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Lee (2222 KP) rated Bill & Ted Face the Music (2020) in Movies
Sep 15, 2020
Back in 1991, I thought that Bill & Ted's Bogus Journey was the greatest movie of all time. Sure, Bill & Ted's Excellent Adventure was pretty incredible too, but with the addition of Death… Station… evil robot Bill & Ted… it was all just genius as far as I was concerned. My movie watching habits since the nineties have shown me that neither of those films is actually the greatest of all time (well, maybe top 50), but that certainly didn't stop me from getting ridiculously giddy with excitement at the prospect of a third outing. Even more so after successfully introducing my youngest daughter to both movies recently, at which point I also concluded that Excellent Adventure was, in fact, the better of the two!
So, here we are. 29 years on from Bogus Journey, and we find Bill & Ted at a very difficult time in their lives. Dwindling popularity and record sales mean that their destiny of uniting the world with a single song is now becoming increasingly unlikely. A wedding reception where Bill & Ted are unveiling their latest musical creation to a less than lukewarm reception gives us a nice nostalgic chance to see some familiar faces from the previous movies and also brings us quickly up to speed on the lives of our two heroes. Still married to the medieval princesses (Jayma Mays and Erinn Hayes), they now both have grown-up daughters, Thea (Brigette Lundy-Paine) and Billie (Samara Weaving). Both girls are like younger versions of their fathers, making heavy use of the word ‘dude’, and with extensive musical tastes and knowledge. They worship their fathers though and truly believe in their music.
Following the wedding reception, a trip to couples therapy shows us that it's not just their music career that's heading for the rocks. There's even talk of breaking up the band - “We’ve spent our entire lives trying to unite the world. And I’m tired, dude” Ted confesses to Bill. And as their destiny begins to fracture, reality also starts to unravel, with historical figures randomly being sucked from their own time and dumped into another.
Arriving just in the nick of time is a traveller from the future. Kelly (Kristen Schaal) lands in an egg-shaped time machine and whisks the boys into the future where they find that they are now no longer being worshipped in the same way as they were before. They are told in no uncertain terms that they have just 77 minutes to come up with the song they were destined to write, or the past, present and future are all going to collide, resulting in the world collapsing in on itself. Whoah!
Resigning themselves to the fact that if they haven't been able to come up with the song in the last couple of decades, they're unlikely to come up with it in the next 77 minutes, Bill & Ted land on the genius idea that they can simply go to the future and steal the song from their future selves. So, they begin jumping forward to various points in time and meeting up with different versions of themselves. We get overweight rock star Bill & Ted, complete with dodgy British accents, muscular prison inmate Bill & Ted and even OAP nursing home Bill & Ted.
Meanwhile, daughters Thea and Billie come up with a slightly more solid plan of action that involves picking up prominent musicians from history and forming them into the ultimate band, in the hopes that their combined talents will come up with the song that saves the world. It's a race against time as both missions play out simultaneously, taking in a trip to hell, recruiting ex-band member Death (William Sandler) and trying to outwit a robot who's out to kill them. It's basically a greatest hits remix of the first two movies.
It took some time for me to adjust to seeing Keanu Reeves outside of his role as John Wick, clean-shaven and considerably less dangerous. Both he and Alex Winter are obviously much older than when we last saw them as Bill & Ted, but it was surprising just how well they slipped right back into the roles. It honestly felt so good to be back in the company of these guys. The daughters are also a welcome addition, although they feel underused, and being separated from their fathers for much of the movie means that everything feels a lot more chaotic than we’re used to.
Bill & Ted Face the Music rattles along at a fairly brisk pace and the ending felt very rushed and abrupt. Something about the whole thing just doesn’t feel right and I didn’t feel as though we were ever getting very much time to explore or experience a particular scene before we were straight onto the next. It’s funny at times, but with most of it essentially reworking themes and ideas from earlier movies it ends up as the weakest of the trilogy, which is a real shame.
I’ve got so much love for these characters and movies that I feel bad about being negative in any way. However, I can’t help feeling that Face the Music teeters on the edge of ‘maybe they should have just left alone with the last movie’ a little too often. At the end of the day though, I can't really knock a movie that's essentially all about harmless fun and, more importantly, carries with it a message about uniting the world, being excellent to each other. I think we all could appreciate that philosophy in our lives right now.
