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BankofMarquis (1832 KP) rated Can You Ever Forgive Me? (2018) in Movies
Nov 11, 2018
Strong performances eleveates this "Art House" film.
With not a whole lot of interest filling out the screens at the multi-plexes at this time, I thought I'd head to the "Art House" to check out Melissa McCarthy in CAN YOU EVER FORGIVE ME? This film is garnering strong Oscar buzz for McCarthy's performance and I figured I'd see for myself.
And...darn it all...after a slow start, it does turn into an Oscar worthy performance, after all.
Telling the true tale of writer Lee Israel (based on her memoir), CYEFM tells the story of Israel's descent into criminal behavior to make ends meet by forging literary documents from the past and selling them as the real deal.
Starring as Israel, McCarthy drops all the artifice and bluster that she usually brings to her comedic characters to bring us a "non-people" person (Israel's own words) who is down on her luck. I was a bit skeptical of this performance in the first half of the film for I thought she had fallen victim to the "comedian trying their hands at a serious role" syndrome, being WAY too serious and glum, without a hint of humor. But, in the 2nd half of the film, McCarthy really finds this character and we begin to see a fully formed 3 dimensional person emerging on the screen - warts and all. And, when Israel/McCarthy gives the speech that will be shown at her Oscar nomination, she shows that she is fully deserving of any accolades that might come her way. It is a strong, humanistic portrayal of a person trying to figure it out - and learning that the shortcut probably isn't the best way to go.
Aiding her in her journey - and in this film - is Richard E. Grant as Jack Hock, another lost soul trying to make it in this world while having a good time doing it. Grant has the "showier" of the 2 roles and he revels in his moments. I would be fine with Grant being nominated as well - it is that strong of a performance and balances McCarthy's character wonderfully.
I did have a problem with the first 1/2 of this film, mainly for I disliked the 2 main characters being portrayed, they are certainly NOT 2 people to root for and I felt the film was only showing 1 dimensional stereotypes, but once McCarthy and Grant devise the forgery scheme, the film - and the performances - get very interesting, and multi-layered, indeed.
Keep in mind that this is an "Art House" film, by that I mean "talky". There isn't a whole lot of action and a TON of atmosphere and dialogue, not the type of film for everyone, but for those of you who like this sort of thing, you'll be rewarded by strong performances that lifts this film to a higher level.
Letter Grade: B+
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
And...darn it all...after a slow start, it does turn into an Oscar worthy performance, after all.
Telling the true tale of writer Lee Israel (based on her memoir), CYEFM tells the story of Israel's descent into criminal behavior to make ends meet by forging literary documents from the past and selling them as the real deal.
Starring as Israel, McCarthy drops all the artifice and bluster that she usually brings to her comedic characters to bring us a "non-people" person (Israel's own words) who is down on her luck. I was a bit skeptical of this performance in the first half of the film for I thought she had fallen victim to the "comedian trying their hands at a serious role" syndrome, being WAY too serious and glum, without a hint of humor. But, in the 2nd half of the film, McCarthy really finds this character and we begin to see a fully formed 3 dimensional person emerging on the screen - warts and all. And, when Israel/McCarthy gives the speech that will be shown at her Oscar nomination, she shows that she is fully deserving of any accolades that might come her way. It is a strong, humanistic portrayal of a person trying to figure it out - and learning that the shortcut probably isn't the best way to go.
Aiding her in her journey - and in this film - is Richard E. Grant as Jack Hock, another lost soul trying to make it in this world while having a good time doing it. Grant has the "showier" of the 2 roles and he revels in his moments. I would be fine with Grant being nominated as well - it is that strong of a performance and balances McCarthy's character wonderfully.
I did have a problem with the first 1/2 of this film, mainly for I disliked the 2 main characters being portrayed, they are certainly NOT 2 people to root for and I felt the film was only showing 1 dimensional stereotypes, but once McCarthy and Grant devise the forgery scheme, the film - and the performances - get very interesting, and multi-layered, indeed.
