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James P. Sumner (65 KP) rated Game Of Thrones in TV
Jul 1, 2019
Winter has come and gone... and there won't ever be anything like it again!
Contains spoilers, click to show
Game of Thrones. The only show that drove people to brag on social media about the fact they've never seen it every time a new series came out!
I watched this from Season 3, quickly binging the first two seasons about a week before it aired. I'm not a huge Fantasy fan, but this show really was something else. Despite the setting, it gave us everything - blood, guts, drama, sex... even comedy. It gave us some of the most vile and hated antagonists to ever grace the screen, and it made heroes out of the unlikeliest of people.
Watching it week-to-week was difficult for a couple of reasons. One, so much is going on (especially in the earlier seasons) that you can forget a lot in a week, and you find yourself questioning everything. Two, it's so bloody good, you didn't want to wait a whole week to get your fix! Obviously, now it's finished, the second issue is no longer relevant - it's available to binge to your heart's content, which you absolutely should do.
I want to address the recent criticism of the eighth and final season. We waited over two years for it, and many people felt it was rushed, too short and too shallow. I would say 75% of people who watched the last season were left disappointed. Myself included.
But a few days after it had finished, I found myself thinking about the series as a whole more and more. I was reading articles online, theories and arguments about how and why the story played out the way it did. I realised I had felt somewhat detached watching Season 8 because it HAD been two years since I watched Season 7. It's as if I'd forgotten what it was like to watch it.
So, having never seen any episode more than once, I went back to the beginning and watched all eight seasons in a little under three weeks...
SO MUCH BETTER the second time around!
For two reasons. Firstly, there was no break in the story at all. Watching it as it aired meant you had a 12-month break every 10 hours, basically. Easy to lose your thread. Easy to forget things. When that doesn't happen, it's much more enjoyable and actually makes a lot more sense. There was so much I'd forgotten over the course of the nine years it was on, I kind of felt like I'd cheated myself, in a way, by not watching Seasons 1-7 before Season 8 aired.
Second, much in the way that Star Wars Episodes 1-3 work better if you've seen 4-6 first, Game of Thrones was actually much more enjoyable having seen the ending, because things make a lot more sense in retrospect.
***This is where it gets spoilery***
It becomes evident early on, even in the first season, that Jon Snow is one to watch. His shocking death at the end of Season 5 caused much confusion and debate. Obviously, his resurrection early in Season 6 put an end to that, and when the secret about his true identity is finally revealed in Season 8, it was a shocking moment, as everything started to fall into place and the true threat became evident.
However...
Having now done Seasons 1-8 back-to-back, the revelation that Jon Snow is, in fact, a Targaryen is far from surprising, given they've been dropping clues about it since back in the first few episodes. Obviously, at the time, these seemingly throwaway comments meant nothing, but now we know, there are numerous conversations throughout the show that border on being spoilers themselves.
Same with Arya Stark and her storyline. Second time around, even from Season 1, it's evident she was destined to slay The Night King. And as with Jon Snow, you never would've picked up on it at the time, but in hindsight it's been obvious for years.
Now, the major criticism about Season 8 was that it felt rushed and that it sacrificed too many characters arcs for the sake of finishing inside of six episodes. Watching it as it aired, I completely agreed. Jon Snow "suddenly" went from a brooding hero to a pointless extra. Daenerys Targaryen "suddenly" went from the freer of slaves and saviour of Westeros to an insane despot who slaughtered half the world because someone took her toys away.
Not true.
It seemed like that after two years of forgetting almost everything that had happened previously, but watching it from start to finish in one go, those things make perfect sense, and aren't actually that sudden. The Mother of Dragons showed clear and obvious signs of becoming The Mad Queen of Ashes very early on in the show. She was always kind and fair and just... but my goodness, did you get it if you pissed her off! Let's not forget she crucified almost 200 slave-owners long after they surrendered to prove a point. And poor Sam Tarly's father and brother! She had a mean streak, and she lived on a knife's edge. At any point since she married Khal Drogo back at the beginning of Season 1, the slightest push and she would snap. Fast forward to Season 8 and, after many years of fighting to fulfil her birthright and take the Iron Throne, she finds out she's not actually the heir to it at all... that's a pretty big push to a woman with a history of losing her shit when things don't go her way. So not much of a surprise at all, really.
And to address the criticism further, I'll analyse this as a writer. I tell stories for a living. When you're writing a novel, you look at it as a triangle, of sorts. It starts off wide and gradually gets to a point. Game of Thrones began very wide, with lots of characters and subplots. But as time goes on, it narrows and becomes more focused on the main threat... the main storylines - the battle against The Night King and the fight for the Iron Throne. Those two things are what nine years of storytelling were working towards, so yes, when you get to the final season and you have to wrap things up, it makes sense that you're going to focus on the big finish - the point of the series.
Not only that, for the first six seasons, the shows writers and creators had their hands held by George R. R. Martin and his source material. But then the TV show caught up with the books, which meant they suddenly had nothing more than a handful of bullet points to work off instead. Not easy to go from one to the other. They can't embellish things too much, because they run the risk of contradicting and undermining future books, which Mr. Martin wouldn't allow them to do. So they had to keep it simple, stick to the point and finish the job they started - nothing more.
Ultimately, no one likes to see their favourite show end. In hindsight, I think a lot of the criticism the final season received was because the audience forgot what came before it, and because they didn't want it to end.
If you're reading this having never watched it before.... first of all, sorry for ruining the story for you (but I did say it contained spoilers, in my defence). But you have the benefit of being able to binge through this, which means you'll get the full, uninterrupted experience, which is well worth the investment of your time to do.
If you HAVE watched the show before, I strongly suggest re-watching it from the beginning, because I enjoyed it far more the second time around.
This is the kind of show that comes along once a generation. The kind of show people talk about daily long after it finished. It redefines TV drama and I can promise you, you'll never see anything like it again.
That said, don't watch it if you're easily offended or grossed out. Or if you like animals. Oh, and don't watch Season 4, Episode 8 whilst you're eating. And don't watch Season 3, Episode 9 if you believe in the afterlife and have your heart set on getting into Heaven. And it's perfectly acceptable to watch Season 6, Episode 9 and feel like that's what you would do if faced with certain death.
Just perfect.
I watched this from Season 3, quickly binging the first two seasons about a week before it aired. I'm not a huge Fantasy fan, but this show really was something else. Despite the setting, it gave us everything - blood, guts, drama, sex... even comedy. It gave us some of the most vile and hated antagonists to ever grace the screen, and it made heroes out of the unlikeliest of people.
Watching it week-to-week was difficult for a couple of reasons. One, so much is going on (especially in the earlier seasons) that you can forget a lot in a week, and you find yourself questioning everything. Two, it's so bloody good, you didn't want to wait a whole week to get your fix! Obviously, now it's finished, the second issue is no longer relevant - it's available to binge to your heart's content, which you absolutely should do.
I want to address the recent criticism of the eighth and final season. We waited over two years for it, and many people felt it was rushed, too short and too shallow. I would say 75% of people who watched the last season were left disappointed. Myself included.
But a few days after it had finished, I found myself thinking about the series as a whole more and more. I was reading articles online, theories and arguments about how and why the story played out the way it did. I realised I had felt somewhat detached watching Season 8 because it HAD been two years since I watched Season 7. It's as if I'd forgotten what it was like to watch it.
So, having never seen any episode more than once, I went back to the beginning and watched all eight seasons in a little under three weeks...
SO MUCH BETTER the second time around!
For two reasons. Firstly, there was no break in the story at all. Watching it as it aired meant you had a 12-month break every 10 hours, basically. Easy to lose your thread. Easy to forget things. When that doesn't happen, it's much more enjoyable and actually makes a lot more sense. There was so much I'd forgotten over the course of the nine years it was on, I kind of felt like I'd cheated myself, in a way, by not watching Seasons 1-7 before Season 8 aired.
Second, much in the way that Star Wars Episodes 1-3 work better if you've seen 4-6 first, Game of Thrones was actually much more enjoyable having seen the ending, because things make a lot more sense in retrospect.
***This is where it gets spoilery***
It becomes evident early on, even in the first season, that Jon Snow is one to watch. His shocking death at the end of Season 5 caused much confusion and debate. Obviously, his resurrection early in Season 6 put an end to that, and when the secret about his true identity is finally revealed in Season 8, it was a shocking moment, as everything started to fall into place and the true threat became evident.
However...
Having now done Seasons 1-8 back-to-back, the revelation that Jon Snow is, in fact, a Targaryen is far from surprising, given they've been dropping clues about it since back in the first few episodes. Obviously, at the time, these seemingly throwaway comments meant nothing, but now we know, there are numerous conversations throughout the show that border on being spoilers themselves.
Same with Arya Stark and her storyline. Second time around, even from Season 1, it's evident she was destined to slay The Night King. And as with Jon Snow, you never would've picked up on it at the time, but in hindsight it's been obvious for years.
Now, the major criticism about Season 8 was that it felt rushed and that it sacrificed too many characters arcs for the sake of finishing inside of six episodes. Watching it as it aired, I completely agreed. Jon Snow "suddenly" went from a brooding hero to a pointless extra. Daenerys Targaryen "suddenly" went from the freer of slaves and saviour of Westeros to an insane despot who slaughtered half the world because someone took her toys away.
Not true.
It seemed like that after two years of forgetting almost everything that had happened previously, but watching it from start to finish in one go, those things make perfect sense, and aren't actually that sudden. The Mother of Dragons showed clear and obvious signs of becoming The Mad Queen of Ashes very early on in the show. She was always kind and fair and just... but my goodness, did you get it if you pissed her off! Let's not forget she crucified almost 200 slave-owners long after they surrendered to prove a point. And poor Sam Tarly's father and brother! She had a mean streak, and she lived on a knife's edge. At any point since she married Khal Drogo back at the beginning of Season 1, the slightest push and she would snap. Fast forward to Season 8 and, after many years of fighting to fulfil her birthright and take the Iron Throne, she finds out she's not actually the heir to it at all... that's a pretty big push to a woman with a history of losing her shit when things don't go her way. So not much of a surprise at all, really.
And to address the criticism further, I'll analyse this as a writer. I tell stories for a living. When you're writing a novel, you look at it as a triangle, of sorts. It starts off wide and gradually gets to a point. Game of Thrones began very wide, with lots of characters and subplots. But as time goes on, it narrows and becomes more focused on the main threat... the main storylines - the battle against The Night King and the fight for the Iron Throne. Those two things are what nine years of storytelling were working towards, so yes, when you get to the final season and you have to wrap things up, it makes sense that you're going to focus on the big finish - the point of the series.
Not only that, for the first six seasons, the shows writers and creators had their hands held by George R. R. Martin and his source material. But then the TV show caught up with the books, which meant they suddenly had nothing more than a handful of bullet points to work off instead. Not easy to go from one to the other. They can't embellish things too much, because they run the risk of contradicting and undermining future books, which Mr. Martin wouldn't allow them to do. So they had to keep it simple, stick to the point and finish the job they started - nothing more.
Ultimately, no one likes to see their favourite show end. In hindsight, I think a lot of the criticism the final season received was because the audience forgot what came before it, and because they didn't want it to end.
