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Call to Adventure reviews from people you don't follow

Goddess in the Stacks (553 KP) rated
May 30, 2019 (Updated Jun 1, 2019)
Fantastic game with 2-4 player, solo, vs, and co-op capabilities. For a semi-random card picking game, the character you build by the end of the game is almost always a remarkably logical character. Half the fun is deciding who you've built from popular fantasy stories. Both vs and co-op games have very interesting (and very different!) gameplay. Just as fun with 2 players as with 4. I wish there were more hero and anti-hero cards, because we tend to run out of them, but that's really my only negative thing to say about this game. LOVE IT.

Peter Shephard (2822 KP) rated
Jun 4, 2019
Different, in a very good way
This is unlike any game I have played before. It is totally possible to create a whole life story in one game, and with a little leap of imagination, the created character could be the Big Bad (or Main Support) for just about any fantasy role playing game.
The game uses a standard format for abilities (strength etc) but "casting runes" instead of rolling dice is quick to work out and able to be done quickly.
Having set "story points" which you need to advance your story, but being able to decide whether you take the positive/noble, or negative/shady path gradually builds to give a really developed character.
From one of the games I played, I was an acolyte; I went to war, but was greatly disillusioned by what I saw, so ended up leaving the faith and joining with the thieves. I encountered a childhood sweetheart, and we stayed together for ages. Finally, during my battle with a demon, to complete my return to favour with the diety I had abandoned, my sweetheart was murdered by the demons followers. Although I succeeded, it was at a huge cost....
This was all determined from the cards played; it's very varied and really well thought out.
Highly, highly recommended
The game uses a standard format for abilities (strength etc) but "casting runes" instead of rolling dice is quick to work out and able to be done quickly.
Having set "story points" which you need to advance your story, but being able to decide whether you take the positive/noble, or negative/shady path gradually builds to give a really developed character.
From one of the games I played, I was an acolyte; I went to war, but was greatly disillusioned by what I saw, so ended up leaving the faith and joining with the thieves. I encountered a childhood sweetheart, and we stayed together for ages. Finally, during my battle with a demon, to complete my return to favour with the diety I had abandoned, my sweetheart was murdered by the demons followers. Although I succeeded, it was at a huge cost....
This was all determined from the cards played; it's very varied and really well thought out.
Highly, highly recommended
The Marinated Meeple (1853 KP) May 31, 2019
Goddess in the Stacks (553 KP) May 31, 2019