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Purple Phoenix Games (2266 KP) rated Aldabas: Doors of Cartagena in Tabletop Games
May 16, 2021
In Aldabas, players are (loose) urban planners in historic Cartagena attempting to build their city block with the most influential people in town. By drafting the most strategic door cards the winning player is they who scores the most points at the end of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place out 12 coins per player on the table, create the door offer dock, shuffle the Doors deck, and give each player five Doors and one Vault board. Each player then chooses one card from their hand to secretly place under their vault for endgame scoring. Place the shuffled Doors deck next to the Dock and deal one card to each space beneath the Dock. The game is now setup and ready to play!
On a turn the active player will take two actions. The actions are: Take Two Coins, Buy One Door, and Place One Door. Obviously, the first action has the player adding two coins from the supply to their play area (called the purse). To Buy One Door the player simply chooses one of the Door cards from the Dock area and pays its cost to the supply. The two cards on the leftmost spaces of the Dock are free, while the other cards cost coins according to their placement at the Dock. Once a card has been purchased, a new card is revealed and added to the rightmost space, sliding all other Doors cards to the left.
To Place One Door, the active player will choose a Doors card from their hand and place it on their block they are building in front of them. The Vault card acts as the bottom leftmost space, with the block encompassing a 4×3 grid above it and to the right (as shown below). Once the Door is placed, any special power it offers is triggered immediately, as are the Doors cards’ powers adjacently below and beside the newly placed Door card.
The catch here is that when placing Doors, it is illegal to place them orthogonally adjacent to Doors of the same color, and the spaces both below and to the left of the placed Door cannot be empty. Essentially, Doors need to be placed in a cone starting from the Vault. Play continues in this fashion with players taking turns until either the supply runs out of coins, a player fills up their 4×3 grid with Doors, or the Dock cannot be refilled because the Doors deck is empty. Then final scoring occurs, which is based on individual cards as well as any suit-specific bonuses offered.
Components. Again, this is a prototype copy of the game, so final components may be different in many different ways upon a successful Kickstarter campaign. That said, this game looks GORGEOUS on the table. The colors are all super vibrant, and the great knockers really pop. Excellent theme and art here carry an already-spiffy game. The game is basically a bunch of cards and some coin tokens. They are all fine quality, especially for a prototype. I have no issues at all. I love the way this looks!
So I love the way it looks, but do I love the way it plays? I think it’s a good little game. It reminds me a little of Viceroy with the color combinations and placement rules. While Viceroy is good, Aldabas is much better in almost all ways. Aldabas plays quicker and has more easily digestible rules. If you check Viceroy’s profile on BGG you will see that many users enjoy it, and it currently sits just above rank 1000. So when I say Aldabas gives a similar feel but delivers a more enjoyable game experience, I expect Aldabas to perform better in the BGG rankings, if that’s your thing.
The special powers on the Doors cards, though I didn’t really mention them, range from VPs at game end, to moving coins to and from the Vault onto Doors to make them more valuable, to gaining coins from the supply or stealing them from other players, to offering discounts on purchasing Doors from the Dock. There are some other fun rules used in scoring, but I will let you experience those on your own with your backed copy.
So final word from me on this one is that I highly recommend it and hope you give it a shot. It offers lots of strategic game play with a medium-sized table footprint, but boy it looks great on that table! Turns are fast, and everyone is in the game until end scoring, so I never felt there was a runaway winner issue. If you are like me, you will definitely want to be adding this to your collection. Big recommendations from me, I know you will enjoy it.
BankofMarquis (1832 KP) rated A League of Their Own (1992) in Movies
May 26, 2020
I just rewatched this film (for the umpteenth time) and it still works very, very well.
Set during WWII, A LEAGUE OF THEIR OWN tells the story of the All American Girls Professional Baseball League - set up by owners of Major League baseball as many, many of the male professional baseball players were overseas fighting in the war.
Set up as a sibling rivalry story between star player Dottie Henson (Geena Davis) and her kid sister Kit (Lori Petty) who is always in Dottie's shadow, ALOTO shows the start-up of the league, the initial reluctance of the general public to embrace it and the eventual winning over of those that mocked it by actually playing good, hard-nosed ball.
This indifference (turned to acceptance) of this league is shown through the eyes of alcoholic, former Major League star Jimmy Dugan (a pre-Oscars Tom Hanks). After a strong 1980's in film, the first part of the 1990's was not kind to Hanks (JOE vs. THE VOLCANO tanked and the less that can be said about BONFIRE OF THE VANITIES the better). This film was considered a bit of a "comeback" film for him and he came back very, very well. His Jimmy Dugan is irascible, vulgar and angry but has a good heart that shines through. It was this role that would catapult Hanks into SuperStardom later in this decade (with films like PHILADELPHIA, FOREST GUMP, SAVING PRIVATE RYAN, SLEEPLESS IN SEATTLE, APOLLO 13 and THE GREEN MILE). So, remember, without Jimmy Duggan, their probably would not be a Woody from TOY STORY (at least not a Woody voiced by Hanks).