So, here we are. 29 years on from Bogus Journey, and we find Bill & Ted at a very difficult time in their lives. Dwindling popularity and record sales mean that their destiny of uniting the world with a single song is now becoming increasingly unlikely. A wedding reception where Bill & Ted are unveiling their latest musical creation to a less than lukewarm reception gives us a nice nostalgic chance to see some familiar faces from the previous movies and also brings us quickly up to speed on the lives of our two heroes. Still married to the medieval princesses (Jayma Mays and Erinn Hayes), they now both have grown-up daughters, Thea (Brigette Lundy-Paine) and Billie (Samara Weaving). Both girls are like younger versions of their fathers, making heavy use of the word ‘dude’, and with extensive musical tastes and knowledge. They worship their fathers though and truly believe in their music.
Following the wedding reception, a trip to couples therapy shows us that it's not just their music career that's heading for the rocks. There's even talk of breaking up the band - “We’ve spent our entire lives trying to unite the world. And I’m tired, dude” Ted confesses to Bill. And as their destiny begins to fracture, reality also starts to unravel, with historical figures randomly being sucked from their own time and dumped into another.
Arriving just in the nick of time is a traveller from the future. Kelly (Kristen Schaal) lands in an egg-shaped time machine and whisks the boys into the future where they find that they are now no longer being worshipped in the same way as they were before. They are told in no uncertain terms that they have just 77 minutes to come up with the song they were destined to write, or the past, present and future are all going to collide, resulting in the world collapsing in on itself. Whoah!
Resigning themselves to the fact that if they haven't been able to come up with the song in the last couple of decades, they're unlikely to come up with it in the next 77 minutes, Bill & Ted land on the genius idea that they can simply go to the future and steal the song from their future selves. So, they begin jumping forward to various points in time and meeting up with different versions of themselves. We get overweight rock star Bill & Ted, complete with dodgy British accents, muscular prison inmate Bill & Ted and even OAP nursing home Bill & Ted.
Meanwhile, daughters Thea and Billie come up with a slightly more solid plan of action that involves picking up prominent musicians from history and forming them into the ultimate band, in the hopes that their combined talents will come up with the song that saves the world. It's a race against time as both missions play out simultaneously, taking in a trip to hell, recruiting ex-band member Death (William Sandler) and trying to outwit a robot who's out to kill them. It's basically a greatest hits remix of the first two movies.
It took some time for me to adjust to seeing Keanu Reeves outside of his role as John Wick, clean-shaven and considerably less dangerous. Both he and Alex Winter are obviously much older than when we last saw them as Bill & Ted, but it was surprising just how well they slipped right back into the roles. It honestly felt so good to be back in the company of these guys. The daughters are also a welcome addition, although they feel underused, and being separated from their fathers for much of the movie means that everything feels a lot more chaotic than we’re used to.
Bill & Ted Face the Music rattles along at a fairly brisk pace and the ending felt very rushed and abrupt. Something about the whole thing just doesn’t feel right and I didn’t feel as though we were ever getting very much time to explore or experience a particular scene before we were straight onto the next. It’s funny at times, but with most of it essentially reworking themes and ideas from earlier movies it ends up as the weakest of the trilogy, which is a real shame.
I’ve got so much love for these characters and movies that I feel bad about being negative in any way. However, I can’t help feeling that Face the Music teeters on the edge of ‘maybe they should have just left alone with the last movie’ a little too often. At the end of the day though, I can't really knock a movie that's essentially all about harmless fun and, more importantly, carries with it a message about uniting the world, being excellent to each other. I think we all could appreciate that philosophy in our lives right now.

Purple Phoenix Games (2266 KP) rated Bandada in Tabletop Games
Jan 19, 2021
Though I may not look it, I am indeed half Mexican. That said, the word, “Bandada,” means, “Flock.” I don’t really get to flex my Spanish skills often, and it shows. I definitely looked up the word Bandada before reading the rules this time. In any case, as gamers we all belong to the same nerdy flock of people who just like to have a great time with friends, family, and some colorful cardboard and plastic. Birds and other flying creatures have been all the rage recently, but will I be adding this one to my flock of gems?
In Bandada players are attempting to catch and return birds that have escaped from the local zoo. These birds are attracted to different food morsels (namely black, blue, and yellow dice) and by manipulating the food source players may be able to catch all the right birdies and score tons of points.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Disclaimer the second: I am previewing this using the Solo Adventure Variant, which uses many of the same rules as the main multiplayer rules with a few twists.
To setup the solo player will roll all 12 dice and sort them by color. Shuffle the bird cards and reveal three cards face-up in a market row. Grab a scoring cube for the score card, and choose which location card to play. Select (randomly or not) a bonus scoring card and the game may begin!
