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Lee (2222 KP) rated Triple 9 (2016) in Movies
Jul 26, 2017
Incoherent plot (2 more)
Bad acting
Dodgy accents
The worst movie of 2016
It's early February 2016. I’m sitting in my local cinema waiting for a secret screening to start. A lot of people are expecting Deadpool. A member of staff comes out to welcome us and tells us that it’s not going to be Deadpool. The film starts. It’s Triple 9 – a film I hadn’t heard a lot about, but I’m there for free, so willing to give it a try.
Daryl from The Walking Dead and Jesse from Breaking Bad are both in it, which isn’t a good sign as their movie track records aren’t so good. There seems to be some sort of well planned heist going on, lots of action, not entirely clear what’s going on. Then it’s over. Wait a minute, some of them are cops?! What’s that all about? No time to explain, here’s Kate Winslet. She’s a good actress, maybe she’ll help. But why is she putting on a really bad accent? It’s not very convincing, and I’m now finding it very difficult to concentrate on anything else that’s going on. Ooh, there’s Gal Gadot. Lots of people seem to be in this, maybe it will get better. But before I know it, she’s gone, and lots more characters are being introduced.
Some people are starting to leave the cinema. A combination of being pissed at the lack of Deadpool, and disappointment at the shit storm that we’re being subjected to on screen.
Some more action!! Some of it is actually quite good, but without context or explanation, it’s completely pointless. Matthew McConaughey is there, then he’s at home, then straight away in the next scene he’s in a diner. Hmm, it would be nice if some of this movie wasn’t such an incoherent mess!
More people leave the cinema. I wonder if I should join them. I haven’t paid for this, so nothing would be lost other than my time if I walk. But no, I don’t walk out of cinemas. I want to give this a chance and I hope that it might redeem itself.
Sadly it doesn’t. Characters start dying, and double crossing each other. There’s a bit more action. There’s Gal Gadot again, I’d forgotten she was in this. And there’s Kate and her dodgy accent again too. God I hope this is over soon…
And then it is over. Afterwards, people ask me what the film was about. I tell them I have absolutely no idea. They ask me if it was any good. I tell them that it was the one of the worst films I have ever seen.
Daryl from The Walking Dead and Jesse from Breaking Bad are both in it, which isn’t a good sign as their movie track records aren’t so good. There seems to be some sort of well planned heist going on, lots of action, not entirely clear what’s going on. Then it’s over. Wait a minute, some of them are cops?! What’s that all about? No time to explain, here’s Kate Winslet. She’s a good actress, maybe she’ll help. But why is she putting on a really bad accent? It’s not very convincing, and I’m now finding it very difficult to concentrate on anything else that’s going on. Ooh, there’s Gal Gadot. Lots of people seem to be in this, maybe it will get better. But before I know it, she’s gone, and lots more characters are being introduced.
Some people are starting to leave the cinema. A combination of being pissed at the lack of Deadpool, and disappointment at the shit storm that we’re being subjected to on screen.
Some more action!! Some of it is actually quite good, but without context or explanation, it’s completely pointless. Matthew McConaughey is there, then he’s at home, then straight away in the next scene he’s in a diner. Hmm, it would be nice if some of this movie wasn’t such an incoherent mess!
More people leave the cinema. I wonder if I should join them. I haven’t paid for this, so nothing would be lost other than my time if I walk. But no, I don’t walk out of cinemas. I want to give this a chance and I hope that it might redeem itself.
Sadly it doesn’t. Characters start dying, and double crossing each other. There’s a bit more action. There’s Gal Gadot again, I’d forgotten she was in this. And there’s Kate and her dodgy accent again too. God I hope this is over soon…
And then it is over. Afterwards, people ask me what the film was about. I tell them I have absolutely no idea. They ask me if it was any good. I tell them that it was the one of the worst films I have ever seen.

Ross (3284 KP) rated The Wheel of Osheim in Books
May 23, 2018
Contains spoilers, click to show
The conclusion of the Red Queen's War trilogy is a significant improvement over the previous book, The Liar's Key. Though again this is a book of two halves: the first half following Jalan as he travels home from the Afriquan desert and is tasked with defending his home city from invasion; the second half sees him meet up with old friends and travel back to the eponymous Wheel to try and halt mankind's destruction and stop "the wheel" from turning.
