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A Throne of Swans
A Throne of Swans
Katharine Corr, Elizabeth Corr | 2020 | Fiction & Poetry, Science Fiction/Fantasy, Young Adult (YA)
8
8.0 (3 Ratings)
Book Rating
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#1 <a href="https://www.goodreads.com/review/show/3069605291">A Throne of Swans</a> - ★★★★

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A Throne of Swans by Katharine & Elizabeth Corr is the first book in the series. An epic fantasy about courage, secrets, betrayals and love. 

<b><i>Synopsis</i></b>

When her father dies, Aderyn inherits the role of Protector of Atratys, a dominion in a kingdom where nobles can transform into birds. Aderyn's ancestral bird is a swan, But since witnessing the death of her mother, Aderyn hasn't been able to transform. Aderyn must venture to the Citadel to seek the truth about her mother's death and to fight for the land she has vowed to protect!

<b><i>My Thoughts:</i></b>

From the first moment I read the synopsis of A Thorn of Swans, I was intrigued. I am a sucker for fantasies that involve badass princesses. The cover of this book is also incredible. 

From the very first pages we familiarise ourselves with Aderyn. She has already lost her mother, in fact, watched her die, and now she has lost her father too. She has been grieving her whole life, but she has also been wanting to find out what really happened that day. When her father dies and some clues are unveiled, she needs to travel to the Citadel to find answers.

However, this decision comes with a huge risk because of her current inability to transform into a swan. The punishment, if someone finds out the truth, is death. 

On this trip, she is accompanied by Lucien, who is there to serve as an advisor and protector for Aderyn. They have a dynamic and interesting relationship, bonding over their vows to protect their kingdom. Lucien is also one of the few people that knows Aderyn cannot transform.

Following Aderyn's story, we witness revealing of secrets, betrayals, drama and gossip. She is determined to find answers, which sometimes includes trusting the wrong people and finding out more than she can cope with.

I was struggling with the fact that this book lacks strong side characters. People that are not main characters, but who you root for. Aderyn was an amazing character, but also the only one that had everything it takes.

<b><i>The story was very unpredictable until the very end, and quite unexpected at all times.</i></b>

I loved the plot twists and the cliffhanger at the end. I also shipped the romance, so I was quite perplexed with how the book ended regarding the romantic topic. Some questions remained unanswered and I am sure that the second book in the series will tackle them. 

<b><i>I highly recommend A Throne of Swans if you love epic fantasies, castles, kingdoms and cool princesses!</i></b>

Thank you to ReadersFirst and Hot Key Books, for sending me a copy of this book in exchange for an honest review.
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games

Oct 30, 2018 (Updated Nov 20, 2018)  
Red Dead Redemption 2
Red Dead Redemption 2
2018 | Action/Adventure
Slow West
I have decided to do something totally different for my Red Dead 2 review; instead of just reviewing it as a whole once I am finished with it, I am going to start my review just now and then continually add to it the further through it I progress. There are a few reasons for this, firstly because this game is huge and is probably too vast to sum up in just a few paragraphs once I have completed the story. Secondly, because we would all be waiting weeks for me to review it; I am not going to be done with this thing anytime soon. Third is because it's something new, a break from my traditional structure of writing reviews. Finally, because I feel that my opinion on this game is going to change based on the different things that I experience during my playthrough, along with my score of the game. There will also most likely be spoilers as we move on through the game, so maybe just read up to where you have also played to. Once I have completed the game, I may write a summary of my thoughts at the bottom of this review, or I might just scrap this and write a whole new review from scratch, we shall see.

So far, I think I have played between 3 - 4 hours of the game and already I have been through a range of emotions. The game opened in a very cinematic fashion and I was on-board right away. The shots used and atmosphere that was present was very reminiscent of The Hateful 8. Then you get to a small group of shacks and are forced to play through the first few story missions consecutively, which act as tutorials for a lot of the games systems. This part is pretty laborious, but thankfully just as I was starting to get bored, you progress to Chapter 2 and the game opens up.

I must admit, I didn't enjoy the first few hours I spent wandering through the game's world. Arthur moves so damn slowly and every task takes an age to complete, in fact every part of the game seems slow. Horse riding to a location takes forever, the few moments of gunplay are sparse and the aiming controls are anything but smooth. Other than that, the time is spent chopping wood or doing other chores. The word CHORE, is actually adequate to describe the gameplay up to this point.