There are other optional variant rules that can be added to the adventure, but I will not be detailing those here.
Turns are divided into two phases: the Drafting phase and the Cleanup phase. During the Drafting phase the player will choose one of the face-up bird cards to be added to their personal bandada, perform the action described on the top of the card, and then add it to their bandada (personal tableau).
After drafting and bandada-ing the player will perform the Cleanup phase by scoring points based on the bird card abilities printed on the bottom, discarding the remaining face-up cards, and then adding three new birds cards to that market row. This phase differs from the multiplayer rules in that birds are scored once added to the bandada in multiplayer and then again during the Cleanup phase. In the solo mode they are scored only once at the end of the Cleanup phase.
The bird cards all have actions printed at the top that will manipulate the food dice in some way. Actions could simply give the birds a specific number of colored dice and adjust the value up or down. Some abilities will have the player flipping the dice to the opposite side, or adjusting multiple dice by splitting a positive or negative value. Of note in this game is that dice values wrap around the die. For example to increase the value of a 6 die it then wraps around to become a value 1. Manipulation of these food dice will make or break the game success, as I found in all my plays.
The game continues in this fashion until after the fourth full round. The player then totals their score on the score card, adds the points from the bonus card chosen at the beginning, and checks for the victory condition on the location card (the rules suggest starting in Africa). If the player has met the victory condition, the trip was a success! If, like me, the player fails to make 35 points in Africa every time, they must play again!
Components. Again, this is a prototype copy of the game, but I have to say that this is a beautiful minimalistic game. It consists of primarily dice and cards. The dice are translucent and good quality, though translucent yellow with white pips can be hard to read at times. The cards are good quality as well and feature breathtaking avian art. It really does look great on the table and doesn’t take up a ton of room, so I have very few negatives here.
Gameplay is super speedy and agonizing for a solo player. Maximizing points on every turn and having to consider specific win conditions makes for a crunchy little card game that takes about 10 minutes to play. It is definitely something I will be reaching for whenever I have a spare 15 minutes. With setup and teardown I am looking at a fulfilling, if not frustrating, card game experience that can be both anxiety-triggering and also quite calming. I was not sure what to expect when I opened the box, but boy am I glad I have this little gem.
If you are in the market for a great little solo game that can also play multiplayer, looks amazing, and is quick to complete, then look no further. If you are an avian aficionado and need your board and card game collection to reflect this, check out Bandada. I need you all to also promise to write me back once you figure out how to succeed in Africa, as I just plum can’t do it. But I am going to keep trying. As I always say, a game that makes you want to play it more is a mark of a great game, and I think a great game comes in this little box.
In Bandada players are attempting to catch and return birds that have escaped from the local zoo. These birds are attracted to different food morsels (namely black, blue, and yellow dice) and by manipulating the food source players may be able to catch all the right birdies and score tons of points.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Disclaimer the second: I am previewing this using the Solo Adventure Variant, which uses many of the same rules as the main multiplayer rules with a few twists.
To setup the solo player will roll all 12 dice and sort them by color. Shuffle the bird cards and reveal three cards face-up in a market row. Grab a scoring cube for the score card, and choose which location card to play. Select (randomly or not) a bonus scoring card and the game may begin!
There are other optional variant rules that can be added to the adventure, but I will not be detailing those here.
Turns are divided into two phases: the Drafting phase and the Cleanup phase. During the Drafting phase the player will choose one of the face-up bird cards to be added to their personal bandada, perform the action described on the top of the card, and then add it to their bandada (personal tableau).
After drafting and bandada-ing the player will perform the Cleanup phase by scoring points based on the bird card abilities printed on the bottom, discarding the remaining face-up cards, and then adding three new birds cards to that market row. This phase differs from the multiplayer rules in that birds are scored once added to the bandada in multiplayer and then again during the Cleanup phase. In the solo mode they are scored only once at the end of the Cleanup phase.
The bird cards all have actions printed at the top that will manipulate the food dice in some way. Actions could simply give the birds a specific number of colored dice and adjust the value up or down. Some abilities will have the player flipping the dice to the opposite side, or adjusting multiple dice by splitting a positive or negative value. Of note in this game is that dice values wrap around the die. For example to increase the value of a 6 die it then wraps around to become a value 1. Manipulation of these food dice will make or break the game success, as I found in all my plays.
The game continues in this fashion until after the fourth full round. The player then totals their score on the score card, adds the points from the bonus card chosen at the beginning, and checks for the victory condition on the location card (the rules suggest starting in Africa). If the player has met the victory condition, the trip was a success! If, like me, the player fails to make 35 points in Africa every time, they must play again!
