Two Rooms and a Boom
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2013 | Bluff | Deduction
Two Rooms and a Boom is a social deduction or hidden identity game for six to any number of players. There are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). They are also equally distributed between the two teams, but there aren't necessarily an equal number of each team in each room. The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins.
Each person's role can give them special abilities, such as forcing other players to reveal their role, forcing players to leave or stay in a room for around, forcing other players to not show anyone their role, etc.
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Tabletop GameNo. of Players | 6-100 |
Playing Time | 15 min |
Age | 8+ |
Mechanics | Acting/Singing, Partnerships, Variable Player Powers, Voting |
Designer | Alan Gerding, Sean McCoy |
Artist | Sean McCoy |
Publisher | Tuesday Knight Games |
Amazon ASIN | B00QBDQ9GO |
Main Image Courtesy: Tuesday Knight Games.
Images And Data Courtesy Of: Tuesday Knight Games.
This content (including text, images, videos and other media) is published and used in accordance
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