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ROVE
ROVE
2021 | Card Game, Print & Play
A few months back, I had the opportunity to sit down with Jason Tagmire (founder of ButtonShy Games) and talk about the company and the gaming industry. In that interview, Jason had hinted at a cute little solo game that was in the works. And guess what… IT’S HERE! Read on to find out more about ROVE: Results-Oriented Versatile Explorer, hitting the ButtonShy webstore on November 26, 2021!

Disclaimer: We were provided with a copy of this game for the purposes of this preview. This is a final production copy, so what you see pictured is what you would receive in a retail copy. -L


ROVE: Results-Oriented Versatile Explorer (referred to as just ROVE from hereon out) is a solo spatial puzzle game. In the game, you are a ROVE who has crash-landed on a foreign planet. You need to get all your Modules in order to accomplish various Missions, thus performing your programmed duties, before you run out of power! To setup for a game, shuffle the 6 Module cards and place them randomly in a 2×3 grid, ability-side up. Shuffle the remaining double-sided cards Mission-side up to form the Mission deck. Take the top card of the Mission deck and place it to the side to serve as the first Mission of the game. Draw a hand of 5 cards (Movement-side facing you), and the game is ready to begin! Pictured below is the setup for a normal game.
Since this is a solo game, there aren’t really ‘turns,’ but rather you are playing cards, moving Modules, matching patterns, and attempting to complete 7 Missions. At the beginning of the game, the 6 different Modules are setup in a 2×3 grid. Each Mission card has a pattern listed on the right-hand side: with one specific Module highlighted, and remaining locations where any other Modules may be placed. To complete a Mission, you are going to attempt to arrange the Modules in the specified pattern on the current Mission card. Easy, right? Well, yes. Except moving a Module costs Movement Points (MP), and the different Modules have restrictions/rules as to how they can move. For example, the Brain Module can only move orthogonally, while the Laser Module can move in any direction, orthogonally or diagonally. Pictured below are some of the game components for clarity of understanding.

After taking a look at the current Mission, you will begin this spatial puzzle. The cards in your hand will provide a number of MP. Each card offers 2 different amount of MP. The number on the upper half is the base MP for the card, the middle of the card shows an arrangement of Modules, and the lower half of the card also shows a number of MP. If your Modules match the pattern on the card when you play it, you gain the lower number of MP, which is usually substantially larger than the upper number. Select a card from your hand to play, and then move the Modules using the provided MP following their movement restrictions. When you have used all the MP of a card, check to see if the Mission has been completed. If it has been, then great! You now take the top card of the Mission deck and add it to the current Mission card, covering the completed pattern. The new card shows a pattern that is your new Mission goal. Draw a card from the deck to add to your hand, and start working towards the new pattern. If you did not yet complete the Mission, play another card from your hand for MP and continue attempting to complete the Mission pattern.


One unique twist to this game is that, along with specific movement restrictions, each Module provides a powerful one-time ability to be used in the game. These abilities vary from allowing you to draw cards, to even swapping two different Modules. Time their use wisely, because once it’s been used, it’s gone for the rest of the game. The game continues in this fashion, of playing cards, moving Modules, and arranging them in specific patterns, until you have successfully completed 7 Missions. When you do so, you win the game! If, however, you run out of MP, cards in hand, or Module abilities before completing your 7th Mission, the game is lost and your ROVE is stuck on this lost planet FOREVER.
If you’ve ready any of my (p)reviews of ButtonShy Games before, you will know that I’m a big fan. Not all of them are complete winners in my eyes, but ROVE is one that exceeded my expectations. When Jason teased this little solo game, I was intrigued. I was expecting just a light little filler-type game with cute artwork. After having played it now, I can assure you that it is so much more. First, let’s talk gameplay. Yes, it’s a solo game, but it is quite challenging for consisting of only 18 cards. This game is a spatial puzzle, and that is the perfect way to describe it. You are trying to visualize your movements, seeing how you can best use your MP to complete the Mission, while not making unnecessary moves. Each Module moves in specific ways, and although a move may seem like the right choice at first, it might not pay off in the long run. You’ve got to be able to think ‘turns’ in advance with placements, and decide which Module to move when and where.

Along with the strategy for completing Missions, your cards in hand can provide bonus MP if your Modules match the printed pattern. So not only are you wanting to match the Mission cards with your Module placements, but you want to also maximize your number of MP by matching Modules to your cards. And let’s touch on the variability of gameplay. With the Modules randomly setup every game, and the deck of Mission cards shuffled, you’re sure to get a different game with every play. You are working towards the active Mission, but you can also see what Mission comes next. Can you complete one while also setting up some placements for the next? Maybe the luck of the shuffle is against you, putting 2 completely opposite Missions back-to-back. Or maybe the cosmos are with you, allowing you to chain together several Missions in a row with minimal movement. There is not a second that you will be disengaged in this game, and it truly is a testament to its design. Along with my copy, I also received a copy of the Fascinating Flora expansion – which adds new Missions and card abilities to the gameplay. No spoilers on that here, but just trust me that the strategic elements are elevated even more.