Keep in mind that this is an "Art House" film, by that I mean "talky". There isn't a whole lot of action and a TON of atmosphere and dialogue, not the type of film for everyone, but for those of you who like this sort of thing, you'll be rewarded by strong performances that lifts this film to a higher level.
Letter Grade: B+
8 (out of 10) stars and you can take that to the Bank(ofMarquis)

Hazel (1853 KP) rated The Road to Reckoning in Books
Dec 17, 2018
My rating: 2.5.
<i>I received this book for free through Goodreads First Reads.</i>
<i>The Road to Reckoning</i> is British author Robert Lautner’s debut western-style novel. Set in the 1830s it follows a young boy’s long journey home through the open lands of America.
Tom Walker, now an elderly (or so it suggests) man, is giving an account of what happened to him during the year 1837 when “my life began” at the age of twelve. Tom’s father was a salesman who often let his son accompany him on his trips to sell spectacles. So when he receives the opportunity to pitch a new type of pistol known as a revolving gun for Samuel Colt at the <i>Patent Arms Manufacturing Company</i>, he brings Tom with him on the road. Originally living in New York they set out on a journey of many miles over several days demonstrating and taking orders for the pistol. However a dangerous encounter with a man, Thomas, Heywood, and his gang leaves Tom alone and orphaned.
There are two main characters to this story with Tom naturally being one of them. The other is an aging ranger named Henry Stands who Tom insists on following as he is travelling in the direction of New York and Tom’s home. To begin with Stands is very reluctant to have Tom tailing him on his journey especially as it becomes evident that he would have to provide for the boy. Stands ends up abandoning him but has a change of heart and returns in time to prevent Tom from being sent to St John’s Orphan Asylum.
And so their journey continues with Stands becoming kinder and even fatherly towards Tom, saving his life on more than one occasion; and Tom becoming all the more bolder. However the entire time is the fear and knowledge that Thomas Heywood is searching for Tom with the intention of leaving him in the same situation as his father – dead.
I have not read many western-style novels, and those that I have read I did not enjoy much, but <i>The Road to Reckoning</i> was better than I was anticipating. The main character being only twelve years old made the storyline more emotional especially when taking into account the death of his father and his growing attachment to Henry Stands.
The novel was well written and, although fictional, had an essence of factual truth about it. Samuel Colt was a real life American inventor who founded the <i>Colt’s Patent Fire-Arms Manufacturing Company</i>, which produced the revolver for commercial use. The blurb claims that fans of <i>Cold Mountain</i> and <i>True Grit</i>, neither of which I have read, would enjoy this story. Obviously I cannot give my opinion on that but I would say that to get the most out of reading <i>The Road to Reckoning</i> having an interest in western-style literature would be beneficial.
<i>I received this book for free through Goodreads First Reads.</i>
<i>The Road to Reckoning</i> is British author Robert Lautner’s debut western-style novel. Set in the 1830s it follows a young boy’s long journey home through the open lands of America.
Tom Walker, now an elderly (or so it suggests) man, is giving an account of what happened to him during the year 1837 when “my life began” at the age of twelve. Tom’s father was a salesman who often let his son accompany him on his trips to sell spectacles. So when he receives the opportunity to pitch a new type of pistol known as a revolving gun for Samuel Colt at the <i>Patent Arms Manufacturing Company</i>, he brings Tom with him on the road. Originally living in New York they set out on a journey of many miles over several days demonstrating and taking orders for the pistol. However a dangerous encounter with a man, Thomas, Heywood, and his gang leaves Tom alone and orphaned.
There are two main characters to this story with Tom naturally being one of them. The other is an aging ranger named Henry Stands who Tom insists on following as he is travelling in the direction of New York and Tom’s home. To begin with Stands is very reluctant to have Tom tailing him on his journey especially as it becomes evident that he would have to provide for the boy. Stands ends up abandoning him but has a change of heart and returns in time to prevent Tom from being sent to St John’s Orphan Asylum.