If you're reading this having never watched it before.... first of all, sorry for ruining the story for you (but I did say it contained spoilers, in my defence). But you have the benefit of being able to binge through this, which means you'll get the full, uninterrupted experience, which is well worth the investment of your time to do.
If you HAVE watched the show before, I strongly suggest re-watching it from the beginning, because I enjoyed it far more the second time around.
This is the kind of show that comes along once a generation. The kind of show people talk about daily long after it finished. It redefines TV drama and I can promise you, you'll never see anything like it again.
That said, don't watch it if you're easily offended or grossed out. Or if you like animals. Oh, and don't watch Season 4, Episode 8 whilst you're eating. And don't watch Season 3, Episode 9 if you believe in the afterlife and have your heart set on getting into Heaven. And it's perfectly acceptable to watch Season 6, Episode 9 and feel like that's what you would do if faced with certain death.
Just perfect.
Movie Metropolis (309 KP) rated Captain Marvel (2019) in Movies
Jun 10, 2019
Marvel just about manages to pull it off
With a touching tribute to the amazing Stan Lee, it’s clear from the outset that Captain Marvel isn’t going to be your ordinary MCU instalment, or so Marvel Studios would have us believe. The 21stfilm, yes, I can’t quite believe it either, in the long-standing Marvel Cinematic Universe, Captain Marvel is the first superhero film from the studio to focus primarily on a single female lead.
Astounding really that a franchise started by all intents and purposes way back in 2008 with Iron Man and has grossed billion after billion at the box-office hasn’t felt the need to offer a big tentpole movie to a female hero. But history aside, Captain Marvel has finally landed. Are we looking at one of Marvel’s greats?
Captain Marvel (Brie Larson) is an extra-terrestrial Kree warrior who finds herself caught in the middle of an intergalactic battle between her people and the Skrulls. Living on Earth in 1995, she keeps having recurring memories of another life as U.S. Air Force pilot Carol Danvers. With help from Nick Fury (Samuel L Jackson), Captain Marvel tries to uncover the secrets of her past while harnessing her special superpowers to end the war with the evil Skrulls.
Directed by Anna Boden and Ryan Fleck in their first big-budget blockbuster, Captain Marvel shows, if you’ll pardon the pun, flecks of brilliance while battling a fairly average origins story for what could be described as Marvel’s most powerful hero.
Where it does shine throughout is in its casting. We’ll get to the titular hero shortly but Samuel L Jackson’s performance across the film is exceptional. Beautifully de-aged without the off-putting uncanny valley treatment we occasionally get with these types of visual effects, he’s a highlight of the film and the chemistry he shares with Larson is believable and enjoyable to watch.
Clearly not afraid of being typecast is Ben Mendelsohn who has played some tremendous villains over the course of his career. From Rogue One to Ready Player One, the Australian actor clearly feels right at home as Skrull leader, Talos.
Though hidden behind layers of prosthetics for the majority of the movie, he comes across much better than poor Oscar Issac did in X-Men: Apocalypse. Unfortunately, the film does lack a menacing villain throughout however, but this isn’t down to Mendelsohn’s performance which is spot on.
While the action is filmed with aplomb and there are some cracking set pieces, they feel a little ordinary and lacking in originality
Brie Larson is good, but her story arc is hampered by a bout of amnesia, used to progress the story. It’s a poor scripting decision by the film’s five writers but a necessary one to deal with all the Marvel lore and baggage that comes with creating the 21staddition to a very interlinked series. It’s a shame that this is the case as Larson shares wonderful chemistry with all her co-stars and is let down by her at-times clunky dialogue.
When it comes to the visual effects, we’ve got a story of two halves. This is a $152million movie and with that comes a set of expectations that just aren’t fulfilled consistently enough. Some of the CGI used is incredibly poor and the Kree’s home planet of Hala feels hollow – worlds away from Sakaar and Nova Prime from other Marvel outings. It could almost be compared to that of the Star Wars sequels, though perhaps that’s being a little too harsh.
The cinematography too is bland. Ben Davis is one of the finest cinematographers working in the industry and has put his name to films like Doctor Strange, Guardians of the Galaxy, Kick-Ass and Avengers: Age of Ultron to name but a few. But here, he seems to lack that flair he’s so often known for and while the action is filmed with aplomb and there are some cracking set pieces, they feel a little ordinary and lacking in originality.
Thankfully Captain Marvel retains that classic Marvel sense of humour that we all know and love and there are some genuinely touching moments as the titular hero begins to remember who she is. It also feels very much of the era it’s set in and that’s great. 90s music and a real 90s feel emanate from the screen and it’s here that the film scores highly.
Overall, Captain Marvel is a competent but not outstanding origins story that lacks consistent visual effects, a truly compelling script and engaging cinematography. While it is difficult to warm to Brie Larson’s Carol Danvers at times, it is testament to her acting ability that she remains likeable throughout – it’s just a shame that Marvel hasn’t quite managed to pull it off completely this time around.
https://moviemetropolis.net/2019/03/08/captain-marvel-review-marvel-just-about-manages-to-pull-it-off/
Astounding really that a franchise started by all intents and purposes way back in 2008 with Iron Man and has grossed billion after billion at the box-office hasn’t felt the need to offer a big tentpole movie to a female hero. But history aside, Captain Marvel has finally landed. Are we looking at one of Marvel’s greats?
Captain Marvel (Brie Larson) is an extra-terrestrial Kree warrior who finds herself caught in the middle of an intergalactic battle between her people and the Skrulls. Living on Earth in 1995, she keeps having recurring memories of another life as U.S. Air Force pilot Carol Danvers. With help from Nick Fury (Samuel L Jackson), Captain Marvel tries to uncover the secrets of her past while harnessing her special superpowers to end the war with the evil Skrulls.
Directed by Anna Boden and Ryan Fleck in their first big-budget blockbuster, Captain Marvel shows, if you’ll pardon the pun, flecks of brilliance while battling a fairly average origins story for what could be described as Marvel’s most powerful hero.
Where it does shine throughout is in its casting. We’ll get to the titular hero shortly but Samuel L Jackson’s performance across the film is exceptional. Beautifully de-aged without the off-putting uncanny valley treatment we occasionally get with these types of visual effects, he’s a highlight of the film and the chemistry he shares with Larson is believable and enjoyable to watch.
Clearly not afraid of being typecast is Ben Mendelsohn who has played some tremendous villains over the course of his career. From Rogue One to Ready Player One, the Australian actor clearly feels right at home as Skrull leader, Talos.
Though hidden behind layers of prosthetics for the majority of the movie, he comes across much better than poor Oscar Issac did in X-Men: Apocalypse. Unfortunately, the film does lack a menacing villain throughout however, but this isn’t down to Mendelsohn’s performance which is spot on.
While the action is filmed with aplomb and there are some cracking set pieces, they feel a little ordinary and lacking in originality
Brie Larson is good, but her story arc is hampered by a bout of amnesia, used to progress the story. It’s a poor scripting decision by the film’s five writers but a necessary one to deal with all the Marvel lore and baggage that comes with creating the 21staddition to a very interlinked series. It’s a shame that this is the case as Larson shares wonderful chemistry with all her co-stars and is let down by her at-times clunky dialogue.
When it comes to the visual effects, we’ve got a story of two halves. This is a $152million movie and with that comes a set of expectations that just aren’t fulfilled consistently enough. Some of the CGI used is incredibly poor and the Kree’s home planet of Hala feels hollow – worlds away from Sakaar and Nova Prime from other Marvel outings. It could almost be compared to that of the Star Wars sequels, though perhaps that’s being a little too harsh.
The cinematography too is bland. Ben Davis is one of the finest cinematographers working in the industry and has put his name to films like Doctor Strange, Guardians of the Galaxy, Kick-Ass and Avengers: Age of Ultron to name but a few. But here, he seems to lack that flair he’s so often known for and while the action is filmed with aplomb and there are some cracking set pieces, they feel a little ordinary and lacking in originality.
Thankfully Captain Marvel retains that classic Marvel sense of humour that we all know and love and there are some genuinely touching moments as the titular hero begins to remember who she is. It also feels very much of the era it’s set in and that’s great. 90s music and a real 90s feel emanate from the screen and it’s here that the film scores highly.
Overall, Captain Marvel is a competent but not outstanding origins story that lacks consistent visual effects, a truly compelling script and engaging cinematography. While it is difficult to warm to Brie Larson’s Carol Danvers at times, it is testament to her acting ability that she remains likeable throughout – it’s just a shame that Marvel hasn’t quite managed to pull it off completely this time around.
https://moviemetropolis.net/2019/03/08/captain-marvel-review-marvel-just-about-manages-to-pull-it-off/
Lee (2222 KP) rated Terminator: Dark Fate (2019) in Movies
Oct 25, 2019 (Updated Oct 27, 2019)
A worthy successor to Judgement Day
Terminator: Dark Fate is the sixth movie in a franchise which has now been around for 35 years. The first sequel, Judgement Day back in 1991, is widely regarded by many as one of the greatest movie sequels of all time and for me it still holds up as an incredible piece of movie entertainment to this day. Since then, the following sequels have all failed to live up to that high standard in my opinion and, despite some interesting ideas and execution, have been largely forgettable. For one thing, I don’t even remember if I’ve actually seen 2015 movie Genisys or not! Now though, with James Cameron back onboard with writing/producing duties and directed by Deadpool director Tim Miller, Dark Fate has been pitched as the natural successor to Judgement Day that we never got. The trailer certainly gave off that impression and, for the first time in years, I was actually excited about seeing a Terminator movie again.
Dark Fate gets its shock twist out of the way right off the bat, before launching into approximately 20 minutes of non-stop, heart pounding action as we are introduced to both the new Terminator and the protector sent from the future to try and prevent him. Straight away, Dark Fate certainly feels like the kind of Terminator movie we love, playing more like an homage at times in a similar way to how Star Wars: The Force Awakens felt like A New Hope. Wow, it's a promising start!
Our protector this time round is Grace (Mackenzie Davis), a human soldier who has received some cybernetic enhancements to her body. She has been sent back from an alternate future to the one portrayed in Judgement Day - that future is now dead, thanks to the efforts of Sarah and John Connor in that movie, along with Arnold Schwarzenegger's T-800. However, humans clearly can't stop meddling with AI technology and the result, some 40 years from now, is the birth of 'Legion'. Our world has subsequently been destroyed, humans are being hunted and killed, but the remaining survivors are fighting back hard.
Those survivors have sent Grace back to protect a young, unsuspecting Mexican woman named Dani (Natalia Reyes), a factory worker whose job is becoming redundant thanks to the introduction of robot automation(!). Her importance to the future of humanity isn't immediately made clear, but the fact that war is currently raging around her while she is both hunted and protected, is good enough reason for now. The Terminator hunter Dani is being chased by is a Rev 9 (played by Gabriel Luna), similar to the T1000 of Judgement Day in that it has a liquid skin, able to replicate any human it comes into contact with or transform its body into various sharp weapons. But also, with the added bonus of being able to separate that liquid skin from its metal endoskeleton, doubling down on the threat level and providing two very different Terminators to fight off at the same time.
