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Stellar Leap
Tabletop Game
Description from the publisher: Explore the galaxy in Stellar Leap! Take on the role of an alien...
Indie Saint: An Urban Fantasy Adventure (Words of Power #1)
Book
Jane's young. She's broke. Oh, and she just discovered she has supernatural powers so bizarre they...
LoganCrews (2861 KP) rated Lesson of the Evil (2012) in Movies
Nov 15, 2021
*Big band music playing loudly in the background*
Takashi Miike's šš©š¦ šš¶š¦š“šµ - which, yes, is every bit as messy and overstuffed as that sounds; though I fear that if this were leaner you could miss out on the finer details like the weird German folklore stuff or the fleshy gun with the talking eyeball. The third act here is better than anything in even šš®š¦š³šŖš¤š¢šÆ šš“šŗš¤š©š°, probably the greatest thing Miike has ever done - just as demented, tasteless, and perfectly staged as reported plus it lasts around a solid, uninterrupted 45 minutes. Simultaneously fun and hard to watch in the sense that you can't believe that not only are they actually going for this, but they're going for it *hard* (given the director, I'd expect no less). I'm confident in saying this has the most straight-up brutal use of the shotgun in film history that I've seen. Hideaki Ito is flawless as this fucked-up closet psychopath who just bleeds raw antihero charisma, this kind of character can tire so easily but him and Miike sell it in full - partly because (and this is one of the things I love most about Miike) there's zero pretension to be found here. The precise type of ethically repugnantly, formally playful, feverish trashy thrills you'd expect out of this are exactly what you get - no clichĆ©d moral handwringing or bullshit pulled punches you see in a lot of Western cinema for this genre. This is the real shit, another bonafide cult classic from one of the masters. Plus it's generally bizarre as hell, too.
Takashi Miike's šš©š¦ šš¶š¦š“šµ - which, yes, is every bit as messy and overstuffed as that sounds; though I fear that if this were leaner you could miss out on the finer details like the weird German folklore stuff or the fleshy gun with the talking eyeball. The third act here is better than anything in even šš®š¦š³šŖš¤š¢šÆ šš“šŗš¤š©š°, probably the greatest thing Miike has ever done - just as demented, tasteless, and perfectly staged as reported plus it lasts around a solid, uninterrupted 45 minutes. Simultaneously fun and hard to watch in the sense that you can't believe that not only are they actually going for this, but they're going for it *hard* (given the director, I'd expect no less). I'm confident in saying this has the most straight-up brutal use of the shotgun in film history that I've seen. Hideaki Ito is flawless as this fucked-up closet psychopath who just bleeds raw antihero charisma, this kind of character can tire so easily but him and Miike sell it in full - partly because (and this is one of the things I love most about Miike) there's zero pretension to be found here. The precise type of ethically repugnantly, formally playful, feverish trashy thrills you'd expect out of this are exactly what you get - no clichĆ©d moral handwringing or bullshit pulled punches you see in a lot of Western cinema for this genre. This is the real shit, another bonafide cult classic from one of the masters. Plus it's generally bizarre as hell, too.
Lyndsey Gollogly (2893 KP) rated When You Disappeared in Books
Sep 16, 2022
167 of 230
Kindle
When you Disappeared
By John Marrs
āļøāļøāļøāļø
All she wanted was the truth, but sheāll wish she never found out.
When Catherine wakes up alone one morning, she thinks her husband has gone for a run before work. But Simon never makes it to the office. His running shoes are by the front door. Nothing is missingāexcept him.
Catherine knows Simon must be in trouble. He wouldnāt just leave her. He wouldnāt leave the children.
But Simon knows the truthāabout why he left and what heās done. He knows things about his marriage that it would kill Catherine to find out. The memories she holds onto are lies.
While Catherine faces a dark new reality at home, Simonās halfway around the world, alive and thriving. Heās doing whatever it takes to stay one step ahead of the truth.
But he canāt hide forever, and when he reappears twenty-five years later, Catherine will finally learn who he is.
And wish sheād stayed in the dark.