Components. Obviously, this is a game of 18 cards in one of the famous ButtonShy wallets. Quality of production is excellent, as to be expected from ButtonShy. The layout of the cards is pretty interesting and thematic. When you complete a Mission, the completed pattern is covered by the next Mission card. As the game progresses, this creates a cute little scene of your ROVE traversing the planet while completing its tasks. And on the movement cards themselves, the layout is logical and clear. The artwork is adorable, and I honestly just like looking at the scenes themselves sometimes. All in all, excellent components.
ROVE is quickly climbing the ranks towards being my favorite ButtonShy game. The gameplay is so seemingly simple, yet extremely strategic. That being said, the game plays in about 15 minutes, so it’s not going to take up your night of solo gaming. I guess I would consider this a filler-type game, but don’t let that categorization fool you. There is way more to this game than meets the eye. Also, the theming and artwork are unique and cute – think Wall-E as a solo card game! One of the best parts of this game? It’s coming straight to retail – no waiting for a Kickstarter! Check out the ButtonShy store to grab a copy for yourself. Are you up to the puzzle-y challenge that is ROVE? Try it to find out. I cannot rave about this game enough. (See what I did there?)
  
MO
My One and Only
2
6.0 (3 Ratings)
Book Rating
I loved Kristin Higgins' last release, All I Ever Wanted. I loved that it was a good romance with good characters and no explicit sex scenes. I loved the dogs. I loved the quirks. I loved the family, I loved everything about it. I was psyched to get her new release.

Sadly, it was a huge disappointment.

There were a few things that stacked against her in the beginning and I figured they would be made up for later, but it didn't improve. First, the characters.

I didn't like the main character, Harper. She was pessimistic, nosey, had no filter from her brain to her mouth, and her view of marriage was slightly offensive to me (only because I'm a Christian and a romantic. Don't mess with me.). I figured by halfway through the story maybe she'd see things the way they were, or that at least someone would hit her over the head and tell her to get a grip, but nobody did. I didn't like her interior monologue either. She didn't swear, but she had a few expletives that were... raunchy. I don't mind the "d" word too much. But supplementing the word "Crotch" or other phrases of similar nature just doesn't sit well with me.

And her boyfriend had the mentality of a sixth grader. Not joking. We'll leave it at that. Moving on!

Then there was her Ex. He was hot stuff, and I could see how the two of them could make it work (their personalities played off each other) but I just didn't like him. He was totally ignorant of the mistakes he'd made, at the halfway through point where we finally learn the back-story of her and him I seriously wanted to beat him over the head with a baseball bat--or a Bible--and give him a lecture about what marriage meant because the guy didn't get it. I didn't want the two to get back together, because it would be a recipe for disaster all over again. By the looks of it, neither of them had learned from their mistakes!

Second, I knew what was going to happen. She broke up with her boyfriend, she was going to fall for Nick again, and they were going to get married. Again. And because I didn't give a rat's poo about the characters, I didn't really care what happened to them.

Third, there were editorial mistakes. Now I know it's rude to point those out because when you read something dozens of times, you miss stuff like that. I understand that. I'm a writer. But I'm also a Professional Writing major and an editor, and I proofread stuff and I write promotional material and I edit things. It's what I do. It's my job. When I read a published book and I find things like "/= in the middle of the paragraph, or a grammatical error that is definitely not dialect or part of the character's personality, it makes me angry.

Fourth: I don't remember Kristin Higgins being a poor writer, but this book was poorly written and full of fragments. Sentences go like this: Subject, Verb, Direct Object. Or, Actor, Action, Description. Rearranging this causes passive voice, which is never fun to read, even though it does raise the word count. Ellipses should be used sparingly. Two or three per book: not per page or per paragraph.

And, no offense, but the dog was retarded. I know I shouldn't complain about the dog because now I'm just being whiney. But really? Maybe I'm biased about dogs, but I can't stand anything that bounces when it barks, even when it is in a book.

So those are five reasons why I stopped halfway through the book. This one is going to PBS. Don't get me wrong, I will continue to read Kristin's books. I've got a few more of hers that I hope will be as great as All I Ever Wanted, but this book was not her best work.

Recommended: Ages 18+ (Please note I don't know what sort of content was in the second half of the book.)
  
RO
Running on the Cracks
6
6.0 (1 Ratings)
Book Rating
Rating: 3-ish/5

<b> My Summary: </b> Leo is scared. She’s not quite sure what to think of her kooky uncle anymore, and she doesn’t want to take chances. What if he does something to her… Leo runs away. She goes in search of her grandparents, her only living relatives. She accidently gets her photo in the newspaper, and had to hide. She meets a boy named Finlay, who seems to be the one who’s going to put an end to her new freedom… at first anyway. But then Finlay becomes a friend to Leo, and he becomes her key to staying away from her uncle. Leo will do anything to keep from being found and being sent back there. She ends up staying with a crazy lady who is hospitable enough, but refuses to take her medication and whose friends aren’t much better. Then she realizes that her Uncle is on her tail. How will she stay away?

