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EmersonRose (320 KP) rated The Buried Giant in Books
Nov 20, 2019
The winner of the 2017 Nobel Prize for Literature, Kazuo Ishiguro was born in 1954 in Nagasaki Japan, but he and his family moved in England in 1960. These two places and cultures have profoundly affected Ishiguro’s writing throughout his career. His first book, A Pale View of Hills, was published in 1982 and won the Winifred Holtby Memorial Prize, and he has since written seven novels and numerous short stories. His most recent book was The Buried Giant in 2015.
It is hard to pinpoint a genre to which Kazuo Ishiguro sticks to as he writes in fantasy, science-fiction, and historical. It can be said that all of his novels have the feeling of being set in the past even when the time period is not explicitly described, but the core theme that connects all of his writing together is memory. In each of his stories, Ishiguro examines how people use memory, how memory affects people, and who we are with or without memory.
Ishiguro explores many different ways in which memory affects people throughout his books ranging from memory loss to dream like memory distortion. In his books Never Let Me Go and The Remains of the Day the stories are told by narrators looking back at crucial moments in their lives. In letting us know that they are remembering their own pasts they admit that they are saying their perspective and their memory might be lacking. In this way letting the reader know that they are unreliable narrators. In The Remains of the Day the narrator, the butler Mr. Stevens decides to go on a journey to visit an old friend and along the way shows his unreliability in several ways. First in acknowledging how memory can change and fade over time.
“It occurs to me that elsewhere in attempting to gather such recollections, I may well have asserted that this memory derived from the minute immediately after Miss Kenton receiving news of her aunt’s death….But now, having thought further, I believed I may have been a little confused about this matter; that in fact, this fragment of memory derives from events that took place on an evening at least a few months after the death of Miss Kenton’s aunt” (212).
In this way, Steven’s is acknowledging human error which both shows his unreliability but gives a level of trust in the acknowledgment that he is doing his best to be truthful. This, however, is challenged because Steven’s informs us that he lies, at the very least through omission, to other characters. A clear case of this is when he allows himself to be considered a gentleman rather than a butler on several occasions throughout his journey. This becomes complex because he is allowing the reader in on the truth, but the very fact of admitting that he can lie further reveals his unreliability.
In Ishiguro’s most recent book, The Buried Giant, he looks at memory in a way that is similar to these previous stories but takes a new approach. His central two characters in this book, Axle, and Beatrice are an elderly couple setting out on a journey with almost no memory of who they are. Throughout the story, they remember or think they remember pieces of their pasts and in the process making them question who they really are. This uncertainty in themselves creates interesting questions of whether or not they want to remember their lives if they are happier not knowing, and if they can continue to live their lives the way they are with their new/old information?
“Yet are you so certain, good mistress, you wish to be free of this mist? Is it not better some things remain hidden from our minds?”
“It may be for some, father, but not for us. Axl and I wish to have again the happy moments we shared together. To be robbed of them is as if a thief came in the night and took what’s most precious from us.”
“Yet the mist covers all memories, the bad as well as the good. Isn’t that so, mistress?”
“We’ll have the bad ones come back too, even if they make us weep or shake with anger. For isn’t it the life we’ve shared?” (172).
In some of Ishiguro’s other work, he chooses to explore memory through the lens of a dreamlike state or surreal views, such as his short story A Village After Dark and the novel The Unconsoled. In these stories, the narrator enters into a new place and finds that they have slowly emerging memories connected to the places and people they meet. The Unconsoled creates a strange dynamic where the lead character Mr. Ryder has never been to this town before but finds himself confronted by childhood acquaintances as well as meeting a woman and child who treat him like husband and father and memories that support this begin to come back to him. In an interview Ishiguro did on the book in 1995, he summarizes the story as “an anxiety dream” as Mr. Ryder continually finds himself confronted with the expectation of him without being told anything in advance. At the beginning of the story, Mr. Ryder arrives at his hotel knowing that he will be playing at a concert in few days and is told he has a busy schedule up till then. At this point in the story, the anxiety dream state sets in Mr. Ryder continuously finds himself late to engagements, leaving people behind by accident and being dragged around town. As the story progresses, Mr. Ryder begins to have memories of a past associated with some of the people he has met, despite being introduced as completely new to the town. Some of these can be explained by the fact that as a reader we are dropped into a story after it has started but the memories of these instances only come back to Ryder after he has been told things have happened. This means that throughout the story it impossible to know whether or not the narrator has forgotten and is remembering or if the town is merely a dream limbo and nothing he is being told is real, to begin with.
Whether taking the more fantastical approach or the those that fall closer to realism, Ishiguro’s play with memory remains relatable to the readers. Each journey Ishiguro writes is designed to tackle something different about memory. The stories ask us questions about what memory and how much it affects who we are and our ability to live in our world. From whether or not we can know who we are without memory to how trustworthy our memories actually are. These questions, however fantastically asked, offer something to the reader that they can relate to. For memory is almost a fanatical force on its own that we all share and try to understand. It can play with us when we take it for granted and offer vulnerability and connection when shared with others. Ishiguro delves into these ideas in each of his works, ever exploring its uncertainty and power.
It is hard to pinpoint a genre to which Kazuo Ishiguro sticks to as he writes in fantasy, science-fiction, and historical. It can be said that all of his novels have the feeling of being set in the past even when the time period is not explicitly described, but the core theme that connects all of his writing together is memory. In each of his stories, Ishiguro examines how people use memory, how memory affects people, and who we are with or without memory.
Ishiguro explores many different ways in which memory affects people throughout his books ranging from memory loss to dream like memory distortion. In his books Never Let Me Go and The Remains of the Day the stories are told by narrators looking back at crucial moments in their lives. In letting us know that they are remembering their own pasts they admit that they are saying their perspective and their memory might be lacking. In this way letting the reader know that they are unreliable narrators. In The Remains of the Day the narrator, the butler Mr. Stevens decides to go on a journey to visit an old friend and along the way shows his unreliability in several ways. First in acknowledging how memory can change and fade over time.
“It occurs to me that elsewhere in attempting to gather such recollections, I may well have asserted that this memory derived from the minute immediately after Miss Kenton receiving news of her aunt’s death….But now, having thought further, I believed I may have been a little confused about this matter; that in fact, this fragment of memory derives from events that took place on an evening at least a few months after the death of Miss Kenton’s aunt” (212).
In this way, Steven’s is acknowledging human error which both shows his unreliability but gives a level of trust in the acknowledgment that he is doing his best to be truthful. This, however, is challenged because Steven’s informs us that he lies, at the very least through omission, to other characters. A clear case of this is when he allows himself to be considered a gentleman rather than a butler on several occasions throughout his journey. This becomes complex because he is allowing the reader in on the truth, but the very fact of admitting that he can lie further reveals his unreliability.
In Ishiguro’s most recent book, The Buried Giant, he looks at memory in a way that is similar to these previous stories but takes a new approach. His central two characters in this book, Axle, and Beatrice are an elderly couple setting out on a journey with almost no memory of who they are. Throughout the story, they remember or think they remember pieces of their pasts and in the process making them question who they really are. This uncertainty in themselves creates interesting questions of whether or not they want to remember their lives if they are happier not knowing, and if they can continue to live their lives the way they are with their new/old information?
“Yet are you so certain, good mistress, you wish to be free of this mist? Is it not better some things remain hidden from our minds?”
“It may be for some, father, but not for us. Axl and I wish to have again the happy moments we shared together. To be robbed of them is as if a thief came in the night and took what’s most precious from us.”
“Yet the mist covers all memories, the bad as well as the good. Isn’t that so, mistress?”
“We’ll have the bad ones come back too, even if they make us weep or shake with anger. For isn’t it the life we’ve shared?” (172).
In some of Ishiguro’s other work, he chooses to explore memory through the lens of a dreamlike state or surreal views, such as his short story A Village After Dark and the novel The Unconsoled. In these stories, the narrator enters into a new place and finds that they have slowly emerging memories connected to the places and people they meet. The Unconsoled creates a strange dynamic where the lead character Mr. Ryder has never been to this town before but finds himself confronted by childhood acquaintances as well as meeting a woman and child who treat him like husband and father and memories that support this begin to come back to him. In an interview Ishiguro did on the book in 1995, he summarizes the story as “an anxiety dream” as Mr. Ryder continually finds himself confronted with the expectation of him without being told anything in advance. At the beginning of the story, Mr. Ryder arrives at his hotel knowing that he will be playing at a concert in few days and is told he has a busy schedule up till then. At this point in the story, the anxiety dream state sets in Mr. Ryder continuously finds himself late to engagements, leaving people behind by accident and being dragged around town. As the story progresses, Mr. Ryder begins to have memories of a past associated with some of the people he has met, despite being introduced as completely new to the town. Some of these can be explained by the fact that as a reader we are dropped into a story after it has started but the memories of these instances only come back to Ryder after he has been told things have happened. This means that throughout the story it impossible to know whether or not the narrator has forgotten and is remembering or if the town is merely a dream limbo and nothing he is being told is real, to begin with.
