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Emma @ The Movies (1786 KP) rated An American Pickle (2020) in Movies
Aug 22, 2020
I'm not the biggest fan of Seth Rogen, his type of humour doesn't always gel with mine, but I saw a trailer that looked amusing so I figured it was something a little different to try.
Herschel and his wife Sarah get to America with hope and the dream of making the Greenbaum family a successful one. Herschel's plan is scuppered when he falls into a pickle vat at his job and isn't discovered for 100 years. The future is a very different place. Reunited with his great grandson Ben he starts to adjust to the new crazy way of life... with just a few bumps along the way.
So... I didn't hate it. It's a comedy that didn't raise many laughs, in me or the others in the screening. There were things that made me smile but I never broke the silence. It felt like a script problem rather than the acting, Rogen can deliver comedy well even if I don't find it funny.
Rogen's performances throughout were good. I couldn't help but watch for the continuity with his two roles, and apart from the frustrating shots needed to hide doubles it was all well done. He even got me with a bit of emotion which caught me by surprise... but that was something else that worked against the comedy, it felt much more like drama.
I enjoyed the different styles of the old country and modern America, the sets and costumes were well thought out and I really enjoyed the hipster joke about Herschel's clothes. But, I had an issue with the filming choice to separate the two eras. You may know from previous rants that I dislike odd aspect ratios, and ugh, why?! The film starts with "old timey" hand drawn style titles and it's shot in 1:33 (according to IMDb), when we hit modern times it reverts to a full screen size. I don't feel like there would have been anything to recover this for me but it would have been... more satisfying?... if they'd stuck to a theme. Go all out, small ratio, muted colours, grainy footage. They use the old photos a few times later in the film and some proper tie in might have been good. There's also a lot of technology based content to emphasise the differences, and that's perfectly logical but there was a lot of it. News footage popped up everywhere, TVs, computers, devices or the characters actually in it. It felt a little odd and a tad excessive.
Early on I noticed a lot of music, when Herschel meets the real world after being pickled I got a heavy Avengers/Cap vibe which almost instantly changed to something very weird and out of place. Almost as suddenly I stopped noticing the music at all, if it was still there it blended a lot better with the scenes... I'll just have to shrug my shoulders on that one.
Everything about An American Pickle is up and down, an odd but interesting story idea, a lack of laughs for a comedy, some great use of atmosphere to illustrate Ben's mood... but that all comes together (or rather it doesn't) into something that left me feeling a little pickled myself.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/an-american-pickle-movie-review.html
Herschel and his wife Sarah get to America with hope and the dream of making the Greenbaum family a successful one. Herschel's plan is scuppered when he falls into a pickle vat at his job and isn't discovered for 100 years. The future is a very different place. Reunited with his great grandson Ben he starts to adjust to the new crazy way of life... with just a few bumps along the way.
So... I didn't hate it. It's a comedy that didn't raise many laughs, in me or the others in the screening. There were things that made me smile but I never broke the silence. It felt like a script problem rather than the acting, Rogen can deliver comedy well even if I don't find it funny.
Rogen's performances throughout were good. I couldn't help but watch for the continuity with his two roles, and apart from the frustrating shots needed to hide doubles it was all well done. He even got me with a bit of emotion which caught me by surprise... but that was something else that worked against the comedy, it felt much more like drama.
I enjoyed the different styles of the old country and modern America, the sets and costumes were well thought out and I really enjoyed the hipster joke about Herschel's clothes. But, I had an issue with the filming choice to separate the two eras. You may know from previous rants that I dislike odd aspect ratios, and ugh, why?! The film starts with "old timey" hand drawn style titles and it's shot in 1:33 (according to IMDb), when we hit modern times it reverts to a full screen size. I don't feel like there would have been anything to recover this for me but it would have been... more satisfying?... if they'd stuck to a theme. Go all out, small ratio, muted colours, grainy footage. They use the old photos a few times later in the film and some proper tie in might have been good. There's also a lot of technology based content to emphasise the differences, and that's perfectly logical but there was a lot of it. News footage popped up everywhere, TVs, computers, devices or the characters actually in it. It felt a little odd and a tad excessive.
Early on I noticed a lot of music, when Herschel meets the real world after being pickled I got a heavy Avengers/Cap vibe which almost instantly changed to something very weird and out of place. Almost as suddenly I stopped noticing the music at all, if it was still there it blended a lot better with the scenes... I'll just have to shrug my shoulders on that one.
Everything about An American Pickle is up and down, an odd but interesting story idea, a lack of laughs for a comedy, some great use of atmosphere to illustrate Ben's mood... but that all comes together (or rather it doesn't) into something that left me feeling a little pickled myself.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/an-american-pickle-movie-review.html

Kristy H (1252 KP) rated The Charm Offensive in Books
Sep 2, 2021
A delightful reality show romantic comedy
Dev Deshpande works on the set of Ever After, a reality dating show he's loved since he was a kid. He truly believes in the show's premise of happily ever after, even as his own six-year-relationship with Ryan, a co-worker, ends. Then the show casts Charles Winshaw, a handsome millionaire tech genius as their next prince. Charlie has only agreed to come on the show to fix his awkward image, which has made it impossible for him to get another job in tech. He's terrible in front of the cameras and even worse with the women he's supposed to woo. Dev is assigned as his handler, a last ditch attempt to save Ever After. As he works to get Charlie to open up, the two connect, and realize that their chemistry is far better than anything Charlie has with his potential love interests. But Ever After demands a fairy tale ending--what does that mean for Charlie and Dev?
"And maybe then Dev will forget that in his own life, happily ever afters are never guaranteed."
This is a truly lovely book, with a great romance filled with crackling tension combined with excellent points about mental illness and being loved unconditionally (or not, as the case may be). I fell head over heels in love with both Charlie and Dev--they are wonderful characters, whom you grow attached to easily.
Dev truly believes in the romance of the show when no one else does--including his ex, Ryan, and Charlie. Yet sweet Dev does not feel worthy of the love he so fervently believes in and can only offer up what he terms "Fun Dev," a light, easygoing version of his personality that does not reflect his true self. Meanwhile Charlie struggles with OCD and anxiety. He has never been in a serious relationship or given himself a true chance to explore whom he likes. The two feel so real and are so well-written: they just fly off the pages. I don't watch the Bachelor and other type shows, but if you do, I'm sure you'll love this book. Even if you don't though, there's so much to enjoy in the dynamics of the story and the examination of the pros and cons of reality shows--a look at how they treat women, racism, sexuality, and more.
"Then again, it turns out Charles Winshaw is no one's definition of a Prince Charming, no matter how much he might look the part."
Cochrun writes and describes anxiety so well and truly mental illness as a whole. It's treated seriously and given the respect it deserves. There is so much great representation in this book, include ace. And while it covers serious issues, at heart, this is a romance, and oh, it's so cute! There's so much steamy, sexual tension between Charlie and Dev. So many hot scenes, so much love and wondering and flirting... they are adorable together! This book made me smile and laugh and cry; it's so wonderful written and just bursting with goodness.
I do think Charlie probably could have gotten a new job in tech without going on a reality show, but oh well. Overall, this is such an excellent read. It's a wonderful blend of serious and fun and flirty and a great exploration into love and what happily ever after really means.
"And maybe then Dev will forget that in his own life, happily ever afters are never guaranteed."
This is a truly lovely book, with a great romance filled with crackling tension combined with excellent points about mental illness and being loved unconditionally (or not, as the case may be). I fell head over heels in love with both Charlie and Dev--they are wonderful characters, whom you grow attached to easily.
Dev truly believes in the romance of the show when no one else does--including his ex, Ryan, and Charlie. Yet sweet Dev does not feel worthy of the love he so fervently believes in and can only offer up what he terms "Fun Dev," a light, easygoing version of his personality that does not reflect his true self. Meanwhile Charlie struggles with OCD and anxiety. He has never been in a serious relationship or given himself a true chance to explore whom he likes. The two feel so real and are so well-written: they just fly off the pages. I don't watch the Bachelor and other type shows, but if you do, I'm sure you'll love this book. Even if you don't though, there's so much to enjoy in the dynamics of the story and the examination of the pros and cons of reality shows--a look at how they treat women, racism, sexuality, and more.
"Then again, it turns out Charles Winshaw is no one's definition of a Prince Charming, no matter how much he might look the part."
