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Shadow of Night
Shadow of Night
Deborah E. Harkness | 2012 | Fiction & Poetry
7
8.6 (15 Ratings)
Book Rating
Shadow of Night is the second book of Deborah Harkness’ All Souls Trilogy. As with the first one, Harkness takes you on adventure with her two protagonists, a witch named Diana and a vampire named Mathew. However, unlike the first one, this book is placed in Elizabethan England. Though the characters remain the same at heart, they change to better suit each other and the time period, as it is needed. With the imminent danger around every corner, the two are still not able to find piece, but Diana is able to learn more about her powers while she learns about her vampire lover in the process.

The details in the book are beautifully done and give a great visual to how it must have looked in 1590, where the main storyline is. The clothing style was accurate and there were a great many nods to our history. However, even though some of it remained factual, or close to, there was no denying that there was whole lot of fiction intertwined to help create the illusion that witches, vampires, and daemons exist. Harkness has a way with her facts and her words to create such a wonderful woven story to have the facts and the fictions mix that you could practically believe that it could all be true and we just would never know about it. I am again truly amazed by the story and how it seems to flow from the first book to the second book so flawlessly. I am hardly able to express such enthusiasm I have for Harkness and her wonderful tale. Once again, she was able to submerge me into a tale that caused emotions to wax and wane in my soul.

With all the tears, joys, and laughs this book was able to get out of me, I thought the ending felt a tad bit rushed, and though I am grateful for the speed of the final chapters and how it sort of answered more questions while leaving the conclusions of the trilogy still to come, I feel I would have liked a bit more out of the characters in their reunions. With new characters being introduces slightly at the end, it left a lot of questions on what was going on. I understand that the last book in this trilogy would be what wrapped everything up, but I can’t help but feeling a little more should have been included about some of the characters that had been introduced. I will hold my breath on this matter though and wait to see how the trilogy ends.

I did find that Harkness was able to pin point things normal couples seem to be troubled with, such as jealousy and secrets, never mind should that couple have secret abilities or be of another entire species. I was overjoyed to see that even fictional characters could do something I see normal people due in reality without all the melodramatics that most romance novels and romantic comedies would have us believe. To watch the main characters have the differences, stand their ground, and even argue about things like secrets, other people, and insecurities makes it feel more at home. Not every romance should be almost perfect with a few flaws; Couples fight and through the power of love, the stay together. Even though they have chance to fall apart, it never ceases to amaze how simple communication, even between a d vampire and a witch, can make troubles and misunderstandings cease to exist. Even with the couple at ends at times, and the world seemingly against them, it was fun to watch them explore the world and themselves, if not to just become themselves more and learn how powerful love and trust could be.

I believe this book is 3 stars out of 4 stars for it rating. It is truly an amazing book and has the potential to stand alone, it is clear that without certain prior knowledges, a reader could get lost at the end of what is happening. Shadow of Night is as beautifully written as was A Discovery of Witches and I definitely would recommend it, if the person was will to start at the beginning with A Discovery of Witches. Luckily both can be bought on Amazon and in other places that sell books.
  
Jack the Giant Slayer (2013)
Jack the Giant Slayer (2013)
2013 | Action, Drama, Sci-Fi
7
6.5 (11 Ratings)
Movie Rating
The timeless children’s tale of Jack and the Beanstalk gets a high-tech update in the new film Jack the Giant Slayer. Directed by Bryan Singer, the new version mixes in special effects with romance, action, and humor to provide a refreshing update of a fairytale that should appeal to adults and children alike. Nicholas Hoult stars as Jack, a simple farmer who’s raised by his uncle after the passing of his father. As a boy, Jack enjoyed the tales of long ago, especially those of the time when giants came down from the sky and attacked the earth before being thwarted by King Eric and his magical crown.

One day while in town to sell a cart and horse and earn much-needed funds for his uncle, Jack has a chance encounter with Princess Isabelle, (Eleanor Tomlinson), which leaves Jack’s starstruck. Unbeknownst to Jack and Isabelle, there is a dastardly plot afoot as the evil Count Roderick (Stanley Tucci), plots to rule the land once he has married Isabelle. The fact that the Princess has no interest in marrying Roderick is of little interest to the King (Ian McShane), as he is anxious to provide continuity for his kingdom following the loss of his wife. While Isabelle pleads her case with her father, Jack ends up in possession of beans which, he’s told, are magical.

