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Angel Has Fallen (2019)
Angel Has Fallen (2019)
2019 | Action, Drama, Thriller
It’s always surprising when a truly awful film performs well at the box-office, but that’s exactly what happened with 2017’s London Has Fallen. Despite overwhelmingly poor reviews, the sequel to 2013’s marginally better Olympus Has Fallen made over four times its production budget in ticket sales.

Naturally, a sequel in the now originally named ‘Fallen’ film series was greenlit soon after with the majority of the cast returning for the third instalment. But is the finished product, Angel Has Fallen as bad as its predecessor? Or is this the turning point?

Authorities take Secret Service agent Mike Banning (Gerard Butler) into custody for the failed assassination attempt of U.S. President Allan Trumbull (Morgan Freeman). After escaping from his captors, Banning must evade the FBI and his own agency to find the real threat to the president. Desperate to uncover the truth, he soon turns to unlikely allies to help clear his name and save the country from imminent danger.

First thing’s first. This is better than London Has Fallen in every conceivable area. Where that film was packed full of grainy stock footage, poor CGI and laughable dialogue, Angel Has Fallen at least attempts to create a reasonably coherent film, even if the end result is completely forgettable.

The script for one attempts to focus on the mental and physical strain Gerard Butler’s job has taken on both aspects of his health. We join the film with Butler working his way through an assault course of sorts, so far so Gerard. However, as the film progresses the audience realises that Agent Banning is suffering from a lot of demons, impacting his clarity and causing him to lose focus.

To be fair, Butler does his best with the material he’s given, but three films in, even he is starting to look a little bored. The rest of the cast don’t fare any better. Morgan Freeman dons his tried and tested President persona, but the 82-year-old legend struggles with the physical demands of the role – and the all too obvious body doubles are a jarring mismatch with a film that is occasionally nicely choreographed and edited.

Only a film series as mediocre as ‘Fallen’ could make Angel Has Fallen feel like a success
The highlight comes about half way through the film as we are introduced to a dishevelled Nick Nolte playing Clay Banning, Mike’s foul-mouthed father, living off grid in rural Virginia. The casting is a little odd at first but the pair share good on-screen chemistry with each other and are much better than any relationship we saw in the film’s two predecessors. One of the action sequences the two of them have together is absurd but genuinely funny.

While the script has improved somewhat (there’s no unnecessary racism to be had), there are still huge flaws here. A third-act twist is one of the most ridiculously predictable twists in movie history, made all the more insulting by the fact that there are no red herrings in the story whatsoever. Come on guys, at least give us something else to think about! Instead of an “oooo” when the twist is revealed, the collective response from the audience was practically an eye-roll.

Elsewhere, the film’s finale, which feels like it goes on for far too long, is pure cinematic nonsense of the highest degree but does utilise this instalment’s bigger budget reasonably well. There are instances of poor CGI and very very obvious green screen dotted throughout, but nothing as bad as the laughably rubbish explosions and CG helicopters that riddled London Has Fallen.

Angel Has Fallen (2019 Movie) Official Trailer - Gerard Butler, Morgan Freeman - YouTube
Overall, only a film series as mediocre as ‘Fallen’ could make Angel Has Fallen feel like a success but the increased focus on the human elements of the lead characters rather than the outright racism featured in the previous films is a welcome change, and while the action scenes are filmed with a little too much shaky cam for my liking, they’re decently watchable if lacking in any real originality.

The problem we have is that this film will undoubtedly be yet another success if the sold-out screening I attended is anything to go by. Inevitably, this will then pave the way for more similarly themed movies. However, these films aren’t created for those of us who love cinema or to show off the craft of film-making, they’re made for people who want to check their phones every now and then or have a chat to the person next to them. And to be frank, that’s a cinematic world I’d rather not be a part of.
  
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Daniel Boyd (1066 KP) rated Tomb Raider (2018) in Movies

Mar 22, 2018 (Updated Mar 22, 2018)  
Tomb Raider (2018)
Tomb Raider (2018)
2018 | Action, Adventure
Decent SFX (0 more)
Dumb Flashbacks (0 more)
An Uninspired Take On the Iconic Character
This is the greatest video game movie ever made.
Now, I know what you are thinking, "Dan, you scored this thing a 6, you can't open your review with a statement like that!" Well the thing is, every other video game movie is so shit, that this mediocre action adventure flick is the gold standard in comparison.

