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Becs (244 KP) rated Too Hot To Touch in Books
Oct 2, 2019
Style: Extensive reading.
Point of View: Third person.
Difficulty Reading: Too Hot To Touch was a pretty easy read. I flew through the book but I also enjoy reading erotic romance books and tend to finish them in a short matter of time.
Promise: Lore Leigh promises a hot and steamy read that involves Breeds (like a shapeshifter) and humans falling in love (eventually…).
Quality: Too Hot To Touch was a quality read and in my book is worth a reread. Maybe not the type of book that you would reread over and over again as your go-to reread. But more of a when your craving a quick steamy romance.
Insights: So when I first received the book, I was like ‘Oh yea! This is going to be something like Twilight werewolves!!’ But as I started reading more and more I realized that it wasn’t. If that’s what you’re looking for, don’t read this. This is more of certain characters having an animal gene that doesn’t turn them into animals but gives them the ability to tap into the hunger and lust that animals get. Don’t get me wrong! It was still a very well written and catchy book. But if you’re not a fan of erotic romances, I would choose a different book.
Ah-Ha Moment: I mean any of the sexy scenes! But other than that not really a moment in the book that actually stood out to me.
Favorite Quote: “Every good girl loved a bad boy. It was a fact of life, a quirk of nature. Opposites attracts, and the badder the boy, the more attractive he was to that good girl who couldn’t help but be drawn to him.” – I mean it’s not wrong.
What will you gain: A well-written erotic romance that will leave you wanting to read Lora Leigh’s other novels.
Aesthetics: The cover was cool but didn’t really seem to go with the book. What I like most was how there were three novellas inside of the one book. Gave me a longer read instead of a simple, 100-page read.
“They were created, they weren’t born. They were trained, they weren’t raised. They were taught to kill, and now they’ll use their training to ensure their freedom.”
Point of View: Third person.
Difficulty Reading: Too Hot To Touch was a pretty easy read. I flew through the book but I also enjoy reading erotic romance books and tend to finish them in a short matter of time.
Promise: Lore Leigh promises a hot and steamy read that involves Breeds (like a shapeshifter) and humans falling in love (eventually…).
Quality: Too Hot To Touch was a quality read and in my book is worth a reread. Maybe not the type of book that you would reread over and over again as your go-to reread. But more of a when your craving a quick steamy romance.
Insights: So when I first received the book, I was like ‘Oh yea! This is going to be something like Twilight werewolves!!’ But as I started reading more and more I realized that it wasn’t. If that’s what you’re looking for, don’t read this. This is more of certain characters having an animal gene that doesn’t turn them into animals but gives them the ability to tap into the hunger and lust that animals get. Don’t get me wrong! It was still a very well written and catchy book. But if you’re not a fan of erotic romances, I would choose a different book.
Ah-Ha Moment: I mean any of the sexy scenes! But other than that not really a moment in the book that actually stood out to me.
Favorite Quote: “Every good girl loved a bad boy. It was a fact of life, a quirk of nature. Opposites attracts, and the badder the boy, the more attractive he was to that good girl who couldn’t help but be drawn to him.” – I mean it’s not wrong.
What will you gain: A well-written erotic romance that will leave you wanting to read Lora Leigh’s other novels.
Aesthetics: The cover was cool but didn’t really seem to go with the book. What I like most was how there were three novellas inside of the one book. Gave me a longer read instead of a simple, 100-page read.
“They were created, they weren’t born. They were trained, they weren’t raised. They were taught to kill, and now they’ll use their training to ensure their freedom.”
Fallen (Everwood Falls #2)
Book
EVERWOOD FALLS… a small supernatural community tucked up in the Colorado Rockies where witches,...
Cozy Mystery Paranormal Romance Series
Kyera (8 KP) rated The Mortal Instruments 1: City of Bones in Books
Jan 31, 2018
City of Bones is the book that started the phenomenon that is the Shadowhunters world and fandom. The book introduces us to a beloved cast of characters and the fascinating Shadow World that will be developed over the course of the future novels. We discover the world through the eyes of Clary Fray, a girl who always thought she was normal but discovers that she is actually part of a race of people who are part-angel and spend their days fighting back the demon hordes.
Clary and her best friend Simon are thrust into a world full of werewolves, vampires, warlocks, fairies and demons. They meet three Shadowhunters around their age: Jace, Izzy and Alec who live in the New York Institute. The first book has a number of different action scenes, but I think it shines most in the world-building department. Cassandra Clare develops an intricate world that you can easily imagine and yet is infinitely more complex than our own familiar one.
