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The Comeback Kid by John Mulaney
Album
John Mulaney is an American comedian, writer, and actor best known for his standup specials and work...
Emeli Sande recommended My Love Is Your Love by Whitney Houston in Music (curated)
Natasha Khan recommended Bad by Michael Jackson in Music (curated)
Joe Goodhart (27 KP) rated Batman: Detective Comics, Volume 5: A Lonely Place of Living in Books
Nov 30, 2020
Alright, alright, alright! (whoa, who let Matthew McConaughey in here?!?) I am coming to the near ending of James Tynion IV's run on "Rebirth" DETECTIVE COMICS. After this, one more volume to go: VOL. VI: THE FALL OF THE BATMEN. But, now I am getting ahead of myself, eh? Let's refocus back on this volume...
The ride thus far has been quite good! Tynion's treatment of Batman gives us a more faceted aspect of the Dark Knight. Yes, there is still the "Dark" to his "Knight", but there is also a bit of humanity, like the way he is in regard to Tim Drake, as well as Stephanie Brown/Spoiler. It reminds of what I liked most about the character as I was growing up in the 80s and 90s, something that appears to have been forgotten as Tom King continues to present a Batman that really was not needed! I look forward to him taking over from King on the BATMAN main book!
Spoiler, unfortunately, was still kinda mopey and angst-y in this volume as well. I dunno. When she came on board as the fourth Robin and then became the fourth Batgirl, I passed on it. It really did not have any attraction for me. However, in the first three volumes of "Rebirth" DETECTIVE COMICS, before Tim was grabbed by Mr. Oz (or was it Dr. Oz? lol), she was quite likeable, even kinda fun. After the whole "Tim Incident", the suck-itude was strong and hard! Hopefully, she will be more herself in Tynion's final volume of 'TEC!
The story was quite good, as it dealt with Tim Drake, and his role in the DCU since Dr. Manhattan made those missing 10 years go bye-bye. At points, it felt very much like a hackneyed plot element, but it still was not that bad. Not great, mind you, unlike the previous volumes, but not the worse treatment (that goes to King) of the Batman fam!
The other element that left this off my "Favorites" shelf, as well as only as high as 3 Stars, was the art from Eddy Barrows. He had some really great backgrounds and figure shots, but his faces? Um, no. Several times it looked like Tim was grinning when he should not have. Also, there were some other "that's not right" facial moments for much of the other supporting characters. I think he is a good artist, but I think whoever was editing that run should have been more aware of that!
Now, Alvaro Martinez? Perfect! His style was perfectly suited to Gotham City and the world of Batman. I would have loved him for the whole volume instead of the little bit he had. Hmm.. Maybe Tynion IV can bring him along for his upcoming run on BATMAN? #hopeful
So, yeah, I <i>liked</i> "A Lonely Of Living", but I didn't <i>love</i> it, dig? There was some good stuff, but overall, I would likely not want to re-visit it at a later date. Ah well, on to FALL OF THE BATMEN..
The ride thus far has been quite good! Tynion's treatment of Batman gives us a more faceted aspect of the Dark Knight. Yes, there is still the "Dark" to his "Knight", but there is also a bit of humanity, like the way he is in regard to Tim Drake, as well as Stephanie Brown/Spoiler. It reminds of what I liked most about the character as I was growing up in the 80s and 90s, something that appears to have been forgotten as Tom King continues to present a Batman that really was not needed! I look forward to him taking over from King on the BATMAN main book!
Spoiler, unfortunately, was still kinda mopey and angst-y in this volume as well. I dunno. When she came on board as the fourth Robin and then became the fourth Batgirl, I passed on it. It really did not have any attraction for me. However, in the first three volumes of "Rebirth" DETECTIVE COMICS, before Tim was grabbed by Mr. Oz (or was it Dr. Oz? lol), she was quite likeable, even kinda fun. After the whole "Tim Incident", the suck-itude was strong and hard! Hopefully, she will be more herself in Tynion's final volume of 'TEC!