I loved the first half of this book - Jalan is a much easier character to like/put up with on his own, and the city defence against siege was some of the most enjoyable of Lawrence's work, for me.
The second half was a definite nose-dive. Jalan goes back to being an insufferable coward (and given his companions say and do very little this makes these scenes quite a trudge). And it seems as if this was the chance to suddenly explain the point of the earlier "companion" Broken Empire trilogy and cram in loads of science and philosophy. Suddenly we went from knowing next to nothing but occasional hints to being repeatedly told what had happened 1100 years ago and what is still happening. And then in the last few pages, all back to normal, having no idea what was real or not.
At the end of The Liar's Key, I had such anticipation for this book: Jalan and Snorri entering Hell to try and bring back Snorri's family. This became such a massive anti-climax - the whole journey through Hell was covered in about 20 pages total and nothing of any import happened at all. It was a complete let-down.
One of the standout aspects of The Broken Empire trilogy was how two different timelines were maintained and meshed together beautifully at the perfect pace. Here we have an element of that, but Lawrence seems to feel the need to have a reason for Jalan to be experiencing the other timeline (in Liar's Key is was due to a magic spell which had unexpected recurring side-effects, here it is either through having flashbacks at inappropriate times or being told a story by Snorri) - it just totally jars when this suddenly has to happen.
The conclusion of the book I found very unsatisfying - too many key events/characters/plot points were suddenly thrown into one room fighting for attention and resolution - and what were meant to be epic foes to be bested were defeated fairly easily. And then the actual climax - a complete load of philosophical nonsense completely unravelling everything (not in a "woah, that blew my mind" way, more of a "well, what was the point then and what about ... ").
Overall a mostly great book but with some downright annoying aspects and a deeply unsatisfactory ending.
I loved the first half of this book - Jalan is a much easier character to like/put up with on his own, and the city defence against siege was some of the most enjoyable of Lawrence's work, for me.
The second half was a definite nose-dive. Jalan goes back to being an insufferable coward (and given his companions say and do very little this makes these scenes quite a trudge). And it seems as if this was the chance to suddenly explain the point of the earlier "companion" Broken Empire trilogy and cram in loads of science and philosophy. Suddenly we went from knowing next to nothing but occasional hints to being repeatedly told what had happened 1100 years ago and what is still happening. And then in the last few pages, all back to normal, having no idea what was real or not.
At the end of The Liar's Key, I had such anticipation for this book: Jalan and Snorri entering Hell to try and bring back Snorri's family. This became such a massive anti-climax - the whole journey through Hell was covered in about 20 pages total and nothing of any import happened at all. It was a complete let-down.
One of the standout aspects of The Broken Empire trilogy was how two different timelines were maintained and meshed together beautifully at the perfect pace. Here we have an element of that, but Lawrence seems to feel the need to have a reason for Jalan to be experiencing the other timeline (in Liar's Key is was due to a magic spell which had unexpected recurring side-effects, here it is either through having flashbacks at inappropriate times or being told a story by Snorri) - it just totally jars when this suddenly has to happen.
The conclusion of the book I found very unsatisfying - too many key events/characters/plot points were suddenly thrown into one room fighting for attention and resolution - and what were meant to be epic foes to be bested were defeated fairly easily. And then the actual climax - a complete load of philosophical nonsense completely unravelling everything (not in a "woah, that blew my mind" way, more of a "well, what was the point then and what about ... ").
Overall a mostly great book but with some downright annoying aspects and a deeply unsatisfactory ending.

Phillip McSween (751 KP) rated Being There (1979) in Movies
Mar 26, 2018
Decent
A gardener with no professional skills has to strike out on his own when the owner of his estate dies.
Acting: 10
Beginning: 4
Being There gets off to an extremely slow start and I think it has more to do with expectations than anything. I don't know what exactly I was looking for, but it seemed as if the film started out laying the groundwork for what was to come, but it was trying to feel its way into the story. If your film is going to be over two hours long, it should be because there is a lot of meat in the film, not because its got a slow start latched on to it.
Characters: 10
Cinematography/Visuals: 0
For the life of me, I can't remember not one memorable shot in this film. Not a single solitary one. Believe me, I sat on this for quite a few minutes trying to remember something, anything that stood out for me. Nothing. For main character Chance (Peter Sellers) to have been a gardener, we never got to see him working his craft in one of the rich, extravagant gardens. Nothing doing.
