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Trust Me, I'm a Superhero
Trust Me, I'm a Superhero
2020 | Card Game, Party Game
You know when you’re fortunate enough to be given superpowers but they are super lame? Yeah me neither, but I still think it would be awesome to have even the lamest superpower. Well, if you’re like me, you will relish the opportunity to play Trust Me, I’m a Superhero where you can try out different superhero combinations and aid the citizens of our fair city!

Trust Me, I’m a Superhero is a negotiation-style party card game in the vein of Apples to Apples. In it players are bogus superheros answering the Call for Help and attempting to convince the Director to send them out as the city’s hero.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know for sure that the final components will be different from these shown. I usually include a messy photo as my last of the review, but in this case I captured the art style that will be used in the final version. You are invited to back the game through the Kickstarter campaign launching October 27, 2020, or purchase through any retailers stocking it after fulfillment. -T


To setup, shuffle the Super deck and Power deck separately. Deal each player five cards from each deck and the game may begin!

Playing Trust Me, I’m a Superhero is incredibly simple. From the hand of 10 cards dealt players will choose one Super card and one Power card to mash together creating a lame superhero. Players will display their superhero face-up in front of them. The player who is the current Director will flip over the top Call for Help card, read it aloud, and then players will initiate discussion with the Director to convince them that their hero should be sent to answer the call. The Director then chooses the best superhero by awarding the Call for Help card to the winning player. The next player in clock-wise order is the next Director. Play continues in this fashion until a player has won three Call for Help cards or some other determined time limit.
Components. Well, I cannot really comment on the components too much as again, I am using a prototype copy with prototype non-final artwork. From the photo below of the art style the final game will be using I can see that the art is whimsical and cartoony, which is perfect for this game. I am also sure that components will probably be upgraded as a result of a successful Kickstarter campaign with crushed stretch goals.

I have also played and reviewed Trust Me, I’m a Doctor and I said that I liked it, and I do. But if I like Trust Me, I’m a Doctor then I love Trust Me, I’m a Superhero. Just the added little twist of choosing your Super and Power cards BEFORE you see what the Call for Help will be is excellent. This game would be so different if you saw the Help card prior to assembling your Super Power. It would be too easy and not at all hilarious. I am so glad this twist exists and helps to elevate this from a good game to a great little A2A spin-off that CAN get NSFW with the right (or wrong?) people, and will feature some fun art. If you are interested in this little title, please consider backing it on Kickstarter on October 27, 2020! Tell them Purple Phoenix Games sent ya or I’ll send over Solar-Powered Punch or Seductive Corpse to rough you up a bit.
  
    Paint Sparkles Draw

    Paint Sparkles Draw

    Education and Games

    (0 Ratings) Rate It

    App

    ~~~ Top selling education app! Over 11,000,000 downloads around the world! ~~~ ~~~ No.1 Kids...

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Chris Sawin (602 KP) rated Up (2009) in Movies

Jun 22, 2019  
Up (2009)
Up (2009)
2009 | Action, Animation, Comedy
Carl Fredricksen is a balloon salesman who has always wanted to have that one big adventure ever since he was a little boy. As a boy, he idolized the then famous explorer, Charles Muntz. He's now 78-years-old and the odds are against him in having that adventure this late in his life until one fateful day. When Carl is left with no other option than to leave his home, he ties thousands of balloons to his house and literally floats away. He heads to South America just like a certain special someone who used to be in Carl's life would've wanted it. A wilderness explorer named Russell who's looking to get his "helping the elderly" badge is accidentally brought along on Carl's adventure. Carl soon figures out that even though keeping his word and going on an adventure he promised to take (crossed his heart) is something to be proud of, that particular adventure will eventually end and he'll have to rummage out on his own.