<b> What I thought: </b> Running on the Cracks was an enjoyable read. When I first saw the cover, I imagined an action filled YA novel with a lot of suspense. Although there was suspense, it wasn’t anything that got your blood racing. I thoroughly enjoyed this book when I sat down to read it, but I had to be in the right mood to do it.

<b> The Writing: </b> The format of writing was different than I’d read before, but it was very engaging. It switched viewpoints, had pieces of the story in written-story form (meaning a whole chapter was just a letter or a newspaper article or an e-mail), had whole sections where it was just dialogue (those were my favorite sections—mostly it was when characters were on the phone, and they were all very funny) and even had a few chapters from the “crazy” person’s perspective (it’s always interesting being inside the head of a madman…). Also, the writer has written the book in an accent, meaning that some of the words are spelled wrong so that you can hear it pronounced with an accent in your head—quite engaging and welcoming. The writing was good, but as it was foreign it was a little odd (i.e. “lead” instead of “leash” etc), but not in a bad way.

<b> The Characters: </b> The characters were pretty relatable. I felt scared for Leo when she was running from her Uncle, and sorry for Finlay when we was stressed about lying to his mom. The characters were really cool, well developed, and some of them were kooky. I really liked Leo and Finlay. They had such cool names! I loved the “President”, but the “Godfather” was my favorite. He was just so… weirdly cool… (I don’t know, maybe that’s because I’m a little insane myself). Not too much, I rather enjoyed it actually. It’s always fun to read something a little different.

<b> The Plot: </b> The plot was pretty believable, and I know that (sadly) there are true stories like this all the time. I don’t know how the police are over in Scotland but I doubt very seriously that Leo would have gotten away with hiding from the American police for as long as she did from the Scottish police (but that’s my opinion as a police and spy novel writer). Although there was suggestion of the Uncle trying to sexually abuse women in the book, it never actually happened, and it was very age appropriate.

<b> My Recommendation: </b> I would recommend it to a friend ages 11-15, maybe even a little younger, but not older than that. Again, I enjoyed it when I sat down to read it, but it wasn’t quite my personal attention level (I’m 18). All in all, I enjoyed this book a lot.

<i> Thank you to Henry Holt In Group for supplying my review copy of this book! </i>

For more reviews and giveaways,, please visit haleymathiot.blogspot.com

~Haleyknitz

<a href="http://haleymathiot.blogspot.com/2009/09/win-lockdown.html">PS- don’t forget—enter my giveaway for LOCKDOWN before October 20!
</a>
  
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Haley Mathiot (9 KP) rated Sanctuary in Books

Apr 27, 2018  
S
Sanctuary
8
8.0 (1 Ratings)
Book Rating
rating: 3.8/5

My Summary: Lea is a refugee who has survived for the past few months living in the wild and traveling from house to random house, just trying to stay alive. When she is found, ill, by American soldiers and taken care of and healed, she has a choice—leave the soldiers and spend the winter by herself, homeless, with no protection in the middle of a war, or trade sex for protection and safety from Major Russell. She chooses the exchange. But Lea and Russell both are not prepared for the outcome of the bargain—Love. Lea and Russell are married, and try to build a real relationship from their original bargain. Can they make it work…

Thoughts: I really hate it when a book has what I call “happy-land syndrome—” where everything works out nicely, relationships are smooth and when they’re rough their fixed quickly and painlessly, and everyone lives happily ever after. This book does have a happily ever after of some sort, but it most certainly does not have happy-land syndrome. This book was a picture of a real marriage—the ups, the downs, the arguments, the forgiveness. There were clear differences between passion, lust, and love (which is always refreshing), and there were arguments the way real arguments happen. There was pride, there was sympathy, and there was forgiveness.

There was a lot of humor in this book! Now mind you it was not a “funny” book, but there were some very good funny pieces of dialogue.

Plot: This book didn’t have a complicated plot, or any huge unexpected occurrences. It was a “simple” story line—but it was a very addicting read. That’s not to say that everything that happened was dull or boring or expected, it just means it was definitely not a sitting-on-the-edge-of-your-seat kind of romance. It was more like a cuddle-up-with-a-cup-of-tea-and-a-blanket kind of romance. It flowed smoothly, and the pacing was very good—not to fast, not too slow. The only thing about the pacing was that the part where they realized that they’d fallen in love didn’t feel like any kind of climax. Which could have been the point, as it did sort of happen slowly.