Whether taking the more fantastical approach or the those that fall closer to realism, Ishiguro’s play with memory remains relatable to the readers. Each journey Ishiguro writes is designed to tackle something different about memory. The stories ask us questions about what memory and how much it affects who we are and our ability to live in our world. From whether or not we can know who we are without memory to how trustworthy our memories actually are. These questions, however fantastically asked, offer something to the reader that they can relate to. For memory is almost a fanatical force on its own that we all share and try to understand. It can play with us when we take it for granted and offer vulnerability and connection when shared with others. Ishiguro delves into these ideas in each of his works, ever exploring its uncertainty and power.
Gareth von Kallenbach (980 KP) rated the PC version of Outriders in Video Games
Apr 10, 2021
Once Patched: Outriders Is A Fun And Engaging Adventure Which Provides Plenty Of Action
With the Earth deemed unsalvageable and with mounting natural disasters, humanity plans to send colony ships to the distant planet of Enoch in an effort to save humanity. After 86 years in space, an elite unit known as Outriders land to pave the way and soon finds themselves under attack by rival security forces and a deadly and bizarre storm that has decimated the Outriders.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.
A Bibliophagist (113 KP) rated Space Opera in Books
Jan 25, 2020 (Updated Jan 25, 2020)
Fun writing (2 more)
Creative
Witty
Overwritten (3 more)
Lacking plot
Disjointed and distracted
Boring
Technicolor Encyclopedia entry
Space Opera seems to be a book, that based on other reviews, you either love or hate. The love reviewers can't seem to tell me why they love it, most attempting to replicate the style of the author and relying on a menagerie of adjectives to express themselves. "A glitter punk, Eurovision romp!" "Technicolor whirlwind!" but not actually saying WHY they liked it, or just saying "well you didn't get the humor". The ones who disliked it are pretty clear, and as I struggled with this book I found I agreed with their complaints. However, I have to thank the sheer number of DNFs from the disliked group for causing me to, ironically, finish it. I hate DNFing books, to begin with, but when I saw just how many bad reviews didn't make it through, it felt as bad as the good reviews not actually reviewing anything. So I powered through, and honestly, it was worth finishing. The author really got back on track and it was a great ending.
Valente has in fact given us a Eurovision, glitter punk, electric baby with Douglas Adams, her writing fantastical and humorous, her characters vapid but in a washed-out musician kind of way. She really thought about this book, creating droves of aliens and probably destroying a number of thesauri to bring them to life. We follow Decibel Jones of the "oh you haven't heard of it, well we used to be a thing" Decibel Jones and the Absolute Zeros. A washed-up, no longer active glitter punk band who is an amalgam of every band you probably are thinking of when trying to grasp what that description means.
The book opens with a wonderfully witty description of how there is in fact other life out there in the universe, life is easy to come by, they've just been off doing a galactic war and while they were gone we kind of popped up. Life is stupid. This part is the best part of the book. The humor is on point, the prose magnificant. She is spot on and very pointed in her argument for why war happens. It's people vs meat, and how does one determine something isn't meat, but in fact sentient? Well, no one really figured that out, hence the galactic war, but NOW post-war they think they've figured it out. Intergalactic Music competition. Makes sense, only something sentient could create music right?
Well, this year is a special year because Earth is invited, we've been deemed "may be sentient", but questionable enough that they'd rather not let us just hang out and become annoying someday. So we have to present a band and performance for consideration. We just have to not place last. If we don't place last, we're part of the club and we'll be a-ok. If we place last, we'll be destroyed, because they already think we're annoying and that will mean we're meat. People vs meat remember?
So, one day everyone on the planet earth, everyone, awake or sleeping is visited by the blue birdlike projection of our assigned guides, the Esca, and alien species that are new to the whole being accepted as a sentient thing, and will guide us through the competition. Which it is now telling us about, Suprise! They've chosen a list of musicians they think will do well, however it's outdated and only one band is really able to do it, the has-beens, who are they, Decibel Jones and the Absolute Zeros. Time was rough on our glam-punk friends as it tends to be on musicians, they lost the third member about a decade ago, the two remaining no longer talk. Decibel is a trainwreck, and Oort St Ultraviolet is now just a dad who very much wants to be a regular dude. But now they're being whisked off into space to sing for the world's salvation.
Sounds pretty fun right? This plus Douglas Adams type prose and humor? A real knock out. Unfortunately, that story I just described takes up... maybe a quarter of the book, MAYBE. You can pull the main story out and put it into a book that might be too small to be a novella. Because of this, the backstory, development, and exploration of these characters are slim to nothing. There is some mind you, but very little. It isn't until the 180pg mark or so that Valente actually decides to focus on the plot, giving very little time to do the entire Grand Prix, the actual competition takes up a page. A 288-page book about a singing competition and only 1-2 pages is actually the singing competition. Tack on another 10 maybe for the weird cocktail death party right before, that didn't have enough attempted death to make any real point of it, plus maybe another 5-10 scattered throughout the book on the back story and leading up to the story, and we've got MAYBE 25 pages of the actual plot. My math is wrong, I know, but it sure FEELS like this.
So, in a 288-page book, with 25 pages being the actual story, what are the other 263 pages? It was the author being somewhat... I don't mean to sound mean, but full of herself? She tried WAY too hard on this style she was going for. It felt like an "oh, you liked that opening chapter, didn't you? You totally read it out loud to your boyfriend, well here let me give it to you again, and again, and ... again". This book suffers from a severe case of needing to be edited. Of someone saying "that's enough now dear, but what about the story". Every few pages of the backstory of the plot we got were met with full chapters, sometimes multiple of Valente describing yet another alien species she's created, in yet another chain of witty simile and metaphor. To the point where sometimes I no longer knew what was happening, they were all interchangeable, which alien are we talking about now? It went on and on and on, and I never knew how such humorous writing could be just so soul suckingly boring. When she ran out of aliens it was describing previous grand prix's and how the aliens sang. In the exact same, formulaic, witty simile, witty simile, witty simile. Don't get me wrong, there were some absolute gems in here. Some that made me laugh out loud. But it's all about the ratio. I would trade in a heartbeat the ratio in this book. 263 pages of plot, and 25 pages of aliens described in witty simile. It took everything in my power after the third alien chapter to not skim. But she fit so much into a sentence that I was scared somewhere hiding would be a plot point (spoiler alert, there wasn't, skim away).
Then around the 180 page mark, a flip was switched, it was almost as if she went "crap, a story!" the adjective use was slimmed down dramatically and we actually got more than one chapter in a row with a plot point. But at this point, it was too late, the end of the book was hurdling at us and very little had happened and the book pretty much fizzled out with an "oh yeah, the Grand Prix happened". Mind you, the finale was very heartwarming and I liked it a lot. I just wish I hadn't had to read a full chapter about hairbrush interspecies sex to get there, and instead had more of it. But ironically, the hairbrush sex had more plot advancement that the majority of the book.
The ending did, however, for one moment, make me forget that I had just read an encyclopedia of descriptors and was happy for a few minutes. So good on her for that. That proves to me that she can write more than glittery descriptions, which then made me sad I didn't have more of that writing. With just a spattering of the gold of her opening chapters. I am glad I finished the book, the story, what little there was, was worth the read. However, I have no desire to read any other of Valente's writing now, and if there was a sequel, I just don't think I have it in me to read another 263 pages of description. Cool idea, good ability, just terribly executed. She could easily have released a separate book, expanding on a handful of species she established in the book, like an alien compendium, and I would have read it, and laughed, and been okay because I went into it expecting it. But I went into this wanting a story, not a neon throwup encyclopedia of just how "oh so creative" Valente is. That came off harsh, I know, but they blew past the fine line of interesting and well into the self-serving, look what I can do, territory. What suffered for it wasn't just a large number of DNFs, and my sanity for a few days, but an actually interesting, fun, Eurovision, glitter punk, heartwarming story about loss, life, how stupid it is, how beautiful it is, and why we should fight for it. It's in there, hiding beneath the layers and layers of word vomit. I want that story. Please release a second edition that is just that, the opening, and say... 3-5 of your favorite aliens Valente, I promise I'll give it another try if you do.
Valente has in fact given us a Eurovision, glitter punk, electric baby with Douglas Adams, her writing fantastical and humorous, her characters vapid but in a washed-out musician kind of way. She really thought about this book, creating droves of aliens and probably destroying a number of thesauri to bring them to life. We follow Decibel Jones of the "oh you haven't heard of it, well we used to be a thing" Decibel Jones and the Absolute Zeros. A washed-up, no longer active glitter punk band who is an amalgam of every band you probably are thinking of when trying to grasp what that description means.
The book opens with a wonderfully witty description of how there is in fact other life out there in the universe, life is easy to come by, they've just been off doing a galactic war and while they were gone we kind of popped up. Life is stupid. This part is the best part of the book. The humor is on point, the prose magnificant. She is spot on and very pointed in her argument for why war happens. It's people vs meat, and how does one determine something isn't meat, but in fact sentient? Well, no one really figured that out, hence the galactic war, but NOW post-war they think they've figured it out. Intergalactic Music competition. Makes sense, only something sentient could create music right?
