Each level consists of 40-50 carefully designed “chunks” that are placed together to create a level. Chunks are like little Meat Boy levels that are designed, decorated, and given a difficulty rating. Each time you beat a level, an increased difficulty criteria is used to generate the harder version of that level. Also, levels need to have a certain cadence to them so they don’t feel like just random stuff thrown at you. We’ve worked on a system that allows us to give a criteria of difficulty and pacing that makes the levels randomly, but still within the confines of what we want the levels to be presented as.
Main Image Courtesy: Team Meat.
Background Image Courtesy: Team Meat.
Images And Data Courtesy Of: Team Meat.
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