Components. Again, this is a prototype copy of the game, but I have to say that this is a beautiful minimalistic game. It consists of primarily dice and cards. The dice are translucent and good quality, though translucent yellow with white pips can be hard to read at times. The cards are good quality as well and feature breathtaking avian art. It really does look great on the table and doesn’t take up a ton of room, so I have very few negatives here.
Gameplay is super speedy and agonizing for a solo player. Maximizing points on every turn and having to consider specific win conditions makes for a crunchy little card game that takes about 10 minutes to play. It is definitely something I will be reaching for whenever I have a spare 15 minutes. With setup and teardown I am looking at a fulfilling, if not frustrating, card game experience that can be both anxiety-triggering and also quite calming. I was not sure what to expect when I opened the box, but boy am I glad I have this little gem.
If you are in the market for a great little solo game that can also play multiplayer, looks amazing, and is quick to complete, then look no further. If you are an avian aficionado and need your board and card game collection to reflect this, check out Bandada. I need you all to also promise to write me back once you figure out how to succeed in Africa, as I just plum can’t do it. But I am going to keep trying. As I always say, a game that makes you want to play it more is a mark of a great game, and I think a great game comes in this little box.

KittyMiku (138 KP) rated The Vampire went to Georgia in Books
May 23, 2019
I really have to say that as much as I loved this book and this series, that I found the final battle a little anticlimactic. I was really hoping for more, and even though I did hope for more, I wasn't entirely disappointed. In this 216 page book, I think I cried for a third of it. I have to say that even with a few things I would have loved to see differently, that the overall book was amazing.
First, to see everything that we only got glimpses at before to unfold, was amazing. To learn how some of the characters who seemed to just be filler to hold such an important role in saving the world was truly inspiring. I think my favorite part was learning how Death himself had changed because of Pandora and her lover, as well as how Scarlett and Tenebris were stronger in this world together than Tenebris had been in other worlds by herself. I have to say that the love that Death had for his daughters Scarlett and Tenebris. had been touching and surprisingly difficult to understand when he was asking so much from them. But it wasn't just his love that made you smile and feel all warm and fuzzy, it was the love of all those around them as well. To willingly sacrifice yourself for someone is a huge deal and there were plenty of sacrificing in this book that kept your heart bleeding. However, I have to say, it was what definitely made me not want to stop reading.
This kind of thing reminds me of a saying that states if you love someone truly, then you have to be willing to let go of them. Everyone in this book had loved Scarlett so much, they were willing to do whatever it took, even if it broke her down to nothing. I hated seeing her hurt that way but the strength while dealing with it all and how she was determined to be strong and prove what everyone was saying in times to be false, was just truly amazing. Even though I felt like my own heart was being ripped out, I could see how all the betrayals and pains of the previous books helped her cope and deal with the impending battle, whether or not that I felt she deserved any of it.
Even though love and romance was spread through the series, the romance was heavily lacked in this book. Which made is extremely serious. Though you knew who loved who and it was stated in their appropriate times, the book just didn't have all the romantic drama the others had. It seemed to be too serious at times and I would have loved some comedy or that romantic air to it to help break up all the seriousness that the book seemed to drag on about. Not saying the seriousness ruined the book. It just seemed to end slightly anticlimactic compared to what you were being led to believe would happen. Which would have to be the biggest complaint I had. This next part WILL have spoilers and I apologize for that, but it may save you from feeling let down. If you don't wish to read the spoilers, you can skip to the final paragraph.
When you first learn of how War and Scarlett and Tenebris are connected and how there will be a battle between War nd Scarlett, who is the shell that holds Tenebris and ground the chaotic being, you find yourself excited for the battle. However, at the end, during the face off, Death grants the girls one last gift and suddenly War just pretty much gives up. Don't get me wrong, if I had to fight the dragon Scarlett and Tenebris transformed into, I would be ready to throw in the towel, but still, Tenebris was supposed to be War's right hand woman and to see her standing by Death should have been the rage enough to lead that woman into battle. This is War after all. But no the Horseman pretty much just gives up and allows herself to die. To me, not having the battle and making it end in such a way was disheartening and I am quite upset over it. I was moved to tears all the way up until this point and now I can't even get the action I felt I needed to be okay with the prior actions of characters. Needless to say, the fight scene wasn't all that it could have been.