The story was quite good, as it dealt with Tim Drake, and his role in the DCU since Dr. Manhattan made those missing 10 years go bye-bye. At points, it felt very much like a hackneyed plot element, but it still was not that bad. Not great, mind you, unlike the previous volumes, but not the worse treatment (that goes to King) of the Batman fam!
The other element that left this off my "Favorites" shelf, as well as only as high as 3 Stars, was the art from Eddy Barrows. He had some really great backgrounds and figure shots, but his faces? Um, no. Several times it looked like Tim was grinning when he should not have. Also, there were some other "that's not right" facial moments for much of the other supporting characters. I think he is a good artist, but I think whoever was editing that run should have been more aware of that!
Now, Alvaro Martinez? Perfect! His style was perfectly suited to Gotham City and the world of Batman. I would have loved him for the whole volume instead of the little bit he had. Hmm.. Maybe Tynion IV can bring him along for his upcoming run on BATMAN? #hopeful
So, yeah, I <i>liked</i> "A Lonely Of Living", but I didn't <i>love</i> it, dig? There was some good stuff, but overall, I would likely not want to re-visit it at a later date. Ah well, on to FALL OF THE BATMEN..
Joe Goodhart (27 KP) rated Avengers West Coast: Darker than Scarlet in Books
Nov 30, 2020
I took advantage of some great Marvel sales on Comixology the end of last month. It was a great opportunity to revisit HOUSE OF M (which I had own the TPB of it when still owned the physical copies, instead of the digital ones I now favor). I bought that one, WCA: DARKER THAN SCARLET, X-MEN: DECIMATION - SON OF M, DECIMATION: HOUSE OF M - THE DAY AFTER, and AVENGERS: THE CHILDREN'S CRUSADE. I started WCA: DTS the end of last week, finishing it up today.
First, I just want to open with what a refreshing breath it was to return to late 1989 for this read. It was a simpler time, in which you could tell the villains from the heroes, where heroes actually did <b>good things</b> on account of, you know, them being heroes and all, and where villains committed actual <i>dirty deeds</i>! And it was also a time when Marvel still understood that publishing good comic books didn't mean dovetailing each and every event into another event six months later, followed by *another* event six months <after> the first two!
One of the big draws for this trade was getting to see John Byrne back when he was totally on his game (not that he has ever been off his game). Seriously, it was worth it just to see him draw the 'M' fam again: Magneto, Scarlet With and Quicksilver! So, so good! And best of all? The art was actually drawn on paper, with inks, no computer aiding at that point in comic publishing!
And while his style was somewhat different that Byrne's, Paul Ryan did an equally great job as the penciller for the remainder of the story's last three issues. I had forgotten how I much I had liked his art back in the day, stirring up fond memories of his run as penciller on IRON MAN, also in the late 80s. #goodtimes
In addition to handling the art chores, Byrne also provided the writing. Equally admirable is the way Roy Thomas, and his wife Dann, took over the writing beginning with Issue #60, providing a seamless transition from Byrne. Both writers provided a fun sense, even when the danger was mounting against them, of the Avengers.
So, as much as I loved this trade, I also feel the need to let you all know the dialogue at points felt a little clunky, maybe a little dated. However, it was nothing that took away from my overall enjoyment of this volume. At points where the dialogue didn't feel all that good, I just went and re-read it with names, or words, that fit better. Again, nothing that should diminish the fun factor here, unless you are one of <i>those kind</i> of comic readers!
In concluding, I just want to say this was a good read. It is especially important, perhaps even so far as dubbing it "required reading", before starting HOUSE OF M. In an age where the fun has diminished greatly in the superhero comics, it is good to have something like this to read, which helps us escape the "doom 'n goom" of this so un-fun era!
First, I just want to open with what a refreshing breath it was to return to late 1989 for this read. It was a simpler time, in which you could tell the villains from the heroes, where heroes actually did <b>good things</b> on account of, you know, them being heroes and all, and where villains committed actual <i>dirty deeds</i>! And it was also a time when Marvel still understood that publishing good comic books didn't mean dovetailing each and every event into another event six months later, followed by *another* event six months <after> the first two!
