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The Naked Future
The Naked Future
Patrick Tucker | 2018 | Computing & IT, Contemporary, Philosophy, Psychology & Social Sciences
8
8.0 (1 Ratings)
Book Rating
Book Review by Cari Mayhew. Rating 7.5/10

This is a book about how the digital footprint we leave behind us can be used to make predictions about our future in all aspects of our lives. But are we seeing the coming to being of a dystopian science fiction, or are we tapping into a new superpower?

Every app on every device we use leaves a digital trail about us, and this has implications in the fields of medicine and the spread of infections, education and learning, and crime prediction, through to movie preference and dating.

The book predominantly examines the value to society in general but also looks at the benefits to the individual. Of course, these benefits come at a cost to our privacy, which the book also briefly addresses. Each chapter is centered on its own topic. I will mention each but in the interests of brevity won’t go into detail on each topic.

Chapter 1 begins by describing how certain apps can be extremely useful warning providers, but by the end of the chapter, we are looking at how your smartphone apps can be used to locate you, even when your GPS is turned off and you’re not geo-tagging posts or tweets. With modern statistical models and enough data points, it’s possible to predict where you will be down to the hour and within a square block one and a half years from now. Turning off your GPS doesn't actually make you less predictable, it just makes your predictability level harder to detect - your future remains naked.

Similarly, in Chapter 2 which examines deliberate self-tracking, Tucker notes that Fitbit users who are confused or ignorant of the device’s privacy settings are inadvertently sharing the data details of their sexual activity.

This seems like frightening stuff, but then the conversation turns to more benevolent uses of such technology. Chapter 3, by way of an imagined story, examines how such technology can be used to predict the spread of dangerous infections, including the identification of new strains of virus as new mutations occur.

Chapter 4 looks at the use of such technology in weather forecasting, and how it’s been used to make way for insurance against the effects of the weather for affected businesses. Chapter 5 explores how movie/book choice and ratings can be used to predict what makes a good movie/book.

We go back to the frightening stuff in Chapter 6. Here Tucker talks about how the smartphone has become the ultimate shopping accessory. Knowing what habitual time an individual wants a coffee, cig, or beer, is ideal for online advertisers, who will be able to send you a voucher/coupon or a mere suggestion right there on the spot. There could also be surveillance systems examining what you pick up and consider buying but don't put into basket /trolley. Tucker goes on to describe how data brokers such as Acxiom have begun selling on to advertisers access to not only your data to also to your future decisions.

Chapter 7 looks at education and learning, and makes the following good points: “What telemetric education offers is the chance for all students to raise their hands and be heard, without fear of confirming some unflattering, broadly held perception about their social group.” And “Imagine for a moment the power of knowing beforehand how well you would perform on a test but how disempowered you would feel if that same future was naked to your competition, or to your future potential employers.”

I like the title of chapter 8 “When Your Phone Says You’re In Love”. Here Tucker tells how online dating sites have become a living social science lab. Again here your personal details can be sold on. In the future, you could be rating your actual get-togethers on the app. Already invented is a “sociometer” which detects unconscious biological signals which show what role you’re taking in a conversation, and can then produce predictions on how the rest of the conversation will go.

Chapters 9 and 10 look at predictions in the where, when and who of acts of crime. He discusses where it has worked so far. But on this Tucker says “Predictive policing in the wrong hands looks less like a boon to public safety and more like a totalitarian hammer.”

The book concludes with Chapter 11, titled “The World That Anticipates Your Every Move”. Here one interviewee said as “Privacy is a blip on the radar of history.” Indeed the chapter ends with an obituary to privacy, where Tucker says “we will feel increasingly powerless against the tide of transparency rendering this planet in a new form as surely as the movement of glaciers carved our canyons and valleys.”

I’ve highlighted here the more worrisome aspects of the topics, but it’s important to note that Tucker does aim to offer a prescription for the situation, though it’s spread out in occasional paragraphs here and there rather than as a useful reference at the end. That said I found the actionable advice was rather brief and unoriginal.

Tucker presents a fair and balanced view of this important and highly relevant topic of our times, and the book is clearly well-researched. Some chapters show a little humor which was fun, but although the book is aimed at the layman, I often felt like I was reading a science textbook. The book is a real eye-opener, especially if it’s something you hadn’t given much thought to. The overall message of the book is clear: our data is already out there, but it’s ours first and foremost, and we can be savvy and use it to our advantage.
  