Upon seeing what Jack has returned with, his uncle storms off into the night hoping to sell some of Jack’s remaining family possessions in order to make the money Jack had failed to acquire. While alone, Jack again encounters the Princess, who has decided to run away rather than be forced into a marriage she does not want. As if on cue, one of the magic beans that Jack had obtained earlier becomes wet in the rain storm and whisks the cottage and Princess into the heavens high above. The King and his men send a group of guards, under the leadership of Elmont (Ewan McGregor), to ascend the beanstalk and return the Princess. Jack and Roderick also accompany the soldiers, each with their own agenda.

Upon scaling the massive stalk, the group soon discovers that they are in the realm of giants long thought to be the stuff of legends. Complications arise which forces Jack to take command of the very perilous situation and soon finds himself battling not just to save the Princess but also for the very survival of the kingdom and surrounding world.

The film has some nice moments and while the CGI stuff may be a bit childish to some, it is important to remember that this is a fairytale and as such you are not going to see a lot of character depth and intricate plot twists. Instead, the film relies on a very likable cast made up of matinée quality villains and bad guys and some very nice visual effects to convey its simple but effective formula. Hoult follows up his leading role in “Warm Bodies” effectively and with several high-profile projects in the near future, seems poised to be a leading man to keep an eye on. The supporting cast does a very good job, especially McGregor and McShane who bring a gleeful energy to their roles as does Tucci as a villain who has everything short of the twirling mustache and black hat.

The 3-D offered some very good moments in the film and really enhanced some of the battle scenes in the film. Parents with younger children may want to note that there are some elements that may be frightening to very young children but for the most part this is a kid’s film. That being said, I was surprised how much I enjoyed the movie. It’s certainly better than I expected and was, in my opinion, the best live-action retelling of fairytale in recent memory. We did get a chance to review the film in the IMAX format which certainly allowed for the impressive visuals of the film to have an even greater impact. If you’ve ever been a fan of the story then you definitely will want to take a trip up the beanstalk for this nostalgic, yet highly enjoyable, interpretation of the beloved classic.
  
    Wind Meter

    Wind Meter

    Weather and Sports

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    The Original Wind Meter ******* Wind Meter 5.0 - Supports iPhone 4 and 5, iOS 6, iOS 7, iOS8. ...

A Battle of Onin
A Battle of Onin
2021 | Ancient, Card Game
I am a big fan of Asian culture and board game theming. Now, I am not at all versed in Anime, nor am I an aficionado. I just enjoy Asian people, history, cultures, food, and board game themes. That said, when I learned of A Battle for Onin I knew I wanted to take a look at it, being as it was touted as familiar mechanics with an Asian theme. So how does it play?

A Battle for Onin is a trick-taking card game where players will be using Shoguns, Ninjas, Samurai, and Monks as suits and each suit will have differing levels of hierarchy. The first player to earn 35 total influence (VP) will claim victory.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup shuffle the deck of cards and deal each player 13 cards. The dealer then flips the top card of the deck and becomes the Ruling Class (trump) for the hand. The game is now setup and ready to begin!\
After the Ruling Class has been revealed, the player left of the dealer will make a bid for how many Conscriptions (tricks) they believe they will take in the round, with a minimum bid of 3 tricks for all players. Each other player will do the same until the leading player’s turn comes back around. That player then proceeds to play cards from hand in attempt to win tricks. Like in most trick-taking games player will need to follow the suit that was led (or flipped at the beginning of the round). A twist here is that trump may not be led until it has been used to win a trick previously within the round.

As mentioned earlier, each suit has a hierarchy of power, where Bronze is the lowest in power increasing to Silver, then to Gold, and finally to Jade. Within these divisions are yet three more classifications of power: one sphere (lowest) to three spheres (most powerful). In addition still is one card from each suit whose background is orange in color and features one large sphere. These are the Legendary cards, and the most powerful of each suit. Legendary cards may be used as the highest-ranking card in their suit, or as a Ruling Class card. When played as Ruling Class (trump) the hierarchy of Legendary cards are as follows: Monk (lowest), Samurai, Ninja, Shogun (most powerful).

Play continues with players using their cards to win Conscriptions (tricks) and meet their bid. Should a player meet their bid exactly then they score Influence (VP) for their tricks won. Should a player win more tricks than bid earlier, they still score Influence for the tricks won, but those tricks in excess of the bid amount are scored also as Corruption. When a player meets seven Corruption they immediately lose 10 Influence and the Corruption counter resets for that player. If, by chance, a player does not meet the mandatory bid of three tricks, their Influence is lowered by one point. However, should a player bid higher than the minimum of three but not meet that bid their score will be reduced by the amount of the bid for the round (example: a player bids seven tricks but earns only five. They reduce their Influence by seven points – ouch).


