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Whirling Witchcraft
Whirling Witchcraft
2021 | Fantasy
What is the thing that first draws you into a game? Is it talk of the gameplay and mechanics? Maybe you’ve had a good experience with the designer? Or perhaps the artwork is what catches your eye? For me, I’ve gotta say it’s not only the artwork, but the components as well. Obviously, we’re no strangers to board games, so scrolling through our feeds we see countless pictures of cards, boards, meeples, etc. It’s when a game has an interesting new component that it really pops out to me. Enter Whirling Witchcraft and its 3D cardboard cauldrons! It certainly got my attention, but does the game itself deserve a place on my shelves? Spoiler – it does, but keep reading to find out why!

Whirling Witchcraft is a game of simultaneous action selection and variable powers in which players take on the roles of witches creating various ingredients to be used in future potions. The neighboring witches are always on the lookout for new recipes, so of course you’ll share those secrets and even some ingredients with them!…….BUT these ingredients can be volatile, and having too many on your workbench could cause an explosion! Which witch is sly enough to not only manage their ingredients wisely, but also overflow opponents with extra ingredients?

Disclaimer: We were provided with a copy of this game for the purposes of this review. This is a finalized retail copy of the game, and what is described and pictured below is what you will get when you purchase this game. -L

To setup for a game, each player receives a player board, cauldron, and Arcana tracker with corresponding tokens. Players are randomly dealt 2 Personality Cards, and choose one to use for the game. Personality Cards offer unique powers or recipes for use during the game. All recipe cards are shuffled, and 4 cards are dealt to each player. Players receive a number of starting ingredients (cubes) to their workbench (player board), as stated on their Personality card, and the remaining ingredients go into a general supply. Choose a starting player and the game is ready to begin! Pictured below is the setup for a 3-player game.

This game is played over a series of rounds, and the turns in each round are performed simultaneously. Each round is broken down into two phases: the Study Phase and the Brewing Phase. The first step of the Study Phase is to Play recipes. Players look at the 4 recipe cards in hand and select one to play this round. Cards are placed face-down below the player boards. The next step, Reveal recipes, is pretty straightforward – all players reveal their chosen recipe and add it to their other recipes already in play. The final step of this phase is to resolve Arcana. Certain recipe cards have Arcana icons on the top that are collected when the recipe is played. Arcana comes in three different types (Book, Potion, and Raven), and is tracked on your Arcana tracker. When you have reached a certain amount of Arcana, you have the opportunity to trigger a special effect for the current round. For example, triggering the Raven Arcana allows you to immediately remove up to 2 ingredients from your workbench. Arcana can play into your strategy, so keep an eye on which recipes offer certain types of Arcana! Players check to see if any Arcana has been triggered, and perform the effects if they so choose, and the round then continues to the next phase.

The second phase of the round, the Brewing Phase, is broken down into 4 steps: Produce ingredients, Pass cauldrons, Check for winners, and Pass recipe cards. The Produce ingredients step is performed by all players simultaneously. Players will choose which recipe cards they have in play to be used this round. To use a recipe, you place ingredients (cubes) from your workbench on the ‘input’ spaces of the recipe card – all input spaces on a recipe card must be filled for the recipe to be completed. When you complete a recipe, take the corresponding ingredients shown on the ‘output’ spaces of that recipe card from the general supply. Players can decide how many/few of their recipe cards to be used each round (one, a few, or all of them), and each recipe card can only be used once per round. When all players are finished using their recipe cards, the ingredients are distributed. Ingredients from the ‘input’ spaces of a recipe go back to the general supply, and ingredients left on the ‘output’ spaces go into your cauldron.


