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Steven Dodd (1449 KP) created a post
Jun 25, 2020
Lee KM Pallatina (951 KP) rated the Xbox 360 version of Sonic Generations in Video Games
Aug 1, 2020
Past meets future
So I downloaded this free from xbox live Gold so my kids could play (and so I could lol) the game includes 2 different versions of sonic, a classic version who's seemingly mute and a modern one who likes to talk.
Mixing the generations was a fun idea and having different versions of the levels for each sonic is a nice touch, switching between the two before entering the levels.
May not have been worth the money at the time, but is definitely worth the time now.
Mixing the generations was a fun idea and having different versions of the levels for each sonic is a nice touch, switching between the two before entering the levels.
May not have been worth the money at the time, but is definitely worth the time now.
Daniel Boyd (1066 KP) created a post
Sep 23, 2020
Dean (6926 KP) rated the Xbox One version of Life is Strange in Video Games
Aug 25, 2018
Great story (3 more)
Very good voice acting
Cool soundtrack
Unique gameplay
An amazing immersive game
A little late to the party for this game released early in 2015. I had heard good things and all episodes were available for just a few pounds on Xbox Live gold so I gave it a go.
You will be hooked very early on. It's a unique game unlike anything I've played before. You make decisions as you go which can effect the past, present and future! In terms of story it's like a college drama like mean girls, mixed with something like Chronicle and mostly The Butterfly effect. In regards to gameplay it's similar to something like Shenmue or a detective game. You have to explore, find out clues, details and talk to characters for information.
I found it like playing an interactive film as it has a lot of cinematic moments. It's so gripping you'll likely play each of the 5 episodes in one sitting, around 3 hours each. The story is great with some dramatic moments and voice acting of a high standard, I liked a lot of the pop culture references.
The graphics are good although stylised rather than going for a realistic look. The soundtrack is subtle and very cool as well. It also has the replay value of trying it again making different decisions.
I can't praise it enough. I completed it in just a few days because you can't put it down. Everyone should check it out. It would be great if this got made into a film! The sequel is out soon.
You will be hooked very early on. It's a unique game unlike anything I've played before. You make decisions as you go which can effect the past, present and future! In terms of story it's like a college drama like mean girls, mixed with something like Chronicle and mostly The Butterfly effect. In regards to gameplay it's similar to something like Shenmue or a detective game. You have to explore, find out clues, details and talk to characters for information.
I found it like playing an interactive film as it has a lot of cinematic moments. It's so gripping you'll likely play each of the 5 episodes in one sitting, around 3 hours each. The story is great with some dramatic moments and voice acting of a high standard, I liked a lot of the pop culture references.
The graphics are good although stylised rather than going for a realistic look. The soundtrack is subtle and very cool as well. It also has the replay value of trying it again making different decisions.
I can't praise it enough. I completed it in just a few days because you can't put it down. Everyone should check it out. It would be great if this got made into a film! The sequel is out soon.
Dean (6926 KP) rated WRC 8 in Video Games
Nov 26, 2020
Graphics (1 more)
Engine sound
Handling (2 more)
Very much a simulation
Unforgiving learning curve
Stalled
I'm a fan of driving games and like Rally ones as well. So when I had a chance to get this free on Xbox live I checked it out.
It looks great, although trees are a little flat and lighting can be harsh on some stages. The cars and scenery look great. The sounds of the engines are loud and realistic.
This is a very realistic simulation giving you control over many aspects in career mode. The main problem is that it's very difficult and unforgiving even if you are used to more serious driving games. The tracks are very narrow, the slightest rock or tap of the brake can often spin you off course. The cars handle like a brick and don't seem to drift around bends as you would hope. Before you know it the steering and transmission are damaged making it handle even worse!
The co-driver tends to shout out the next 3 bends at one go which makes it difficult keeping track which direction the next bend is. There's no mini map anywhere to give a clue either, leading you to look at the signs at the top of the screen to keep track. It makes it very difficult to get a decent time.