One of the big draws for this trade was getting to see John Byrne back when he was totally on his game (not that he has ever been off his game). Seriously, it was worth it just to see him draw the 'M' fam again: Magneto, Scarlet With and Quicksilver! So, so good! And best of all? The art was actually drawn on paper, with inks, no computer aiding at that point in comic publishing!
And while his style was somewhat different that Byrne's, Paul Ryan did an equally great job as the penciller for the remainder of the story's last three issues. I had forgotten how I much I had liked his art back in the day, stirring up fond memories of his run as penciller on IRON MAN, also in the late 80s. #goodtimes
In addition to handling the art chores, Byrne also provided the writing. Equally admirable is the way Roy Thomas, and his wife Dann, took over the writing beginning with Issue #60, providing a seamless transition from Byrne. Both writers provided a fun sense, even when the danger was mounting against them, of the Avengers.
So, as much as I loved this trade, I also feel the need to let you all know the dialogue at points felt a little clunky, maybe a little dated. However, it was nothing that took away from my overall enjoyment of this volume. At points where the dialogue didn't feel all that good, I just went and re-read it with names, or words, that fit better. Again, nothing that should diminish the fun factor here, unless you are one of <i>those kind</i> of comic readers!
In concluding, I just want to say this was a good read. It is especially important, perhaps even so far as dubbing it "required reading", before starting HOUSE OF M. In an age where the fun has diminished greatly in the superhero comics, it is good to have something like this to read, which helps us escape the "doom 'n goom" of this so un-fun era!
Mike V: Skateboard Party Lite
Games and Sports
App
Play with your friends using the multiplayer mode, complete achievements, gain experience and...
Teeny Titans - Teen Titans Go! Figure Battles
Games and Entertainment
App
"There’s a very Pokemon vibe running through Teeny Titans…The game’s battles are much more...
Gareth von Kallenbach (971 KP) rated Call of Duty: Infinite Warfare - Sabotage in Video Games
Jun 19, 2019
Call of Duty: Infinite Warfare has released their first of four planned DLC Packs; Sabotage for the Xbox One and PC systems after being previously released for the PS4 platform.
Like previous DLC packs in the series; the set contains four new maps and a new Zombie/Alien gameplay mode.
The first map is Noir: which is a futuristic Brooklyn setting teaming with open streets and an open courtyard which makes for some really close quarters combat. The map is great for those who like a run and gun approach but there are plenty of windows and areas for snipers and surprise attacks.
The next map is Renaissance which is a beautiful recreation of a pastoral Venetian setting. Players will battle in courtyards, a church, and along canals which create many choke points for enemy forces to mount attacks.
The third map is Neon which is a Tron like map set in a computer simulation. Players and vehicles as well as parts of the map de-rez when destroyed. The map has long lines and balconies which make for great points for snipers and those looking to mount and ambush, but I really liked mounting counter attacks in the night club which allows players a way to cover large parts of the map without having to travel the dangerous streets.
The final map is Dominion which is a futuristic remake of the classic Modern Warfare 2 map Afghan. Players will battle in a map with a downed vehicle at the center. The map has plenty of ridges, observation areas, and halls to allow players to battle one another in multiple game styles.
For me the highlight of the pack is the second installment of the Zombie mode called Rave in the Redwoods. The game continues the story of the four actors pulled into horror movies to battle legions of undead. The previous map was set in an 80s theme park and this time out we get a 90s themed camping horror film as the setting. Players get to use weapons such as a golf club, a spiked baseball bat, a machete, and other melee weapons before they pick up some heavier firepower to go with their grenades. Like in previous versions, players will have to buy access to various areas, new weapons, ammunition and such. There are also puzzles to solve to unlock new and special weapons and traps as well as to make the game progress to a conclusion point. Should players not solve the needed puzzles, then they will face wave after wave of enemies. Writer/Director Kevin Smith is on hand and can be a playable character and those looking for a change of pace can bring on a neon lightshow at various points. For fun players can also battle Bigfoot, a psycho killer, and other threats but trust me, there is plenty of challenge to go around. The Afterlife arcade returns so players who die are given a chance to play various games to make their way back into the game. With four player co-op, you will want to take advantage of the Zip Lines to get around.