Conflict: 4
There's not a lot of friction in the conflict, but it is fun to watch as things unfold. You know it's only a matter of time before someone uncovers the truth of what's going on with Chance, but every scene that passes where he comes out unscathed is absolutely confounding. There are never any real stakes, however, hence the lower score.
Genre: 8
When it comes to dramas, I consider Being There, highly original. It feels like Forrest Gump mixed in with a ton of political satire. It stares the norm in the face and completely breaks the mold.
Memorability: 6
While the visuals were absolutely forgettable, the film did have some solid memorable moments that stood out. In one particular scene, Chance is having a dinner conversation with Benjamin Rand (Melvyn Douglas) about the "room upstairs". Ben thinks they're talking about heaven when Chance is literally talking about the room upstairs.
Pace: 8
Once the film can get out of its own way in the beginning, it definitely managed to hold my attention with a solid pace. I was so entertained by Chance that things never really got slow again for me. His actions and presence alone kept me engaged.
Plot: 9
Resolution: 10
Overall: 69
I was rooting for Being There to be better but there were just a handful of pitfalls that kept it well short of getting an all-time rating. With solid characters that were highly entertaining, I wish it would have gotten out of the gates stronger, among other things. For me, the film is a skippable one.
Acting: 10
Beginning: 4
Being There gets off to an extremely slow start and I think it has more to do with expectations than anything. I don't know what exactly I was looking for, but it seemed as if the film started out laying the groundwork for what was to come, but it was trying to feel its way into the story. If your film is going to be over two hours long, it should be because there is a lot of meat in the film, not because its got a slow start latched on to it.
Characters: 10
Cinematography/Visuals: 0
For the life of me, I can't remember not one memorable shot in this film. Not a single solitary one. Believe me, I sat on this for quite a few minutes trying to remember something, anything that stood out for me. Nothing. For main character Chance (Peter Sellers) to have been a gardener, we never got to see him working his craft in one of the rich, extravagant gardens. Nothing doing.
Conflict: 4
There's not a lot of friction in the conflict, but it is fun to watch as things unfold. You know it's only a matter of time before someone uncovers the truth of what's going on with Chance, but every scene that passes where he comes out unscathed is absolutely confounding. There are never any real stakes, however, hence the lower score.
Genre: 8
When it comes to dramas, I consider Being There, highly original. It feels like Forrest Gump mixed in with a ton of political satire. It stares the norm in the face and completely breaks the mold.
Memorability: 6
While the visuals were absolutely forgettable, the film did have some solid memorable moments that stood out. In one particular scene, Chance is having a dinner conversation with Benjamin Rand (Melvyn Douglas) about the "room upstairs". Ben thinks they're talking about heaven when Chance is literally talking about the room upstairs.
Pace: 8
Once the film can get out of its own way in the beginning, it definitely managed to hold my attention with a solid pace. I was so entertained by Chance that things never really got slow again for me. His actions and presence alone kept me engaged.
Plot: 9
Resolution: 10
Overall: 69
I was rooting for Being There to be better but there were just a handful of pitfalls that kept it well short of getting an all-time rating. With solid characters that were highly entertaining, I wish it would have gotten out of the gates stronger, among other things. For me, the film is a skippable one.

Lucy Buglass (45 KP) rated 2:HRS (2018) in Movies
Jun 20, 2019
The concept of knowing when you’re going to die is a fascinating one, and sparks many philosophical debates. Would you like to know so you can do everything you’ve wanted, or would you rather live in blissful ignorance and take life as it comes? Unfortunately for our protagonist, Tim, he doesn’t really get the opportunity to debate this after encountering a machine that correctly predicts the lifespan of every living thing. The title 2:HRS relates to the time predicted by the machine, which encourages Tim to use his time left wisely.
Whilst it’s a harrowing revelation, the events that follow are predominantly slapstick and family-friendly, with the occasional heartwarming moment thrown in. Tim isn’t alone on his quest to check off his bucket list, being accompanied by two of his school friends who he convinced to ditch a school trip with him. This decision is how they stumbled across the machine in the first palace, so the trio certainly got more than they bargained for that day. Like any adventure, an antagonist is close behind, and in this case its the machine’s inventor who wants to see the prediction come true no matter what.