Pixar always seems to release one of the best films each and every year. This year is no exception. Up is able to take its audience through so many ups and downs throughout its running time. It makes your heart heavy in the first ten to fifteen minutes before the actual story begins, then the rest of the film seems to juggle its audience between humor, excitement, and being genuinely heartfelt. Pixar films seem to have this ability to accomplish more than other films. The writing is always extremely solid and the film is always built around an incredibly creative idea. It's like a Pixar film holds your emotions in the palm of its hand. Every emotion you have is a labeled button on the remote in this imaginary hand and Pixar can access these emotions at the simple push of a button. In fact, Pixar is at its strongest when there is no dialogue at all. The first half of WALL-E is a perfect example, but the short shown before Up (Partly Cloudy) is another great example. There's no dialogue at all, but my eyes were welling up before it was all said and done. When the credits roll to a Pixar film, a sense of fulfillment washes over its viewers. They're left with that warm fuzzy feeling that many films only dream of leaving their audience with.

There's nothing else that can really be said about the animation in this film that people aren't already expecting. It's top notch as the animation is fluid, character features (such as hair) look realistic (Carl grows a five o'clock shadow by the time the third day in Paradise Falls rolls around), and everything is just so colorful and vibrant. While knowing full well it's an animated feature, characters seem to jump off the screen and scenery looks like what would be found in actual wildlife. The 3-D was a nice touch, but isn't necessary to enjoying the film to its full extent. Although seeing 3-D animated characters in a 3-D world in actual 3-D really seemed to fit like a glove.

Each character is given just the right amount of screen time in the film to make its audience really care about them. Russell has this whole back story as to why he wants his "helping the elderly" badge, "Kevin" (the giant, colorful snipe) really just squawks and makes weird noises but is actually just trying to get home to serve its real purpose, and Dug (the dog with the collar that enables it to talk) is the outcast of his pack but pretty much steals whatever scene he is in. The whole story is built around Carl, so caring about him is pretty much a given after that heartbreaking opening that was mentioned earlier. The whole film is filled with oddball characters that all have their own quirks and gags (SQUIRREL!) that you really want nothing more than to see more of each and every one of them.

Up is one of the year's best films and will more than likely be on most best of lists by the time this year comes to a close. It is a family film, but it generally has something to offer for everybody. It is definitely the type of film to see to put anyone in a better mood and put a smile on your face. Up is a whimsical and heartwarming animated feature that's incredibly fun for anyone.
  
Cryptid
Cryptid
2018 | Deduction
If you are a fan of the lore behind the likes of the Cthulhu, Sasquatch, Loch Ness, and El Cucuy, then you will love the theme behind this next game. Cryptid is a board game that basks in these old tales of years long past and puts you on the hunt for the infamous “Cryptid” snake/dragon-like monster. You are in a race against the other players to determine who can catch the infamous Cryptid first. This snake-like dragon is slippery and likes to hide just out of reach of the players though. It will take a bit of strategy, some social deduction with other players, and well, a bit of luck to find it! Good luck adventurers!

Upon setup, each player, up to a max of 4, will take a hints booklet and tokens of any of the 4 colors. The booklets provide each player with one, and only one, hint as to where the “Cryptid” could be hiding on the game board. The game board has 4 different terrain types, and a few landmark spots such as bear dens, towers, and cougar hideouts, where the monster could be hiding. Once each player has read their clue, they will go around the table a total of 2 times placing small cubes in places where the “Cryptid” is not. This serves two purposes, to assist the game from taking more than the time necessary to have fun, and to allow the players a little early game strategy to throw other players off the scent.


From this point forward, it is up to the players to start deducing what clues they think the other players have. A list of all possible clue types can be found in each booklet to give the players an idea of what to be considering. This also assists the game experience from taking too long. Players will now have 2 options on their turn. They can ask for information from any other player, or they can take a guess as to where they think the “Cryptid” might be. There is NO penalty for guessing the correct answer, but in doing so, if you are incorrect, you are identifying a space to the other players of where your clue may indicate where the “Cryptid” could be located. So guess carefully! As you venture forth to ask clues of other players, they will place either a cube on the space you inquired about, indicating the “Cryptid” could not be in that spot based on their clue, or they will place a disk, indicating that the space could be the space as to where the monster could be hiding. As the board begins to fill with cubes and disks, you will begin to triangulate (just a fun word I LOVE using) where you think the monster may be hiding. When you feel like you’ve got it, then take a guess. If all other players place a disk on the spot you have guessed, then you have located the “Cryptid”!