Tiny Epic Dinosaurs
Tiny Epic Dinosaurs
2020 | Fantasy, Farming, Science Fiction
Come on, we have all seen the Jurassic Park movies, or at least one of them. And let’s also admit that we think it would be pretty cool to work at a dinosaur theme park. However, when dino droppings hit the fan, we want it to happen on our off day. Welcome to Nondescript Dinosaur Theme Park Ranch, where we grow ’em, breed ’em, and sell them to the highest bidders!

Tiny Epic Dinosaurs (TEDinos) is the latest release in the Tiny Epic line from Gamelyn Games and is a worker placement game of dinosaur enclosure, husbandry, and contract fulfilling for up to four enterprising ranchers. Players will be acquiring dinosaurs and barriers, feeding them, breeding them, and attempting to fulfill public and private contracts for maximum VP gains.


DISCLAIMER: I will be presenting this as a Solo Chronicles, where I will be using the Solo Rules included in the TEDinos rulebook. Also, I will not be covering every rule, as there are just too many to describe, but will give a general flow and feeling of the game to help inform your purchasing decision. -T
To setup TEDinos, follow all setup rules in the rulebook until you have something that looks like the photo above. All of the setup, save a few steps, is exactly like setting up for a multiplayer game, and the solo player will be playing the game exactly as if it were multiplayer.

The game lasts six rounds and each round is comprised of seven phases. The phases contain actions to be taken like Collect Resources (plants, meat, and supply boxes), Assign Ranchers (the meat of the worker placement game where your rancheeples and Lead Tomvaseleeple will be placed on action spaces), Retrieve Ranchers (to use them again next round), Arrange Ranch (to place your dinos in different enclosures), Feed Dinosaurs (obvious), Breed Dinosaurs (every like pair of dinos make a like dino), Refresh for Next Round (resetting card stacks and offers).

Again, I won’t go into detail about these phases, but will detail how the solo game differs a bit from the multiplayer. The Rival Rancher (AI player) will be taking actions in the second phase of every round, Assign Ranchers, but will do it using a card deck specific to the Rival Rancher. Initially the Rival Rancher will be 1st Player, so they will play a card from their deck during Assign Ranchers that will claim all of the action spaces on one of the Action Mats and give them a dineeple. For the player, should they wish to claim a spot on the same Action Mat that the Rival Rancher is sitting on, it will count as a meeple being there, so the player will need to expend their Lead Rancher or two normal Ranchers to claim a space.


This simulates another player claiming a space prior to the player’s turn, and spaces are still available, but with the added challenge of holding the Rival Rancher’s meeple. Play continues in this fashion until the end of the sixth round where player and Rival Rancher alike will add up VP to determine the winner.
Components. Like all Tiny Epic games, there are a TON of components packed into a tiny box. That is both a great thing and a challenging thing. TEDinos takes up about half of my dining table when all setup and played. So it does sprawl a little. However, many of the components are very very small and for big oaf-hands, the pieces can be fragile and cumbersome. It looks great on the table as the color palette used is fantastic (especially against a purple play surface), and the art is superb. All the components are great quality, but the meeples suffer a bit as they are so small; my copy came with several dineeples being damaged or headless or tailless or legless. That doesn’t necessarily bother me too much so I won’t bellyache about it. All in all the components are what we now expect from the Tiny Epic line.

The solo gameplay is really good and really REALLY difficult. I feel that if you don’t go into the game with a strategy ready to go you will flounder and be overwhelmed by the prowess of the AI Rival Rancher. I was the first time and I thought I would never be able to even come close to winning. But, the more I play the more I recognize different tactics to use in-game to help benefit my ranch effectively. Each AI player can use a different mat that offers different AI strategies and those are found on the back of the normal multiplayer mats. This is a phenomenal idea and offers great replayability, even for the solo plays.

Though the solo rules of TEDinos allow the AI player to be super tough, I find this to be one of the best in the Tiny Epic line. Tiny Epic Galaxies may still be my favorite, but I think TEDinos might be right behind. I can’t wait until this dino dropping-like virus is eradicated so I can play with my homies again, because I will certainly be pulling this one out quite a bit. I keep a spreadsheet of all my games in order of preference, and I admit that TEDinos has easily whomped its way into my Top 100, but will it get to Top 10 Games of All Time along with Tiny Epic Galaxies? I don’t know. Want to play and find out where it lands with you? Pick up a copy and have at it!

PS – I’m not one to shout out to other reviewers usually, but if you get a chance, do check out the Watch It Played video of this one. Rodney does a great job (as always) and helped me clear up some questions I had after reading the rule book.
  