Despite being an intriguing concept for all ages, 2:HRS falls flat in a lot of places. The script is more cringe-worthy than funny, and whilst I appreciate the target audience is younger than me, I still believe it would’ve benefited from better screenwriting. That being said, the actors worked well with what they were given and gave great performances throughout. I probably laughed about three times throughout the film, so at least I can give them that. The young actors were especially good, and I’m looking forward to seeing their future work as I know they could go far.
Another thing that bothered me was the ending. It ended so abruptly and nothing was really tied up, which was a huge disappointment for me. I didn’t like their decision to leave it so open-ended as it didn’t make sense nor make an impact. It was probably designed to coax one last laugh from audiences, but didn’t work for me sadly. 2:HRS does have some redeeming scenes that I enjoyed a lot, including a moment near the end of the film with Tim and his sister. If the rest of the film had been of that quality, I would have rated it higher.
Overall, 2:HRS feels like an average, forgettable film but an entertaining watch when you’re relaxing on the sofa looking for something light-hearted to stick on. It’s worth a watch, but it’s not a film I’ll be rewatching any time soon.
https://lucygoestohollywood.com/2018/07/30/the-clock-is-ticking-my-thoughts-on-2hrs/
Whilst it’s a harrowing revelation, the events that follow are predominantly slapstick and family-friendly, with the occasional heartwarming moment thrown in. Tim isn’t alone on his quest to check off his bucket list, being accompanied by two of his school friends who he convinced to ditch a school trip with him. This decision is how they stumbled across the machine in the first palace, so the trio certainly got more than they bargained for that day. Like any adventure, an antagonist is close behind, and in this case its the machine’s inventor who wants to see the prediction come true no matter what.
Despite being an intriguing concept for all ages, 2:HRS falls flat in a lot of places. The script is more cringe-worthy than funny, and whilst I appreciate the target audience is younger than me, I still believe it would’ve benefited from better screenwriting. That being said, the actors worked well with what they were given and gave great performances throughout. I probably laughed about three times throughout the film, so at least I can give them that. The young actors were especially good, and I’m looking forward to seeing their future work as I know they could go far.
Another thing that bothered me was the ending. It ended so abruptly and nothing was really tied up, which was a huge disappointment for me. I didn’t like their decision to leave it so open-ended as it didn’t make sense nor make an impact. It was probably designed to coax one last laugh from audiences, but didn’t work for me sadly. 2:HRS does have some redeeming scenes that I enjoyed a lot, including a moment near the end of the film with Tim and his sister. If the rest of the film had been of that quality, I would have rated it higher.
Overall, 2:HRS feels like an average, forgettable film but an entertaining watch when you’re relaxing on the sofa looking for something light-hearted to stick on. It’s worth a watch, but it’s not a film I’ll be rewatching any time soon.
https://lucygoestohollywood.com/2018/07/30/the-clock-is-ticking-my-thoughts-on-2hrs/

Hazel (1853 KP) rated Unremembered (Unremembered, #1) in Books
Dec 17, 2018
<i>Unremembered</i> is the first in a young adult, science-fiction trilogy by American author, Jessica Brody. Set in current day California, <i>Unremembered</i> is told from the point of view of a sixteen-year-old girl, Seraphina, who has no memories of anything prior to the first page of the book.
Whilst it may be imagined that a first person narrative of someone who does not know anything may hinder the telling of the story, it actually connects the audience with the main character. As readers we also have no knowledge of what happened before the first page of the story. We learn everything as Seraphina does, the only difference being that we are aware of what certain items are – particularly technological ones – as well as being able to communicate and understand other people, not just through words but also with sarcasm and body language.
What we learn at the start is that there has been a plane crash into the Pacific Ocean with only one survivor, an unidentifiable girl with serious amnesia. Further on it transpires that there was never any record of her being on the plane in the first place. This is where all the question and mysteries begin. Temporarily given the name Violet, she is placed with a foster family, the Carson family, whose thirteen-year-old son Cody is intimidated by her flawless beauty. He begins to connect with her more after it emerges that she is a mathematical genius. So yet another question arises, how comes she can remembered how to solve complicated equations yet cannot even remember who she is?
There are also mysteries surrounding a peculiar tattoo on her wrist; a boy named Lyzender who keeps appearing, claiming to know who Violet, or should we say Sera, is; her uncanny ability to speak fluently in a range of languages; and the number 1609. What is the significance of this number? Not only is it the year Sera believes it is after recovering from the crash, it is also engraved onto a locket she was wearing along with the initials “S + Z”.