And so their journey continues with Stands becoming kinder and even fatherly towards Tom, saving his life on more than one occasion; and Tom becoming all the more bolder. However the entire time is the fear and knowledge that Thomas Heywood is searching for Tom with the intention of leaving him in the same situation as his father – dead.
I have not read many western-style novels, and those that I have read I did not enjoy much, but <i>The Road to Reckoning</i> was better than I was anticipating. The main character being only twelve years old made the storyline more emotional especially when taking into account the death of his father and his growing attachment to Henry Stands.
The novel was well written and, although fictional, had an essence of factual truth about it. Samuel Colt was a real life American inventor who founded the <i>Colt’s Patent Fire-Arms Manufacturing Company</i>, which produced the revolver for commercial use. The blurb claims that fans of <i>Cold Mountain</i> and <i>True Grit</i>, neither of which I have read, would enjoy this story. Obviously I cannot give my opinion on that but I would say that to get the most out of reading <i>The Road to Reckoning</i> having an interest in western-style literature would be beneficial.

Gareth von Kallenbach (980 KP) rated Be Cool (2005) in Movies
Aug 14, 2019
It has been ten years since audiences last saw Chili Palmer (John Travolta), a former criminal who uses his criminal experiences to become a successful film producer. The how and why Chili made this transition was documented in the 1995 film Get Shorty.
As the film opens, Chili is discussing his frustrations with the film industry with his associate Tommy (James Woods), at a sidewalk cafe. The conversation is interrupted by a barrage of bullets that leaves Tommy dead and Chili with more questions than answers. It seems that Tommy was taken down by a criminal organization and as such, his record company now finds itself in dire straits as his widow Edie (Uma Thurman), struggles to keep the company afloat.
Since Chili is friends with Edie and wants to move to the music business, he uses this opportunity to introduce a new prodigy named Linda Moon (Christina Milian) to her and prepares to record her.
Things become complicated when Chili discovers that Linda is under contract to some very shady characters, including Nick Carr (Harvey Keitel) who, like Chili, has a criminal past and is not above using thugs to eliminate or intimidate those into doing his bidding. His right hand man is the hood obsessed Raji (Vince Vaughn) and his massive yet closeted muscle Elliott (Dwayne “The Rock” Johnson).
If you are not confused yet, don’t worry as the plot will be come even more complex when record producer Sin LaSalle (Cedric the Entertainer), demands $300,000 in owed money from Tommy, due in under a week to keep his boys from taking out Chili and ruining Edie’s company.
The great thing about Be Cool is that no matter how many characters come and go from the every changing plot, it is always well paced and funny, and does not lose momentum.
The audience, like most of the characters, is forced to figure things out as they happen with the exception being Chili who seems to have things figured out even before he takes the necessary steps to resolve the situation.
The cast seems to be having a great time playing their parts and Travolta and Thurman seem to have a very easy going and natural chemistry, especially when they follow up their Pulp Fiction dance with a spirited number. The film also boasts many cameos and I will refrain from spoiling them here.
The highlight of the film would have to be The Rock as he daringly pokes fun at his tough guy persona and signature raised eyebrow by playing the identity confused Elliott who is more at ease belting out torch songs than he is at bashing heads.
The only real issue with the film was that Thurman’s character did not always have much to do aside from standing around looking pretty and being the supportive love interest in the film.
That being said, if you do not mind a twisting plot, over the top characters, and some goofiness, than Be Cool is just the film for you.
As the film opens, Chili is discussing his frustrations with the film industry with his associate Tommy (James Woods), at a sidewalk cafe. The conversation is interrupted by a barrage of bullets that leaves Tommy dead and Chili with more questions than answers. It seems that Tommy was taken down by a criminal organization and as such, his record company now finds itself in dire straits as his widow Edie (Uma Thurman), struggles to keep the company afloat.
Since Chili is friends with Edie and wants to move to the music business, he uses this opportunity to introduce a new prodigy named Linda Moon (Christina Milian) to her and prepares to record her.