Well, this year is a special year because Earth is invited, we've been deemed "may be sentient", but questionable enough that they'd rather not let us just hang out and become annoying someday. So we have to present a band and performance for consideration. We just have to not place last. If we don't place last, we're part of the club and we'll be a-ok. If we place last, we'll be destroyed, because they already think we're annoying and that will mean we're meat. People vs meat remember?
So, one day everyone on the planet earth, everyone, awake or sleeping is visited by the blue birdlike projection of our assigned guides, the Esca, and alien species that are new to the whole being accepted as a sentient thing, and will guide us through the competition. Which it is now telling us about, Suprise! They've chosen a list of musicians they think will do well, however it's outdated and only one band is really able to do it, the has-beens, who are they, Decibel Jones and the Absolute Zeros. Time was rough on our glam-punk friends as it tends to be on musicians, they lost the third member about a decade ago, the two remaining no longer talk. Decibel is a trainwreck, and Oort St Ultraviolet is now just a dad who very much wants to be a regular dude. But now they're being whisked off into space to sing for the world's salvation.
Sounds pretty fun right? This plus Douglas Adams type prose and humor? A real knock out. Unfortunately, that story I just described takes up... maybe a quarter of the book, MAYBE. You can pull the main story out and put it into a book that might be too small to be a novella. Because of this, the backstory, development, and exploration of these characters are slim to nothing. There is some mind you, but very little. It isn't until the 180pg mark or so that Valente actually decides to focus on the plot, giving very little time to do the entire Grand Prix, the actual competition takes up a page. A 288-page book about a singing competition and only 1-2 pages is actually the singing competition. Tack on another 10 maybe for the weird cocktail death party right before, that didn't have enough attempted death to make any real point of it, plus maybe another 5-10 scattered throughout the book on the back story and leading up to the story, and we've got MAYBE 25 pages of the actual plot. My math is wrong, I know, but it sure FEELS like this.
So, in a 288-page book, with 25 pages being the actual story, what are the other 263 pages? It was the author being somewhat... I don't mean to sound mean, but full of herself? She tried WAY too hard on this style she was going for. It felt like an "oh, you liked that opening chapter, didn't you? You totally read it out loud to your boyfriend, well here let me give it to you again, and again, and ... again". This book suffers from a severe case of needing to be edited. Of someone saying "that's enough now dear, but what about the story". Every few pages of the backstory of the plot we got were met with full chapters, sometimes multiple of Valente describing yet another alien species she's created, in yet another chain of witty simile and metaphor. To the point where sometimes I no longer knew what was happening, they were all interchangeable, which alien are we talking about now? It went on and on and on, and I never knew how such humorous writing could be just so soul suckingly boring. When she ran out of aliens it was describing previous grand prix's and how the aliens sang. In the exact same, formulaic, witty simile, witty simile, witty simile. Don't get me wrong, there were some absolute gems in here. Some that made me laugh out loud. But it's all about the ratio. I would trade in a heartbeat the ratio in this book. 263 pages of plot, and 25 pages of aliens described in witty simile. It took everything in my power after the third alien chapter to not skim. But she fit so much into a sentence that I was scared somewhere hiding would be a plot point (spoiler alert, there wasn't, skim away).
Then around the 180 page mark, a flip was switched, it was almost as if she went "crap, a story!" the adjective use was slimmed down dramatically and we actually got more than one chapter in a row with a plot point. But at this point, it was too late, the end of the book was hurdling at us and very little had happened and the book pretty much fizzled out with an "oh yeah, the Grand Prix happened". Mind you, the finale was very heartwarming and I liked it a lot. I just wish I hadn't had to read a full chapter about hairbrush interspecies sex to get there, and instead had more of it. But ironically, the hairbrush sex had more plot advancement that the majority of the book.
The ending did, however, for one moment, make me forget that I had just read an encyclopedia of descriptors and was happy for a few minutes. So good on her for that. That proves to me that she can write more than glittery descriptions, which then made me sad I didn't have more of that writing. With just a spattering of the gold of her opening chapters. I am glad I finished the book, the story, what little there was, was worth the read. However, I have no desire to read any other of Valente's writing now, and if there was a sequel, I just don't think I have it in me to read another 263 pages of description. Cool idea, good ability, just terribly executed. She could easily have released a separate book, expanding on a handful of species she established in the book, like an alien compendium, and I would have read it, and laughed, and been okay because I went into it expecting it. But I went into this wanting a story, not a neon throwup encyclopedia of just how "oh so creative" Valente is. That came off harsh, I know, but they blew past the fine line of interesting and well into the self-serving, look what I can do, territory. What suffered for it wasn't just a large number of DNFs, and my sanity for a few days, but an actually interesting, fun, Eurovision, glitter punk, heartwarming story about loss, life, how stupid it is, how beautiful it is, and why we should fight for it. It's in there, hiding beneath the layers and layers of word vomit. I want that story. Please release a second edition that is just that, the opening, and say... 3-5 of your favorite aliens Valente, I promise I'll give it another try if you do.
A Bibliophagist (113 KP) rated Scythe (Arc of a Scythe #1) in Books
Jan 27, 2020
Well written (3 more)
Unique plot
Less YA tropes
No teen angst and romance
Not your typical YA
I approached this book with little expectation. I saw it cluttering up my feed on Instagram and being posted by everyone. I liked the cover (I'm a sucker for good covers and any YA without a photo manipulated monstrosity catches my eye). However every time I picked it up in the store and read the back and I just wasn't interested.
So in a New year new me moment, I forced myself to pick up two popular books that I was not interested in. Since they were both YA, they'd be quick reads and my expectations could below. I also forced my picks to not be hard SciFi, as I need to step out of my comfort zone. I picked this up, and developed more concern when I noticed how divided the reviews were, I noticed people were either firmly in the "this is my most favorite book ever" or in the "this is the most boring book ever I hated it" camps. I rarely rate books 1 or 5, so I wanted to see how I felt.
Honestly, I was very pleasantly surprised. This book is YA, and obviously has some YA aspects, but it doesn't follow the tropes unless stripped down to bullet points and is surprisingly well written. This well written aspect, with no intentions of making people mad, I think is why so many found it boring. If you primarily read YA, and are used to it's over the top writing, it's over the top dialogue and relationships and emotions, then yes, this book was probably horribly boring.
We do open with the standard tropes of uninteresting, normal girl and boy get thrown into something extraordinary. But that's where the stereotypes ended for me. The author quickly throws us into the world and the events of the story. We're in the future, who knows how far past the present, where society has overcome death. AI has evolved and "The Cloud" is now "The Thunderhead" a massive AI database that has solved most of the world's problems, eliminated poverty, war, government, created jobs for everyone, and even defeated death. We all have healing nanites that prevent illness and repair injury, and even in the case of death, we can be revived at a revival center and be greeted with some tasty ice cream. If we start feeling our age, we can just "turn a corner" resetting ourselves to a younger version of ourselves while retaining our memories.
Now, in a world without death, but babies are still being born, some form of population control is in order, the balance must be restored. So the world created the Scythedom. An organization outside the authority of "The Thunderhead" because death has and always should be a responsibility of the living. Those who become Scythes, must "Glean" (permanently kill) a quota of people every year to maintain population control. How they do so is up to them, but there are rules, a Scythe cannot show bias or malice in their choices, they cannot marry or have a family, they cannot kill another Scythe (but they can glean themselves) or someone with immunity, They may grant immunity to those they feel worthy, they must kill the families of those who resist, and they are above all other laws. The vagueness of these laws worked when the Scythedom was first created, but the world has become complicated, and some people have decided to find joy in what they do, even if it's killing.
Our story follows two teenagers who recently encountered the Honorable Scythe Faraday, Citra, and Rowan. Citra showed gumption and sass and moral balance, and Rowan held the hand of a boy that was not his friend as he was gleaned. Faraday is considered old school and chooses all that is gleaned by old school, age of mortality statistics. If a percentage of teenagers died in alcohol-related car accidents, he found a teenager with a penchant for drinking, who just got a car, and gleaned them. He believes the job is necessary, but should never be enjoyed, you need to be moral and compassionate and hurt every time. He is granted permission to take on an apprentice, and he takes on two, Rowan and Citra. Neither want it, nor should they, but should they become a Scythe, their families will receive immunity as long as they shall live, which in this day in age could be forever. So, reluctantly they both take it. There is a glamour to Scythedom as well, they'll wat for nothing, people will bend over backward to provide them with their desires in the hopes of immunity. If these two follow the teachings of Faraday, they won't be tempted by this, they won't abuse it, but not everyone feels the same way.