Characters: I liked the fact that the characters in this book were like real people—they had their strengths and weaknesses, their qualities and their flaws. Lea was stubborn and rebellious, and not at all submissive to her husband, yet she was a sweet and kind girl, and was willing to make sacrifices for Russell. Russell was a very kind man to Lea, and his protective attitude was appealing, however his language and his anger were his downfalls.

Writing: The writing in this book was good. It wasn’t fantastically breathtaking (J.K. Rowling, Robert Frost, Paolini, Dostoyevsky etc.), it wasn’t mediocre (Stephenie Meyer, Becca Fitzpatrick) and it wasn’t atrocious (Meg Cabot.). I can’t really place it in any of those categories. It sort of fell between the first two. It was very readable, it wasn’t dull and empty of good words with barely acceptable sentence structure, but it wasn’t something that sounded like poetry read aloud either. Again, very readable.

Content: There was a lot of sex in this book. I mean, it’s a romance about a girl who trades her body in exchange for being kept alive by a horny soldier, and I expected it, so I’m not saying I was surprised. I think it could have still been a very good powerful romance without all the details. I skipped a few paragraphs here and there. There was also a lot of language. And yes, it is the military, after all. Soldiers swear. They did in the book, too. I guess some people aren’t bothered by stuff like that in books. It wasn’t so bad that I wanted to stop reading, but I thought some of the words (and again, details) could have been left out and the book would have been just as good.

Recommendation: Ages 16+ at least, and wait until you’re 18 if you are picky about content. I rate high for the wonderfully relatable and realistic characters, high-ish for my enjoyment, and medium for plot and writing.

Click here to read the first chapter of Sanctuary.
  
A Nearly Normal Family
A Nearly Normal Family
M.T. Edvardsson | 2019 | Mystery, Thriller
10
8.8 (5 Ratings)
Book Rating
Legal thrillers usually aren't my thing. In fact, I find them to be more a snooze fest than anything else. However, when I read the synopsis for A Nearly Normal Family by M.T. Edvardsson, I was intrigued. I just want to say that this book blew me away! It was that good!

The plot for A Nearly Normal Family is very intriguing indeed. Eighteen year old Stella becomes involved with an older man named Christopher. She's having the time of her life. When she learns more about her romantic interest, she's having a hard time believing the bad stuff is true. It's not long before Christopher is found murdered, and Stella is the main suspect. Told from the point of view from Stella's father, Stella, and Stella's mother, we learn what really happened that night, what led to all of this drama, and what happens afterwards. We also learn how far people will go to protect the ones they love. I found myself not wanting to guess what happened with this book. I wanted everything to be a complete surprise which it was. There are a few twists and turns throughout this novel which I did enjoy. I loved that this book tied up any loose ends by the end of the book, and nothing was left to speculation. I hate having to guess what happened after the main mystery has been solved, so I was thrilled when I had all my answers. I'm a stickler for closure!

The characters were all very well developed and fleshed out enough that they felt real. We are introduced to Adam, Stella's father, first. We see his relationship with his daughter, his wife, and with God since he's a pastor. He relies heavily on his faith to get him through things. He's an upstanding member of the community and very trustworthy. I found Adam to be the most interesting to read about. It was interesting to read about his response to his daughter being accused of murder. Next, we are introduced to Stella's point of view. Stella is accused of murdering her boyfriend, Christopher. She's eighteen and has a devil may care attitude when it comes to everything. Some points throughout the book, I felt she was innocent of the crime, but there were other times she seemed very guilty. I couldn't figure her out. It was interesting to read about what had happened throughout her young life to get to the predicament she was in. Finally, we learn the perspective from Ulrika, Stella's mother. I didn't think I would be able to connect with Ulrika right at first, but I found myself understanding her quickly. Ulrika is a criminal defense attorney, so it was interesting reading about her perspective on everything. I was happy that Ulrika didn't use legal jargon too often. Although we don't get to read things from her perspective, the character of Amina, Stella's best friend, was also intriguing. I loved reading about the girls' friendship throughout the years and how loyal they were to one another.

The pacing was spot on! Every time the story would change perspectives, I thought I'd get bored with the change of character, but I was sucked in right away same as before. I devoured page after page of A Nearly Normal Family. I couldn't wait to find out more and learn about motives and what would happen.

Trigger warnings include profanity, alcohol use, drug use, violence (not very graphic), rape (not very graphic, mentions of sex (not graphic), and murder.

Overall, A Nearly Normal Family is a very intriguing read that pulls you in from the very first page and doesn't let you go even after it ends. I would definitely recommend A Nearly Normal Family by M.T. Edvardsson to those aged 18+ who like to get lost in well written thrillers!
--
(A special thank you to the publisher for providing me with an ARC paperback of A Nearly Normal Family by M.T. Edvardsson in exchange for an honest and unbiased review.)
  
