
Jesters_folly (230 KP) rated We're all going to the world's fair (2021) in Movies
Oct 8, 2022
'World's fair' is mostly shot as YouTube videos and Snapchats, most of which are from Cassey's perspective, other 'World's fair' players or the other main character, JBL.
With only two major characters the film is a slow burn, following the effect the game has on Cassey and the help that JBL tries to give her.
The film ends in a certain ambiguity, both with just how serious Cassey is taking the game and with what JBL's intentions really are and I do think that the film may have been better without the final scene as (I feel) it takes away a bit of the final mystery.
'We're all going to the world's fair' is more creepy than scary and doesn't really have any gore or jump scares relying on a more creeping, psychological form of horror as we watch Cassey's deterioration.
'We're all going to the world's fair' is an interesting film that plays on the the phenomenon of creepy pasta and role-play but doesn't offer anything for gore, slasher, body horror fans.

Purple Phoenix Games (2266 KP) rated Fossilis in Tabletop Games
Feb 17, 2021
Fossilis is a game of set collection and tile placement in which players are working to excavate and collect sets of dinosaur bones for display in museums across the world. To setup for a game, prepare the dig site as described in the rulebook. Populate the Score Track board with 9 random Skill tokens, 3 face-down randomly selected Event cards, and a Plaster pool based on the player count. Create a Market of Tool and Supply cards, as well as a Dinosaur Display. Each player receives a mat, Paleontologist meeple, and score marker in their chosen color. Pick a starting player, and in reverse turn order, players place their Paleontologists onto a corner tile of the dig site. The game is now ready to begin!
Every players’ turn has 3 steps: Actions, Market, and Lab. At the start of your turn, you have 4 Energy to spend on Actions. The available action choices are: Gain 1 Plaster (from the Plaster pool), Move up to 2 spaces (orthogonally or diagonally), Climb onto the Dig Site (if your Paleontologist was knocked off the board), Place 1 Sand tile (anywhere on the Dig Site), Dig 1 tile (slide a terrain tile 1 space in any direction), or Extract (excavate a bone/hammer). With the exception of Digging, all other Actions cost 1 Energy to perform. Digging 1 tile costs energy dependent on the type of terrain tile being moved. To dig Sand is 1 Energy, Clay is 2, and Stone is 3. To Dig, you select 1 tile that is orthogonally adjacent to your Paleontologist, and slide it 1 space in any direction you wish. Tiles that are pushed off the edge are claimed by that player, and can be used to purchase cards from the Market. It is possible for a Paleontologist to be pushed off the Dig Site, so watch out! To perform the Extract action, you will excavate a bone or hammer from an open pit orthogonally adjacent to your Paleontologist. Extraction costs Plaster dependent on the type of bone being collected. For example, extracting a tooth costs 2 Plaster, while a skull costs 6. Extracting hammers has no cost, and you immediately trade the hammer for one of the available Skill tokens in play. The Skill tokens provide benefits for the remainder of the game. Once a player has spent their Energy, they move to the next phase.
On your turn, you may buy 1 card from the Market: either a Tool or Supply card. These are purchased using the icons on any tiles you collected during the Action phase. Supply cards gain you immediate resources, while Tool cards are saved for use during a future Action step. After the Market phase is the Lab phase. You may claim a Dinosaur from the Display if you have at least one of the required bones for that Dinosaur. You can only ever have 1 Dinosaur in your Lab at a time, so strategize carefully. At any point during a turn, you can score the Dinosaur in your lab – either for full points if all required bones are present on the card, or partial points if you only have some of the required bones.
Events are triggered 3 times throughout the game when the Plaster pool has been depleted. The active player draws the top Event card, and follows the instructions on the card. Once an Event has been performed, the Plaster pool is refilled and play continues with the next player. After the 3rd event has been triggered, the Plaster pool is refilled one last time. When the last Plaster pool is depleted for this final time, the game ends. Players count up all their points, and the player with the highest score wins!