If you played the 2013 Tomb Raider reboot game, then you will see a lot of similarities here, except most of it isn't done as well as it was done in the game. First of all, they spend far too much time following Lara in London before she goes on her adventure. For some reason she lives a poor life as a delivery girl that can't even afford to pay her gym membership, even though she has a massive fortune of inheritance money sitting there, that is hers once she signs off on her father's death certificate. Her dad is played by Dominic West, who is one of my favourite actors, but unfortunately he is kind of wasted here. He went missing seven years ago and is the catalyst for Lara's adventure to begin.

So she goes to Thailand to look for the guy that her dad bought the boat from to go to the remote island with the treasure on it. The guy she finds from Into The Badlands, turns out to be his son and he agrees to help her for some cash. He is actually pretty enjoyable in the movie and probably does a better job selling his character than his Oscar winning co-star, but we will get back to that later. So the two of them go to this remote island and a storm hits the boat, forcing the two of them overboard. Lara wakes up with Walton Goggins' character Mathias holding her at gun point. Mathias is nothing like he was in the game, where he was a mad priest type character, here he is a tired faithless mercenary that just wants to get the job done and go home. Walton Goggins, who again is one of my favourite actors, does his best with the material that he is giving, the issue being that the material is pretty garbage, which is the case for this movie's script in general. From here, Lara goes through the motions of becoming more of a badass survivor. This leads us into some exciting action set pieces that call back to the original game and are probably the best parts of the movie, so I won't spoil them here.

Let's talk about Alicia Vikander as Lara Croft. I have liked Alicia Vikander in every other role that I have seen her in and I was looking forward to seeing her performance as this iconic character. However, she just doesn't sell the character for me. I'm not sure if it's the material that the filmmakers gave her to work with, but she is totally underwhelming and never defines the character in any major way or makes it her own. You could have cast any young actress in this role and you would have gotten the same result. The other rumoured names before Vikander was officially cast were Emelia Clarke and Daisey Ridley. Any one of those would yielded the exact same results meaning that while Vikander was perfectly serviceable, she brought nothing special or original to the role.

Next I want to cover some of the movie's technical elements. The special effects were actually pretty impressive overall. The CGI backdrops all looked pretty convincing and even the character animation that was sprinkled in here and there looked pretty good and didn't distract or take me out of the movie too much. However, everything else was totally unremarkable. From the direction, to the lighting, to the cinematography, to the score, it was all just passable and nothing more.

Before I conclude this review, I want to briefly touch on something that this movie does that I hate seeing in movies. For some reason this movie repeatedly shows us flashbacks of something that happened just minutes beforehand. It is so frustrating and totally breaks the pace of the movie. It also feels as if the filmmakers are treating their audience like complete idiots that can't piece their predictable plot together without explicitly spelling it out by showing us the same flashback for the fourth time. Hollywood please stop doing this, it totally breaks any flow that your movie almost had and is so painfully unnecessary it hurts, give us some credit as moviegoers.

Overall, this is a decent action adventure romp that works okay if you don't think about it too much. It isn't anything special in any way and doesn't do anything that hasn't been done better by another franchise before. You will have a decent time with this as long as you don't expect something that is going to bring the video game movie into legendary status.
  
RF
Ruby's Fire
10
10.0 (1 Ratings)
Book Rating
(This review will be available on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a> in August).


You know when you get a book, and it's much better than you thought it was going to be? Well, Ruby's Fire by Catherine Stine was definitely one of those books! I absolutely loved it, and it's definitely one of my favorite books that I've read in 2013!

Ruby is a 17 year old girl who, with her 8 year old brother Thorn, escapes from a cult which pairs young girls with much older men. Ruby and Thorn arrive at a school known as The Greening. Here she meets a whole cast of characters. When an act of bullying goes horribly wrong, Ruby and her brother Thorn are left with extreme changes that alter their DNA. When a contest in announces with a prize of a hefty cash sum, all the students are The Greening are excited! However, this competition reveals that all is not what it seems.

I do like the title, and I find it very interesting! However, I don't really get the meaning of it. Maybe I'm just being thick, but it makes no sense to me.

I think the cover does an amazing job at depicting the plot of the book. In fact, this is one of the best book covers I've ever seen that is actually relevant to the book. Whoever came up with this idea for the cover is a genius!

I enjoyed the setting of this book very much! I like the futuristic/dystopian world that Stine has created. Catherine Stine does an awesome job at making this world come alive. The world in which Ruby lives has become unbearably hot, and people must wear masks and burn suits if they don't want to burn. The author paints a vivid picture of this throughout the book. I can very much see this happening in the future.