What I love about this game is its simplicity, but immersion. The game does a great job of creating that on-the-edge-of-your-seat feeling that you are about to get another clue. As I mentioned above, the designers have included some very non-intrusive, but key elements, into the game that prevent it from becoming a waiting game while other players who may be stuck trying to over-analyze the clues and accidentally hijack the time. From the simplistic clues, to the initial cube setting, the game board will fill with clues fairly quick, giving you the opportunity to make some key guesses early on.
It’s this fast paced organization of “Cryptid” that allows for multiple plays, and hopefully multiple winners. Or, if you are my 12 year old son….the winner EVERY time. Don’t ask me how he does it! My wife and I think he has special powers. We may be on to something here! Anyhow, “Cryptid” is a wonderfully whimsical game that will take you on about a 30-45 minute adventure with your friends and family. You will furiously be on the edge of your chair trying to figure out the next clue. The gameplay feels satisfying and smooth, and will leave you wanting to trek across the island again someday to find the ever illusive “Cryptid”! For these reasons, and many more, Purple Phoenix Games gives this one an illusive 19 / 24.
  
Colossal (2016)
Colossal (2016)
2016 | Comedy, Drama
A Marvel-ous Indie Movie
Well!! I’ve been really surprised (in a good way) by two films this year, and both have involved monsters (the first being “A Monster Calls” back in January).
It’s really difficult to categorise “Colossal” – imdb classes it as a “Comedy, Action, Drama”. Comedy? Yes, but it’s a very dark comedy indeed. Action? Hmm, not really… if you go to this expecting ‘Godzilla 2’ or some polished Marvel-style film (not that I was!) you will be sorely disappointed. Drama? This is probably the nearest match, since at its heart this is a clever study on the people and relationships at the heart of a bizarre Sci-Fi event.

Anne Hathaway (“Les Miserables”) stars as Gloria, a borderline alcoholic-waster sponging off the good-natured but controlling Tim (Dan Stevens, “Beauty and the Beast”) in his New York apartment. When Tim’s patience finally runs out, Gloria returns to her hometown to an empty house and the attentions of a former school friend, bar owner Oscar (Jason Sudeikis), who clearly holds an unhealthy fascination with her. Borrowing an idea from “A Monster Calls”, at a specific time in the US morning a huge monster appears from thin air in Seoul, South Korea, killing people and smashing buildings in a seemingly uncoordinated and random way. Bizarrely, this only happens when Gloria is standing at a particular spot in a particular kid’s playground. Could the two events possibly be related?

I always like to categorize films in my head as being “like” others, but this one’s really difficult to pin down. It borrows its main premise from a famous scene in “E.T.” (indeed one also involving alcohol) but the film’s fantasy elements and dark undertones have more similarities in style to “Jumanji”. Then again, there are elements of the Kaufman about it in that it is as weird in some places as “Being John Malkovich”.

 The film stays on ‘Whimsical Street’ for the first half of the film, but then takes a sharp left turn into ‘Dark Avenue’ (and for “dark” read “extremely black and sinister”). It then becomes a far more uncomfortable watch for the viewer. The metaphor of the monster for Gloria’s growing addiction is clear, but emerging themes of control, jealousy, violent bullying and small-town social entrapment also emerge.
Here the acting talents of Hathaway and Sudeikis really come to the fore: heavyweight Hollywood talent adding some significant ‘oomph’ to what is a fairly modest indie project. Hathaway is in kooky mode here, gurning to great comic effect, and this adds warmth to a not particularly likeable character. And Sudeikis (more commonly seen in lighter and frothier comedies like “We’re the Millers” and “Horrible Bosses”) is a surprise in the role delivering some real acting grit.

The writer and director is Spaniard Nacho Vigalondo. No, me neither. But he seems to have come from nowhere to deliver this high profile cinema release, and it would not be a surprise for me to see this nominated as an original screenplay come the awards season. His quirky style is refreshing. (Hell, delivering ANY novel new summer movie that is not part of a franchise or TV re-boot is refreshing!)
The film’s not perfect, and its disjointed style can be unsettling. While the lead characters are quite well defined, others are less so. Joel in particular, played by Austin Stowell (“Whiplash“, “Bridge of Spies“), is such an irritating doormat of a character that you just want to thump him yelling “Do Something you wimp” to his face!