<i>Unremembered</i> is a fast paced novel whose mysteries get solved at the same time as more questions develop. It shows us how people with no experience of the modern world would struggle to understand the things we take for granted. It also poses the question of what it truly makes a human human.
I definitely recommend this novel and believe that it is something young adult girls would certainly enjoy. I am looking forward to reading the next book in the trilogy to find out what happens to Seraphina next.
Whilst it may be imagined that a first person narrative of someone who does not know anything may hinder the telling of the story, it actually connects the audience with the main character. As readers we also have no knowledge of what happened before the first page of the story. We learn everything as Seraphina does, the only difference being that we are aware of what certain items are – particularly technological ones – as well as being able to communicate and understand other people, not just through words but also with sarcasm and body language.
What we learn at the start is that there has been a plane crash into the Pacific Ocean with only one survivor, an unidentifiable girl with serious amnesia. Further on it transpires that there was never any record of her being on the plane in the first place. This is where all the question and mysteries begin. Temporarily given the name Violet, she is placed with a foster family, the Carson family, whose thirteen-year-old son Cody is intimidated by her flawless beauty. He begins to connect with her more after it emerges that she is a mathematical genius. So yet another question arises, how comes she can remembered how to solve complicated equations yet cannot even remember who she is?
There are also mysteries surrounding a peculiar tattoo on her wrist; a boy named Lyzender who keeps appearing, claiming to know who Violet, or should we say Sera, is; her uncanny ability to speak fluently in a range of languages; and the number 1609. What is the significance of this number? Not only is it the year Sera believes it is after recovering from the crash, it is also engraved onto a locket she was wearing along with the initials “S + Z”.
<i>Unremembered</i> is a fast paced novel whose mysteries get solved at the same time as more questions develop. It shows us how people with no experience of the modern world would struggle to understand the things we take for granted. It also poses the question of what it truly makes a human human.
I definitely recommend this novel and believe that it is something young adult girls would certainly enjoy. I am looking forward to reading the next book in the trilogy to find out what happens to Seraphina next.

Darren (1599 KP) rated Echoes of Fear (2019) in Movies
Oct 24, 2019
Characters – Alisa sees her last family die suddenly, she must head back to the house where she was raised to decide what to do with it next in what seems like a routine, tidy up and sale plan. Her plans are thrown off when she starts hearing noises, suffering nightmares and experiencing visions, which leads to her wanting to learn the truth, going through the house to unlock the truth, which each clue becoming more disturbing for her. Steph is the best friend that can visit at times and will help her with the investigation. Brandon is the boyfriend who is happy to help plan the changes, looking for a quick sell and start of a new life. David is the neighbour that does offer a few answers and is willing to help Alisa with any problems.
Performances – Trista Robinson is the star of the show, she is the one getting haunted, trying to solve the problems she is experiencing and you believe every moment she is going through. Nobody else is getting too much outside the simple to do, with none of them doing anything wrong through the film.
Story – The story here follows a relative that inherits a home and soon starts getting haunted by the ghosts of the house, leading her to try and solve the situation. This is a story that does keep us wondering what is going on with us learning more just as Alisa does, which is why this story works so well, because it enters the most interesting sub-genre of horror, with the haunting helping unlock the mystery. We could have a couple of questionable moments including a bit of miss-direction when it comes to what could be going on, this doesn’t really add up, but is nice to guide us away from the truth. This story does try to break certain rules created and does a wonderful job at this too, but lets just ask, why is there a sniffer mouse?
Horror – The horror side of the film does use a couple of ideas, with the haunting being the biggest moments, while others come off more disturbing by the end.
Settings – The film does keep most of the action inside the house, being a location, that Alisa would know, but hasn’t been to in a while, with he changes adding to the horror of the film.
Special Effects – The effects are used to create certain moments of horror, which most coming in the haunting moments.
Scene of the Movie – The final 20 minutes.
That Moment That Annoyed Me – The sniffer mouse is very strange.
Final Thoughts – This is a horror that does keep us guessing, it has a disturbing outcome with the haunting being the highlight of the scares.
Overall: Horror with Plenty of Scares.
Performances – Trista Robinson is the star of the show, she is the one getting haunted, trying to solve the problems she is experiencing and you believe every moment she is going through. Nobody else is getting too much outside the simple to do, with none of them doing anything wrong through the film.
