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Be Cool (2005)
Be Cool (2005)
2005 | Comedy, Drama, Mystery
8
8.0 (2 Ratings)
Movie Rating
It has been ten years since audiences last saw Chili Palmer (John Travolta), a former criminal who uses his criminal experiences to become a successful film producer. The how and why Chili made this transition was documented in the 1995 film Get Shorty.

As the film opens, Chili is discussing his frustrations with the film industry with his associate Tommy (James Woods), at a sidewalk cafe. The conversation is interrupted by a barrage of bullets that leaves Tommy dead and Chili with more questions than answers. It seems that Tommy was taken down by a criminal organization and as such, his record company now finds itself in dire straits as his widow Edie (Uma Thurman), struggles to keep the company afloat.

Since Chili is friends with Edie and wants to move to the music business, he uses this opportunity to introduce a new prodigy named Linda Moon (Christina Milian) to her and prepares to record her.

Things become complicated when Chili discovers that Linda is under contract to some very shady characters, including Nick Carr (Harvey Keitel) who, like Chili, has a criminal past and is not above using thugs to eliminate or intimidate those into doing his bidding. His right hand man is the hood obsessed Raji (Vince Vaughn) and his massive yet closeted muscle Elliott (Dwayne “The Rock” Johnson).

If you are not confused yet, don’t worry as the plot will be come even more complex when record producer Sin LaSalle (Cedric the Entertainer), demands $300,000 in owed money from Tommy, due in under a week to keep his boys from taking out Chili and ruining Edie’s company.

The great thing about Be Cool is that no matter how many characters come and go from the every changing plot, it is always well paced and funny, and does not lose momentum.

The audience, like most of the characters, is forced to figure things out as they happen with the exception being Chili who seems to have things figured out even before he takes the necessary steps to resolve the situation.

The cast seems to be having a great time playing their parts and Travolta and Thurman seem to have a very easy going and natural chemistry, especially when they follow up their Pulp Fiction dance with a spirited number. The film also boasts many cameos and I will refrain from spoiling them here.

The highlight of the film would have to be The Rock as he daringly pokes fun at his tough guy persona and signature raised eyebrow by playing the identity confused Elliott who is more at ease belting out torch songs than he is at bashing heads.

The only real issue with the film was that Thurman’s character did not always have much to do aside from standing around looking pretty and being the supportive love interest in the film.

That being said, if you do not mind a twisting plot, over the top characters, and some goofiness, than Be Cool is just the film for you.
  
Leprechaun Returns (2019)
Leprechaun Returns (2019)
2019 | Comedy, Fantasy, Horror
Characters – Lila is the daughter or Tory (from the original) she is moving back to the same house in the vents of the original to be part of a college sorority, she is clearly the outsider of the group desperate to make new friends after a lifetime of looking after her mother. She learns to start believing what her mother did and proves to be resourceful throughout the film. Katie is the slutty of the friends, Rose is the one trying to make a change and Meredith is the drunk one, while they are meant to be portrayed as smart, they are painfully generic and dumb throughout. The Leprechaun has returned looking for his gold and this time he isn’t going to be a friendly, trying to get his power back. He uses rhymes to try and scare the characters and new powers to make object move to kill.

Performances – Taylor Spreitler does every she can in the leading role, trying to step into the shoes of Jennifer Aniston isn’t going to be easy for anyone, Pepi Sonuga, Sai Bennett and Emily Reid are the basic supporting performances, playing confusing characters. Linden Porco does well as the leprechaun being evil enough.

Story – The story picks up 25 years after the original film where we follow a new group of students that head to the house from the original only to find themselves being haunted by the leprechaun who just wants his gold back. The idea that we are taught to forget any of the sequels is a good thing and arguable the only good thing about the story, the rest just makes the characters seem confusing, with the story wanting to say these girls are smart with what they are doing, but as soon as the horror starts they just become screaming messes. It does keep the tone of a slasher story though it just never captures the tone of the first film enough.

Comedy/Horror – The comedy comes from the painfully rhymes that the leprechaun gives, they are very pun heavy which will often make your eyes roll. The horror does come from the kills which are bloody and one is in fact an original one too.

Settings – The film is set in the same house as the original film, it needs to be rebuilt so people could live there, it shows the evil hasn’t left this place after 25-years.

Special Effects – The effects in the film are easily one of the better parts because we get the unique looking kills that don’t shy away from the camera.