This leads us to the next step – Pass cauldrons. All players will pass their cauldron (and the ingredients on it) to the player on their right. The ingredients from your new cauldron are now added to your workbench. Each type of ingredient has a finite number of spaces on your workbench, though. If these new ingredients cause you to completely fill up a row, any excess ingredients of that type are given back to the player who passed you the cauldron. Any ingredients you get back from an opponent go at the top of your player board, into your Witch’s Circle. When all players have resolved their new ingredients, the next step is to check for winners. If any player has 5 or more ingredients in their Witch’s Circle, they are declared the winner and the game ends! If nobody has at least 5 ingredients in their Witch’s Circle, players will pass their hand of remaining recipe cards to the player on their left, draw back up to 4 cards, and a new round begins. The game continues in this fashion until a player has at least 5 ingredients in their Witch’s Circle by the end of the round.
As you can tell from my intro, as well as the rating graphic, I really love this game. I came into it expecting something light, cutesy, and fun, and what I got was so much more than that. Yes, the components (more on that later) and artwork are colorful and eye-catching, but the gameplay is what really surprised me. For a game that literally only has 2 mechanics listed on BGG (simultaneous action selection and variable player powers), the amount of strategy in this game blew me away. Is it the most strategic game I’ve ever played? No. But it was one that kept me engaged and thinking the whole time. There are 3 major elements that you have to consider: recipes, ingredients, and your opponents. For recipe cards, you have to strategize which recipe to add to your tableau, as well as which recipes to use each round. You are allowed to use as many recipes in a round as you wish, so which ones are the best use of your resources? The next element: ingredients. Aside from strategizing about your recipe cards, you have to figure out how to best manage your ingredients. Which recipes offer the output you want? Which ones eat up large numbers of ingredients? These are all things you have to be considering during the Brewing Phase. And finally, you have to keep an eye on your opponents. You ultimately win by causing your neighbor to have an ‘overflow’ of ingredients – so which recipes can produce ingredients that they don’t need more of? Everyone can see each others’ player boards, which gives you a little insight into perhaps which recipe cards you want to activate this round. Add the fact that pretty much all of this is happening simultaneously?! That just is another layer to the strategy you need for this game! Even just describing this gameplay and strategic implications has me psyched to play again! There is much more to Whirling Witchcraft than meets the eye, and that makes it an awesome game to me.


Ok, so the part we’ve all be waiting for – components! The player boards, cards, and Arcana tokens are all great quality, and vibrant in color. The artwork itself is a unique style that really catches the eye and fits the theme extremely well. The iconography/color-coded ingredients are clear to differentiate, and help streamline the gameplay. The ingredient cubes are your standard wooden cubes, and they are nice and sturdy for their small size. The 3D cauldrons are sooooo cool! Are they necessary to the gameplay? Wellllll not entirely – you could easily just use a simple cardboard circle on which to place ingredients. BUT they make the game feel more immersive, exciting, and fun to play! AEG could have as easily not gone with the 3D idea, but the inclusion of this unique component helps elevate the engagement and gameplay to me. Having physical 3D cauldrons adds so much to the overall table presence of this game, and it makes it feel like you’re playing a deluxe/upgraded game. Add in the fact that the box is made to house the assembled cauldrons, so you don’t have to be continually assembling/disassembling them every time you play. Great forethought and execution! So all in all, excellent production quality overall!
If you’re in the market for a game with ‘simple’ mechanics but elevated strategy, I highly recommend Whirling Witchcraft. This game truly is a gem, and it plays relatively quickly for a ‘heavier’ game. I’ll be the first to admit that I was drawn to this game by the components, but the stellar gameplay is what makes me keep playing it. Purple Phoenix Games gives this one a whirling 5 / 6. Check it out, you won’t be disappointed!
  