Citra and Rowan begin training (it gets a bit YAish here) studying history, poisons, combat, weapons. The goal to make them perfect, moral, compassionate, killing machines. Everything is going as well as it can, and luckily the book doesn't do what every other YA author would do and give us pages upon pages of the two falling in love, awkward encounters, stolen kisses. We have none of that thankfully. The dialogue is all purposeful and helps propel the plot, not flowery passages talking about teenage angst and feelings. But, it is a book, after all, so everything starts falling apart when a group of "New Age" Scythes, Scythes that believe they should enjoy their jobs, who take pleasure in mass killings (entire flights, festivals, food courts) stir things up at a Scythe Conclave meeting. They question if having two apprentices hurts whether or not the Conclave can judge the worthiness of either, or if them being friends will result in them always helping each other. How can they truly judge their ability if they always have each other's support? So they propose, since no law prevents it, that whichever apprentice should be chosen (remember Faraday was given permission to have ONE apprentice) will have to Glean the other. The Lead Scythe allows it, and honestly, this is one aspect of the book I struggled with, but I think was supposed to express the corruption of the Scythedom, at times when things aren't in writing they say "welp can't do it" and other times they say "welp nothing says we can't do it". Faraday attempts to free our two protagonists from their apprenticeships, but instead, they are separated, one going to a respected Old School Scythe, one going to the very modern group that started this whole problem, thrusting them into a world excess, deprivation, and honestly psychotic murdering. They now train, separately, knowing that one will die unless they can figure out a way to change things.
Even writing that sounds so Yaish, but it doesn't feel that way because it's so well written. The author doesn't give us Romeo and Juliet, no pining, no romance, just two kids trying to be that, good. Even when surrounded by something very bad. So, if you want to star crossed lovers, you won't like this book. If you like character development and struggle, you might like this book. We arguably see more of Rowan's development, Citra for me felt less focused on or given fewer opportunities for growth, and she had a bit of an attitude that made me no like her much, but given her circumstances, I UNDERSTOOD why she was the way she is, and I can't say I wouldn't be just as grumpy. If anything her response to the corruption and the situation felt very real, even if it sacrificed having a manic pixie daydream mary sue to project myself into. While appearances weren't really given for the two, setting them up to be good old fashioned Mary Sue and Gary Stu, they were very much their own people, with little room for the reader to pretend to be them. So another star in the breaking the YA mold category. We watch them struggle with where they are, and how to come to terms with their inevitable future, either being takers of life or having their life taken.
Overall this was refreshing, while it was an easy read and was a good "palette cleanser" and m boyfriend calls my YA marathons in between books that actually linger in my soul. It felt elevated, sure it was still very much YA, but it was more thought out than the standard, it focused on the story and not the romance, it focused on important things, and it never lost sight of its story. I started at 11am on a Sunday and Finished by noon on Monday, eager for the next. It was an unexpected, refreshing read, with a unique concept that has room for more. The sequel doesn't feel forced, and if I never got it, this story is finished, but the world and situation created to allow for more, without feeling like a forced trilogy. I wanted to know how this story was going to play out, and now that it has, I want to know how the next story in this set up plays out.
So in a New year new me moment, I forced myself to pick up two popular books that I was not interested in. Since they were both YA, they'd be quick reads and my expectations could below. I also forced my picks to not be hard SciFi, as I need to step out of my comfort zone. I picked this up, and developed more concern when I noticed how divided the reviews were, I noticed people were either firmly in the "this is my most favorite book ever" or in the "this is the most boring book ever I hated it" camps. I rarely rate books 1 or 5, so I wanted to see how I felt.
Honestly, I was very pleasantly surprised. This book is YA, and obviously has some YA aspects, but it doesn't follow the tropes unless stripped down to bullet points and is surprisingly well written. This well written aspect, with no intentions of making people mad, I think is why so many found it boring. If you primarily read YA, and are used to it's over the top writing, it's over the top dialogue and relationships and emotions, then yes, this book was probably horribly boring.
We do open with the standard tropes of uninteresting, normal girl and boy get thrown into something extraordinary. But that's where the stereotypes ended for me. The author quickly throws us into the world and the events of the story. We're in the future, who knows how far past the present, where society has overcome death. AI has evolved and "The Cloud" is now "The Thunderhead" a massive AI database that has solved most of the world's problems, eliminated poverty, war, government, created jobs for everyone, and even defeated death. We all have healing nanites that prevent illness and repair injury, and even in the case of death, we can be revived at a revival center and be greeted with some tasty ice cream. If we start feeling our age, we can just "turn a corner" resetting ourselves to a younger version of ourselves while retaining our memories.
Now, in a world without death, but babies are still being born, some form of population control is in order, the balance must be restored. So the world created the Scythedom. An organization outside the authority of "The Thunderhead" because death has and always should be a responsibility of the living. Those who become Scythes, must "Glean" (permanently kill) a quota of people every year to maintain population control. How they do so is up to them, but there are rules, a Scythe cannot show bias or malice in their choices, they cannot marry or have a family, they cannot kill another Scythe (but they can glean themselves) or someone with immunity, They may grant immunity to those they feel worthy, they must kill the families of those who resist, and they are above all other laws. The vagueness of these laws worked when the Scythedom was first created, but the world has become complicated, and some people have decided to find joy in what they do, even if it's killing.
Our story follows two teenagers who recently encountered the Honorable Scythe Faraday, Citra, and Rowan. Citra showed gumption and sass and moral balance, and Rowan held the hand of a boy that was not his friend as he was gleaned. Faraday is considered old school and chooses all that is gleaned by old school, age of mortality statistics. If a percentage of teenagers died in alcohol-related car accidents, he found a teenager with a penchant for drinking, who just got a car, and gleaned them. He believes the job is necessary, but should never be enjoyed, you need to be moral and compassionate and hurt every time. He is granted permission to take on an apprentice, and he takes on two, Rowan and Citra. Neither want it, nor should they, but should they become a Scythe, their families will receive immunity as long as they shall live, which in this day in age could be forever. So, reluctantly they both take it. There is a glamour to Scythedom as well, they'll wat for nothing, people will bend over backward to provide them with their desires in the hopes of immunity. If these two follow the teachings of Faraday, they won't be tempted by this, they won't abuse it, but not everyone feels the same way.
Citra and Rowan begin training (it gets a bit YAish here) studying history, poisons, combat, weapons. The goal to make them perfect, moral, compassionate, killing machines. Everything is going as well as it can, and luckily the book doesn't do what every other YA author would do and give us pages upon pages of the two falling in love, awkward encounters, stolen kisses. We have none of that thankfully. The dialogue is all purposeful and helps propel the plot, not flowery passages talking about teenage angst and feelings. But, it is a book, after all, so everything starts falling apart when a group of "New Age" Scythes, Scythes that believe they should enjoy their jobs, who take pleasure in mass killings (entire flights, festivals, food courts) stir things up at a Scythe Conclave meeting. They question if having two apprentices hurts whether or not the Conclave can judge the worthiness of either, or if them being friends will result in them always helping each other. How can they truly judge their ability if they always have each other's support? So they propose, since no law prevents it, that whichever apprentice should be chosen (remember Faraday was given permission to have ONE apprentice) will have to Glean the other. The Lead Scythe allows it, and honestly, this is one aspect of the book I struggled with, but I think was supposed to express the corruption of the Scythedom, at times when things aren't in writing they say "welp can't do it" and other times they say "welp nothing says we can't do it". Faraday attempts to free our two protagonists from their apprenticeships, but instead, they are separated, one going to a respected Old School Scythe, one going to the very modern group that started this whole problem, thrusting them into a world excess, deprivation, and honestly psychotic murdering. They now train, separately, knowing that one will die unless they can figure out a way to change things.
Even writing that sounds so Yaish, but it doesn't feel that way because it's so well written. The author doesn't give us Romeo and Juliet, no pining, no romance, just two kids trying to be that, good. Even when surrounded by something very bad. So, if you want to star crossed lovers, you won't like this book. If you like character development and struggle, you might like this book. We arguably see more of Rowan's development, Citra for me felt less focused on or given fewer opportunities for growth, and she had a bit of an attitude that made me no like her much, but given her circumstances, I UNDERSTOOD why she was the way she is, and I can't say I wouldn't be just as grumpy. If anything her response to the corruption and the situation felt very real, even if it sacrificed having a manic pixie daydream mary sue to project myself into. While appearances weren't really given for the two, setting them up to be good old fashioned Mary Sue and Gary Stu, they were very much their own people, with little room for the reader to pretend to be them. So another star in the breaking the YA mold category. We watch them struggle with where they are, and how to come to terms with their inevitable future, either being takers of life or having their life taken.
Overall this was refreshing, while it was an easy read and was a good "palette cleanser" and m boyfriend calls my YA marathons in between books that actually linger in my soul. It felt elevated, sure it was still very much YA, but it was more thought out than the standard, it focused on the story and not the romance, it focused on important things, and it never lost sight of its story. I started at 11am on a Sunday and Finished by noon on Monday, eager for the next. It was an unexpected, refreshing read, with a unique concept that has room for more. The sequel doesn't feel forced, and if I never got it, this story is finished, but the world and situation created to allow for more, without feeling like a forced trilogy. I wanted to know how this story was going to play out, and now that it has, I want to know how the next story in this set up plays out.
Darren (1599 KP) rated Aftershock (2013) in Movies
Jun 20, 2019
Story: Aftershock starts as Gringo (Roth), Ariel (Levy) and Pollo (Martinez) travelling around Chile, they party over all night where they meet three girls Monica (Osvart), Irina (Yarovenko) and Kylie (Izzo). Going for one last party the six new friends find themselves in the middle of an earthquake, one seriously injured and an impending tsunami heading towards them.
The friends must race against time in a country none of them call home to make it out alive but the natural disaster isn’t the only threat when the prison is damaged leading to the prisoners being released upon the streets.