While the new maps are fun, they really do not offer anything radically different but do extend the life of the game. For me, the Zombie mode is what makes this a must own as it continues to be the best overall Zombie experience in any of the COD games.
http://sknr.net/2017/03/15/call-duty-infinite-warfare-sabotage-dlc/
Like previous DLC packs in the series; the set contains four new maps and a new Zombie/Alien gameplay mode.
The first map is Noir: which is a futuristic Brooklyn setting teaming with open streets and an open courtyard which makes for some really close quarters combat. The map is great for those who like a run and gun approach but there are plenty of windows and areas for snipers and surprise attacks.
The next map is Renaissance which is a beautiful recreation of a pastoral Venetian setting. Players will battle in courtyards, a church, and along canals which create many choke points for enemy forces to mount attacks.
The third map is Neon which is a Tron like map set in a computer simulation. Players and vehicles as well as parts of the map de-rez when destroyed. The map has long lines and balconies which make for great points for snipers and those looking to mount and ambush, but I really liked mounting counter attacks in the night club which allows players a way to cover large parts of the map without having to travel the dangerous streets.
The final map is Dominion which is a futuristic remake of the classic Modern Warfare 2 map Afghan. Players will battle in a map with a downed vehicle at the center. The map has plenty of ridges, observation areas, and halls to allow players to battle one another in multiple game styles.
For me the highlight of the pack is the second installment of the Zombie mode called Rave in the Redwoods. The game continues the story of the four actors pulled into horror movies to battle legions of undead. The previous map was set in an 80s theme park and this time out we get a 90s themed camping horror film as the setting. Players get to use weapons such as a golf club, a spiked baseball bat, a machete, and other melee weapons before they pick up some heavier firepower to go with their grenades. Like in previous versions, players will have to buy access to various areas, new weapons, ammunition and such. There are also puzzles to solve to unlock new and special weapons and traps as well as to make the game progress to a conclusion point. Should players not solve the needed puzzles, then they will face wave after wave of enemies. Writer/Director Kevin Smith is on hand and can be a playable character and those looking for a change of pace can bring on a neon lightshow at various points. For fun players can also battle Bigfoot, a psycho killer, and other threats but trust me, there is plenty of challenge to go around. The Afterlife arcade returns so players who die are given a chance to play various games to make their way back into the game. With four player co-op, you will want to take advantage of the Zip Lines to get around.
While the new maps are fun, they really do not offer anything radically different but do extend the life of the game. For me, the Zombie mode is what makes this a must own as it continues to be the best overall Zombie experience in any of the COD games.
http://sknr.net/2017/03/15/call-duty-infinite-warfare-sabotage-dlc/
Gareth von Kallenbach (971 KP) rated Unfriended (2014) in Movies
Jun 19, 2019
In the modern age of electronic media, cyber stalking and cyber bullying have driven several young people to take drastic actions including suicide. Bullying has always been an issue in schools but with the ability for tormentors to cyber stalk individuals as well as encourage others to take part in the harassment, it can be hard to find any escape from the relentless attacks. In new film “Unfriended”, the audience learns through video clip that a young student named Laura committed suicide in an attempt to escape a never-ending wave of torment after an unflattering video of her was posted online. One year later the group of friends gather online as is their custom to discuss their lives as well as note the anniversary of Laura’s passing. As the group gathers on Skype may notice a mysterious and unknown person has joined their conference. Despite their attempts they’re unable to get rid of this unknown and so far silent intruder, but one of the girls named Claire starts to receive Facebook messages from Laura’s personal account. Unable to block, ignore, or remove this unwanted individual despite their best efforts, as the group soon find the tables have turned when they’re told that if they should leave the chat dire consequences will follow. At first dismissed as a very tasteless practical joke, when tragedy does strike it begins to give a new level of credence to the significant threat that their unknown chat partner provides.
