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    MONOPOLY for iPad

    MONOPOLY for iPad

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The Druid Master
The Druid Master
2021 | Card Game
When it comes to fantasy worlds, I often think of powerful parties going on epic adventures – fighting monsters, delving through dungeons, and saving the world! But what about when the adventure is over and the party comes home? What do they do in their day-to-day lives? Well, The Druid Master helps give us a glimpse into the regular life of a Druid. Being the local healer might not always be glamorous, but hey, it’s a living!

Disclaimer: We were provided a PnP of The Druid Master for the purposes of this preview. The artwork and design of the cards is not yet finalized, so what you see pictured below is not necessarily what the production copies will look like. It is also important to note that although the game is about natural medicines/remedies, it does not replace professional medical advice and treatments. -L

In The Druid Master, players will take on the roles of (you guessed it) Druids who have mastered the ancient arts of healing, through use of plants, herbs, and other natural elements. Ailing patients will come to you (and your rivals) for help, so you must work quickly to concoct the most effective remedy to heal them back to normal! To setup for a game, each player receives a Player Screen, 1 Effect card, and 7 Plant cards. The remaining Effect and Plant cards are shuffled to form draw decks, and the Event deck is placed nearby as well. Place the deck of Patient cards facedown within reach of all players, and set the Cure tokens to the side. The game is now ready to begin!

Over the course of 8 rounds, players will be using Plant and Effect cards to best help the ailing Patient for each given round. Once the 8th and final Patient card has been resolved, points will be counted to determine the ultimate Druid Master! To start a round, an Event card will be revealed. These Events will alter the round in some way, putting your strategic thinking to the test. For example, an Event card might limit the number of cards you can play this round. After the Event is resolved, the Patient card will be revealed for all players to see. The Patient will have a list of symptoms/ailments, with a percentage corresponding to the severity of the issue. Each player will then secretly select 1-3 Plant cards from their hand to be used to heal the Patient. The different Plant cards offer remedies for the various symptoms/ailments, and also list a corresponding percentage as to how much it will help. Effect cards can also be used during this phase of the game to obtain bonuses/negatively affect opponents. Use them wisely!


Once everyone is ready, all Plant cards will be revealed, and players will determine who has best cured the Patient. Compare the percentages on your Plant cards against those of the Patient – if you have failed to completely cure a symptom, take a Cure token that represents the missing percentages from your played cure. When all Plant cards have been checked, the player that was able to Cure the Patient completely (was able to match all Patient percentages with their played Plant cards) is the winner of the round. They will take the Patient card for end-game scoring. If nobody completely Cured the Patient, the player who accumulated the least number of Cure tokens (thus curing the most Patient percentages of the group) wins the round and collects the Patient card. All Plant and Effect cards used this round are discarded, and each player will draw 2 new Plant cards for the next round. Play continues in this fashion until the 8th Patient has been Cured. Players will count up their points earned from Cured Patients, and the player with the highest score is named the winning Druid Master!
I should say right off the bat that I’m not really a person who is into natural medicine. But my personal preferences do not stop me from playing and enjoying The Druid Master. If you think about it, natural medicine is very thematically appropriate for fantasy worlds, so it makes sense in this setting. Ok, so what about the gameplay? It is very straight-forward, which lends itself to fast teaching, learning, and playing. Ultimately, you are trying to match your Plant cards as best you can to the Patient card in play. And since you can only play a maximum of 3 cards each round, you really have to consider your options. If you aren’t able to completely Cure the Patient, can you play your Plant cards in such a way that you will collect the fewest Cure tokens? It’s all about how you strategize. Another thing that I really like about the gameplay is that all Plant cards are selected secretly and revealed simultaneously. So nobody is at an advantage by being able to see that an opponent was not 100% successful. It adds a little element of risk and hidden information to the game that makes it more engaging.