The pacing was done really well! Not once in the book did I feel like the pacing was going too slow or too fast for my liking. I couldn't wait to find out what would happen next. If it was possible to eat books by reading them quickly because they are amazing, this would would've been gone in flash!

What an amazing plot! Besides the main plot, there were lots of sub-plots! Will Ruby figure out what is wrong with her and Thorn? Will she choose Armonk or Blane since she cares for both? Can she escape her past? That's just some of the questions answered in the book. Also, there is a fantastic plot twist that I didn't see coming!

All of the characters were written superbly! I loved Ruby and how willing she was to take care of her little brother. Ruby was a very down to Earth character who had went through a lot of hardships. I believe this made her a better person. What I didn't like about her was the fact that she kept going on about how beautiful she was. However, this is probably just a personal thing. I found Thorn to be so cute!! It would've been interesting to see things from his point of view as the book is told from Ruby's point of view. Armonk seems like such a sweet guy, and I loved how he was willing to defend his friends. I feel like Armonk was an all around nice guy. I really loved Blane! I like how he grew as a person going from a mean brute to a gentle warrior. It was nice to see this change in him. Like Armonk, I loved how he was willing to protect his friends at all cost.

The dialogue was fantastic! It is told in a first person point of view with Ruby being the narrator. I usually don't enjoy first person reads as much as third person ones, but this one was done fantastically! Some books that take place in the future have really cheesy dialogue, but Ruby's Fire wasn't one of those books. The dialogue was also easy to understand with no futuristic terms getting in the way. There are a few swear words though.

Overall, Ruby's Fire by Catherine Stine is such an amazing and interesting read! While it is a part of a series, it can be read as a stand alone. I usually don't read books out of series order because I feel like I'll miss so much information, but this book can actually be read as a standalone without missing much. (The first book in the series talks about a minor character in this book).

I'd recommend this book to those aged 14+ who want some adventure in their life!

I'd give Ruby's Fire by Catherine Stine a 5 out of 5.


(I received a free paperback copy of this book from the author in exchange for a fair and honest review).
  
The Bureau: XCOM Declassified
The Bureau: XCOM Declassified
Shooter
Following a path to release that contained delays, revisions, and fan concerns, The Bureau: XCom Declassified has arrived.

As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.

When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.

Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.

The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.

In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.

Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.

Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.

As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.

 

In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.

 

Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.

 

The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.

 

I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.

 

While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.

The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.

 

I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.

 

In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.

http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
  
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Gareth von Kallenbach (965 KP) rated the PC version of BioShock Infinite in Video Games

Jun 19, 2019  
BioShock Infinite
BioShock Infinite
2013 | Shooter
After a few delays the third game in the Bioshock series has arrived from 2K Games and he continues the amazing legacy of the series in grand style. Playing as Booker DeWitt players embark on an epic rescue adventure to the floating city of Columbia in the early 1900s.

Booker is anxious to erase his massive gambling debts and has been told that recovering a girl named Elizabeth from the floating city will clear his accounts. Upon arrival, Booker notes the grand spectacle of the city as well as the Steampunk themes that combine technology, science, and fiction.
Playing from a first person perspective, Booker is able to interact with his environment from looting ammunition, food, health, power ups, money, and other items necessary for survival in a hostile city. Booker can also obtain needed supplies from various mechanical vending machines located throughout the city.
This is a very good thing as despite the beauty of Columbia, it is rife with all manner of dangers as the self-proclaimed savior Comstock has an endless supply of enemies to throw at you to keep you from recovering Elizabeth.

The narration of the story kicks into high gear once you encounter Elizabeth as many of the missions become escort and protect in nature but the back story of the central characters as well as the social strife in Columbia become more and more evident.

An underlying tone of racial tension and labor unrest is threatening the status quo and Booker finds himself squarely in the middle of both factions.

Elizabeth has some amazing abilities of her own such as being able to open tears in time and space which would explain Comstock’s obsession with her. Aside from an arsenal of weapons which includes pistols, shotguns, machine guns, rocket launchers, and various rifles, Booker can gain special powers through the use of vigors that are located throughout the game. While only able to wield to it time, the ability to telekinetic please send enemies flying, blast them with water, fry them to a crisp, and other spectacular feats are absolutely essential to the game as well is highly satisfying. In order to power the special powers, Booker must constantly replenish assault supply which adds a new element to the game strategy.
One of the greatest features of the game was the magnetic melee weapon which also doubles as a magnetic hook. This allows Booker to travel via rail Skyway by taking spectacular leaps and sliding along the rails. The sheer rush of whipping through the city especially during combat situations is a remarkable achievement from both a visual and gameplay perspective.