I would rate this book 3 stars out of 5 stars because as much as I loved crying at certain parts and we were able to learn more about a few of the beloved characters and so on, the ending wasn't all that it was chalked up to be. It was a huge let down, in my opinion. The series overall was amazing and besides the ending I would just make a few changes, like maybe adding the novellas into the books that they belong before or after, instead of leaving a note before a book about a novella being needed for that book. And maybe making the ending have slightly more action. I would rate the series overall, 4 stars out of 5 stars and recommend it to anyone into the paranormal romance and adventure scene with a bit of mystery in it.
First, to see everything that we only got glimpses at before to unfold, was amazing. To learn how some of the characters who seemed to just be filler to hold such an important role in saving the world was truly inspiring. I think my favorite part was learning how Death himself had changed because of Pandora and her lover, as well as how Scarlett and Tenebris were stronger in this world together than Tenebris had been in other worlds by herself. I have to say that the love that Death had for his daughters Scarlett and Tenebris. had been touching and surprisingly difficult to understand when he was asking so much from them. But it wasn't just his love that made you smile and feel all warm and fuzzy, it was the love of all those around them as well. To willingly sacrifice yourself for someone is a huge deal and there were plenty of sacrificing in this book that kept your heart bleeding. However, I have to say, it was what definitely made me not want to stop reading.
This kind of thing reminds me of a saying that states if you love someone truly, then you have to be willing to let go of them. Everyone in this book had loved Scarlett so much, they were willing to do whatever it took, even if it broke her down to nothing. I hated seeing her hurt that way but the strength while dealing with it all and how she was determined to be strong and prove what everyone was saying in times to be false, was just truly amazing. Even though I felt like my own heart was being ripped out, I could see how all the betrayals and pains of the previous books helped her cope and deal with the impending battle, whether or not that I felt she deserved any of it.
Even though love and romance was spread through the series, the romance was heavily lacked in this book. Which made is extremely serious. Though you knew who loved who and it was stated in their appropriate times, the book just didn't have all the romantic drama the others had. It seemed to be too serious at times and I would have loved some comedy or that romantic air to it to help break up all the seriousness that the book seemed to drag on about. Not saying the seriousness ruined the book. It just seemed to end slightly anticlimactic compared to what you were being led to believe would happen. Which would have to be the biggest complaint I had. This next part WILL have spoilers and I apologize for that, but it may save you from feeling let down. If you don't wish to read the spoilers, you can skip to the final paragraph.
When you first learn of how War and Scarlett and Tenebris are connected and how there will be a battle between War nd Scarlett, who is the shell that holds Tenebris and ground the chaotic being, you find yourself excited for the battle. However, at the end, during the face off, Death grants the girls one last gift and suddenly War just pretty much gives up. Don't get me wrong, if I had to fight the dragon Scarlett and Tenebris transformed into, I would be ready to throw in the towel, but still, Tenebris was supposed to be War's right hand woman and to see her standing by Death should have been the rage enough to lead that woman into battle. This is War after all. But no the Horseman pretty much just gives up and allows herself to die. To me, not having the battle and making it end in such a way was disheartening and I am quite upset over it. I was moved to tears all the way up until this point and now I can't even get the action I felt I needed to be okay with the prior actions of characters. Needless to say, the fight scene wasn't all that it could have been.
I would rate this book 3 stars out of 5 stars because as much as I loved crying at certain parts and we were able to learn more about a few of the beloved characters and so on, the ending wasn't all that it was chalked up to be. It was a huge let down, in my opinion. The series overall was amazing and besides the ending I would just make a few changes, like maybe adding the novellas into the books that they belong before or after, instead of leaving a note before a book about a novella being needed for that book. And maybe making the ending have slightly more action. I would rate the series overall, 4 stars out of 5 stars and recommend it to anyone into the paranormal romance and adventure scene with a bit of mystery in it.

Movie Metropolis (309 KP) rated Pacific Rim: Uprising (2018) in Movies
Jun 10, 2019
Absolutely Bonkers
2013’s Pacific Rim was one of the most underrated films of the year. Lumbered in the same category as the Transformers series for its seemingly simple premise about robots fighting giant monsters, it had a lukewarm performance at the box office.
For those movie buffs reading this, you’ll of course know the film was directed by the Oscar-winning Guillermo Del Toro and with that came his signature quirks and visual sense of style. Oh yes, Pacific Rim was much more than a mish-mash of action.
A sequel looked very unlikely given the mediocre reception it received and then Del Toro passed on the idea altogether, instead focusing on the film that earned him a Best Director award at this year’s Oscars, The Shape of Water. I’m not going to pretend that was the wrong decision because it clearly wasn’t.