Geena Davis is strong in the lead role of Dottie. Davis is a natural athlete and a very intelligent individual (she was a semi-finalist for the U.S. Olympic Archery team and is a member of MENSA) and both attributes shine through in her portrayal of Dottie. She is strong, graceful and sure-headed in her approach to her goal - to be the best at what she is currently doing. The pairing of Davis and Hanks is interesting for you see great chemistry between these two characters - 2 characters that are compatriots and, perhaps, friends, but...which is unusual in a film such as this...NOT love interests for each other.
Faring less well in this film is Lori Petty as kid sister Kit who just wants a chance to get out from under her sister's shadow. I don't blame Petty's performance - she does the best she can with the material she is given, but her character is "whiny, pouty and shouty" throughout the film and was just not someone I cared about.
That cannot be said for the strong list of actresses that were cast as members of the Rockford Peaches - the team that Dottie and Kit play for (and that Jimmy Dugan manages). Director Penny Marshall insisted that all of the women cast actually be able to play baseball, so cut many, many good actresses that just couldn't be believed as baseball players. Madonna (of all people) shows a passable ability to play ball - as well as a winning personality as "All the Way" Mae, the team's centerfielder. In her first film role, Rosie O'Donnell almost steals the film as loud Long Island 3b Doris Murphy. Megan Cavanagh (2b Marla Hooch), Tracy Reiner (LF/P Betty "Spaghetti" Horn), Bitty Schram (RF Evelyn Gardner who was the cryer in the "there's no crying in baseball" scene), Ann Cusack (illiterate OF Shirley Baker), Anne Ramsey (1B Helen Haley) and Freddie Simpson (SS/P Ellen Sue Gotlander) all make a believably passable group of ballplayers that you want to spend time with.
Special notice needs to be made to the always dependable David Strathairn (as Ira Lowenstein - the guiding light to this league) and Jon Lovitz (who is the star of the first 1/4 of this film as Scout Ernie Capadino). They both bring needed life to moments of the film when it need it the most.
All of these elements are brought together wonderfully by the smart, thoughtful and emotionally rich direction of Penny Marshall. She was on a bit of a roll in this part of her career, having helmed BIG (1988) and AWAKENINGS (1990 - with Robin Williams and Robert DeNiro) previously. She went "3 for 3" as a Director with this one. She keeps the film moving along smartly, pausing just long enough at times to bring in some emotion and then follows it right up with some gut-busting laughs.
While I am not thrilled by the events of the final game (I think it is a little contrived and one of the principal characters gets a reward they don't deserve) but that is a "nit" on this film, for it is the journey - with characters that are fun to spend some time with - that makes this film works.
Oh...and Marshall also puts in some of the real players from the league in a finale that serves as a well-deserved salute to these womeon
Letter Grade: A
9 stars (out of 10) and you can take that to the Bank(ofMarquis)
Connor Sheffield (293 KP) rated Assassin's Creed: Renaissance in Books
May 15, 2017
We begin with the story following his father however, another great installment in this series that gives us more back story that you can only find fragments of within the game and other media such as the short film Assassin's Creed Lineage. Ezio's story begins shortly after, when his father and brothers are killed, due to a betrayal, leaving behind Ezio, his mother and his sister. Together they flee the city and Ezio's story begins to unfold as he learns more about his father's secret, and the order to which his father and their ancestors belonged to. The Assassins.
Set in the beautiful time of Renaissance Italy, we follow Ezio as he travels to and from multiple cities, including his home, Florence, but also to the famous cities of Venice, Tuscany, and Rome. Each city introduces him to new friends, new enemies and more secrets begin to reveal themselves to Ezio which allow the character to become wiser and more developed over the years.
Oliver Bowden let's his readers delve far deeper into the stories of the characters than the games. The games are enjoyed more so for their game play and the freedom of your actions as you run around these historical landscapes. The books that Bowden has written, let us enjoy the adventure and the twists and turns of each story, told to us as though we were in the animus ourselves watching over Ezio but with no control over what happens to him.
If you play the games, then you know that each video game, in each of the settings, you will meet a historical figure. One thing that makes the franchise so brilliant is that the historical settings, and some of the events that takes place are historically accurate to the dates they happen. For example in the first Assassin's Creed, you meet King Richard the Lionheart, during the crusades in Jerusalem. In Assassin's Creed 2, and this novel, we are introduced to none other than the famous painter and inventor, Leonardo Da Vinci. Yes, THAT Leonardo Da Vinci, the same man that painted some of the world's most famous works of art such as The Mona Lisa.
As always Bowden's descriptive writing lets the reader truly feel the events unfold within our minds, and experience everything that the characters experience. The great joy of reading a book, is the imagination it can place into one's mind. As said before in my review on The Secret Crusade, the story is familiar and yet there are unfamiliar moments, that make the familiar story make more sense, and gives the readers and video game players a brand new experience.
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