Holy crap that was a bit good! It was so different to what I thought it was going to be. I couldnāt put it down the characters drew you in. Whoād have thought one simple lack of communication in a perfectly happy relationship would cause so much destruction. I donāt think Iād have been able to stop where Catherine did at the end! Also do you have after hearing an authors voice automatically hear it when read their work? Nope? Just me than kinda weird š.
Kindle
When you Disappeared
By John Marrs
āļøāļøāļøāļø
All she wanted was the truth, but sheāll wish she never found out.
When Catherine wakes up alone one morning, she thinks her husband has gone for a run before work. But Simon never makes it to the office. His running shoes are by the front door. Nothing is missingāexcept him.
Catherine knows Simon must be in trouble. He wouldnāt just leave her. He wouldnāt leave the children.
But Simon knows the truthāabout why he left and what heās done. He knows things about his marriage that it would kill Catherine to find out. The memories she holds onto are lies.
While Catherine faces a dark new reality at home, Simonās halfway around the world, alive and thriving. Heās doing whatever it takes to stay one step ahead of the truth.
But he canāt hide forever, and when he reappears twenty-five years later, Catherine will finally learn who he is.
And wish sheād stayed in the dark.
Holy crap that was a bit good! It was so different to what I thought it was going to be. I couldnāt put it down the characters drew you in. Whoād have thought one simple lack of communication in a perfectly happy relationship would cause so much destruction. I donāt think Iād have been able to stop where Catherine did at the end! Also do you have after hearing an authors voice automatically hear it when read their work? Nope? Just me than kinda weird š.
Unruly: A History of England's Kings and Queens
Book
Discover who we are and how we got here by pre-ordering comedian and student of history David...
Lyndsey Gollogly (2893 KP) rated Abandoned Girl ( Neighpalm Industries Collective 1) in Books
Jan 11, 2024
8 of 220
Kindle
Abandoned Girl ( Neighpalm Industries Collective 1)
By Lexie Winston
āļøāļøāļø
Her entire life, Harlow has been the cuckoo in another birdās nest. With an unreliable junkie for a mother and an unknown father, her foster family, the kind, successful, and generous Bostons, are the brightest spot in her life. But even with a foster family like Harlowās, there are some things money canāt buy- like the ability to fit in with the shallow socialites who act like her lack of pedigree is contagious. Now that sheās finished college and her veterinary degree, Harlowās life was supposed to take off. She was supposed to get a job and create a life away from the petty drama of the wealthy elite. But when her mother dies and a life-changing secret is revealed, Harlow finds herself flying across the country to face an uncertain future that Kai, Holden, Jaxon, Thomas, Jacinta, Declan, and Oliver are going to make sure she wonāt accept.
This was hit and miss from me and is possibly more of a 2.5āļø than a 3 . There was just something so annoying about sections of the book like it was rushed but then other parts weāre really good. And those siblings really are awful people. The conversation between the grandmother and Oliver was a bit bloody weird too I mean sheās not a piece of meat!! You will understand if youāve read it or will when you come to it.
Kindle
Abandoned Girl ( Neighpalm Industries Collective 1)
By Lexie Winston
āļøāļøāļø
Her entire life, Harlow has been the cuckoo in another birdās nest. With an unreliable junkie for a mother and an unknown father, her foster family, the kind, successful, and generous Bostons, are the brightest spot in her life. But even with a foster family like Harlowās, there are some things money canāt buy- like the ability to fit in with the shallow socialites who act like her lack of pedigree is contagious. Now that sheās finished college and her veterinary degree, Harlowās life was supposed to take off. She was supposed to get a job and create a life away from the petty drama of the wealthy elite. But when her mother dies and a life-changing secret is revealed, Harlow finds herself flying across the country to face an uncertain future that Kai, Holden, Jaxon, Thomas, Jacinta, Declan, and Oliver are going to make sure she wonāt accept.
This was hit and miss from me and is possibly more of a 2.5āļø than a 3 . There was just something so annoying about sections of the book like it was rushed but then other parts weāre really good. And those siblings really are awful people. The conversation between the grandmother and Oliver was a bit bloody weird too I mean sheās not a piece of meat!! You will understand if youāve read it or will when you come to it.
Fairies Never Fall
Book
A fairy whose touch is poison. A cuddly human whoās immune. Three years out of prison, I came...