Graphically the game is fantastic as the amount of detail is simply breathtaking. If one was to nitpick they could state that the character facial animations seem a bit dated but they are definitely in keeping with the previous two games and in my opinion do not detract from the game in any way shape or form.
When death happens in the game, players are able to be resurrected at a nearby point for little bit of their money which allows for a smoother gameplay experience. Some moments the game on normal setting were quite difficult and for gamers who need a break, players can choose to lower or raise the difficulty setting in game.

Unlike the previous games the storyline is more linear and your decisions do not drastically change the outcome of the game unless you are playing the game in the optional 1999 mode where decisions can in deed change the outcome of the game including placing the character in no-win situations.

The voice acting and sound of the game are first rate and I especially enjoyed the nostalgic music and primitive recording and playback devices the time which added a very unique perspective to the game. There is no multiplayer aspect of the game so players who complete the game will have to look forward to the planned DLC content which will be offered in the future.

The immersive factor of the game really captured me and in my opinion sets a new standard for storytelling and player interaction. While enemies tended to be for the most part mindless foes who charged headlong to their doom, this did change as the game went along as some enemies presented some real challenges and displayed some very interesting and clever strategies.

Upon completion of the game, I found myself pausing to reflect on the twist and turns of the storyline as well as look ahead with great anticipation for the next installment of this epic series. Bioshock Infinite is a must own for fans of the series as well as action games and is definitely an early candidate for game of the year awards.

http://sknr.net/2013/04/02/bioshock-infinite/
  
Escape Plan (2013)
Escape Plan (2013)
2013 | Action, Mystery, Sci-Fi
80s action stars Arnold Schwarzenegger and Sylvester Stallone have teamed up to power a 21st century prison break in the new film “Escape Plan”. The film was originally to be called “The Tomb” but underwent a title change during production.

Stallone plays Ray Breslin, a former prosecutor who now runs a company that evaluates the security of maximum security installations throughout the country. As such Ray has himself incarcerated under an assumed identity and devices ways to escape from the institutions so they can better understand flaws in their security systems.

Ray is very good at what he does and has been able to escape from every facility that he has tested. While this does not make him popular with Warden’s he is in high demand and as such charges a premium for his services.

Following his most recent escape, Ray and his associated are approached by the government to test a new ultra security facility, one that houses the most dangerous and undesirable elements the world has to offer. Ray is told that the inmates in the facility are there to essential disappear as they would be game changers to security if they should ever find freedom.

Despite the concerns of his staff, and buoyed by the double his usual fee payment, Ray agrees to be taken to the facility under the guise of an explosives maker.

Ray is soon captured in New Orleans and has his tracking chip removed before he blacks out and awakens in a glass walled prison with no windows to locate his position.

During his orientation with a brutal guard named Drake (Vinnie Jones) who killed an inmate during his trip to the facility and sadistic warden named Hobbs (Jim Caviezel), Ray learns that he is in serious trouble as he attempts to trigger his removal from the facility by uttering his extraction code to the Warden. What should have resulted in an immediate removal from the prison is instead greeted by scoffs as Ray is informed that he is there as the people who put him there do not want him ever to see the light of day again.

Enter Emil Rottmayer (Arnold Schwarzenegger), a fellow inmate who takes an interest in Ray and eventually wins over his skepticism. Emil is in the facility as he was a top lieutenant for a crime figure and the Warden is convinced that if he leans on Emil hard enough, he will give up the location of his boss and former associates and thus usher in a huge payday for the Warden.

Despite the bleak, brutal, and seemingly hopeless life in the prison, Ray and Emil work with one another to devise a plan to escape from the facility and the dangerous Warden and his minions before it is too late.

What follows is a tense thriller with some good action in the final act as the two veterans deliver what they have been known for. The film is more a drama than an action film as aside from a few prison fights, there is not much action until the finale when the guns come out.

Faran Tahir does some very good supporting work to the film as a fellow inmate named Javed and it was refreshing to see a person of Middle Eastern origins play a criminal for something other than terrorism. He is a very interesting character who despite having a past and a dangerous side to him is a man of faith who never lets the bleakness of his situation undermine his faith.