Things become complicated when Chili discovers that Linda is under contract to some very shady characters, including Nick Carr (Harvey Keitel) who, like Chili, has a criminal past and is not above using thugs to eliminate or intimidate those into doing his bidding. His right hand man is the hood obsessed Raji (Vince Vaughn) and his massive yet closeted muscle Elliott (Dwayne “The Rock” Johnson).
If you are not confused yet, don’t worry as the plot will be come even more complex when record producer Sin LaSalle (Cedric the Entertainer), demands $300,000 in owed money from Tommy, due in under a week to keep his boys from taking out Chili and ruining Edie’s company.
The great thing about Be Cool is that no matter how many characters come and go from the every changing plot, it is always well paced and funny, and does not lose momentum.
The audience, like most of the characters, is forced to figure things out as they happen with the exception being Chili who seems to have things figured out even before he takes the necessary steps to resolve the situation.
The cast seems to be having a great time playing their parts and Travolta and Thurman seem to have a very easy going and natural chemistry, especially when they follow up their Pulp Fiction dance with a spirited number. The film also boasts many cameos and I will refrain from spoiling them here.
The highlight of the film would have to be The Rock as he daringly pokes fun at his tough guy persona and signature raised eyebrow by playing the identity confused Elliott who is more at ease belting out torch songs than he is at bashing heads.
The only real issue with the film was that Thurman’s character did not always have much to do aside from standing around looking pretty and being the supportive love interest in the film.
That being said, if you do not mind a twisting plot, over the top characters, and some goofiness, than Be Cool is just the film for you.

Darren (1599 KP) rated Leprechaun Returns (2019) in Movies
Oct 31, 2019
Characters – Lila is the daughter or Tory (from the original) she is moving back to the same house in the vents of the original to be part of a college sorority, she is clearly the outsider of the group desperate to make new friends after a lifetime of looking after her mother. She learns to start believing what her mother did and proves to be resourceful throughout the film. Katie is the slutty of the friends, Rose is the one trying to make a change and Meredith is the drunk one, while they are meant to be portrayed as smart, they are painfully generic and dumb throughout. The Leprechaun has returned looking for his gold and this time he isn’t going to be a friendly, trying to get his power back. He uses rhymes to try and scare the characters and new powers to make object move to kill.
Performances – Taylor Spreitler does every she can in the leading role, trying to step into the shoes of Jennifer Aniston isn’t going to be easy for anyone, Pepi Sonuga, Sai Bennett and Emily Reid are the basic supporting performances, playing confusing characters. Linden Porco does well as the leprechaun being evil enough.
Story – The story picks up 25 years after the original film where we follow a new group of students that head to the house from the original only to find themselves being haunted by the leprechaun who just wants his gold back. The idea that we are taught to forget any of the sequels is a good thing and arguable the only good thing about the story, the rest just makes the characters seem confusing, with the story wanting to say these girls are smart with what they are doing, but as soon as the horror starts they just become screaming messes. It does keep the tone of a slasher story though it just never captures the tone of the first film enough.
Comedy/Horror – The comedy comes from the painfully rhymes that the leprechaun gives, they are very pun heavy which will often make your eyes roll. The horror does come from the kills which are bloody and one is in fact an original one too.
Settings – The film is set in the same house as the original film, it needs to be rebuilt so people could live there, it shows the evil hasn’t left this place after 25-years.
Special Effects – The effects in the film are easily one of the better parts because we get the unique looking kills that don’t shy away from the camera.
Scene of the Movie – Solar panel
That Moment That Annoyed Me – The characters being confusing.
Final Thoughts – This is a disappoint horror sequel reboot, it is filled with too many puns and tries to be self-aware of everything going on.
Overall: Leprechaun is better off dead.