As I mentioned earlier, this is a PnP version of the game, so these components are not what will be received in a production copy. Also, the card layouts and artwork are not completely finalized either. But going on what I have, I do like the simplicity of the components. The symbolism is clear, the percentages are easy to read, and the text/pictures are informational as well. Once this game is printed on real cards and with cardboard tokens, I know it will be a decent quality production.
So overall, how does The Druid Master fare? I’d say fairly well. The rules and gameplay are straight-forward, it is fast and easy to teach and play, and it keeps all players engaged throughout the entire game. This is certainly not the most complicated or heavy game in existence, but it does offer hints of strategy that will keep the gameplay fresh and players invested. If you are looking for a nice little filler-type game set in a fantasy realm, I would recommend checking out The Druid Master. It is coming to Kickstarter soon, so be on the lookout!
  
Tokyo Highway
Tokyo Highway
2016 | Action
Living in Iowa/Illinois, the saying is that we only have 2 seasons: winter and road construction. Our winters can certainly be brutal, and our road workers and civil engineers deserve major props for the work they do for our communities! Let’s put ourselves in their shoes for a minute. Can you design a structurally secure overpass? How about figuring out the logistics to create an underpass? If a part of your roadway is damaged, can you fix it without causing further harm? These are all things that you must consider in the minimalistic game of Tokyo Highway.

Tokyo Highway is a dexterity game of route building in which players are trying to create a roadway on which their cars will travel. The first player to place all of their cars on the highway is the winner. Originally, Tokyo Highway was for only 2 players, but an expansion has come out to accommodate up to 4 players. This review will address all player counts! To begin the game, hand out components and set up as described in the rulebook for your chosen player count. Select a starting player, and you are ready to begin.

On your turn, you will perform 3 actions: build a column, build a road, and place a car. When building a column, there are 2 things to remember – the column must create a continuation of your existing road, and it must be built exactly 1 level above or 1 level below the column from which it is based. For example, to play off of a column with a height of 2, you must either play a height of 1 or a height of 3. To build a road, take one of your road sticks and place it on the columns so it connects the newly built column to its predecessor. The last part of your turn is to place a car on your road stick, if you have met the placement requirements. The requirements for placing a car are that your new section of road must cross an opponent’s road, either by being the first road to cross over it, or being the first road to cross under it. You may place additional cars on your road stick for additional roads that your segment crosses above/below.


There are a couple of twists in the game, though! First, each player begins the game with a certain amount of Junctions. When you choose to play a Junction, you are allowed to create a column of any height, regardless of the height of its predecessor. Another special power of Junctions is that once you place a Junction, you have the option to branch 2 roads from that single point, instead of only 1 like with regular columns. The other twist? If at any point during your turn, you knock over an opponents’ cars, roads, or columns, you are penalized and must give that opponent the number of equivalent pieces that were toppled from your own personal supply. You then fix the damage, and continue your turn as normal. The game end is triggered when either 1 player has placed all of their cars, or when a player runs out of construction components. The player who places all of their cars first is the winner, or a player that runs out of components loses the game and the other players continue until the game end is triggered again.
For such a seemingly simple game, Tokyo Highway challenges players on 2 fronts: dexterity and strategy. Obviously, your dexterity is put to the test as you try to move steadily, build secure roads, and not topple over any other components in play. It really is harder than it looks, and creates a good physical challenge for players. Strategy comes into play because you have to plan turns in advance and try to anticipate your opponent’s movements in order to create opportunities to place your cars. You’ve got to strategize where you want to build under or over, and then set yourself up for those builds. But you’ve also got to keep an eye on your opponent, because they might unknowingly (or purposefully…) disrupt your strategy with a placement of their own. Players are never idle in this game, everyone is engaged throughout as they plan ahead for success.

My biggest qualm with Tokyo Highway are the rules regarding knocking down roadways on your turn. According to the rules, if you knock anything down, you forfeit components from your supply, and then rebuild the destroyed area. However, as the game progresses and gets more intricate, with roads crossing very tightly together, one misstep could destroy nearly the entire structure. And it is difficult to rebuild since the highway placements vary with literally every turn, and unless you take a picture after every turn, chances are you can’t recreate it from memory. At that point, continuing the game is futile, and then who wins? You either have to restart the game, or just call it then and end it.