But when all seems lost, a guardian angel in the form of Sarah Connors arrives on the scene, packing guns, rocket launchers and grenades and generally being a real badass. Turns out Sarah has spent the last twenty years or so hunting down any cyborgs that decide to venture into our time from the future and she joins forces with Grace in order to protect Dani at all costs. It's great to have Linda Hamilton back as Sarah Connor, and she is once again a strong and effective presence in the movie. Grace and Dani prove to be just as tough as Sarah though, both mentally and physically, but it's Mackenzie Davis that stands out for me as being particularly impressive. All 3 of them form a pretty formidable, badass trio as they go on the run to get as far away from the Terminator as possible.
It's no secret if you've seen the trailers that Arnie is back, and his arrival later in the movie introduces yet more nostalgia and a good injection of humour. His presence and purpose is explained well, feeling believable, not like a cheap cash-in, and it's great to have Arnie and Linda Hamilton back together as a team, even if it feel like a handing over of the baton to a new bunch of heroes.
The action builds to an impressive finale, continuing the homage to the original movies, but still managing to feel fresh and original, and for me Dark Fate definitely feels a worthy successor to Judgement Day. There's certainly a possibility of further sequels following this and while I had an absolute blast with this movie, part of me hopes that they'll leave well alone now and just end the series on a real high.
Dark Fate gets its shock twist out of the way right off the bat, before launching into approximately 20 minutes of non-stop, heart pounding action as we are introduced to both the new Terminator and the protector sent from the future to try and prevent him. Straight away, Dark Fate certainly feels like the kind of Terminator movie we love, playing more like an homage at times in a similar way to how Star Wars: The Force Awakens felt like A New Hope. Wow, it's a promising start!
Our protector this time round is Grace (Mackenzie Davis), a human soldier who has received some cybernetic enhancements to her body. She has been sent back from an alternate future to the one portrayed in Judgement Day - that future is now dead, thanks to the efforts of Sarah and John Connor in that movie, along with Arnold Schwarzenegger's T-800. However, humans clearly can't stop meddling with AI technology and the result, some 40 years from now, is the birth of 'Legion'. Our world has subsequently been destroyed, humans are being hunted and killed, but the remaining survivors are fighting back hard.
Those survivors have sent Grace back to protect a young, unsuspecting Mexican woman named Dani (Natalia Reyes), a factory worker whose job is becoming redundant thanks to the introduction of robot automation(!). Her importance to the future of humanity isn't immediately made clear, but the fact that war is currently raging around her while she is both hunted and protected, is good enough reason for now. The Terminator hunter Dani is being chased by is a Rev 9 (played by Gabriel Luna), similar to the T1000 of Judgement Day in that it has a liquid skin, able to replicate any human it comes into contact with or transform its body into various sharp weapons. But also, with the added bonus of being able to separate that liquid skin from its metal endoskeleton, doubling down on the threat level and providing two very different Terminators to fight off at the same time.
But when all seems lost, a guardian angel in the form of Sarah Connors arrives on the scene, packing guns, rocket launchers and grenades and generally being a real badass. Turns out Sarah has spent the last twenty years or so hunting down any cyborgs that decide to venture into our time from the future and she joins forces with Grace in order to protect Dani at all costs. It's great to have Linda Hamilton back as Sarah Connor, and she is once again a strong and effective presence in the movie. Grace and Dani prove to be just as tough as Sarah though, both mentally and physically, but it's Mackenzie Davis that stands out for me as being particularly impressive. All 3 of them form a pretty formidable, badass trio as they go on the run to get as far away from the Terminator as possible.
It's no secret if you've seen the trailers that Arnie is back, and his arrival later in the movie introduces yet more nostalgia and a good injection of humour. His presence and purpose is explained well, feeling believable, not like a cheap cash-in, and it's great to have Arnie and Linda Hamilton back together as a team, even if it feel like a handing over of the baton to a new bunch of heroes.
The action builds to an impressive finale, continuing the homage to the original movies, but still managing to feel fresh and original, and for me Dark Fate definitely feels a worthy successor to Judgement Day. There's certainly a possibility of further sequels following this and while I had an absolute blast with this movie, part of me hopes that they'll leave well alone now and just end the series on a real high.
Lee (2222 KP) rated Phineas and Ferb the Movie: Candace Against the Universe (2020) in Movies
Sep 2, 2020
Like being back with old friends....
Tenet? I’m sorry, no, THIS was actually the biggest movie release of last week. Well, it is when you’re currently having to isolate at home and cannot go to the cinema for a few weeks. Despite that, I was actually way more excited for this to hit Disney+ this morning than a man my age probably should have been, and I have been for sometime, since it was first announced. I even managed to convince my daughter to get up early and watch with me, recreating those wonderful days when we both used to get up bright and early on a Saturday morning and sit and watch back to back episodes.
For the uninitiated, Phineas and Ferb are two step-brothers who spend their summer holiday coming up with highly elaborate ways to occupy every day, usually resulting in some wacky adventures and an extremely frustrated sister, Candace. Candace is forever trying to bust the boys and get their mum to catch them in the act, only to fail every time as some last second incident conveniently erases any evidence. Oh, and they also have a pet platypus called Perry, who without their knowledge works as an agent for a secret animal organisation, trying each episode to thwart the latest evil scheme hatched by Dr Doofenshmirtz. It’s very funny, features some incredibly catchy songs, and is just an extremely well written show for both kids and adults to enjoy. Running for four seasons, and racking up over 200 episodes before ending in 2015, the show also spawned a number of crossover specials involving Marvel and Star Wars.
Candace against the universe is the second feature length Phineas and Ferb movie and opens with Candace, lamenting the sad fact that no matter what she does, she never manages to successfully bust her brothers. All of this is delivered in the form of a song, and acts as a nostalgic reminder of some of the crazy inventions and adventures the boys have been involved in over the course of the series. The song ends with another perfect chance for Candace to bust the boys, who are currently enjoying themselves with their friends in the back garden. But of course, she fails. After heading out to the front of the house, and meeting up with friend Vanessa, she spots an alien spaceship. Believing her brothers to be behind it somehow, she and Vanessa are sucked up inside, before taking off and shooting up into the sky.
The boys see Candace flying away in the ship, and after photographing the alien license plate, are able to quickly identify where she’s headed (as you do…). They round up the gang and quickly rustle up a portal in their back garden (as you do…), in order to jump to the planet where Candace is being taken. The portal takes them via Doofenshmirtz Evil Inc, where they pick up Heinz Doofenshmirtz and Perry the Platypus (unknowingly), before heading off in a spaceship of their own. When they do catch up with Candace, they discover that she is being hailed as ‘the chosen one’ by the alien race that captured her. But does the queen of the planet have a more sinister reason for bringing Candace all this way?
It’s fair to say that, unless you’re already a fan of the show, you’re unlikely to have any interest whatsoever in watching Candace Against the Universe. For fans of the show though, this is a wonderful trip down memory lane, unless you’ve already spent all of lockdown recently catching up on all of the episodes on Disney+, and it feels so good to be back in the company of such wonderful characters. There’s a lot of comfort to be had from the running gags and themes of the episode format of the show, and the only thing I found with this movie, and the crossover shows, is that they end up feeling like a dragged out episode at times, tending to sag a little around the middle.
It’s a very minor complaint though. The songs are as good as ever, including a song from Doofenshmirtz about ‘adulting’, and the humour is still smart and on point, although Buford does tend to get some of the funnier lines in my opinion. And when Buford gets ridiculed for bringing a canoe with him on their trip to the alien planet, and Doofenshmirtz gets laughed at for inventing something as stupid as a “Chicken Replace-inator” – basically a gun which swaps whatever you fire at with the nearest chicken – you just know they’re working on delivering us some great gags later on throughout the movie. And obviously, Perry the Platypus gets to save the day as usual, and without anyone even realising it. It’s like being back in the company of old friends. Fingers crossed that this isn’t the last we see of Phineas, Ferb and the gang.
For the uninitiated, Phineas and Ferb are two step-brothers who spend their summer holiday coming up with highly elaborate ways to occupy every day, usually resulting in some wacky adventures and an extremely frustrated sister, Candace. Candace is forever trying to bust the boys and get their mum to catch them in the act, only to fail every time as some last second incident conveniently erases any evidence. Oh, and they also have a pet platypus called Perry, who without their knowledge works as an agent for a secret animal organisation, trying each episode to thwart the latest evil scheme hatched by Dr Doofenshmirtz. It’s very funny, features some incredibly catchy songs, and is just an extremely well written show for both kids and adults to enjoy. Running for four seasons, and racking up over 200 episodes before ending in 2015, the show also spawned a number of crossover specials involving Marvel and Star Wars.
Candace against the universe is the second feature length Phineas and Ferb movie and opens with Candace, lamenting the sad fact that no matter what she does, she never manages to successfully bust her brothers. All of this is delivered in the form of a song, and acts as a nostalgic reminder of some of the crazy inventions and adventures the boys have been involved in over the course of the series. The song ends with another perfect chance for Candace to bust the boys, who are currently enjoying themselves with their friends in the back garden. But of course, she fails. After heading out to the front of the house, and meeting up with friend Vanessa, she spots an alien spaceship. Believing her brothers to be behind it somehow, she and Vanessa are sucked up inside, before taking off and shooting up into the sky.
The boys see Candace flying away in the ship, and after photographing the alien license plate, are able to quickly identify where she’s headed (as you do…). They round up the gang and quickly rustle up a portal in their back garden (as you do…), in order to jump to the planet where Candace is being taken. The portal takes them via Doofenshmirtz Evil Inc, where they pick up Heinz Doofenshmirtz and Perry the Platypus (unknowingly), before heading off in a spaceship of their own. When they do catch up with Candace, they discover that she is being hailed as ‘the chosen one’ by the alien race that captured her. But does the queen of the planet have a more sinister reason for bringing Candace all this way?
It’s fair to say that, unless you’re already a fan of the show, you’re unlikely to have any interest whatsoever in watching Candace Against the Universe. For fans of the show though, this is a wonderful trip down memory lane, unless you’ve already spent all of lockdown recently catching up on all of the episodes on Disney+, and it feels so good to be back in the company of such wonderful characters. There’s a lot of comfort to be had from the running gags and themes of the episode format of the show, and the only thing I found with this movie, and the crossover shows, is that they end up feeling like a dragged out episode at times, tending to sag a little around the middle.
It’s a very minor complaint though. The songs are as good as ever, including a song from Doofenshmirtz about ‘adulting’, and the humour is still smart and on point, although Buford does tend to get some of the funnier lines in my opinion. And when Buford gets ridiculed for bringing a canoe with him on their trip to the alien planet, and Doofenshmirtz gets laughed at for inventing something as stupid as a “Chicken Replace-inator” – basically a gun which swaps whatever you fire at with the nearest chicken – you just know they’re working on delivering us some great gags later on throughout the movie. And obviously, Perry the Platypus gets to save the day as usual, and without anyone even realising it. It’s like being back in the company of old friends. Fingers crossed that this isn’t the last we see of Phineas, Ferb and the gang.
Movie Metropolis (309 KP) rated Avengers: Endgame (2019) in Movies
Jun 10, 2019
The MCU will never be the same again
I’m not going to sit here and tell you that Avengers: Endgame is the best movie of the MCU, because frankly; it isn’t. It’s not even in my top three. However, as a culmination of everything Marvel has been working up to since 2008, it has to be applauded.