At first it may seem overwhelming, like there is a lot going on, but after a couple of turns the gameplay feels intuitive and streamlined. There are quite a few aspects to keep track of, but the overall flow of the game makes it feel clear and concise. During my plays, I have never once felt lost or confused as to what the next turn step is. The tight gameplay also lends itself to providing a variety of strategic options for players. Do you want to go for all the highest-scoring Dinosaurs, even though their bones take longer to collect? Or maybe you want to snag as many lower-scoring Dinosaurs as possible, since they should be faster to collect. You can earn end-game points based on Characteristic sets of Dinosaurs (carnivorous, herbivore, etc), so maybe you decide to focus on those sets. Or if you’re in a particularly confrontational mood, maybe you want to knock opposing Paleontologists off the Dig Site, causing them to ‘waste’ an Energy on a future turn just to climb back on into the play area. There really is no right answer as to what strategy is a sure-win, and I like that I can choose and adapt my strategies based on the current standings in the game.
Probably my favorite innovative mechanic in Fossilis is the 3D terrain and ‘digging’ actions. When setting up the game, bones and hammers are randomly scattered and distributed around the Dig Site before terrain tiles are added. So there is absolutely no way to know where you should dig for what you want! Just like a real paleontologist, you’ve got to give it your best guess. I have had some frustrating turns, spending lots of Energy to dig a tile just to find the space to be empty! Or maybe you dig and hit the motherlode, which just means you’ll probably have to fight off other paleontologists for the bones that you need. The 3D board adds another element of strategy that heightens the gameplay and makes it more immersive.
Let’s touch on components for a moment. They are AWESOME. Admittedly, I have the Kickstarter version, but I just love how well-produced this game is. The terrain tiles are nice and thick bakelite-esque tiles, and they are just dang fun to manipulate. The plaster and bones are small, but pretty detailed and sturdy for their size. The artwork on the cards is colorful and clear, the Paleontologist meeples are cute little wooden bits, and the cardboard bits are all good quality. Excellent production quality all around.
It should come as no surprise, based on my score, that I love this game. The gameplay is immersive and engaging, the mechanics add a neat twist to your normal set collection/tile placement game, and the ability to adapt strategy on the fly means that nobody is truly out of the game because of one bad turn. Purple Phoenix Games gives Fossilis a roaring 11 / 12. If you’re looking for a good dinosaur game, look no further. Yeah, they’re technically just bones here, but it still counts!

Connor Sheffield (293 KP) rated Bloodborne: The Card Game in Tabletop Games
Aug 20, 2018
From what I learned during my playthrough, this game is super fun and I can't wait to get my other friends to play it so we can play a proper 3-5 player game with the Hunters Nightmare Expansion including penalties to trophies etc.
This game requires tactics, teamwork and also careful planning to try and make sure your fellow hunters don't win. You can do this by using certain abilities of certain weapons that allow you to deal damage to the hunter yourself, allow the monster to deal damage or double damage to the player, or ensuring that you take little to no damage from the monster and allowing the other hunters to take the hit and/or fall. The game is very sneaky and you have to make sure that with the 7 card limit you have, that in the hunters dream you choose the right upgrades and new weapons and discard any others you won't need, but make sure that the cards you choose help kill the monster as well as hinder your fellow hunters.
However, you can choose to simply play the game and be fair to see who comes out on top by playing the right cards to hurt the monster more and not harm each other...but where's the fun in that?
If you've played the video game, then you'll love the card game as it has all your favourite elements such as blood echoes, weapons, health vials, molotovs, and of course the monsters! Including mini bosses and a single Final Boss card who's effects are apparent throughout the entire game. For example, the Vicar Amelia boss card, cuts players health's down from the maximum of 8, to the new maximum of 6 during the entire game no matter what other cards are played. If you have a card that says return to Max health, your new Max health is 6 which makes the game harder but also makes you think more strategically, and you have to ask yourself that one question each turn "Am I willing to take the risk?"
The payoff as in the video game, is sweet and the fall also as in the game, is bitter, especially if you took that chance whilst holding unbanked blood echoes.