While there is some character development, the book only takes place over a period of two weeks. We are just getting to know the characters and that development or growth will come in later books. For now, we are learning about these characters and their secrets. Having read the series before, I am already in love with certain characters so it's strange seeing their early personas. They grow so much over the course of the six books that there are some that I don't particularly connect to, yet absolutely adore them later on.
Although I relate most to Clary, Jace is by far my favourite character in the series. He is witty, sarcastic and has the best lines in any scene. Some of the other characters have hilarious, memorable lines as well because Cassie writes fantastic dialogue - but Jace is the star. He can cause you to laugh out loud, which might garner you strange looks if you're in public reading.
This book is fantastic, but you can definitely see the difference in writing quality between this book and Cassie's most recent series. I think the writing is well done, the world building is immersive and the characters are relatable. I adore this book because it is what introduced me to the Shadow World and my beloved Shadowhunters, but I can admit that her writing has come so far in the last ten years. Regardless, I cannot recommend this series more to young adult/teen fans of fantasy, books with unique and immersive world building and if you're willing to continue with it fantastic character building throughout the series.
Clary and her best friend Simon are thrust into a world full of werewolves, vampires, warlocks, fairies and demons. They meet three Shadowhunters around their age: Jace, Izzy and Alec who live in the New York Institute. The first book has a number of different action scenes, but I think it shines most in the world-building department. Cassandra Clare develops an intricate world that you can easily imagine and yet is infinitely more complex than our own familiar one.
While there is some character development, the book only takes place over a period of two weeks. We are just getting to know the characters and that development or growth will come in later books. For now, we are learning about these characters and their secrets. Having read the series before, I am already in love with certain characters so it's strange seeing their early personas. They grow so much over the course of the six books that there are some that I don't particularly connect to, yet absolutely adore them later on.
Although I relate most to Clary, Jace is by far my favourite character in the series. He is witty, sarcastic and has the best lines in any scene. Some of the other characters have hilarious, memorable lines as well because Cassie writes fantastic dialogue - but Jace is the star. He can cause you to laugh out loud, which might garner you strange looks if you're in public reading.
This book is fantastic, but you can definitely see the difference in writing quality between this book and Cassie's most recent series. I think the writing is well done, the world building is immersive and the characters are relatable. I adore this book because it is what introduced me to the Shadow World and my beloved Shadowhunters, but I can admit that her writing has come so far in the last ten years. Regardless, I cannot recommend this series more to young adult/teen fans of fantasy, books with unique and immersive world building and if you're willing to continue with it fantastic character building throughout the series.
Emma @ The Movies (1786 KP) rated I Am Lisa (2020) in Movies
Oct 4, 2020
This caught my eye on the Fright Fest line-up for its intriguing idea, who doesn't love werewolves?
Lisa returns to her small town home where she's terrorised by local tough girl Jess and her friends. When Lisa tries to report the incident to the sheriff, Jess' mother, her report is dismissed, standing strong she persists and they decide on a different course of action. After brutally beating her they leave her body in the woods for the wolves, little fo they know that Lisa was rescued from the attack and has come away with a supernatural gift and a desire for retribution.
There's a female heavy cast in I Am Lisa and it works really well, the dynamics for the most part are really impressive. From friendship to family, love and hatred, you get to see some real talent on display. The outstanding performance for me was Carmen Anello as Jessica, every change of emotion was clear and expressive, very early on it was obvious just how talented she was.
I Am Lisa manages to convey a small town gone wrong vibe and shows the consequences of a family run dynamic, if that family happens to be corrupt. The town rundown, the dismissive manner, the muted colours, all create just the right atmosphere for the film.
The story itself was a great concept, it introduced the main theme with subtlety and leaves some intrigue to keep you going. The only real problem with it is that the link between the man in the woods and the Huckins family is a little on the vague side and could have done with being a little clearer.
It's always interesting to see how films handle transformations, and I Am Lisa is quite subtle about it. The main transformations blend well when used, it's definitely a good take on the werewolf principle until... the end... all I could think of was Buffy, and that undid some of the good thoughts.
My last comment would probably have to be about some of the violence, on more than one occasion characters slap each other and you can tell they hold back. If you're not going to go 100% then you need to cut the footage so that you can't tell.
