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Purple Phoenix Games (2266 KP) rated Harry Potter: Death Eaters Rising in Tabletop Games
Dec 3, 2020
Have you read our review of Thanos Rising: Avengers Infinity War? If you have not, please do. I’ll wait. The reason I ask is because this Harry Potter version is a reimplementation of Thanos Rising with a few new twists. Great twists. In fact, I’ll spoil it for you and let you know that I now prefer the Harry Potter version even though I enjoy Marvel-related things in my life much more. But why is it good or better than its predecessor?
Harry Potter: Death Eaters Rising is a game utilizing the Rising system of games (which also includes Batman, Star Wars, and SpongeBob Squarepants as of now) for two to four players. It is a cooperative game where players will take charge of one of the three factions: Dumbledore’s Army, Hogwarts, or Order of the Phoenix in order to defeat Voldemort and his Death Eater cronies. Though Voldemort will be menacing players throughout the game, the players will not be able to attack him directly until about half way through the game. Can you survive long enough to battle the big bad?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook, but generally the central board will have the large painted Voldemort “mini(?)” and three areas that hold Place cards: Hogwarts, Ministry of Magic, and Diagon Alley. Players will be given one Leader card in their chosen faction (obviously Order of the Phoenix is best) to begin the game. Set aside the damage counters, corruption gem tokens, and Spell tokens in their own piles. Shuffle the main deck of character cards, reveal and place three per Place and then insert the Voldemort card somewhere near half-way into the shuffled deck. The game may now begin.
On a player’s turn they must complete the following steps: 1. Travel to a Location, 2. Roll Voldemort Die and resolve actions, 3. Roll, assign, and resolve Wizard dice, and 4. End Turn. After taking these actions it will be the next player’s turn.
To Travel to a Location, the active player will place their faction-matching Mission token upon one of the Places on the board. This is the Place that the active player may now be able to recruit Wizards from and also attack enemies.
Once at a Location, the active player will Roll Voldemort Die and resolve actions thenceforth. The game affords players a large green Voldemort Die to be rolled. Upon the faces are sides that instruct players to turn the Voldemort mini Left or Right one Place and attack all Wizards there (including all Wizards on a player’s team if Voldemort is now in their Location). Two faces will also show the Dark Mark. When this face is rolled Voldemort does not move, but will attack all Wizards at his current Place (by placing damage counters on the card) as well as activating ALL Death Eater Dark Mark abilities. Not all Death Eaters will have Dark Mark abilities, but when they activate, they can be deadly.
Now that Voldemort has had his fun, the active player will Roll, assign, and resolve Wizard dice. Players will have in front of them faction cards that indicate how many and of which color dice to be rolled on a turn. These dice may be added to or otherwise altered as a result of recruited Wizards’ special abilities as well. Once a player takes the appropriate dice to be rolled, they must roll them and begin assigning faces to Wizards for recruitment, Death Eaters for damage, or other abilities on team cards. Recruiting more Wizards to a player’s team or damaging Death Eaters is how the game progresses because each time a card is recruited or defeated it is removed from the main board and a new card replaces it. As long as at least one die is removed from the player’s pool each time the dice are rolled the player may continue rolling to match symbols needed.
To End Turn, the active player will add any recruited Wizards to their team, discard any defeated Death Eaters, Wizards, or Places, and retrieve their Mission token to be used on the next turn.
Play continues in this fashion of taking turns through the four steps until the Voldemort card is drawn. He then comes into play as an enemy that may be attacked like normal. Players win when they defeat enough Death Eaters and Voldemort, but can lose if the players allow a Place to be completely corrupted (usually by Death Eater card abilities), allowing four Places to be corrupted, if too many Wizards have been defeated per number of players, or any player has all their Wizards defeated from their team.