MM Fantasy Romance
Debbiereadsbook (1681 KP) rated Beyond the Darkness (Basic Instincts #3) in Books
Oct 9, 2025
plot twist I did not see coming!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 3 in the Basic Instincts series but you don't need to have read the other two books for this to make sense. I've only read book 2, and I loved that book.
And I loved this one too, bar for one thing and I'll come back to that in a mo.
Again, I'd like to commend Collins on a blinder of a twist I did not see coming! I had my doubts, when they were saying who might have been behind it all, but my idea was way, WAY off base and I loved being thrown for a loop!
I really, really do not want to see that film Hudson was in! Sounds gory and violent and not really my thing.
The book is dark and deadly and some of it is on page, but I do think that it is necessary to get the point across.
Some emotional moments, some steamy, but the focus is on the play and the chaos that comes with it.
That thing? But for one solitary chapter, only Hudson has a say. Luke has a chapter and that is the only reason I cannot give this 5 stars! I think if he had no say at all, I might have been tipped over to 5 stars, though! Weird, I know but ya'll know my book feelings!
so, a very VERY good
4 stars
*same worded review will appear elsewhere
This is book 3 in the Basic Instincts series but you don't need to have read the other two books for this to make sense. I've only read book 2, and I loved that book.
And I loved this one too, bar for one thing and I'll come back to that in a mo.
Again, I'd like to commend Collins on a blinder of a twist I did not see coming! I had my doubts, when they were saying who might have been behind it all, but my idea was way, WAY off base and I loved being thrown for a loop!
I really, really do not want to see that film Hudson was in! Sounds gory and violent and not really my thing.
The book is dark and deadly and some of it is on page, but I do think that it is necessary to get the point across.
Some emotional moments, some steamy, but the focus is on the play and the chaos that comes with it.
That thing? But for one solitary chapter, only Hudson has a say. Luke has a chapter and that is the only reason I cannot give this 5 stars! I think if he had no say at all, I might have been tipped over to 5 stars, though! Weird, I know but ya'll know my book feelings!
so, a very VERY good
4 stars
*same worded review will appear elsewhere
Purple Phoenix Games (2266 KP) rated Fantastiqa in Tabletop Games
Jul 30, 2021
Ahh yes, Fantastiqa. Another to add to the list of, āI once owned, then I got rid of it, then missed it so much I had to reacquire it.ā My wife loves when I do that⦠In any case, Fantastiqa gives players a very strange slant on deck building adventure games. Some would say the theme and its implementation will make or break it for players. Upon which side of the line do we fall?
Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful childrenās game. Looking upon the art in Fantastiqa will also nudge players towards that of a childrenās game. Alas, Fantastiqa is not a childrenās game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.
A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).
Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving oneās deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no childās game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly donāt match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.
I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the gameās wacky theme.
But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with catās teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I canāt say enough great things about Fantastiqa, but completely understand how the theme may break the game for othersā enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. Itās weird, Iāll give you that, but itās a good kind of weird. Check it out.
Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful childrenās game. Looking upon the art in Fantastiqa will also nudge players towards that of a childrenās game. Alas, Fantastiqa is not a childrenās game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.
A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).
Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving oneās deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no childās game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly donāt match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.
I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the gameās wacky theme.
But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with catās teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I canāt say enough great things about Fantastiqa, but completely understand how the theme may break the game for othersā enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. Itās weird, Iāll give you that, but itās a good kind of weird. Check it out.
Bookapotamus (289 KP) rated The Glitch in Books
May 31, 2018
Not worth the hype
So, when I first heard about The Glitch, I was all like - Wow. What cool idea for a story! This is going to be awesome. I need to get my hands on this one! And then I read it, and I was all like - WTF did I just read? Did someone slip me drugs? Did I miss something?
Shelley is like one of those Steve Jobs-esque corporate tech CEO robots who is basically all work and zero play. Her company is called Conch, and is sort of like a Siri for everyday life that clips onto your ear. Even Steve jobs seems like a wuss compared to Shelley. She's stiff, and brusque and her marriage and friendships are more of business arrangements it seems, as well as having children (Nova and Blazer?!? ummm what?), she has ZERO social life - and she likes it all this way. In fact she thrives on it.