I am normally the first to pick scientific holes in a story, but here the story is so “out there” that the details become irrelevant, and – like “Guardians of the Galaxy Vol 2” – the film revels in its absurdity. (There is however a jumbo jet sized hole in the plot if you think about it!) But some of the moments of revelation (particularly one set in a wood) are brilliantly done and you are never quite sure where the film is going to go next. I was concerned that the ending would not live up to the promise of the film, but I was not disappointed.
Like “A Monster Calls” the film will probably suffer at the box office by its marketing confusing the audience. People will assume it’s possibly a “monster movie” or maybe a piece of comedy fluff (particularly with Sudeikis in the cast), but in reality it’s neither of these. It won’t be to everyone’s tastes for sure, but in the bland desert of mainstream movie releases, here is an oasis of something interesting and novel and in my book definitely worthy of your movie dollar. Recommended.
  
Charlie and the Chocolate Factory (2005)
Charlie and the Chocolate Factory (2005)
2005 | Comedy, Family, Sci-Fi
Visuals, Acting, Deep Roy (0 more)
Missing some sentimental value (I prefer the original) (0 more)
C is for Candy
Contains spoilers, click to show
And yes, I certainly mean eye candy. Johnny Depp is gorgeous despite the makeup artists’ attempts to make him seem pale and awkward. My brain isn’t working properly due to lack of sleep so I’ll just go ahead and warn you that this is more a regurgitation than a review. Read at your own risk, because I even give the entire ending of the movie away…

This is the story of Charlie Bucket, an impoverished but genuinely good-natured child. His dream is one of millions: to win a Golden Ticket, and tour Willy Wonka’s chocolate factory in the hopes of obtaining an even bigger prize. If this plot sounds familiar, it’s because you’ve seen Willy Wonka and the Chocolate Factory, or have read the book. I profess my ignorance, for I haven’t read the book Roald Dahl wrote, and therefore have no idea which movie version adheres more strictly to the original text.

Let’s move on by more closely examining Burton’s version. Despite some of the world’s most recalcitrant children winning the four other tickets, Charlie lucks out and becomes the recipient of the last Golden Ticket. This brings great joy to his family and even makes the bed-ridden Grandpa Joe ambulatory again. I love Charlie’s family, especially because his Dad works in a toothpaste factory but everyone in the family has nasty teeth.

The glorious day of the tour arrives and each child shows up with a parental or grandparental guardian. They are introduced first to Willy Wonka by means of a puppet show, which ends in a glorious and unintentional fire. With the smoldering puppets dying disturbingly in the background, Wonka appears with cue cards, giving the impression that the man has no idea how to socially interact. The group then enters the factory.

The first child to be eliminated from the contest is Augustus Gloop. The group has been given free reign of a room made entirely of candy. Augustus cannot resist the lake of chocolate, and he falls in. He is sucked up a tube that leads to the fudge room. Then the Oompa Loompas appear and perform a song engineered for this particular predictable tragedy.

The Oompa Loompas in Burton’s version are short, and they do not have orange hair, but they all have the same face and body. Deep Roy, the actor portraying the Oompa Loompas, deserved an Oscar for effort in my book, for the special features indicate how very involved he was with this production. The songs sung by the Oompa Loompas varied significantly from those in the older version. In fact, I enjoyed how each song of admonishment involved a specific genre of music.

Next Violet Beauregard, the competitive one, is turned into a blueberry by chewing gum. And then we have the case of the sad and supremely spoiled Veruca Salt, who ends up getting thrown down a garbage chute by some very judgmental and highly trained squirrels. After each young lady has been expelled from the contest, the Oompa Loompas say adieu with a musical number.

Throughout the film, Wonka has flashbacks about his father. It seems the elder Wonka was a dentist, and he forbade the young Willy to eat candy. Several scenes show Willy Wonka defying the will of his father, which ultimately led Willy to be a world-renowned chocolatier. Though it was nice to have this subplot as an explanation for some of Wonka’s erratic behavior, I found that I like Gene Wilder’s portrayal of Willy Wonka better. He was whimsical and strange, but the film and the actor seemed to offer no explanation as to how he got that way.