Components. This game includes a lot of components of varying style and materials. The cards are all very glossy (meh) and feature headshots of the characters mostly. The board is three pieces fit together like a pizza and is great. The damage counters are little translucent red cubes, and the corruption gem tokens are also translucent gems but gray in color. The best components in the game are by far the Voldemort, well, statue and all the dice. The Voldemort piece is incredible, and pre-painted. The stance he is taking is formidable and somewhat intimidating when he’s pointing his wand right at you. The dice have been upgraded to a matte finish (as opposed to yucky polished finish) and feature some great inking. The one negative I have to say is also about the dice: I believe that the faces sometimes can be confusing because the icons are more detailed than is necessary. While some would argue that detailed dice are better than merely serviceable dice, I would much rather see a sword on a face and know it’s a sword than to look at a die face and wonder what I am looking at exactly. In any case, that’s my opinion and yours may be different. Let’s still be friends.
So overall this is a big upgrade over the Thanos version of a Rising game for several key reasons. In Thanos I always felt like every turn could lose the game for us, and Thanos seemed to gain the Infinity Stones too quickly for my taste. In this version, you know you have half a deck before you are able to even fight Voldemort, so being able to tackle his minions until then seems more surmountable. The dice have been upgraded, and the Voldemort die is wonderful and easy to read. That was an issue I had with Thanos: his die was hard to read and the colors were not distinct enough. Not a factor in this version at all. I also feel that this version has much more faction-dependency and interplay. What I mean is that an Order of the Phoenix card may require a player to also have a Dumbledore’s Army card on the team in order to unlock access to their special ability. I like that. I like a well-balanced team, though my first game saw me recruit eight Order of the Phoenix cards and one Dumbledore’s Army card. We won, but I felt bad.
So it’s no surprise that I love this game. I find it better and easier to learn/play than the Thanos version. I like the components a whole lot more. I like the interplay between the factions more. I am sad that I prefer Marvel to Harry Potter, but I do not dislike Harry Potter, let it be known. And I do enjoy this version much more. Purple Phoenix Games gives this one a triumphant 10 / 12. My wife and I truly love it and can’t wait to play it again very soon. If you are looking for a good Rising game, I certainly recommend you look at Harry Potter: Death Eaters Rising. It’s a guaranteed hit if you or a loved one is a Harry Potter fan. For sure. It’s brilliant.
Harry Potter: Death Eaters Rising is a game utilizing the Rising system of games (which also includes Batman, Star Wars, and SpongeBob Squarepants as of now) for two to four players. It is a cooperative game where players will take charge of one of the three factions: Dumbledore’s Army, Hogwarts, or Order of the Phoenix in order to defeat Voldemort and his Death Eater cronies. Though Voldemort will be menacing players throughout the game, the players will not be able to attack him directly until about half way through the game. Can you survive long enough to battle the big bad?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook, but generally the central board will have the large painted Voldemort “mini(?)” and three areas that hold Place cards: Hogwarts, Ministry of Magic, and Diagon Alley. Players will be given one Leader card in their chosen faction (obviously Order of the Phoenix is best) to begin the game. Set aside the damage counters, corruption gem tokens, and Spell tokens in their own piles. Shuffle the main deck of character cards, reveal and place three per Place and then insert the Voldemort card somewhere near half-way into the shuffled deck. The game may now begin.
On a player’s turn they must complete the following steps: 1. Travel to a Location, 2. Roll Voldemort Die and resolve actions, 3. Roll, assign, and resolve Wizard dice, and 4. End Turn. After taking these actions it will be the next player’s turn.
To Travel to a Location, the active player will place their faction-matching Mission token upon one of the Places on the board. This is the Place that the active player may now be able to recruit Wizards from and also attack enemies.
Once at a Location, the active player will Roll Voldemort Die and resolve actions thenceforth. The game affords players a large green Voldemort Die to be rolled. Upon the faces are sides that instruct players to turn the Voldemort mini Left or Right one Place and attack all Wizards there (including all Wizards on a player’s team if Voldemort is now in their Location). Two faces will also show the Dark Mark. When this face is rolled Voldemort does not move, but will attack all Wizards at his current Place (by placing damage counters on the card) as well as activating ALL Death Eater Dark Mark abilities. Not all Death Eaters will have Dark Mark abilities, but when they activate, they can be deadly.