From a technical standpoint, Endgame is like nothing else we’ve ever seen come to the big screen, with a cast that pushes the film to breaking point, characters we remember from movies past and some we had perhaps forgotten about hit the screen in epic fashion. But how good is the finished product?
Adrift in space with no food or water, Tony Stark sends a message to Pepper Potts as his oxygen supply starts to dwindle. Meanwhile, the remaining Avengers – Thor, Black Widow, Captain America and Bruce Banner – must figure out a way to bring back their vanquished allies for an epic showdown with Thanos – the evil demigod who decimated the planet and the universe.
Directors Joe and Anthony Russo, who have by this point, helmed four MCU movies including the brilliant Captain America: Civil War are a safe pair of hands for this incredible feat of film-making, even if the movie feels overstuffed from time to time.
The film starts off exceptionally, with beautiful cinematography lending itself to some intriguing character development. Let’s not forget that we’ve been growing with some of these characters for 10 years and yet Endgame still manages to surprise and delight with new facets of their personalities.
This is helped of course by the tightly written script, but is mainly down to the actors who portray these icons of cinema. Robert Downey Jr is the best he’s been since the solo Iron Man movies and both Chris Evans and Hemsworth are immensely likeable as Captain America and Thor respectively. Unfortunately, Thor’s character arc here is a little disappointing as the Russo’s turn him into the butt of too many jokes – he is the god of thunder after all.
Where the film does suffer is with some of the newer characters. Brie Larson’s irritating Carol Danvers gets far too much screen time for someone so new to the franchise, and this sometimes feels at the expense of better, more established fan favourites. There’s nothing particularly wrong with her Captain Marvel, but she’s wooden and remains unlikeable, as she did in her solo outing earlier this year.
One individual that does standout however is Karen Gillan’s, Nebula. Always a secondary character up to this point, it’s fantastic to see her blossom and fully embody the personality of the troubled cyborg. In fact, she’s probably the best character across the entire running time.
Moments that should have more poignancy don’t get the respect they deserve
Josh Brolin’s Thanos is as intimidating as ever, though perhaps not as much as he was in last year’s Infinity War. And while the script-writing and humour are as spot on as you can imagine for a movie baring the MCU badge of honour, the Russo brothers are forced to re-write some of the franchise’s own rules – for plot reasons of course.
For fans of the entire universe, this proves unnerving but as with any series that’s lasted this long, some artistic license needs to be taken to keep it feeling fresh.
One thing that can’t be criticised however is the pacing. For a film a little over three hours long, Endgame never feels dull. Sure, there are moments that could have been trimmed down, but from thrilling set piece to thrilling set piece, the film steamrolls itself into a final hour that will have your jaw hitting the floor numerous times.
From a special effects standpoint, Endgame deserves praise. It would be easy to criticise the film for overflowing with CGI rather than the practical effects that the Star Wars and Jurassic franchises rely on, but this would be doing a disservice to the wonderful work the effects teams have done on this film. At no point are you under the illusion that this is all real, but it’s the best the MCU has been, especially towards the finale.
Nevertheless, the sheer scope of the film proves to be its undoing at times. Moments that should have more poignancy don’t get the respect they deserve and the number of characters vying for screen time naturally means some sacrifices needed to be made here and there.
Overall, Avengers: Endgame is a fitting tribute to the 21 films that came before it and acts as a cathartic exercise, putting to rest over a decade of thrilling, emotional and exciting movies. It’s action packed to the point of being exhausting and is, if you’ll pardon the pun, a technical marvel, but it just doesn’t quite hit the same heights as Infinity War and dare I say it, Thor: Ragnarok. As I stated at the beginning of this review, it would be easy for me to say Endgame is the best film in the franchise, but that would be doing a disservice to you the readers and the incredible films that truly deserve that title.
https://moviemetropolis.net/2019/04/27/avengers-endgame-review-the-mcu-will-never-be-the-same-again/
From a technical standpoint, Endgame is like nothing else we’ve ever seen come to the big screen, with a cast that pushes the film to breaking point, characters we remember from movies past and some we had perhaps forgotten about hit the screen in epic fashion. But how good is the finished product?
Adrift in space with no food or water, Tony Stark sends a message to Pepper Potts as his oxygen supply starts to dwindle. Meanwhile, the remaining Avengers – Thor, Black Widow, Captain America and Bruce Banner – must figure out a way to bring back their vanquished allies for an epic showdown with Thanos – the evil demigod who decimated the planet and the universe.
Directors Joe and Anthony Russo, who have by this point, helmed four MCU movies including the brilliant Captain America: Civil War are a safe pair of hands for this incredible feat of film-making, even if the movie feels overstuffed from time to time.
The film starts off exceptionally, with beautiful cinematography lending itself to some intriguing character development. Let’s not forget that we’ve been growing with some of these characters for 10 years and yet Endgame still manages to surprise and delight with new facets of their personalities.
This is helped of course by the tightly written script, but is mainly down to the actors who portray these icons of cinema. Robert Downey Jr is the best he’s been since the solo Iron Man movies and both Chris Evans and Hemsworth are immensely likeable as Captain America and Thor respectively. Unfortunately, Thor’s character arc here is a little disappointing as the Russo’s turn him into the butt of too many jokes – he is the god of thunder after all.
Where the film does suffer is with some of the newer characters. Brie Larson’s irritating Carol Danvers gets far too much screen time for someone so new to the franchise, and this sometimes feels at the expense of better, more established fan favourites. There’s nothing particularly wrong with her Captain Marvel, but she’s wooden and remains unlikeable, as she did in her solo outing earlier this year.
One individual that does standout however is Karen Gillan’s, Nebula. Always a secondary character up to this point, it’s fantastic to see her blossom and fully embody the personality of the troubled cyborg. In fact, she’s probably the best character across the entire running time.
Moments that should have more poignancy don’t get the respect they deserve
Josh Brolin’s Thanos is as intimidating as ever, though perhaps not as much as he was in last year’s Infinity War. And while the script-writing and humour are as spot on as you can imagine for a movie baring the MCU badge of honour, the Russo brothers are forced to re-write some of the franchise’s own rules – for plot reasons of course.
For fans of the entire universe, this proves unnerving but as with any series that’s lasted this long, some artistic license needs to be taken to keep it feeling fresh.
One thing that can’t be criticised however is the pacing. For a film a little over three hours long, Endgame never feels dull. Sure, there are moments that could have been trimmed down, but from thrilling set piece to thrilling set piece, the film steamrolls itself into a final hour that will have your jaw hitting the floor numerous times.
From a special effects standpoint, Endgame deserves praise. It would be easy to criticise the film for overflowing with CGI rather than the practical effects that the Star Wars and Jurassic franchises rely on, but this would be doing a disservice to the wonderful work the effects teams have done on this film. At no point are you under the illusion that this is all real, but it’s the best the MCU has been, especially towards the finale.
Nevertheless, the sheer scope of the film proves to be its undoing at times. Moments that should have more poignancy don’t get the respect they deserve and the number of characters vying for screen time naturally means some sacrifices needed to be made here and there.
Overall, Avengers: Endgame is a fitting tribute to the 21 films that came before it and acts as a cathartic exercise, putting to rest over a decade of thrilling, emotional and exciting movies. It’s action packed to the point of being exhausting and is, if you’ll pardon the pun, a technical marvel, but it just doesn’t quite hit the same heights as Infinity War and dare I say it, Thor: Ragnarok. As I stated at the beginning of this review, it would be easy for me to say Endgame is the best film in the franchise, but that would be doing a disservice to you the readers and the incredible films that truly deserve that title.
https://moviemetropolis.net/2019/04/27/avengers-endgame-review-the-mcu-will-never-be-the-same-again/
Twisted Cysts (13 KP) rated Terminator: Dark Fate (2019) in Movies
Oct 24, 2019
Action (2 more)
Performances
VFX
Terminator 3?
I need your clothes, your Re-boot and your motorcycle.
That’s the second l pun I’ve made out of that infamous terminator 2 line this week and I feel dirty because of it;
Dirty, much like how I imagine the Terminator franchise feels after Genisys (or however they spelt it)
Terminator:Dark Fate however is billed as a follow up to Terminator & T2;
The former an 80’s classic that sparked a franchise & its sequel that has easily landed itself as one of the best sequels of all time.
So you probably know that this one is ditching all those other terminator films that came in the couple of decades that came between & aims to be the definitive third instalment of franchise (for the third time after Rise Against The Machines & Gen-I-size also promised to do the same) and it’s actually succeeds somewhat, but maybe not in the way a lot of die-hards will want it to.
It’s the “Day After Judgement Day” and Dark Fate opens strong; using footage of Sarah Connor’s crazed speech of Judgement day & machines whilst being interviewed by doctors from T2.
you’ll immediately appreciate Linda Hamilton’s presence one again & from the first scene that follows it’s immediately clear that the previous sequels were missing her presence on screen.
We get a very brief tease of that 80’s style future of skulls on beaches and red & blue lasers that you’ve now seen in 6 films before it but This film doesn’t mess about, Judgement Day didn’t Happen, Sarah, John & The T-800 stopped it in terminator 2 and this film wants you to know that.
You see this film takes a huge risk that may divide fans, but imo it’s a risk that needed to be taken;
it’s no longer about John Connor, not anymore.
We’re introduced to Dani Ramos (Natalia Reyes) & her brother Diego (Diego Boneta) as factory workers facing replacement my machines (see what they did there, I’ll forgive it though as it gets good).
Next up is the rather brutal and badass introduction to the new Kyle Reese in the form of McKenzie Davis’s Grace & then a similar although ironically more Graceful introduction to the new Terminator (Gabriel Luna) both coming back in time via the iconic time bubble effect of series has had since 1984.
And he’s The most polite & possibly menacing Terminator since the T-1000…
Yes I said polite but I’ll get back to that later.
This new ‘black metal’ terminator or “Rev-9” as its referred to is a sort of 2 for 1 deal Terminator, like a T-800 and a T-1000 at the same time, able to split up and act independently as liquid and skeleton simultaneously.
Unlike previous attempts though this terminator is genuinely threatening, he isn’t messing around and finds his new target Dani within minutes.
He’s lightening fast, intelligent and creepy.
The VFX on him thankfully holds up as well and look fantastic other than a few shoddy cgi jumps that can be forgiven.
Within minutes we’re into an explosive highway car chase and the action rarely lets up after.
Genuinely… theres a Mexican border assault, a US detention pen riot, a fight on fucking C5-M plane (it’s big) and then some.
The action in this film Is relentless, gripping and satisfying as fuck.
But story itself, is Terminator 1984, again…
New familiar threat from the future under a different name and that’s all that’s really new at its core.
That’s because Terminator Dark Fate actually serves as a Star Wars: The Force Awakens style Reboot.
T2’s Judgement Day didn’t happen, Skynet didn’t happen, Terminators as we know and love didn’t happen…
But eventually another A.I does and forces our incredibly toned soldier & the black-metal Rev-9 to Time Travel back to our present day.