Cochrun writes and describes anxiety so well and truly mental illness as a whole. It's treated seriously and given the respect it deserves. There is so much great representation in this book, include ace. And while it covers serious issues, at heart, this is a romance, and oh, it's so cute! There's so much steamy, sexual tension between Charlie and Dev. So many hot scenes, so much love and wondering and flirting... they are adorable together! This book made me smile and laugh and cry; it's so wonderful written and just bursting with goodness.
I do think Charlie probably could have gotten a new job in tech without going on a reality show, but oh well. Overall, this is such an excellent read. It's a wonderful blend of serious and fun and flirty and a great exploration into love and what happily ever after really means.

BankofMarquis (1832 KP) rated Free Guy (2021) in Movies
Sep 5, 2021
Wonderful - and Family Friendly!
Like most of us, when I first saw the trailer for the Ryan Reynolds comedy, FREE GUY (well over a year ago), I thought this looked like a bad “money grab” that will quickly come and go.
But after it premiered earlier this summer, buzz started to grow - and a few people that I trust recommended it to me, so I decided to check it out.
And…I’m glad I did for FREE GUY is a fun, family-friendly romp with a charismatic Ryan Reynolds anchoring a strong cast in a surprisingly heart-felt film.
Directed by Shawn Levy (NIGHT AT THE MUSEUM), Free Guy tells the story of an NPC (Non-Playable Character in a video game) that becomes sentient.
In the capable hands of Director Levy and actor Reynolds, Guy (his character) is charming, earnest and likeable - a trio of qualities that is hard to pull off, but Levy and Reynolds walk this fine line very well, making Guy a character to root for. They wisely steer away from this character becoming cloying and annoying and just keep him charming and sincere.
This is do-able because Levy and screenwriters Matt Lieberman and Zak Penn wisely choose to not make Guy the emotional center of this film, but rather, Guy is the catalyst who moves the plot (and the other characters) towards their final destinations - all the while keeping Guy (basically) the same. A very smart move that has been used in other, successful films (most notably Michael J. Fox in the BACK TO THE FUTURE FILMS).
Jodie Comer (Killing Eve) and Joe Keery (Stranger Things) are a the heart of this film as 2 video game designers that are trying to find proof that their code was stolen by a heartless Video Game mogul (broadly, comically played by Taika Waititi). Both Comer and Keery are pleasant in their roles and they play off of Waititi (and his chief henchman, played with specific focus - this is a compliment - by Utkarsh Ambudkar). Comer and Keery make it easy for the audience to root for them and Waititi and Ambdukar make it easy for the audience to root against them.
Credit for all of this goes to Director Levy. This film has the same feel as NIGHT AT THE MUSEUM. It doesn’t try to do too much, makes the motivations of the good guys and the bad guys very simple to understand and then drops in the variable (Guy) to mix things up - all done with wit, simplicity and charm - a pretty easy combination, that often gets lost in the machinations, but Levy avoids this trap very, very well.
Finally, I have to point out the performance of Lil Rel Howery as Guy’s buddy…named…Buddy. He is the perfect “Best Friend”. Again, Directed to a simple and direct performance by Levy, not trying to be more than he is, but ends up being a character you care about and root for.
A winning combination of Director, Actors and material, FREE GUY isn’t going to win any Oscars, but it is going to do something that very few films these days do - provide entertainment for the entire family.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
But after it premiered earlier this summer, buzz started to grow - and a few people that I trust recommended it to me, so I decided to check it out.
And…I’m glad I did for FREE GUY is a fun, family-friendly romp with a charismatic Ryan Reynolds anchoring a strong cast in a surprisingly heart-felt film.
Directed by Shawn Levy (NIGHT AT THE MUSEUM), Free Guy tells the story of an NPC (Non-Playable Character in a video game) that becomes sentient.
In the capable hands of Director Levy and actor Reynolds, Guy (his character) is charming, earnest and likeable - a trio of qualities that is hard to pull off, but Levy and Reynolds walk this fine line very well, making Guy a character to root for. They wisely steer away from this character becoming cloying and annoying and just keep him charming and sincere.
This is do-able because Levy and screenwriters Matt Lieberman and Zak Penn wisely choose to not make Guy the emotional center of this film, but rather, Guy is the catalyst who moves the plot (and the other characters) towards their final destinations - all the while keeping Guy (basically) the same. A very smart move that has been used in other, successful films (most notably Michael J. Fox in the BACK TO THE FUTURE FILMS).
Jodie Comer (Killing Eve) and Joe Keery (Stranger Things) are a the heart of this film as 2 video game designers that are trying to find proof that their code was stolen by a heartless Video Game mogul (broadly, comically played by Taika Waititi). Both Comer and Keery are pleasant in their roles and they play off of Waititi (and his chief henchman, played with specific focus - this is a compliment - by Utkarsh Ambudkar). Comer and Keery make it easy for the audience to root for them and Waititi and Ambdukar make it easy for the audience to root against them.
Credit for all of this goes to Director Levy. This film has the same feel as NIGHT AT THE MUSEUM. It doesn’t try to do too much, makes the motivations of the good guys and the bad guys very simple to understand and then drops in the variable (Guy) to mix things up - all done with wit, simplicity and charm - a pretty easy combination, that often gets lost in the machinations, but Levy avoids this trap very, very well.
Finally, I have to point out the performance of Lil Rel Howery as Guy’s buddy…named…Buddy. He is the perfect “Best Friend”. Again, Directed to a simple and direct performance by Levy, not trying to be more than he is, but ends up being a character you care about and root for.
A winning combination of Director, Actors and material, FREE GUY isn’t going to win any Oscars, but it is going to do something that very few films these days do - provide entertainment for the entire family.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)

Gareth von Kallenbach (980 KP) rated Transformers Rise of the Beasts (2023) in Movies
Jun 6, 2023
The latest in the long-running and popular Transformer series has arrived with “Transformers: Rise of the Beasts”. Taking a cue from the recent “Bumblebee” movie, the movie cleverly serves not only as a prequel but as a platform to introduce a series of stories leading up to the original films.
It is learned that a planet-destroying evil is fixated on obtaining a key that will allow it to travel to any point in the universe to continue its reign of destruction. The animal-based Maximals are able to escape with the key and hide it on Earth where they will also remain in secret as guardians.
Flash forward to 1994 when Noah Diaz (Anthony Ramos), following his stint in the Army is looking to find gainful employment to help his mother as well as his ailing brother. Despite being a wizard with electronics Noah is not considered to be a team player which has hampered his job prospects and leads him to consider criminal activities in an effort to obtain much-needed funds for his brother's medical bills.
In a moment of desperation, Noah attempts to steal a loaded Porsche but finds he is unable to follow through on the act as it is against his moral compass. Unknown to Noah the car is actually an Autobot named Mirage (Pete Davidson), who soon enlists Noah to help them find the key which they have recently detected.
This does not sit well with Optimus Prime (Peter Cullen), who believes that humanity will only act in your best interests and that his crew needs to find the key so that they can return to their war-ravaged, Cybertron.
It is learned that a crafty but perpetually overlooked museum intern named Elena (Dominique Fishback), has accidentally activated the key and in doing so has allowed the evil Scourge (Peter Dinklage), and his minions to zero in on its location as he attempts to obtain the key for his master and is willing to destroy all were in his way.
Noah and Elena soon find themselves paired with their unexpected allies as they race to stop the evil from obtaining both parts of the key and find themselves with some unexpected allies in the form of the Maximals.
What follows is a frantic action-adventure film that cleverly combines humor, action, dazzling visual effects, and a tail that is part Indiana Jones, and Transformers with a surprising amount of humanity.
It would be easy for the human cast the overshadowed by the massive and visually spectacular creations that frequently transform and battle it out across numerous action sequences. However, director Steven Caple Jr. takes advantage of his young talent both of whom are clearly potential stars in the making as they provide a grounding humanity to the film which makes it more than a lavish FX showcase.
The film also has an impressive era-specific soundtrack and a scene near the end that offers up some intriguing and exciting possibilities for the future. "Transformers: Rise of the Beasts" is a highly enjoyable summer action adventure as well as one the more enjoyable films in the franchise and should delight fans of the franchise and has me for the first time in a long time eagerly awaiting what comes next.
4 stars out of 5
It is learned that a planet-destroying evil is fixated on obtaining a key that will allow it to travel to any point in the universe to continue its reign of destruction. The animal-based Maximals are able to escape with the key and hide it on Earth where they will also remain in secret as guardians.
Flash forward to 1994 when Noah Diaz (Anthony Ramos), following his stint in the Army is looking to find gainful employment to help his mother as well as his ailing brother. Despite being a wizard with electronics Noah is not considered to be a team player which has hampered his job prospects and leads him to consider criminal activities in an effort to obtain much-needed funds for his brother's medical bills.
