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Abraham Lincoln: Vampire Hunter (2012)
Abraham Lincoln: Vampire Hunter (2012)
2012 | Action, Horror, Mystery
5
5.9 (15 Ratings)
Movie Rating
When I first heard about this movie, I was expecting the worst. I’ve been exposed to my fair share of B-type horror movies (I was raised on “Critters,” “Ghoulies,” “Killer Clowns from Outerspace,” and everything else one can imagine as a kid). I laughed at the SyFy channel’s monster movie line-up and was sick unto death of zombie movies. That said, I wasn’t entirely excited for this movie’s premier. My boyfriend, however, was chomping at the bit. He adores B-type
movies and this was no exception. And, to my honest surprise, it wasn’t as awful as I had wholly envisioned in my head.

The movie starts with a young Abraham Lincoln (Benjamin Walker) defending his slave friend, Will Johnson (Anthony Mackie), from abuse at the hands of a slave trader. A scuffle ensues and Abraham’s father is ultimately met face-to-face with “Adam” (Rufus Sewell), a well-known and well-feared trader in the lands. The two exchange heated words with Adam threatening to extract his revenge by some unknown means. What seems later that evening, Abraham’s mother is attacked by Adam as young Abraham watches from the shadows. Adam, as one can guess, is a vampire and leaves Abraham’s mother in such a state she cannot recover. Upon her death, Abraham vows revenge, devoting the next ten years of his life to killing Adam.

As the reader can surmise, Abraham is ill-equipped to face Adam and when the day finally arrives, he finds himself wholly unprepared for the task. Cue the entrance of Henry Sturgess, Vampire Hunter. Saving Abraham from an early demise, Henry (Dominic Cooper) takes the young man under his wing and teaches him the way of vampire hunting. He teaches young Abe that the vampires control the whole of the south, using the slave trade as their means for fresh and easily accessible blood. Having never tolerated slavery of any kind, Abraham is infuriated by this and his desire to eradicate the vampire colony grows.

From there he is bequeathed his infamous axe, its edge lined in silver, and we watch as young Abe grows and matures as a skilled warrior before our eyes. When the time comes, Abraham is sent away on a mission to kill select vampires in a quiet town, vampires who pose as noted professionals and townspersons during the day. As a rule, Henry cautions Abraham not to make any friends or form any kind of attachments. Of course, it’s at this point he meets Mary Todd and that whole theory goes out the window. In addition to his vampire hunting, he also begins his career in politics and as a renowned orator. Given one’s knowledge of history, we can see where this all leads.

I won’t divulge the whole of the story here – I’m sure you can imagine where it goes and what comes of it. That said, aside from the over-the-top fighting scenes and certain drawn out moments (the horse stampede and train fight immediately come to mind), it wasn’t as awful as I had originally envisioned. The movie is entertaining and still
retains a fair amount of the B-movie cheesiness one hopes for in watching it. Obviously, the storyline is wracked with historical inaccuracies and unlikely moments (really, Abe Lincoln survives a horse being thrown at him?), but it’s a B-movie and I wasn’t expecting perfection.

If you’re looking for something that offers sheer entertainment and nothing further, this is a movie for you then. You won’t be blown away by the acting skills, the special effects are decent enough (don’t pay extra for 3-D though – it was awful), and while the movie feels slow and drags at parts, over-all it’s rather entertaining for what it is.
  
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Matthew Krueger (10051 KP) rated the PlayStation version of Resident Evil in Video Games

Jun 27, 2020 (Updated Jun 27, 2020)  
Resident Evil
Resident Evil
1996 | Action/Adventure, Horror
The Atmosphere (2 more)
The Horror
The depending on what you need or think that's important.
That Damn Camera Angle (0 more)
The Infested Mansion
Resident Evil- like Silent Hill, the atmosphere of a the horror genre is excellent. Resident Evil ask you the question, if you and your team got stranded and the only place to go is a old creepy manison and survive it, can you do it?. The answer for me, no! But for Chris and Jill their have to, no other choice. Thats what i love about Resident Evil, is the atmosphere of the manison, the creepest, the mystery, the suspense, the thrills and the creatures that live inside of it.