It's a shame but the handling of the cars along with the difficulty of the tracks and just trying to navigate the stages will leave you frustrated. You'll be going back to Forza or something else pretty quick. One for hardcore fans only.
It looks great, although trees are a little flat and lighting can be harsh on some stages. The cars and scenery look great. The sounds of the engines are loud and realistic.
This is a very realistic simulation giving you control over many aspects in career mode. The main problem is that it's very difficult and unforgiving even if you are used to more serious driving games. The tracks are very narrow, the slightest rock or tap of the brake can often spin you off course. The cars handle like a brick and don't seem to drift around bends as you would hope. Before you know it the steering and transmission are damaged making it handle even worse!
The co-driver tends to shout out the next 3 bends at one go which makes it difficult keeping track which direction the next bend is. There's no mini map anywhere to give a clue either, leading you to look at the signs at the top of the screen to keep track. It makes it very difficult to get a decent time.
It's a shame but the handling of the cars along with the difficulty of the tracks and just trying to navigate the stages will leave you frustrated. You'll be going back to Forza or something else pretty quick. One for hardcore fans only.
Dean (6926 KP) rated the Xbox One version of Forza Horizon 3 in Video Games
Aug 21, 2018
Amazing Graphics, from the cars, scenery and weather effects (2 more)
Good soundtrack
Sooo many options: Freeroam, events, championship, bucket list challenges... Almost endless
Auction system could use tweaking (1 more)
Another mode so xbox live races focus more on where you finish
Groundbreaking Driving game
I've been playing video games for a long time, since the spectrum before moving on to the Megadrive. I love driving games and can honestly say this is probably the best and most fun I've played to date! Not since PGR2 has a driving game been this groundbreaking.
You can sense the PGR2 influence in the realism of the environments and cars and some game modes. Along with a similar skill system. The weather effects are amazing from Fog, rain, clouds along with the times of day including dawn, sunset, night time create so many looks and experiences. You'll pull over to stop and watch a sunset. Every car looks and sounds as it should right down to the interior drivers view. It's a beautiful looking game.
The game itself has tons of variety. You can just cruise around, challenge a rival to a set route, random 1 on 1 races in Free roam. There are exhibitions and championships, you can create your own as well and fully customise the weather and time of day, car class and types of cars. There are bucket list challenges that can be done for times, skills, drifts, jumps, speed etc. Again fully customisable to create your own. There is something for everyone here and it's just so much fun.
The only minor points are the auction system for selling, buying could be better but you don't really need to use it. The other issue when racing others online your place is overall is decided partly on your skills during the race. This does include being quick and clean racing... but you might find slower drivers who drift a lot get more xp and end up ahead of you on the leaderboard even if you beat them in the race.
Overall though the best driving game to date. Roll on Horizon 4 in October.
You can sense the PGR2 influence in the realism of the environments and cars and some game modes. Along with a similar skill system. The weather effects are amazing from Fog, rain, clouds along with the times of day including dawn, sunset, night time create so many looks and experiences. You'll pull over to stop and watch a sunset. Every car looks and sounds as it should right down to the interior drivers view. It's a beautiful looking game.
The game itself has tons of variety. You can just cruise around, challenge a rival to a set route, random 1 on 1 races in Free roam. There are exhibitions and championships, you can create your own as well and fully customise the weather and time of day, car class and types of cars. There are bucket list challenges that can be done for times, skills, drifts, jumps, speed etc. Again fully customisable to create your own. There is something for everyone here and it's just so much fun.
The only minor points are the auction system for selling, buying could be better but you don't really need to use it. The other issue when racing others online your place is overall is decided partly on your skills during the race. This does include being quick and clean racing... but you might find slower drivers who drift a lot get more xp and end up ahead of you on the leaderboard even if you beat them in the race.
Overall though the best driving game to date. Roll on Horizon 4 in October.