In a moment of desperation, Noah attempts to steal a loaded Porsche but finds he is unable to follow through on the act as it is against his moral compass. Unknown to Noah the car is actually an Autobot named Mirage (Pete Davidson), who soon enlists Noah to help them find the key which they have recently detected.
This does not sit well with Optimus Prime (Peter Cullen), who believes that humanity will only act in your best interests and that his crew needs to find the key so that they can return to their war-ravaged, Cybertron.
It is learned that a crafty but perpetually overlooked museum intern named Elena (Dominique Fishback), has accidentally activated the key and in doing so has allowed the evil Scourge (Peter Dinklage), and his minions to zero in on its location as he attempts to obtain the key for his master and is willing to destroy all were in his way.
Noah and Elena soon find themselves paired with their unexpected allies as they race to stop the evil from obtaining both parts of the key and find themselves with some unexpected allies in the form of the Maximals.
What follows is a frantic action-adventure film that cleverly combines humor, action, dazzling visual effects, and a tail that is part Indiana Jones, and Transformers with a surprising amount of humanity.
It would be easy for the human cast the overshadowed by the massive and visually spectacular creations that frequently transform and battle it out across numerous action sequences. However, director Steven Caple Jr. takes advantage of his young talent both of whom are clearly potential stars in the making as they provide a grounding humanity to the film which makes it more than a lavish FX showcase.
The film also has an impressive era-specific soundtrack and a scene near the end that offers up some intriguing and exciting possibilities for the future. "Transformers: Rise of the Beasts" is a highly enjoyable summer action adventure as well as one the more enjoyable films in the franchise and should delight fans of the franchise and has me for the first time in a long time eagerly awaiting what comes next.
4 stars out of 5

EmersonRose (320 KP) rated The Buried Giant in Books
Nov 20, 2019
The winner of the 2017 Nobel Prize for Literature, Kazuo Ishiguro was born in 1954 in Nagasaki Japan, but he and his family moved in England in 1960. These two places and cultures have profoundly affected Ishiguro’s writing throughout his career. His first book, A Pale View of Hills, was published in 1982 and won the Winifred Holtby Memorial Prize, and he has since written seven novels and numerous short stories. His most recent book was The Buried Giant in 2015.
It is hard to pinpoint a genre to which Kazuo Ishiguro sticks to as he writes in fantasy, science-fiction, and historical. It can be said that all of his novels have the feeling of being set in the past even when the time period is not explicitly described, but the core theme that connects all of his writing together is memory. In each of his stories, Ishiguro examines how people use memory, how memory affects people, and who we are with or without memory.
Ishiguro explores many different ways in which memory affects people throughout his books ranging from memory loss to dream like memory distortion. In his books Never Let Me Go and The Remains of the Day the stories are told by narrators looking back at crucial moments in their lives. In letting us know that they are remembering their own pasts they admit that they are saying their perspective and their memory might be lacking. In this way letting the reader know that they are unreliable narrators. In The Remains of the Day the narrator, the butler Mr. Stevens decides to go on a journey to visit an old friend and along the way shows his unreliability in several ways. First in acknowledging how memory can change and fade over time.
“It occurs to me that elsewhere in attempting to gather such recollections, I may well have asserted that this memory derived from the minute immediately after Miss Kenton receiving news of her aunt’s death….But now, having thought further, I believed I may have been a little confused about this matter; that in fact, this fragment of memory derives from events that took place on an evening at least a few months after the death of Miss Kenton’s aunt” (212).
In this way, Steven’s is acknowledging human error which both shows his unreliability but gives a level of trust in the acknowledgment that he is doing his best to be truthful. This, however, is challenged because Steven’s informs us that he lies, at the very least through omission, to other characters. A clear case of this is when he allows himself to be considered a gentleman rather than a butler on several occasions throughout his journey. This becomes complex because he is allowing the reader in on the truth, but the very fact of admitting that he can lie further reveals his unreliability.
In Ishiguro’s most recent book, The Buried Giant, he looks at memory in a way that is similar to these previous stories but takes a new approach. His central two characters in this book, Axle, and Beatrice are an elderly couple setting out on a journey with almost no memory of who they are. Throughout the story, they remember or think they remember pieces of their pasts and in the process making them question who they really are. This uncertainty in themselves creates interesting questions of whether or not they want to remember their lives if they are happier not knowing, and if they can continue to live their lives the way they are with their new/old information?
“Yet are you so certain, good mistress, you wish to be free of this mist? Is it not better some things remain hidden from our minds?”
“It may be for some, father, but not for us. Axl and I wish to have again the happy moments we shared together. To be robbed of them is as if a thief came in the night and took what’s most precious from us.”
“Yet the mist covers all memories, the bad as well as the good. Isn’t that so, mistress?”
“We’ll have the bad ones come back too, even if they make us weep or shake with anger. For isn’t it the life we’ve shared?” (172).
In some of Ishiguro’s other work, he chooses to explore memory through the lens of a dreamlike state or surreal views, such as his short story A Village After Dark and the novel The Unconsoled. In these stories, the narrator enters into a new place and finds that they have slowly emerging memories connected to the places and people they meet. The Unconsoled creates a strange dynamic where the lead character Mr. Ryder has never been to this town before but finds himself confronted by childhood acquaintances as well as meeting a woman and child who treat him like husband and father and memories that support this begin to come back to him. In an interview Ishiguro did on the book in 1995, he summarizes the story as “an anxiety dream” as Mr. Ryder continually finds himself confronted with the expectation of him without being told anything in advance. At the beginning of the story, Mr. Ryder arrives at his hotel knowing that he will be playing at a concert in few days and is told he has a busy schedule up till then. At this point in the story, the anxiety dream state sets in Mr. Ryder continuously finds himself late to engagements, leaving people behind by accident and being dragged around town. As the story progresses, Mr. Ryder begins to have memories of a past associated with some of the people he has met, despite being introduced as completely new to the town. Some of these can be explained by the fact that as a reader we are dropped into a story after it has started but the memories of these instances only come back to Ryder after he has been told things have happened. This means that throughout the story it impossible to know whether or not the narrator has forgotten and is remembering or if the town is merely a dream limbo and nothing he is being told is real, to begin with.
Whether taking the more fantastical approach or the those that fall closer to realism, Ishiguro’s play with memory remains relatable to the readers. Each journey Ishiguro writes is designed to tackle something different about memory. The stories ask us questions about what memory and how much it affects who we are and our ability to live in our world. From whether or not we can know who we are without memory to how trustworthy our memories actually are. These questions, however fantastically asked, offer something to the reader that they can relate to. For memory is almost a fanatical force on its own that we all share and try to understand. It can play with us when we take it for granted and offer vulnerability and connection when shared with others. Ishiguro delves into these ideas in each of his works, ever exploring its uncertainty and power.
It is hard to pinpoint a genre to which Kazuo Ishiguro sticks to as he writes in fantasy, science-fiction, and historical. It can be said that all of his novels have the feeling of being set in the past even when the time period is not explicitly described, but the core theme that connects all of his writing together is memory. In each of his stories, Ishiguro examines how people use memory, how memory affects people, and who we are with or without memory.
Ishiguro explores many different ways in which memory affects people throughout his books ranging from memory loss to dream like memory distortion. In his books Never Let Me Go and The Remains of the Day the stories are told by narrators looking back at crucial moments in their lives. In letting us know that they are remembering their own pasts they admit that they are saying their perspective and their memory might be lacking. In this way letting the reader know that they are unreliable narrators. In The Remains of the Day the narrator, the butler Mr. Stevens decides to go on a journey to visit an old friend and along the way shows his unreliability in several ways. First in acknowledging how memory can change and fade over time.
“It occurs to me that elsewhere in attempting to gather such recollections, I may well have asserted that this memory derived from the minute immediately after Miss Kenton receiving news of her aunt’s death….But now, having thought further, I believed I may have been a little confused about this matter; that in fact, this fragment of memory derives from events that took place on an evening at least a few months after the death of Miss Kenton’s aunt” (212).
In this way, Steven’s is acknowledging human error which both shows his unreliability but gives a level of trust in the acknowledgment that he is doing his best to be truthful. This, however, is challenged because Steven’s informs us that he lies, at the very least through omission, to other characters. A clear case of this is when he allows himself to be considered a gentleman rather than a butler on several occasions throughout his journey. This becomes complex because he is allowing the reader in on the truth, but the very fact of admitting that he can lie further reveals his unreliability.