Story – The story here follows a relative that inherits a home and soon starts getting haunted by the ghosts of the house, leading her to try and solve the situation. This is a story that does keep us wondering what is going on with us learning more just as Alisa does, which is why this story works so well, because it enters the most interesting sub-genre of horror, with the haunting helping unlock the mystery. We could have a couple of questionable moments including a bit of miss-direction when it comes to what could be going on, this doesn’t really add up, but is nice to guide us away from the truth. This story does try to break certain rules created and does a wonderful job at this too, but lets just ask, why is there a sniffer mouse?
Horror – The horror side of the film does use a couple of ideas, with the haunting being the biggest moments, while others come off more disturbing by the end.
Settings – The film does keep most of the action inside the house, being a location, that Alisa would know, but hasn’t been to in a while, with he changes adding to the horror of the film.
Special Effects – The effects are used to create certain moments of horror, which most coming in the haunting moments.
Scene of the Movie – The final 20 minutes.
That Moment That Annoyed Me – The sniffer mouse is very strange.
Final Thoughts – This is a horror that does keep us guessing, it has a disturbing outcome with the haunting being the highlight of the scares.
Overall: Horror with Plenty of Scares.

Kirk Bage (1775 KP) rated After Life in TV
Mar 3, 2020
As Ricky Gervais cheekily crow-barred in to his opening speech at the 2020 Golden Globes a few weeks ago, it is possible to watch all of After Life series one in less time than it takes to watch The Irishman. And that is exactly what I did; binged the whole thing on autoplay until it was done! Not to get it over with as soon as possible, but rather because it is hard to turn off – you just keep wanting more.
It’s not a complicated idea – Tony’s wife has died of cancer and he wishes he was dead too. Surrounded by tedious work colleagues in a dead end job, a father in a home with dementia, and having only a very hungry dog to lean on, he is filled with such bitterness and grief that he decides there is no point not doing anything he wants and being as nasty as possible to all around him.
The show glides effortlessly between hilarious situations, filled with sharp dialogue / small moments of comedy genius, and genuinely sad moments that leave a lump in the throat. It is a trick Gervais has been honing in all his shows since The Office, and now he has it down to a work of art you just have to applaud. No matter how ridiculous, it always seems rooted in truth and real emotion. Each vitriolic outburst is written so well we empathise with Tony almost every time, because he is usually right; and when he isn’t right, that moment of awkwardness is used with almost preternatural understanding of the audience to demonstrate the point of the whole conceit.
It boils down to the truth that no matter how much you want to give up on life and people, you can’t forget that happiness is a gift. Not just yours, but anyone’s. And to go around being an arsehole, wallowing in self-pity is entirely selfish, even if you have good reason to be that way. Distilled into less than 3 hours in total, After Life is no less than a magic trick, in not only achieving the passing on of that message, but in entertaining us every single minute in the meantime!
Thinking of how to rate it, I just can’t find much fault in what it sets out to be. It isn’t a grand or expensive production, it feels humble and economical, but oh so very focused. Do we want more bells and whistles? Have we come to expect that from our entertainment now. Is that what is missing? I feel I would recommend this show to anyone, and am very much looking forward to a second season in the Spring, but I also feel like it doesn’t need to have its trumpet over-blown; it’s just a lovely, funny, simple show about being alive.
It’s not a complicated idea – Tony’s wife has died of cancer and he wishes he was dead too. Surrounded by tedious work colleagues in a dead end job, a father in a home with dementia, and having only a very hungry dog to lean on, he is filled with such bitterness and grief that he decides there is no point not doing anything he wants and being as nasty as possible to all around him.
The show glides effortlessly between hilarious situations, filled with sharp dialogue / small moments of comedy genius, and genuinely sad moments that leave a lump in the throat. It is a trick Gervais has been honing in all his shows since The Office, and now he has it down to a work of art you just have to applaud. No matter how ridiculous, it always seems rooted in truth and real emotion. Each vitriolic outburst is written so well we empathise with Tony almost every time, because he is usually right; and when he isn’t right, that moment of awkwardness is used with almost preternatural understanding of the audience to demonstrate the point of the whole conceit.
It boils down to the truth that no matter how much you want to give up on life and people, you can’t forget that happiness is a gift. Not just yours, but anyone’s. And to go around being an arsehole, wallowing in self-pity is entirely selfish, even if you have good reason to be that way. Distilled into less than 3 hours in total, After Life is no less than a magic trick, in not only achieving the passing on of that message, but in entertaining us every single minute in the meantime!
