Heather Cranmer (2721 KP) created a post
Nov 11, 2022
Rachel King (13 KP) rated Redemption in Books
Feb 11, 2019
One of the first things I noticed about the main character of Jane Perry is both her seemingly-abrasive personality, complete with a foul mouth, and her battle with alcoholism. Throughout the book, her strong personality is both her greatest strength and her biggest weakness. Her daily battle to remain sober - pushing six months - is also a prominent theme, complete with AA meetings, sobriety chips, and the 12-step program. I found these details interesting from the educational standpoint, since I have known a few alcoholics, both recovering and not, but nothing about the process of recovery from this horrible addiction.
The woman that hires Jane Perry, Katherine Clark (better known as Kit), is in many ways the very opposite of Jane. A woman in her 60's, she describes her personality as that of an "earth mother". Dealing with stage 4 cancer, she is a strict adherent of New Age philosophies and herbal medicine to treat both her cancer and her particular brand of spirituality. In addition, several of the plot's "bad guys" were followers of a particular sect of Fundamentalist Christianity that Kit spends an overt amount of time condemning, despite her many lectures of tolerance, love, and forgiveness. This in turn incites Jane to regularly mock Fundamentalist Christianity by proxy.
While I realize that radicals of any religion are easy fodder for mainstream literature, the personal beliefs of the author completely overpower the actual plot of the book. It is patently obvious that Dewey is a major supporter of all things New Age, with a penchant for Buddhism, and is completely against a literal translation of the Bible. As I have said in previous reviews, a good author is invisible to the reader, but in this book, the author often felt more present in the plot than the actual characters the book was intended to be about - some sort of amalgamation of Jane and Kit. Despite the good intentions that I am sure Dewey harbors in writing in this fashion, I became rather depressed by the end of the book by the over-saturation of Dewey's agenda of New Ageism versus Christianity, as the book became less and less about the heroics of Jane Perry and more about the beliefs of Laurel Dewey.
While I acknowledge that I do not agree with everything within the particular doctrines of the character of Dr. John Bartosh, I do consider myself a Fundamentalist Christian, a person who believes in both the literal and figurative translation of the Bible. For the author to expect me, the reader, to not even be slightly offended by the condemnation and open mockery of what I consider to be the foundation of my morality and how I live my life on a daily basis is both presumptuous and insensitive.
Despite this, the book was well-written from a literary approach, with unique characters, an unpredictable plot, and no loose ends.
Gareth von Kallenbach (965 KP) rated WALL-E (2008) in Movies
Aug 14, 2019
In this new offering from the same team who brought you Finding Nemo, The Incredibles and Ratatouille, Earth is a virtual wasteland, and no longer inhabited by humans. The humans are all aboard a space colony called Axiom, pampered and waited on in robot-assisted existence. Left behind is WALL*E, a hardworking Waste Allocation Load Lifter – Earth class robot, has done what he was programmed to do, compact trash and stack it neatly, cleaning the planet one trash cube at a time. Apparently the passing of years all alone has given this clunky, rusty, dented and creaky machine, time to develop a sense of curiosity, a playful personality, and a love for “Hello, Dolly” showtunes and choreography. His best friend is a cockroach, he’s managed to amass a treasure trove of junk, is seemingly content, albeit lonely.
Then along came EVE. A sleek, state-of-the art egg-shaped robot deposited on earth by an Axiom spacecraft to scan its surroundings as an Extra-terrestrial Vegetation Evaluator. WALL*E is instantly enthralled and admires EVE’s speed, versatility and gracefulness from a tentative distance. She exudes efficiency and focus and comes with a laser she’s not afraid to use. EVE has a classified directive and WALL*E, after he’s overcome his fear of her laser, befriends her and inadvertently helps EVE achieve her goal. EVE has to return to the Axiom to report her findings, but WALL*E is desperate to build on this new found friendship. Who can blame him? If you’d been alone for 700 years, wouldn’t you be reluctant to say good bye to a new friend? So WALL*E becomes an accidental tourist of the galaxy, embarking on a thrilling adventure that makes him an anxious stowaway aboard a ship of advanced machines and lazy humans.