Pendulum
Pendulum
2020 | Economic
This review, like the many others in the Solo Chronicles series before it, will be focusing on the solo player’s experience. For the highly-anticipated Pendulum, an Automa Factory set of solo rules is included. Automa Factory creates rules for solo play for games and have created many for Stonemaier titles in the past. This is my first time using an Automa ruleset, and I wanted to know: how do Automa games play vs a group playthrough? Find out below.

Pendulum is a real-time worker placement game utilizing sand timers to control players’ actions. While sand timers have been used in games plenty of times before, they are special components in Pendulum that will have players cursing their existence throughout the game. In a solo game the human player will be attempting to win against two Automas, essentially creating a three player game. Now, while I normally reconstruct the rules in my reviews to give a brief overview, Pendulum has too many intricacies to truly detail, so my rules overview will be quite abbreviated.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Setup took me about 30 minutes the first game because I did not play it multiplayer first, but was setting up for my first Automa play. Setup is not difficult, but there are many small parts and different boards for which you must account. Subsequent games took significantly less time to setup so I was up and running immediately.

A game of Pendulum sees players vying for the crown by jockeying for mastery in Power, Prestige, Popularity, and completing a Legendary Achievement. These are all tracked on each player mat and the Automas’ mat. The game is a typical worker placement with all spaces giving some benefit, but also may be blocked by other players. By utilizing aggressive strategies and timing each worker action players will be gaining resources and votes and converting them into VPs on the individual tracks, the most important of which is the Legendary Achievement. No player may win the game without having completed a Legendary Achievement.

As the game progresses in real time, the sand timers will be flipped into areas blocking access to players, but allowing player meeples already stationed in these areas to enact their special abilities. Three timers of different time-lengths are used in Pendulum: 45 seconds, 2 minutes, and 3 minutes. The action spaces corresponding to the 45 second timer are less effective than the 3 minute timer areas, but are indeed necessary to generate more resources.

After the 3 minute purple timer has been flipped three total times, the game halts and a special Council Phase is enacted. This phase allows players to receive Council Reward cards, assess and compare placement for the next round, and set up for the next round. After the fourth Council Phase, the game ends and players will check for victory conditions.

Components. Have you seen a Stonemaier Games title recently? The components are stellar. Everything from the plastic (resin?) cubes and vote tiles and meeples, to the good-looking sand timers, to the linen finish on the cards AND the rulebooks is just amazing. Several reviewers have issues with the art in Pendulum, and say that it is drab and “uninspiring.” Well, I think it’s great, and I also think it is a bit muted to get out of the way of play. I certainly would not appreciate this game more if it had more exciting art. More exciting art means more attention spent on appreciating the art and not playing the game. Normally this is a boon for me, but Pendulum is a REAL-TIME game. I don’t have time to be gawking at game art! Components: excellent!

I really enjoyed my plays of Pendulum using the Automa system. I can’t necessarily say it felt like playing against two other players, but I don’t think it’s meant to do that. The Automa players sufficiently block spaces, and gain VP each round to compete with the human player. Also, I have never played a game using Automas before, so I had zero expectations getting into Pendulum. I do think I would enjoy this game lots more playing against other humans, but the current virus situation has nixed that for me. The Automa system is good, and I am so happy that it exists for Pendulum. I just want to play it with other gamers.

Purple Phoenix Games never award games with scores for previews and Solo Chronicles. However, I would certainly rate Pendulum high. I don’t believe it will ever crack into my Top 10 Games of All Time, but I also can see myself pulling it out when I want to exercise my brain and I don’t have access to any other gamers. I want you to understand that I do like this one quite a bit, and would certainly recommend it. I truly enjoy having to keep on my toes (literally) controlling my components as well as keeping track of the Automa movements, and assuring the timers are being flipped appropriately.

If your collection is missing a game that utilizes sand timers for more than just buzzing others on their turn, certainly give Pendulum a look. The design is fantastic, includes the Automa Factory solo rules (and extra components), and is satisfying to play. Heck, I didn’t even sit down when I played this because I needed to be so active around the board. If it weren’t so late as I am writing this, I would break it out and give it another go right now. Alas, I am old and need to sleep. Check out Pendulum.
  
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Matthew Krueger (10051 KP) Dec 5, 2020

I've heard mixed this about this game like how their is no theme, the times are off, repetitive and confusing. Im intresting im buy this game. What to know your thoughts.