The components of Tokyo Highway are pretty great. Everything is sturdy and wooden, and will definitely withstand the test of time. They feel great in hand and are simply just fun to fiddle with between turns! It is a simple and minimalistic game overall, and the components reflect that wonderfully.
So overall, how is Tokyo Highway? I think it is a game with a nearly perfect balance of dexterity and strategy. You must employ both of those to succeed, because focusing on only one will get you nowhere. It definitely offers more than meets the eye, and that is a fun surprise. There is no set game board or layout, so literally every game will be different, allowing for seemingly infinite replayability. It is definitely a game that keeps players engaged and on their toes. Although there are a few issues regarding dexterity ‘accidents,’ the gameplay overall flows well and is logical. Purple Phoenix Games gives Tokyo Highway a speedy 8 / 12.
  
Fold-it
Fold-it
2016 | Action, Puzzle, Real-time
When it comes to cooking, I am definitely no master chef. Up until recently, ‘cooking’ for me consisted of merely putting frozen food into the oven…. Don’t judge! I am taking strides to expand my culinary skills though, so slowly but surely I’ll become a (hopefully) decent chef. That being said, when I saw a cute little food game called Fold-It, I figured that I should at least be able to handle these game recipes. Does it hit the spot, or does it get the chop?

Fold-It is a real-time dexterity puzzle game in which players are trying to fold their Recipe Cloth to match the current Order Card. Setup is simple – give each player a Recipe Cloth and 3 Star Tokens. Choose whether you want to play with the Basic or Advanced Order Cards (or a mix of both types) and shuffle the deck. Place a number of Fold-It tokens in the middle of the table to equal one fewer token than number of players. The game is now ready to begin!


Played over a series of rounds, players will be racing to complete the current Order Card the fastest. How? By folding their Recipe Cloth! Each Recipe Cloth is printed with a 4×4 grid of different dishes. The Order Cards each show a combination of 1-4 dishes. When an Order Card is revealed, all players will then try to fold and arrange their Recipe Cloth so that only the dishes from the Order Card are displayed. You can fold your cloth horizontally or vertically along the columns, and the cloth is double-sided to help accomplish your goal as well. Once you have folded your Recipe Cloth so that the dishes match the Order Card, grab one of the Fold-It tokens from the center of the table. When all the Fold-It tokens have been claimed, check each completed Recipe Cloth to verify that it is correct. If your Recipe Cloth matches, then you are in the clear! But if you made a mistake and had grabbed a Fold-It token, lose one of your Star tokens. *womp womp* The remaining player who was not able to grab a Fold-It token in the round discards one of their 3 Star tokens as well. The round is now over, and a new round begins by revealing the next Order Card. Play continues in this fashion until only one player remains with Star tokens. That player is declared the winner!
I have to admit that Fold-It surprised me, in a good way. I picked it up from a “Buy, Sell, Trade” Facebook group and really wasn’t expecting much from the gameplay. But when I actually got it to the table, I had a blast with it! The theme is cute, the gameplay is quirky, and it’s actually trickier than it looks. Some of the orders require you to fold the cloth in unique ways, and it can kind of be a brain burner. Add in the real-time racing element, and you’ve got an exciting game on your hands. Is it the most amazing and strategic game that I’ve ever played? No. But it’s pretty engaging for a light and fast filler game.


The components are pretty straight-forward. Cardboard tokens, nice sturdy cards, and actual cloth for the Recipe Cloth. The artwork is colorful and cute, and the tokens and cards will withstand many plays. I do especially like the Recipe Cloths too. The fact that they are actual cloth means that you won’t be worried about creasing issues from constant folding and unfolding between rounds and games. The cloths are double-sided as well to give you a boost for strategy as well. I will point out that all cloths are printed the exact same way, so it’s not like a Bingo board that varies between players. Everyone has the same tools with which to work each round, and everyone is on an even playing field that way. Nice components overall, in my opinion!
All in all, am I happy with my Fold-It purchase? Yes. It’s a quirky little filler game that is engaging and entertaining for all players. Yeah, there’s a player elimination element, but the game overall is so fast that the eliminated player(s) won’t be sitting around for long. Who knew that folding a piece of cloth could get your heart racing so fast? Fold-It is definitely a game that I’ll pull out when I need something quick and simple, or with which I can introduce people to the hobby. I guess if you play it too much, it would get kind of stale, but I don’t see that happening for me. Purple Phoenix Games gives this one a tasty 4 / 6.
  