Performances – Taylor Spreitler does every she can in the leading role, trying to step into the shoes of Jennifer Aniston isn’t going to be easy for anyone, Pepi Sonuga, Sai Bennett and Emily Reid are the basic supporting performances, playing confusing characters. Linden Porco does well as the leprechaun being evil enough.
Story – The story picks up 25 years after the original film where we follow a new group of students that head to the house from the original only to find themselves being haunted by the leprechaun who just wants his gold back. The idea that we are taught to forget any of the sequels is a good thing and arguable the only good thing about the story, the rest just makes the characters seem confusing, with the story wanting to say these girls are smart with what they are doing, but as soon as the horror starts they just become screaming messes. It does keep the tone of a slasher story though it just never captures the tone of the first film enough.
Comedy/Horror – The comedy comes from the painfully rhymes that the leprechaun gives, they are very pun heavy which will often make your eyes roll. The horror does come from the kills which are bloody and one is in fact an original one too.
Settings – The film is set in the same house as the original film, it needs to be rebuilt so people could live there, it shows the evil hasn’t left this place after 25-years.
Special Effects – The effects in the film are easily one of the better parts because we get the unique looking kills that don’t shy away from the camera.
Scene of the Movie – Solar panel
That Moment That Annoyed Me – The characters being confusing.
Final Thoughts – This is a disappoint horror sequel reboot, it is filled with too many puns and tries to be self-aware of everything going on.
Overall: Leprechaun is better off dead.

Daniel Radcliffe: The Biography
Book
Daniel Radcliffe went from shy schoolboy to the world's most famous boy wizard overnight. Aged just...

Matthew Krueger (10051 KP) rated Lethal Weapon 2 (1989) in Movies
Jul 9, 2020
Protect Joe Pesci
Lethal Weapon 2- adds more action, drama, suspense, thrills, comedy, lots of comedy and more chemistry.
The production:
Shane Black and Warren Murphy's original Play Dirty script:
Their original title for the script was Play Dirty. Although many people thought that their script was brilliant, it was rejected by Silver, studio and director Richard Donner for being too dark and bloody, and because in the ending of the script Riggs dies, while they wanted to keep him alive in case of further sequels. They also wanted the second film to focus more on comedy, while Black's draft focused more on courage and heroics, like Riggs willing to die to protect Murtaugh and his family, due to his love for them
When his script was rejected, Black felt that he had failed the producers. He initially offered to give his payment back, but his agent talked him out of it. Black also refused to re-write the script and quit from the project after working for six months on it. Black later said how the problem with the second film was that they did too much comedy, and how he dislikes the third and fourth films because of the way Riggs' character was changed.
Director Richard Donner said in the film's Blu-ray commentary that the film was shot in such a way that it could be edited with two different endings, one in which Riggs dies and one in which he lives. Audiences in test screenings responded well to Riggs' survival, and this was kept, though the last shot in the film with the camera moving away from Murtaugh holding Riggs was shot for the ending in which he dies.
Jeffrey Boam's final script:
Originally, the character of Rika was intended to survive, with the last scene in the film being Riggs and Rika eating Thanksgiving dinner with the Murtaughs, but the director decided to kill the character to increase Riggs' motivation to destroy the South African drug smugglers. The film was the debut of Leo Getz (Joe Pesci), a crooked but whistle-blowing CPA who is placed in protective custody by Riggs and Murtaugh, and makes the detectives' more difficult due to his neurotic behavior. The Getz character remained a regular throughout the remainder of the film series.
The plot: South African smugglers find themselves being hounded and harassed by Riggs and Murtaugh, two mismatched Los Angeles police officers. However, the South Africans are protected by diplomatic immunity, and so the two are assigned to witness-protection duty in an attempt by their captain to keep his job. It is only when this witness reveals to them that he has already dealt with the smugglers that the trouble really starts.
I love the chemistry between Mel and Danny and now adding Joe Pesci to the mix its perfect. The perfrct trio.
Lethal Weapon 2- is a good sequel to the first one, and adds more. Highly recordmend watching it.