Nevertheless, Universal and Legendary pictures, with help from Del Toro handpicked little-known director Steven S. DeKnight to helm this second instalment in the new series, Pacific Rim: Uprising. It’s taken five years and $150million to get here. Was it worth it?
Jake Pentecost (John Boyega) is a once-promising Jaeger pilot whose legendary father gave his life to secure humanity’s victory against the monstrous Kaiju. Jake has since abandoned his training only to become caught up in a criminal underworld. But when an even more unstoppable threat is unleashed to tear through cities and bring the world to its knees, Jake is given one last chance by his estranged sister, Mako Mori (Rinko Kikuchi), to live up to his father’s legacy.
Coming hot off the heels of his performance in Star Wars: The Last Jedi, John Boyega channels his franchise father, Idris Elba, reasonably well and his estranged relationship with the former jaeger pilot is discussed, albeit briefly. Boyega is still discovering himself as a leading star and it’s films like Pacific Rim and Star Wars that he continues to impress in.
Here, he plays a cocky, arrogant young man who has lost his way until he’s given a second chance by returnee Mako (Kikuchi). It’s nice to see her and both Charlie Day’s Newton Geiszler and Burn Gorman’s Hermann Gottlieb return to this new series.
The inclusion of the film’s previous stars doesn’t feel unnecessarily shoe-horned in and this is a welcome change to many other films that try the same trick. Gorman and Day in particular provide some decent comic relief throughout. The weakest link over the course of the film is Scott Eastwood’s Ranger Lambert. His forced backstory with Boyega’s Pentecost isn’t particularly engaging.
The finale is punch-the-air fun and beautifully filmed in and around Tokyo
Setting the action a decade after the events of the first film is a good way to freshen things up and Uprising feels all the better for it. The world is continuing to recover from the previous war and this change in atmosphere lends a new dynamic to the film. It certainly looks and sounds a lot like its predecessor, but Uprising is a very different beast, both in storytelling and the way it presents that story.
Where Pacific Rimwas a paint-by-numbers adventure transformed by Del Toro’s stunning visual acuity, Uprising is a well-plotted movie that lacks its previous director’s soft touch. Director Steven S. DeKnight rightly carves his own path with the visuals but sometimes this is at the cost of the charm that made the original such an unexpected delight. The plot is actually much better than that of its predecessor with numerous twists and turns that create a fun atmosphere for the audience, but with four writers working on it, you’d expect nothing less.
There are some Del-Toro-isms still present however and these remind us that this is very much more than a Michael Bay Transformers film. The special effects are excellent and with De Knight’s decision to film as much as possible during the day (a stark contrast to Del Toro) there really is nowhere to hide. The jaegers and Kaiju are all as detailed as you would expect from a movie costing $150million.
At 111 minutes, Pacific Rim: Uprising zips along briskly and rarely leaves you wanting. The finale is punch-the-air fun and beautifully filmed in and around Tokyo. It may be a cynical marketing ploy to set portions of the film in Japan and China in order to appease international audiences, but it does lend itself to some lovely scenery.
Overall, Pacific Rim: Uprising is a film that manages to build upon its predecessor’s strong foundations, yet still manages to feel very much part of its universe. Sequels, especially to films that don’t perform well are risky business as movie studios try to save as much cash as possible, but thankfully Uprising is a fully-realised and confidently filmed second instalment. It’s loud, brash and completely unashamed of what it tries to be, but sometimes that’s all you want from a visit to the cinema. Call it Classy Transformers and you won’t be far from spot on.
https://moviemetropolis.net/2018/03/24/pacific-rim-uprising-absolutely-bonkers/
For those movie buffs reading this, you’ll of course know the film was directed by the Oscar-winning Guillermo Del Toro and with that came his signature quirks and visual sense of style. Oh yes, Pacific Rim was much more than a mish-mash of action.
A sequel looked very unlikely given the mediocre reception it received and then Del Toro passed on the idea altogether, instead focusing on the film that earned him a Best Director award at this year’s Oscars, The Shape of Water. I’m not going to pretend that was the wrong decision because it clearly wasn’t.
Nevertheless, Universal and Legendary pictures, with help from Del Toro handpicked little-known director Steven S. DeKnight to helm this second instalment in the new series, Pacific Rim: Uprising. It’s taken five years and $150million to get here. Was it worth it?
Jake Pentecost (John Boyega) is a once-promising Jaeger pilot whose legendary father gave his life to secure humanity’s victory against the monstrous Kaiju. Jake has since abandoned his training only to become caught up in a criminal underworld. But when an even more unstoppable threat is unleashed to tear through cities and bring the world to its knees, Jake is given one last chance by his estranged sister, Mako Mori (Rinko Kikuchi), to live up to his father’s legacy.