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Movie Metropolis (309 KP) rated Christopher Robin (2018) in Movies

Jun 10, 2019 (Updated Jun 10, 2019)  
Christopher Robin (2018)
Christopher Robin (2018)
2018 | Adventure, Animation, Comedy
A Future Classic
The characters of Pooh, Eeyore, Piglet and Tigger are synonymous with the childhood of millions of adults across the globe. A.A. Milne’s classic creatures are etched into the memories of many, passed down through generations with tatty old story books and stuffed animals.

Their film history is a little more chequered. True box-office domination has eluded the little critters, until now at least. Rolling off the success of Paddington and its arguably even better sequel, Disney gets in on the action, the live-action that is, and brings Pooh and co to life in Christopher Robin. But does it work?

Christopher Robin (Ewan McGregor) – now a family man living in London – receives a surprise visit from his old childhood pal, Winnie-the-Pooh. With Christopher’s help, Pooh embarks on a journey to find his friends — Tigger, Eeyore, Owl, Piglet, Rabbit, Kanga and Roo. Once reunited, the lovable bear and the gang travel to London to help Christopher rediscover the joy of life.

With Marc Forster’s name attached to directing duties, you’d be forgiven for thinking he’d been hired simply to get the job done. After all, this is the same Marc Forster that brought us the perfectly adequate Quantum of Solace and the enjoyable if undistinguished World War Z. These aren’t the directing credits you’d expect when looking at a film involving a honey-loving bear in a red jumper.

Nevertheless, Forster proves us wrong. Christopher Robin is a sumptuous tale, beautifully realised with a script that makes us stop and look at the little things in life. Much like the film itself as it happens. Ewan McGregor was the ideal choice to play a world-weary Robin. At the brink of exhaustion and close to losing the truly important things in life – his wife (Hayley Atwell) and daughter (Bronte Carmichael), McGregor plays the part beautifully. Watching his inner-child slowly but surely rise to the surface is wonderful to see.

Elsewhere, the entire cast of voices used to bring our cuddly cast to life are absolutely spot on. Jim Cummings’ return as Pooh and Tigger brings a warm familiarity to proceedings and this was a nice touch by Disney to have him back behind the microphone. Toby Jones and former Doctor Who Peter Capaldi are also great as Owl and Rabbit respectively. Brad Garrett’s turn as Eeyore really couldn’t be more perfect.

Christopher Robin…is sure to be a future classic that can be passed down for generations
To look at, Christopher Robin really is sublime. The spectacular Sussex countryside is brought to life in the Hundred Acre Wood and the post-war setting of London lives and breathes right before your eyes. This is a film that draws you in as the script moves our cast from 1940s London, rich with smoke and smog, to lush countryside, heavy with dew and dripping in colour.

The CGI to bring Pooh, Piglet, Eeyore, Tigger, Kanga, Roo, Owl and Rabbit to life is nothing short of astounding. The way their fur moves in the wind feels so real and it is this depth that proves to be the film’s strongest suit. Using Disney’s seemingly unending source of funds, Marc Foster and his team have managed to create something truly astonishing.

Above all though, this is a film about the importance of family, and on that level it succeeds, and then some. While brief, the moments in which we see McGregor and his family spending time together, with Pooh and company in tow, are Christopher Robin’s most poignant. In typical Disney fashion, the film tugs on the heartstrings on more than one occasion, just enough to wipe away a solitary tear, but not enough to dig out the Kleenex.

Christopher Robin is another success for Disney’s live-action arm. With understated performances, very much similar to 2016’s remake of Pete’s Dragon, the House of Mouse has achieved something rather extraordinary. Yes, they’ve brought these wonderful characters back to life, but in a way that honours the books and stuffed animals we will have all grown up with. Unlike this year’s Peter Rabbit that destroyed the legacy of a much-loved literary character, Christopher Robin builds on that and is sure to be a future classic that can be passed down for generations.


https://moviemetropolis.net/2018/08/18/christopher-robin-review-a-future-classic/
  
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Kara Skinner (332 KP) rated Protector in Books

Jun 12, 2019  
Protector
Protector
Joanne Wadsworth | 2018 | Fiction & Poetry, Science Fiction/Fantasy, Young Adult (YA)
6
6.0 (1 Ratings)
Book Rating
Girl Doesn’t Take Her Mate’s Crap in this YA Fantasy Romance Novel
Contains spoilers, click to show
Genre: Fantasy, YA

Word Count: 86,170

Average Goodreads Rating: 3.75 out of 5 stars

My rating: 3 out of 5 stars

Faith thought she was a normal human girl. Then she turned 18 and started developing abilities. Around the same time, a mysterious girl named Belle showed up and explained to Faith that she was really a Halfling, who belonged to an alien planet. Not only that, but she had the powerful ability of Forewarning, a skill that was highly coveted, especially by the Loverias and the Wincrests, two rival royal families on the brink of going to war with each other. Things get even more complicated when Faith forms a mated bond with Prince Davio Loveria– right before finding out her long-absent father is Prince Alexo Wincrest, Davio’s sworn enemy.