War for the Planet of the Apes (2017)
War for the Planet of the Apes (2017)
2017 | Action, Sci-Fi
Putting the “ape” in “The Great Esc-ape”.
2011’s “Rise of the Planet of the Apes” was the one of the big movie surprises for me of that year. With staggeringly good mo-cap for the apes and a touching and memorable story it was (or would have been) a 5-Fad classic. 2014’s “Dawn of the Planet of the Apes” whilst also good took a slight backward step. With “War”, the form is back almost to top notch, and this is a summer release at last deserving of the suffix “blockbuster”.
We have moved a number of years forwards from the events of “Dawn” and society as we know it has crumbled away still further: even the “Holidays are Coming” Coke lorry is no longer in service, so things MUST be bad! We begin the film with the apes having a nice ‘Centre Parcs’ break when their reverie and cappuccinos are rudely interrupted by the attacking forces of “The Colonel” (Woody Harrelson, “Triple 9“, “Zombieland”). For The Colonel is intent on tracking down and killing ape-leader Caesar (Andy Serkis, “LOTR”).

After things get decidedly personal, Caesar leaves his young son Cornelius (in a nice nod to the Roddy McDowell role in the original films) to find and kill The Colonel. So follows a “True Grit” style pursuit/revenge chase, made more similar to this analogy by the picking up of a waif-like mute girl (the excellent Amiah Miller). I found this to be a really emotional plot line, with Caesar torn between the animal drive of his revenge and his role as a leader to his whole community.

The film analogies continue as we take in a “Shining”-style winter hotel; a gritty Prisoner-of-War camp escape drama (“The Great Esc-ape”?); a barricades battle in the style of Helm’s Deep in “LOTR: The Two Towers”; and a full-on Coppola-style helicopter-based war sequence (“Ape-ocalypse now”, as graffiti in the film declares).

Once again, the mo-cap ability to express true emotions on the faces of the apes is mind-blowing, with Serkis again being outstanding as is Steve Zahn (“Dallas Buyer’s Club“) adding some (very funny) comic relief as “Bad Ape”.
While Woody Harrelson is not everyone’s cup of tea (including mine), here I found him to be actually very good (“SO EMOTIONAL”!) as the half crazed dictator forcing beings he sees as less worthy than his kind to build a wall. (That’s just SO familiar… think dammit… think….!). There’s a really cool plot twist in The Colonel’s character arc that I really didn’t see coming. Just so cool.

Another star of the film for me was Michael Giacchino’s music which is simply awesome. Starting with a superbly retro rendition of the 20th Century Fox theme (not top of my list: “The Simpson’s Movie” still holds that spot for me!) Giacchino decorates every scene with great themes and like all great film music some of it you barely notice. A dramatic telling by the Colonel of his back-story is accompanied by sonorous music that is similar in its power to James Horner’s classic “Electronic Battlefield” in “Patriot Games”: only when the scene finishes and the music stops do you appreciate how central it was to the emotion of the scene. (As I sat through all of the end-titles for the music I can also confirm that – despite all the odds – there is no “monkey” at the end!)
The script by “Dawn” collaborators Mark Bomback and (director) Matt Reeves is eventful and packs a dramatic punch particularly in the last half of the film. The talented Mr Reeves (who also directed “Cloverfield” and “Let Me In” and is in assigned to the next Ben Affleck outing as “The Batman”) directs with panache, never letting the foot come off the tension pedal.

On the downside, that “last half of the film” is still 70 minutes away, and whilst I appreciate a leisurely pace for properly setting characters and motivations in place, getting to those simply brilliant scenes set at “the border” is a bit of a slog that might have been tightened up and moved along a bit quicker. Also, while talking about editing, I would have personally ended the film about 90 seconds before they did.
I saw this in 3D, but the effects are subtle at best (although there is a nice binocular rangefinder view). In my opinion it’s not worth going out of your way to experience in 3D.
But overall I loved this movie. The film is chock full of visual delights for film lovers (one of my favourites being “Bedtime for Bonzo” – a nice historical film reference – written on the back of a soldier’s helmet). It’s an epic action film with a strong emotional core to the story that genuinely moved me. There may be other spin-off Planet of the Apes films to follow. But if they left this here, as a near-perfect trilogy, that would be absolutely fine by me.
  
Connor's Gambit
Connor's Gambit
Z Gottlieb | 2019
10
10.0 (1 Ratings)
Book Rating
Connor’s Gambit by Z. Gottlieb is the first book I’ve received to review that’s in audible format, so this is quite a new experience for me, just like it’s the lead character Brad Johnson’s first adventure with aliens. And what a trip this is!