Apart from the few little blips, this is a solid film and an enjoyable watch, I'm really glad I had the opportunity to see it.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/10/i-am-lisa-movie-review.html
Lisa returns to her small town home where she's terrorised by local tough girl Jess and her friends. When Lisa tries to report the incident to the sheriff, Jess' mother, her report is dismissed, standing strong she persists and they decide on a different course of action. After brutally beating her they leave her body in the woods for the wolves, little fo they know that Lisa was rescued from the attack and has come away with a supernatural gift and a desire for retribution.
There's a female heavy cast in I Am Lisa and it works really well, the dynamics for the most part are really impressive. From friendship to family, love and hatred, you get to see some real talent on display. The outstanding performance for me was Carmen Anello as Jessica, every change of emotion was clear and expressive, very early on it was obvious just how talented she was.
I Am Lisa manages to convey a small town gone wrong vibe and shows the consequences of a family run dynamic, if that family happens to be corrupt. The town rundown, the dismissive manner, the muted colours, all create just the right atmosphere for the film.
The story itself was a great concept, it introduced the main theme with subtlety and leaves some intrigue to keep you going. The only real problem with it is that the link between the man in the woods and the Huckins family is a little on the vague side and could have done with being a little clearer.
It's always interesting to see how films handle transformations, and I Am Lisa is quite subtle about it. The main transformations blend well when used, it's definitely a good take on the werewolf principle until... the end... all I could think of was Buffy, and that undid some of the good thoughts.
My last comment would probably have to be about some of the violence, on more than one occasion characters slap each other and you can tell they hold back. If you're not going to go 100% then you need to cut the footage so that you can't tell.
Apart from the few little blips, this is a solid film and an enjoyable watch, I'm really glad I had the opportunity to see it.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/10/i-am-lisa-movie-review.html
Purple Phoenix Games (2266 KP) rated Werewolf: A Party Game for Devious People in Tabletop Games
Jun 24, 2021
Growing up, I lived on a cul-de-sac and the neighborhood was full of kids around my age. So if the weather was nice outside, chances were that we were all out together playing kickball, capture the flag, or some other fun games. In the summer however, our favorite activities were night games – ghost in the graveyard, kick the can, capture the flag (in the dark!), and werewolf. Fast forward many years into the future, and I find myself with a physical copy of Werewolf – a game that was taught to me under the starry skies of my youth. Does the game still hold its appeal for adults? Or is it a game that should stay in the past?
Disclaimer: We were provided with a copy of this game for the purposes for this review. What you see is a finalized production copy, and is what would be received in a retail copy. -L
Werewolf: A Party Game for Devious People (simply referred to as Werewolf from here on out), is a game of bluffing and deduction in which players are attempting to complete their objective, based on their secret roles. Werewolves are trying to outnumber the Villagers, and Villagers are trying to kill all the Werewolves. To setup for a game, assemble the deck of role cards. Each deck will always have 1 Moderator card, a number of Werewolf cards, and a number of Villager cards depended on the player count. For example, a 5-player game would have 1 Moderator, 1 Werewolf, and 3 Villagers. Each player is dealt one card and keeps their role a secret, except the Moderator. The game is now ready to begin.
Each round consists of a Night and Day phase, all facilitated by the Moderator. To start the Night phase, all players (except for the Moderator) will close their eyes. The Moderator prompts the Werewolf to awaken (open eyes) and silently point to a Villager to kill. The Werewolf then closes their eyes, and the Night phase ends. To start the Day phase, the Moderator will have all players open their eyes, and will reveal which player has been killed in the night. All remaining ‘living’ players now have a chance to discuss amongst themselves and try to figure out the identity of the Werewolf. Accused players have a chance to defend themselves, and may even throw the blame to other players. Once players reach a consensus, they will kill off the accused Werewolf. If the accused player was the Werewolf, then the Villagers win (in a 5-player game)! If the accused player was not the Werewolf, then a new round begins with a Night phase, and the Werewolf is one step closer to winning. The game ends when either the Villagers have killed the Werewolf, or the Werewolf equals or outnumbers the Villagers.