Aftershock gives us something very different because we get a disaster movie which comes off realistic and sudden which is a big plus but it doesn’t stop there by giving us a survival horror when the group have to survive from prisoners. It would be fair to say there is a negative with the building up to the disaster but this does help give us small character development. When we deal with the aftershock of the earthquake we have to deal with non-stop action throughout. This was a real surprise because I thought there would have been more hype about the film.
Actor Review
Eli Roth: Gringo is the single father on the trip, he is friends with Ariel which shows that he isn’t the closet with Pollo. He is using this holiday as a chance to get over the recently divorce but when the quake hits he finds himself having to pull Pollo out of his daze. Eli does well but it becomes clear he really should be behind the camera.
Andrea Osvart: Monica is the stricter older sister to Kylie who tries her best to keep her sister safe on their adventure but she has a secret from the rest which is very important for the aftershock side of the story. Andrea is good in this leading role being the sensible one during the situation.monica
Nicolas Martinez: Pollo is the Spanish talking member of the group, he has gotten by because the money his family has. He finds himself having to step up after the quake to do the things normal men wouldn’t. his final moments are slightly stupid but otherwise a good character. Nicolas is good in this role as the man who needs to step up.
Natasha Yarovenko: Irina is one of the girls who is very similar to Gringo being a single parent and also a success. She starts off thinking she is more but soon becomes the strongest one during the situation. Natasha is good in this role and the sympathy between her and Gringo’s character comes through strong.
Lorenza Izzo: Kylie is the younger party animal of the two sisters, she just wants to have fun on her trip but with her old sister trying to protect her she finds herself being held back until the quake hits and she wants her sister to help her. Lorenza is good in this bratty like character which put her on the map for a future horror scream queen.
Support Cast: Aftershock has the basic supporting cast that all help with the survival side of the story.
Director Review: Nicolas Lopez – Nicolas gives us a film that keeps pulling us in once the earthquake hits.
Action: Aftershock use the action for the destruction side of the story which helps us with mother nature side of the story.
Horror: Aftershock comes from the human side of the story as we see just how twisted they can become in a situation our characters find themselves in.
Thriller: Aftershock keeps us on edge from start to finish.
Settings: Aftershock uses Chile for the settings which works for a different location and shows our characters lost during a disaster.
Special Effects: Aftershock has good effects to create what happens to the characters in the disaster.
Suggestion: Aftershock is one to watch especially is you like disaster movies. (Watch)
Best Part: Earthquake.
Worst Part: Slightly too much before the quake.
Believability: No
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: No
Budget: $2 Million
Runtime: 1 Hour 29 Minutes
Tagline: The only thing more terrifying than Mother Nature is human nature.
Overall: Surprisingly intense film that blends two great genres.
https://moviesreview101.com/2016/08/19/movie-reviews-101-midnight-horror-aftershock-2012/
The friends must race against time in a country none of them call home to make it out alive but the natural disaster isn’t the only threat when the prison is damaged leading to the prisoners being released upon the streets.
Aftershock gives us something very different because we get a disaster movie which comes off realistic and sudden which is a big plus but it doesn’t stop there by giving us a survival horror when the group have to survive from prisoners. It would be fair to say there is a negative with the building up to the disaster but this does help give us small character development. When we deal with the aftershock of the earthquake we have to deal with non-stop action throughout. This was a real surprise because I thought there would have been more hype about the film.
Actor Review
Eli Roth: Gringo is the single father on the trip, he is friends with Ariel which shows that he isn’t the closet with Pollo. He is using this holiday as a chance to get over the recently divorce but when the quake hits he finds himself having to pull Pollo out of his daze. Eli does well but it becomes clear he really should be behind the camera.
Andrea Osvart: Monica is the stricter older sister to Kylie who tries her best to keep her sister safe on their adventure but she has a secret from the rest which is very important for the aftershock side of the story. Andrea is good in this leading role being the sensible one during the situation.monica
Nicolas Martinez: Pollo is the Spanish talking member of the group, he has gotten by because the money his family has. He finds himself having to step up after the quake to do the things normal men wouldn’t. his final moments are slightly stupid but otherwise a good character. Nicolas is good in this role as the man who needs to step up.
Natasha Yarovenko: Irina is one of the girls who is very similar to Gringo being a single parent and also a success. She starts off thinking she is more but soon becomes the strongest one during the situation. Natasha is good in this role and the sympathy between her and Gringo’s character comes through strong.
Lorenza Izzo: Kylie is the younger party animal of the two sisters, she just wants to have fun on her trip but with her old sister trying to protect her she finds herself being held back until the quake hits and she wants her sister to help her. Lorenza is good in this bratty like character which put her on the map for a future horror scream queen.
Support Cast: Aftershock has the basic supporting cast that all help with the survival side of the story.
Director Review: Nicolas Lopez – Nicolas gives us a film that keeps pulling us in once the earthquake hits.
Action: Aftershock use the action for the destruction side of the story which helps us with mother nature side of the story.
Horror: Aftershock comes from the human side of the story as we see just how twisted they can become in a situation our characters find themselves in.
Thriller: Aftershock keeps us on edge from start to finish.
Settings: Aftershock uses Chile for the settings which works for a different location and shows our characters lost during a disaster.
Special Effects: Aftershock has good effects to create what happens to the characters in the disaster.
Suggestion: Aftershock is one to watch especially is you like disaster movies. (Watch)
Best Part: Earthquake.
Worst Part: Slightly too much before the quake.
Believability: No
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: No
Budget: $2 Million
Runtime: 1 Hour 29 Minutes
Tagline: The only thing more terrifying than Mother Nature is human nature.
Overall: Surprisingly intense film that blends two great genres.
https://moviesreview101.com/2016/08/19/movie-reviews-101-midnight-horror-aftershock-2012/
Darren (1599 KP) rated Jumanji: The Next Level (2019) in Movies
Dec 7, 2019
Verdict: Popcorn Fun
Story: Jumanji: The Next Level starts a couple of years after the first adventure, Martha, Bethany, Fridge and Spencer have moved onto the next stage of their lives, heading home for the Christmas holiday, Spencer however has started to become distant from the rest, he finds his room being shared with Grampa Ed (DeVito) and decides to try and fix Jumanji.
After Spencer doesn’t arrive for the meet up with the old gang, the friends find themselves sucked into the game, along with Grampa Ed and his old business partner Mile (Glover) as they must complete a new challenge in the world of Jumanji.
Thoughts on Jumanji: The Next Level
Characters – Outside the game Spencer has found himself alone in New York for university, he has a job in a shop which has seen him starting to wonder what is life is actually going to be about, broken up with Martha, he doesn’t know where what to do next, ignore his friends and home just to see his family. He decides to try and rebuild the game, so he could return to being Dr Smolder Bravestone to regain his confidence. Bethany has continued to travel the world, Martha has found popularity in college, despite still being incredibly insecure and Fridge has continued to build his sports career. These three are still close and want to keep Spencer in their circle, only they have continued to be positive in life. Grampa Ed is now living in with Spencer’s mum, in his room after a hip operation, he has fallen out with his old business partner Milo, Milo has come to try and make up with Ed after their lifelong friendship ended suddenly. Inside the game we get the same characters Smolder Bravestone, Franklin Finbar, Dr Shelly Oberon and Ruby Roundhouse, they are the same basic character with a few new additions, much like any video game sequel, with that we get new additions in Ming who has a whole new set of skills and a horse. There are some mix ups to who are each of the characters in the game.
Performances – Dwayne Johnson and Kevin Hart are strangely two of the weaker points in the movie, this is because this time around they have to almost be parodies of well-known actors instead of reacting to traits characters are meant to have, while Hart is more restrained, Johnson does crack his role on this side of the film enough. Jack Black and Karen Gillan have excellent comic chemistry which shines through in the film, while the addition of Awkwafina is great for laughs, coming off stronger in the second half do the film than the first.
Story – The story here follows the friends return into the game of Jumanji joined with a couple of new characters, where they need to travel their way through the game one more time to save Jumanji from a new enemy. While the adventure inside the game side of the story is bigger and the entertaining part of the story, where we try to put a big emphasis on the story is on friendship, we see how people can become more distant, how you should always try to make time, no matter where you are in life and even see the consequences of not always being there for somebody. The story really doesn’t do anything groundbreaking, nor did it need to.
Adventure/Comedy – The adventure side of the film does give us a brand-new adventure within the game, new dangers, new locations, it feels like we are getting a brand-new video game with the same loved characters. The comedy here is a mix, because a lot of the old people jokes get tiresome quickly, but once the statue quo is returned to normal the comedy is back to its best, just takes too long getting there.
Settings – The film uses the new locations within the game, including the desert, mountain range and amazing bridge crossing location.
Special Effects – The effects in the film can be mixed too, it doesn’t help with the pure ambition behind the set pieces which are needed for the CGI moments.
Scene of the Movie – The bridge crossing, such a unique creation.
That Moment That Annoyed Me – Certain body swaps.
Final Thoughts – This is a fun sequel that once again gets stolen by the supporting cast of Karen Gillan, Jack Black and newcomer Awkwafina that get most of the laughs.
