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Welcome To...
Welcome To...
2018 | City Building
Are there still city planners? They go by a different name nowadays right? Civil engineers? Am I thinking of the wrong thing? In any case, you get to be one of those people in Welcome To…, which has one of the strangest titles for a game, especially when you look at that box cover. Are you gonna go all in on pools? Parks? Bisses (ooh I’m not too sure about this one)? Plan out your best three-street neighborhood in this light and fun roll cardflip-and-write game.

Here is a quick overview of game play without going through the whole rule book. Divide the shuffled card deck into three equal piles. Flip over the top card of each pile. You now have setup the game and revealed the first three combinations of cards you can use on your turn (see play pic at end of this post). Do you like that 3 and Pool combo? Cool. Write a 3 on the roof of a house on any of the streets on your sheet and mark a pool there too. FLIP all the cards again. Wanna take that 9 and Park? Okay. Mark a 9 on a house, Graffitimaster, and beautify your hood with an upgraded park. FLIP. Repeat. There are other cards that will be revealed as the game goes on, but I am simplifying two turns for you.

That’s the game. Everyone takes turns at the same time using the three card combinations presented to try to get the most points for having the best barrio. There are bonus goal cards that can be achieved too, but they are completely optional (akin to building the Wonders in 7 Wonders). Have I won this game yet in all my plays? Yes, once. But it’s not really about winning or losing. You are essentially playing against yourself and just trying to get the best score you can. It’s just that the other players are doing the same thing and you have to compare scores at the end.

Okay, the good and bad. Bad first – the pencils. The game comes with several golf pencils that just don’t cut it on the papers provided. Grab a good pen or marker to see your marks. The other components in the game are great. The game play is quick, as long as you don’t suffer from AP and have to carefully plan out every possibility for every possible combination presented. That can really slow the game down. Luckily, I don’t suffer from that and most of the time I probably need to do a more thorough job thinking through my turns, but that’s my burden to bear.

Aside from those items, the game is really good. I don’t own a large number of roll-and-writes somehow (and I WAS alive during 2018), so this was a great pickup for me as a variation in the genre. Okay fine, I also Kickstarted the expansion with the different themed pages, so I’m also looking forward to that fulfillment. All in all the game is very solid, and different enough to all my other games that I will be keeping it and trying to outscore my last play every time. We at Purple Phoenix Games give this a well-planned 19 / 24.

https://purplephoenixgames.wordpress.com/2019/02/04/welcome-to-review/
  
Saboteur
Saboteur
2004 | Bluff, Card Game, Exploration, Fantasy, Party Game
Okay, so Saboteur isn’t one of the newest or shiniest board games on the market at the moment. Here’s the thing, it doesn’t need to be. It is profoundly unique, and well, scratched a BIG itch at its debut. I cannot think, off the top of my head, of a board game that is so immensely strategic, yet quick, super thrilling, and engaging for all ages.

As I said, this game may be small, it may be older, but it is mighty. If you like that element of a “sabotage character” in board games, then you will love Saboteur. The best part of this game is that being the “sabotage character” isn’t difficult to learn or teach. I remember playing rounds of “The Resistance: Avalon” or “The Resistance” thinking “what the heck am I really supposed to do?” before really understanding the sabotagey (I am making a new word here) role. At times I felt even a little incompetent because I was stuck in this role all by myself. This is where Saboteur REALLY shines! Not only is the sabotage role easy to learn, you get sabotagey FRIENDS to help you out. It only gets better with more and more players too!

So, what is this great little game all about? Well, each player is dealt a role card which is either a regular old (yes, they all have long white beards) dwarf, or a saboteur dwarf (they look slightly more sinister than the rest). Of course, our good dwarfs are on an honest quest to find some gold. (Nothing could go wrong right!?) As our dwarf friends begin to dig further into the cave of golden wonders (in the form of cards seen in the illustration below), they have to navigate to one of 3 specified cards with only 1 truly holding their golden prize. All the while our Saboteur friends, which are not revealed until the end of the game, are making attempts to play pathways and tricks to divert the good dwarves away from the treasure. The winning conditions are simple. If the good dwarves find the gold, they win. If the Saboteurs prevent the good dwarves from finding the gold, they win. Each role is then awarded with gold chunks, which they will keep for a cumulative score after 3 rounds of play. As I said, simple, but SOOOO much fun! I think the most exciting part for our game group has always been turning over the cards at the end of each round to see who the Saboteurs really were.