Gareth von Kallenbach (980 KP) rated the PC version of Titanfall in Video Games
Jun 19, 2019
Much like Hollywood, the gaming industry is one built on hype and expectations. The nature of the game is to fan the flames of interest to ensure the best possible sales of a product and to encourage people to pre-order the title.
The rise of social media has only added to the frenzy as the race to get a title trending has publicists constantly in motion. Like many things though, the danger of hype and expectations being greater than the final product is always a constant threat.
TitanFall in many ways is the biggest release of 2014 to date and is one of the most watched, analyzed, and anticipated games in recent memory. Created by Respawn, the talents behind Infinity Ward and the Call of Duty series, a game mixing first person shooter and Mech combat with eye-popping graphics is one that was sure to grab attention.
When it was announced the game would be exclusive to the Xbox 360 and Xbox One consoles there was some concern from a gamer base eager to experience the game on as many platforms as they could. Thankfully the game was also released on PC and that is the platform in which conducted my review.
The game is online only and mixes live opponents with bots in a series of campaigns and matches where players not only try to eliminate as many enemy units as possible, but they also can battle to capture and hold strategic points and other objectives.
The game has a high degree of customization as players level up based on kills and in game achievements and leveling up allows access to new weapons, attachments, and abilities which really help the tide of battle.
The campaigns are told from two different perspectives and once players complete the Militia campaign they get to experience the same campaign from the other side of the conflict, The IMC Corporation. What you do or do not do does not really change the outcome of the story as the campaigns are essentially cut scenes as a level loads and do not really give a full explanation of the story. It almost seemed to me as if a full campaign was planned at one time and then scrapped, but elements were left in for the sake of ambiance.
Story aside, the action in the game is intense. Running at full settings on PC with an NVIDIA card, the action was fast, smooth, and amazing. On rare instances when I could look up safely, I saw ships overhead engaged in heated battles and the detail level of the cites and combat locales were great. I especially liked one that had dragon like creatures around while combat raged on.
Players have options for their Titans ranging from the Atlas, Styrder an Ogre which aside from missile and ballistic weapons have energy shields, temporary jet boosts and a devastating punch which can reduce enemy units to pulp.
Finding the right mix of speed, agility, power, and weapons is a matter of personal choice and being able to eject from a damaged unit or ride along on an allied unit is great fun. The best experience for me was jumping onto an enemy unit and blasting it down but hanging on and shooting into a control port.
As much fun as the Titan combat is, players will spend a good chunk of their time on foot. Getting up close and personal with a melee kill is great as is feasting on bots and other A.I. units. The challenge of taking on other pilots is tough, but highly enjoyable as when you take one down you have earned it. Players will have power ups known as Burn Cards which come in handy especially when two minutes is about what players can expect to wait for their Titan to arrive after they have lost one.
I enjoy using the personal cloak of my pilot to sneak up on an enemy unit and my new tactic is to dismount from my mech and set it in Guard or Follow mode. It will engage an enemy or another Titan which allows me to flank and attack from a cross fire.
Aside from some minor connection issues during the first two days, I was able to get into games with no issues and my lag was minimal as I was able to ping in the low 50s for most games.
While the campaigns were fairly short, the multitude of Deathmatch, Hardpoint, and last Titan Standing multiplay options ensures several hours of gaming ahead.
I have not really touched on the wall walking and double jump features as pilots can scale walls, buildings, and such with ease which brings a new dimension to combat and comes in very handy when running to catch your ride.
I hope that the developers will offer more maps in the near future and will work to tweak a few minor things such as play balance which saw me unload multiple machine gun rounds into an enemy yet see them able to withstand that and dispatch me with a single kick.
It is hard to find much to complain about the game as not only on PC is it a visual joy, but the fast paced action and highly satisfying and diverse combat options makes the game incredibly fun to play and an early contender for our Game of the Year Awards.
http://sknr.net/2014/03/12/titanfall/
The rise of social media has only added to the frenzy as the race to get a title trending has publicists constantly in motion. Like many things though, the danger of hype and expectations being greater than the final product is always a constant threat.