Now that Voldemort has had his fun, the active player will Roll, assign, and resolve Wizard dice. Players will have in front of them faction cards that indicate how many and of which color dice to be rolled on a turn. These dice may be added to or otherwise altered as a result of recruited Wizards’ special abilities as well. Once a player takes the appropriate dice to be rolled, they must roll them and begin assigning faces to Wizards for recruitment, Death Eaters for damage, or other abilities on team cards. Recruiting more Wizards to a player’s team or damaging Death Eaters is how the game progresses because each time a card is recruited or defeated it is removed from the main board and a new card replaces it. As long as at least one die is removed from the player’s pool each time the dice are rolled the player may continue rolling to match symbols needed.
To End Turn, the active player will add any recruited Wizards to their team, discard any defeated Death Eaters, Wizards, or Places, and retrieve their Mission token to be used on the next turn.
Play continues in this fashion of taking turns through the four steps until the Voldemort card is drawn. He then comes into play as an enemy that may be attacked like normal. Players win when they defeat enough Death Eaters and Voldemort, but can lose if the players allow a Place to be completely corrupted (usually by Death Eater card abilities), allowing four Places to be corrupted, if too many Wizards have been defeated per number of players, or any player has all their Wizards defeated from their team.
Components. This game includes a lot of components of varying style and materials. The cards are all very glossy (meh) and feature headshots of the characters mostly. The board is three pieces fit together like a pizza and is great. The damage counters are little translucent red cubes, and the corruption gem tokens are also translucent gems but gray in color. The best components in the game are by far the Voldemort, well, statue and all the dice. The Voldemort piece is incredible, and pre-painted. The stance he is taking is formidable and somewhat intimidating when he’s pointing his wand right at you. The dice have been upgraded to a matte finish (as opposed to yucky polished finish) and feature some great inking. The one negative I have to say is also about the dice: I believe that the faces sometimes can be confusing because the icons are more detailed than is necessary. While some would argue that detailed dice are better than merely serviceable dice, I would much rather see a sword on a face and know it’s a sword than to look at a die face and wonder what I am looking at exactly. In any case, that’s my opinion and yours may be different. Let’s still be friends.
So overall this is a big upgrade over the Thanos version of a Rising game for several key reasons. In Thanos I always felt like every turn could lose the game for us, and Thanos seemed to gain the Infinity Stones too quickly for my taste. In this version, you know you have half a deck before you are able to even fight Voldemort, so being able to tackle his minions until then seems more surmountable. The dice have been upgraded, and the Voldemort die is wonderful and easy to read. That was an issue I had with Thanos: his die was hard to read and the colors were not distinct enough. Not a factor in this version at all. I also feel that this version has much more faction-dependency and interplay. What I mean is that an Order of the Phoenix card may require a player to also have a Dumbledore’s Army card on the team in order to unlock access to their special ability. I like that. I like a well-balanced team, though my first game saw me recruit eight Order of the Phoenix cards and one Dumbledore’s Army card. We won, but I felt bad.
So it’s no surprise that I love this game. I find it better and easier to learn/play than the Thanos version. I like the components a whole lot more. I like the interplay between the factions more. I am sad that I prefer Marvel to Harry Potter, but I do not dislike Harry Potter, let it be known. And I do enjoy this version much more. Purple Phoenix Games gives this one a triumphant 10 / 12. My wife and I truly love it and can’t wait to play it again very soon. If you are looking for a good Rising game, I certainly recommend you look at Harry Potter: Death Eaters Rising. It’s a guaranteed hit if you or a loved one is a Harry Potter fan. For sure. It’s brilliant.
Charley (64 KP) rated Harry Potter and the Half-Blood Prince in Books
Jan 26, 2019
Penultimate book to an amazing series.
Well I am an avid Harry potter fan. I have read all the books too many times to count and have them on audiobook too. This is the second to last book in the series and is when this start getting more and more action filled as Voldemort is growing in power and Harry is starting to discover the horcruxes that he needs to distribute with the help do dumbledore and his friends.
Two things: I can't believe this is part of the official canon, and I cannot believe JK approved this.
I love Harry Potter, and one of my favorite characters is Cedric Diggory. So, yes, I was ticked with what they decided to do with him. The story was kind of terrible, a time turner that went back years, a spawn of Voldemort? So ridiculous. I have zero interest in ever seeing this live. It's definitely a cash-grab and I'm going to ignore the fact this was even written.