Overall: Fun Sequel.
Story: Jumanji: The Next Level starts a couple of years after the first adventure, Martha, Bethany, Fridge and Spencer have moved onto the next stage of their lives, heading home for the Christmas holiday, Spencer however has started to become distant from the rest, he finds his room being shared with Grampa Ed (DeVito) and decides to try and fix Jumanji.
After Spencer doesn’t arrive for the meet up with the old gang, the friends find themselves sucked into the game, along with Grampa Ed and his old business partner Mile (Glover) as they must complete a new challenge in the world of Jumanji.
Thoughts on Jumanji: The Next Level
Characters – Outside the game Spencer has found himself alone in New York for university, he has a job in a shop which has seen him starting to wonder what is life is actually going to be about, broken up with Martha, he doesn’t know where what to do next, ignore his friends and home just to see his family. He decides to try and rebuild the game, so he could return to being Dr Smolder Bravestone to regain his confidence. Bethany has continued to travel the world, Martha has found popularity in college, despite still being incredibly insecure and Fridge has continued to build his sports career. These three are still close and want to keep Spencer in their circle, only they have continued to be positive in life. Grampa Ed is now living in with Spencer’s mum, in his room after a hip operation, he has fallen out with his old business partner Milo, Milo has come to try and make up with Ed after their lifelong friendship ended suddenly. Inside the game we get the same characters Smolder Bravestone, Franklin Finbar, Dr Shelly Oberon and Ruby Roundhouse, they are the same basic character with a few new additions, much like any video game sequel, with that we get new additions in Ming who has a whole new set of skills and a horse. There are some mix ups to who are each of the characters in the game.
Performances – Dwayne Johnson and Kevin Hart are strangely two of the weaker points in the movie, this is because this time around they have to almost be parodies of well-known actors instead of reacting to traits characters are meant to have, while Hart is more restrained, Johnson does crack his role on this side of the film enough. Jack Black and Karen Gillan have excellent comic chemistry which shines through in the film, while the addition of Awkwafina is great for laughs, coming off stronger in the second half do the film than the first.
Story – The story here follows the friends return into the game of Jumanji joined with a couple of new characters, where they need to travel their way through the game one more time to save Jumanji from a new enemy. While the adventure inside the game side of the story is bigger and the entertaining part of the story, where we try to put a big emphasis on the story is on friendship, we see how people can become more distant, how you should always try to make time, no matter where you are in life and even see the consequences of not always being there for somebody. The story really doesn’t do anything groundbreaking, nor did it need to.
Adventure/Comedy – The adventure side of the film does give us a brand-new adventure within the game, new dangers, new locations, it feels like we are getting a brand-new video game with the same loved characters. The comedy here is a mix, because a lot of the old people jokes get tiresome quickly, but once the statue quo is returned to normal the comedy is back to its best, just takes too long getting there.
Settings – The film uses the new locations within the game, including the desert, mountain range and amazing bridge crossing location.
Special Effects – The effects in the film can be mixed too, it doesn’t help with the pure ambition behind the set pieces which are needed for the CGI moments.
Scene of the Movie – The bridge crossing, such a unique creation.
That Moment That Annoyed Me – Certain body swaps.
Final Thoughts – This is a fun sequel that once again gets stolen by the supporting cast of Karen Gillan, Jack Black and newcomer Awkwafina that get most of the laughs.
Overall: Fun Sequel.
DiscoStu (6 KP) rated Bright (2017) in Movies
Jan 8, 2018 (Updated Jan 8, 2018)
“A competent buddy cop movie that offers solid pacing and character portrayals at the expense of building up the films (admittedly) interesting universe”.
Contains spoilers, click to show
Netflix’s ‘Bright’, directed by David Ayer (Suicide Squad) and starring Will Smith and Joel Edgerton, brings the big budget box office trappings of a fully fledged cinema release to their home streaming subscription service and arguably the end result is a fun and enjoyable, if slightly flawed, buddy-cop-movie-with-a-twist that sets up a universe you’ll likely want to see more of.
Smith plays Daryl Ward, a weary veteran L.A. cop reluctantly partnered with orc partner Nick, the first and only orc to make the force in this alternate earth story. The film opens with Ward taking a round of buckshot from an orc thug whilst Nick looks on waiting for a burrito from a street vendor. The incident leaves a distrust between Ward and Nick, with Ward unsure whether his partner really has his back after Nick not only failed to step up and prevent the shooting but also failed to apprehend the orc perpetrator during the ensuing foot chase. Ward also finds himself at odds with other members of the force who don’t share the police’s ‘progressive’ attitudes of allowing orcs into the force.
The film briefly touches on a two thousand year old conflict between the nine armies and the Dark Lord who was defeated when various races allied to defeat him. In the established lore the orcs allied with the Dark Lord and have been subjugated ever since. The film attempts to portray the orcs through a social commentary that reflects the black community today and how heavy handed the film tackles the subject will probably depend on the viewer. For me it was handled sensitively enough without being too in your face.
The film sees the two protagonists dispatched to a disturbance that quickly escalates to a situation that goes from bad to worse. Finding themselves on the run with a Bright, the film’s titular white haired magic wielders, and a coveted magic wand Ward and Nick have to navigate hostile L.A. gang land environments whilst pursued by Inferni (the magic version of the Illuminati), the police and human and orc gangsters, all who have their own plans for the wand.
The film is shot well, with plenty of scenery that builds up the shared world of humans, orcs, elves , centaurs and the other races that we don’t get to spend any time with. A montage at the start of the film shows various L.A. scenery graffiti tagged with striking imagery depicting the struggle of orcs in an oppressed landscape. Evidently, orc lives matter. The film also doesn’t struggle for pacing. The two hour runtime services the story well enough, even if some of the world building and character exploration suffers as a result. I would have liked to have spent more time exploring the shared history of the various races and understanding the motivations of the stories’ villains but sadly these elements are undersold in favour of a shorter runtime that hurries the narrative along. To the credit of the writers and the director this world bares revisiting and at the time of writing it sounds like Netflix know this too with a sequel already greenlit.
Bright is a fun jaunt in a world I’d like to get to know better. Smith and Edgerton are strong leads who share a strong chemistry and make you care about their characters. The bad guys don’t fare as well here, especially disappointing given that Noomi Rapace is the lead antagonist but hopefully a sequel will correct some of these missteps. Bright feels like a £20 cinema ticket movie and gives enough to the viewer that you’ll want to discuss it with friends afterwards. As a film bundled with your Netflix subscription it’s hard to be too critical.
Smith plays Daryl Ward, a weary veteran L.A. cop reluctantly partnered with orc partner Nick, the first and only orc to make the force in this alternate earth story. The film opens with Ward taking a round of buckshot from an orc thug whilst Nick looks on waiting for a burrito from a street vendor. The incident leaves a distrust between Ward and Nick, with Ward unsure whether his partner really has his back after Nick not only failed to step up and prevent the shooting but also failed to apprehend the orc perpetrator during the ensuing foot chase. Ward also finds himself at odds with other members of the force who don’t share the police’s ‘progressive’ attitudes of allowing orcs into the force.
The film briefly touches on a two thousand year old conflict between the nine armies and the Dark Lord who was defeated when various races allied to defeat him. In the established lore the orcs allied with the Dark Lord and have been subjugated ever since. The film attempts to portray the orcs through a social commentary that reflects the black community today and how heavy handed the film tackles the subject will probably depend on the viewer. For me it was handled sensitively enough without being too in your face.
The film sees the two protagonists dispatched to a disturbance that quickly escalates to a situation that goes from bad to worse. Finding themselves on the run with a Bright, the film’s titular white haired magic wielders, and a coveted magic wand Ward and Nick have to navigate hostile L.A. gang land environments whilst pursued by Inferni (the magic version of the Illuminati), the police and human and orc gangsters, all who have their own plans for the wand.
The film is shot well, with plenty of scenery that builds up the shared world of humans, orcs, elves , centaurs and the other races that we don’t get to spend any time with. A montage at the start of the film shows various L.A. scenery graffiti tagged with striking imagery depicting the struggle of orcs in an oppressed landscape. Evidently, orc lives matter. The film also doesn’t struggle for pacing. The two hour runtime services the story well enough, even if some of the world building and character exploration suffers as a result. I would have liked to have spent more time exploring the shared history of the various races and understanding the motivations of the stories’ villains but sadly these elements are undersold in favour of a shorter runtime that hurries the narrative along. To the credit of the writers and the director this world bares revisiting and at the time of writing it sounds like Netflix know this too with a sequel already greenlit.
Bright is a fun jaunt in a world I’d like to get to know better. Smith and Edgerton are strong leads who share a strong chemistry and make you care about their characters. The bad guys don’t fare as well here, especially disappointing given that Noomi Rapace is the lead antagonist but hopefully a sequel will correct some of these missteps. Bright feels like a £20 cinema ticket movie and gives enough to the viewer that you’ll want to discuss it with friends afterwards. As a film bundled with your Netflix subscription it’s hard to be too critical.
BankofMarquis (1832 KP) rated Black Panther (2018) in Movies
Feb 19, 2018
Inwardly focused SuperHero film mostly works.