In Ishiguro’s most recent book, The Buried Giant, he looks at memory in a way that is similar to these previous stories but takes a new approach. His central two characters in this book, Axle, and Beatrice are an elderly couple setting out on a journey with almost no memory of who they are. Throughout the story, they remember or think they remember pieces of their pasts and in the process making them question who they really are. This uncertainty in themselves creates interesting questions of whether or not they want to remember their lives if they are happier not knowing, and if they can continue to live their lives the way they are with their new/old information?
“Yet are you so certain, good mistress, you wish to be free of this mist? Is it not better some things remain hidden from our minds?”
“It may be for some, father, but not for us. Axl and I wish to have again the happy moments we shared together. To be robbed of them is as if a thief came in the night and took what’s most precious from us.”
“Yet the mist covers all memories, the bad as well as the good. Isn’t that so, mistress?”
“We’ll have the bad ones come back too, even if they make us weep or shake with anger. For isn’t it the life we’ve shared?” (172).
In some of Ishiguro’s other work, he chooses to explore memory through the lens of a dreamlike state or surreal views, such as his short story A Village After Dark and the novel The Unconsoled. In these stories, the narrator enters into a new place and finds that they have slowly emerging memories connected to the places and people they meet. The Unconsoled creates a strange dynamic where the lead character Mr. Ryder has never been to this town before but finds himself confronted by childhood acquaintances as well as meeting a woman and child who treat him like husband and father and memories that support this begin to come back to him. In an interview Ishiguro did on the book in 1995, he summarizes the story as “an anxiety dream” as Mr. Ryder continually finds himself confronted with the expectation of him without being told anything in advance. At the beginning of the story, Mr. Ryder arrives at his hotel knowing that he will be playing at a concert in few days and is told he has a busy schedule up till then. At this point in the story, the anxiety dream state sets in Mr. Ryder continuously finds himself late to engagements, leaving people behind by accident and being dragged around town. As the story progresses, Mr. Ryder begins to have memories of a past associated with some of the people he has met, despite being introduced as completely new to the town. Some of these can be explained by the fact that as a reader we are dropped into a story after it has started but the memories of these instances only come back to Ryder after he has been told things have happened. This means that throughout the story it impossible to know whether or not the narrator has forgotten and is remembering or if the town is merely a dream limbo and nothing he is being told is real, to begin with.
Whether taking the more fantastical approach or the those that fall closer to realism, Ishiguro’s play with memory remains relatable to the readers. Each journey Ishiguro writes is designed to tackle something different about memory. The stories ask us questions about what memory and how much it affects who we are and our ability to live in our world. From whether or not we can know who we are without memory to how trustworthy our memories actually are. These questions, however fantastically asked, offer something to the reader that they can relate to. For memory is almost a fanatical force on its own that we all share and try to understand. It can play with us when we take it for granted and offer vulnerability and connection when shared with others. Ishiguro delves into these ideas in each of his works, ever exploring its uncertainty and power.

Gareth von Kallenbach (980 KP) rated the PC version of Outriders in Video Games
Apr 10, 2021
Once Patched: Outriders Is A Fun And Engaging Adventure Which Provides Plenty Of Action
With the Earth deemed unsalvageable and with mounting natural disasters, humanity plans to send colony ships to the distant planet of Enoch in an effort to save humanity. After 86 years in space, an elite unit known as Outriders land to pave the way and soon finds themselves under attack by rival security forces and a deadly and bizarre storm that has decimated the Outriders.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.

A Bibliophagist (113 KP) rated Space Opera in Books
Jan 25, 2020 (Updated Jan 25, 2020)
Fun writing (2 more)
Creative
Witty
Overwritten (3 more)
Lacking plot
Disjointed and distracted
Boring
Technicolor Encyclopedia entry
Space Opera seems to be a book, that based on other reviews, you either love or hate. The love reviewers can't seem to tell me why they love it, most attempting to replicate the style of the author and relying on a menagerie of adjectives to express themselves. "A glitter punk, Eurovision romp!" "Technicolor whirlwind!" but not actually saying WHY they liked it, or just saying "well you didn't get the humor". The ones who disliked it are pretty clear, and as I struggled with this book I found I agreed with their complaints. However, I have to thank the sheer number of DNFs from the disliked group for causing me to, ironically, finish it. I hate DNFing books, to begin with, but when I saw just how many bad reviews didn't make it through, it felt as bad as the good reviews not actually reviewing anything. So I powered through, and honestly, it was worth finishing. The author really got back on track and it was a great ending.
Valente has in fact given us a Eurovision, glitter punk, electric baby with Douglas Adams, her writing fantastical and humorous, her characters vapid but in a washed-out musician kind of way. She really thought about this book, creating droves of aliens and probably destroying a number of thesauri to bring them to life. We follow Decibel Jones of the "oh you haven't heard of it, well we used to be a thing" Decibel Jones and the Absolute Zeros. A washed-up, no longer active glitter punk band who is an amalgam of every band you probably are thinking of when trying to grasp what that description means.
The book opens with a wonderfully witty description of how there is in fact other life out there in the universe, life is easy to come by, they've just been off doing a galactic war and while they were gone we kind of popped up. Life is stupid. This part is the best part of the book. The humor is on point, the prose magnificant. She is spot on and very pointed in her argument for why war happens. It's people vs meat, and how does one determine something isn't meat, but in fact sentient? Well, no one really figured that out, hence the galactic war, but NOW post-war they think they've figured it out. Intergalactic Music competition. Makes sense, only something sentient could create music right?
Well, this year is a special year because Earth is invited, we've been deemed "may be sentient", but questionable enough that they'd rather not let us just hang out and become annoying someday. So we have to present a band and performance for consideration. We just have to not place last. If we don't place last, we're part of the club and we'll be a-ok. If we place last, we'll be destroyed, because they already think we're annoying and that will mean we're meat. People vs meat remember?
So, one day everyone on the planet earth, everyone, awake or sleeping is visited by the blue birdlike projection of our assigned guides, the Esca, and alien species that are new to the whole being accepted as a sentient thing, and will guide us through the competition. Which it is now telling us about, Suprise! They've chosen a list of musicians they think will do well, however it's outdated and only one band is really able to do it, the has-beens, who are they, Decibel Jones and the Absolute Zeros. Time was rough on our glam-punk friends as it tends to be on musicians, they lost the third member about a decade ago, the two remaining no longer talk. Decibel is a trainwreck, and Oort St Ultraviolet is now just a dad who very much wants to be a regular dude. But now they're being whisked off into space to sing for the world's salvation.
Sounds pretty fun right? This plus Douglas Adams type prose and humor? A real knock out. Unfortunately, that story I just described takes up... maybe a quarter of the book, MAYBE. You can pull the main story out and put it into a book that might be too small to be a novella. Because of this, the backstory, development, and exploration of these characters are slim to nothing. There is some mind you, but very little. It isn't until the 180pg mark or so that Valente actually decides to focus on the plot, giving very little time to do the entire Grand Prix, the actual competition takes up a page. A 288-page book about a singing competition and only 1-2 pages is actually the singing competition. Tack on another 10 maybe for the weird cocktail death party right before, that didn't have enough attempted death to make any real point of it, plus maybe another 5-10 scattered throughout the book on the back story and leading up to the story, and we've got MAYBE 25 pages of the actual plot. My math is wrong, I know, but it sure FEELS like this.
So, in a 288-page book, with 25 pages being the actual story, what are the other 263 pages? It was the author being somewhat... I don't mean to sound mean, but full of herself? She tried WAY too hard on this style she was going for. It felt like an "oh, you liked that opening chapter, didn't you? You totally read it out loud to your boyfriend, well here let me give it to you again, and again, and ... again". This book suffers from a severe case of needing to be edited. Of someone saying "that's enough now dear, but what about the story". Every few pages of the backstory of the plot we got were met with full chapters, sometimes multiple of Valente describing yet another alien species she's created, in yet another chain of witty simile and metaphor. To the point where sometimes I no longer knew what was happening, they were all interchangeable, which alien are we talking about now? It went on and on and on, and I never knew how such humorous writing could be just so soul suckingly boring. When she ran out of aliens it was describing previous grand prix's and how the aliens sang. In the exact same, formulaic, witty simile, witty simile, witty simile. Don't get me wrong, there were some absolute gems in here. Some that made me laugh out loud. But it's all about the ratio. I would trade in a heartbeat the ratio in this book. 263 pages of plot, and 25 pages of aliens described in witty simile. It took everything in my power after the third alien chapter to not skim. But she fit so much into a sentence that I was scared somewhere hiding would be a plot point (spoiler alert, there wasn't, skim away).