Mike Teavee, a young boy with the attention span of a gnat on amphetamines, is the last of the factory’s victims. He decides to teleport himself into a television screen, which I’m sure seemed like a good idea at the time. Teavee is shown in peril as an Oompa Loompa flips the channels. Now incredibly small, Wonka decides that the best remedy for Mike is the taffy pulling machine.

Charlie is the only child left, and Wonka ushers Charlie and Grandpa Joe into the glass elevator. According to the button, they are going up and out. Indeed, they do, eventually stopping when they crash through the roof of the Bucket house. The grand prize is revealed: Willy Wonka is giving Charlie the factory. This becomes impossible when Wonka forces Charlie to choose between factory and family. Eventually, Wonka reconciles his Daddy issues and allows Charlie’s family to stay at the factory.

The visual effects in this film were amazing. As mentioned previously, Deep Roy was incredible as the face of the many Oompa Loompas. I thought the child actors in this film were also impressive in how they perfectly captured their respective vices. Overall, this was a good film. And yet I still miss moments from the older film, especially the poem with “the grisly reaper mowing.” Call me sentimental…
  
Mary Poppins Returns (2018)
Mary Poppins Returns (2018)
2018 | Family
Disney knocks it out of the park
It was 1964 when the world was introduced to a practically-perfect British nanny in Walt Disney’s Mary Poppins. Back then, Julie Andrews starred as the eponymous character alongside Dick van Dyke and David Tomlinson. It was an instant hit and became one of Disney’s most-loved feature films.

That is, by everyone apart from the author of Mary Poppins, PL Travers. So incensed by what she felt was Disney’s misunderstanding of her source material, she banned all future work with the studio.

So, 54 years later and with Travers’ estate finally agreeing to a sequel (I wonder how much Disney executives had to pay for that), we get a sequel that no-one was really asking for. Mary Poppins Returns brings the titular character back into the hearts of newcomers and fans alike, but is the film as practically-perfect in every way like its lead? Or is it a bit of a dud?

Now an adult with three children, bank teller Michael Banks (Ben Whishaw) learns that his house will be repossessed in five days unless he can pay back a loan. His only hope is to find a missing certificate that shows proof of valuable shares that his father left him years earlier. Just as all seems lost, Michael and his sister Jane (Emily Mortimer) receive the surprise of a lifetime when Mary Poppins (Emily Blunt), the beloved nanny from their childhood, arrives to save the day and take the Banks family on a magical, fun-filled adventure.

Emily Blunt as Mary Poppins? You’re right to be sceptical. After all, how can an American actress bring to life a character so quintessentially British? Remarkably, she does it, with a cracking British accent to match. Blunt is, as she is in all her films, picture-perfect and oozing charisma. In fact, the entire cast is fabulous with the likes of Colin Firth and Meryl Streep joining the party as a sneaky bank manager and Mary Poppins’ cousin respectively. We’ve also got Julie Walters popping up every now and then as Ellen the housekeeper.

The new Banks children are absolutely wonderful. Pixie Davies, Nathanael Saleh and Joel Dawson show a range of emotions that would make seasoned actors blush, but here they thrive and look like they were having a blast. And that’s a trait clearly shared by the entire cast. Lin-Manuel Miranda’s plucky lamp-lighter, Jack, is obviously having the time of his life and this makes the whimsical nature of Mary Poppins Returns even more apparent.

In its hey-day, Mary Poppins was a technical revolution. Mixing live-action with colourful animation made the screen burst alive with imagination. Of course, special effects have moved on in the 50+ years that Mary has been away from our screens, but you’ll be pleased to know that each sequence feels just as magical.

From under the sea adventures to topsy-turvy houses, the ‘action’ scenes are beautifully filmed by director Rob Marshall. One scene in particular, involving hundreds of lamp-lighters is absolutely astounding and exquisitely choreographed.

The finale is typical sickly-sweet Disney, but in a movie populated by cartoon penguins, Irish dogs and the meaning of childhood, why shouldn’t it be?
The setting of Depression-era London lives and breathes before your very eyes. The CGI and practical effects used to create the capital in 1935 is astonishing, and testament to the teams behind the film. That £130million budget was clearly very well spent.

