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Call of Duty: Black Ops II - Uprising
Call of Duty: Black Ops II - Uprising
2013 | Shooter
With the recent announcement of Call of Duty: Ghosts speculation has run rampant as to what the series has in store especially with the promise of the new gaming engine and new consoles on the horizon. However Call of Duty: Black Ops II shows that there’s still plenty of life left in the game with the release of Uprising, the second of four planned map packs for the game. Uprising is available for the Xbox 360, PlayStation 3, and PC versions of the game and does require the original game in order to play. Players can purchase the map pack individually or as part of a season pass that allows all past and future content for the game to be acquired at a discounted price.

The pack offers for new maps as well as a new zombie mode called Mob of the Dead, which casts players as inmates at Alcatraz which is being overrun by the undead. Gameplay wise it is similar to pass on the modes in net weapons, power ups, ammunition, and access to other areas of the maps can be obtained through purchase using the in game currency accrued from dispatching the undead.

There is also a nice surprise to this that in addition to trying to locate and assemble parts to make your escape, the voice talents of Michael Madsen, Joe Pantoliano, Chazz Palminteri, and Ray Liotta, provide a very nice depth to the game as they helped bring an infusion of personality to the characters which really makes you care about their outcome.

There is an afterlife mode as well which is necessary for accessing certain areas and gathering components needed for survival. It is also very satisfying to shock some of the undead minions while in this gameplay mode. Players were one and make sure to avoid the new boss Brutus who gives out a solid amount of damage every time he appears.

The four maps are available for play in various modes such as Team Death Match and Mosh Pit but do not offer the number of online modes that are available for the standard version of the game.

 Vertigo is set in a futuristic high-rise in India and requires gamers to be very careful about where they step if they wish to avoid plummeting several stories to their doom. With a circular outside platform and limited indoor areas the emphasis is on using cover as much as possible especially from the abundant cargo and air-conditioning units that litter the map. I found this to be the least satisfying for my style of play as not being able to run, and constantly being at the mercy of snipers did make it very frustrating for me.

 Encore is set in London at a music festival and offers a nice mix of options for players of all gaming styles. From the backstage area which is ideal for setting mines and other traps, to the grandstand boxes which offer numerous opportunities for snipers to ply their craft. Since neither these are my style of play, I was content to work my way under the stage, and through the clubs, restrooms, and park areas as well as on stage to catch enemy units transitioning from one point of the map to the other. The key is not stay in one place too long as I start to the run and gun mode and had solid success.

 Magma is set in Japan following a volcanic eruption. Having to avoid lava and make your way over cooling areas through the village is definitely a nice visual touch. Everything from fish markets to subway stations and trains are on hand, but players have to be quick on the trigger as there are numerous areas for enemies to hide and blend into the shadows. Once I learned some of the nuances of the map, I did find myself having better luck and have racked up scores closer to my average on this one.

 Studio is a reworking of the classic Firing Line map and is set at a Hollywood film studio. From the long areas of the lot which are ideal for snipers as well as the ample rooftop spaces, players must be on their toes because death can come from anywhere at any time. From a T Rex to a crashed alien ship this map has plenty of variety. One moment you are moving through a medieval castle, the next moment you are walking through a saloon and then stomping a miniaturized city like Godzilla. There are also plenty of other great locales and it would be fun just to run through and sightsee if there was not so much mayhem going on around you.

I find it best to avoid snipers zones and make your way through the areas that offer plenty of cover and make great use of the trailers as they certainly provide cover and great areas of transition as well as ambush.

While uprising does not offer anything new in terms of weaponry, equipment, or rewards, what it does offer is several hours of new gameplay enjoyment for friends of the series who are in need of effects while they wait for the next release in the series. With two more map scheduled between now and November, you’ll want to check this out and as long as you are moderate in your expectations understanding these are simply new maps to enhance your gameplay, then you might find yourself really enjoying what is being offered with this diverse yet enjoyable collection.

http://sknr.net/2013/05/19/call-of-duty-black-ops-2-uprising/
  
Yes! Broccoli!
Yes! Broccoli!
2019 | Card Game, Kids Game
I’m sure you saw the title of this review and thought I had lost my mind. Well, I thought I had lost my mind when I saw the description of this one and immediately was excited to play it. Not that broccoli is my favorite food, but I do love it. My son, however, loves broccoli. Wait, he LOVES broccoli. Hopefully now you can understand why I would be excited to play a card game about health food geared toward children to teach them about good vs bad food items. I love my kids, and I love games. When I can combine those, I am a happy guy.