To break up this slow pace, I decided to go exploring and do some outlaw activities. The problem is that this game's witness/bounty system is ridiculous. You can't so much as lift a finger in the Valentine town centre without the lawmen hunting you and your bounty climbing higher and higher. I'm talking anything from accidently bumping someone with your horse to walking beside another citizen for too long - it is ridiculously harsh and Rockstar seem to favour 'realism,' over fun with this mechanic. So, because I am getting so much grief from the lawmen in Valentine and racking up a bounty way higher than I can afford at this early stage, I decide to go off the beaten path and look for loners to rob. The problem here is, even if you meticulously look around the area to make sure that the coast is clear and then rob your victim, someone out of the blue will appear, halfway across the map and run toward the nearest town to report you. So, naturally you hunt down that witness and kill them, then another witness sees this occur and start running to report you and the cycle continues until someone inevitably reports or shoots you. It's as if Rockstar don't want you to have fun and play the outlaw in their game about playing as an outlaw.

Reading back on what I've read so far, I feel like I have bashed this game pretty hard. As an aspiring game developer myself, I have an idea of what goes into a project like this and what Rockstar have achieved in that sense is truly astonishing and inspiring. The lighting work along with the cinematic camera and near photo-realistic graphics make this game a visual beauty. The world also feels genuinely alive, the voice acting is brilliant and the small touches and intricate level of detail present is insane. Presentation wise, this game is flawless.

Okay, at this point I am about 5 or 6 hours into the game. I am still on chapter 2 and have only done a couple more story missions, but I have done a good bit of exploring too. So far, I have experienced 2 bugs. One was when a story mission required me to get on a horse to take and sell at the Valentine stable and the horse was invisible during the cutscene and non-existent when it switched to gameplay. A quick restart solved this, but still the bug was present during a main story mission.

The other happened during a random stranger encounter. I was riding through an open area full of lumberjacks cutting down trees and one of the trees fell on a guy's leg. I got off my horse and ran over to help, but while doing so, I saw a bunch of bounty hunter symbols appear on the mini map. I ignored them and pressed the button prompt to help lift the tree, but while doing so, the bounty hunters appeared and fired their guns in the air. The rest of the men fled and I was left standing beside the guy that was trapped under the tree, unable to move or do anything. As I stood and spammed every button trying to make Arthur move, the bounty hunters just surrounded me and pointed their guns towards me, but none of them shot. We were left in this awkward standoff for a few minutes before I eventually gave up and had to restart. This second bug is probably the more egregious of the two I've had so far, as I now have no way of knowing if I am going to be able to get that random encounter again.

This is annoying as the random encounters are by far the best part of this game so far. I don't want to spoil too many of them here, but they range from exciting to terrifying to just plain sad and all of them are brilliant.

As I settle into Arthur as a character, I realise more and more how much I prefer and miss playing as John. John was cool where Arthur is goofy. John was smooth where Arthur is wooden. Don't get me wrong, Arthur is well written and acted, but I really think he would play better as a side character rather than a protagonist. Plus the way I play him totally contradicts his whole attitude. I'm playing him as a ruthless killer who shoots entire groups of people on sight and he is still a lovable, goofy rogue in cutscenes.

I have played a few more hours over the last few nights, I must be around 10 hours in now, (although there doesn't seem to be any way of checking that for sure.) I am still on Chapter 2 in terms of the story, but I have been doing a lot of exploring and have found/bought a decent amount of better gear and weapons for Arthur. It also turns out that there is some fast travel in this game, if you upgrade Dutch's tent via the camp ledger and then upgrade your own, (costs about $500 all in,) you can fast travel from the camp to any major location that you have previously visited. Unfortunately while I was fast travelling last night to a location, I experience the first occurrence of pop-in that I have seen so far in the game. I understand that this game is extremely vast and there is a great deal to load in, but when every other aspect of the game is so polished in terms of presentation, it stuck out like a sore thumb.

In terms of exploration, I have probably spent less than half of my 10 hours in the game so far doing story missions and instead spent the majority of my time just riding/walking around and taking in the sights, or speaking to strangers, or violently robbing and killing them at gunpoint whenever the notion takes me. Strawberry is a cool little town, it is quite similar to Valentine in terms of the size and the available shops etc. St Denis is another story. Located at the south-east corner of the map, it is a huge, bustling city with an overwhelming amount to take in. Without spoiling too much, it will also open up a few more opportunities for Arthur once you get there.