Despite the opening chase echoing T2 this film matches Terminator 1 in tone entirely,
Everything is very desperate and our character are almost constantly on the run. If anything this is a beat for beat remake that also happens to be a sequel by bringing along the old cast (No J.J Abrams was not involved.
The cast are fantastic, every single member, this film is stollen by McKenzie Davis and Natalia Reyes, they own their roles.
Gabriel Luna as mentioned before is fantastically creepy, this terminator has one mission and won’t waste time killing innocent bystanders, he’s even well mannered! Which just adds to the creep factor.
And don’t worry, his eye-rolling one liner of “my whole body is a weapon” from the trailer is thankfully immediately shut down by an extra in the full scene.
As a re-boot these cast need to be the ones you care about. Wether you like it or not this is a passing of the torch from old to new and luckily They deliver.
I cared about them more than I did about Sarah Connor!
Who Now bitter as fuck, as ruthless as ever and making it known that she had nothing in life other than a vengeance for Terminators and a fear of a Judgement Day she’s actually prevented.
Linda Hamilton is also great as expected. Her character being even more cold, cynical and sarcastic than ever and if you think about that’s how it should be. Her presence is essential though and makes it feel like a sequel to terminator 2.
The comedy of T2 is missing until we’re eventually re-introduced to Arnie’s Terminator.
I genuinely found him hilarious, and his humour it not forced, he’s the most dead-Pan he’s ever been and of course you know that Sarah Connor isn’t going to trust this weirdly humorous rust-bucket.
But his story is quite a hard one to swallow, without spoiling we get an evolution of his character, one that’s definitely an interesting take, one that also create its own Jokes out it. But it’s doesn’t quite land. It’s too much.
That having been said Arnie is also absolutely fantastic with what he’s been given but unfortunately I didn’t care for him as much as I wanted to.
You’ll have questions multiple times throughout this film but thankfully our characters are intelligent enough to ask them before too long whilst the action is unfolding.
The film never hangs around too much and suffers a little for it, the story comes off as very little more than a remake and passing of the torch.
We get the sorry of this new threatening 2042 future via flashbacks (or is it flash forwards? time travel) and it’s grittier than we’re used to.
More in vein of Salvations dusty, military future than the synth wave metal and blue lasers, which is a shame but ultimately makes sense and enforces the idea that the future we saw in T1 & T2 was actually prevented by John & Sarah back in T2.
It’s risky but it’s the deviation from the formulae of the past attempts at a new Terminator that the franchise needs.
Luckily the risks set up also give us an appropriately emotional if predictable ending. There’s just not enough of the touching character development the the first two films had.
The film succeeded in making me care about the new characters but I left feeling like I didn’t get enough despite a bit of fleshing out via flashbacks that unfold as the film progressed.
Tim Miller (Deadpool) has directed one hell of an action film, Dark Fate is a sequel that wipes the slate clean for a future of new terminator films and just about succeeds buy the skin of it’s endo-skeleton teeth.
It’s not the best, it’s essentially the first film again with new and old cast but it’s good enough for a new series to blossom off it and thrill ride for the most part.
There are few questions left for the sequel and three-quel that I know are already planned (what the fuck does Rev-9 actually stand for anyway?) but that’s understandable, I just hope we get that sequel and that it’s as good or even better because this is the only terminator film I cared about since terminator 2.
The box office will ultimately be the decider and I can already hear the keyboard warriors that haven’t even seen the movie panning it on twitter but I for one, really enjoyed Terminator: Dark Fate.
Photo courtesy of Skydance & Paramount VIa talent house media.
7/10
That’s the second l pun I’ve made out of that infamous terminator 2 line this week and I feel dirty because of it;
Dirty, much like how I imagine the Terminator franchise feels after Genisys (or however they spelt it)
Terminator:Dark Fate however is billed as a follow up to Terminator & T2;
The former an 80’s classic that sparked a franchise & its sequel that has easily landed itself as one of the best sequels of all time.
So you probably know that this one is ditching all those other terminator films that came in the couple of decades that came between & aims to be the definitive third instalment of franchise (for the third time after Rise Against The Machines & Gen-I-size also promised to do the same) and it’s actually succeeds somewhat, but maybe not in the way a lot of die-hards will want it to.
It’s the “Day After Judgement Day” and Dark Fate opens strong; using footage of Sarah Connor’s crazed speech of Judgement day & machines whilst being interviewed by doctors from T2.
you’ll immediately appreciate Linda Hamilton’s presence one again & from the first scene that follows it’s immediately clear that the previous sequels were missing her presence on screen.
We get a very brief tease of that 80’s style future of skulls on beaches and red & blue lasers that you’ve now seen in 6 films before it but This film doesn’t mess about, Judgement Day didn’t Happen, Sarah, John & The T-800 stopped it in terminator 2 and this film wants you to know that.
You see this film takes a huge risk that may divide fans, but imo it’s a risk that needed to be taken;
it’s no longer about John Connor, not anymore.
We’re introduced to Dani Ramos (Natalia Reyes) & her brother Diego (Diego Boneta) as factory workers facing replacement my machines (see what they did there, I’ll forgive it though as it gets good).
Next up is the rather brutal and badass introduction to the new Kyle Reese in the form of McKenzie Davis’s Grace & then a similar although ironically more Graceful introduction to the new Terminator (Gabriel Luna) both coming back in time via the iconic time bubble effect of series has had since 1984.
And he’s The most polite & possibly menacing Terminator since the T-1000…
Yes I said polite but I’ll get back to that later.
This new ‘black metal’ terminator or “Rev-9” as its referred to is a sort of 2 for 1 deal Terminator, like a T-800 and a T-1000 at the same time, able to split up and act independently as liquid and skeleton simultaneously.
Unlike previous attempts though this terminator is genuinely threatening, he isn’t messing around and finds his new target Dani within minutes.
He’s lightening fast, intelligent and creepy.
The VFX on him thankfully holds up as well and look fantastic other than a few shoddy cgi jumps that can be forgiven.
Within minutes we’re into an explosive highway car chase and the action rarely lets up after.
Genuinely… theres a Mexican border assault, a US detention pen riot, a fight on fucking C5-M plane (it’s big) and then some.
The action in this film Is relentless, gripping and satisfying as fuck.
But story itself, is Terminator 1984, again…
New familiar threat from the future under a different name and that’s all that’s really new at its core.
That’s because Terminator Dark Fate actually serves as a Star Wars: The Force Awakens style Reboot.
T2’s Judgement Day didn’t happen, Skynet didn’t happen, Terminators as we know and love didn’t happen…
But eventually another A.I does and forces our incredibly toned soldier & the black-metal Rev-9 to Time Travel back to our present day.
Despite the opening chase echoing T2 this film matches Terminator 1 in tone entirely,
Everything is very desperate and our character are almost constantly on the run. If anything this is a beat for beat remake that also happens to be a sequel by bringing along the old cast (No J.J Abrams was not involved.
The cast are fantastic, every single member, this film is stollen by McKenzie Davis and Natalia Reyes, they own their roles.
Gabriel Luna as mentioned before is fantastically creepy, this terminator has one mission and won’t waste time killing innocent bystanders, he’s even well mannered! Which just adds to the creep factor.
And don’t worry, his eye-rolling one liner of “my whole body is a weapon” from the trailer is thankfully immediately shut down by an extra in the full scene.
As a re-boot these cast need to be the ones you care about. Wether you like it or not this is a passing of the torch from old to new and luckily They deliver.
I cared about them more than I did about Sarah Connor!
Who Now bitter as fuck, as ruthless as ever and making it known that she had nothing in life other than a vengeance for Terminators and a fear of a Judgement Day she’s actually prevented.
Linda Hamilton is also great as expected. Her character being even more cold, cynical and sarcastic than ever and if you think about that’s how it should be. Her presence is essential though and makes it feel like a sequel to terminator 2.
The comedy of T2 is missing until we’re eventually re-introduced to Arnie’s Terminator.
I genuinely found him hilarious, and his humour it not forced, he’s the most dead-Pan he’s ever been and of course you know that Sarah Connor isn’t going to trust this weirdly humorous rust-bucket.
But his story is quite a hard one to swallow, without spoiling we get an evolution of his character, one that’s definitely an interesting take, one that also create its own Jokes out it. But it’s doesn’t quite land. It’s too much.
That having been said Arnie is also absolutely fantastic with what he’s been given but unfortunately I didn’t care for him as much as I wanted to.
You’ll have questions multiple times throughout this film but thankfully our characters are intelligent enough to ask them before too long whilst the action is unfolding.
The film never hangs around too much and suffers a little for it, the story comes off as very little more than a remake and passing of the torch.
We get the sorry of this new threatening 2042 future via flashbacks (or is it flash forwards? time travel) and it’s grittier than we’re used to.
More in vein of Salvations dusty, military future than the synth wave metal and blue lasers, which is a shame but ultimately makes sense and enforces the idea that the future we saw in T1 & T2 was actually prevented by John & Sarah back in T2.
It’s risky but it’s the deviation from the formulae of the past attempts at a new Terminator that the franchise needs.
Luckily the risks set up also give us an appropriately emotional if predictable ending. There’s just not enough of the touching character development the the first two films had.
The film succeeded in making me care about the new characters but I left feeling like I didn’t get enough despite a bit of fleshing out via flashbacks that unfold as the film progressed.
Tim Miller (Deadpool) has directed one hell of an action film, Dark Fate is a sequel that wipes the slate clean for a future of new terminator films and just about succeeds buy the skin of it’s endo-skeleton teeth.
It’s not the best, it’s essentially the first film again with new and old cast but it’s good enough for a new series to blossom off it and thrill ride for the most part.
There are few questions left for the sequel and three-quel that I know are already planned (what the fuck does Rev-9 actually stand for anyway?) but that’s understandable, I just hope we get that sequel and that it’s as good or even better because this is the only terminator film I cared about since terminator 2.
The box office will ultimately be the decider and I can already hear the keyboard warriors that haven’t even seen the movie panning it on twitter but I for one, really enjoyed Terminator: Dark Fate.
Photo courtesy of Skydance & Paramount VIa talent house media.
7/10
Purple Phoenix Games (2266 KP) rated Skulls of Sedlec in Tabletop Games
Feb 27, 2020
When it comes to board gaming, bigger does not always necessarily mean better. And that is something that Button Shy Games has really embraced. With all of their wallet games comprising of only 18 cards, they always manage to pack a lot of game into one small space. I think they’ve got the right idea – engaging gameplay, multitude of themes and mechanics, and easy storage and transport! So how does their newest game hold up to their other successful wallet games? Keep reading to find out!
Let us travel back to the 16th Century AD. You are a monk working in the Sedlec Ossuary, a chapel in the Czech Republic. The coincidental timing of the Black Plague and the Hussite Wars has led to some serious overcrowding in the Sedlec graveyard. Working under a half-blind monk, you and your fellow underlings have been tasked with exhuming graves and artfully arranging the skulls in the crypt. Who can create the most unique and tasteful display of skulls? There’s only one way to find out.