Coming hot off the heels of his performance in Star Wars: The Last Jedi, John Boyega channels his franchise father, Idris Elba, reasonably well and his estranged relationship with the former jaeger pilot is discussed, albeit briefly. Boyega is still discovering himself as a leading star and it’s films like Pacific Rim and Star Wars that he continues to impress in.
Here, he plays a cocky, arrogant young man who has lost his way until he’s given a second chance by returnee Mako (Kikuchi). It’s nice to see her and both Charlie Day’s Newton Geiszler and Burn Gorman’s Hermann Gottlieb return to this new series.
The inclusion of the film’s previous stars doesn’t feel unnecessarily shoe-horned in and this is a welcome change to many other films that try the same trick. Gorman and Day in particular provide some decent comic relief throughout. The weakest link over the course of the film is Scott Eastwood’s Ranger Lambert. His forced backstory with Boyega’s Pentecost isn’t particularly engaging.
The finale is punch-the-air fun and beautifully filmed in and around Tokyo
Setting the action a decade after the events of the first film is a good way to freshen things up and Uprising feels all the better for it. The world is continuing to recover from the previous war and this change in atmosphere lends a new dynamic to the film. It certainly looks and sounds a lot like its predecessor, but Uprising is a very different beast, both in storytelling and the way it presents that story.
Where Pacific Rimwas a paint-by-numbers adventure transformed by Del Toro’s stunning visual acuity, Uprising is a well-plotted movie that lacks its previous director’s soft touch. Director Steven S. DeKnight rightly carves his own path with the visuals but sometimes this is at the cost of the charm that made the original such an unexpected delight. The plot is actually much better than that of its predecessor with numerous twists and turns that create a fun atmosphere for the audience, but with four writers working on it, you’d expect nothing less.
There are some Del-Toro-isms still present however and these remind us that this is very much more than a Michael Bay Transformers film. The special effects are excellent and with De Knight’s decision to film as much as possible during the day (a stark contrast to Del Toro) there really is nowhere to hide. The jaegers and Kaiju are all as detailed as you would expect from a movie costing $150million.
At 111 minutes, Pacific Rim: Uprising zips along briskly and rarely leaves you wanting. The finale is punch-the-air fun and beautifully filmed in and around Tokyo. It may be a cynical marketing ploy to set portions of the film in Japan and China in order to appease international audiences, but it does lend itself to some lovely scenery.
Overall, Pacific Rim: Uprising is a film that manages to build upon its predecessor’s strong foundations, yet still manages to feel very much part of its universe. Sequels, especially to films that don’t perform well are risky business as movie studios try to save as much cash as possible, but thankfully Uprising is a fully-realised and confidently filmed second instalment. It’s loud, brash and completely unashamed of what it tries to be, but sometimes that’s all you want from a visit to the cinema. Call it Classy Transformers and you won’t be far from spot on.
https://moviemetropolis.net/2018/03/24/pacific-rim-uprising-absolutely-bonkers/

Gareth von Kallenbach (980 KP) rated Pacific Rim (2013) in Movies
Jun 19, 2019
Director Guillermo Del Toro has introduced an interesting new twist to the “giant monster run amok” genre with his latest film “Pacific Rim”. The movie details how extraterrestrial life has appeared upon the earth via a rift in the ocean floor. These gigantic alien life are known as Kaijus after the Japanese word for gigantic creature and have unleashed utter devastation upon the coastal cities of the world. Since the first attack took six days to repel, the leaders of the world devised a new plan of defense which involves the building of gigantic mechanized robots or Jaegers, after the German word for hunter. It is learned that the initial results were very promising however as time went along, the alien threat continued to evolve and adapt and were soon becoming a challenge for the mech defenses.
Enter into the mix Raleigh Becket (Charlie Hunnam), a young Jaeger pilot who, with his brother, pilots the Gypsy Danger mech. It is learned that two pilots are needed to control the mechs as the neural demands were too much for one individual alone. Through a process known as “drifting” the pilots are linked to one another’s minds which allows them each to control one half of the machine in combat situations. Needless to say it is vital that the two pilots are compatible as the connection allows them to see into each other’s minds and memories so therefore having somebody of a compatible nature is key to success.