Once scores are tallied at the end of each round, a winner may be announced if they score at least 35 points. If no winner is crowned this round, a new dealer is assumed and another round setup as at the start of the game.
Components. Again, this is a prototype copy of the game and this copy is actually hand-made by the good people at Guise Gaming. Each card in this copy is laminated and the game box is HAND PAINTED. I have never received a hand painted box before, and it is certainly appreciated. So aside from the non-manufactured components, the art is quite good on the cards. I know some players will have issues with the backgrounds seeming plain, but I quite appreciate it so that I can concentrate on the game and not be overly distracted by what may be happening in the backgrounds.

Gameplay is good, if not a bit confusing at first. With four different suits containing essentially the standard 13 cards per suit it should be an easy no-brainer to keep things squared away. However, I found that having the rule booklet open to the page detailing the hierarchy of sphere color/material was very handy for other players. The Legendary cards are easy to distinguish because they look cool and different from all the other cards. I really know nothing about any Asian language, so the characters (or letters/words) depicted on the cards are of no help to me trying to distinguish power levels.

That said, when contacted by the publisher about A Battle of Onin, they mentioned that other people were calling it a theming of Spades. While I can understand this simplification, what I have yet to mention is that the game also comes with a bevvy of optional scoring rules and a welcoming message to include any sort of house rules deemed enjoyable. Spades does not do that, to my knowledge. While the vanilla gameplay is very similar to Spades, A Battle of Onin using any of these optional scoring modes certainly adds layers of complexity that may be daunting to use at first, but may attract more hardcore gamers.

All in all I am so glad I was able to try A Battle of Onin. Once the suits and power levels are learned, the game is quite snappy and enjoyable. The art is beautiful, and I applaud the use of orange background for the Legendary cards. If you are looking for a different spin on Spades I urge you to take a look at A Battle of Onin. It might surprise you with the varying levels of difficulty found within the optional scoring rules, and a bit more intrigue than the classic game upon which it is based. Personally, my D&D Monk might argue that he is far superior to any Shogun, but also he just kicked in a door that contained a room full of vampires. So there’s that.
  
The Amazing Spider-Man (2012)
The Amazing Spider-Man (2012)
2012 | Action, Sci-Fi
8
6.9 (33 Ratings)
Movie Rating
Initially when a franchise reboots a series not five years from its last installment this can often be seen as a sign that they’ve run out of ideas. It was reportedly the inability to find a suitable script that drove director-producer Sam Raimi and the stars of the Spider-man series away from a possible fourth outing and forced Sony/Columbia start fresh.

Selecting the relatively new Marc Webb who, outside of “500 Days of Summer”, had worked on music videos and most recently directed episode of The Office and the pilot for Lone Star, seemed like a very odd choice to turn over the billion-dollar franchise. The selection of American-born English actor Andrew Garfield also seemed to be an interesting choice to don the tights of the wall crawler.

Thankfully this is exactly the fresh start that the series needed. Even though I went into the film with guarded and reserved expectations I must say that I’m absolutely delighted with how the final product came out as this is a very fresh and faithful adaptation of the beloved comic book character that, in my opinion is the best adaptation to date on film.

The screenplay by James Vanderbilt was based on a story credited to three other writers all of whom clearly understand the character and the source material and are focused first and foremost with being respectful to it rather than putting their own unique stamp and take on the franchise.

The film does take a little bit of liberty by showing Peter Parker’s parents as they place young Peter in the custody of Ben and May Parker (Martin Sheen and Sally Fields) as they flee into a rainy night from implied danger, never to be seen again.

The film continues with teenage Peter (Andrew Garfield), plodding his way through high school. As brilliant as Peter is academically, he is extremely awkward around girls especially the lovely Gwen Stacy (Emma Stone), who never fails to catch his eye. When a clue from his father’s past arises, Peter finds himself at Oscorp where Gwen works as an intern. Peter also finds himself on the radar of his dad’s former partner Dr. Curt Connors (Rhys Ifans), who becomes intrigued by young Peter’s scientific theories and even more so in his abilities when he learns that he is the offspring of his former partner.