The plot: Chris Redfield and Jill Valentine, are members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They soon become trapped in a mansion infested with zombies and other monsters. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets.

Gameplay: The player's character is a member of a special law enforcement task force who is trapped in a mansion populated by dangerous mutated creatures. The objective of the game is to uncover the mystery of the mansion and ultimately escape alive.

To fulfill the game's objective, the player uncovers various documents that provide exposition about the game's narrative, as well as clues that help them solve various puzzles within the mansion. Key items are also available that give the player access to other items or new areas. The player can arm their character with weapons to defend themselves from enemies, although the ammunition available for each firearm is limited and the player must learn to conserve the ammunition they have for situations where they will really need it

The carrying capacity of the player is limited depending on the character and items that the player does not wish to carry at the moment can be stored into an item box to be retrieved for later use. To save their progress, the player must pick up an ink ribbon and use it on any of the typewriters scattered through key locations in the game. However, the supply of ink ribbons the player can acquire is limited much like the player's ammo and healing supplies. Players will encounter and fight various infected creatures as flesh-eating zombies, undead dogs, giant spiders, and other monsters.

Resident Evil was very well received critically and commercially, and is often credited for defining the survival horror genre. Beyond video games, Resident Evil has been credited with re-popularising zombies in mainstream popular culture from the late 1990s onwards (along with The House of the Dead), leading to a renewed interest in zombie films during the 2000s. Resident Evil has since been hailed as one of the most influential and greatest video games of all time. Its success has spawned a multimedia franchise including video games, films, comics, novels, and other merchandise. The game has received dedicated ports to the Sega Saturn, Windows, and Nintendo DS. In 2002, a remake of the same name was released for the GameCube featuring updated graphics, sound, and changes to the gameplay and story. A high-definition remaster of the GameCube game was released in 2015 for modern platforms.

Resident Evil- is one of my favorite survivor horror games of all time and one of my favorite games of all times. Its intense, thrilling, suspenseful and overall scary. Resident Evil is a must to play, if you haven't already. Will you survivie the manison or not!
  
VFW (2019)
VFW (2019)
2019 | Action, Horror
4
6.4 (7 Ratings)
Movie Rating
VFW had been an off the cuff pick for ones to watch, at the last minute it appeared in some listings and I was intrigued by the cast and the vibe I was getting from the poster.

When a young girl's plan for revenge goes awry she leads a drug fueled army to the doorstep of the local veterans club. The group must defend their home away from home and try to survive until the morning.

The opening scene paints a picture of a slightly dystopian present/future where drugs run rife and cities are shells of their former selves. There are addicts and revellers all in different states and they're either in lively party spirits or high and out of it. Right from the off I found the set up confusing because you're watching something that is difficult to assess, the darkness makes it almost impossible to gauge the surrounding and you're thrown for a loop when they cut to the bright afternoon scene that is pinpointed by captions to just three hours later.

VFW definitely has a heavy 80s vibe to it. The titles, the background hum of music and the style of the filming. The colours are great but it is incredibly difficult to see anything unless you're watching it in anything but darkness. On my first watch I found myself squinting and peering at the screen trying to decipher what was going on.

There's no logical consistency to things that happen even if you take into consideration that half the characters are supposed to be drugged up to the eyeballs. The event that starts off the whole caper gives you a fairly clear idea of how the addicts react to things, if that is translated to the rest of the hoard then there's no way this film is making it past 30 minutes. It would have been done and dusted.

Dialogue throughout isn't very inspiring, there's are some truly dubious moments and the rest is easily forgotten. The scenes themselves aren't believable, the main cast get lots of opportunities to have moments together inside the VFW club despite having moments before been under the threat of a siege. There was one point where I genuinely wondered if the baddies approached and went "No. It's rude to interrupt someone when they're talking."

What it's missing in those areas it makes up for in random violence. (Make sure to watch out for the plastic machete.) There's a vaguely amusing tooling up sequence and I kind of hope they got the cast drunk and let them improvise weapons all on their own for it. This is another thing that smacks of the 80s, a lot of that violence feels like it's been lifted out of retro horror movies and adapted to this film.

I haven't spoken about the cast, and it's something that left me a little frustrated. The names and faces on the list are epic, they're solid actors with a lot of good credits under their belts... but even though they get a couple of good points in the film it's not really what I'd want for them.