Yes! Broccoli! is a card game for 2-5 players that incorporates blind bidding, special player powers (in advanced games), and drafting elements. The hidden benefit from this game is that healthy food cards are worth more points while the junk food cards are worth negative points (boo and hiss).

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online from the publisher directly, or from your FLGS if stocked. -T

To setup a basic game, each player will take a personal deck of cards numbered 1-8 of the same color border (I choose orange or purple). These are the cards that will be used during the game. Shuffle the large stack of food cards as a draw deck. Draw a number of cards equal to the number of players, determine the starting player and the game is ready to be consumed!

The players will all choose one of their bid cards from their hand and place them face-down in front of them. Once all have chosen, all bid cards will be revealed simultaneously. The highest-bid card’s player will then choose one of the drawn food cards to take into their score pile. That winning player now acts as the dealer and will draw and reveal the next set of cards upon which the players will bid. As the players play all their numbered cards, they may win food cards worth many points, or they may be saddled with negative values as well. These are the junk food cards that nobody wants. Except my son, who wanted all the Candy T-Rex cards, even knowing that it will affect his score. Some people play to win. Others play to have a good time. I admire that about him. Play continues in this fashion until all bid cards have been played. Count up the points won/gathered and determine a winner! This is the basic game to be played with new players or young children.

To play a more advanced game, setup will be the same, except each player will also be dealt two special ability cards to be used during the game. These cards are very powerful, and can only be used once during the game. As this adds a new and thinky layer to the basic game, it is only recommended for older children or adult play. Examples of these special abilities are having the lowest-bid card win instead of highest card, or doubling a bid amount, or adding/subtracting three to/from a current bid.

Components. This game is a big stack of cards in a small (but appropriately-sized) box. The cards are great, and while I would prefer plastic cards for my young kids, children who can respect game components will be just fine. The art on these cards is super cute and I found myself just smiling while I was playing because not only is this game educational for youngsters, but it’s fun to look at while playing too. I made a parenthetical comment about the box being appropriately-sized, and I mean it. I appreciate when a game doesn’t try to be bigger on the shelf for that extra “presence” at the game store. When I open a box and more than 50% is air, it is very irksome to me. How wasteful. Well, not here. We have nothing bad to say about these components at all.

So while most kids may not appreciate the backstabbiness of the special abilities, adults certainly will. That said, when playing with the intended audience of children, we found that Yes! Broccoli! was a huge hit! We are still working on the younger kids and breaking them of the, “yes, the cake princess is very pretty, but you really don’t want to take her into your score pile.” Winning and losing really doesn’t matter much in the Lopez household, but gaming experiences do, and though my son doesn’t win this one ever, he loves it, and I love playing it with him. So I consider this a win, and though our official Purple Phoenix Games rating has a caloric value of 8 / 12, I do believe you will enjoy this little card game – ESPECIALLY if there are little ones in your life. Purchase it directly from the publisher at Gangway Games. You can use it as a precursor to Munchkin and Cutthroat Cavern, or as a stepstone to bidding games like Biblios and No Thanks!
  
Disney Shadowed Kingdom
Disney Shadowed Kingdom
2020 | Card Game, Deduction, Memory
You know how sometimes you see a game box and you are just so intrigued and then you realize it uses an IP that you love and you just HAVE to get it? Me too. This is what transpired as I was trying to fill my cart at my favorite online game retailer. I needed something small, I love Disney, and the box art is so good. So I grabbed it. Unfortunately, the box art on this one is probably the best part of this game. Let’s find out why.


In Disney Shadowed Kingdom players are attempting to drive away the darkness of Doubt with the help of Wish (which are both characters, I guess). In order to do this the players will be splitting up within the Magic Kingdom to cleanse the different locations and, with the help of Wish, gain enough Magic to fend off Doubt and the darkness forever!
To setup, each player receives a random (or chosen) Hero Card (in the photo above I was Daisy). The Magic/Shadow Tracker is placed on the table with the tokens on the 0 spaces of each tracker. Place the Wish card on the table. Shuffle the cards and deal each player 10 cards. Each player will then draw the top two cards from their deck, look at them, and then place them face-down in front of themselves on the table. Once done, the play area will be a 2×2 grid of each player’s first draw. The first player will draw two cards from their deck and the second player will draw one. The game may now begin!