The story starts out with Nova going missing on the beach and her and her husband CASUALLY STROLL around on the beach looking for her while they are both ON THE PHONE taking conference calls. I cannot even believe people like this might exist. Then a "glitch" happens with the Conch product and weirdness ensues. I'm all for weird books. I don't base a books review on unlikeable characters. In fact Shelley is written PERFECTLY. Elisabeth Cohen is apparently a technical writer by trade and she shines at developing Shelley as a character. Her writing is SO smart, and sharp and I LOVE the way she writes. I'm giving a slight pass since it's her first novel because the words are there - and they are exquisite! They just need some finesse in arranging the story better. But the themes here all ALL over the place. Kidnapping? Corporate espionage? Time travel? Lightning? Weird romantic feeling for coworkers and nannies? Women's empowerment? Technology? Work/Life/Mom balance? I had enough trouble with being in Shelley's head with her ramblings and descriptions - thoroughly written, and passionately descriptive - but the story itself just fell flat.
And the ending, just really unsatisfying. And a bit unbelievable knowing how hardcore Shelley was about most things - It was like she just conceded and gave up? Which seemed so out of character.. There were several times I was like "No WAY this type A personality would let this chick in her house!" and "Why isn't she calling the cops!" It was like you knew so precisely who Shelley was by the incredible character development of how robotic and precise her actions would be and then - what? Huh? What just happened? I'm still just really confused.
I hate when this happens. I find out about a book that sounds so ridiculously awesome that i rush out to find it wherever I can immediately. The description when I first heard of the book had a question in it like "What would you do if you met your younger self?" I want to read THAT book. That's what I thought I was reading and where it was going, but it turned into this whole other story that went somewhere else entirely. There was so much promise and potential and I'm pretty bummed. It wasn't worth all the hype I've been hearing.
Shelley is like one of those Steve Jobs-esque corporate tech CEO robots who is basically all work and zero play. Her company is called Conch, and is sort of like a Siri for everyday life that clips onto your ear. Even Steve jobs seems like a wuss compared to Shelley. She's stiff, and brusque and her marriage and friendships are more of business arrangements it seems, as well as having children (Nova and Blazer?!? ummm what?), she has ZERO social life - and she likes it all this way. In fact she thrives on it.
The story starts out with Nova going missing on the beach and her and her husband CASUALLY STROLL around on the beach looking for her while they are both ON THE PHONE taking conference calls. I cannot even believe people like this might exist. Then a "glitch" happens with the Conch product and weirdness ensues. I'm all for weird books. I don't base a books review on unlikeable characters. In fact Shelley is written PERFECTLY. Elisabeth Cohen is apparently a technical writer by trade and she shines at developing Shelley as a character. Her writing is SO smart, and sharp and I LOVE the way she writes. I'm giving a slight pass since it's her first novel because the words are there - and they are exquisite! They just need some finesse in arranging the story better. But the themes here all ALL over the place. Kidnapping? Corporate espionage? Time travel? Lightning? Weird romantic feeling for coworkers and nannies? Women's empowerment? Technology? Work/Life/Mom balance? I had enough trouble with being in Shelley's head with her ramblings and descriptions - thoroughly written, and passionately descriptive - but the story itself just fell flat.
And the ending, just really unsatisfying. And a bit unbelievable knowing how hardcore Shelley was about most things - It was like she just conceded and gave up? Which seemed so out of character.. There were several times I was like "No WAY this type A personality would let this chick in her house!" and "Why isn't she calling the cops!" It was like you knew so precisely who Shelley was by the incredible character development of how robotic and precise her actions would be and then - what? Huh? What just happened? I'm still just really confused.
I hate when this happens. I find out about a book that sounds so ridiculously awesome that i rush out to find it wherever I can immediately. The description when I first heard of the book had a question in it like "What would you do if you met your younger self?" I want to read THAT book. That's what I thought I was reading and where it was going, but it turned into this whole other story that went somewhere else entirely. There was so much promise and potential and I'm pretty bummed. It wasn't worth all the hype I've been hearing.