The production:
Shane Black and Warren Murphy's original Play Dirty script:
Their original title for the script was Play Dirty. Although many people thought that their script was brilliant, it was rejected by Silver, studio and director Richard Donner for being too dark and bloody, and because in the ending of the script Riggs dies, while they wanted to keep him alive in case of further sequels. They also wanted the second film to focus more on comedy, while Black's draft focused more on courage and heroics, like Riggs willing to die to protect Murtaugh and his family, due to his love for them
When his script was rejected, Black felt that he had failed the producers. He initially offered to give his payment back, but his agent talked him out of it. Black also refused to re-write the script and quit from the project after working for six months on it. Black later said how the problem with the second film was that they did too much comedy, and how he dislikes the third and fourth films because of the way Riggs' character was changed.
Director Richard Donner said in the film's Blu-ray commentary that the film was shot in such a way that it could be edited with two different endings, one in which Riggs dies and one in which he lives. Audiences in test screenings responded well to Riggs' survival, and this was kept, though the last shot in the film with the camera moving away from Murtaugh holding Riggs was shot for the ending in which he dies.
Jeffrey Boam's final script:
Originally, the character of Rika was intended to survive, with the last scene in the film being Riggs and Rika eating Thanksgiving dinner with the Murtaughs, but the director decided to kill the character to increase Riggs' motivation to destroy the South African drug smugglers. The film was the debut of Leo Getz (Joe Pesci), a crooked but whistle-blowing CPA who is placed in protective custody by Riggs and Murtaugh, and makes the detectives' more difficult due to his neurotic behavior. The Getz character remained a regular throughout the remainder of the film series.
The plot: South African smugglers find themselves being hounded and harassed by Riggs and Murtaugh, two mismatched Los Angeles police officers. However, the South Africans are protected by diplomatic immunity, and so the two are assigned to witness-protection duty in an attempt by their captain to keep his job. It is only when this witness reveals to them that he has already dealt with the smugglers that the trouble really starts.
I love the chemistry between Mel and Danny and now adding Joe Pesci to the mix its perfect. The perfrct trio.
Lethal Weapon 2- is a good sequel to the first one, and adds more. Highly recordmend watching it.

Gaz Coombes recommended Africa Basil by Jorge in Music (curated)

Eleanor Luhar (47 KP) rated Ensnared (Splintered, #3) in Books
Jun 24, 2019
I read the first novel of the Splintered series and immediately fell in love with it - purchasing the entire series as paperbacks. This is book #3 in the series by A.G. Howard.
If you haven't read the first two novels then I don't want to spoil anything for you. But I will say what I can about the plot and character development (of which there is plenty).
Alyssa takes us on another crazy journey, from the human realm through AnyElsewhere and, of course, Wonderland. Again, she finds herself stuck between her two halves - and between her two loves.
Along with her parents, Morpheus and Jeb, Alyssa must banish Red's spirit forever, return Wonderland to its former glory, and find a way to balance the two halves of her heart. But the travel to this magical realm has changed Jeb, and he's found something he's not willing to leave behind anymore.
There's a lot of madness and magic in this, which is my favourite part. The pure craziness and mystery of Carroll's Wonderland is captured beautifully by Howard. There are weird and terrifying creatures - my favourite being the strange butterflies native to AnyElsewhere, even if they do endanger the life of one of our beloved characters - as well as beautiful landscapes and clever backstories. The whole origin of Carroll's story is put into question, Alyssa slowly uncovering how he discovered the magical land all those years ago.
The main part of this is about Alyssa trying to placate the two halves of her heart. After her previous run-in with Queen Red, there's something strange going on inside her heart - something that hurts when her human side and netherling side are fighting. What's wrong with her? How can she live like this?
And Morpheus and Jeb still aren't the best of friends, either. They're almost constantly competing for her affections - despite being stuck alone together for who knows how long. I'm always routeing for Morpheus, even if he is a bit of a troublemaker.