    Puzzle Quest 2

    Puzzle Quest 2

    Games and Entertainment

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    ATTENTION: This game is not currently compatible with iOS 7.1 on the iPhone 4. *New holiday sale...

Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
The graphics, the storyline, the action, the realism of what the future could hold for society. (0 more)
A Gamers Dream Come True
Contains spoilers, click to show
The movie is in a distant future where GAMING is the way of life. Which, lets be honest, isnt really that far off for us, anyhow...We find out that within this world that there is this great inventor who has hidden 3 magical keys within the game, and in order to find the keys players must crack the clues to figure out where the keys are or how to obtain them. For those of us who grew up in a time where games where just taking off and that grew up in the 80s there is alot of nostalgia within the movie. Anything from the Delorean from the Back to the Future movies, to Bigfoot the monster truck, to songs that make us remmeber when life seemes much more simple, and fun. In the end our heros must face the evil corporation trying to take over and must save the world from said Corporation. All in all this is a must see for gamera and 80s geeks alike.
  
Zombicide
Zombicide
2012 | Horror, Miniatures, Zombie / Survivalist
Simple to Setup (2 more)
Easy to Learn
Lots of Online Stories
Without expansions this can get rather boring (0 more)
This Game Has Everything From ZomA to Zombie
Zombicide, a very simple concept, Survive and Escape.

Each character has a Specific set of Skills; Each skill allows players to do extra actions, or allows them escape options. (Wanda has Slippery, this allows her to move through spaces with Zombies).


This game has 3 Phases per Character; Move, Search, Attack.

As you kill Zombies your characters level up, gaining new skills. However you need to balance this as when one of your teammates levels up, more zombies spawn each turn.

This concept is fantastic and makes you think before you kill.

The game is high quality and printed on thick card and the minis are well detailed. The box it is provided in is also high quality, however I would suggest getting something to store the mini's as the plastic packaging they come in is rather weak.

Gameplay is simple to pickup, however this should really be player Sobre as gameplay does require some thought.

TL;DR
-Good Fun
-Easy to Pickup
-Requires Thought
-Worth Getting Expansions
  
40x40

Vegas (725 KP) rated Hole.io in Apps

Nov 10, 2018  
Hole.io
Hole.io
Games
7
5.6 (5 Ratings)
App Rating
Quick games (2 more)
Addictive
Strangely satisfying
Not varied enough for the maps (1 more)
Ads
A fun game for a quick fix
Like a lot of these style "quick" games often ending in .io it is a simple Idea - Eat everything - but it is a bit harder than that, you can only eat things that will fit in the hole (logically) start off with people or debris, move up to cars then small buildings up to tower blocks - without being eaten yourself by larger holes...

The game doesn't have to be played on line, you can still play all the modes (except the new connect to local players mode) in fact again like most of these games, it's best to play while not connected, as you don't get as many adverts... It is repetitive as I think there are 3 maps, so does get easier if you know where the best places to grow your hole are, but as it is only designed to play quickly for a little while, to fill in while waiting for a bus or an appointment for example that's not too much of a problem...
  
The Quiet Year
The Quiet Year
Gorgeous illustrations (5 more)
No prep needed
Good inspiration for post apocalyptic settings
Great first TTRPG
Cheap! ($6)
Replayable for different communities
Fantastic Post-Apocalyptic Story Gaming
Absolutely gorgeous single-session GMless story centered game. Players must navigate a year in a community after an apocalypse. Each week is represented by a card from a standard 52 card deck, each suit a season.
   When a card is drawn it introduces a new choice to be made by a player about your community, with limited organised discussions about these choices replicating failures in communications in real communities. This choice is then represented on a map of your community that you build as you play.
    This game is absolutely brilliant as a first TTRPG, a first session to build the setting for a post apocalyptic game in another system or just as a standalone one shot. It only takes one 2-3 hour session, some paper, pens, 6 sided dice, a standard deck of playing cards and the PDF. The questions it asks prompt very interesting ideas about your community to build somewhere that feels alive and fully fleshed out. A great buy!