The above description is a generic rundown of the game. Many versions of Werewolf have additional roles/abilities to enhance the gameplay and add new elements to the strategy. This particular version of Werewolf does indeed include optional additional roles. Those roles are: Seer, Doctor, Drunk, Witch, and Alpha Werewolf. These optional roles grant players additional abilities/powers for use during play. For example, every Night phase, the Seer can silently ask the Moderator whether a single player is a Werewolf or not. That can definitely help in the Day phase when it is time to accuse people! The addition of these roles helps to enhance the strategic gameplay by offering more for players to do, rather than just blindly accuse and guess each round. Included in the tuck box are even some blank role cards for you to create your own roles/powers if you so choose.
The major downside to any version of Werewolf is that once a player has been killed off, if they were not the Werewolf, they are out of the game for good. So even if the game lasts for 20 more minutes, that player just has to sit there in silence.
Components. This particular Werewolf consists of a deck of role cards, rules, and a guide for the Moderator. The quality of the cards is nice, and they are easy to manipulate and are sturdy. The artwork is very minimalistic in this game, and it actually works pretty well since Werewolf really isn’t a component-based game. All in all, a good quality deck of cards.
Overall, this is just a normal game of Werewolf. Honestly, you don’t really even need any components to play – as long as everyone knows the rules and roles, you are good to go. Does having a deck of cards help? In some ways, yes. But it kind of just feels redundant to me, since I already knew how to play the game. If you’re wanting to introduce someone to the Werewolf-type game, this little deck of cards would be a good way to do it. Personally, this type of game appealed to me more as a child/teen, and it kind of falls flat to me now as an adult, thus my low score. I don’t see this game staying in my collection forever, but it had a decent run while it was here. Purple Phoenix Games gives it a calculated 4 / 12. If you’ve played any variation of Werewolf before, there’s really no need to check out this particular iteration.
Disclaimer: We were provided with a copy of this game for the purposes for this review. What you see is a finalized production copy, and is what would be received in a retail copy. -L
Werewolf: A Party Game for Devious People (simply referred to as Werewolf from here on out), is a game of bluffing and deduction in which players are attempting to complete their objective, based on their secret roles. Werewolves are trying to outnumber the Villagers, and Villagers are trying to kill all the Werewolves. To setup for a game, assemble the deck of role cards. Each deck will always have 1 Moderator card, a number of Werewolf cards, and a number of Villager cards depended on the player count. For example, a 5-player game would have 1 Moderator, 1 Werewolf, and 3 Villagers. Each player is dealt one card and keeps their role a secret, except the Moderator. The game is now ready to begin.
Each round consists of a Night and Day phase, all facilitated by the Moderator. To start the Night phase, all players (except for the Moderator) will close their eyes. The Moderator prompts the Werewolf to awaken (open eyes) and silently point to a Villager to kill. The Werewolf then closes their eyes, and the Night phase ends. To start the Day phase, the Moderator will have all players open their eyes, and will reveal which player has been killed in the night. All remaining ‘living’ players now have a chance to discuss amongst themselves and try to figure out the identity of the Werewolf. Accused players have a chance to defend themselves, and may even throw the blame to other players. Once players reach a consensus, they will kill off the accused Werewolf. If the accused player was the Werewolf, then the Villagers win (in a 5-player game)! If the accused player was not the Werewolf, then a new round begins with a Night phase, and the Werewolf is one step closer to winning. The game ends when either the Villagers have killed the Werewolf, or the Werewolf equals or outnumbers the Villagers.
The above description is a generic rundown of the game. Many versions of Werewolf have additional roles/abilities to enhance the gameplay and add new elements to the strategy. This particular version of Werewolf does indeed include optional additional roles. Those roles are: Seer, Doctor, Drunk, Witch, and Alpha Werewolf. These optional roles grant players additional abilities/powers for use during play. For example, every Night phase, the Seer can silently ask the Moderator whether a single player is a Werewolf or not. That can definitely help in the Day phase when it is time to accuse people! The addition of these roles helps to enhance the strategic gameplay by offering more for players to do, rather than just blindly accuse and guess each round. Included in the tuck box are even some blank role cards for you to create your own roles/powers if you so choose.
The major downside to any version of Werewolf is that once a player has been killed off, if they were not the Werewolf, they are out of the game for good. So even if the game lasts for 20 more minutes, that player just has to sit there in silence.
Components. This particular Werewolf consists of a deck of role cards, rules, and a guide for the Moderator. The quality of the cards is nice, and they are easy to manipulate and are sturdy. The artwork is very minimalistic in this game, and it actually works pretty well since Werewolf really isn’t a component-based game. All in all, a good quality deck of cards.