I think I speak for us all when I say that the excitement level and ease of teaching for this one are through the roof. If there are any drawbacks, it is the quality of the cards themselves. You will want to sleeve them…..trust us. Your game group will be begging to play multiple games in a row, lending to not so sterling looking cards. They get scratched after only a few plays. So, with the money you will save on this cheap little gem, do yourself a favor and splurge the extra $5 and get a nice stack of sleeves! The other drawback you may find frustrating is at the end when you are revealing roles to find out that someone who you thought was a Saboteur was actually a regular dwarf all along with really unfortunate card draws! Such is life, right!? Anyway, until next time, happy gaming everyone!

Purple Phoenix Games gives this a 20 / 24.

https://purplephoenixgames.wordpress.com/2018/12/24/saboteur-review/
  
Forza Motorsport 7
Forza Motorsport 7
2017 | Racing
Amazing graphics, true 4k racing (2 more)
Weather conditions
100's of cars
Loading times (6 more)
Rewind Button
So many menus
Computer AI
Multiplayer races
Grid position
Endurance races
Technically excellent Racing Simulation
A very good Racing Simulation with amazing graphics, true 4k details but with a lot of flaws.
The graphics are the highlight really so much detail on every car and track. While some of the track circuits are sparse, the city tracks especially Prague and Rio de Janeiro look great. Along with the lighting and weather conditions, including thunderstorms make it very realistic.
There is a huge variety of cars from street to every form of racing thinkable, even truck racing.
Unfortunately there are a lot of minor things that add up which are disappointing. Because of the detail in the graphics and large circuits the loading times for the races can be slow. There are so many menus to go through as well. You need to apply Mod cards before most races, like finish in top 5,3,1st, clean laps, races and turning off assists to gain more credits or xp. I'm not a fan of this system. Even after the race you have a few menus to get your rewards.
This is a tough simulation which is why no doubt there is a rewind button for when you go of track or crash. You will need it especially when the computer drivers ram into you or don't observe the racing line. It feels like cheating though. You will need the braking line on most of the time or you are very likely to overrun corners.
With this largely being track racing these are the same tracks mostly that have featured in so many previous Forza Motorsport games. How about a Monaco track? The few street tracks really do look great.
You can full simulation mode where you can do longer races, look after tyres and pit for petrol if you wish. I can't imagine many choosing this option though.
If you are a completist and want to do every race for the cups, you don't need to in order to win the cup, then prepare for the endurance races. At least 2 taking 2.5 hours and one race lasting almost 3 hours long. Why would anyone want to do one race for that long? Most races are 2-4 laps so doing a 60-80 lap race is a huge jump.
There are a wide range of multiplayer races but you really need to tune your car to the max and hope you don't get rammed off at the 1st corner to do well.
The races are big, up to 24 players or computer drivers. Often you start 12th on the grid in the computer races which can make it hard to win when the race is 2 or 3 laps until you get use to the game.
There are a few events like overtake challenges, cone races, bowling but not enough of these for much variety.
So a technically excellent Racing game which is definitely aimed more at the track racing hardcover gamer. Unfortunately it has many minor flaws that do add up which are a bit annoying. Once you win all the cups it's not one you will take for a spin that often. If you want a fun racer the Horizon series is more enjoyable.
  
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Prison Break  - Season 3
Prison Break - Season 3
2007 | Action
Still Good, But Lacking
Contains spoilers, click to show
As surprising and exciting as ever. The characters grew into something more than themselves. The story continues to amaze. Nothing feels forced even if it was a bit unrealistic for them to end up where they did.

Season 3 of Prison Break takes us back to a familiar scenario. Michael Scofield is trying once again to break out of prison. Only this time the setting is different. The previous season's finale ended on a tense note. It gave us a glimpse at what looked like a more brutal and darker place to be locked up when compared to the Fox River Penitentiary of the show's first season. It showed a lot of promise.

Unfortunately, it doesn't quite live up to that potential. "Sona" comes off as quite tame compared to Fox River. Shocking considering the lack of guards. The sense of anarchy that could have been in place is sadly lacking. That's not to say there isn't a sense of urgency. The lives of these characters are still in danger, and it's still a joy to watch them try and survive. Even if the story isn't up to par with the excellent first two seasons.

The mystery grows larger. Unfortunately, this season is lacking in big reveals. It leads for the season to feel more like a side-story rather than the next big chapter in the story of Michael and crew. A few shocking developments take place and some new players are introduced while older ones are killed off, but it's lacking in all of these categories when compared to previous seasons.

That's not to say the show isn't still enjoyable. It's just lost some steam. I was still on the edge of my seat in every scenario. Even when it was completely obvious that the writers were just teasing us with some tension that we know the characters would wiggle their way out of consequence free. The show is still at its best when it's using its brain. Watching the heroes and villains constantly play a game of chess in order to stay ahead is as thrilling as ever. Prison Break still provides plenty of satisfying moments where a plan comes together and our crew makes a narrow escape. It might not live up to what came before, but there are still plenty of reasons to follow this story.