Scene of the Movie – Solar panel

That Moment That Annoyed Me – The characters being confusing.

Final Thoughts – This is a disappoint horror sequel reboot, it is filled with too many puns and tries to be self-aware of everything going on.

Overall: Leprechaun is better off dead.
  
Lethal Weapon 2 (1989)
Lethal Weapon 2 (1989)
1989 | Action, Drama
8
7.5 (11 Ratings)
Movie Rating
Joe Pesci (0 more)
Protect Joe Pesci
Lethal Weapon 2- adds more action, drama, suspense, thrills, comedy, lots of comedy and more chemistry.

The production:

Shane Black and Warren Murphy's original Play Dirty script:

Their original title for the script was Play Dirty. Although many people thought that their script was brilliant, it was rejected by Silver, studio and director Richard Donner for being too dark and bloody, and because in the ending of the script Riggs dies, while they wanted to keep him alive in case of further sequels. They also wanted the second film to focus more on comedy, while Black's draft focused more on courage and heroics, like Riggs willing to die to protect Murtaugh and his family, due to his love for them

When his script was rejected, Black felt that he had failed the producers. He initially offered to give his payment back, but his agent talked him out of it. Black also refused to re-write the script and quit from the project after working for six months on it. Black later said how the problem with the second film was that they did too much comedy, and how he dislikes the third and fourth films because of the way Riggs' character was changed.

Director Richard Donner said in the film's Blu-ray commentary that the film was shot in such a way that it could be edited with two different endings, one in which Riggs dies and one in which he lives. Audiences in test screenings responded well to Riggs' survival, and this was kept, though the last shot in the film with the camera moving away from Murtaugh holding Riggs was shot for the ending in which he dies.

Jeffrey Boam's final script:

Originally, the character of Rika was intended to survive, with the last scene in the film being Riggs and Rika eating Thanksgiving dinner with the Murtaughs, but the director decided to kill the character to increase Riggs' motivation to destroy the South African drug smugglers. The film was the debut of Leo Getz (Joe Pesci), a crooked but whistle-blowing CPA who is placed in protective custody by Riggs and Murtaugh, and makes the detectives' more difficult due to his neurotic behavior. The Getz character remained a regular throughout the remainder of the film series.

The plot: South African smugglers find themselves being hounded and harassed by Riggs and Murtaugh, two mismatched Los Angeles police officers. However, the South Africans are protected by diplomatic immunity, and so the two are assigned to witness-protection duty in an attempt by their captain to keep his job. It is only when this witness reveals to them that he has already dealt with the smugglers that the trouble really starts.

I love the chemistry between Mel and Danny and now adding Joe Pesci to the mix its perfect. The perfrct trio.

Lethal Weapon 2- is a good sequel to the first one, and adds more. Highly recordmend watching it.
  
40x40

Gaz Coombes recommended Africa Basil by Jorge in Music (curated)

 
Africa Basil by Jorge
Africa Basil by Jorge
(0 Ratings)
Album Favorite

"I was reading a David Byrne interview and he was talking about Jorge Ben and this album and he talked about this track, 'Hermes Trismegisto Escreveu', and he loved the groove of it. I think it was about the time he was working with Brian Eno on My Life In The Bush Of Ghosts and there's a track called 'Regiment', for which he admitted he took the groove from that Jorge Ben track. And I loved My Life In The Bush Of Ghosts so I then tracked down África Brasil, explored it and loved it. It's weird - I want to give it more credit than it being just a party album or a dinner party album or a tour bus aftershow album, because it is more than that, but that's how I've always listened to it. It's a real go-to record for any kind of little party that I might have but musically it's not in any kind of box. It makes me feel good and I think that combination of South American and African music makes you realise that there's more to it. It has a real gravitas and weight behind it. There's a real importance about this record. Have I explored these rhythms? It's a tricky one. Supergrass did a few times. Something like 'Kiss Of Life' explored a kind of Talking Heads/Tom Tom Club/Jorge Ben vibe but you have to be careful as well; music shouldn't have any boundaries, but you have to be aware of what school you're from. You know, I don't think I'd make a particularly good rap album but I fucking love listening to it. But it's totally different listening to it. I have this view that, just because it feels great and it's fun to play, it doesn't mean that anybody wants to hear you play that. There has to be a point when you have a look at what you're good at and how the music can speak in the right way. It's a real fine line between being yourself and satisfying your pleasures but being aware that not everybody will want to hear that. But I'll tell you what - while I wasn't necessarily going for those kinds of beats from Jorge Ben and records like that, it was more the sounds and the approach and the rhythmic ideas that I was playing around with in the studio and looping a lot of stuff. I was sampling stuff from around the studio and playing beats on weird objects and then looping it. 'Oscillate' on Matador came from this little loop box that I've got and a lot of that was inspired by the vibe of African percussion and sounds and you can hear the room and the air around it. I can't be proficient in that world but I can take different elements from it that I appreciate sonically."