Then there are the songs. We all know the masterpieces from the original, but will there be any here that children will still be singing along to when they grow older? That’s debatable, but there are three or four that have the potential to be future classics. Look out for Trip the Light Fantastic, which makes up part of the film’s best scenes.

The finale is typical sickly-sweet Disney, but in a movie populated by cartoon penguins, Irish dogs and the meaning of childhood, why shouldn’t it be? The world is filled with such atrocities, it’s nice to sit back, relax with the family and enjoy a film that allows you to escape into your own imagination.

Any downsides? Well, while the pacing is nearly spot on, there’s no denying that Mary Poppins Returns is a long film by family film standards. At 130 minutes, it feels like this sequel is perhaps more for fans of the original than the children that the older film was clearly made for.

But these are small gripes in a sequel that pleasantly surprises on each and every turn. While lacking in the typical Disney poignancy, the film’s message is read loud and clear. There’s no doubt that Mary Poppins Returns is yet another hit for the studio and you’re sure to leave the cinema with a huge smile on your face. Mary is back and she means business.

https://moviemetropolis.net/2018/12/23/mary-poppins-returns-review-disney-knocks-it-out-of-the-park/
  
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Emma @ The Movies (1786 KP) rated Five Feet Apart (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Five Feet Apart (2019)
Five Feet Apart (2019)
2019 | Drama, Romance
Firstly, I think it's nice to see a film partnering with a charity and bringing awareness to a wider audience. The advert for the charity before the film was a nice touch too.

Secondly, it appears that they shook the Disney tree hard for this one. Cole Sprouse and Moises Arias both had big roles on top Disney shows and Haley Lu Richardson appeared once in a show I've never heard of before.

Five Feet Apart opens really nicely with Stella and her friends. Everything is jolly old teen movie until they leave and Stella's demeanour changes. She isn't happy, her face is instantly one of resolve and sadness. The transformation of the room shows you everything that was hiding behind the camera, homely teen bedroom to sterile hospital room. It's a simple scene but it sets up Stella's character nicely.

This isn't a new tale, the idea is tried and tested over the years. A love story through the battle of illness is a guaranteed tearjerker, and this certainly delivered on that point.

Will's arrival at the hospital intrigues her almost instantly. He's the polar opposite of Stella, she has her reasons to battle through while Will is more for living for the moment, consequences be damned.

It's an enjoyable film, but the thing I think stands in the way for some people is the fact that we've never been in this sort of situation so everything seems farfetched. I can't imagine what it's like, but I can imagine emotions running high and recklessness coming from it. As an adult (ugh) I can't imagine putting my life in danger like the characters do, but I'm certain that teenage me would have done the same things... boy was she an idiot.

During the scene where Stella goes under general anaesthetic she's looking up at a drawing placed on the ceiling above her, as the drugs take hold the picture starts to come to life. It was a little whimsical for the film, but being that they use illustration in different areas it was a nice inclusion.

Stella's optimism and determination in the face of her CF is so strong and Haley Lu Richardson does a great job of dealing with the wide range of emotions that she cycles through. (Am I the only one who was getting Olivia Cooke vibes through this?)

The cheese to Stella's chalk is Will played by Cole Sprouse. Will is the fun-at-any-price sort of rebel so of course those two are perfect for each other. If I'm being brutally honest I always thought Cole Sprouse was the one that couldn't act. His performance in this has convinced me otherwise. As frustrating as I found Will's actions I thought he was an interesting character and that Sprouse brought him to life in a very believable way.

The pair make for a great lead couple, even if we are subjected to a rather condensed romance. I didn't really get much sense of how time flowed in this movie, it could be weeks, months, I couldn't tell. Due to the nature of their condition there's a necessary separation throughout the film and as you watch you wonder how they're going to deal with that when romances are traditionally full of closeness... I didn't think that something so simple could make me cry, but somehow there I was with tears rolling down my face. It was a bizarre idea but it worked really well visually even if it did get a little weird at one point.

At the end we ramp up fairly quickly and we see a swift change in our main characters. Emotions are so high that everything gets a little crazier. While the change in Stella didn't feel quite right to me, Will's change was a nice move and Sprouse's performance really showed the panic and reality behind the situation.