Disclaimer: We were provided a prototype review copy of this game for the purposes of this preview. The final components may vary once the Kickstarter campaign has concluded, so the published game may look differently than the one presented in these pictures. -L
Skulls of Sedlec is a game of card drafting and hand management in which players are trying to amass the most points by the end of the game. Here’s how it works. To set up, shuffle all 18 cards. Create a 2×3 grid of 6 facedown piles consisting of 3 cards each. Pick any pile and flip one card face-up from the top. You are now ready to begin! The game is played over a series of turns in which players will draft and play cards into their personal Stack, an arrangement of cards in a pyramid shape. Each card has 2 skulls on it, and each skull earns a certain number of points based on its placement in your Stack. For example, Criminal skulls are vying for redemption in the afterlife, so they score 2 points if they are adjacent to any Priest skulls. At the end of the game, the player with the highest scoring Stack is the winner!
During the game, on your turn, you will take one of these three possible actions: Dig, Collect, or Stack. When you choose to Dig, you choose 2 facedown piles in the graveyard and flip their top cards face-up. Once you have done that, choose one of the two cards you flipped to take into your hand. If you choose to Collect, you simply choose any face-up card from the graveyard and take it into your hand. There is a hand limit of 2 cards per player, though, so if you already have 2 cards in your hand you may not take the Collect action. If you choose to Stack, you select one card from your hand and add it to your Stack, following the placement rules – Stacks are built from the bottom up. Your first card will be placed into the bottom row of your Stack. Depending on how many players are in the game, your Stack will require a different number of cards in each row. A card may only be played into a higher row if it is directly centered over two cards on the row beneath it. Logical enough! The game ends when each player has completed their Stack. Points are then added, and the highest score wins.
As I mentioned earlier, the size of the game does not always dictate the quality of the game, and Skulls of Sedlec is the perfect example of that. For only consisting of 18 cards, it takes a good deal of strategy to claim victory. There are 5 different types of skulls, and they earn points in different ways depending on their placement. You really have to be thinking in advance as to how you want to play the cards in your hand, and what other skulls you need to pick up to maximize your score. You can also see the Stacks of your opponents, so you know what you’re up against. You need an adaptive strategy for success based on the current cards available in the graveyard, as well as potentially anticipating your opponents’ moves. Be careful, though, because once a card has been played to your Stack, it cannot be moved.
Components. Again, this is just a preview copy of the game, but the card quality is already great. It might be something upgraded during the Kickstarter campaign, but if it’s not, you’re still getting a high quality game. Of course, the trademark wallet is on par with the rest of the wallet series, and it protects the cards well. The artwork of Skulls of Sedlec might not be awe-inspiring, but it is still colorful, thematic, and well-done. I appreciate the simplicity of the cards because it makes it easier to see the card types throughout the game and final scoring. You can clearly tell which skulls are which, so the game does not grind to a halt while trying to figure out what the scoring requirements are for a particular skull. And each skull type has a corresponding symbol, which can help our color-blind friends play the game – instead of relying solely on color, the symbols help differentiate the cards. So big kudos there!
As someone who does a fair amount of solo playing, I would like to mention the solo expansion of Skulls of Sedlec, Monstrance. Again, this is a preview of the solo expansion, so final rules and components may vary from those described here. When playing Skulls of Sedlec as a solo game, you will be creating a Stack like in a multiplayer game, as well as a Feature. The Feature you build will have a shape different to that of your normal Stack, and is determined by the Feature card you select at game setup. You will also select a second Feature card, which will be flipped over to reveal a new condition or effect for the game (for example, Romantics in the Stack do not score). Create a graveyard of 4 facedown piles of cards, evenly spread throughout the piles. You are then ready to play.
Gameplay is similar to that of a multiplayer game, but the solo player does not have a hand of cards. Instead, every card that you select will be immediately played into your Stack or your Feature. Placement rules are the same for the Stack, and cards in your Feature must be supported from below or adjacently. When both your Stack and Feature are complete, the game is over and you tally up your score. The solo expansion offers scoring milestones to compare with your score. See if you can best yourself and become a Legendary Artisan instead of remaining a Humble Monk.
Personally, I am not a huge fan of beat-your-own-score solo expansions. That being said, the gameplay of the Monstrance solo expansion still requires decent strategy and thought to maximize your final score. The addition of Features to solo play add another level of strategy because placement is just as important there as it is in your general Stack. Another neat twist is the addition of effects/conditions in solo play. They affect your strategy and make for a unique game every play.
Overall, I would say that Skulls of Sedlec is one of my favorite ButtonShy Games that I have played. It’s fast to play, simple to teach and learn, yet strategic enough that it keeps you engaged the entire time. Another thing I love about it is that it is only a 2-3 player game. We all know that getting together for game nights can be tricky, so I can see myself bringing Skulls of Sedlec to many game nights in which maybe only a few of us could attend. I’m glad I got the opportunity to preview this game, and I will be following the progress of the campaign for sure. If you’re looking for a small filler that still keeps your brain working, definitely consider backing the Skulls of Sedlec campaign!
Let us travel back to the 16th Century AD. You are a monk working in the Sedlec Ossuary, a chapel in the Czech Republic. The coincidental timing of the Black Plague and the Hussite Wars has led to some serious overcrowding in the Sedlec graveyard. Working under a half-blind monk, you and your fellow underlings have been tasked with exhuming graves and artfully arranging the skulls in the crypt. Who can create the most unique and tasteful display of skulls? There’s only one way to find out.
Disclaimer: We were provided a prototype review copy of this game for the purposes of this preview. The final components may vary once the Kickstarter campaign has concluded, so the published game may look differently than the one presented in these pictures. -L
Skulls of Sedlec is a game of card drafting and hand management in which players are trying to amass the most points by the end of the game. Here’s how it works. To set up, shuffle all 18 cards. Create a 2×3 grid of 6 facedown piles consisting of 3 cards each. Pick any pile and flip one card face-up from the top. You are now ready to begin! The game is played over a series of turns in which players will draft and play cards into their personal Stack, an arrangement of cards in a pyramid shape. Each card has 2 skulls on it, and each skull earns a certain number of points based on its placement in your Stack. For example, Criminal skulls are vying for redemption in the afterlife, so they score 2 points if they are adjacent to any Priest skulls. At the end of the game, the player with the highest scoring Stack is the winner!
During the game, on your turn, you will take one of these three possible actions: Dig, Collect, or Stack. When you choose to Dig, you choose 2 facedown piles in the graveyard and flip their top cards face-up. Once you have done that, choose one of the two cards you flipped to take into your hand. If you choose to Collect, you simply choose any face-up card from the graveyard and take it into your hand. There is a hand limit of 2 cards per player, though, so if you already have 2 cards in your hand you may not take the Collect action. If you choose to Stack, you select one card from your hand and add it to your Stack, following the placement rules – Stacks are built from the bottom up. Your first card will be placed into the bottom row of your Stack. Depending on how many players are in the game, your Stack will require a different number of cards in each row. A card may only be played into a higher row if it is directly centered over two cards on the row beneath it. Logical enough! The game ends when each player has completed their Stack. Points are then added, and the highest score wins.
As I mentioned earlier, the size of the game does not always dictate the quality of the game, and Skulls of Sedlec is the perfect example of that. For only consisting of 18 cards, it takes a good deal of strategy to claim victory. There are 5 different types of skulls, and they earn points in different ways depending on their placement. You really have to be thinking in advance as to how you want to play the cards in your hand, and what other skulls you need to pick up to maximize your score. You can also see the Stacks of your opponents, so you know what you’re up against. You need an adaptive strategy for success based on the current cards available in the graveyard, as well as potentially anticipating your opponents’ moves. Be careful, though, because once a card has been played to your Stack, it cannot be moved.
Components. Again, this is just a preview copy of the game, but the card quality is already great. It might be something upgraded during the Kickstarter campaign, but if it’s not, you’re still getting a high quality game. Of course, the trademark wallet is on par with the rest of the wallet series, and it protects the cards well. The artwork of Skulls of Sedlec might not be awe-inspiring, but it is still colorful, thematic, and well-done. I appreciate the simplicity of the cards because it makes it easier to see the card types throughout the game and final scoring. You can clearly tell which skulls are which, so the game does not grind to a halt while trying to figure out what the scoring requirements are for a particular skull. And each skull type has a corresponding symbol, which can help our color-blind friends play the game – instead of relying solely on color, the symbols help differentiate the cards. So big kudos there!
As someone who does a fair amount of solo playing, I would like to mention the solo expansion of Skulls of Sedlec, Monstrance. Again, this is a preview of the solo expansion, so final rules and components may vary from those described here. When playing Skulls of Sedlec as a solo game, you will be creating a Stack like in a multiplayer game, as well as a Feature. The Feature you build will have a shape different to that of your normal Stack, and is determined by the Feature card you select at game setup. You will also select a second Feature card, which will be flipped over to reveal a new condition or effect for the game (for example, Romantics in the Stack do not score). Create a graveyard of 4 facedown piles of cards, evenly spread throughout the piles. You are then ready to play.
Gameplay is similar to that of a multiplayer game, but the solo player does not have a hand of cards. Instead, every card that you select will be immediately played into your Stack or your Feature. Placement rules are the same for the Stack, and cards in your Feature must be supported from below or adjacently. When both your Stack and Feature are complete, the game is over and you tally up your score. The solo expansion offers scoring milestones to compare with your score. See if you can best yourself and become a Legendary Artisan instead of remaining a Humble Monk.
Personally, I am not a huge fan of beat-your-own-score solo expansions. That being said, the gameplay of the Monstrance solo expansion still requires decent strategy and thought to maximize your final score. The addition of Features to solo play add another level of strategy because placement is just as important there as it is in your general Stack. Another neat twist is the addition of effects/conditions in solo play. They affect your strategy and make for a unique game every play.
Overall, I would say that Skulls of Sedlec is one of my favorite ButtonShy Games that I have played. It’s fast to play, simple to teach and learn, yet strategic enough that it keeps you engaged the entire time. Another thing I love about it is that it is only a 2-3 player game. We all know that getting together for game nights can be tricky, so I can see myself bringing Skulls of Sedlec to many game nights in which maybe only a few of us could attend. I’m glad I got the opportunity to preview this game, and I will be following the progress of the campaign for sure. If you’re looking for a small filler that still keeps your brain working, definitely consider backing the Skulls of Sedlec campaign!
Hadley (567 KP) rated The Institute in Books
Oct 24, 2019
Likable characters (1 more)
Paranormal
Sexualizing children (1 more)
Not a regular King story
At around 95 novels, Stephen King, who is one of the most well-known authors of our time, debuts a possible new novel series about psychic children. 'The Institute' mostly takes place in a hidden facility located in a wooded area of Maine,where readers follow a kidnapped child prodigy named Luke Ellis, and the government experiments that are inflicted on him to heighten his psychic powers.