Caught in an impending war on a foreign planet, Faith must think and learn fast to keep herself from becoming a political pawn while also keeping her family safe.

Faith is a fucking badass and I love her. She acts like a teenaged girl, with all the angst and drama that comes with it, but at the same times she’s smart, and she won’t take shit, especially not from Davio. I love how resourceful she is and how quickly she’s able to adapt to a foreign planet with different cultures and abilities. But at the same time, she’s not a Mary Sue. She does have issues with learning the culture and controlling her abilities. She also doesn’t deal well with having her world turned upside down but her reactions aren’t unrealistic and they make me love her that much more.

Davio, however, is a piece of shit. I knocked off a star just because he exists. He’s a pompous brat with less maturity and poise than a two-year-old. When he finally accepts that he’s mated to Faith, he shows his “love” by controlling her and ordering her around. He doesn’t let her be alone because she needs to be protected. He demands that she either be with him or one of his bodyguards at all time, effectively keeping her a prisoner. This is supposedly because she has Forewarning, which makes her likely to get kidnapped or killed. I would have an easier time believing that if she had ever gotten attacked in the book. But the only people who attack her are Davio’s own bodyguards. No one else gives a shit.

He also loves ordering her around. He’ll order her to get showered and dressed in two minutes. He also orders her to betray her father. Davio is actually shocked when Faith won’t give him intimate secrets about how to take down her father. He accuses her of being a traitor when she refuses to be part of any plan that will get her father killed or kidnapped.

Davio hates Faith’s father for being from the wrong country, he always thinks he’s right, and he’s controlling to boot. He’s basically teenaged Trump.

Davio is the biggest problem in the book. Almost everything else I enjoyed. I loved the world building and how the mated bond was portrayed. Even though Faith and Davio were connected through the bond and couldn’t be apart very long without feeling anxious and depressed, they weren’t brainwashed by it. They still didn’t trust or even love each other for most of the book and they could identify what feelings were real and what was from the bond. It’s rare when a book can have soulmates without having insta-love, but Protector pulled it off.

I’m still confused by Faith’s parents, however. Faith’s mother raised her by herself on Earth after getting abandoned by Alexo. But when he shows up eighteen years later and has a brief conversation with her, she’s completely willing to travel to a foreign planet, be banned from going back to Earth. She also needs to pretend to be his wife despite hating him for abandoning her. I honestly have no idea why but that might get explained in later books.
  
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Purple Phoenix Games (2266 KP) rated Shuffle Grand Prix in Tabletop Games

Jun 12, 2019 (Updated Jun 12, 2019)  
Shuffle Grand Prix
Shuffle Grand Prix
2019 | Card Game, Comic Book / Strip, Racing
I very rarely reference video games in my reviews. Mostly because I have never really been a big video gamer. I was always more into RPG style video games (Final Fantasy XI ftw), but some styles of video games I also enjoyed quite a bit. Among those were the battle racing style games of Crash Team Racing and Mario Kart. So much fun not only to race to the finish but also to plant traps and equip weapons to slow your opponents’ progress. Such is your plight as you play Shuffle Grand Prix by new-to-the-board-game-scene publisher Games by Bicycle.

DISCLAIMER: While I will not be delving completely into the rulebook and describing every rule and scenario, I will give you a good idea of how the game plays and what I think of it. -T

Okay let’s setup this game in our minds. Shuffle the large deck of Distance Cards (in denominations of 25, 50, 75, and 100 distance) to form a draw deck. Each player will draft a team of racer and co-pilot, which means taking the racer’s deck and co-pilot’s deck to form their team. Each pilot is a different character with different decks and different special abilities that can be used throughout the game. For example, my first team was the wizard and the musician. Place the driver’s character card on top of the wheel (health) card at maximum wheel strength, and tuck the co-pilot’s card underneath them. You cannot use the co-pilot’s ability until they become the driver (when your main pilot spins out due to your opponents and their dastardly play). Now shuffle the driver’s and co-pilot’s decks together (a la Smash Up) to form your personal draw deck, draw three cards, and you are ready to begin!

On your turn you will flip over the top Distance Card and place it in front of yourself. This is how far you have driven this turn, and ultimately is your VP stack. From there you may play cards from your hand to affect your own cards, the cards of your opponents, or place traps. You may equip items to your car (max 2), switch out equipment, or pass your turn ? This structure continues until there are no more Distance Cards to draw, then the game ends and you count Distance to see who is the winner! I have intentionally left some rules out because they are fun to discover and play – like making your opponent spin out (for trophies), nerfing your opponents, card combo play, etc.

Components: this game is relatively light on components as it is a large number of playing cards and a collection of trophy chits. The chits are good quality, and were definitely too numerous for our plays. The cards are of great quality, which is what you expect from Bicycle, the playing card giant. The art in this game is VERY quirky. I wouldn’t say the art is amazing, but it’s fun and fits the theme. Think Munchkin art. In fact, think of this game as a whole as a combination of CTR/Mario Kart meets Munchkin.