After Brad sees an alien spaceship and it seems no one else did, he begins to doubt his sanity. But when his suspicions are confirmed and his wife, Shinny, reveals who and what she really is, his life not only changes forever, but so does everything he thought he knew about his life and the universe which surrounds him — aliens do exist — he should know, he’s married to one! And, boy, does the plot thicken after that.

In Z. Gottlieb’s fun world there were times that the space technology seemed so realistic I was wondering if the author had some sort of NASA experience. From alien creature descriptions, their lifestyles and their amazing high-tech technology, to Brad’s awakening and newfound belief in UFOs, and his acceptance to jump right in and help, whilst learning on the job; this book has a lot to offer any self-respecting science fiction fan and space cadet!

A few of my favourite things? There’s so many to choose from. I loved Brad (obviously!). Then there’s the scary Neslins, the Aneplè, the battle cruiser Zuonopy and all its features and Brad and Shinny’s son, Dane with his talking dragon Yeshawliq. I need a talking dragon, can you make one out of a 3D printer for me please?

The narrator’s voice was different to what I expected at first, however, Charlie Thurston pulled me into the action and kept me hooked right through to the satisfying end, which is slightly left open for more, whilst at the same time it’s also a fully completed standalone story with major plot threads all tied up nicely. I’m so pleased to have discovered Z. Gottleib’s space world and I cannot wait to read or even listen to the next instalment. I’m sure it will definitely be worth the wait!

Z. Gottlieb has captured the essence of space travel, alien life and the rules of their universe spectacularly. I really enjoy my time (all 13 hours of it) listening to this space opera, and the fact that I was listening (instead of reading) really made me feel like I was there, thrown in deep with the characters and their stories, part of their crew!
  
300: Rise of an Empire (2014)
300: Rise of an Empire (2014)
2014 | Action, Drama
Seven years have passed since Frank Miller’s classic Graphic Novel 300 was adapted into a hit film and made a star of the largely unknown Gerard Butler.

The follow up film, “300 Rise of an Empire” is both a sequel and a prequel to the original film as it takes place before and after the events of the first film and involves Themistocles (Sullivan Stapleton), a general from Athens who is tasked with defeating the invading Persian navy with only a handful of soldiers and ships who years earlier at the Battle of Marathon put the events of the two films in motion with his actions on the battlefield.

The film also chronicles the rise of the mortal turned god Xerxes (Rodrigo Santoro) and his brutal right hand Artemesia (Eva Green), who plays a deadly game against the Greeks and Themistocles based on a long standing desire for revenge against the Greeks despite being Greek herself.

While the film is slow getting started as there is a lot of back story and character introductions to chronicle, the film does start off nicely with the bloody battle of Marathon and then sets up several battles along the way.

Lena Headey is the only returning character of note aside from Xeres and she does a good job in her limited time as the Queen of Sparta who must make hard decisions for her people.

The film uses the same graphical style of the previous film and while there is tons of blood and splatter, it is done with CGI and this helps diminish the impact of seeing copious amounts of blood and gore flying through the air during the numerous battles.

The 3D in the film is effective and seeing the embers from the fires float around was a nice touch.

The cast was engaging and entertaining despite being largely unknown and Stapleton does a nice job with the lead as he does not try to recreate the performance of Butler and instead focuses on his own character.

While it plays out largely like it is, a film version of a comic, Zack Snyder who produced the film and wrote the screenplay has done a good job with the source material. Director Noam Murro keeps the action flowing and gives a nice mix of visuals and character to overcome some of the issues with plot and pacing.