Overall, this is just a normal game of Werewolf. Honestly, you don’t really even need any components to play – as long as everyone knows the rules and roles, you are good to go. Does having a deck of cards help? In some ways, yes. But it kind of just feels redundant to me, since I already knew how to play the game. If you’re wanting to introduce someone to the Werewolf-type game, this little deck of cards would be a good way to do it. Personally, this type of game appealed to me more as a child/teen, and it kind of falls flat to me now as an adult, thus my low score. I don’t see this game staying in my collection forever, but it had a decent run while it was here. Purple Phoenix Games gives it a calculated 4 / 12. If you’ve played any variation of Werewolf before, there’s really no need to check out this particular iteration.
Acanthea Grimscythe (300 KP) rated Wolf Blood in Books
Jan 31, 2019
Wolf Blood is a fresh, new take on the apocalypse–free of zombies and nuclear fallout. It’s a welcome breath of fresh air in a market that’s already overly saturated with the same tropes, and for that Steve Morris deserves props. That’s not to say that there aren’t issues with Wolf Blood. There are several, actually. It does, however, mean that this is a title worth taking the time to read if you’re sick of the same washed up material.
Professor Wiseman and his three students, Samuel, Leann, and Adam, have tucked themselves away in the Carpathians after a poorly received publication foretelling of a werewolf apocalypse is met with widespread mockery and criticism. His reputation ruined, the Professor and his students continue their research in quiet solitude–until things go wrong. All three students become infected, soon returning to London to bring back the superiority of wolves.
Let’s be honest, this idea is pretty interesting and in execution, Morris does a pretty decent job. I didn’t find any outwardly obvious plot holes, and that’s a plus too. The book is fast-paced, making for an easy and quick read. It isn’t bogged down with too much exposition, either. In fact, it might not have enough in some cases. Fortunately, it doesn’t detract too much from what’s going on.
Also, characters. There are too many characters whose purpose isn’t revealed in this book. Granted it’s the first of a series and they probably have a reason to exist later on down the road, but ultimately I feel it would have been better if those characters were introduced later. Instead we end up with a handful of people we don’t care about, and not enough time to develop feelings for those we do meet.
Morris’s werewolves are an important topic of discussion too. They are somewhere in-between the romanticized version and the truly monstrous. As a fan of gore and horror, I was hoping for purely the latter–especially since it is an apocalypse book. While there is some sappiness to this crew of mangy mutts, much of their desires lean toward the more primal nature of a wolf.
Overall, I thoroughly enjoyed reading this; I devoured it in just over twenty-four hours and, considering all that’s going on in my life, that’s a good thing. Rating wise, I’m stuck between three and four. Considering how much fun I had reading it, I’ve decided to lean toward the higher rating. This is definitely a fun book.
I would like to thank the publisher and NetGalley for providing me with a free copy of this book in exchange for an honest and unbiased review.
Professor Wiseman and his three students, Samuel, Leann, and Adam, have tucked themselves away in the Carpathians after a poorly received publication foretelling of a werewolf apocalypse is met with widespread mockery and criticism. His reputation ruined, the Professor and his students continue their research in quiet solitude–until things go wrong. All three students become infected, soon returning to London to bring back the superiority of wolves.
Let’s be honest, this idea is pretty interesting and in execution, Morris does a pretty decent job. I didn’t find any outwardly obvious plot holes, and that’s a plus too. The book is fast-paced, making for an easy and quick read. It isn’t bogged down with too much exposition, either. In fact, it might not have enough in some cases. Fortunately, it doesn’t detract too much from what’s going on.
Also, characters. There are too many characters whose purpose isn’t revealed in this book. Granted it’s the first of a series and they probably have a reason to exist later on down the road, but ultimately I feel it would have been better if those characters were introduced later. Instead we end up with a handful of people we don’t care about, and not enough time to develop feelings for those we do meet.
Morris’s werewolves are an important topic of discussion too. They are somewhere in-between the romanticized version and the truly monstrous. As a fan of gore and horror, I was hoping for purely the latter–especially since it is an apocalypse book. While there is some sappiness to this crew of mangy mutts, much of their desires lean toward the more primal nature of a wolf.
Overall, I thoroughly enjoyed reading this; I devoured it in just over twenty-four hours and, considering all that’s going on in my life, that’s a good thing. Rating wise, I’m stuck between three and four. Considering how much fun I had reading it, I’ve decided to lean toward the higher rating. This is definitely a fun book.
