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Dungeon Scrawlers: Heroes of Undermountain
Dungeon Scrawlers: Heroes of Undermountain
2021 | Action, Fantasy, Maze, Real-time
I’ve mentioned before that Travis and I are currently playing a D&D campaign with another friend. I’m the DM and those two dudes are my ever-entertaining party. The adventure we’re running at the moment is Dungeon of the Mad Mage, which takes place in Undermountain. So imagine my surprise whilst browsing my FLGS recently and came across this game: a D&D real-time maze racing game set in the very same dungeon as our current campaign! I knew then and there that I had to give it a shot. It’s not as involved and intensive as the actual campaign, but this game can be just as exciting. Keep reading to see why!


Dungeons & Dragons: Dungeon Scrawlers – Heroes of Undermountain (simply referred to as Dungeon Scrawlers from here on out) is a real-time line drawing maze race for 2-4 players. The goal? To crawl your way through the dungeon floors, defeating Monsters/collecting Treasures/casting Spells/and more to collect the most VP by the end of the game. To setup for a game, each player receives a marker and a random Character. Select the Dungeon you wish to play this game, and give the corresponding sheet to each player. Check the bottom of the Dungeon sheet to see if any special components are needed (more on this in a bit), grab a timer, and the game is ready to go! Pictured below is the setup for a 3-player game.
Once the timer begins, the race is on! Players all begin at the “Start” entrance of their sheet, and draw their path through the dungeon floor. When making your path, there are a few rules to follow. Your path must be one continuous, unbroken line – no dotted lines or ambiguous markings! Keep your path within the lines – don’t be drawing through walls, at risk of losing VP. And finally, whenever you enter a new room, you must interact with all elements within.

Inside the rooms of the dungeon, you will find Monsters, Treasures, Spells, Artifact Fragments, or Exotic Plants. Each is dealt with in a specific way, and award you VP when scoring the dungeon floor. To defeat a Monster, you must draw over and fully color it in. To case a Spell, you trace the indicated path. To collect a Treasure, you must completely outline the treasure icon on your sheet. Artifact Fragments are collected by connecting the stones in numerical order, and Exotic Plants are collected by simply drawing a line through them. If you leave a room and you have not interacted with every element within, you will earn negative VP for any elements you missed! Each player is given a Character at the game start, and these Characters provide special rules/abilities for use throughout the game. For example, the Barbarian allows you to only color a Monster head to complete it, instead of having to color the entire thing. And that could be a huge time-saver in the long run! So knowing your Character ability, and how to effectively utilize it, is a huge bonus in the game.

Some dungeon floors have special components that come into play. These are Orbs, Portals, Keys, and Prisoners. Orbs provide bonus VP, and their value decreases as they are collected. So collecting an Orb first earns you more VP than if you wait to collect the last one. Portals allow players to teleport between the portal entrance/exit, thus moving you to a new part of the dungeon floor. And Keys are collected throughout the dungeon, and allow players to open ‘locked’ doors of the corresponding color. Without the appropriate key, you can not pass through a locked door. And finally you may need to rescue some Prisoners who are trapped throughout the level.


The scrawl ends when a player has defeated the Boss Monster, but certain levels have different ending triggers, like collecting an Orb triggers the end. Once the level ends, all players must stop drawing. Players pass their sheet to the player on their left, and that player scores their run – kinda like how we used to do in school sometimes. Players record their scores, and the player with the highest score wins! I do have to say that the rulebook suggests a ‘complete’ game of Dungeon Scrawlers be a total of 3 dungeon floors – the player with the highest total score from all 3 floors is the winner. But you are always welcome to play with as many or as few dungeon floors as you wish.
I actually enjoyed this game more than I thought I would. I think the real-time race element is what gets me. You want to go as quickly as possible so you can amass the most points, but you also have to move carefully so as to not miss any elements, draw through walls, and ultimately earn negative VP. Also, each dungeon floor has so many different paths and options, it can be stressful choosing which way to go when you know you’re racing against other players. That being said, you’re kind of also playing a game of risk by trying to collect as many elements as possible. Maybe your opponent is gunning straight for the end-game trigger, and if you’re not fast enough you won’t collect enough VP this floor. Or maybe everyone is trying to be a completionist, collecting as many elements as possible, nobody wanting to be the person to trigger the end quite yet. There’s some good strategy to be had, and the real-time element enhances it.