VFW has a lot of elements that could work but with the slightly b-moviesque action scenes and clear omissions for the sake of having a "moment" I think it misses the opportunity to be something more serious. It's not right for b-movie/spoof status and because it doesn't take itself seriously enough it's left in a no man's land and I just couldn't figure out what it was trying to do, especially as even they didn't seem to know if they were attempting to make zombie or an action film.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/vfw-movie-review.html
  
Lonely Undead
Lonely Undead
2021 | Adventure, Zombie / Survivalist
“I’m so hungry I could eat a horse.” Now, this is an acceptable saying that one might utter flippantly to anyone around them. However, “I’m so lonely I could bite the town Mayor” is generally something that would raise some eyebrows or nervous smiles from eavesdroppers. But why, I ask. Why are we okay with eating horses but not simply biting another human? Probably because of laws. I get that. But sometimes you just need a friend. Someone… like you.

Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.

Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.

When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.

Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).


In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.

That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.

In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.

I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.

CHOMP!
  
Slither (2006)
Slither (2006)
2006 | Comedy, Horror, Sci-Fi
Mixing elements of The Blob, The Fly, Invasion of the Body Snatchers, Night of the Creeps and countless other horror films, the new Horror/Comedy Slither has oozed its way into theaters with a mix that will likely delight hardcore horror fans.

The film is set in a small southern town and features the usual mix of horror film stereotypes. There is the Chief of Police named Bill Pardy (Nathan Fillon) who watched over the sleepy town while secretly holding a torch for the lovely Starla Grant (Elizabeth Banks). The only issue is Starla’s older husband Grant (Michael Rooker), who is not only a very prosperous man, but took Starla in when she was younger and provided for her.

Of course there are also the stock characters of the loud and obnoxious Mayor of the town (Gregg Henry), who is more trouble than he is good and spouts a string of profanity and insensitive remarks that would make a Drill Instructor blush. Add to the mix the various assortments of yokels, deputies and towns folk, and you have a setting ripe for invasion.

The invasion arrives in the form of a meteor that breaks apart in the atmosphere save for a small segment that lands harmlessly in the woods. Unfortunately, an organism has hitched a ride on the meteor and in short order a parasitic organism has infected Grant causing him to exhibit odd behavior and have a ravenous desire for large amounts of meat in all forms.

Despite the changes, Grant still has his eye firmly on his wife and as the changes become more and more radical, he becomes even more fixated upon his wife.

Eventually Grant’s odd behavior and ongoing transformation has him on the run from the authorities who organize a manhunt to bring him in and end the carnage in his path.

Naturally things do not go as planned as before long there are hordes of slug like creatures unleashed upon the town whose entire purpose is to infect the town making zombies out of all who are infected.

As if all of this was not bad enough, Bill must figure out how to protect those uninfected people as well as search for a way to end the devastation at all cost.

Slither is a film that strives to blend horror and comedy but seems better suited to be a comedic send up of the horror genre. Unlike the “Scary Movie” series, it does not come in as a parody but rather presents itself as a horror film, yet one that seems devoid of any real suspense or frights. There is plenty of gore, violence, and other mayhem in the film, but at my advanced screenings the vast majority of the film garnered laughs from the audience rather than shrieks.

Since there were several segments of the film that were obviously intended to create laughs such as the zombie family trying to coax their uninfected daughter out of hiding by proclaiming she is missing out on family fun day, and a very gory, yet humorous outcome for a yokel who decides to stand down a very infected Grant armed only with a pistol.

James Gunn who did such a good job with the “Dawn of the Dead” lets it all out as writer and Director for Slither, but seems unsure if he is trying to make a comedy or a horror film with comedic elements. To me the film works best as a comedy as the over simplified resolution combined with the strained performances and simple plot as well as the genuine lack of any suspense or scares seriously undermined this film for me as a horror film.

That being said, if you look at the film as a gross out comedy set amidst a generic horror backdrop where the plot, acting, and other pitfalls were designed elements, then the film works.

If you are looking for a bad horror movie with some funny moments, than Slither may indeed be your thing, as it is either a very bad horror film, or one of the best satirical tributes of the genre to date. I choose to pick the latter.