I would like to thank the publisher and NetGalley for providing me with a free copy of this book in exchange for an honest and unbiased review.
Cyn Armistead (14 KP) rated Blood Oath (Nathaniel Cade #1) in Books
Mar 1, 2018
Blood Oath is an interesting and fairly refreshing variation on the vampire riff. Most of the current tales give us a suave, sexy predator who mesmerizes his or her prey, leaving humans pining for their presence. They might even fall in love with a human. Nathaniel Cade, however, refers to humans as food, saying, "Would you have sex with a cow?" That makes much more sense to me. It's a good thing he isn't interested, either, as the typical reaction people have to encountering him is utter panic, often involving the loss of bladder control.
Cade is definitely a predator, though - an extremely effective one. Farnsworth attempts to explain his abilities scientifically, rather than mystically (I'd classify this book as science fiction if I had to choose a genre, whereas most books featuring vampires and similar creatures are fantasy or horror). The same is true of the enenies he faces.
While I'm not generally interested in socio-political thrillers (which is what this book was, other than a story about a vampire who works for the president), I did enjoy the fresh take on an old trope. While I normally groan when I see the first book from a new author billed as the beginning of a series (do publishers even buy single books any more?), I'm somewhat pleased this time. I do wish they'd been a little more careful with the name of the series (The President's Vampire), as there's another book with the same name: [b:The President's Vampire: Strange-but-True Tales of the United States of America|690096|The President's Vampire Strange-but-True Tales of the United States of America|Robert Damon Schneck|http://photo.goodreads.com/books/1177264074s/690096.jpg|676444] by [a:Robert Damon Schneck|368998|Robert Damon Schneck|http://www.goodreads.com/images/nophoto/nophoto-U-50x66.jpg]. Then again, if Farnsworth's book or series takes off, I suppose there's a chance that sales of Schneck's will as well. I'm sure he wouldn't complain about that at all. I've put it on my to-read list, after all.
I hope to talk my partner, Sam, into reading <i>Blood Oath</i>. If I do, it'll be fairly miraculous, as I don't recall him anything with dragons or werewolves in it other than ([a:Jim Butcher|10746|Jim Butcher|http://photo.goodreads.com/authors/1205261964p2/10746.jpg]'s Dresden Files) for most of the time that I've known him (12 years as of this writing). After his years at White Wolf, I think many books seem more than slightly derivative. He also did so much research before working on books he wrote for them (like [b:The Book of Nod|416122|The Book of Nod|Sam Chupp|http://photo.goodreads.com/books/1223664741s/416122.jpg|405290]) that he got a little burned out on certain subjects. Farnsworth's approach really is different enough that I think he might give it a chance. Will you?
Cade is definitely a predator, though - an extremely effective one. Farnsworth attempts to explain his abilities scientifically, rather than mystically (I'd classify this book as science fiction if I had to choose a genre, whereas most books featuring vampires and similar creatures are fantasy or horror). The same is true of the enenies he faces.
While I'm not generally interested in socio-political thrillers (which is what this book was, other than a story about a vampire who works for the president), I did enjoy the fresh take on an old trope. While I normally groan when I see the first book from a new author billed as the beginning of a series (do publishers even buy single books any more?), I'm somewhat pleased this time. I do wish they'd been a little more careful with the name of the series (The President's Vampire), as there's another book with the same name: [b:The President's Vampire: Strange-but-True Tales of the United States of America|690096|The President's Vampire Strange-but-True Tales of the United States of America|Robert Damon Schneck|http://photo.goodreads.com/books/1177264074s/690096.jpg|676444] by [a:Robert Damon Schneck|368998|Robert Damon Schneck|http://www.goodreads.com/images/nophoto/nophoto-U-50x66.jpg]. Then again, if Farnsworth's book or series takes off, I suppose there's a chance that sales of Schneck's will as well. I'm sure he wouldn't complain about that at all. I've put it on my to-read list, after all.
I hope to talk my partner, Sam, into reading <i>Blood Oath</i>. If I do, it'll be fairly miraculous, as I don't recall him anything with dragons or werewolves in it other than ([a:Jim Butcher|10746|Jim Butcher|http://photo.goodreads.com/authors/1205261964p2/10746.jpg]'s Dresden Files) for most of the time that I've known him (12 years as of this writing). After his years at White Wolf, I think many books seem more than slightly derivative. He also did so much research before working on books he wrote for them (like [b:The Book of Nod|416122|The Book of Nod|Sam Chupp|http://photo.goodreads.com/books/1223664741s/416122.jpg|405290]) that he got a little burned out on certain subjects. Farnsworth's approach really is different enough that I think he might give it a chance. Will you?