The ending is quite a nice compromise, a clever and clean way to stitch everything together. And the epilogue is really good, in my opinion. I won't tell you what happens. But it's short and brief, leaving so many questions and opportunities at the end that makes me reeeally want to read the next book.
It is sometimes a little too perfect, if you know what I mean, but it's not sickeningly good or sweet. I think the solutions they conjure are really creative and clever, and when they're in trouble I'm always wondering what they'll come up with this time.
As for development, Jeb and Morpheus have a clear "epiphany" sort of moment toward the end. But I found that Alyssa also developed a lot, slowly - little realisations that shape her being over time, shape her as a queen.
I do love a good Wonderland story. This isn't, in my personal opinion, quite as the first novels, but I still really enjoyed it. 4 stars for Ensnared.
If you haven't read the first two novels then I don't want to spoil anything for you. But I will say what I can about the plot and character development (of which there is plenty).
Alyssa takes us on another crazy journey, from the human realm through AnyElsewhere and, of course, Wonderland. Again, she finds herself stuck between her two halves - and between her two loves.
Along with her parents, Morpheus and Jeb, Alyssa must banish Red's spirit forever, return Wonderland to its former glory, and find a way to balance the two halves of her heart. But the travel to this magical realm has changed Jeb, and he's found something he's not willing to leave behind anymore.
There's a lot of madness and magic in this, which is my favourite part. The pure craziness and mystery of Carroll's Wonderland is captured beautifully by Howard. There are weird and terrifying creatures - my favourite being the strange butterflies native to AnyElsewhere, even if they do endanger the life of one of our beloved characters - as well as beautiful landscapes and clever backstories. The whole origin of Carroll's story is put into question, Alyssa slowly uncovering how he discovered the magical land all those years ago.
The main part of this is about Alyssa trying to placate the two halves of her heart. After her previous run-in with Queen Red, there's something strange going on inside her heart - something that hurts when her human side and netherling side are fighting. What's wrong with her? How can she live like this?
And Morpheus and Jeb still aren't the best of friends, either. They're almost constantly competing for her affections - despite being stuck alone together for who knows how long. I'm always routeing for Morpheus, even if he is a bit of a troublemaker.
The ending is quite a nice compromise, a clever and clean way to stitch everything together. And the epilogue is really good, in my opinion. I won't tell you what happens. But it's short and brief, leaving so many questions and opportunities at the end that makes me reeeally want to read the next book.
It is sometimes a little too perfect, if you know what I mean, but it's not sickeningly good or sweet. I think the solutions they conjure are really creative and clever, and when they're in trouble I'm always wondering what they'll come up with this time.
As for development, Jeb and Morpheus have a clear "epiphany" sort of moment toward the end. But I found that Alyssa also developed a lot, slowly - little realisations that shape her being over time, shape her as a queen.
I do love a good Wonderland story. This isn't, in my personal opinion, quite as the first novels, but I still really enjoyed it. 4 stars for Ensnared.

Gareth von Kallenbach (980 KP) rated Company of Heroes 2 in Video Games
Jun 19, 2019
Fans of the real-time strategy World War II epic Company of Heroes were delighted when a full sequel to the game was announced. There was a bit of trepidation when publisher THQ was forced to sell off much of their assets to rival companies due to bankruptcy issues. Thankfully for the fans of the game and developer Relic Sega stepped in and acquire the franchise as well is provided to developers additional time to polish the game beyond its initial scheduled release.
For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.
This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.
As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.
Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.
Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.
Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.
The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.
I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .
The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.
This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.
Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.
http://sknr.net/2013/07/29/company-of-heroes-2/
For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.
This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.
As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.
Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.
Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.
Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.
The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.
I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .
The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.
This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.
Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.
http://sknr.net/2013/07/29/company-of-heroes-2/

Gloria (27 KP) rated The Perks of Being a Wallflower in Books
Jul 18, 2017
An Impactive Read
In all honesty, I expected to dislike Perks. So, I confess to a little discomfiture at the realization that I don’t hate this book. I don’t even dislike it. I’ll push the boat right out and say, I was rather moved by this story.