I have played a lot more of the game since I last updated this, I'd guess I am closer to 20 hours playtime than 10 at this point. I have finally progressed to Chapter 3, the gang has moved camp to near another small town called Rhodes, which has lots to see and do considering it's small size. That is one thing that Rockstar have undoubtedly nailed in this game, making these towns truly feel alive and like they continue to exist even when you are not riding through them. I'd go as far as to say that this open world feels more alive than any other one that I have spent time in.

The story missions up until this point are touch and go. Some are really fun and exciting and some are monotonous and boring and feel more like busywork than progress. I much prefer the side missions up to this point. The debt collecting missions and the bounty missions are satisfying and feel worthwhile. The robbery side missions that you do with certain gang members are also a nice, more engaging change from the slower pace of the story.

In terms of the game's characters, I am just as much of as a fan of John Marston as I was in the last game and I must admit that spending more time with Arthur has made him grow on me slightly. As for the rest of the gang though, it's a mixed bag. I like Sean, Charles, Javier and Lenny, but the rest are just annoying and a chore to be around. One major disappointment regarding the characters for me, is that I thought that this game was going to make me sympathise with Dutch and see things from his perspective, the way that MGS 3 did for Big Boss, but no. Apparently he was always an unlikable dick.
  
Show all 4 comments.
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Andy K (10821 KP) Oct 30, 2018

I think the open world stuff will be better. So far kind of limiting. I'll write a review when I'm further along.

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Daniel Boyd (1066 KP) Oct 31, 2018

Looking forward to reading it.

In Everlasting Dominion: A Theology of the Old Testament (Nashville: Broadman and Holman, 2006), Eugene H. Merrill sets out to provide a theology of the Old Testament which represents the O.T. as a consistent whole that has God as its ultimate source. As such, he supports a high view of biblical inspiration as verbal: “The word of God to the prophets was verbal; and what they spoke and wrote, therefore, was also verbal. The means by which the verbalizing was effected is never disclosed, nor is it necessary to know. The point is that the prophetic word, the highest form of divine revelation, was recognized at the time to be the words of God, a view maintained by virtually unanimous consensus in Jewish and Christian tradition until the inroads of modern criticism.”

Insofar as Merrill is a Christian writing about the Old Testament's theology, this creates a dilemma in regard to the role the New Testament is allowed to play in his interpretation. Merrill acknowledges this from the get go:
“Old Testament theology is the study of biblical theology that employs the methods of that discipline to the Old Testament alone while being aware of the limitations inherent in not addressing the New Testament witness in any comprehensive way. This delimitation can be justified on the grounds that the Old Testament speaks its own message, one that is legitimate and authoritative in every sense of the term even if, from the Christian viewpoint, its message is not ultimately complete.”

As such, his work attempts to focus on what the Old Testament says on its own, though he occasionally appeals to New Testament ideas as a means of providing an additional witness to his interpretation.

Merrill tends to provide basic level interpretation in the canonical order of the Old Testament books. As such, little of his exegesis is particularly creative. However, he does have one unique idea which comes up throughout the book and indeed inspired the title-- the idea that man was made by God as an intermediary for God's dominion over the world:
“The crowning work of creation was the appearance of mankind on the sixth day (Gen. 1:26–28). He is said to be in the image and likeness of God, but the grammar permits and theology favors the idea that he was created as his image and likeness, that is, as God's representative on earth... [This passage] is also the clearest expression of the divine purpose in creation. After all things else had been made and put into their several positions of function and interrelationship, the Lord said, 'Let Us make man [as] Our image, according to Our likeness. They will rule' (Gen. 1:26). The significance of this for communicating a (if not the) major theme of Old Testament theology cannot be overstated, and the fact that it is the first divinely articulated expression of the reason for man's existence makes it doubly significant. What is lacking apparently after the whole cosmos has been spoken into existence is its management, a caretaker as it were who will govern it all according to the will of the Creator. He could have done it himself without mediation, but for reasons never revealed in the sacred record, God elected to reign through a subordinate, a surrogate king responsible only to him.”

