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Asator
Asator
2021 | Miniatures
Vikings. Raiding and pillaging and dragon riding. That’s about the extent of my knowledge of the ancient(?) civilization that so many people go bonkers romanticizing. Okay, so they didn’t REALLY ride dragons, but How To Train Your Dragon is great and the game I am previewing today also includes dragons, so I’m rolling with it. But how does this Viking game play and compare to its inspirations?

Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.

Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.

This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.


The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.

Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.

But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.

There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.

All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…
  
Legends of Oz: Dorothy's Return (2014)
Legends of Oz: Dorothy's Return (2014)
2014 | Animation, Family, Musical
6
6.3 (4 Ratings)
Movie Rating
There are certain classic movies that should never be recreated or warrant a sequel. The 1939 cinematic musical masterpiece The Wizard of Oz happens to be one of them. I consider this movie to be the birth of the modern movie film industry, it set the standard for all movies to measure themselves against for many years to come. For those who have been living under a rock and are not familiar with the story of the Wizard of Oz, Dorothy, a young farm girl from Kansas, along with her dog Toto, get whisked in their house by a twister to the land of Oz, a magical fantasyland, where Dorothy wants nothing more than to return home. Per the advice of a Good Witch and some munchkins, and with a new pair of ruby slippers, Dorothy and Toto follow the yellow brick road to the Emerald City to meet the Wizard, who will hopefully help the two make their way back to Kansas. Along the way, she befriends a scarecrow in need of a brain, a tin man who is lacking a heart, and a cowardly lion desperate for courage. They each decide to join Dorothy on her adventure where she defeats the Wicked Witch of the West, who wanted those magical ruby slippers and in the end reaching the Emerald City and safely finds her way back home.

The Legend of Oz: Dorothy’s Return is 3-D animated musical follow up that begins shortly after Dorothy (Lea Michele) returns home from the Land of Oz. The aftermath of the tornado has left her hometown in shambles. Dorothy fights to try to convince everyone that this is their home and it can all be repaired despite the government demanding everyone to vacate the town and seek refuge elsewhere. Back in Oz, the Jester (Martin Short) who happens to be the brother of the Wicked Witch of the West, has sought to rule the World of Oz. He and his band of flying monkeys (same ones from the original movie), begin their reign of terror turning the leaders from all corners of the land into marionettes. The beloved trio of Scarecrow (Dan Akroyd), the Tin Man (Kelsey Grammer) and the Cowardly Lion (James Belushi) believe the only person who can stop the Jester’s tirade is Dorothy. With the help of Scarecrow’s new invention, a machine that can bring Dorothy back over the rainbow and to the land of Oz, they summon for Dorothy. Instead of arriving to the Emerald City, Dorothy arrives in a far off land where she tries to locate the yellow brick road, knowing it will lead her to the Emerald City. On her journey we are introduced to new lands, new people and creatures, new songs, and a new adventure and obstacles that she must overcome before it’s too late.

As a standalone movie, this is a great kids film, one the whole family can enjoy. Lots of fun musical numbers, a mediocre storyline, engaging characters, and beautiful scenery. I would recommend watching this movie with zero expectations and do not attempt to compare it to the original movie, it doesn’t hold a torch!
  
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Last Podcast On The Left
Last Podcast On The Left
Comedy
9
8.6 (16 Ratings)
Podcast Rating
Reliable (4 more)
Humourous
Interesting
Fun group of guys making the podcast feel more inviting
Live shows that you can go to
Some may not enjoy the type of humour (2 more)
Can go off track slightly
Multiple voices speak at once
Any true crime enthusiast will love this podcast!
Three guys Marcus Parks, Henry Zebrowski and Ben Kissle all sit and talk about the grizzly stories of some of the scariest true crime and serial killer s of the past, they also discuss real life ghost stories and alleged alien abductions/sightings trying to stay netureal and using only sources for their episodes. All episodes are told alongside great humour and whilst going off track slightly sometimes it is always kept interesting. I want to state the bad points are not my view in particular and just feedback I have heard from other fans that I think are relevant.

Personally this is one of my favourite podcasts and I enjoy their whole network of shows which include wizard and the bruiser, abe lincolns top hat, kinda fun, page 7 and more