Then around the 180 page mark, a flip was switched, it was almost as if she went "crap, a story!" the adjective use was slimmed down dramatically and we actually got more than one chapter in a row with a plot point. But at this point, it was too late, the end of the book was hurdling at us and very little had happened and the book pretty much fizzled out with an "oh yeah, the Grand Prix happened". Mind you, the finale was very heartwarming and I liked it a lot. I just wish I hadn't had to read a full chapter about hairbrush interspecies sex to get there, and instead had more of it. But ironically, the hairbrush sex had more plot advancement that the majority of the book.
The ending did, however, for one moment, make me forget that I had just read an encyclopedia of descriptors and was happy for a few minutes. So good on her for that. That proves to me that she can write more than glittery descriptions, which then made me sad I didn't have more of that writing. With just a spattering of the gold of her opening chapters. I am glad I finished the book, the story, what little there was, was worth the read. However, I have no desire to read any other of Valente's writing now, and if there was a sequel, I just don't think I have it in me to read another 263 pages of description. Cool idea, good ability, just terribly executed. She could easily have released a separate book, expanding on a handful of species she established in the book, like an alien compendium, and I would have read it, and laughed, and been okay because I went into it expecting it. But I went into this wanting a story, not a neon throwup encyclopedia of just how "oh so creative" Valente is. That came off harsh, I know, but they blew past the fine line of interesting and well into the self-serving, look what I can do, territory. What suffered for it wasn't just a large number of DNFs, and my sanity for a few days, but an actually interesting, fun, Eurovision, glitter punk, heartwarming story about loss, life, how stupid it is, how beautiful it is, and why we should fight for it. It's in there, hiding beneath the layers and layers of word vomit. I want that story. Please release a second edition that is just that, the opening, and say... 3-5 of your favorite aliens Valente, I promise I'll give it another try if you do.
Valente has in fact given us a Eurovision, glitter punk, electric baby with Douglas Adams, her writing fantastical and humorous, her characters vapid but in a washed-out musician kind of way. She really thought about this book, creating droves of aliens and probably destroying a number of thesauri to bring them to life. We follow Decibel Jones of the "oh you haven't heard of it, well we used to be a thing" Decibel Jones and the Absolute Zeros. A washed-up, no longer active glitter punk band who is an amalgam of every band you probably are thinking of when trying to grasp what that description means.
The book opens with a wonderfully witty description of how there is in fact other life out there in the universe, life is easy to come by, they've just been off doing a galactic war and while they were gone we kind of popped up. Life is stupid. This part is the best part of the book. The humor is on point, the prose magnificant. She is spot on and very pointed in her argument for why war happens. It's people vs meat, and how does one determine something isn't meat, but in fact sentient? Well, no one really figured that out, hence the galactic war, but NOW post-war they think they've figured it out. Intergalactic Music competition. Makes sense, only something sentient could create music right?
Well, this year is a special year because Earth is invited, we've been deemed "may be sentient", but questionable enough that they'd rather not let us just hang out and become annoying someday. So we have to present a band and performance for consideration. We just have to not place last. If we don't place last, we're part of the club and we'll be a-ok. If we place last, we'll be destroyed, because they already think we're annoying and that will mean we're meat. People vs meat remember?
So, one day everyone on the planet earth, everyone, awake or sleeping is visited by the blue birdlike projection of our assigned guides, the Esca, and alien species that are new to the whole being accepted as a sentient thing, and will guide us through the competition. Which it is now telling us about, Suprise! They've chosen a list of musicians they think will do well, however it's outdated and only one band is really able to do it, the has-beens, who are they, Decibel Jones and the Absolute Zeros. Time was rough on our glam-punk friends as it tends to be on musicians, they lost the third member about a decade ago, the two remaining no longer talk. Decibel is a trainwreck, and Oort St Ultraviolet is now just a dad who very much wants to be a regular dude. But now they're being whisked off into space to sing for the world's salvation.
Sounds pretty fun right? This plus Douglas Adams type prose and humor? A real knock out. Unfortunately, that story I just described takes up... maybe a quarter of the book, MAYBE. You can pull the main story out and put it into a book that might be too small to be a novella. Because of this, the backstory, development, and exploration of these characters are slim to nothing. There is some mind you, but very little. It isn't until the 180pg mark or so that Valente actually decides to focus on the plot, giving very little time to do the entire Grand Prix, the actual competition takes up a page. A 288-page book about a singing competition and only 1-2 pages is actually the singing competition. Tack on another 10 maybe for the weird cocktail death party right before, that didn't have enough attempted death to make any real point of it, plus maybe another 5-10 scattered throughout the book on the back story and leading up to the story, and we've got MAYBE 25 pages of the actual plot. My math is wrong, I know, but it sure FEELS like this.
So, in a 288-page book, with 25 pages being the actual story, what are the other 263 pages? It was the author being somewhat... I don't mean to sound mean, but full of herself? She tried WAY too hard on this style she was going for. It felt like an "oh, you liked that opening chapter, didn't you? You totally read it out loud to your boyfriend, well here let me give it to you again, and again, and ... again". This book suffers from a severe case of needing to be edited. Of someone saying "that's enough now dear, but what about the story". Every few pages of the backstory of the plot we got were met with full chapters, sometimes multiple of Valente describing yet another alien species she's created, in yet another chain of witty simile and metaphor. To the point where sometimes I no longer knew what was happening, they were all interchangeable, which alien are we talking about now? It went on and on and on, and I never knew how such humorous writing could be just so soul suckingly boring. When she ran out of aliens it was describing previous grand prix's and how the aliens sang. In the exact same, formulaic, witty simile, witty simile, witty simile. Don't get me wrong, there were some absolute gems in here. Some that made me laugh out loud. But it's all about the ratio. I would trade in a heartbeat the ratio in this book. 263 pages of plot, and 25 pages of aliens described in witty simile. It took everything in my power after the third alien chapter to not skim. But she fit so much into a sentence that I was scared somewhere hiding would be a plot point (spoiler alert, there wasn't, skim away).
Then around the 180 page mark, a flip was switched, it was almost as if she went "crap, a story!" the adjective use was slimmed down dramatically and we actually got more than one chapter in a row with a plot point. But at this point, it was too late, the end of the book was hurdling at us and very little had happened and the book pretty much fizzled out with an "oh yeah, the Grand Prix happened". Mind you, the finale was very heartwarming and I liked it a lot. I just wish I hadn't had to read a full chapter about hairbrush interspecies sex to get there, and instead had more of it. But ironically, the hairbrush sex had more plot advancement that the majority of the book.
The ending did, however, for one moment, make me forget that I had just read an encyclopedia of descriptors and was happy for a few minutes. So good on her for that. That proves to me that she can write more than glittery descriptions, which then made me sad I didn't have more of that writing. With just a spattering of the gold of her opening chapters. I am glad I finished the book, the story, what little there was, was worth the read. However, I have no desire to read any other of Valente's writing now, and if there was a sequel, I just don't think I have it in me to read another 263 pages of description. Cool idea, good ability, just terribly executed. She could easily have released a separate book, expanding on a handful of species she established in the book, like an alien compendium, and I would have read it, and laughed, and been okay because I went into it expecting it. But I went into this wanting a story, not a neon throwup encyclopedia of just how "oh so creative" Valente is. That came off harsh, I know, but they blew past the fine line of interesting and well into the self-serving, look what I can do, territory. What suffered for it wasn't just a large number of DNFs, and my sanity for a few days, but an actually interesting, fun, Eurovision, glitter punk, heartwarming story about loss, life, how stupid it is, how beautiful it is, and why we should fight for it. It's in there, hiding beneath the layers and layers of word vomit. I want that story. Please release a second edition that is just that, the opening, and say... 3-5 of your favorite aliens Valente, I promise I'll give it another try if you do.

A Bibliophagist (113 KP) rated Scythe (Arc of a Scythe #1) in Books
Jan 27, 2020
Well written (3 more)
Unique plot
Less YA tropes
No teen angst and romance
Not your typical YA
I approached this book with little expectation. I saw it cluttering up my feed on Instagram and being posted by everyone. I liked the cover (I'm a sucker for good covers and any YA without a photo manipulated monstrosity catches my eye). However every time I picked it up in the store and read the back and I just wasn't interested.