When we come to the conclusion of the film I could not have been more annoyed. If someone did that to me I think I'd punch their lights out, five feet rule or not.

Oh! And that five feet rule, you know, the one in the title of the film? We see it referred to early on and it's actually a six feet rule... that discrepancy annoyed me for longer than it probably should have done.

This might not be groundbreaking in its genre but it was an enjoyable watch. It gives you a different take on this popular medi-romance trend.

What you should do

If you like these devastating romances then this is definitely worth catching at some point.

Movie thing you wish you could take home

There's a lot of artistic talent flying around between the main characters and I'd love to pinch a little bit of that.
  
Scoville
Scoville
2014 | Farming
Have you ever had that thought, where you were sitting, wondering, has there ever been a board game based on “x” theme? Something really obscure, that you were for sure no one has ever thought of before. I think those of us that are avid collectors have this thought often, and it can be quite amusing at times. Sometimes the thought enters our head as this grand world domination scheme where you are going to be the first person to invent this new abstract and ludicrous board game that everyone is going to buy, making you filthy rich! And other times, the thought is just one of those that exists at the very far back stretches of your brain, jusssst to see how comical a title/theme you can come up with. Well, let me welcome everyone to “Scoville” – the board game I bet you never thought existed…..well, until now that is.

“Scoville” is exactly what you are thinking. Well, if you are a pepper fan or afficionado anyway. You see, Scoville, a term specifically made up by a fellow pepper enthusiast, is a test that measures the “hotness” of a pepper. The test was first used by Wilbur Scoville in 1912, whose namesake became the prodigious word used across the world to catalogue the finest and hottest peppers. The test has become so popular, that each year, farmers across the world make attempts to cross-breed peppers to make even hotter ones, just so they can stake a claim at the highest level of the Scoville scale.

Now that you have an idea of what our theme is all about, let’s talk gameplay. In Scoville, you play a pepper farmer. Your goal is to plant, sell, and breed the hottest peppers in all of town, suitably named, “Scoville.” There are 5 phases in each round of the game. Players complete these 5 phases in order until afternoon occurs in the game. This happens when a set amount of peppers have been sold by the farmers in the “marketplace” based on player count. These 5 phases: Auction, Plant, Harvest, Fulfillment, and Time Check, are described in the rulebook in a short, but thorough way. Each “morning” in the game, farmers take turns selling their peppers for victory points, planting new peppers in the open field plots, harvesting and breeding new peppers to sell later, and completing orders. It sounds like a lot, but the gameplay is one of the smoothest I have experienced in a worker placement style game. It’s unique in that it isn’t truly worker placement where you fill a space and another player is then blocked. The field in this case is wide open and provides ample direction for multiple strategies to get the best peppers on your turn. Once enough peppers have been sold based on the rulebook’s conditions, players enter the “afternoon” phase where they will sell peppers and fulfill any remaining orders they can. Once all players have completed this last trek through the 5 phases, victory points are added up. You’ll get varying points for all orders fulfilled throughout gameplay, points for special award plaques such as the hottest pepper award, points for unused Bonus tiles you are provided at the start (essentially little bumps in the game so no one person can run away with the scoring), and finally points for all money you have left from selling peppers in increments of $3.

While I have only scratched the surface of the breadth of gameplay this game offers, it is by far one of the simplest, yet most strategic, worker placement board games I have come across. The theme is in a very specific niche, yet is so whimsical and fun because of how the game is organized and crafted. It is very accessible for the whole family, and I say even usable as a first gateway game into the worker placement genre. The designer has done great not to let the theme weigh down the game to the point of that typical analysis paralysis that sometimes becomes the crux of most worker placement games. To clarify, actions such as “watering” or “fertilizing” the peppers could have been added to amplify the theme further, but are not included I believe because it truly doesn’t take away from the gameplay and imaginative idea that we are true pepper farmers. Just because we are “farmers” doesn’t mean we have to complete every task a farmer might do. We just have to feel like we are growing some really cool looking peppers (which the unique pepper meeples do the trick!)