THE BLACK PANTHER is the first entry in the Marvel Cinematic Universe that relies - predominantly - on characters (and actors) of color to carry it. Of the main characters, only 2 are Caucasian, the rest of the cast (including almost all of the supporting cast and the extras) - AND the Director are people of color. This has, rightfully so, created a "buzz" about the significance of this. It is a watershed moment for SuperHero films (much like last year's WONDER WOMAN was a watershed for a female led SuperHero film). But the question remains - is it a good film?
The answer: Good Enough.
Diving deeper into the character/hero T'Challa/Black Panther (Chadwick Boseman) who was first introduced in CAPTAIN AMERICA: CIVIL WAR. In this film, we learn more about the backstory of this man/character as well as the world in which he lives and the burdens he bears. It also, interestingly enough, pretty much ignores the rest of the Marvel Cinematic Universe for much of it's 2 hour 14 minute timeline. It mostly concerns itself with interior issues in the hidden kingdom of Wakanda and I think this tactic is a welcome relief from the giant, CGI-laden, characters-heavy Marvel films of recent memory.
Director/Writer Ryan Coogler (CREED/FRUITVALE STATION) decides to focus the attention of this film inward, rather than outward and we are rewarded with a rich, Shakespearean family drama that works because of it's simplicity.
Much of the effectiveness is due to the charismatic cast that has been drawn to this picture because of the significance of it as well as the richness of the characters they inhabit. Bozeman is regal and strong in the title role - no hint of the suffering, "I don't want this" SuperHero angst so often seen in these types of film. Academy Award winner Lupito Nyong'o joins in just as strong and independently as Nakia a "Spy" and erstwhile romantic foil for T'Challa - though Coogler is wise to avoid the "will they/won't they" cliche as well as eliminates, entirely, the "damsel in distress" subplot that would have been so tempting.
Helping these two out are a veritable "who's who" of actors of color - Angela Bassett, Forrest Whitaker, current Best Actor nominee Daniel Kaluuya and Sterling K. Brown - all turn out for fun (albeit brief) turns where each one of them gets a chance to show what they can do. Special notice should be made to Danai Gurira (TV's kick-ass Michonne in THE WALKING DEAD) as Okoye - T'Challa's chief general and bodyguard who must choose duty over honor (or does she) and, especially, Letitia Wright as T'Challa's younger, wise-cracking sister - who also happens to be the "Q" of this film. She jumped off the screen and shone brightly (but not so bright as to wash things out) in every scene she was in.
And...of course...there is Coogler favorite Michael B. Jordan (he's been in all of Coogler's major motion picture) as the villain of the piece - Erik Killmonger (the name says it all). Jordan does a nice job of bringing 3 dimensions to a character that was written a little too 2 dimension-ally, if you ask me. This character could have just been an "angry young man" cliche, but with Jordan, he becomes something much, much more.
This being a Marvel SuperHero film, the Special Effects are terrific, showing a highly secretive, highly technolized Wakanda that is hidden beneath the surface.
Is it a perfect film? Well...no. This is, in essence, a "family drama" with some hi-tech action scenes and the obligatory "two armies fighting" finale, and while the acting is good enough to hold interest throughout, I would have liked to have seen a little more action thrown in.
But...ignoring the rest of the Marvel Cinematic Universe was a good move - as was casting such strong, believable and likeable film actors.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
The answer: Good Enough.
Diving deeper into the character/hero T'Challa/Black Panther (Chadwick Boseman) who was first introduced in CAPTAIN AMERICA: CIVIL WAR. In this film, we learn more about the backstory of this man/character as well as the world in which he lives and the burdens he bears. It also, interestingly enough, pretty much ignores the rest of the Marvel Cinematic Universe for much of it's 2 hour 14 minute timeline. It mostly concerns itself with interior issues in the hidden kingdom of Wakanda and I think this tactic is a welcome relief from the giant, CGI-laden, characters-heavy Marvel films of recent memory.
Director/Writer Ryan Coogler (CREED/FRUITVALE STATION) decides to focus the attention of this film inward, rather than outward and we are rewarded with a rich, Shakespearean family drama that works because of it's simplicity.
Much of the effectiveness is due to the charismatic cast that has been drawn to this picture because of the significance of it as well as the richness of the characters they inhabit. Bozeman is regal and strong in the title role - no hint of the suffering, "I don't want this" SuperHero angst so often seen in these types of film. Academy Award winner Lupito Nyong'o joins in just as strong and independently as Nakia a "Spy" and erstwhile romantic foil for T'Challa - though Coogler is wise to avoid the "will they/won't they" cliche as well as eliminates, entirely, the "damsel in distress" subplot that would have been so tempting.
Helping these two out are a veritable "who's who" of actors of color - Angela Bassett, Forrest Whitaker, current Best Actor nominee Daniel Kaluuya and Sterling K. Brown - all turn out for fun (albeit brief) turns where each one of them gets a chance to show what they can do. Special notice should be made to Danai Gurira (TV's kick-ass Michonne in THE WALKING DEAD) as Okoye - T'Challa's chief general and bodyguard who must choose duty over honor (or does she) and, especially, Letitia Wright as T'Challa's younger, wise-cracking sister - who also happens to be the "Q" of this film. She jumped off the screen and shone brightly (but not so bright as to wash things out) in every scene she was in.
And...of course...there is Coogler favorite Michael B. Jordan (he's been in all of Coogler's major motion picture) as the villain of the piece - Erik Killmonger (the name says it all). Jordan does a nice job of bringing 3 dimensions to a character that was written a little too 2 dimension-ally, if you ask me. This character could have just been an "angry young man" cliche, but with Jordan, he becomes something much, much more.
This being a Marvel SuperHero film, the Special Effects are terrific, showing a highly secretive, highly technolized Wakanda that is hidden beneath the surface.
Is it a perfect film? Well...no. This is, in essence, a "family drama" with some hi-tech action scenes and the obligatory "two armies fighting" finale, and while the acting is good enough to hold interest throughout, I would have liked to have seen a little more action thrown in.
But...ignoring the rest of the Marvel Cinematic Universe was a good move - as was casting such strong, believable and likeable film actors.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
Heather Cranmer (2721 KP) rated Rancher to the Rescue in Books
Jun 7, 2018
(This review will be on my blog, <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>, at the end of June).
Romances aren't usually my thing, but I like to get out of my comfort zone every now and again. I'm really glad I did though because Rancher to the Rescue by Jennifer Faye was such a sweet read.
Okay, I won't reiterate what the blurb says because it describes what the book is about perfectly (which is a rarity amongst books these days). Just now that with this book, what you see is what you get.
The title describes this book perfectly. It's about a rancher (Cash) saving a celebrity (Meghan). I couldn't think of a better title, so I think Ms. Faye did an excellent job coming up with the title Rancher to the Rescue.
The cover is alright. I've seen worse covers, but I've seen better ones as well. Personally, I would've liked to see more of a ranch scene behind the couple on the cover of the book especially since this takes place at a ranch.
The world building is fantastic. In fact, I don't think I can fault it. Every situation was explained excellently which left me with no questions whatsoever. Even when Meghan is running out on her wedding, I though the author did an excellent job of explaining how she avoided the paparazzi.
The pacing is a bit hit and miss throughout the book. Sometimes, I would devour whole chapters just to be bored with the next. This could just be a personal thing though since I'm not used to reading romance books, but to me, in some parts, it was just too slow. But don't let that put you off reading this book.
As with most romance stories, the plot is predictable, but I found it to be well written and very sweet. The plot questions were if Meghan and Cash escape the ever watchful eye of the paparazzi, would Cash ever get over his past, and would Cash still want Meghan even though she was pregnant with another man's baby. All those questions do get answered by the way.
I thought the characters were written fabulously. I found Meghan to be vulnerable at times, but she was such a brave girl with everything that was going on. I loved her maternal instinct when it came to her pregnancy as well as how she was very wary to trust after what Harold did to her. I loved Cash as well. I liked how at first, he didn't want to get involved with Meghan due to his past history. I enjoyed watching him open up to Meghan, and eventually, what lengths he went to in order to protect Meghan. My favorite character though was Cash's grandmother. I don't know how to describe her other then to say that she was very grandmotherly! I loved how sweet she was to Meghan and how she'd always volunteer Cash to do things (this had me chuckling). She wanted everyone to be happy. I just wish she didn't have to leave about a quarter through the story because I was really enjoying reading about her.
The dialogue never came across as forced. Yes, in some parts the pacing was slow, but this wasn't due to the dialogue. I enjoyed the dialogue the most whenever Cash's grandmother was around. She was just so sweet!!! One thing that did annoy me was the fact that over and over again, the book kept mentioning how Meghan wasn't a skinny woman. Yes, I got the point that she wasn't skinny the first few times I read it. However, it just seems to be pointed out a lot.
Overall, Rancher to the Rescue is a short and sweet story that would be excellent to read during the summer, on vacation or just any time really. Despite the pacing being a bit mixed up, I did enjoy this book.
I'd recommend this book to those aged 17+ who are looking for a something sweet in their lives.
I'd give Rancher to the Rescue by Jennifer Faye a 3.75 out of 5.