Caviezel is very good as the cold and evil Warden who places profits over the lives of his inmates as he is truly a loathsome individual who is every bit the match for the stars.

Stallone and Schwarzenegger seem to be having a great time working with one another and there is some humor filled moments in the film especially during some of their disagreements where jokes are bantered back and forth which seem to also play upon their age and action images.

The audience went crazy during the finale when in trademark style; Schwarzenegger grabbed a massive gun in slow motion, and with a knowing smirk, mowed down waves of bad guys. He is very aware of what audiences expect from his characters and he wanted to ensure that he is still up to the task of piling up the body count.

Sam Neill is sadly underused in the film as the facilities doctor. He has a small part and my wife and I had to wonder why he took the part when an actor of his stature would likely not be interested in something that small.

While action fans may be disappointed with having to wait for the big guns to come out, the film is a very good drama than gets good performances from its stars and supporting cast and is a very enjoyable outing which shows that the two stars still have gas left in the tank.

http://sknr.net/2013/10/18/escape-plan/
  
Gravity (2013)
Gravity (2013)
2013 | Drama, Sci-Fi
We’ve long been spoiled by depictions of space in most science fiction, or at least in popular science fiction. A frontier, a futuristic ocean of sorts for maritime-type traversal. It’s hardly ever depicted as a particularly dangerous place. That’s exactly why Alfanso Cuaron’s Gravity is so incredibly refreshing and surprisingly so at that. All he really had to do was set out to depict a story in space that highlights how dangerous it really is. And boy does he succeed. Gravity is not only intriguing in its science, but also an incredibly gripping thriller.

The premise is focused and simple for the betterment of the film. Sandra Bullock plays Ryan Stone, a scientist who is on her first space walk installing new components onto the Hubble telescope. She is accompanied by George Clooney’s character, Kowalski, an experienced astronaut who’s calm in crisis helps guide the frightened Bullock through the following events. A massive accident leaves the characters stranded in space with no way home, periled by the hazards that go with being stuck in the abyss.

At its core, Gravity is a survival thriller movie. There is no villain other than the environment, no schemes or whacky plot twists. It’s reminiscent of a film like Cast Away, albeit quicker in pace because survival is more immediately at stake. The film takes so much into account, impressively, about the kinds of hazards one might face in a crisis that leaves them stuck in orbit. Oxygen, debris, structural damage, even how objects interact with one another or move in zero gravity. Most films in space neglect the ‘no sound in space’ rule, largely because of how awkward it would be to watch a Star Wars battle with no sound. But this film follows the rule, for the most part, and just that tiny detail alone adds so much to the anxiety of the situation. Watching speeding debris silently obliterate an entire space station while only hearing the internal suit audio of the protagonist might be the most frightening and memorable moments of any science fiction thriller I have seen in years.

Alfonso Cuaron is no stranger to striking imagery and near masterful shooting of important scenes. He has done so in his previous works, like Children of Men and Harry Potter and the Prisoner of Azkaban. He does so again through the action in Gravity. Although I will say a few visual metaphors in Gravity are a bit heavy handed in how they refer to the back story of the protagonist; yet nevertheless they end up having quite an impact despite arguable cheesiness.

The two leads do great in their roles; not hugely surprising considering Clooney and Bullock are established actors with great works under their belts. But at the same time both characters are light in their characterization, perhaps even ‘one-note’, particularly the case for Clooney. I do not necessarily think this is a bad thing, because it keeps the action of the film focused on the survival and the intensity of the situation. But, when those quieter scenes come by to pad the action, leaving the characters to mingle, I can’t help but feel like the drama is a little forced. There to give the audience someone to care about and desire to not die in space, and only for that purpose. Even if it’s forced, the personal struggle of Bullock’s character is admittedly compelling and you do want to see her make it out alive. Both the writing an acting for her character do an excellent job portraying her as someone overcoming an extremely difficult situation that she’s ill-equipped to deal with.

I’m not usually a fan of 3D, I think it’s often distracting and gimmicky. But this is one film that the 3D effect soars in. In the non-action moments it is nearly unnoticeable. And in those sequences where vessels are exploding spectacularly, space debris splintering in every direction, the 3D effect adds an extra layer of chaos and intensity around the characters’ fate. I seldom recommend going to see a film in 3D, but this is one I thoroughly recommend doing so.