Thinking of how to rate it, I just can’t find much fault in what it sets out to be. It isn’t a grand or expensive production, it feels humble and economical, but oh so very focused. Do we want more bells and whistles? Have we come to expect that from our entertainment now. Is that what is missing? I feel I would recommend this show to anyone, and am very much looking forward to a second season in the Spring, but I also feel like it doesn’t need to have its trumpet over-blown; it’s just a lovely, funny, simple show about being alive.

Pope Francis: Untying the Knots: The Struggle for the Soul of Catholicism
Book
For the past two years Pope Francis has enchanted and bewildered the world in equal measure with his...

LeftSideCut (3776 KP) rated Resident Evil: Afterlife (2010) in Movies
Dec 30, 2020
Just when it seemed that these movies were getting slightly better each time, along comes Afterlife to extinguish whatever tiny flame of hope was still flickering.
Paul W.S. Anderson is back at the helm (joy to the world) it's clear that his main intention is to make Milla Jovovich look as "cool" as possible, quipping at every chance given to her. The opening sequence is sort of entertaining, but the over abundance of signature Anderson misplaced arrogant smugness and shoddy CGI violently soils anything positive.
The main bulk of the film is actually a fairly stripped back affair. It's low on scares as per, but I'm not mad at the more grounded feel to proceedings. Just a group of survivors surrounded by zombies, trying to find a solution to their problems. However, this respectable approach to the narrative is squandered. None of the characters are worth caring about, and the few that are, are given no development, as they go through the motions with the smartass-yet-boring script.
In terms of game connections, Ali Larter is back as Claire Redfield, and Wentworth Miller plays Chris Redfield. Kind of cool, of course, but he honestly could have just been playing a dude with a gun. The fact that he is Chris bears no importance to the film. Wesker is there as well but eh. The Majini infected from Resident Evil 5 are present as is The Executioner from the same game. They visually look pretty decent, and unlike previous films, aren't humanised like Nemesis and Tyrant were, so points for that.
The main issue then is all the action. Apart from the dodgy CGI, the set pieces suffer from a truly horrendous amount of slow motion. Not even exaggerating here, if there was no slow motion, the runtime would have been 20 minutes shorter. It's honestly painful. There's also a lot of gimmicky 3D shit being thrown at the camera which I don't really care for - there's just nothing exciting going on.
I'm not sure where else to mention this so I'll put it here, there's not 1, not 2, but 3 seperate scenes that consist of overhead shots of Alice flying a plane with edgy breakbeat music blaring out over it. (Not being chased or anything, just flying and relaxing) Make of that what you will, but basically, everything I hated about the first Resident Evil is still accounted for 8 years later. It's still poorly imitating The Matrix, 11 years later.
I know that these films have a lot of fans, so maybe I'm missing something and being overly spiteful, but I just find them mind numbingly shit. Maybe something will click for me during the last two, but as it stands, Afterlife is the worst of the bunch.
Paul W.S. Anderson is back at the helm (joy to the world) it's clear that his main intention is to make Milla Jovovich look as "cool" as possible, quipping at every chance given to her. The opening sequence is sort of entertaining, but the over abundance of signature Anderson misplaced arrogant smugness and shoddy CGI violently soils anything positive.
The main bulk of the film is actually a fairly stripped back affair. It's low on scares as per, but I'm not mad at the more grounded feel to proceedings. Just a group of survivors surrounded by zombies, trying to find a solution to their problems. However, this respectable approach to the narrative is squandered. None of the characters are worth caring about, and the few that are, are given no development, as they go through the motions with the smartass-yet-boring script.
In terms of game connections, Ali Larter is back as Claire Redfield, and Wentworth Miller plays Chris Redfield. Kind of cool, of course, but he honestly could have just been playing a dude with a gun. The fact that he is Chris bears no importance to the film. Wesker is there as well but eh. The Majini infected from Resident Evil 5 are present as is The Executioner from the same game. They visually look pretty decent, and unlike previous films, aren't humanised like Nemesis and Tyrant were, so points for that.
The main issue then is all the action. Apart from the dodgy CGI, the set pieces suffer from a truly horrendous amount of slow motion. Not even exaggerating here, if there was no slow motion, the runtime would have been 20 minutes shorter. It's honestly painful. There's also a lot of gimmicky 3D shit being thrown at the camera which I don't really care for - there's just nothing exciting going on.