So in a New year new me moment, I forced myself to pick up two popular books that I was not interested in. Since they were both YA, they'd be quick reads and my expectations could below. I also forced my picks to not be hard SciFi, as I need to step out of my comfort zone. I picked this up, and developed more concern when I noticed how divided the reviews were, I noticed people were either firmly in the "this is my most favorite book ever" or in the "this is the most boring book ever I hated it" camps. I rarely rate books 1 or 5, so I wanted to see how I felt.
Honestly, I was very pleasantly surprised. This book is YA, and obviously has some YA aspects, but it doesn't follow the tropes unless stripped down to bullet points and is surprisingly well written. This well written aspect, with no intentions of making people mad, I think is why so many found it boring. If you primarily read YA, and are used to it's over the top writing, it's over the top dialogue and relationships and emotions, then yes, this book was probably horribly boring.
We do open with the standard tropes of uninteresting, normal girl and boy get thrown into something extraordinary. But that's where the stereotypes ended for me. The author quickly throws us into the world and the events of the story. We're in the future, who knows how far past the present, where society has overcome death. AI has evolved and "The Cloud" is now "The Thunderhead" a massive AI database that has solved most of the world's problems, eliminated poverty, war, government, created jobs for everyone, and even defeated death. We all have healing nanites that prevent illness and repair injury, and even in the case of death, we can be revived at a revival center and be greeted with some tasty ice cream. If we start feeling our age, we can just "turn a corner" resetting ourselves to a younger version of ourselves while retaining our memories.
Now, in a world without death, but babies are still being born, some form of population control is in order, the balance must be restored. So the world created the Scythedom. An organization outside the authority of "The Thunderhead" because death has and always should be a responsibility of the living. Those who become Scythes, must "Glean" (permanently kill) a quota of people every year to maintain population control. How they do so is up to them, but there are rules, a Scythe cannot show bias or malice in their choices, they cannot marry or have a family, they cannot kill another Scythe (but they can glean themselves) or someone with immunity, They may grant immunity to those they feel worthy, they must kill the families of those who resist, and they are above all other laws. The vagueness of these laws worked when the Scythedom was first created, but the world has become complicated, and some people have decided to find joy in what they do, even if it's killing.
Our story follows two teenagers who recently encountered the Honorable Scythe Faraday, Citra, and Rowan. Citra showed gumption and sass and moral balance, and Rowan held the hand of a boy that was not his friend as he was gleaned. Faraday is considered old school and chooses all that is gleaned by old school, age of mortality statistics. If a percentage of teenagers died in alcohol-related car accidents, he found a teenager with a penchant for drinking, who just got a car, and gleaned them. He believes the job is necessary, but should never be enjoyed, you need to be moral and compassionate and hurt every time. He is granted permission to take on an apprentice, and he takes on two, Rowan and Citra. Neither want it, nor should they, but should they become a Scythe, their families will receive immunity as long as they shall live, which in this day in age could be forever. So, reluctantly they both take it. There is a glamour to Scythedom as well, they'll wat for nothing, people will bend over backward to provide them with their desires in the hopes of immunity. If these two follow the teachings of Faraday, they won't be tempted by this, they won't abuse it, but not everyone feels the same way.
Citra and Rowan begin training (it gets a bit YAish here) studying history, poisons, combat, weapons. The goal to make them perfect, moral, compassionate, killing machines. Everything is going as well as it can, and luckily the book doesn't do what every other YA author would do and give us pages upon pages of the two falling in love, awkward encounters, stolen kisses. We have none of that thankfully. The dialogue is all purposeful and helps propel the plot, not flowery passages talking about teenage angst and feelings. But, it is a book, after all, so everything starts falling apart when a group of "New Age" Scythes, Scythes that believe they should enjoy their jobs, who take pleasure in mass killings (entire flights, festivals, food courts) stir things up at a Scythe Conclave meeting. They question if having two apprentices hurts whether or not the Conclave can judge the worthiness of either, or if them being friends will result in them always helping each other. How can they truly judge their ability if they always have each other's support? So they propose, since no law prevents it, that whichever apprentice should be chosen (remember Faraday was given permission to have ONE apprentice) will have to Glean the other. The Lead Scythe allows it, and honestly, this is one aspect of the book I struggled with, but I think was supposed to express the corruption of the Scythedom, at times when things aren't in writing they say "welp can't do it" and other times they say "welp nothing says we can't do it". Faraday attempts to free our two protagonists from their apprenticeships, but instead, they are separated, one going to a respected Old School Scythe, one going to the very modern group that started this whole problem, thrusting them into a world excess, deprivation, and honestly psychotic murdering. They now train, separately, knowing that one will die unless they can figure out a way to change things.
Even writing that sounds so Yaish, but it doesn't feel that way because it's so well written. The author doesn't give us Romeo and Juliet, no pining, no romance, just two kids trying to be that, good. Even when surrounded by something very bad. So, if you want to star crossed lovers, you won't like this book. If you like character development and struggle, you might like this book. We arguably see more of Rowan's development, Citra for me felt less focused on or given fewer opportunities for growth, and she had a bit of an attitude that made me no like her much, but given her circumstances, I UNDERSTOOD why she was the way she is, and I can't say I wouldn't be just as grumpy. If anything her response to the corruption and the situation felt very real, even if it sacrificed having a manic pixie daydream mary sue to project myself into. While appearances weren't really given for the two, setting them up to be good old fashioned Mary Sue and Gary Stu, they were very much their own people, with little room for the reader to pretend to be them. So another star in the breaking the YA mold category. We watch them struggle with where they are, and how to come to terms with their inevitable future, either being takers of life or having their life taken.
Overall this was refreshing, while it was an easy read and was a good "palette cleanser" and m boyfriend calls my YA marathons in between books that actually linger in my soul. It felt elevated, sure it was still very much YA, but it was more thought out than the standard, it focused on the story and not the romance, it focused on important things, and it never lost sight of its story. I started at 11am on a Sunday and Finished by noon on Monday, eager for the next. It was an unexpected, refreshing read, with a unique concept that has room for more. The sequel doesn't feel forced, and if I never got it, this story is finished, but the world and situation created to allow for more, without feeling like a forced trilogy. I wanted to know how this story was going to play out, and now that it has, I want to know how the next story in this set up plays out.
So in a New year new me moment, I forced myself to pick up two popular books that I was not interested in. Since they were both YA, they'd be quick reads and my expectations could below. I also forced my picks to not be hard SciFi, as I need to step out of my comfort zone. I picked this up, and developed more concern when I noticed how divided the reviews were, I noticed people were either firmly in the "this is my most favorite book ever" or in the "this is the most boring book ever I hated it" camps. I rarely rate books 1 or 5, so I wanted to see how I felt.
Honestly, I was very pleasantly surprised. This book is YA, and obviously has some YA aspects, but it doesn't follow the tropes unless stripped down to bullet points and is surprisingly well written. This well written aspect, with no intentions of making people mad, I think is why so many found it boring. If you primarily read YA, and are used to it's over the top writing, it's over the top dialogue and relationships and emotions, then yes, this book was probably horribly boring.
We do open with the standard tropes of uninteresting, normal girl and boy get thrown into something extraordinary. But that's where the stereotypes ended for me. The author quickly throws us into the world and the events of the story. We're in the future, who knows how far past the present, where society has overcome death. AI has evolved and "The Cloud" is now "The Thunderhead" a massive AI database that has solved most of the world's problems, eliminated poverty, war, government, created jobs for everyone, and even defeated death. We all have healing nanites that prevent illness and repair injury, and even in the case of death, we can be revived at a revival center and be greeted with some tasty ice cream. If we start feeling our age, we can just "turn a corner" resetting ourselves to a younger version of ourselves while retaining our memories.
Now, in a world without death, but babies are still being born, some form of population control is in order, the balance must be restored. So the world created the Scythedom. An organization outside the authority of "The Thunderhead" because death has and always should be a responsibility of the living. Those who become Scythes, must "Glean" (permanently kill) a quota of people every year to maintain population control. How they do so is up to them, but there are rules, a Scythe cannot show bias or malice in their choices, they cannot marry or have a family, they cannot kill another Scythe (but they can glean themselves) or someone with immunity, They may grant immunity to those they feel worthy, they must kill the families of those who resist, and they are above all other laws. The vagueness of these laws worked when the Scythedom was first created, but the world has become complicated, and some people have decided to find joy in what they do, even if it's killing.