Merrill explains what had been lost in this divine intention after the Fall: “No longer did man have dominion over all things; instead, he abdicated his role as sovereign and worshipped what he should have ruled.” However, he still highlights partial fulfillments of the divine plan even after the Fall, such as in the Israelite monarchy:
“The creation mandate that mankind should 'be fruitful, multiply, fill the earth, and subdue it' and 'rule the fish of the sea, the birds of the sky, and every creature that crawls on the earth' (Gen. 1:28) finds tangible expression even if only in a highly preliminary and anticipatory manner. David and his dynastic successors never exhibited this kind of universal dominion, of course, but the limited success they did enjoy, especially under Solomon (cf. 1 Kings 4:20–34), was a foretaste of the splendor, glory, and power of his descendants yet to come at the end of human history.”

Of course, this idea of human dominion as a vice-regent of God would only find its final fulfillment in Christ, the second Adam and the second David:
“If paradise was lost at the fall, it will be regained at the re-creation, not least in the restoration of man's glory as the vice-regent of the King of kings.”

The book seems to go out of its way to contrast the wild speculation of liberal theology, resulting in a work which is so straight-forward as to be dull. This is by no means always the case with Merrill's writings, as his Historical Survey of the Old Testament was one of the most interesting books I read as a new Christian. In Everlasting Dominion, however, where skeptical scholarship always assumes that the text is hiding something, Merrill takes it at face value. The result is a theology of the Old Testament which is more grounded, but that also often fails to soar to the heights that the text might allow for. Instead of elucidation and theologizing, Merrill tends to resort to extended (and I do mean extended) summary of the Hebrew canon.

The one major exception to this tendency is in Merrill's discussion of dominion, which we discussed above in detail. However, more work could certainly have been done on this topic, particularly in regard to how Jesus brings the idea to its fulfillment. Since it is Merrill's goal to explain the Old Testament with as little light from the New as possible, it is difficult to fault him for this. But it's also hard to fault the reader for wanting more when he reads tantalizing sections like this:
“What we propose in the following comments is done with a great deal of tentativeness since, as far as we can determine, we are virtually alone in making the case that Jesus, in his earthly ministry, frequently performed miraculous works to demonstrate not just his full deity but also his role as Urmensch, the second Adam who came to display in character and life what God had intended as the ideal for the whole human race. Without pursuing the biblical arguments for a full-blown Christology that is sensitive to both his divine and human natures, let it be said that there is universal consensus that the New Testament presents Jesus not only as God but also as perfect man.”

That being said, it does seem like an exaggeration to claim that Genesis 1:26 is the key text to understanding Old Testament theology. That it is a major theme, particularly in relation to its underemphasis by most biblical commentators, does not by any means strain credulity. It also seems to be in the back of the mind of many New Testament authors who emphasize restoration of the Kingdom of God involving our reigning with Christ and inheriting the eternal life and dominion over the world which was originally connected with our Edenic charge.

In the final analysis, Everlasting Dominion provides a good straight-forward overview of the Old Testament, but simply doesn't provide enough insight to warrant its nearly 700 pages.
  
Sgt. Pepper&#039;s Lonely Hearts Club Band by The Beatles
Sgt. Pepper's Lonely Hearts Club Band by The Beatles
1967 | Pop, Psychedelic, Rock
One Of The Most Influential Albums Of All Time
The reason that this album is so influential and important to everything that came after it is simple, it was the first true example of what we think of as a concept album today. The album opens with an introduction to what you are about to witness, which is something that had never even been considered before in music. Sgt Pepper’s Lonely Heart’s Club Band was also very meta for its time considering that the first song informs you of the members that this band is made up from and gives you a reason as to why they are performing these songs to you. Equally, ending the album with the Sgt Pepper’s Lonely Heart’s Club Band reprise brings the whole thing full circle, and this formula became what was adopted by concept all albums going forward, The Who followed the same structure, as did Pink Floyd and Green Day. Musically, the record continued where Revolver, (the previous album,) left off, engraining the Beatles as pioneers in psychedelic music. Songs such as, ‘Lucy in the Sky With Diamonds,’ and ‘Within You, Without You,’ where more far out than any other psychedelic musical piece had been before. Then you have tracks such as ‘When I’m Sixty Four,’ and ‘Getting Better,’ which utilize classical instruments normally found in orchestral music. This totally rewrote the rules on what a pop song could do. Every song on Sgt. Pepper is a masterpiece and each earns that title both on an individual basis and as part of a whole and all for their own unique reasons. There is also the fact that the album contains what I consider to be the band’s greatest song, ‘A Day In The Life.’ It is the final track on the album, often considered an epilogue, as the album officially ends with the reprise of Sgt Pepper’s Lonely Heart’s Club Band and forty years later, it still sends tingles down the spine of anyone that has the honor to listen to it. Lennon’s parts bookend the track while the middle section belongs to McCartney. As is the case with the rest of the album, the song points out the juxtaposition of Lennon’s narcissistic realist view on the world versus McCartney’s brighter more optimistic outlook on life. Then the song ends with a beautifully chaotic climax of instruments all playing together, building from their respective lowest notes to their highest. It so clearly ends the album, there is no fade out, its everything coming together and playing simultaneously and then stopping all in unison, a very purposeful and definite way to end an album.
 Even when the album is over the Beatles are still innovating by including a creepy loop within the groove of the album, implemented to give listeners a fright as they only expect to hear silence after the climax of ‘A Day In The Life.’ After a few moments of peace, a high pitched frequency is heard followed by a peculiar mix of abstract sounds all at once. Even after all this time, after the ridiculously high number of times that I’ve listened to the record and although I know to expect the sound before it happens, it’s still chilling to this day. This was the first time that a band intentionally included hidden sounds on an album, making listeners sit through a few seconds of silence to hear it. People claim that this album is overrated, but there is a reason that it is held in such high regard and whether you think this album deserves its legendary status or not, it is impossible to debate the fact that it is probably the most important album ever recorded. Everything from the album artwork to the music and the lyrics is still extremely relevant and important, even in this current digital age of music.
  