Source
  
Ensnared (Splintered, #3)
Ensnared (Splintered, #3)
8
9.0 (2 Ratings)
Book Rating
I read the first novel of the Splintered series and immediately fell in love with it - purchasing the entire series as paperbacks. This is book #3 in the series by A.G. Howard.

If you haven't read the first two novels then I don't want to spoil anything for you. But I will say what I can about the plot and character development (of which there is plenty).

Alyssa takes us on another crazy journey, from the human realm through AnyElsewhere and, of course, Wonderland. Again, she finds herself stuck between her two halves - and between her two loves.

Along with her parents, Morpheus and Jeb, Alyssa must banish Red's spirit forever, return Wonderland to its former glory, and find a way to balance the two halves of her heart. But the travel to this magical realm has changed Jeb, and he's found something he's not willing to leave behind anymore.

There's a lot of madness and magic in this, which is my favourite part. The pure craziness and mystery of Carroll's Wonderland is captured beautifully by Howard. There are weird and terrifying creatures - my favourite being the strange butterflies native to AnyElsewhere, even if they do endanger the life of one of our beloved characters - as well as beautiful landscapes and clever backstories. The whole origin of Carroll's story is put into question, Alyssa slowly uncovering how he discovered the magical land all those years ago.

The main part of this is about Alyssa trying to placate the two halves of her heart. After her previous run-in with Queen Red, there's something strange going on inside her heart - something that hurts when her human side and netherling side are fighting. What's wrong with her? How can she live like this?

And Morpheus and Jeb still aren't the best of friends, either. They're almost constantly competing for her affections - despite being stuck alone together for who knows how long. I'm always routeing for Morpheus, even if he is a bit of a troublemaker.

The ending is quite a nice compromise, a clever and clean way to stitch everything together. And the epilogue is really good, in my opinion. I won't tell you what happens. But it's short and brief, leaving so many questions and opportunities at the end that makes me reeeally want to read the next book.

It is sometimes a little too perfect, if you know what I mean, but it's not sickeningly good or sweet. I think the solutions they conjure are really creative and clever, and when they're in trouble I'm always wondering what they'll come up with this time.

As for development, Jeb and Morpheus have a clear "epiphany" sort of moment toward the end. But I found that Alyssa also developed a lot, slowly - little realisations that shape her being over time, shape her as a queen.

I do love a good Wonderland story. This isn't, in my personal opinion, quite as the first novels, but I still really enjoyed it. 4 stars for Ensnared.
  
Company of Heroes 2
Company of Heroes 2
Strategy
Fans of the real-time strategy World War II epic Company of Heroes were delighted when a full sequel to the game was announced. There was a bit of trepidation when publisher THQ was forced to sell off much of their assets to rival companies due to bankruptcy issues. Thankfully for the fans of the game and developer Relic Sega stepped in and acquire the franchise as well is provided to developers additional time to polish the game beyond its initial scheduled release.

For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.

This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.

As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.

Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.

Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.

Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.

The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.

I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .

The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.

This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.

Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.

http://sknr.net/2013/07/29/company-of-heroes-2/
  
The Perks of Being a Wallflower
The Perks of Being a Wallflower
Stephen Chbosky | 2013 | Fiction & Poetry
9
8.2 (101 Ratings)
Book Rating
An Impactive Read
In all honesty, I expected to dislike Perks. So, I confess to a little discomfiture at the realization that I don’t hate this book. I don’t even dislike it. I’ll push the boat right out and say, I was rather moved by this story.

Being Charlies' Dear Friend is what engrossed me the most. I didn't realize I was feeling like his "Dear Friend" until almost the end of the book. He makes you feel part of the story. He involves you, and this is to admire from the author. Not only is it engaging in that form, but it seems to offer a sense of connection, understanding, and honesty about things left unspoken, or whispered behind hands and closed doors.