Our story follows two teenagers who recently encountered the Honorable Scythe Faraday, Citra, and Rowan. Citra showed gumption and sass and moral balance, and Rowan held the hand of a boy that was not his friend as he was gleaned. Faraday is considered old school and chooses all that is gleaned by old school, age of mortality statistics. If a percentage of teenagers died in alcohol-related car accidents, he found a teenager with a penchant for drinking, who just got a car, and gleaned them. He believes the job is necessary, but should never be enjoyed, you need to be moral and compassionate and hurt every time. He is granted permission to take on an apprentice, and he takes on two, Rowan and Citra. Neither want it, nor should they, but should they become a Scythe, their families will receive immunity as long as they shall live, which in this day in age could be forever. So, reluctantly they both take it. There is a glamour to Scythedom as well, they'll wat for nothing, people will bend over backward to provide them with their desires in the hopes of immunity. If these two follow the teachings of Faraday, they won't be tempted by this, they won't abuse it, but not everyone feels the same way.
Citra and Rowan begin training (it gets a bit YAish here) studying history, poisons, combat, weapons. The goal to make them perfect, moral, compassionate, killing machines. Everything is going as well as it can, and luckily the book doesn't do what every other YA author would do and give us pages upon pages of the two falling in love, awkward encounters, stolen kisses. We have none of that thankfully. The dialogue is all purposeful and helps propel the plot, not flowery passages talking about teenage angst and feelings. But, it is a book, after all, so everything starts falling apart when a group of "New Age" Scythes, Scythes that believe they should enjoy their jobs, who take pleasure in mass killings (entire flights, festivals, food courts) stir things up at a Scythe Conclave meeting. They question if having two apprentices hurts whether or not the Conclave can judge the worthiness of either, or if them being friends will result in them always helping each other. How can they truly judge their ability if they always have each other's support? So they propose, since no law prevents it, that whichever apprentice should be chosen (remember Faraday was given permission to have ONE apprentice) will have to Glean the other. The Lead Scythe allows it, and honestly, this is one aspect of the book I struggled with, but I think was supposed to express the corruption of the Scythedom, at times when things aren't in writing they say "welp can't do it" and other times they say "welp nothing says we can't do it". Faraday attempts to free our two protagonists from their apprenticeships, but instead, they are separated, one going to a respected Old School Scythe, one going to the very modern group that started this whole problem, thrusting them into a world excess, deprivation, and honestly psychotic murdering. They now train, separately, knowing that one will die unless they can figure out a way to change things.
Even writing that sounds so Yaish, but it doesn't feel that way because it's so well written. The author doesn't give us Romeo and Juliet, no pining, no romance, just two kids trying to be that, good. Even when surrounded by something very bad. So, if you want to star crossed lovers, you won't like this book. If you like character development and struggle, you might like this book. We arguably see more of Rowan's development, Citra for me felt less focused on or given fewer opportunities for growth, and she had a bit of an attitude that made me no like her much, but given her circumstances, I UNDERSTOOD why she was the way she is, and I can't say I wouldn't be just as grumpy. If anything her response to the corruption and the situation felt very real, even if it sacrificed having a manic pixie daydream mary sue to project myself into. While appearances weren't really given for the two, setting them up to be good old fashioned Mary Sue and Gary Stu, they were very much their own people, with little room for the reader to pretend to be them. So another star in the breaking the YA mold category. We watch them struggle with where they are, and how to come to terms with their inevitable future, either being takers of life or having their life taken.
Overall this was refreshing, while it was an easy read and was a good "palette cleanser" and m boyfriend calls my YA marathons in between books that actually linger in my soul. It felt elevated, sure it was still very much YA, but it was more thought out than the standard, it focused on the story and not the romance, it focused on important things, and it never lost sight of its story. I started at 11am on a Sunday and Finished by noon on Monday, eager for the next. It was an unexpected, refreshing read, with a unique concept that has room for more. The sequel doesn't feel forced, and if I never got it, this story is finished, but the world and situation created to allow for more, without feeling like a forced trilogy. I wanted to know how this story was going to play out, and now that it has, I want to know how the next story in this set up plays out.

Darren (1599 KP) rated Aftershock (2013) in Movies
Jun 20, 2019
Story: Aftershock starts as Gringo (Roth), Ariel (Levy) and Pollo (Martinez) travelling around Chile, they party over all night where they meet three girls Monica (Osvart), Irina (Yarovenko) and Kylie (Izzo). Going for one last party the six new friends find themselves in the middle of an earthquake, one seriously injured and an impending tsunami heading towards them.
The friends must race against time in a country none of them call home to make it out alive but the natural disaster isn’t the only threat when the prison is damaged leading to the prisoners being released upon the streets.
Aftershock gives us something very different because we get a disaster movie which comes off realistic and sudden which is a big plus but it doesn’t stop there by giving us a survival horror when the group have to survive from prisoners. It would be fair to say there is a negative with the building up to the disaster but this does help give us small character development. When we deal with the aftershock of the earthquake we have to deal with non-stop action throughout. This was a real surprise because I thought there would have been more hype about the film.
Actor Review
Eli Roth: Gringo is the single father on the trip, he is friends with Ariel which shows that he isn’t the closet with Pollo. He is using this holiday as a chance to get over the recently divorce but when the quake hits he finds himself having to pull Pollo out of his daze. Eli does well but it becomes clear he really should be behind the camera.
Andrea Osvart: Monica is the stricter older sister to Kylie who tries her best to keep her sister safe on their adventure but she has a secret from the rest which is very important for the aftershock side of the story. Andrea is good in this leading role being the sensible one during the situation.monica
Nicolas Martinez: Pollo is the Spanish talking member of the group, he has gotten by because the money his family has. He finds himself having to step up after the quake to do the things normal men wouldn’t. his final moments are slightly stupid but otherwise a good character. Nicolas is good in this role as the man who needs to step up.
Natasha Yarovenko: Irina is one of the girls who is very similar to Gringo being a single parent and also a success. She starts off thinking she is more but soon becomes the strongest one during the situation. Natasha is good in this role and the sympathy between her and Gringo’s character comes through strong.
Lorenza Izzo: Kylie is the younger party animal of the two sisters, she just wants to have fun on her trip but with her old sister trying to protect her she finds herself being held back until the quake hits and she wants her sister to help her. Lorenza is good in this bratty like character which put her on the map for a future horror scream queen.
Support Cast: Aftershock has the basic supporting cast that all help with the survival side of the story.
Director Review: Nicolas Lopez – Nicolas gives us a film that keeps pulling us in once the earthquake hits.
Action: Aftershock use the action for the destruction side of the story which helps us with mother nature side of the story.
Horror: Aftershock comes from the human side of the story as we see just how twisted they can become in a situation our characters find themselves in.
Thriller: Aftershock keeps us on edge from start to finish.
Settings: Aftershock uses Chile for the settings which works for a different location and shows our characters lost during a disaster.
Special Effects: Aftershock has good effects to create what happens to the characters in the disaster.
Suggestion: Aftershock is one to watch especially is you like disaster movies. (Watch)
Best Part: Earthquake.
Worst Part: Slightly too much before the quake.
Believability: No
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: No
Budget: $2 Million
Runtime: 1 Hour 29 Minutes
Tagline: The only thing more terrifying than Mother Nature is human nature.
Overall: Surprisingly intense film that blends two great genres.
https://moviesreview101.com/2016/08/19/movie-reviews-101-midnight-horror-aftershock-2012/
The friends must race against time in a country none of them call home to make it out alive but the natural disaster isn’t the only threat when the prison is damaged leading to the prisoners being released upon the streets.
Aftershock gives us something very different because we get a disaster movie which comes off realistic and sudden which is a big plus but it doesn’t stop there by giving us a survival horror when the group have to survive from prisoners. It would be fair to say there is a negative with the building up to the disaster but this does help give us small character development. When we deal with the aftershock of the earthquake we have to deal with non-stop action throughout. This was a real surprise because I thought there would have been more hype about the film.
Actor Review
Eli Roth: Gringo is the single father on the trip, he is friends with Ariel which shows that he isn’t the closet with Pollo. He is using this holiday as a chance to get over the recently divorce but when the quake hits he finds himself having to pull Pollo out of his daze. Eli does well but it becomes clear he really should be behind the camera.
Andrea Osvart: Monica is the stricter older sister to Kylie who tries her best to keep her sister safe on their adventure but she has a secret from the rest which is very important for the aftershock side of the story. Andrea is good in this leading role being the sensible one during the situation.monica
Nicolas Martinez: Pollo is the Spanish talking member of the group, he has gotten by because the money his family has. He finds himself having to step up after the quake to do the things normal men wouldn’t. his final moments are slightly stupid but otherwise a good character. Nicolas is good in this role as the man who needs to step up.