The Crow (1994)
The Crow (1994)
1994 | Action, Sci-Fi
Close to the source material (2 more)
Great Cast
A powerful and emotional film
A Powerful Classic
The Crow is one of my all time favourite films as well as one of my all time favourite graphic novels.

This Gothic, fantasy action film has a tragic story that's powerful to behold as we witness what the power of revenge can do to a person. However, this isn't your typical revenge plot, because SPOILERS!


Eric Draven, portrayed by the incredible Brandon Lee (son of Bruce Lee), is actual brought back from the dead as an avenging angel, after he and his fiance were murdered by a group of thugs on Devils Night (the night before Halloween).


If you've read the graphic novel you'll know just how great this film is, and the only downside to it is knowing it was Brandon Lee's last after an accident that happened on set.


However, the film sticks close to the source material, especially since James O'Barr, the creator of the characters and the graphic novel worked closely with the cast and crew of the film to ensure it was done correctly.


The tone of the film is, for obvious reasons, dark but there is still humour in it which lightens the mood and gives you a sense of Eric Draven's mind because let's face it, coming back from the dead with the ability to heal any wound, and the opportunity to get revenge on those who wronged you, it's enough to send a sensible man insane, and we see that shine through Brandon Lee performance with jokes and laughter, whilst still remaining eerily dark and twisted. When the bad guys realise he heals any wounds and can't die...You can see how much Eric enjoys seeing the fear grow in their faces, and as the strong unfolds we learn that the group of thugs who committed the crime, were just pawns to a bigger villain leading a crime syndicate in the city.


We see emotion as Eric tries to find out the truth of what really happened that night, and why he and his fiance lost their lives, and we see him trying to connect to his past through Sarah, a young girl that he and his fiance looked after and cared for. We also see the truth unfold through Officer Albrecht who was in charge of the investigation.


The characters are all brilliantly written, from Sarah's childhood innocence becoming a more mature sense of realising that the world can't always be a happy place, to Eric's lust for revenger and being sidetracked by emotions of his former life, trying to remain a good person whilst committing these acts of murder for revenge.


The music in the film really fits the scenes and the feel of the entire story with bands like The Cure, Pantera, Rage Against The Machine and Stone Temple Pilots among others, its soundtrack is brilliantly dark.


Also the main aspect that you have to love is Brandon Lee in the crow makeup and clothing. He looks menacing, he looks like he has a lust for revenge, most importantly he looks badass! One of the greatest comic book characters in film that I have ever seen, and whilst I was a little wary of the talks to remake this film in 2016/2017, I would be curious to see the character brought to life again and given a fresh look but I don't know if anyone can beat Brandon Lee in that portrayal because he looks incredible.


This film is dark, powerful, moving and poetic and will remain one of my top 5 films of all time. Maybe even top 3.


I highly recommend this film to anyone who enjoys a comic book movie, especially if you like movies with action and drama with a Gothic overtone.