Under the direction of by Academy Award(r)-winning writer-director Andrew Stanton, the gifted storytellers and artists who brought charm and innovation to The Incredibles and Ratatouille, elevated their game by enabling WALL*E to convey in beeps and tones and soulful eyes a gamut of emotions that captivates the viewer. Limited dialogue was definitely on the menu, at least between robots. Which makes WALL-E all the more enchanting. It’s up to the viewer to draw on simple exchanges and the robots’ varying intonations of each other’s names to interpret their growing affection for one another.
With its breathtaking animation and deft rendering of heartwarming characters, CGI-animated features don’t get much better than this.
A fantastic voyage with an eco-friendly warning wrapped in a poignant love story, WALL*E restored my faith in Pixar’s well-deserved, acclaim.
Gareth von Kallenbach (965 KP) rated A Walk Among the Tombstones (2014) in Movies
Aug 6, 2019
This is exactly the type of movie that I find myself drawn to, a brooding, hard-edged film-noir, but what stops me from enjoying it more and rating it higher is that right from the opening frames, Tombstones, unlike last year’s Prisoners, which defied all my expectations, doesn’t strive to do anything more than to satisfy the requirements of its genre and lean heavily on the performance of its lead.
That being said, it is another fantastic performance from Neeson and, still sporting that questionable American accent, he brings real weight to the character of Scudder. Don’t expect to see a tour-de-force the likes of Denzel Washington battling alcoholism in Flight, but it is refreshing to see these types of characters humanized and played straight in roles that have previously been over-the-top and laughably romanticized.
Another highlight is the relationship between Scudder and T.J, something that from the outset seems a cliché and had the potential to detract from the plot, it is however surprisingly well-constructed. One scene in particular between them is a stand-out as we see Scudder’s reaction to finding out that T.J. has been carrying a presumably stolen firearm. I will refrain from ruining the punchline, but it is a rare piece of frank dialogue and is deservedly shocking in its delivery.
Where A Walk Among the Tombstones unfortunately falls short is in its lack of subtlety, through a heavy-handed score and, more importantly, a bloated running time. More times than I would have liked, I found myself asking, “Is this scene necessary, or relevant?” Less would have been so much more, especially in the case of the two antagonists, who are set up as being formidable psychopaths for our anti-hero, they are instantly deflated through a single moment that depicts the normality of what we assume is their morning routine. Though it’s not unheard of that the most violent of criminals lead ordinary lives, the tongue-in-cheek nature of the scene does nothing to intensify the fear and dread we are supposed to feel toward these men.
Fans of Liam Neeson should be pleased, but what we’re given here is a solid first act and dialogue that ranges from good to great, but ultimately a predictable, over-long, paint-by-numbers effort. Sure, it hits all the right notes atmospherically, but I can’t expect that it will be more or less memorable than any of the other recent thriller entries in Neeson’s oeuvre (anyone remember 2011’s Unknown?). Between this and knowing that a third Taken is on the way, I now find myself longing for another great dramatic turn from him along the lines of Five Minutes of Heaven, or Kinsey.
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5 Minute Movie Guy (379 KP) rated A Walk Among the Tombstones (2014) in Movies
Jun 28, 2019 (Updated Jun 28, 2019)
Neeson’s character Matt Scudder is a former alcoholic and an ex-cop turned personal private investigator who works in exchange for favors. Since he’s no longer affiliated with the police, he’s an appealing person to turn to for those who need help but want to keep the cops out of the picture. When a drug dealer’s wife is kidnapped and savagely murdered, he seeks out Scudder for help. What follows is in an investigation into the murder that links up to the murder of another drug dealer’s wife. With the killers still at large, Scudder is determined to catch them before they can strike again.
Being that Scudder is working with criminals to find even worse criminals, the characters in A Walk Among the Tombstones are quite despicable. In fact, I would argue there’s not a single likeable character in the whole film. Even our protagonist Scudder is a shady person with a corrupt past. It’s hard to care about anyone here except for the poor abducted women, and yet we never get to know any of them. They’re reduced to the point where it’s hard to see them as anything more than the killers’ unlucky victims who have no chance of surviving. We follow Scudder through this twisted investigation not because we care about him, but for their sake of these women, with the hope that our detective hero can put an end to these killers’ unspeakable crimes. The film’s dreadful cast of characters give an incredibly bleak and hopeless outlook on people as a whole.