My only issue with the game is that I believe there could have easily been some form of the game that allowed for just two players, but instead Myself and others like me on the internet have to come up with hosuerules, and be careful not to take away the fun of the game, as well as being careful not to drift to far from the original rules so that it doesn't become too easy. Because again, where's the fun in that?
I highly recommend this game and it's expansion to those who have the friends willing to play and not lose their sh*t when things don't go their way :')

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Paul Kellett (118 KP) rated Gloom of Kilforth: A Fantasy Quest Game in Tabletop Games
May 1, 2019
You start by choosing a character, class and a saga to tell. Your character and class give you your starting stats (combat, knowledge, sneak and influence) while the sagas are 4 chapters long and each chapter requires 2 (or 3 if only playing 1-2 players) keywords to complete. Completing a chapter levels up your character giving you more health and a new skill.
Keywords are found on the cards you encounter as you search the map and are colour coded to give you a hint to where they are most likely to be found.
The map is a 5x5 grid of cards with Sprawl City in the centre and a mix of Forests, Mountains, Plains and Badlands arranged randomly around it.
Every time you enter an empty location, you draw a card from the relevant terrain deck and interact with it.
Encounters are won by rolling a number of d6 dice equal to your skill in the stat list d on the encounter. Success is on a 5 or 6 so playing to your character's strengths is paramount.
Each player starts with 4 health and at the start of each round, you gain action points equal to your current health which makes strategy and stealth the key to early success.
It also means that the game starts slowly but starts to snowball as you complete the chapters of your saga and level up.
At the end of each round, you make camp and draw a night card which causes a location to fall into gloom and possibly trigger an event. A character ending the day on a gloom location will suffer 1 health point loss.
This is the game timer, so you have 25 days to complete your saga, gain more skills and equipment and confront the big bad.
Despite the random encounter draws and the size of each terrain deck (30+ cards each), every card has been carefully designed to fit into the game and let you narrate a unique story as you play.
If you want a unique narrative adventure game with a solid depth of strategy, look no further.

Debbiereadsbook (1444 KP) rated Benoit (Owatonna U #3) in Books
Jun 6, 2019
This is book 3 in the Owatonna U Hockey series. It’s not totally necessary for you to have read books one, Ryker, and two, Scott, before this one, but personally I would recommend you do. It will give you a better picture of this group of hockey players and how they relate to each other. I didn’t much care for Ryker, but Scott was a much better read and this one is my favourite of the three!
Benoit hit Senior year, and his focus is on his hockey. Study and hockey. He is absolutely not allowed to get involved with a certain volunteer coach who is hobbling around on crutches. Ethan knows he won’t play professionally again, since he broke his leg on his 32nd birthday but helping the next generations of players might keep him happy. A certain goalie is not on his agenda. But after a scorching hot kiss, Ethan wants more, but Benoit is not playing.
This one, by far, is my favourite of the three. Maybe it was Benoit, or Ethan or the pairing of the two, or maybe it had been brewing up to this one, I dunno, but I loved this one!
Benoit and Ethan have instant and powerful attraction, and they try hard to ignore it, they really do. But some things are just meant to be, even if there is a big age gap. Everyone is concerned about that gap, but Ethan and Benoit are not.
There are some difficult topics dealt with here: racism and homophobia. Difficult reading for someone who has not experienced either, but I got way into Benoit’s heart when he deals with the aftermath of that.
Because of the above, it does make some points quite emotional and you wanna cry for Benoit, but equally, it has some lighter moments and lots of the steamy moments!
It is again written from both Ethan and Benoit’s point of view, in the first person. Each voice is clearly defined, coming from very different backgrounds, and they are easily identifiable if you leave off during a chapter. Each change occurs as the chapter changes. I saw no spelling or editing that would spoil anyone’s reading experience.
I loved that Ryker, Jacob, Hayne and Scott all take part, as well as Tens are Mads. I still wanna read their story!
Are there more? I hope so. Really loving this series.
5 full and shiny stars
**same worded review will appear elsewhere**