Survivalcraft Day One
Games and Entertainment
App
You are marooned on the shores of an infinite blocky world. Explore, mine resources, craft tools and...
Emma @ The Movies (1786 KP) rated What We Do In The Shadows (2014) in Movies
Jun 2, 2020
I don't think I ever really knew what this was before seeing it, but then I genuinely think it would be difficult to conceive this in your brain accurately from the description.
Viago, Deacon, Vladislav and Petyr live together in Wellington, New Zealand. There's nothing too odd about a group of men living together, they do all the usual things, argue over the chores, have guests for dinner, clean blood out of their new second-hand clothing... oh right, yes, and they're vampires. Life is fine until Nick comes into their lives. He's young and hip and starts to show them what the modern world has to offer. We watch the story of these ordinary vampires as their night to night lives unfold.
The documentary style is always an interesting idea, it's not even something that actual documentaries get right all the time so a fictionalised version was intriguing and they really staked it through the heart with this one. We cut between interview and footage styles and it really does help to give you that real-life documentary feel as well as a sense of each individual character. The addition of historical photographs and illustrations was a fun way to get bits of their backstory and I thought they were created really well.
There is a brilliant casual nature about all the acting and being able to just be yourself means it does all feel a lot more real. While I like all the characters my favourite is definitely Viago played by Taika Waititi. There's a wonderful innocence to him and a kind nature that is really at odds with the whole vampire thing. He's keen for everyone to get along and he's got a very positive outlook on death. Waititi gives Viago that bouncy energy that always makes me smile, so many of his moments genuinely made me smile.
Everyone brings that bit of supernatural fun, the rivalry with the werewolves, meeting with other vampires on the street, and the vampire "tricks" that lead to one of my favourite pieces in the whole film... the police officers. Their reactions to everything were priceless.
I've watched it a few times recently and honestly, each watch is just as entertaining as the first. It might not have the high production values of other films but it really has a wonderful presence. There are some days when you need this sort of amusement (with a tiny bit of devastation thrown in), this is the antidote to so many of the world's troubles.
If you haven't already done so then check out these episodes of At The Flicks (Mega Shark In Lockdown) and MovieDrone (Episode 91) where I talking with all your favourite movie men about What We Do In The Shadows.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/what-we-do-in-shadows-movie-review.html
Viago, Deacon, Vladislav and Petyr live together in Wellington, New Zealand. There's nothing too odd about a group of men living together, they do all the usual things, argue over the chores, have guests for dinner, clean blood out of their new second-hand clothing... oh right, yes, and they're vampires. Life is fine until Nick comes into their lives. He's young and hip and starts to show them what the modern world has to offer. We watch the story of these ordinary vampires as their night to night lives unfold.
The documentary style is always an interesting idea, it's not even something that actual documentaries get right all the time so a fictionalised version was intriguing and they really staked it through the heart with this one. We cut between interview and footage styles and it really does help to give you that real-life documentary feel as well as a sense of each individual character. The addition of historical photographs and illustrations was a fun way to get bits of their backstory and I thought they were created really well.
There is a brilliant casual nature about all the acting and being able to just be yourself means it does all feel a lot more real. While I like all the characters my favourite is definitely Viago played by Taika Waititi. There's a wonderful innocence to him and a kind nature that is really at odds with the whole vampire thing. He's keen for everyone to get along and he's got a very positive outlook on death. Waititi gives Viago that bouncy energy that always makes me smile, so many of his moments genuinely made me smile.
Everyone brings that bit of supernatural fun, the rivalry with the werewolves, meeting with other vampires on the street, and the vampire "tricks" that lead to one of my favourite pieces in the whole film... the police officers. Their reactions to everything were priceless.
I've watched it a few times recently and honestly, each watch is just as entertaining as the first. It might not have the high production values of other films but it really has a wonderful presence. There are some days when you need this sort of amusement (with a tiny bit of devastation thrown in), this is the antidote to so many of the world's troubles.
If you haven't already done so then check out these episodes of At The Flicks (Mega Shark In Lockdown) and MovieDrone (Episode 91) where I talking with all your favourite movie men about What We Do In The Shadows.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/what-we-do-in-shadows-movie-review.html
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