Gravity is a pure focused thriller that tackles an environment so rich with possibility for great survival storytelling. Forget all the safe depictions of space like Star Wars and Star Trek, because this will make you as frightened of being stuck in space as Jaws did of being out in open water. It’s not perfect, certainly, as its drama ultimately draws too much attention to itself as a device of the plot, feeling a bit forced. Nevertheless, the superb acting on the parts of both leads ends up overcoming the potential shallowness of the characterization and makes you care about their survival – an absolute necessity in a film like this. The situations dealt with not only feel realistic, but are so excellently shot that the intensity is simply stunning.

http://sknr.net/2013/10/04/gravity/
  
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Jordan Binkerd (567 KP) rated Mercy Kill (X-Wing #10) in Books

Aug 15, 2019 (Updated Aug 20, 2019)  
Mercy Kill (X-Wing #10)
Mercy Kill (X-Wing #10)
Aaron Allston | 2012 | Fiction & Poetry, Humor & Comedy, Science Fiction/Fantasy
10
10.0 (2 Ratings)
Book Rating
Note: this review is transposted from my personal review blog, and so was originally written several years ago. I figured if I reposted it here, someone might actually read it….

NOTE: This novel is no longer canon following Disney’s acquisition of Star Wars. That’s not to say it isn’t good, just that it belongs to the old Canon - I prefer to think of it as an alternate universe.

Do you remember fondly the Star Wars novels of the 90s? Are you into Star Wars but a newcomer to the Expanded Universe? Do you enjoy your Star Wars with an undertone of comedy, so long as a certain floppy-eared terror is nowhere in sight? If so, X-WING: MERCY KILL may be a good book for you to check out.

Unlike most of the books being released set in the “modern” era of the Star Wars universe (44 ABY–i.e., 44 Years post-Episode IV), MERCY KILL lets you jump right in, more or less without knowing the situation to that point. A lot of the others you could read cold, but they wouldn’t make much sense. MERCY KILL, however, has little to do with the ongoing plot of the Expanded Universe. It’s rooted in recent events, but the setup is very simple and easily grasped. It would pay to know the characters from the X-Wing novels of the 90s, but even that is not really necessary. You could check out three or four articles on Wookiepedia and be fine–I did, just to refresh my memory.

So….here’s what you need to know. In the 90s, they published a series of comics and then novels based around Rogue Squadron, led by Wedge Antilles and a number of the X-Wing pilots from the films along with some new faces. These comics and the first four novels were written by Michael Stackpole, but after the fourth he dropped out for a while citing other commitments he had to work on. So they hired in Aaron Allston to continue the series. Allston decided to let the Rogues go off on their own adventures while he created a new team for his novels–Wraith Squadron, a team of X-Wing pilots who would work equally well as a ground-based commando team. The result was a cross between The A-Team and The Dirty Dozen, with some aerial action thrown in. For the purposes of this new novel, notable characters included Garik “Face” Loran, a child star turned soldier and the eventual commander of the Wraiths; and Voort “Piggy” SaBinring, a genetically-modified Gamorrean. There are a few other returning faces, but these were the better developed and you can probably get by just knowing them.

The Star Wars publishing event of the early 2000s was the New Jedi Order series, in which a race of extra-galactic aliens called the Yuuzhan Vong invaded the Galaxy Far, Far Away and sought to subjugate its people. They almost did it, and they changed the way Star Wars novels worked in the process. Characters–MAIN CHARACTERS–died. Chewbacca, Han and Leia’s youngest son Anakin Solo, and countless others fell to the military might of the invaders. There have been other upheavals since, most notably a second Galactic Civil War when Han and Leia’s oldest son Jacen Solo fell to the Dark Side. In the aftermath of that war, a conspiracy was formed to take over both the Galactic Alliance and the Empire and merge them together once again, recapturing the glory of the height of the Old Empire. This conspiracy failed, but it may not have been completely rooted out…..

In this book, Garik Loran is called out of retirement by the head of the Alliance military. He wants Loran to quietly look into rumors that an up-and-coming officer may have been connected to the Lecerson Conspiracy. Wraith Squadron is back in business! The resulting adventure is a fun trip, dealing both in nostalgia for those of us who read the adventures of the original Wraiths long ago and in action that newer fans can get into, all the while serving up Allston’s signature undertone of humor mixed with heart. I heartily recommend it. The one caveat I will mention for fans of the original books is that there is comparatively little aerial combat in this book. The plot doesn’t call for it, and I certainly didn’t really miss it too much, but some may be disappointed by that.