So why is the government kidnapping children to conduct psychic research on them? At first, it may seem just that: psychic research, because psychic powers seem to be more powerful in young children than adults, but nothing is what it seems. As the boss of this Institute says to the children: " ' There's a war going on, and you have been called upon to serve your country.' " A few sentences later, and she explains it a little more in depth for Ellis: " ' This is not an arms race but a mind race, and if we lose, the consequences would be more than dire; they would be unimaginable. You may only be twelve, but you are a soldier in an undeclared war. The same is true of Kalisha and the others. Do you like it? Of course not. Draftees never do, and draftees sometimes need to be taught that there are consequences for not following orders. I believe you've already had one lesson in that regard. If you're as bright as your records say you are, perhaps you won't need another. If you do, however, you'll get it. This is not your home. This is not your school. You will not simply be given an extra chore or sent to the principal's office or given detention; you will be punished. Clear? ' "
King writes in a third-person point-of-view, which makes it a little disturbing that when any female character he introduces (including girls as young as 11-years-old) are usually introduced by their breast size. It's not uncommon for male writers to introduce female characters this way, but when most of them are children, it can be very off putting for readers. One scene, King makes Ellis notice that Kalisha has 'her hands on her mostly nonexistent hips,' then writes about the character Helen in the same scene: " Another door opened and Helen Simms appeared, clad - - - sort of - - - in what Luke believed were called babydoll pajamas. She had hips, plus other interesting equipment. " Both of these characters are only twelve-years-old.
Aside from the children, King also introduces an important character named Tim Jamieson. This character starts the novel off before readers meet Ellis; we learn that he is a former cop who is traveling to New York while taking odd jobs on his way there, including a night knocker job in DuPray, South Carolina (which becomes very important later on in the story) .
Avery, my personal favorite character in the book, is a ten-year-old who acts like a five-year-old, " The screamer was a little boy in Star Wars pajamas, hammering on doors with small fists that went up and down like pistons. Ten? Avery Dixon looked six, seven at most. The crotch and one leg of his pajama pants were wet and sticking to him. " Dixon and Kalisha are both in the Institute for telepathy. " 'You know so,' Kalisha said, and began to stroke the little boy's [Dixon] hair again. Like had a sense - - - maybe bullshit, maybe not - - - that a lot was going on between them. Inside traffic. " And quickly, the group of children become protective of Dixon, " 'But you need to take care of this one for as long as you can. When I think of Tony or Zeke or that bitch Winona hitting Avery, it makes me want to cry. ' " Kalisha confides in Ellis.
Kalisha, one of the other children that has been kidnapped, is another very likable character that seems to keep all of the other kids' spirits up by either keeping them out of trouble with advice or stopping small fights between them. Another kid named Nicky, the troublemaker of the group, is the stereo-typical bad boy. He gets involved in fistfights with the orderlies that work at the Institute, taking quite a bit of abuse in return. But eventually, the rebelliousness catches up with him, leading him to be moved from Front Half to the dreaded Back Half.
Readers later learn that Back Half is worse than Front Half. Most questions we may have about why the Institute is abusing these children are all answered when readers get to see into Back Half from Kalisha's point-of-view. But what is left unanswered is exactly how many children have been through the Institute? From the amount of children seen just in this story, the numbers could be in the hundreds of thousands!
But, as expected, the children come up with a plan to escape - - - with giving as little detail as possible, an orderlie at the Institute is helped by one of the children with a personal problem, and in return, this orderlie decides to help one of them escape and reveal everything that is the Institute. The instance the escape starts being discussed is when the book really picks up.
King's writing of the abuse our characters sustain is very real (" When Stevie Whipple asked where he'd been and what was wrong, Luke just shook his head. He didn't want to talk about the tank. Not now, not ever. He supposed it was like being in a war. You got drafted, you went, but you didn't want to talk about what you'd seen, or what had happened to you there." ) The scene in which Ellis refuses to speak of is where the orderlie Zeke is trying to make Ellis confess that he is not only telekinesis, but also telepathic: "Zeke hauled him up by the hair. His white tunic was soaked. He looked fixedly at Luke. 'I'm going to put you down again, Luke. Again and again and again. I'll put you down until you drown and then we'll resuscitate you and drown you again and resuscitate you again. Last chance: what number am I thinking of?' "
King brings up a fictional belief that strikes fear in parents everywhere: children being kidnapped for government experiments. Readers witness Ellis' parents being killed, Kalisha being a surrogate mother to kids she barely knows, Nicky being beaten by adults when he refuses to get 'shots for dots,' night terrors, suicide, zap sticks and murder.
This book doesn't read like a regular King book; even with the paranormal aspects occurring in it, it doesn't add up to much. The horror aspect is more in the form of child abuse then paranormal moments. I would only recommend this book to fans of Netflix's 'Stranger Things' and Patterson's 'Maximum Ride.' I don't think I would read this again.
So why is the government kidnapping children to conduct psychic research on them? At first, it may seem just that: psychic research, because psychic powers seem to be more powerful in young children than adults, but nothing is what it seems. As the boss of this Institute says to the children: " ' There's a war going on, and you have been called upon to serve your country.' " A few sentences later, and she explains it a little more in depth for Ellis: " ' This is not an arms race but a mind race, and if we lose, the consequences would be more than dire; they would be unimaginable. You may only be twelve, but you are a soldier in an undeclared war. The same is true of Kalisha and the others. Do you like it? Of course not. Draftees never do, and draftees sometimes need to be taught that there are consequences for not following orders. I believe you've already had one lesson in that regard. If you're as bright as your records say you are, perhaps you won't need another. If you do, however, you'll get it. This is not your home. This is not your school. You will not simply be given an extra chore or sent to the principal's office or given detention; you will be punished. Clear? ' "
King writes in a third-person point-of-view, which makes it a little disturbing that when any female character he introduces (including girls as young as 11-years-old) are usually introduced by their breast size. It's not uncommon for male writers to introduce female characters this way, but when most of them are children, it can be very off putting for readers. One scene, King makes Ellis notice that Kalisha has 'her hands on her mostly nonexistent hips,' then writes about the character Helen in the same scene: " Another door opened and Helen Simms appeared, clad - - - sort of - - - in what Luke believed were called babydoll pajamas. She had hips, plus other interesting equipment. " Both of these characters are only twelve-years-old.
Aside from the children, King also introduces an important character named Tim Jamieson. This character starts the novel off before readers meet Ellis; we learn that he is a former cop who is traveling to New York while taking odd jobs on his way there, including a night knocker job in DuPray, South Carolina (which becomes very important later on in the story) .
Avery, my personal favorite character in the book, is a ten-year-old who acts like a five-year-old, " The screamer was a little boy in Star Wars pajamas, hammering on doors with small fists that went up and down like pistons. Ten? Avery Dixon looked six, seven at most. The crotch and one leg of his pajama pants were wet and sticking to him. " Dixon and Kalisha are both in the Institute for telepathy. " 'You know so,' Kalisha said, and began to stroke the little boy's [Dixon] hair again. Like had a sense - - - maybe bullshit, maybe not - - - that a lot was going on between them. Inside traffic. " And quickly, the group of children become protective of Dixon, " 'But you need to take care of this one for as long as you can. When I think of Tony or Zeke or that bitch Winona hitting Avery, it makes me want to cry. ' " Kalisha confides in Ellis.
Kalisha, one of the other children that has been kidnapped, is another very likable character that seems to keep all of the other kids' spirits up by either keeping them out of trouble with advice or stopping small fights between them. Another kid named Nicky, the troublemaker of the group, is the stereo-typical bad boy. He gets involved in fistfights with the orderlies that work at the Institute, taking quite a bit of abuse in return. But eventually, the rebelliousness catches up with him, leading him to be moved from Front Half to the dreaded Back Half.
Readers later learn that Back Half is worse than Front Half. Most questions we may have about why the Institute is abusing these children are all answered when readers get to see into Back Half from Kalisha's point-of-view. But what is left unanswered is exactly how many children have been through the Institute? From the amount of children seen just in this story, the numbers could be in the hundreds of thousands!
But, as expected, the children come up with a plan to escape - - - with giving as little detail as possible, an orderlie at the Institute is helped by one of the children with a personal problem, and in return, this orderlie decides to help one of them escape and reveal everything that is the Institute. The instance the escape starts being discussed is when the book really picks up.
King's writing of the abuse our characters sustain is very real (" When Stevie Whipple asked where he'd been and what was wrong, Luke just shook his head. He didn't want to talk about the tank. Not now, not ever. He supposed it was like being in a war. You got drafted, you went, but you didn't want to talk about what you'd seen, or what had happened to you there." ) The scene in which Ellis refuses to speak of is where the orderlie Zeke is trying to make Ellis confess that he is not only telekinesis, but also telepathic: "Zeke hauled him up by the hair. His white tunic was soaked. He looked fixedly at Luke. 'I'm going to put you down again, Luke. Again and again and again. I'll put you down until you drown and then we'll resuscitate you and drown you again and resuscitate you again. Last chance: what number am I thinking of?' "
King brings up a fictional belief that strikes fear in parents everywhere: children being kidnapped for government experiments. Readers witness Ellis' parents being killed, Kalisha being a surrogate mother to kids she barely knows, Nicky being beaten by adults when he refuses to get 'shots for dots,' night terrors, suicide, zap sticks and murder.
This book doesn't read like a regular King book; even with the paranormal aspects occurring in it, it doesn't add up to much. The horror aspect is more in the form of child abuse then paranormal moments. I would only recommend this book to fans of Netflix's 'Stranger Things' and Patterson's 'Maximum Ride.' I don't think I would read this again.
Mandy and G.D. Burkhead (26 KP) rated Banewreaker in Books
May 20, 2018
Shelf Life – Banewreaker Will Make You Feel Bad for Sauron
Contains spoilers, click to show
Very few fantasy fans can get away with admitting that they aren’t all that big into sweeping, high epic fantasy à la Lord of the Rings or the Pern stories or everything that Terry Brooks writes. Many non-fantasy fans, however, can point to these tales as examples of why they aren’t into fantasy. Like it or not, it’s hard not to see the latter group’s point, as a lot of high fantasy is riddled with confusing terminology, rehashed stories, and genre clichés. This is not to say that these stories are bad, per sé, just that they can easily turn off readers who aren’t in the right kind of crowd.
Banewreaker, the first book in Jacqueline Carey’s two-part volume The Sundering, will probably not change any opinions in this respect, then, as it’s sweeping high fantasy to the core. This, as it turns out, is both its greatest strength and its greatest weakness.
There are some reviews out there that laud Banewreaker as a masterful examination of subjective viewpoints in an epic fantasy turned into a human tragedy by a simple change of perspective. And they are absolutely correct.
There are other reviews, however, that call the book out as a heap of all of the stalest fantasy clichés piled one atop the other in a confusing and pretentious jumble with a shellacking of purple prose for good measure. And they are also absolutely correct.
Let me explain.
For starters, it would be inaccurate to say that this story is full of clichés. This story is clichés. This story is every familiar and used-up trope you would expect from a high fantasy, all of those details that have been done to death in thousands of other versions until almost nothing that happens seems original anymore.
This is what’s going to turn off a lot of people. But the thing is, Banewreaker has to be this way. It wants the reader to look at all of the things that they’ve come to expect from a fantasy epic and then, by shifting the narrative focus, realize that all of these beloved tropes are actually, when you think about it, tragic as hell.
In other words, it’s Lord of the Rings from Sauron’s point of view.
It’s not a riff, though. It’s not goofy like most of the stuff I go in for. It takes its subject just as seriously as the stories that it’s mirroring, and this is what makes the whole story ultimately so gripping and so moving.