Natasha Yarovenko: Irina is one of the girls who is very similar to Gringo being a single parent and also a success. She starts off thinking she is more but soon becomes the strongest one during the situation. Natasha is good in this role and the sympathy between her and Gringo’s character comes through strong.
Lorenza Izzo: Kylie is the younger party animal of the two sisters, she just wants to have fun on her trip but with her old sister trying to protect her she finds herself being held back until the quake hits and she wants her sister to help her. Lorenza is good in this bratty like character which put her on the map for a future horror scream queen.
Support Cast: Aftershock has the basic supporting cast that all help with the survival side of the story.
Director Review: Nicolas Lopez – Nicolas gives us a film that keeps pulling us in once the earthquake hits.
Action: Aftershock use the action for the destruction side of the story which helps us with mother nature side of the story.
Horror: Aftershock comes from the human side of the story as we see just how twisted they can become in a situation our characters find themselves in.
Thriller: Aftershock keeps us on edge from start to finish.
Settings: Aftershock uses Chile for the settings which works for a different location and shows our characters lost during a disaster.
Special Effects: Aftershock has good effects to create what happens to the characters in the disaster.
Suggestion: Aftershock is one to watch especially is you like disaster movies. (Watch)
Best Part: Earthquake.
Worst Part: Slightly too much before the quake.
Believability: No
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: No
Budget: $2 Million
Runtime: 1 Hour 29 Minutes
Tagline: The only thing more terrifying than Mother Nature is human nature.
Overall: Surprisingly intense film that blends two great genres.
https://moviesreview101.com/2016/08/19/movie-reviews-101-midnight-horror-aftershock-2012/

Darren (1599 KP) rated Jumanji: The Next Level (2019) in Movies
Dec 7, 2019
Verdict: Popcorn Fun
Story: Jumanji: The Next Level starts a couple of years after the first adventure, Martha, Bethany, Fridge and Spencer have moved onto the next stage of their lives, heading home for the Christmas holiday, Spencer however has started to become distant from the rest, he finds his room being shared with Grampa Ed (DeVito) and decides to try and fix Jumanji.
After Spencer doesn’t arrive for the meet up with the old gang, the friends find themselves sucked into the game, along with Grampa Ed and his old business partner Mile (Glover) as they must complete a new challenge in the world of Jumanji.
Thoughts on Jumanji: The Next Level
Characters – Outside the game Spencer has found himself alone in New York for university, he has a job in a shop which has seen him starting to wonder what is life is actually going to be about, broken up with Martha, he doesn’t know where what to do next, ignore his friends and home just to see his family. He decides to try and rebuild the game, so he could return to being Dr Smolder Bravestone to regain his confidence. Bethany has continued to travel the world, Martha has found popularity in college, despite still being incredibly insecure and Fridge has continued to build his sports career. These three are still close and want to keep Spencer in their circle, only they have continued to be positive in life. Grampa Ed is now living in with Spencer’s mum, in his room after a hip operation, he has fallen out with his old business partner Milo, Milo has come to try and make up with Ed after their lifelong friendship ended suddenly. Inside the game we get the same characters Smolder Bravestone, Franklin Finbar, Dr Shelly Oberon and Ruby Roundhouse, they are the same basic character with a few new additions, much like any video game sequel, with that we get new additions in Ming who has a whole new set of skills and a horse. There are some mix ups to who are each of the characters in the game.
Performances – Dwayne Johnson and Kevin Hart are strangely two of the weaker points in the movie, this is because this time around they have to almost be parodies of well-known actors instead of reacting to traits characters are meant to have, while Hart is more restrained, Johnson does crack his role on this side of the film enough. Jack Black and Karen Gillan have excellent comic chemistry which shines through in the film, while the addition of Awkwafina is great for laughs, coming off stronger in the second half do the film than the first.
Story – The story here follows the friends return into the game of Jumanji joined with a couple of new characters, where they need to travel their way through the game one more time to save Jumanji from a new enemy. While the adventure inside the game side of the story is bigger and the entertaining part of the story, where we try to put a big emphasis on the story is on friendship, we see how people can become more distant, how you should always try to make time, no matter where you are in life and even see the consequences of not always being there for somebody. The story really doesn’t do anything groundbreaking, nor did it need to.
Adventure/Comedy – The adventure side of the film does give us a brand-new adventure within the game, new dangers, new locations, it feels like we are getting a brand-new video game with the same loved characters. The comedy here is a mix, because a lot of the old people jokes get tiresome quickly, but once the statue quo is returned to normal the comedy is back to its best, just takes too long getting there.
Settings – The film uses the new locations within the game, including the desert, mountain range and amazing bridge crossing location.
Special Effects – The effects in the film can be mixed too, it doesn’t help with the pure ambition behind the set pieces which are needed for the CGI moments.
Scene of the Movie – The bridge crossing, such a unique creation.
That Moment That Annoyed Me – Certain body swaps.
Final Thoughts – This is a fun sequel that once again gets stolen by the supporting cast of Karen Gillan, Jack Black and newcomer Awkwafina that get most of the laughs.
Overall: Fun Sequel.
Story: Jumanji: The Next Level starts a couple of years after the first adventure, Martha, Bethany, Fridge and Spencer have moved onto the next stage of their lives, heading home for the Christmas holiday, Spencer however has started to become distant from the rest, he finds his room being shared with Grampa Ed (DeVito) and decides to try and fix Jumanji.
After Spencer doesn’t arrive for the meet up with the old gang, the friends find themselves sucked into the game, along with Grampa Ed and his old business partner Mile (Glover) as they must complete a new challenge in the world of Jumanji.
Thoughts on Jumanji: The Next Level
Characters – Outside the game Spencer has found himself alone in New York for university, he has a job in a shop which has seen him starting to wonder what is life is actually going to be about, broken up with Martha, he doesn’t know where what to do next, ignore his friends and home just to see his family. He decides to try and rebuild the game, so he could return to being Dr Smolder Bravestone to regain his confidence. Bethany has continued to travel the world, Martha has found popularity in college, despite still being incredibly insecure and Fridge has continued to build his sports career. These three are still close and want to keep Spencer in their circle, only they have continued to be positive in life. Grampa Ed is now living in with Spencer’s mum, in his room after a hip operation, he has fallen out with his old business partner Milo, Milo has come to try and make up with Ed after their lifelong friendship ended suddenly. Inside the game we get the same characters Smolder Bravestone, Franklin Finbar, Dr Shelly Oberon and Ruby Roundhouse, they are the same basic character with a few new additions, much like any video game sequel, with that we get new additions in Ming who has a whole new set of skills and a horse. There are some mix ups to who are each of the characters in the game.
Performances – Dwayne Johnson and Kevin Hart are strangely two of the weaker points in the movie, this is because this time around they have to almost be parodies of well-known actors instead of reacting to traits characters are meant to have, while Hart is more restrained, Johnson does crack his role on this side of the film enough. Jack Black and Karen Gillan have excellent comic chemistry which shines through in the film, while the addition of Awkwafina is great for laughs, coming off stronger in the second half do the film than the first.
Story – The story here follows the friends return into the game of Jumanji joined with a couple of new characters, where they need to travel their way through the game one more time to save Jumanji from a new enemy. While the adventure inside the game side of the story is bigger and the entertaining part of the story, where we try to put a big emphasis on the story is on friendship, we see how people can become more distant, how you should always try to make time, no matter where you are in life and even see the consequences of not always being there for somebody. The story really doesn’t do anything groundbreaking, nor did it need to.
Adventure/Comedy – The adventure side of the film does give us a brand-new adventure within the game, new dangers, new locations, it feels like we are getting a brand-new video game with the same loved characters. The comedy here is a mix, because a lot of the old people jokes get tiresome quickly, but once the statue quo is returned to normal the comedy is back to its best, just takes too long getting there.
Settings – The film uses the new locations within the game, including the desert, mountain range and amazing bridge crossing location.
Special Effects – The effects in the film can be mixed too, it doesn’t help with the pure ambition behind the set pieces which are needed for the CGI moments.
Scene of the Movie – The bridge crossing, such a unique creation.
That Moment That Annoyed Me – Certain body swaps.
Final Thoughts – This is a fun sequel that once again gets stolen by the supporting cast of Karen Gillan, Jack Black and newcomer Awkwafina that get most of the laughs.
Overall: Fun Sequel.