If you want more reading suggestions, the X-Wing: Rogue Squadron comics and X-Wing novels are quite good. If you wanted to enhance your experience with this book, I would have you read at least the novels, but you may not have the patience for all nine of the previous books. If not, I won’t hold it against you.

Content-wise, they keep the Star Wars novels pretty PG. Mild language, mild violence, mild innuendos…..nothing to worry about.

Original post: https://jordanbinkerd.wordpress.com/2013/03/12/review-star-wars-x-wing-mercy-kill-by-aaron-allston/
  
Pacific Rim: Uprising (2018)
Pacific Rim: Uprising (2018)
2018 | Action, Sci-Fi
Absolutely Bonkers
2013’s Pacific Rim was one of the most underrated films of the year. Lumbered in the same category as the Transformers series for its seemingly simple premise about robots fighting giant monsters, it had a lukewarm performance at the box office.

For those movie buffs reading this, you’ll of course know the film was directed by the Oscar-winning Guillermo Del Toro and with that came his signature quirks and visual sense of style. Oh yes, Pacific Rim was much more than a mish-mash of action.

A sequel looked very unlikely given the mediocre reception it received and then Del Toro passed on the idea altogether, instead focusing on the film that earned him a Best Director award at this year’s Oscars, The Shape of Water. I’m not going to pretend that was the wrong decision because it clearly wasn’t.

Nevertheless, Universal and Legendary pictures, with help from Del Toro handpicked little-known director Steven S. DeKnight to helm this second instalment in the new series, Pacific Rim: Uprising. It’s taken five years and $150million to get here. Was it worth it?

Jake Pentecost (John Boyega) is a once-promising Jaeger pilot whose legendary father gave his life to secure humanity’s victory against the monstrous Kaiju. Jake has since abandoned his training only to become caught up in a criminal underworld. But when an even more unstoppable threat is unleashed to tear through cities and bring the world to its knees, Jake is given one last chance by his estranged sister, Mako Mori (Rinko Kikuchi), to live up to his father’s legacy.

Coming hot off the heels of his performance in Star Wars: The Last Jedi, John Boyega channels his franchise father, Idris Elba, reasonably well and his estranged relationship with the former jaeger pilot is discussed, albeit briefly. Boyega is still discovering himself as a leading star and it’s films like Pacific Rim and Star Wars that he continues to impress in.

Here, he plays a cocky, arrogant young man who has lost his way until he’s given a second chance by returnee Mako (Kikuchi). It’s nice to see her and both Charlie Day’s Newton Geiszler and Burn Gorman’s Hermann Gottlieb return to this new series.

The inclusion of the film’s previous stars doesn’t feel unnecessarily shoe-horned in and this is a welcome change to many other films that try the same trick. Gorman and Day in particular provide some decent comic relief throughout. The weakest link over the course of the film is Scott Eastwood’s Ranger Lambert. His forced backstory with Boyega’s Pentecost isn’t particularly engaging.

The finale is punch-the-air fun and beautifully filmed in and around Tokyo
Setting the action a decade after the events of the first film is a good way to freshen things up and Uprising feels all the better for it. The world is continuing to recover from the previous war and this change in atmosphere lends a new dynamic to the film. It certainly looks and sounds a lot like its predecessor, but Uprising is a very different beast, both in storytelling and the way it presents that story.

Where Pacific Rimwas a paint-by-numbers adventure transformed by Del Toro’s stunning visual acuity, Uprising is a well-plotted movie that lacks its previous director’s soft touch. Director Steven S. DeKnight rightly carves his own path with the visuals but sometimes this is at the cost of the charm that made the original such an unexpected delight. The plot is actually much better than that of its predecessor with numerous twists and turns that create a fun atmosphere for the audience, but with four writers working on it, you’d expect nothing less.

There are some Del-Toro-isms still present however and these remind us that this is very much more than a Michael Bay Transformers film. The special effects are excellent and with De Knight’s decision to film as much as possible during the day (a stark contrast to Del Toro) there really is nowhere to hide. The jaegers and Kaiju are all as detailed as you would expect from a movie costing $150million.

At 111 minutes, Pacific Rim: Uprising zips along briskly and rarely leaves you wanting. The finale is punch-the-air fun and beautifully filmed in and around Tokyo. It may be a cynical marketing ploy to set portions of the film in Japan and China in order to appease international audiences, but it does lend itself to some lovely scenery.