I'm not sure where else to mention this so I'll put it here, there's not 1, not 2, but 3 seperate scenes that consist of overhead shots of Alice flying a plane with edgy breakbeat music blaring out over it. (Not being chased or anything, just flying and relaxing) Make of that what you will, but basically, everything I hated about the first Resident Evil is still accounted for 8 years later. It's still poorly imitating The Matrix, 11 years later.
I know that these films have a lot of fans, so maybe I'm missing something and being overly spiteful, but I just find them mind numbingly shit. Maybe something will click for me during the last two, but as it stands, Afterlife is the worst of the bunch.

Gareth von Kallenbach (980 KP) rated the Xbox Series X version of Immortals: Fenyx Rising in Video Games
Nov 30, 2020
Immortals Fenyx Rising is a rare treat in that it is a game that did not come in with the massive wave of hype that usually accompanies a major release; yet delivers beyond expectations.
The game is set in Ancient Greece and casts players as Fenyx who must travel to set right the many things that have gone wrong along the way.
Greek gods provide humorous narration to help move the story along as there is lots for players to do and see in the game.
Once a character is created; players will have to climb, swim, battle, and solve puzzles in a highly-detailed universe. While some may think the combat would be hack and slash being able to gain advanced weapons such as a divine axe and bow really help mix things up.
The Arrow of Apollo as an example allows players to control the arrow in flight which is ideal for solving puzzles and making precisions shots. I also used it to scout an area by firing it into the air and using it to study the layout of the area.
Puzzles are a big part of the game and being able to hold and throw large boulders is key to defeating large enemies as well as moving large objects onto pressure plates to open doors or move heavy objects into position.
After each main mission; players will be able to obtain new powers by completing a challenge from the Gods. This usually involves jumping from objects, solving puzzles, and combat. Upon completion players will obtain a new device/ability which will help them going forward. I can tell you that having a set of wings really helped cover the map by being able to jump from a cliff and glide to a destination as long as my stamina holds up.
One great mission had me move a large pearl across the land and down hills to the see. Not only was it fun and varied; but it also showed how the missions are not repetitions of the prior ones.
I had several hours invested in the game before the area with the cosmetic options and upgrades arrived and the sheer scale of the game ensures that players will not find this a quick gaming experience.
Combat is a mix of hack and slash and ranged combat; but I am a big fan of smashing enemies with large boulders when able.
Some may have issues with the campy dialogue and delivery of the lines but this would be missing the point as the game is a fun and immersive adventure which will provide gamers with plenty of hours of enjoyment.
4 stars out of 5
The game is set in Ancient Greece and casts players as Fenyx who must travel to set right the many things that have gone wrong along the way.
Greek gods provide humorous narration to help move the story along as there is lots for players to do and see in the game.
Once a character is created; players will have to climb, swim, battle, and solve puzzles in a highly-detailed universe. While some may think the combat would be hack and slash being able to gain advanced weapons such as a divine axe and bow really help mix things up.
The Arrow of Apollo as an example allows players to control the arrow in flight which is ideal for solving puzzles and making precisions shots. I also used it to scout an area by firing it into the air and using it to study the layout of the area.
Puzzles are a big part of the game and being able to hold and throw large boulders is key to defeating large enemies as well as moving large objects onto pressure plates to open doors or move heavy objects into position.
After each main mission; players will be able to obtain new powers by completing a challenge from the Gods. This usually involves jumping from objects, solving puzzles, and combat. Upon completion players will obtain a new device/ability which will help them going forward. I can tell you that having a set of wings really helped cover the map by being able to jump from a cliff and glide to a destination as long as my stamina holds up.
One great mission had me move a large pearl across the land and down hills to the see. Not only was it fun and varied; but it also showed how the missions are not repetitions of the prior ones.
I had several hours invested in the game before the area with the cosmetic options and upgrades arrived and the sheer scale of the game ensures that players will not find this a quick gaming experience.
Combat is a mix of hack and slash and ranged combat; but I am a big fan of smashing enemies with large boulders when able.
Some may have issues with the campy dialogue and delivery of the lines but this would be missing the point as the game is a fun and immersive adventure which will provide gamers with plenty of hours of enjoyment.
4 stars out of 5