This book speaks to the sense of alienation that many teens experience. As well as the questions of who they are and where they belong. Charlie has become a response to – and I mean no disrespect by this, as I was/am a voice in this – a collective, plaintive cry of “nobody understands me." He proves to be understanding and is what makes him likable as well as the read.


The book tackles some of the issues and content that may seem less groundbreaking now, as opposed to when it was first published. But, I think it’s fair to say that they still resonate with readers. Successfully captures the way these topics are internalized by the protagonist, and it’s evidently a voice that continues to engage and move its more recent audience. Basically, it’s not strictly the topics that appeal, so much as the manner in which they’re approached and discussed. That I did appreciate, and what ultimately caused me to like this book, was how accurately Charlie’s experiences with anxiety and depression were presented. Anxiety is an incredibly frightening and isolating condition, and I think this book communicates that very truthfully. The sensation of being a spectator of life, rather than a participant in it, is all too relevant and close-to-home for many who have experienced a mental illness in some form.


I found Chobsky’s characterization another of the highlights of this book. From Charlie himself as the narrator, through the supporting cast, I felt that I knew who these people were, that they were real. I am quietly appreciative of this book, and the powerful, unique experience of reading it.


As a tribute:

Dear Charlie,


I didn't expect to learn from you as much as I have. You showed me that no matter what happens, what we experience, we always have a right to feel the way we feel, just because. You showed me the purity of feelings, the beauty of thoughts, generosity of love, and warmth of friendship. You made me appreciate books and poetry more, and see the impact they have on people's lives. For that, you will always hold a special place in my heart.


-Gloria
  
A Court of Frost and Starlight: Court of Thorns and Roses
A Court of Frost and Starlight: Court of Thorns and Roses
Sarah J. Maas | 2018 | Romance, Science Fiction/Fantasy, Young Adult (YA)
A Court of Frost and Starlight ✨
A Court of Frost and Starlight is a book that is the in-between of what happened after a Court of Mist and Fury and what’s going to happen in the next books.

It talks about the gap in between of how the inner circle, Feyre and her sisters and also Lucien are coping with the aftermath of the war. We even see how Tamlin is getting along and I might add it’s not very well.

This book discovers the emotions that the characters are facing and how they are recovering. Some of the characters are not quite over what’s happened, where is the others keep quiet about it or are just getting on with.

We have Nester who is pretty much exactly the same, whereas Elaine is slowly embracing what is around her – although she still doesn’t seem too keen on Lucien. Azriel is still the silent type, Cassian is still boyish but with feelings, Amren is still Amren. Mor is still hurt from the decisions that were made in the war. Tamlin like I said is not coping, Feyre and Rhys are trying.

Although Feyre and Rhys have got close to being over the aftermath of the war, they’re still trying to make sure that their friends and families are coping. Along with their people… As they have lost a lot as well.

This book is very different to the previous three, not just because it’s short but because of what’s in it. This is the first time that Feyre really is apart of the Night Court.

Although she was the High Lady in the previous books and played a big role, this is the first time that she can walk around and actually have duties that she needs to fulfill. She sees the effect of the war on her people and what has happened and how they are brave and they continue to live their lives. She realises the Winter Solstice is not just a festive time with presents, it’s something that is normal for their people, a tradition, a way to be with their loved ones and their families and have a day or so where they can forget all they have been through and be normal.

I really enjoyed this book because I was so desperate to get back into the world of a Court of Thorns and Roses and not having to worry about any enemies, about what characters are going to appear next. Just being able to be apart of that family again it was truly lovely to get back into it.

There was spoilers for the next books, there was a few questions that were answered from the previous ones. But there was still a lot that needs to be explained, which I hope will be explained in the next books that Sarah J Mass will hopefully released soon.

5 ☕ – AMAZING / ? – LOVED IT

Love, Christina ?
  
Shadows of Malice
Shadows of Malice
2014 | Adventure, Fantasy
Great framework for narrating an adventure (2 more)
Good solo game
Interesting mechanisms
A lot of fiddly tokens (1 more)
Slightly heavy rules
A different take on the adventure board game
Shadows of Malice is an interesting take on the adventure game. Aside from the introduction explaining that you are heroes on a quest to find and activate mystical light wells and defeat the demon and his shadows before they can break through from the shadow realm and capture the wells for evil, there is no fancy artwork, immersive flavour text or even the well known fantasy monsters.


Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.

When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.

This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.

The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.

SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.

Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.

In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .

This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.