Being Charlies' Dear Friend is what engrossed me the most. I didn't realize I was feeling like his "Dear Friend" until almost the end of the book. He makes you feel part of the story. He involves you, and this is to admire from the author. Not only is it engaging in that form, but it seems to offer a sense of connection, understanding, and honesty about things left unspoken, or whispered behind hands and closed doors.
This book speaks to the sense of alienation that many teens experience. As well as the questions of who they are and where they belong. Charlie has become a response to – and I mean no disrespect by this, as I was/am a voice in this – a collective, plaintive cry of “nobody understands me." He proves to be understanding and is what makes him likable as well as the read.
The book tackles some of the issues and content that may seem less groundbreaking now, as opposed to when it was first published. But, I think it’s fair to say that they still resonate with readers. Successfully captures the way these topics are internalized by the protagonist, and it’s evidently a voice that continues to engage and move its more recent audience. Basically, it’s not strictly the topics that appeal, so much as the manner in which they’re approached and discussed. That I did appreciate, and what ultimately caused me to like this book, was how accurately Charlie’s experiences with anxiety and depression were presented. Anxiety is an incredibly frightening and isolating condition, and I think this book communicates that very truthfully. The sensation of being a spectator of life, rather than a participant in it, is all too relevant and close-to-home for many who have experienced a mental illness in some form.
I found Chobsky’s characterization another of the highlights of this book. From Charlie himself as the narrator, through the supporting cast, I felt that I knew who these people were, that they were real. I am quietly appreciative of this book, and the powerful, unique experience of reading it.
As a tribute:
Dear Charlie,
I didn't expect to learn from you as much as I have. You showed me that no matter what happens, what we experience, we always have a right to feel the way we feel, just because. You showed me the purity of feelings, the beauty of thoughts, generosity of love, and warmth of friendship. You made me appreciate books and poetry more, and see the impact they have on people's lives. For that, you will always hold a special place in my heart.
-Gloria
Being Charlies' Dear Friend is what engrossed me the most. I didn't realize I was feeling like his "Dear Friend" until almost the end of the book. He makes you feel part of the story. He involves you, and this is to admire from the author. Not only is it engaging in that form, but it seems to offer a sense of connection, understanding, and honesty about things left unspoken, or whispered behind hands and closed doors.
This book speaks to the sense of alienation that many teens experience. As well as the questions of who they are and where they belong. Charlie has become a response to – and I mean no disrespect by this, as I was/am a voice in this – a collective, plaintive cry of “nobody understands me." He proves to be understanding and is what makes him likable as well as the read.
The book tackles some of the issues and content that may seem less groundbreaking now, as opposed to when it was first published. But, I think it’s fair to say that they still resonate with readers. Successfully captures the way these topics are internalized by the protagonist, and it’s evidently a voice that continues to engage and move its more recent audience. Basically, it’s not strictly the topics that appeal, so much as the manner in which they’re approached and discussed. That I did appreciate, and what ultimately caused me to like this book, was how accurately Charlie’s experiences with anxiety and depression were presented. Anxiety is an incredibly frightening and isolating condition, and I think this book communicates that very truthfully. The sensation of being a spectator of life, rather than a participant in it, is all too relevant and close-to-home for many who have experienced a mental illness in some form.
I found Chobsky’s characterization another of the highlights of this book. From Charlie himself as the narrator, through the supporting cast, I felt that I knew who these people were, that they were real. I am quietly appreciative of this book, and the powerful, unique experience of reading it.
As a tribute:
Dear Charlie,
I didn't expect to learn from you as much as I have. You showed me that no matter what happens, what we experience, we always have a right to feel the way we feel, just because. You showed me the purity of feelings, the beauty of thoughts, generosity of love, and warmth of friendship. You made me appreciate books and poetry more, and see the impact they have on people's lives. For that, you will always hold a special place in my heart.
-Gloria