Overall, Pacific Rim: Uprising is a film that manages to build upon its predecessor’s strong foundations, yet still manages to feel very much part of its universe. Sequels, especially to films that don’t perform well are risky business as movie studios try to save as much cash as possible, but thankfully Uprising is a fully-realised and confidently filmed second instalment. It’s loud, brash and completely unashamed of what it tries to be, but sometimes that’s all you want from a visit to the cinema. Call it Classy Transformers and you won’t be far from spot on.

https://moviemetropolis.net/2018/03/24/pacific-rim-uprising-absolutely-bonkers/
  
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Gareth von Kallenbach (965 KP) rated the PlayStation 3 version of Deadpool in Video Games

Jun 19, 2019  
Deadpool
Deadpool
Action/Adventure
Marvel comics classic antihero Deadpool has made a jump to the big leagues as the star of his own videogame by high Moon Studios. For those unfamiliar with the character, Deadpool is a mentally unstable mercenary who is deadly efficient with all manner of weaponry and takes delightful glee and dispensing violence. As the game opens, dead pool breaks down the fourth wall and openly speaks to the players often chiding them for their performance as well as cracking several raunchy one-liners and quips in the process. In his rundown apartment, we learn the dead pool has coursed through the use of high explosives the creation of a videogame written by and starring himself.

At numerous times throughout the game Deadpool will open the script to offer his creative input and decide to go off script and make some very creative and often bloody changes to the storyline which often causes the unseen but often heard studio exec complain about the budget of the game being surpassed.

While this is a very interesting set up and does add a lot of unique new wrinkles to a game of this type, at its heart Deadpool is simply an action adventure game in a style that we have seen many times before often in better games.

In pursuit of a contract, Deadpool graphically dispatches waves of enemies using his signature swords and guns which allow him to do all manner of complicated and impressive combat moves. As enemies are dispatched, players can earn the ability to purchase and equip new weapons such as shotguns, bear traps, grenades, dual machine guns, and more as well as have the ability to upgrade some of Dead pools abilities such as his healing speed. Like fellow mutant Wolverine, who briefly shows up the game, Deadpool is capable of regenerating health, so when combat becomes too intense it is often advisable for players to retreat to heal before wading back into the never-ending siege of enemy opponents.

Deadpool can also do some very creative stealth kills such as coming up behind an opponent and decapitating them or dispatching them with a quick shot to the head. This does have its own risks as excessive noise tends to attract large mobs of enemies and even as good as Deadpool is there comes a point where discretion is the better part of valor. Thankfully Deadpool has the ability to teleport away from danger and this comes exceptionally handy during the games numerous and at times frustrating jump sequences when a jump goes wrong.

There are elements of the game that are frustratingly hard but then there are moments that are absolute delight for fans of action games as well as, book heroes. The bawdy and over-the-top humor was excessive at times but was also entertaining and the character animations were true delight especially when Deadpool became a spinning dervish of death and dismemberment courtesy of his bladed weapons and guns.

 

Many of the enemies though became highly redundant and some did require a considerable amount of effort to dispatch so it is important that players conserve their ammunition as much as possible as running dry often required a hasty retreat rather than staying and finishing the job.

 

There were several clever cameos in game which I do not want to spoil and it was really nice to step into the bizarre and mayhem filled world in which the title character lives. My biggest issues with the game were that the gameplay became very repetitive after a while and the timed jumps and certain fights became extremely frustrating. If I want to do precision jumps from platform to platform to accomplish a goal, I will fire up the Wii U and play a game of Mario brothers.

I also had issues with some glitches in the game such as weapons animations disappearing and one extremely annoying sequence where the control systems on the PC version of the game went haywire and the character started to move on his own without any input from the controls. There were also some problems with the camera angles which in the heat of pitched battles became highly frustrating as I found myself boxed in and unable to see which way to go.

 

The graphics and sound in the game were solid but to control systems did have an element of frustration to them. While you are able to customize the controls on the PC version of the game, I did have to wonder how much easier the game would be on a console as it seems as if this wasn’t the intended platform of choice as it is a button mashers dream which is very conducive to a game control but not as friendly to a keyboard and mouse combination.

 

If you can look past the frustrations of the game, there is a lot to like here. Specifically the character, the action, and the ability to play as a truly demented individual who writes his own rules and does not care what anyone else has to say.

 

In the end the game is entertaining though nothing spectacular and while it may appeal mainly to hard-core fans of the character, I cannot help but think that the game could’ve been so much more.

http://sknr.net/2013/06/28/deadpool/