In the end, the film is an enjoyable action film and a worthy follow up to the original which sets the stage well for future films.

http://sknr.net/2014/03/07/300-rise-of-an-empire/
  
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JT (287 KP) rated The Reef (2010) in Movies

Mar 10, 2020  
The Reef (2010)
The Reef (2010)
2010 | Mystery
6
5.6 (7 Ratings)
Movie Rating
“You’re gonna need a bigger boat!” those few words struck terror into the hearts of cinema goers who got a first glimpse of Steven Spielberg’s monster rising out of the water in Jaws. Others have attempted to recreate that fear.

Open Water saw two divers float around for ages before finally becoming lunch for a pack of hunting tiger sharks. Deep Blue Sea used CGI technology to create massive predators with a smart enough brain to devour the hapless crew of a scientific research station. And Shark Night 3D gave us blood curdling horror with half naked women thrown in for good measure. The Reef, encompasses most of the above minus the CGI. Here it’s replaced with clever and careful editing of one of the most beautiful but sinister creatures of the ocean….the Great White Shark.

A small group of friends, some with a past, get together on a yacht and hit the clear blue waters to deliver it to a waiting recipient. When it capsizes they are faced with the choice, swim for it to the nearest land miles away or wait it out on a potentially sinking vessel. Four members venture out leaving one behind, who after confessing he fishes the waters has no desire to get his feet wet, but excelling in scaring the shit out of his friends by telling them they all look like seals ready for the slaughter.

For any low budget indie film such as this creating tension when you have a location that looks exactly the same for miles in each direction is always going to be hard. But to his credit Andrew Traucki does extremely well in building up the entrance of our finned friend. Capturing the underwater viewpoint from Luke (the only one with a face mask) he dives down now and again to check the murky undertow for signs of life at the request of some very distressed friends. You’re always half expecting to see something but it never comes, until you finally catch a glimpse of the tail, and then your heart will race.

Of course this tension has to be sustained for the next forty-five minutes which is pretty hard. The acting is OK, made all the more effective by the fact that the cast is a bunch of relative unknowns. It’s hardly a surprise ending however, but given what Traucki has to work with he’s a produced good effort. There’s enough here to keep anyone happy, more so if you’re afraid of being left to die in miles of open water….oh, and you hate sharks!
  
Inside Out (2015)
Inside Out (2015)
2015 | Animation, Comedy, Drama
Have you ever wondered what goes on inside that noggin of yours when your feeling angry, scared, sad or happy even? The producers and directors of Up and Toy Story have delved inside these emotions with their new film Inside Out. It is the latest and greatest film from Disney’s Pixar to open this summer. The film brought in some of the best comedic actors together and strategically placed them in the mind of an eleven year old girl.

 Riley is an eleven year old girl from Minnesota. Her parents have made the difficult decision to uproot her and move to San Francisco for her fathers new job. Riley’s life is flipped upside down and inside out. She is guided only by her emotions as most of us are. Her thoughts are being manned by a control room of sorts. Joy (Amy Poehler) keeps everything at bay. As it is her soul purpose to keep Riley happy and all the other emotions away from the controls as much as possible. Although other emotions like Fear (Bill Hader), Anger (Lewis Black), Disgust (Mindy Kaling) and Sadness (Phyllis Smith) tend to creep in from time to time.

Her memories are color-coded specific to each emotion. Core memories are glowing. Sadness has become quite enamored with these glowing core memories and can’t help herself from touching the orbs turning all of the happy core memories into sad memories. As her mind short circuits it paves the path for fear, disgust and anger to take over. Joy must stop this from happening and retrieve core memories that are almost lost. Guiding them along the way is Bing Bong (Richard Kind), Riley’s imaginary friend who was thought to be forgotten.

 Inside Out will literally give you a seat on the train of thought and will wind through all the twists and turns of the mind. With such an ambitious idea Pixar has proved once again that they can make a film that can relate to both young and old. It will definitely tug at the heartstrings. It did for me as I was about Riley’s age when I was uprooted to Costa Rica so I hold this film close to my heart. Lots of surprises, laughs and maybe even a few sniffles await you with this film and really shouldn’t be missed. A few hidden surprises also await the true Disney fan. Skip the 3D version not worth the extra couple dollars.