R.I.P Brandon Lee (1965-1993)
  
Sons of Anarchy  - Season 1
Sons of Anarchy - Season 1
2008 | Drama
Clever Writing (0 more)
The Sins of The Father Are Visited On The Sons…
When this show initially premiered I dismissed it entirely. I instantly assumed that it was just some manly, cheesy rubbish that wasn’t worth my time. How small minded of me. It was only after the caretaker in my work recommended that I give it a go that I went back to it. For the first few episodes, it seemed as though I was right. A bunch of leather clad manly bikers shooting up rival gangs and blowing stuff up, but stick with this show and you will see just how deep the rabbit hole really goes. The writing here is phenomenal, the show was created and co-written by Kurt Sutter, who also plays Otto in the show. He is clearly a literary genius, as he also penned The Shield, as well as the recent, brilliantly written Jake Gyllenhall boxing movie, Southpaw. The show follows a gang of bikers called SAMCRO, (the Sons of Anarchy Motorcycle Club Redwood Original,) loosely based on the real life biker gang, The Hell’s Angels, (a few of which’s members actually have cameo roles in the show,) our protagonist is a young man named Jackson Teller, he is the son of John Teller, the original founder of the biker gang. Soon after Jax was born, his father was killed in a traffic collision, although it is suspected that there is more to his death than just that. Since then his mother Gemma has remarried to the current President of the gang, a man called Clay Morrow, who was also John Teller’s best friend and who co-founded the gang along with JT. When the show begins Jax is Clay’s Vice president, or VP and when Clay begins to lead the club on what Jax sees as a more violent, destructive path, he opposes him and he seeks a way to maintain the club, without having to kill anyone or take part in any shady business. Clay sees Jax as an idealist and tells him so, but Jax is persistent in his ideals, as he believes that this is the way that his Father would have wanted the club to be ran. The supporting cast of characters also add a lot to the overarching plot and each have their own respective back stories. There is Tara, Jax’s ex girlfriend, whom he falls back in love with, Gemma, who is Jax’s mother and the matriarch of the club, then there is Tig, Clay’s triggerman initially, but as the show goes on we see that he has a softer side, then there is Opie, Jax’s best friend from a young age who initially wants to leave the biker life behind, but after certain events in the first season of the show unfold, circumstances force him to stay by Jax’s side. There is also Chibs, the Scotsman who doesn’t mess about when it comes to dealing with a problem, there is also Happy, an emotional psychopath who is also played brilliantly by a real life ex Hell’s Angel member. Then there is Juice, a young Latino man who struggles with his personal demons throughout the show and lastly there is Bobby Elvis, another older member of the group who may be a big softie on the cover, but can also handle himself if anyone tries to cross him. From after the first season, the plot begins to twist and turn as we witness several double crosses and multiple agendas come into play and one of my favourite things about this show is that even though Jax is clearly the protagonist, he isn’t always the good guy and he makes some questionable decisions when he is put under pressure. I don’t want to say much else as I’m worried that I will spoil the show, but it definitely is worth your time and I would definitely recommend this show to anyone who is interested in a good crime saga.
  
Downfall (Der Untergang) (2004)
Downfall (Der Untergang) (2004)
2004 | Drama, History, War
The true story of the last days of NAZI Germany, focusing on Hitler and his cohorts as they sought refuge on his Berlin Bunker and is chronicled here with such honesty.

Told in a straight forward manner, we are given a portrait of not only Adolf Hitler himself, played perfectly by Bruno Ganz, who manages to humanize him without ever apologising for his heinous acts, but also those close to him. Shown through the young eyes of his final secretary, Traudl Junge (Alexandra Maria Lara), we are given a picture of what The Third Reich was to those who believed in it as well as what it had become for those who would suffer at it bloody hands.

Directed by Hirschbiegel to put us, the audience in the anterooms with these monsters, we are placed into a complex environment, edgy, atmospheric and most of all, real, as we witness noble acts of patriotism, conscience and pure, despicable horror, none less so that Magda Geobells, with the full consent of her husband, Joseph, first drugging, then murdering their six children as they slept, rather than “let them live in a world without national socialism.”

The only redeeming factors were their eventual suicides and in terms of the film, their first rate performances throughout this harrowing scene. Corinna Harfouch, who portrays Magda manages to portray this evil woman yet convey the emotion which was subdued deep beneath the surface. No small feat to allow such a fleeting glimpse of humanity during such and inhuman act.

But the same must be said Bruno Ganz, who manages to portray Hitler with such humanity; whilst showing us the true nature of his monstrosities, highlighting that the REAL monsters live among us and can seduce us at any time, any where, especially when we are vulnerable.