I love Harry Potter, and one of my favorite characters is Cedric Diggory. So, yes, I was ticked with what they decided to do with him. The story was kind of terrible, a time turner that went back years, a spawn of Voldemort? So ridiculous. I have zero interest in ever seeing this live. It's definitely a cash-grab and I'm going to ignore the fact this was even written.
Harry Potter and the Deathly Hallows - Part 2 (2011)
Movie Watch
Harry, Ron, and Hermione continue their quest of finding and destroying the Dark Lord's three...
Gareth von Kallenbach (980 KP) rated Harry Potter and the Deathly Hallows - Part 2 (2011) in Movies
Aug 7, 2019
My anticipation for the second part of Harry Potter and the Deathly Hallows, much like my anticipation of Part 1, was accompanied by great reluctance to witness the culmination of 10 years of storytelling.
Opening exactly where Part 1 left off, we find Harry, Hermione and Ron continuing on their quest to locate the remaining Horcruxes, objects in which Harry’s nemesis, Lord Voldemort (Ralph Fiennes) has implanted a part of his soul. Destruction of these Horcruxes help weaken Voldemort. Polyjuice, goblins and a dragon ride provide some humor and thrills and eventually leads to the trios’ return to Hogwarts, where Alan Rickman’s Severus Snape is now the hated headmaster. Voldemort has attained the powerful Elder Wand and has turned his evil sights on the school in hopes of drawing Harry out. Along with his questionably loyal Deatheaters, they surround Hogwarts and prepare to attack.
At times the storytelling is a bit slow, at times too abrupt. While the special Harry Potter 3D glasses were amusing, I didn’t notice any spectacular effects that would warrant the extra charge to watch this movie in 3D. As is the case for converted 3D movies, the effects are more of a distracting afterthought than a real enhancement. For those not familiar with the books, the storylines may be a bit convoluted but your patience will be rewarded. Daniel Radcliffe’s matured Harry Potter is grim and resolute, his best friends Hermione and Ron (Emma Watson and Rupert Grinch) are aptly desperate but determined. Taking a stand with them, wile making their cinematic curtain call, are many of their Hogwarts professors, their classmates in Dumbldore’s Army and their mentors in the Order of the Phoenix. There are more heartwrenching moments than heartwarming parts as Harry learns more about the events surrounding his existence and what he must do to defeat Voldemort.
Few books, and far fewer movie adaptations, have captured the hearts of such a loyal and enthusiastic fanbase. The valiant attempts by directors Chris Columbus, Alfonso Cuaron, Mike Newell and, lastly, David Yates, to recreate the vast, enchanting wizarding world imagined by J.K. Rowling, have deservedly garnered the franchise a loyal and enthusiastic fanbase. Yet, as lush and vivid as the movies have been, they only touched on some of the best parts of the books. Needless to say, I wasn’t expecting perfection. But what I saw in Part 2 was pretty darn close. While movie adaptations of beloved stories will always leave serious fans wanting more, Deathly Hallows Part 2 is a fitting finale to this epic tale.
Opening exactly where Part 1 left off, we find Harry, Hermione and Ron continuing on their quest to locate the remaining Horcruxes, objects in which Harry’s nemesis, Lord Voldemort (Ralph Fiennes) has implanted a part of his soul. Destruction of these Horcruxes help weaken Voldemort. Polyjuice, goblins and a dragon ride provide some humor and thrills and eventually leads to the trios’ return to Hogwarts, where Alan Rickman’s Severus Snape is now the hated headmaster. Voldemort has attained the powerful Elder Wand and has turned his evil sights on the school in hopes of drawing Harry out. Along with his questionably loyal Deatheaters, they surround Hogwarts and prepare to attack.
At times the storytelling is a bit slow, at times too abrupt. While the special Harry Potter 3D glasses were amusing, I didn’t notice any spectacular effects that would warrant the extra charge to watch this movie in 3D. As is the case for converted 3D movies, the effects are more of a distracting afterthought than a real enhancement. For those not familiar with the books, the storylines may be a bit convoluted but your patience will be rewarded. Daniel Radcliffe’s matured Harry Potter is grim and resolute, his best friends Hermione and Ron (Emma Watson and Rupert Grinch) are aptly desperate but determined. Taking a stand with them, wile making their cinematic curtain call, are many of their Hogwarts professors, their classmates in Dumbldore’s Army and their mentors in the Order of the Phoenix. There are more heartwrenching moments than heartwarming parts as Harry learns more about the events surrounding his existence and what he must do to defeat Voldemort.