Dr. Connors is working on cross species genetics and hopes that not only will it someday replaces missing arm, but will also pave a bold new direction for humanity. During a visit to the lab Peter, is bitten by a radioactive spider, and as any fan of the series knows, begins to exhibit amazing strength, agility, and perception, as well as the ability to walk on walls and cling to ceilings. In a very refreshing return to form, Peter fashions his famous web slingers rather than have them be organic as the previous film series did.

When a twist of fate puts Peter on the path of vengeance, he becomes a masked vigilante who uses his newfound abilities to rid New York some of its less pleasant citizens. These activities do not sit well with Captain Stacy (Denis Leary), who also happens to be Gwen’s father. As Peter and Gwen become closer, the duality of hiding his new identity from Capt. Stacy and Aunt May becomes even more imperative.

Naturally, it would not be much of a superhero film without a super villain, and Dr. Connors is more than willing to step up to this. Faced with pressure from his bosses he decides to use an experimental serum on himself. At first he is delighted as he seems to regrow his lost limb, but then in a Jekyll & Hyde-like transformation he transforms into a gigantic lizard creature bent on revenge and destruction as he attempts to complete a plan that will devastate millions of New York citizens.

Since Peter helped provide the equation that led to the formula that transform Dr. Connors, he feels obligated to stop the raging creature and to save his mentor no matter the cost. What follows are some truly spectacular action sequences including sewer battles in an extremely memorable finale across the Manhattan skyline.

While the film did take its time getting started as it established its back story and introduced the characters, once it got rolling it was an extremely fun and exhilarating ride. Garfield and Stone have a very good chemistry with one another and the reports of them recently dating off screen further solidifies their on-screen bond. Garfield wonderfully captures the conflicted emotions of Peter Parker as well as the brilliantly awkward genius that he is.

He runs the gamut of emotions from showing his anger and frustration to the dopey awkwardness of his interactions with Gwen and very believable manner. When he becomes infused with his new abilities you can almost share the glee that he has as he swings and flips around the landscape. The sheltered, socially awkward young man disappears when he dons the mask. He’s free to let himself go and Garfield does this with a childlike delight as well as the trademark quips and wisecracks that made the character such a beloved icon.

Garfield handles the physical duties of the role quite well and shines both in and out of the costume. I thought Tobey Maguire did a fantastic job bringing the character to life previously, but in my opinion Garfield has captured the essence of Peter Parker/ Spider-man and made it his own with a truly wonderful performance all around.

Stone does a great job as the love interest in the film as she is more than just eye candy and the typical damsel in distress far too common with this type of film. She challenges Peter and you can see some gleeful delight in her eyes when Peter awkwardly stumbles around her in an attempt to ask her out. Because she clearly enjoys the situation Gwen is not about to make it any easier on Peter, even though she’s been waiting for him to muster the courage for ages. She’s a strong and determined woman who gives a good range of emotions in her scenes and complements Garfield exceptionally well.

The supporting cast was very good especially Leary and Fields and Ifans does a good job as the quietly restrained Connors. In what could’ve easily been a scenery chewing, over-the-top Machiavellian bad guy, Ifans portrays Connors as a very sympathetic and understandable figure. He is a scientist first and foremost who is trying to do what he believes is right. He is not suited for the political machinations of a large corporation and when he begins this transformation and the animal side takes over there is still a hint of humanity amongst all the CGI work for the re-imagined Lizard.

While it did take me a while to get used to the look of The Lizard having become accustomed to his portrayal in comics and cartoons, I have to say it was a good updating it still stayed faithful to the essence of the original character.

Webb wisely decided to shoot in 3-D and not do a post filming conversion. It is the visually captivating and at times stunning cinema photography that really sets the tone for the film. You can truly get an idea of what it is like to be Spider-man as he swings and flips through the city and the point of view shots of his web firing out to latch onto objects and take down opponents are a lot of fun. Webb clearly knows the subject matter and gets the most out of his very talented cast and tells a very entertaining yet human action story and lets the effects support the film rather than carry it.

The film was much better than “Spider-man 3”. I am so happy that the franchise is in good hands and is moving forward in the right direction. Although the movie did take a while to get up to speed once it got rolling I did not want it to end, and I commented to my wife that I don’t want to have to wait 2 to 3 years for the next installment of the film I’m ready for more now. As a lifelong fan of comic I can honestly say I am beyond delighted with the new film, cast, director, and direction for the series.
  