During one of the film’s early scenes, Hitler and Albert Speer (Heino Ferch), his Armaments Minister, discussing his vision for The Third Reich as he looks over a model of the new Germany which would be built after he won the war, a Germany without department stores, instead focusing on art, literature and culture.

Surely a noble goal, but as we all know, this cultural hub would have been built at an unacceptable cost, mainly with the blood of those who Hitler and his cohorts deemed to be inferior.

This is one of many clever methods used to convey a fair portrait of Hitler and The Third Reich. To demonstrate how bad they were, you first have to show impartiality, pointing out the good in what they do, play devil’s advocate as it were. Because whether we like it or not, evil motives are often built upon decent goals.

But as this film demonstrates, as Hitler shows his destine for anyone, even his own people, who will not give their lives for HIS vision of Germany, his Third Reich was being eaten away by a cancer of his own making, a Germany rotting from the very top.

Downfall is without a doubt one of the best World War 2 films which I have ever seen, delivering a compelling and immersive look behind the scenes of one of the most important defeats in modern history.

But being British and having to follow this with subtitles, which was great as watching this in its native German only adds to the experience, it can be a bit difficult to keep up with every plot machination, as we spend two and half hours reading about troop deployments, tactics and the philosophy of the Third Reich as we are presented with such atmospheric work, but if you can keep up with but the text and visuals, this is one hell of an education for those who do not know and an immersive masterpiece for those who follow WW2 history.
  
Star Wars: Episode III – Revenge of the Sith (2005)
Star Wars: Episode III – Revenge of the Sith (2005)
2005 | Action, Fantasy, Sci-Fi
Far, far away from it's potential...
Contains spoilers, click to show
After 22 years of waiting, since 1983′s "Return Of The Jedi", we were sat in the auditorium ready to witness the epic moment when Obi Wan Kenobi and Anakin Skywalker would finally turn on one and other and Darth Vader's conception would be complete.

As the 'Clone War' came to a close, the Jedi had been all but wiped of the face of a galaxy far, far away and Chancellor Palpatine had ascended to become the emperor of the newly formed 'Galactic Empire', that moment had finally arrived. Was it worth the wait? Well, since the bar had be not so much lowered, but obliterated by the the first two prequels, measured with those in mind, then yes, absolutely! In fact, it does stand up well, and on the initial viewing, it was outstanding. A visual feast or choreography, visual style and epic art direction, everything you would expect from the man who had changed cinema forever, 28 years earlier.

The only issue is that even though the fans wanted nothing more that to see this duel, the rest of the prequel franchise was merely filler, and a series of plots designed to delay the inevitable battle and to give the audience anything but what they had expected. But after a ridiculous 22 year wait, there was almost no good ideas left that hadn't been explored in two decades of fan fiction, leaving all the bad ones to be included in Lucus' second, no rather third rate scripts! We had been told that he was waiting for the technology to make these films, but what was he waiting for exactly? The technology to animate the, perhaps? The visual effects in these films, though sparkling and perfect in its details, are hollow and do not match the standards of the original films, and begs the question as to why not? Four years since the release of "Revenge Of The Sith", James Cameron would finally release a film which he had being developing the technology for, for over 10 years, ("Avatar") and the result: Groundbreaking cinema, in both the 3D and Mo-cap tech, raising the bar, as "Star Wars" had done three decades earlier.

But this film had restored something which the franchise had all but destroyed with episodes one and two. This finally felt something like the original films and was a joy to watch, even though it still falls short of the mark. The acting is poor in all the prequels, which account to Lucas' directorial style, favoring green screen and CGI over acting. But John William's score is first rate, as it has been throughout the entire saga, but this was both classic and moving, a score truly in touch with the audiences love and feeling towards the films, sadly devoid in most other aspects of the production.

That's not to say that technically this was well produced, because on paper, in the computers, and certainly in sound editing suites, it was perfect, with levels of audio visual detail to die for and the scope was awesome. But in the end, it is a hollow shell of what it should have been. "Episode III" though, is the most fulfilling of the three, but all of them rely of the decades of loyalty given to them, because without it, these would probably be laughed out of the auditoriums.

But having said all that, I enjoy this film, as a part of the saga, and still look forward to seeing it, and some of the sequences in this film , though far from perfectly realized, are fun and enjoyable. This is leagues below "Star Wars" and the superior "Empire Strikes Back", but still worth a watch.