Liam Neeson gives a suitable performance as Scudder, fitting into the role of a detective quite naturally. As usual, he has a great presence and commands your attention any time he’s on screen. In A Walk Among the Tombstones, he’s not nearly the unstoppable action-hero he has been in his other recent films, but he’s still an intimidating guy you’d be wise not to mess with. He does actually have a couple tense conversations with the killers over the phone that are reminiscent of the famous scene in Taken, but certainly not as memorable.
The killers in the movie happen to be far more appalling than interesting. We don’t ever get to know much about them or their motives. They’re sick, demented people that aren’t given much more depth than being bad for the sake of being bad. However, there’s no question that they’re believably haunting and deranged. Despite their limited screen time and lack of complexity, their actors put in truly unnerving performances.
The film is well-acted throughout, with a few especially notable performances from supporting characters. Olafur Darri Olafsson is terrific as the creepy cemetery groundskeeper, and Eric Nelsen does a commendable job as the drug addict younger brother of the drug dealer who sought Scudder’s help. There’s also Brian “Astro” Bradley as a homeless teenager named TJ that Scudder befriends, who volunteers himself to be his crime-solving partner. Astro at times lightens up the moody film with his charm, and while he’s truly the only character that offers any sense of hope in the film’s gritty world, I think his character largely feels out of place as an unnecessary inclusion.
Scott Frank effectively creates a dark and sullen atmosphere in his movie that is also visually striking. He turns New York’s underbelly into a stylishly gloomy city where its seedy citizens can run rampant. He demonstrates proficiency behind the camera, building eeriness and suspense. However, he goes too far with the film’s graphic sexual content, which includes rape, torture, and mutilation. While he never gives you a very clear look at these heinous acts, he puts you right there in the moment and lets the camera linger. It’s sadistic, cruel, and very disturbing to watch. In a bizarre directorial decision, he has the 12 steps to recovery from Alcoholics Anonymous narrated over the climax of the film. Considering Scudder regularly attends AA meetings to celebrate his sobriety, I can understand why it was included, but it just doesn’t work and ends up detracting from the film’s most heightened sequences. He also disappointingly finishes the movie on a bad note with a conclusion that is drawn out far too long and which contains a weak, conventional ending that is completely forgettable.
A Walk Among the Tombstones raises more questions than it answers, but in a movie this morbid, maybe it’s best not to know. While the movie excels at being unsettling, it’s never really all that compelling. Filled with plenty of bad dialogue and characters that are hard to relate to and care about, I was yearning for this one to end so I wouldn’t have to endure any more of its vileness. Even with all the disturbing content aside, I would argue that the film is still only average at best. While I’m sure there are plenty of people with a penchant for the macabre that will enjoy the film, I am certainly not one of them and I left the theater feeling completely disturbed by what I had just watched. A Walk Among the Tombstones is a decent detective movie, but your enjoyment of the film may depend on how well you can handle its grimy setting and extreme violence. One thing that I can assure you is that I personally don’t have the stomach for it.
(This review was originally posted at 5mmg.com on 9.20.14.)
Charlie Cobra Reviews (1840 KP) rated the Xbox One version of Xuan Yuan Sword 7 in Video Games
Oct 4, 2021
It seemed like it was going to be an open world game but wound up being very linear in nature although it had aspects of an open world game like side quests, fast travel, and even treasure chests scattered throughout the game world as well. There's a climbing mechanic that seemed kind of pointless because it was pretty much just a cut scene of in game graphics of you climbing a little cliff or sometimes it would turn into an interactive part where you had to move the analog stick to move the character. Still it was better than these weird times that the game gave you control of the character for a scene in which your only movement was preset like a ride on a rail that couldn't veer off a road.