Destinies
Destinies
2021 | Adventure, Exploration, Fantasy, Medieval
I can recall so many instances of my board game purchases being based on either the designer, artist, or publisher. Surely I am not alone here. Josh will probably always be a Stonemaier Games fanboy. Laura has aligned herself with Daily Magic Games and Button Shy Games. While I am a big fan of the Valeriaverse, I think my current preferences put me on teams Weird Giraffe Games, Blue Orange Games, and Lucky Duck Games. Speaking of the latter, LDG have come through with some seriously excellent hybrid app-driven games that just wow me every single time. I was definitely a hybrid game naysayer when the first Chronicles of Crime came out, but the more I play them, the more I appreciate the accomplishments. Destinies has now come along to me and it has been some time since I have been this jazzed to play a game over and over and over and over.

Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.

DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.

Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.

The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.


Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.

I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.

Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.

What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.

If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
  
Green Lantern (2011)
Green Lantern (2011)
2011 | Action, Adventure, Comedy
Bursting onto the screen with a winning combination of action and dazzling effects DC Comics’ “The Green Lantern” has arrived to the delight of comic fans the world over. The film stars Ryan Reynolds as Hal Jordan, a talented but cocky test pilot who is haunted by the untimely passing of his father during a test flight when young Hal was a child.

Hal avoids commitment and leads his life as a brash individual who does things his way and answers to no one.
After a close call during a training flight that puts him at odds with his employer, Hal is enveloped by a green ball of energy which transports him to a crash site where he encounters a dying alien. While unsure of what he is seeing, Hal attempts to comfort and aid the alien creature who informs Hal that he has been selected for great honor. The dying alien bestows upon him a ring and a lantern and leaves Hal with far more questions than answers.

In time, through the powers of the ring, Hal is transported to an alien world called Oa where he encounters a myriad of alien creatures and learns that he has been selected by the ring to become a member of the Green Lantern Corps. The Lanterns act as interstellar peacekeepers with each of the 3600 members assigned to a sector of space to patrol and defend. Since there’s never been a human selected, the noble and fearless Lanterns believe that the ring must have made an error in selecting an individual who is more full of bravado than real courage.

The fact that Jordan is human and replacing the revered Abin Sur (Temuera Morrison), does not sit well with a powerful Lantern named Sinestro (Mark Strong), who torments and mocks Hal, literally pounding into Hal how unworthy he is. All the while, a deadly menace with the power to destroy Oa and the Green Lantern Corps named Parallax, freed from the prison he was placed in by Abin Sur, is laying waste to everything in his path including several Lanterns who seem powerless to stop him.

Jordan must also deal with Hector (Peter Sarsgaard) who, unbeknownst to Hal, has become infected by Parallax. As if his life wasn’t complicated enough, Jordan also has to address his feelings for his childhood friend Carole (Blake Lively). Hector, fueled by jealousy over Carole and Jordan’s relationship, and resentment for his for his politico father (Tim Robbins), becomes the embodiment of evil, requiring Hal battle his own doubts and shortcomings and stand alone against an enemy that is bent on destroying all life on earth.

While Lively is relegated to little more than a love interest in the film, Reynolds seizes the character and gives Jordan a vulnerability and sense of humor rather than making him all brawn and fooldhardiness. While much of the film that is devoted to the interplay between the characters and setting up the Green Lantern universe, the film has some amazing visual effects and solid action sequences that, although are presented in converted 3-D, come cross in a spectacular fashion.

While I avoid reading reviews in advance of the screener it had not escaped my attention that the film was getting severely panned by many old guard reviewers. I would question whether any of them had actually read the comic in which the film was based. Director Martin Campbell and his team of writers have crafted a solid summer action picture that not only delivers but is faithful to the source material. This is a comicbook based movie after all and whoever is looking for dynamic plots, award-winning acting, and complex and intertwined character development, will certainly miss the point. Plot and dialogue are usually kept in a simple and straightforward manner in summer action films and I believe Lantern actually goes a step beyond the usual summer offerings in this regard.

While the film is certainly resplendent with its amazing visual effects, it is, at its core, a human story about overcoming weaknesses and finding qualities we did not know we possessed. Many people are quick to lambaste films that focus solely on action and effects yet “The Green Lantern” attempts to add depth to the characters by touching on their past associations and their deep understanding of each other. While it would be impossible in a two-hour movie to go into the depth that a comicbook can, it was nice to see that some effort was made to flesh out the characters.

Yes, the film does follow a formulaic route in terms of a hero rising to the occasion and dealing with some inner turmoil and emotional conflicts which has been the staple ever since stories were first written. That being said, there is a delightful energy about the film and Reynolds’ enthusiasm for his part.