To touch on components, this game is a set of dry-erase dungeon sheets and markers, and some cardboard tokens. The quality of the dry-erase sheets and markers is pretty decent, and honestly better than I was expecting. In total, there are 10 different dungeon sheets, and each is unique and interesting. The cardboard tokens are thick and chunky, and will definitely hold up to many plays. Overall, great production quality!

So do I like Dungeon Scrawlers? Yes! It’s a fun, fast-paced game that is easy to teach, learn, and play. It’s pretty light-hearted but still gives you some strategic options with the real-time pressure. It’s not necessarily one that I’ll pull out at every game night, but it’s one that I can definitely use as a quick little filler, introductory game, or a game to use with younger gamers! This game is a neat concept that is executed well, and it makes for a fun time for all players. Purple Phoenix Games gives this one a scrawling 4 / 6. This game sounds easy, but add that real-time race and it gets a whole lot harder!
  
The Iron Traitor (The Iron Fey: Call of the Forgotten, #2)
The Iron Traitor (The Iron Fey: Call of the Forgotten, #2)
Julie Kagawa | 2013 | Young Adult (YA)
10
9.5 (4 Ratings)
Book Rating
Original Review posted at <a title="The Iron Traitor" href="http://bookwyrming-thoughts.blogspot.com/2013/11/review-the-iron-traitor-by-julie-kagawa.html">Bookwyrming Thoughts</a>

<i><b>Note:</b> Formatting and pictures have been removed due to copy and paste</i>

<b><u>Before Reading:</b></u>
      I thought I had to wait an additional 3 weeks maximum to get my hands on the county library's ebook copy of The Iron Traitor.

      But then a genie decided to grant my wish – or was it because there were more holds on it? – and the county library bought a second copy, much to my enthusiasm and glee that I wouldn't have to wait for about 3 weeks (all I'm going to respond to your envy, L, is to go put yourself on the hold list before it gets bigger or buy a copy. Sorry! Dx).

      And then I realized I was going to have juggle with multiple books (more than the usual). >_< I feel like making an anime face that's saying, "OMG, WHAT JUST HAPPENED?!" and then facepalming. Or doing a classic headdesk with the hair fanning out. :p

      So I essentially had to wing it out and check it out on the last day it would be held for me... and then attempt to finish it within 3 weeks.

      Looks like I need to lock myself in my room again and turn off the – oh, wait. I can't turn off the laptop. It's an ebook. -_- Mother, we need to have a mother-daughter talk of going to the library ASAP.

      Looks like my challenge for the next 21 days is to avoid doing tasks that can be put off until a bit later. (I'll fail alright... but all that matters is that I'll hopefully not have to stick myself to the hold list and wait for a few more months.) o_o
 
     Despite all that, I was still literally "dancing" on books.
 
     But there's no torturous cliffhanger at the end like it was in The Eternity Cure, is there Julie? :O x30
 
<b><u>After Reading:</b></u>
      No. Just. NO. *shakes head in a "Nope, that wasn't what I just read. Nope. I don't believe this at all. I'm sleeping and someone needs to pinch me and then I'll be awake and everyone will be living a happily ever after, despite the fact they're not real." (I wish they were. :p)*

      You know what? Forget that I asked that last question about torturous cliffhangers. It's going to happen.

      And it shall be EXCRUSIATING.

      Simply because I – and possibly many others – have to wait a year. >_< Julie, you are officially an evil author.

      But I still love your writing. Why? Because while it may be set in the same world as Books 1-4 in the series, it's still amazingly well-written and there are still surprises in store that are totally unexpected.

      (psst! Recommendation! Go. Read the series if you haven't; you have a lot of awesomeness to catch up to! :o)

      But I'm still not happy with the ending.

      I'll deal with it. And survive.

      I think. O_o

      Oh, and I was thankfully spared from having to deal with reading so many books. *phew* On the bright side of everything, I'm also spared from staying on the hold list. Not that I mind rereading The Iron Traitor.

      And I forgot another thing... can I have a gremlin? :D? Razor's simply adorable.
 
<blockquote>Sometimes, the simplest answers are the hardest to see.</blockquote>
  
    Finger Picking Guitar

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