Overall, I really dig this game. It’s pretty fast-playing, though those AP-prone players will hold up the game a bit on their turns. The rules are light, the game play is really fun, and the flavor text on the cards is quite humorous. I thought out loud as we were playing that this is a replacement for Munchkin for me, and I like Munchkin a lot. The take-that/screw-your-neighbor aspect is certainly there, but even when you pile on it doesn’t seem to slow you down so much that you can no longer do much on your turn. I appreciate that. The eight provided playable character decks feels like I can play this game for a really long time with different combinations and enjoy it each time. So for the ease of play, enjoyment of play, different combos we are excited to try, and absolute silliness, Purple Phoenix Games gives this one a bashin’ 14 / 18. Check it out!


https://purplephoenixgames.wordpress.com/2019/06/06/shuffle-grand-prix-review/
  
The Resistance: Avalon
The Resistance: Avalon
2012 | Bluff, Card Game, Deduction, Fantasy, Medieval
Do you appreciate your friends and your relationships with them? If so, please read no further. Do you want to dissolve your friendships and cause your family members to wonder what went wrong with you and never trust you again? Play The Resistance: Avalon with them.

The Resistance: Avalon (which we always just refer to as simply Avalon) is a game of hidden roles played over several rounds where the “good guys” from King Arthur’s court are pitted against the “bad guys” in Mordred’s thrall. The number of players at the table determines the number of players to be assigned to the good and bad guys squads and the required goals for victory for each team.

To begin, role cards are divvied up and players secretly find out which team they are on for the game. Blue background cards are good guys, red are bad guys. ALERT! Yes, already. I cannot tell you how many times games have been voided because a player was not quite sure what team they were on, so make sure your players know what’s up before continuing. From here a narrator player reads the script in the rulebook to give instructions to players with their eyes closed (a la Mafia or Werewolf). This allows different members of each team to know certain information about their own team or even the opposite team. Players are then instructed to open their eyes simultaneously and thus begins the game of facades.

A player is chosen at random to be the quest giver for now. This person then assigns other players to go on a quest. The “quest” is just a generic quest where it will either succeed or fail. Once the quest giver has made their choices, everyone at the table has a chance to vote to approve the quest team or deny the quest team. Simple majority vote wins. If the team is approved, the quest happens. If the team is denied, the next player in the circle becomes the quest giver and must create a new team of players to go questing.

Once approved, the quest team players are each given two cards: Success and Fail. Secretly, under the table works best, the players make their choices. ALERT! All good guys MUST CHOOSE SUCCESS CARDS so the quest can succeed. Bad guys can choose either one. The questers then pass their cards to an uninvolved player who will then shuffle the cards without looking at them. Once completed, the cards are revealed and thus the success or failure of the quest. If all cards are Success, then the quest was a success and the good guys mark this on the main board. If even just one Fail card appears the quest fails and the bad guys mark it on the main board. This continues until either the good guys win or the bad guys claim victory!

Components. The box is small (akin to the Tiny Epic size boxes). I’m not sure if the game comes with an insert because I won mine from a BGG auction. The cards included in the game are fine, and I sleeved mine because they get held quite a bit. The other miscellaneous tokens are nice and do the job well. This is a game that is less reliant on components, and much more so on game play.

If my intro seemed dark a foreboding, it was completely intentional. Have I witnessed friendships dissolving as a result of this game? Ok not entirely, but there have been some pretty amazing head turns and surprise reveals coupled with slapping and yelling. Not me, mind you, but others. In any case, this game is definitely one to check out if you are a fan of hidden role games and if you want to add tons of tension to your game night. I honestly have no idea why this game (or its older sibling The Resistance if you are more into that theme) isn’t in every game collection. Yes, I know, there are now TONS of hidden role games out there. But this is my favorite of the lot. By far.

We at Purple Phoenix Games are split somehow, giving this one 18 / 24. Obviously it is because Josh is a minion of Mordred and wants our review to fail.

https://purplephoenixgames.wordpress.com/2019/04/24/the-resistance-avalon-review/
  
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Sarah (7800 KP) created a post in Bookworms

Apr 3, 2018  
A couple of years ago Goodreads posted a list of their 100 Books to Read in a Lifetime, as voted by users. We may have moved on a little, but personally I think this list still stands.

What do you think? How many have you read?