The story starts out like many stories of this magnitude, with exposition stretching back to the Dawn of This Particular Creation. In this case, we have a protogenos world god named Uru-Alat who died and gave rise to seven smaller godlike beings called Shapers. First comes Haomane, who becomes the Lord of Thought and sets himself up as head honcho for this ensuing pantheon. Second is Arahila, the Basically a Love Goddess; and third is Satoris, whose purview was “the quickening of the flesh,” which is high fantasy speak for sexy times. Four more Shapers come after this who, for the sake of brevity, we’ll be glossing over.
To summarize the important godly exposition, the Seven Shapers set about shaping the world to the surprise of no one. Haomane creates elves (here called Ellyl, but if you’ve ever even looked at a fantasy, you know that they’re the elves here), Arahila creates humans, and Satoris doesn’t create anything because he’s busy hanging out with dragons and learning their wisdom. Satoris grants his fleshy quickening to the humans but not the elves, because Haomane didn’t want his elves to do that. Then Haomane decides he doesn’t want the humans to do that either, but Satoris refuses to take the gift away again. Conflict escalates, god wars ensue, and the world splits into two continents, with Satoris ostracized from his brethren on one and the remaining Shapers on the other. By the time the dust has settled, Satoris is scarred and burned pitch black, living in a mostly dead land thanks to Haomane’s wrath, but with a dagger in his possession that is the only weapon capable of killing any of the Shapers.
The story itself picks up thousands of years later, with Satoris as the Satan/Sauron stand-in living in a forbidding land surrounded by classically evil things like trolls, giant spiders, and insane people. Since Haomane is the head god, the rest of the world believes Satoris to be a terrible figure of evil and betrayal, while Satoris’s few allies know him as a pitiable and misunderstood figure who only ever wanted to honor his word and do right by his own sense of morality rather than the dictates of his elder brother god king.
From here the plot becomes the typical Army of Good vs. Army of Evil adventure, but with the protagonistic focus on Satoris and his allies. His trolls we see not as a mindless horde but as a simple, honorable people who happily serve their lord because he happily serves them right back. The mad individuals inhabiting his fortress are castaways from normal society with nowhere else to go. And the giant spiders just happen to live there and be bigger than normal, with no sinister intentions beyond that.
And just like that, by actually showing us the home life of the ultimate in evil fantasy tropes, we see how easily one side’s view of evil is another’s view of good. In doing so, Banewreaker becomes perhaps the first sweeping fantasy epic with no real bad guy, just two sides of an unfortunate conflict. Both sides have their likeable characters, both sides seem from their view to be in the right, and pretty soon you, as the reader, will stop cheering for either one, because whenever one person that you like succeeds it means that another person whom you also like is failing.
In fact, the closest thing that this story has to a clearly-labeled “evil” character is the sorceress Lilias, and even then, she’s not evil so much as a woman who has done some bad things for completely understandable reasons. Lilias, in fact, is one of the most pitiful characters in this whole saga of pitiable characters, with her fears and attachments closely mirroring those of most readers, only amplified by her immortality and magical powers. She is afraid of dying. She wants to be more in the grand scheme of things than just another man’s wife or another country’s momentary ruler, both of which would just be tiny moments in a long history. She likes her youth. She likes having pretty things and pretty people around her. And from her interactions with her dragon mentor and apparently only friend, Calandor, we see that she is also capable of intense affection and even love just as she is capable of indulging in self-centered self-interest that, if not particularly a good trait, is also one that she is not alone in possessing.
Banewreaker, then, is a story with a large cast of characters but very few actual heroes or innocents as well as very few outright villains, which is exactly what it sets out to be. Those who love it and those who hate it both seem to blame this quality in particular for their feelings. The biggest complaint leveled against it (that I have read, anyway) is that the people we should be rooting for do not deserve our sympathy, while the people we should be rooting against are more misguided and unwilling to see things in another light than deserving of our scorn.
This is true. But if it’s a flaw, it’s an intentional one. And if it makes you feel like you shouldn’t be cheering for either side at all in this conflict, that’s the point. This is a story of clichés, yes, but it has something that it needs to say about these clichés and, in doing so, about the subjective and impossibly nebulous quality of morality in general.
In short, here again is another fantasy story about the Forces of Good wiping out an entire nation dedicated to their “evil” enemy. And as the story points out, even if you believe in that cause, you’re still wiping out an entire nation of people. No way is there not a downside to that. Seeing things in a black-and-white morality just means crushing a whole lot of important shades of gray underfoot.
Whether or not you like Banewreaker, then, depends in large part upon how much you realize that Carey as an author is being self-aware. As someone who read and still hasn’t stopped being awed over her Kushiel series, I can’t claim complete objectivity in this area, because I came to Banewreaker already in love with her. I can say, however, that unless you have an intense and searing aversion to ornate and sweeping style, this book is worth any fantasy-lover’s time – especially if you’ve ever felt a pang of empathy for all of the poor villainous mooks that fantasy heroes tend to mow down without a thought because they were the wrong kind of ugly.
Banewreaker, the first book in Jacqueline Carey’s two-part volume The Sundering, will probably not change any opinions in this respect, then, as it’s sweeping high fantasy to the core. This, as it turns out, is both its greatest strength and its greatest weakness.
There are some reviews out there that laud Banewreaker as a masterful examination of subjective viewpoints in an epic fantasy turned into a human tragedy by a simple change of perspective. And they are absolutely correct.
There are other reviews, however, that call the book out as a heap of all of the stalest fantasy clichés piled one atop the other in a confusing and pretentious jumble with a shellacking of purple prose for good measure. And they are also absolutely correct.
Let me explain.
For starters, it would be inaccurate to say that this story is full of clichés. This story is clichés. This story is every familiar and used-up trope you would expect from a high fantasy, all of those details that have been done to death in thousands of other versions until almost nothing that happens seems original anymore.
This is what’s going to turn off a lot of people. But the thing is, Banewreaker has to be this way. It wants the reader to look at all of the things that they’ve come to expect from a fantasy epic and then, by shifting the narrative focus, realize that all of these beloved tropes are actually, when you think about it, tragic as hell.
In other words, it’s Lord of the Rings from Sauron’s point of view.
It’s not a riff, though. It’s not goofy like most of the stuff I go in for. It takes its subject just as seriously as the stories that it’s mirroring, and this is what makes the whole story ultimately so gripping and so moving.
The story starts out like many stories of this magnitude, with exposition stretching back to the Dawn of This Particular Creation. In this case, we have a protogenos world god named Uru-Alat who died and gave rise to seven smaller godlike beings called Shapers. First comes Haomane, who becomes the Lord of Thought and sets himself up as head honcho for this ensuing pantheon. Second is Arahila, the Basically a Love Goddess; and third is Satoris, whose purview was “the quickening of the flesh,” which is high fantasy speak for sexy times. Four more Shapers come after this who, for the sake of brevity, we’ll be glossing over.
To summarize the important godly exposition, the Seven Shapers set about shaping the world to the surprise of no one. Haomane creates elves (here called Ellyl, but if you’ve ever even looked at a fantasy, you know that they’re the elves here), Arahila creates humans, and Satoris doesn’t create anything because he’s busy hanging out with dragons and learning their wisdom. Satoris grants his fleshy quickening to the humans but not the elves, because Haomane didn’t want his elves to do that. Then Haomane decides he doesn’t want the humans to do that either, but Satoris refuses to take the gift away again. Conflict escalates, god wars ensue, and the world splits into two continents, with Satoris ostracized from his brethren on one and the remaining Shapers on the other. By the time the dust has settled, Satoris is scarred and burned pitch black, living in a mostly dead land thanks to Haomane’s wrath, but with a dagger in his possession that is the only weapon capable of killing any of the Shapers.
The story itself picks up thousands of years later, with Satoris as the Satan/Sauron stand-in living in a forbidding land surrounded by classically evil things like trolls, giant spiders, and insane people. Since Haomane is the head god, the rest of the world believes Satoris to be a terrible figure of evil and betrayal, while Satoris’s few allies know him as a pitiable and misunderstood figure who only ever wanted to honor his word and do right by his own sense of morality rather than the dictates of his elder brother god king.
From here the plot becomes the typical Army of Good vs. Army of Evil adventure, but with the protagonistic focus on Satoris and his allies. His trolls we see not as a mindless horde but as a simple, honorable people who happily serve their lord because he happily serves them right back. The mad individuals inhabiting his fortress are castaways from normal society with nowhere else to go. And the giant spiders just happen to live there and be bigger than normal, with no sinister intentions beyond that.
And just like that, by actually showing us the home life of the ultimate in evil fantasy tropes, we see how easily one side’s view of evil is another’s view of good. In doing so, Banewreaker becomes perhaps the first sweeping fantasy epic with no real bad guy, just two sides of an unfortunate conflict. Both sides have their likeable characters, both sides seem from their view to be in the right, and pretty soon you, as the reader, will stop cheering for either one, because whenever one person that you like succeeds it means that another person whom you also like is failing.
In fact, the closest thing that this story has to a clearly-labeled “evil” character is the sorceress Lilias, and even then, she’s not evil so much as a woman who has done some bad things for completely understandable reasons. Lilias, in fact, is one of the most pitiful characters in this whole saga of pitiable characters, with her fears and attachments closely mirroring those of most readers, only amplified by her immortality and magical powers. She is afraid of dying. She wants to be more in the grand scheme of things than just another man’s wife or another country’s momentary ruler, both of which would just be tiny moments in a long history. She likes her youth. She likes having pretty things and pretty people around her. And from her interactions with her dragon mentor and apparently only friend, Calandor, we see that she is also capable of intense affection and even love just as she is capable of indulging in self-centered self-interest that, if not particularly a good trait, is also one that she is not alone in possessing.
Banewreaker, then, is a story with a large cast of characters but very few actual heroes or innocents as well as very few outright villains, which is exactly what it sets out to be. Those who love it and those who hate it both seem to blame this quality in particular for their feelings. The biggest complaint leveled against it (that I have read, anyway) is that the people we should be rooting for do not deserve our sympathy, while the people we should be rooting against are more misguided and unwilling to see things in another light than deserving of our scorn.
This is true. But if it’s a flaw, it’s an intentional one. And if it makes you feel like you shouldn’t be cheering for either side at all in this conflict, that’s the point. This is a story of clichés, yes, but it has something that it needs to say about these clichés and, in doing so, about the subjective and impossibly nebulous quality of morality in general.
In short, here again is another fantasy story about the Forces of Good wiping out an entire nation dedicated to their “evil” enemy. And as the story points out, even if you believe in that cause, you’re still wiping out an entire nation of people. No way is there not a downside to that. Seeing things in a black-and-white morality just means crushing a whole lot of important shades of gray underfoot.
Whether or not you like Banewreaker, then, depends in large part upon how much you realize that Carey as an author is being self-aware. As someone who read and still hasn’t stopped being awed over her Kushiel series, I can’t claim complete objectivity in this area, because I came to Banewreaker already in love with her. I can say, however, that unless you have an intense and searing aversion to ornate and sweeping style, this book is worth any fantasy-lover’s time – especially if you’ve ever felt a pang of empathy for all of the poor villainous mooks that fantasy heroes tend to mow down without a thought because they were the wrong kind of ugly.