While the theme is quite specific to a certain niche of gamer/pepper afficionado, it certainly makes up in fun gameplay that really anyone can enjoy, even us light-weight pepper eaters. It actually gives us light-weights a place to feel inclusive in this world of burn-your-face-off exhilarance that is so apparent on the faces of those that can tackle the likes of the dreaded Ghost pepper or Carolina Reaper. Purple Phoenix Games gives this one a hot 10 / 12. I hope you consider picking up a copy of this at your local game store and give it a try. You won’t regret it. And hey, good luck discovering all sorts of new and exciting types of those hot hot little death pickles!
  
Salty Dogs
Salty Dogs
2019 | Animals, Card Game, Pirates
Avast ye land lubbers!! Batten down the hatches! I am a scary pirate! Ok so maybe that last one isn’t necessarily historically accurate, but it’s fun. Sometimes you can enjoy something purely because it’s fun and you don’t have to analyze everything down to the mechanic or pixel. I am not even going to attempt that with this one, but I will explain the rules and our thoughts through several plays of Salty Dogs.

Salty Dogs is a small card game – it fits into a normal deck box – where each player is captaining their pirate ship and vying to become King of the Mountain! … or, rather, the High Seas! Players must protect their crew and be the last pirate ship standing to win the game!

DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. Similarly, you will see the play mat that was provided. You can download a play mat from the game’s website or order these from the publisher. -T

Setup is easy peasy scurvy squeezy. Remove from the deck all the pirate cards (they have a blue banner with a unique name at the bottom). Shuffle these, and deal each player five pirates. This will make up the crew for each player’s ship. No individual cards have certain abilities – they are all the same – so either place your crew randomly or choose who you would prefer to be Captain, First Mate, and then dump the others into the generic Pirate spaces. From there shuffle the remaining pirate cards into the deck, deal each player five cards and the battle is on!

On your turn, draw a card and play a card. Ok, on to final thoughts! Kidding, but game play is really that easy. There is no hand minimum or maximum limit, but it usually stays around five for the duration of the game. Cards drawn will be pirates, actions, attacks, illnesses, cures, or defense cards. You use pirate cards to refill any vacant crew slot on your ship. Vacancies happen when an opponent plays an attack or illness card on one of your crew. Your crew may only be attacked in a certain order with the first attackable card being furthest away from your Captain, and said Captain being targeted last. So your pirate is ill, eh? Simply play a cure card that affects the illness and heal your crew right up. Example – you have contracted Scurvy. Well, obviously the only cure for Scurvy is Piggy Peg Leg’s Gumbo. So throw the Gumbo card to cure your crew’s illness. That dastardly Captain Doodles McPoodle is firing their cannon attacks at you? Throw your Fog defense card to protect yourself – BOOM! There are several other illness and action combinations in the game I will allow you to discover for yourselves.

A note about attacking First Mates and Captains. First Mates are immune to Mutiny cards, and the Captain is immune to Mutiny AND Illness cards. This is a rule pair that can easily be forgotten, so try to keep that in mind the whole time as your crews are blown to smithereens.

Components. Per my disclaimer we were sent the deck of cards and four optional play mats. These components may change or improve over the course of the upcoming Kickstarter campaign, but I will comment on what we were sent. The cards are of good quality and the art upon them and throughout the game is quirky, but really really good. We really enjoyed seeing some tongue-in-cheek pop culture references in the pirate cards and in the accompanying art. The play mats feel like the top layer of a mouse pad – they are silky smooth and just as thin. I thought having thin play mats would be a negative, but then I packed up the game again and was thankful that they weren’t complete neoprene pads. So I’m in on those play mats. If you don’t splurge for the play mats, just line up your crew in front of you and it’s quite functional that way as well.

Salty Dogs. What did we think? Well, honestly, we really loved it. The art is whimsical and colorful. The cards are all super useful, and there’s something to be said about just obliterating your opponents’ ships and giving in to the piratey bloodlust. I was targeted early and was raring to come back as soon as I could in the next game. With so many pirate games, take that games, card games, and battle games on the market, I still think most gamers will enjoy Salty Dogs. It is not at all a brain burner, but it’s a great light (and light-hearted) filler game that will leave you with a smile on your face and a desire to play again and again. We at Purple Phoenix Games highly recommend this title, and cannot wait to see what the Kickstarter campaign has in store. May yer poop decks be sparkling and yer booty be plentiful!