1. To Kill a Mockingbird - Harper Lee
2. Pride and Prejudice - Jane Austen
3. The Diary of Anne Frank - Anne Frank
4. 1984 - George Orwell
5. Harry Potter and the Philosopher's Stone - JK Rowling
6. The Lord of the Rings - JRR Tolkien
7. The Great Gatsby- F Scott Fitzgerald
8. Charlotte's Web - EB White
9. The Hobbit- JRR Tolkien
10. Little Women - Louisa May Alcott
11. Fahrenheit 451 - Ray Bradbury
12. Jane Eyre- Jane Austen
13. Animal Farm - George Orwell
14. Gone with the Wind - Margaret Mitchell
15. The Catcher in the Rye - JD Salinger
16. The Book Thief - Markus Zusak
17. The Adventures of Huckleberry Finn - Mark Twain
18. The Hunger Games - Suzanne Collins
19. The Help - Kathryn Stockett
20. The Lion, the Witch and the Wardrobe - CS Lewis
21. The Grapes of Wrath - John Steinbeck
22. The Lord of the Flies - William Golding
23. The Kite Runner - Khaled Hosseini
24. Night - Elie Wiesel
25. Hamlet - William Shakespeare
26. A Wrinkle in Time - Madeleine L'Engle
27. Of Mice and Men - John Steinbeck
28. A Tale of Two Cities - Charles Dickens
29. Romeo and Juliet - William Shakespeare
30. The Hitchhiker's Guide to the Galaxy - Douglas Adams
31. The Secret Garden - Frances Hodgson Burnett
32. A Christmas Carol - Charles Dickens
33. The Little Prince - Antoine de Saint-Exupery
34. Brave New World - Aldous Huxley
35. Harry Potter and the Deathly Hallows - JK Rowling
36. The Giver - Lois Lowry
37. The Handmaid's Tale - Margaret Atwood
38. Where the Sidewalk Ends - Shel Silverstein
39. Wuthering Heights - Emily Bronte
40. The Fault in Our Stars - John Green
41. Anne of Green Gables - LM Montgomery
42. The Adventures of Tom Sawyer - Mark Twain
43. Macbeth - William Shakespeare
44. The Girl with a Dragon Tattoo - Stieg Larsson
45. Frankenstein - Mary Shelley
46. The Holy Bible: King James version
47. The Color Purple - Alice Walker
48. The Count of Monte Cristo - Alexandre Dumas
49. A Tree Grows in Brooklyn - Betty Smith
50. East of Eden - John Steinbeck
51. Alice in Wonderland - Lewis Carroll
52. In Cold Blood - Truman Capote
53. Catch-22 - Joseph Heller
54. The Stand - Stephen King
55. Outlander - Diana Gabaldon
56. Harry Potter and the Prisoner of Azkaban - JK Rowling
57. Enders Game - Orson Scott Card
58. Anna Karenina - Leo Tolstoy
59. Watership Down - Richard Adams
60. Memoirs of a Geisha - Arthur Golden
61. Rebecca - Daphne du Maurier
62. A Game of Thrones - George RR Martin
63. Great Expectations - Charles Dickens
64. The Old Man and the Sea - Ernest Hemingway
65. The Adventures of Sherlock Holmes - Arthur Conan Doyle
66. Les Miserables - Victor Hugo
67. Harry Potter and the Half Blood Prince - JK Rowling
68. Life of Pi - Yann Martel
69. The Scarlet Letter - Nathaniel Hawthorne
70. Celebrating Silence: Excerpts from Five Years of Weekly Knowledge - Sri Sri Ravi Shankar
71. The Chronicles of Narnia - CS Lewis
72. The Pillars of the Earth - Ken Follett
73. Catching Fire - Suzanne Collins
74. Charlie and the Chocolate Factory - Roald Dahl
75. Dracula - Bram Stoker
76. The Princess Bride - William Goldman
77. Water for Elephants - Sara Gruen
78. The Raven - Edgar Allan Poe
79. The Secret Life of Bees - Sue Monk Kidd
80. The Poisonwood Bible - Barbara Kingsolver
81. One Hundred Years of Solitude - Gabriel Garcia Marquez
82. The Time Travelers Wife - Audrey Niffenegger
83. The Odyssey - Homer
84. The Good Earth - Pearl S Buck
85. Mockingjay - Suzanne Collins
86. And Then There Were None - Agatha Christie
87. The Thorn Birds - Colleen McCullough
88. A Prayer for Owen Meany - John Irving
89. The Glass Castle - Jeanette Walls
90. The Immortal Life of Henrietta Lacks - Rebecca Skloot
91. Crime and Punishment - Fyodor Dostoyevsky
92. The Road - Cormac McCarthy
93. The Things They Carried - Tim O'Brien
94. Siddhartha - Hermann Hesse
95. Slaughterhouse-Five - Kurt Vonnegut
96. Beloved - Toni Morrison
97. Cutting for Stone - Abraham Verghese
98. The Phantom Tollbooth - Norton Juster
99. The Brothers Karamazov - Fyodor Dostoyevsky
100. The Story of My Life - Helen Keller
  
Show all 14 comments.
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Angelicalynnn (21 KP) Jul 6, 2018

I’ve read 30 not to bad but still plenty I would love to read!

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iamsara (130 KP) Jul 19, 2018

14 ?