When the unknown guest reveals that she is indeed Laura and begins to force the remaining students to play a series of games which in turn bring their darkest and deepest secrets to light as well as turning them against one another, the despair and eventually body count begins to rise. While there are moments you can ask questions such as where are the adults in the film which are never really addressed aside from a few police officers, the film does keep you interested even though it is presented entirely through a computer screen with each individual appearing as their own individual windows with other social media applications and computer screens coming and going as the plot dictates.
The film is neither as scary nor violent as one may indicate although it is definitely an R-rated film due to language and subject matter. Much of the graphic nature is shown through quick cutting and low-quality WebCam video that cuts out frequently or lags. The main strength of the film is that it takes an interesting concept to the approach of a killer looking for revenge. The fact that the characters remain in the same room in which they began and never once have any direct contact with each other is an interesting microcosm of how many young people today socialize more through electronics than they do in a face-to-face setting. However is anybody who grew up in the 70s and 80s will tell you, teens tying up phone lines for hours was a common occurrence in many homes throughout the world.
With the cast comprised mostly of unknowns, the film does the best with its premise but never fully develops the scares and suspense that one would expect from such an intriguing premise.
In the end the film can be a difficult watch but at least provides some entertainment for fans provided you can sit through the unusual visual presentation of the film and show patience with some of the leaps of faith that the audience is asked to undergo.
http://sknr.net/2015/04/17/unfriended/
When the unknown guest reveals that she is indeed Laura and begins to force the remaining students to play a series of games which in turn bring their darkest and deepest secrets to light as well as turning them against one another, the despair and eventually body count begins to rise. While there are moments you can ask questions such as where are the adults in the film which are never really addressed aside from a few police officers, the film does keep you interested even though it is presented entirely through a computer screen with each individual appearing as their own individual windows with other social media applications and computer screens coming and going as the plot dictates.
The film is neither as scary nor violent as one may indicate although it is definitely an R-rated film due to language and subject matter. Much of the graphic nature is shown through quick cutting and low-quality WebCam video that cuts out frequently or lags. The main strength of the film is that it takes an interesting concept to the approach of a killer looking for revenge. The fact that the characters remain in the same room in which they began and never once have any direct contact with each other is an interesting microcosm of how many young people today socialize more through electronics than they do in a face-to-face setting. However is anybody who grew up in the 70s and 80s will tell you, teens tying up phone lines for hours was a common occurrence in many homes throughout the world.
With the cast comprised mostly of unknowns, the film does the best with its premise but never fully develops the scares and suspense that one would expect from such an intriguing premise.
In the end the film can be a difficult watch but at least provides some entertainment for fans provided you can sit through the unusual visual presentation of the film and show patience with some of the leaps of faith that the audience is asked to undergo.
http://sknr.net/2015/04/17/unfriended/
Lucy Buglass (45 KP) rated Black Mirror: Bandersnatch (2018) in Movies
Jun 20, 2019
It comes as no surprise that Black Mirror was Netflix’s guinea pig for their first ever interactive film. Charlie Brooker’s anthology series about the dark side of technology has captivated fans ever since it first aired on Channel 4 in the UK. With Netflix being a leading entertainment service, the time had come for them to try something brand new. The film dropped over the Christmas break, and I for one was very excited to sit down and try it.
Black Mirror: Bandersnatch is set in the ’80s and follows teenager Stefan Butler as he works to create a choice/consequence video game called ‘Bandersnatch’. He’s basing it off one of his mother’s ‘choose your own adventure’ books, where you could flick back and forth between chapters to change the course of your story. He’s been invited to speak with video games company Tuckersoft, comprised of video game creator Colin Ritman and savvy businessman Mohan Thaku, in the hopes he can make the game for their company.
As Stefan works on ‘Bandersnatch’, he also visits a therapist to help with his depression following the loss of his mother. He takes an unnamed medication in an attempt to ease his symptoms. Soon, the lines between reality and the video game world start to blur for Stefan, and he becomes more and more unhinged before our eyes.