On a player’s turn they will take their “oldest” card in their current hand and play it to the table. They may play it to push a card toward their partner to be Discovered, or play it to a side of the grid to push a card outside grid to be Dispelled (discarded). When a card is pushed to a player to be Discovered the discovering player will read the card aloud and follow its directions. Once complete the discovering player takes the card in hand to be used on a future turn. When a card is Dispelled the partner of the active player will NOT play the card for its face abilities, but will rather place it directly in their own discard pile.


When certain location cards are Discovered they may cause the hero’s (the card that was chosen at the beginning) special ability to trigger. These abilities could be peeking at cards in the grid or partner’s hand, or swapping two cards, or other abilities. Play continues in this way until players have pushed enough Magic cards to their partners to win or enough Shadow cards to allow the darkness to invade and lose the game.
Components. This game is a small stack of cards, some Hero cards, and the Magic/Shadow tracker with tokens. The cards are fine quality, the Hero cards are thick cardboard, and the other components are also fine. The art on the cards is amazing, and the saving grace.

Overall I would not recommend this game at all. I only rated it as highly as I did because I love the art and the theme. The gameplay just doesn’t work. There were times, when playing, we would get stuck in a loop of a card telling us to randomize the grid over and over. So while there IS an amount of memory used in the game, it can quickly be thrown out the window with just one card. This is merely one instance of the strategy and tactics needed to win or even play this one: almost none. As you HAVE to play the oldest card in your hand, it becomes a chore to try to remember exactly where it has been placed, and the hope that your partner will not push it toward you to be Discovered. And as bad as that may sound, the other cog in this wonky wheel is that players may not communicate with each other AT ALL. No talking, gestures, reactions, etc. So players are placing cards into the grid to be pushed about without knowing what may be in the grid. Sure, the Heroes all have special abilities, but they are limited to triggering only when one specific location card is Discovered. In a deck of 20 cards, having just one trigger your ability can be frustrating, as that card may never be Discovered in the first place.

When all is said and done, this is a Disney game in name only, and not a great one. The inability to really enact any strategy is severely limiting and thus just presents a game that you play without really making many decisions at all. It’s a guess as to what your partner has played, and “knowing” when to Discover or Dispel is also a crap shoot. Yes, cards on your side of the grid may be known to you, but once your partner pushes cards to you to Discover you no longer know 3/4 of the grid contents. It is just frustrating.

I will probably not be playing this again, and I really don’t see it staying in my collection. It’s sad, really, because this game feels like it should be grander but there are so many missing pieces that is really flops. Purple Phoenix Games gives Disney Shadowed Kingdom a woeful 5 / 12. With so many Disney-themed games out there, and many of them decent to good, pass on this one and grab a different one. I know a few off the top of my head I could suggest. Just message me or email me and I would be happy to recommend some Disney games that are excellent.
  
    NBA JAM by EA SPORTS™

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The Conjuring 2 (2016)
The Conjuring 2 (2016)
2016 | Horror
Contains spoilers, click to show
The Conjuring 2 is based on the events of The Enfield poltergeist from 1977 the film however starts with the Warren's involvement with The Amityville incident it is during this that Lorraine has a vision of Ed dying.
In England a single mother of four is struggling to make ends meets for her family and then one of the daughters,Janet, starts to experience waking downstairs. It isn't long till it is established its a haunting. Various experts and skeptics alike decend on to the family home till during a TV interview Janet speaks as that of former home resident Bill Watkins.
This eventually brings in the church who contact the Warren's for them to assess whether its a hoax or not.
It is definitely presented as real. Lorraine is still troubled by her premonition of Eds demise but they seem to bond with the family.
Plenty of twists and scares and huge amount of atmosphere make this, dare I say it, a more enjoyable watch then the first Conjuring.

Of course this is based on a real life situation and all the players who were involved are represented in the film. However, the Warren's involvement was nowhere near as much as portrayed here (claims that no one even knew who Ed Warren was). In the end some believe its Britain's Amityville or a clever hoax by some teen girls, the film doesn't try to get into though there is a scene which eludes to the fact it could have been a hoax.

Patrick Wilson and Vera Farmiga are back as the Warren's and are both very good in there roles. It is however young Madison Wolfe as Janet who steals the show from confused, scared little girl to snarling demon. The TV interview scene she portrays the point where Janet is possessed superbly.
Special mention to Simon Mcburney for his portrayal of Maurice Grossae.
James Wan is a man who knows how to

In the end I give The Conjuring 2 top marks. A film I enjoyed immensely and actually preferred this to the original.
  
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