I liked that it was an action-RPG meaning instead of turn based combat like most RPG's it had an active combat system where you could move at your own leisure and consisted of hack and slash combat with some martial art skills, blocking, dodging, and some riposte (parrying). There are four basic martial art skills which can be learned as you progress through the game, Bull, Wolf, Bear, and Tiger. They become stronger and increase the length or hits of their combo the more you use them. A big draw back is that you could only equip or use two at one time although they can be changed at anytime through the talent menu. Then there are three special martial art skills which are Taowu, Tundou and ?
The combat was one of the things that had me really conflicted. A cool thing I liked about the combat was that there was a meter that would go up when you would attack an enemy and if it filled all the way you could perform an execution on them. Otherwise it was very unresponsive most of the time making dodging and parrying really hard and kind of useless. I found the blocking especially useless because of how much damage you still incurred. There is a skill tree for new martial arts and you can create and upgrade structures in Elysium that can enhance various things, such as weapon, armor, accessories and more. You can also use the fusion to capture the souls of enemies in combat and fuse them together in Elysium to equip them for bonus stats and effects.
Your able to carry items in your inventory which are mainly objects like items that don't do anything except advance the story or quest and some like healing weapons. There is an equipment screen for weapons and accessories but you only stay with one weapon the whole game. It does change and become stronger and its appearance changes too. You can even change outfits. I'm not sure if you get any in the game as the version I played came with a couple of additional weapons/costumes. You do wind up getting some party members which is customary of some RPG's and they help out by attacking enemies on their own. You can control them by activating some abilities or special attacks that have cooldown times for when you can use them again. There's a minigame called Zhuolu chess and it can be pretty fun and a nice change of pace but not what you were looking for when you bought the game.
You can save your game and recover health at random campfires throughout the game world as well as listen to some party dialogue when you choose to rest. The dialogue tends to repeat often and doesn't really advance the story much or fit where you are at in the story that often. These game mechanics are similar to Dark Souls as resting respawns enemies when you save at a bonfire and get healed too. As I mentioned earlier the game employs a fast travel system consisting of waypoints called guard stones that you can activate when found. There is an element of puzzle solving in the game but they don't seem to be that hard to figure out and some can even be skipped if you don't want to bother with it.
The graphics were pretty solid and the game surely looks good for the most part. The textures are sometimes rough in the environment and sometimes there's very noticeable instances of "pop-ins" but overall aesthetic and style is beautiful. You really never get to play games where you get to see ancient Chinese castles, cities, or kingdoms so that was nice. The leaves in the trees are even ruffled by the wind, which is a nice touch. The main characters like Zhao and his sister Xiang look great and so do most of the secondary characters like Chu-Hong and Mo Huang. It just makes it that more disappointing when you see sub-par detail in the NPC's and stiff cutscenes because you know they could have done better on those too. Maybe they didn't have enough time, man power or budget.
The music was probably one of the best additions to the game as a whole. Containing traditional Chinese sounds and instruments befitting the setting the music was great. There are some instances where there is no music and the void is filled with nothing but awkward silence or the sound of footsteps. Only the subpar voice acting fills the dead air and background music would have added more depth to certain parts and scenes of the game. There's no English dubbing for the voice acting in the game it's only in Mandarin/Chinese which isn't bad in itself except the performances are kind of hit and miss and not very balanced.
Verdict: [5/10]
The game seemed very rough around the edges, it lacked that "polished" feel that it would have gotten if it had been a "AAA" game instead of a "AA" game. It's linear aspects left little to no deviation for exploring the world other than the main quest making it feel like going through a tunnel from location to the next. The distances between the towns and villages also made the world feel really small which it probably was. The story and gameplay were enjoyable enough but writing and especially acting/voice acting in key cutscenes needed work. The combat was was so uninspired I felt like I was doing the same sword attacks the whole game and they never really changed. And last thing, even if it doesn't help or is in any way useful, I like to be able to make my character jump and this game didn't let you do that either. So in conclusion I have to give Xuan Yuan Sword 7 a 5/10. It's an average or ok game, which has it's moments but nothing to write home about. However if they make a Xuan Yuan Sword 8, I'd be looking forward to see what kind of improvements they would make in the next installment.