TitanFall in many ways is the biggest release of 2014 to date and is one of the most watched, analyzed, and anticipated games in recent memory. Created by Respawn, the talents behind Infinity Ward and the Call of Duty series, a game mixing first person shooter and Mech combat with eye-popping graphics is one that was sure to grab attention.
When it was announced the game would be exclusive to the Xbox 360 and Xbox One consoles there was some concern from a gamer base eager to experience the game on as many platforms as they could. Thankfully the game was also released on PC and that is the platform in which conducted my review.
The game is online only and mixes live opponents with bots in a series of campaigns and matches where players not only try to eliminate as many enemy units as possible, but they also can battle to capture and hold strategic points and other objectives.
The game has a high degree of customization as players level up based on kills and in game achievements and leveling up allows access to new weapons, attachments, and abilities which really help the tide of battle.
The campaigns are told from two different perspectives and once players complete the Militia campaign they get to experience the same campaign from the other side of the conflict, The IMC Corporation. What you do or do not do does not really change the outcome of the story as the campaigns are essentially cut scenes as a level loads and do not really give a full explanation of the story. It almost seemed to me as if a full campaign was planned at one time and then scrapped, but elements were left in for the sake of ambiance.
Story aside, the action in the game is intense. Running at full settings on PC with an NVIDIA card, the action was fast, smooth, and amazing. On rare instances when I could look up safely, I saw ships overhead engaged in heated battles and the detail level of the cites and combat locales were great. I especially liked one that had dragon like creatures around while combat raged on.
Players have options for their Titans ranging from the Atlas, Styrder an Ogre which aside from missile and ballistic weapons have energy shields, temporary jet boosts and a devastating punch which can reduce enemy units to pulp.
Finding the right mix of speed, agility, power, and weapons is a matter of personal choice and being able to eject from a damaged unit or ride along on an allied unit is great fun. The best experience for me was jumping onto an enemy unit and blasting it down but hanging on and shooting into a control port.
As much fun as the Titan combat is, players will spend a good chunk of their time on foot. Getting up close and personal with a melee kill is great as is feasting on bots and other A.I. units. The challenge of taking on other pilots is tough, but highly enjoyable as when you take one down you have earned it. Players will have power ups known as Burn Cards which come in handy especially when two minutes is about what players can expect to wait for their Titan to arrive after they have lost one.
I enjoy using the personal cloak of my pilot to sneak up on an enemy unit and my new tactic is to dismount from my mech and set it in Guard or Follow mode. It will engage an enemy or another Titan which allows me to flank and attack from a cross fire.
Aside from some minor connection issues during the first two days, I was able to get into games with no issues and my lag was minimal as I was able to ping in the low 50s for most games.
While the campaigns were fairly short, the multitude of Deathmatch, Hardpoint, and last Titan Standing multiplay options ensures several hours of gaming ahead.
I have not really touched on the wall walking and double jump features as pilots can scale walls, buildings, and such with ease which brings a new dimension to combat and comes in very handy when running to catch your ride.
I hope that the developers will offer more maps in the near future and will work to tweak a few minor things such as play balance which saw me unload multiple machine gun rounds into an enemy yet see them able to withstand that and dispatch me with a single kick.
It is hard to find much to complain about the game as not only on PC is it a visual joy, but the fast paced action and highly satisfying and diverse combat options makes the game incredibly fun to play and an early contender for our Game of the Year Awards.
http://sknr.net/2014/03/12/titanfall/
Gareth von Kallenbach (980 KP) rated the PC version of Shadow Of The Tomb Raider in Video Games
Aug 14, 2019
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.
Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.
Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.
One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.
Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.
Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.
Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.
Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.
As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.
Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.
Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!
What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel
What I liked less: Occasional areas where it was unclear where to go next
Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.
Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.
One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.
Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.
Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.
Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.
Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.
As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.
Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.
Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!
What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel
What I liked less: Occasional areas where it was unclear where to go next