(I was given a free paperback copy of this book from the author in exchange for an honest and fair review).
Romances aren't usually my thing, but I like to get out of my comfort zone every now and again. I'm really glad I did though because Rancher to the Rescue by Jennifer Faye was such a sweet read.
Okay, I won't reiterate what the blurb says because it describes what the book is about perfectly (which is a rarity amongst books these days). Just now that with this book, what you see is what you get.
The title describes this book perfectly. It's about a rancher (Cash) saving a celebrity (Meghan). I couldn't think of a better title, so I think Ms. Faye did an excellent job coming up with the title Rancher to the Rescue.
The cover is alright. I've seen worse covers, but I've seen better ones as well. Personally, I would've liked to see more of a ranch scene behind the couple on the cover of the book especially since this takes place at a ranch.
The world building is fantastic. In fact, I don't think I can fault it. Every situation was explained excellently which left me with no questions whatsoever. Even when Meghan is running out on her wedding, I though the author did an excellent job of explaining how she avoided the paparazzi.
The pacing is a bit hit and miss throughout the book. Sometimes, I would devour whole chapters just to be bored with the next. This could just be a personal thing though since I'm not used to reading romance books, but to me, in some parts, it was just too slow. But don't let that put you off reading this book.
As with most romance stories, the plot is predictable, but I found it to be well written and very sweet. The plot questions were if Meghan and Cash escape the ever watchful eye of the paparazzi, would Cash ever get over his past, and would Cash still want Meghan even though she was pregnant with another man's baby. All those questions do get answered by the way.
I thought the characters were written fabulously. I found Meghan to be vulnerable at times, but she was such a brave girl with everything that was going on. I loved her maternal instinct when it came to her pregnancy as well as how she was very wary to trust after what Harold did to her. I loved Cash as well. I liked how at first, he didn't want to get involved with Meghan due to his past history. I enjoyed watching him open up to Meghan, and eventually, what lengths he went to in order to protect Meghan. My favorite character though was Cash's grandmother. I don't know how to describe her other then to say that she was very grandmotherly! I loved how sweet she was to Meghan and how she'd always volunteer Cash to do things (this had me chuckling). She wanted everyone to be happy. I just wish she didn't have to leave about a quarter through the story because I was really enjoying reading about her.
The dialogue never came across as forced. Yes, in some parts the pacing was slow, but this wasn't due to the dialogue. I enjoyed the dialogue the most whenever Cash's grandmother was around. She was just so sweet!!! One thing that did annoy me was the fact that over and over again, the book kept mentioning how Meghan wasn't a skinny woman. Yes, I got the point that she wasn't skinny the first few times I read it. However, it just seems to be pointed out a lot.
Overall, Rancher to the Rescue is a short and sweet story that would be excellent to read during the summer, on vacation or just any time really. Despite the pacing being a bit mixed up, I did enjoy this book.
I'd recommend this book to those aged 17+ who are looking for a something sweet in their lives.
I'd give Rancher to the Rescue by Jennifer Faye a 3.75 out of 5.
(I was given a free paperback copy of this book from the author in exchange for an honest and fair review).
Heather Cranmer (2721 KP) rated The Curse of Betrayal (Curse Books, #2) in Books
Jun 7, 2018
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
You know when you read the second book in a series, and think how much better the first book was? Well, this isn't the case with The Curse of Betrayal! In fact, I think this book was even better than its predecessor. I believe The Curse of Betrayal could be read as a stand alone, but it'd be much more enjoyable if you read The Thousand Year Curse which is the first book in the series.
I like the title. Ryder does feel a bit betrayed by her mother and someone else (to tell would be spoilers) in the book.
Like the first book, I'm not a fan of the cover of this book either. It's just too plain for my liking, and for those that do judge a book by its cover (of which I have been guilty before), I think it will put them off reading this AMAZING book!
I enjoyed the world building. It seemed as if a place like the Demi God Academy could really exist. Plus, the world in this book answers most of my questions from the first book. The world building is definitely interesting in this book!
The pacing is spot on! I loved every page and couldn't wait to find out what would happen next. Even in the pages where there was no action, it was still very gripping.
The plot is just as interesting, if not more interesting, as the first book. In this book, we learn more about Ryder, Ryder's elusive mother, and Ari as well as a new cast of characters. We get to see Ryder's first year at Demi God Academy, and let's just say it is anything but uneventful. Ryder is still trying to work out her curse and find out which man is her soul mate. There's also another added danger that I won't go in to due to spoilers.
Miss Lavati does an excellent job of making sure her characters are well written and able to come to life. While I liked Ryder and found her to be a well rounded character, I thought she was being a bit too whiny and selfish with double standards. For example, it's okay for Ryder to flirt with and kiss both Ollie and Ari, but when one of them does it with another girl, Ryder gets insanely jealous. (There's one scene at a restaurant where this is very apparent and a bit over the top). I do feel bad for Ryder though. While some may think it'd be amazing to have two hot guys pine after your affections, Ryder doesn't want to hurt either one of them and hates seeing each one miserable. Plus, her life is in danger thanks to the curse Hades has put on her. I was glad that Ari was featured a lot in this book because I'm definitely Team Ari, and I really want Ryder to pick him. Ari is just a smooth kind of guy. He's funny and witty. Ollie is in the book just not as much as Ari. I do like Ollie also, but just not as much as Ari. Ollie is very caring and everything, but I just feel like Ari would make a better boyfriend. I also liked Kara in this book. She was such an awesome best friend, and I loved the way she really cared about Ryder.
The dialogue fits perfectly for a mature young adult/new adult book. I enjoyed every single scene. There are a few grammatical errors, but it doesn't take away from the book at all. There's also swearing and sexual references, but nothing over the top.
Overall, The Curse of Betrayal by Taylor Lavati is a fantastic read. This book has a great cast of characters, a super interesting plot, and a very immersive world. Miss Lavati is a very talented writer, and I enjoy reading her work. Will I be reading the next book in the series? Most definitely!
I'd recommend this book to those aged 17+ who enjoy reading about Greek mythology, hot guys, and/or great characters.
<b>I'd give The Curse of Betrayal (Curse Books #2) by Taylor Lavati a 4.75 out of 5.</b>
You know when you read the second book in a series, and think how much better the first book was? Well, this isn't the case with The Curse of Betrayal! In fact, I think this book was even better than its predecessor. I believe The Curse of Betrayal could be read as a stand alone, but it'd be much more enjoyable if you read The Thousand Year Curse which is the first book in the series.
I like the title. Ryder does feel a bit betrayed by her mother and someone else (to tell would be spoilers) in the book.
Like the first book, I'm not a fan of the cover of this book either. It's just too plain for my liking, and for those that do judge a book by its cover (of which I have been guilty before), I think it will put them off reading this AMAZING book!
I enjoyed the world building. It seemed as if a place like the Demi God Academy could really exist. Plus, the world in this book answers most of my questions from the first book. The world building is definitely interesting in this book!
The pacing is spot on! I loved every page and couldn't wait to find out what would happen next. Even in the pages where there was no action, it was still very gripping.
The plot is just as interesting, if not more interesting, as the first book. In this book, we learn more about Ryder, Ryder's elusive mother, and Ari as well as a new cast of characters. We get to see Ryder's first year at Demi God Academy, and let's just say it is anything but uneventful. Ryder is still trying to work out her curse and find out which man is her soul mate. There's also another added danger that I won't go in to due to spoilers.
Miss Lavati does an excellent job of making sure her characters are well written and able to come to life. While I liked Ryder and found her to be a well rounded character, I thought she was being a bit too whiny and selfish with double standards. For example, it's okay for Ryder to flirt with and kiss both Ollie and Ari, but when one of them does it with another girl, Ryder gets insanely jealous. (There's one scene at a restaurant where this is very apparent and a bit over the top). I do feel bad for Ryder though. While some may think it'd be amazing to have two hot guys pine after your affections, Ryder doesn't want to hurt either one of them and hates seeing each one miserable. Plus, her life is in danger thanks to the curse Hades has put on her. I was glad that Ari was featured a lot in this book because I'm definitely Team Ari, and I really want Ryder to pick him. Ari is just a smooth kind of guy. He's funny and witty. Ollie is in the book just not as much as Ari. I do like Ollie also, but just not as much as Ari. Ollie is very caring and everything, but I just feel like Ari would make a better boyfriend. I also liked Kara in this book. She was such an awesome best friend, and I loved the way she really cared about Ryder.
The dialogue fits perfectly for a mature young adult/new adult book. I enjoyed every single scene. There are a few grammatical errors, but it doesn't take away from the book at all. There's also swearing and sexual references, but nothing over the top.
Overall, The Curse of Betrayal by Taylor Lavati is a fantastic read. This book has a great cast of characters, a super interesting plot, and a very immersive world. Miss Lavati is a very talented writer, and I enjoy reading her work. Will I be reading the next book in the series? Most definitely!
I'd recommend this book to those aged 17+ who enjoy reading about Greek mythology, hot guys, and/or great characters.
<b>I'd give The Curse of Betrayal (Curse Books #2) by Taylor Lavati a 4.75 out of 5.</b>