That’s about all I’m going to tell you about the plot itself, because I don’t want to give away any spoilers. My advice when approaching this for the first time is to go in completely blind and just make your own decisions. You can find numerous pathway guides online, but try to avoid these until your later playthroughs if you can. Black Mirror: Bandersnatch is an experience that requires multiple watches and a lot of patience, but I promise you it’s worth it.
Personally I adore this episode, and I think they did such a fantastic job of bringing it to life. It’s so fluid and engaging; the scenes continue to play even when the options pop up on screen. The acting is absolutely stunning, with Fionn Whitehead (Stefan) and Will Poulter (Colin) impressing me the most, but every character is so well acted and believable. For the very first time, you feel part of the Black Mirror universe, and everything starts to feel so meta. There are also a lot of references to previous episodes which will delight long term fans, but aren’t too jarring for those new to the series.
Both Black Mirror and Netflix have proven they can work with interactivity without making it too gimmicky or tedious. It’s a fascinating format that I’m excited to see more of, and I’m sure we haven’t seen the last of this. I have equal amounts of praise for both the series and Netflix themselves, because they’re constantly upping the entertainment game which makes me fall in love even more. This is the kind of stuff that really excites me!
In classic Black Mirror style, there are some disturbing pathways but they’re arguably my favourite. They’re chilling, harrowing and bloody brilliant. At this point I think I’ve explored every possible ending or pathway, but I’m reluctant to spoil any of them on here because that would ruin the experience. However, if you do want to discuss anything, please do message me on @LGTHBlog so we can fangirl together!
https://lucygoestohollywood.com/2019/01/06/netflixs-first-interactive-film-my-thoughts-on-black-mirror-bandersnatch/
Black Mirror: Bandersnatch is set in the ’80s and follows teenager Stefan Butler as he works to create a choice/consequence video game called ‘Bandersnatch’. He’s basing it off one of his mother’s ‘choose your own adventure’ books, where you could flick back and forth between chapters to change the course of your story. He’s been invited to speak with video games company Tuckersoft, comprised of video game creator Colin Ritman and savvy businessman Mohan Thaku, in the hopes he can make the game for their company.
As Stefan works on ‘Bandersnatch’, he also visits a therapist to help with his depression following the loss of his mother. He takes an unnamed medication in an attempt to ease his symptoms. Soon, the lines between reality and the video game world start to blur for Stefan, and he becomes more and more unhinged before our eyes.
That’s about all I’m going to tell you about the plot itself, because I don’t want to give away any spoilers. My advice when approaching this for the first time is to go in completely blind and just make your own decisions. You can find numerous pathway guides online, but try to avoid these until your later playthroughs if you can. Black Mirror: Bandersnatch is an experience that requires multiple watches and a lot of patience, but I promise you it’s worth it.
Personally I adore this episode, and I think they did such a fantastic job of bringing it to life. It’s so fluid and engaging; the scenes continue to play even when the options pop up on screen. The acting is absolutely stunning, with Fionn Whitehead (Stefan) and Will Poulter (Colin) impressing me the most, but every character is so well acted and believable. For the very first time, you feel part of the Black Mirror universe, and everything starts to feel so meta. There are also a lot of references to previous episodes which will delight long term fans, but aren’t too jarring for those new to the series.
Both Black Mirror and Netflix have proven they can work with interactivity without making it too gimmicky or tedious. It’s a fascinating format that I’m excited to see more of, and I’m sure we haven’t seen the last of this. I have equal amounts of praise for both the series and Netflix themselves, because they’re constantly upping the entertainment game which makes me fall in love even more. This is the kind of stuff that really excites me!
In classic Black Mirror style, there are some disturbing pathways but they’re arguably my favourite. They’re chilling, harrowing and bloody brilliant. At this point I think I’ve explored every possible ending or pathway, but I’m reluctant to spoil any of them on here because that would ruin the experience. However, if you do want to discuss anything, please do message me on @LGTHBlog so we can fangirl together!
https://lucygoestohollywood.com/2019/01/06/netflixs-first-interactive-film-my-thoughts-on-black-mirror-bandersnatch/