Few books, and far fewer movie adaptations, have captured the hearts of such a loyal and enthusiastic fanbase. The valiant attempts by directors Chris Columbus, Alfonso Cuaron, Mike Newell and, lastly, David Yates, to recreate the vast, enchanting wizarding world imagined by J.K. Rowling, have deservedly garnered the franchise a loyal and enthusiastic fanbase. Yet, as lush and vivid as the movies have been, they only touched on some of the best parts of the books. Needless to say, I wasn’t expecting perfection. But what I saw in Part 2 was pretty darn close. While movie adaptations of beloved stories will always leave serious fans wanting more, Deathly Hallows Part 2 is a fitting finale to this epic tale.
Leah (: (569 KP) rated Harry Potter and the Prisoner of Azkaban in Books
Jul 9, 2018
This is hands down my favourite Harry Potter book!!
Everything I loved from the first two books continues in this book, the themes of friendship, good and evil and of course the humour.
In this book Harry, Ron and Hermione get up to more mischief, embark on new adventures and even begin new lessons.
One of the great things about this book, is the slight variation in story line. Instead of battling Lord Voldemort at the end of the school year there is a different enemy to defeat.
Obviously fully recommend this book as everyone should read Harry Potter.
Everything I loved from the first two books continues in this book, the themes of friendship, good and evil and of course the humour.
In this book Harry, Ron and Hermione get up to more mischief, embark on new adventures and even begin new lessons.
One of the great things about this book, is the slight variation in story line. Instead of battling Lord Voldemort at the end of the school year there is a different enemy to defeat.
Obviously fully recommend this book as everyone should read Harry Potter.
Harry Potter and the Prisoner of Azkaban: Adult Edition
Book
Harry Potter is lucky to reach the age of thirteen, since he has survived the murderous attacks of...
fiction fantasy childrens j k rowling harry potter magic
Sarah (7798 KP) rated The Lego Batman Movie (2017) in Movies
Dec 30, 2017
So much fun
This may look like a kids film, but it’s just as appealing to adults, especially those of us that are young at heart!
The animation is fantastic, and the jokes are nonstop throughout the entire film, even with Batman narrating the opening credits. The few songs included are funny and so catchy and clever. There’s a lot of references here back to other Batman media (including the shark repellent from the Adam West days) as well as a lot of characters from outside of the DC universe. Not many other films could get away with fitting in gremlins, Sauron and Voldemort! What had me in stitches the most was the characters voicing the gun shot noises - genius!
The animation is fantastic, and the jokes are nonstop throughout the entire film, even with Batman narrating the opening credits. The few songs included are funny and so catchy and clever. There’s a lot of references here back to other Batman media (including the shark repellent from the Adam West days) as well as a lot of characters from outside of the DC universe. Not many other films could get away with fitting in gremlins, Sauron and Voldemort! What had me in stitches the most was the characters voicing the gun shot noises - genius!
Mark Halpern (153 KP) rated Harry Potter and the Deathly Hallows - Part 1 (2010) in Movies
Jan 19, 2018
A beginning to an end
The second to last Harry Potter book. We find Harry right after the Death of Dumbledore all distraught along with Hermione and Ron. They take it upon themselves to search for Horocruxtes which a the way Voldemort has made sure his life will live on and destroy them. They leave Hogwarts to begin their journey to only find out it will be much harder than originally believed now that Snape is in charge of the school and has everyone on the look out for enemy number 1.
The first half of this two parter shows us the acts they need to find all of the Horocuthcxtes and leading up to the finale of the battle between good and evil.
The first half of this two parter shows us the acts they need to find all of the Horocuthcxtes and leading up to the finale of the battle between good and evil.
Baldies
Book
A delightful gift book for anyone who wears his chrome dome proudly, BALDIES is part field guide,...