Six years into the war tragedy strikes leaving Raleigh dissolution and alone. In the ensuing seven years he is working on a last gasp project to build gigantic walls around coastal cities in an effort to stop the alien menace and protect cities. Things have not been going well and due to increasing losses the command has canceled the Jaeger program and ordered the few remaining next to Hong Kong to provide a measure of defense will wall is completed.
This does not sit well with Defense Marshall Pentecost (Idris Elba), who believes that the mechs offer humanity’s best defense against the enemy and as such he seeks down Raleigh and return Sam reluctantly to the program. It is learned that there are only four mechs left and a desperate plan to deliver a nuclear payload through the rift directly to the enemy is put in place. Of course complications arise specifically in the form that Raleigh needs to find a new copilot and by far and away the best candidate for him Rinko (Mako Mori) is being blocked from taking part in the mission by the Defense Marshall. This combined with tension between their rival pilot and Raleigh certainly has him rethinking his place in the mission.
As if this was not complicated enough, base scientist Newton (Charlie Day), is convinced that there is a much bigger threat coming and that their current course of action is not going to be enough to save the day.What follows is an FX heavy spectacle of action as humanity makes a last-ditch stand against the alien apocalypse in spectacular style.
The movie, while entertaining, does strain credibility to a serious extreme even by adventure film standards. We’re supposed to believe that enormous amounts of money have been spent to develop and maintain the defense program when the weaponry aboard the mechs as well as conventional weaponry such as Tomahawk missiles and such could be mounted aboard ships and coastal batteries and deployed with similar success at a significantly reduced cost. We are told that the initial attack took six days to repel using jets and tanks but from my point of view heavy assault gunships, rail guns, cruise missiles, as well as the plasma weaponry shown in the film would certainly do the job from any floating or fixed coastal location.
Even though the 3-D in the movie was converted it was done very well and there were some very good moments of immersion especially during the very well done combat sequences. My biggest issue was that the middle of the film tended to drag as we had a lot of interpersonal dramas play out but they lacked attention and character development that they needed to be fully effective. Despite the extremely solid cast, many of the characters were very thinly developed as the emphasis on the movie was clearly on putting giant robots against giant creatures and unleashing as much carnage and mayhem as possible.
In this regard the film worked however the times in between do not work so well and there is a surprising lack of chemistry amongst many of the leads which undermines the sense of urgency, desperation, and sacrifice which is key to the story.
Charlie Day provides some good comic relief in his role and Hunnam and Elba do a good job with the limited characters that they are given.
While it is not a bad film by any stretch the imagination, it could have been so much more because as it stands now it is basically in the vein of the Toho Godzilla movies just with a bigger budget and better effects.
http://sknr.net/2013/07/11/pacific-rim/
Enter into the mix Raleigh Becket (Charlie Hunnam), a young Jaeger pilot who, with his brother, pilots the Gypsy Danger mech. It is learned that two pilots are needed to control the mechs as the neural demands were too much for one individual alone. Through a process known as “drifting” the pilots are linked to one another’s minds which allows them each to control one half of the machine in combat situations. Needless to say it is vital that the two pilots are compatible as the connection allows them to see into each other’s minds and memories so therefore having somebody of a compatible nature is key to success.
Six years into the war tragedy strikes leaving Raleigh dissolution and alone. In the ensuing seven years he is working on a last gasp project to build gigantic walls around coastal cities in an effort to stop the alien menace and protect cities. Things have not been going well and due to increasing losses the command has canceled the Jaeger program and ordered the few remaining next to Hong Kong to provide a measure of defense will wall is completed.
This does not sit well with Defense Marshall Pentecost (Idris Elba), who believes that the mechs offer humanity’s best defense against the enemy and as such he seeks down Raleigh and return Sam reluctantly to the program. It is learned that there are only four mechs left and a desperate plan to deliver a nuclear payload through the rift directly to the enemy is put in place. Of course complications arise specifically in the form that Raleigh needs to find a new copilot and by far and away the best candidate for him Rinko (Mako Mori) is being blocked from taking part in the mission by the Defense Marshall. This combined with tension between their rival pilot and Raleigh certainly has him rethinking his place in the mission.
As if this was not complicated enough, base scientist Newton (Charlie Day), is convinced that there is a much bigger threat coming and that their current course of action is not going to be enough to save the day.What follows is an FX heavy spectacle of action as humanity makes a last-ditch stand against the alien apocalypse in spectacular style.
The movie, while entertaining, does strain credibility to a serious extreme even by adventure film standards. We’re supposed to believe that enormous amounts of money have been spent to develop and maintain the defense program when the weaponry aboard the mechs as well as conventional weaponry such as Tomahawk missiles and such could be mounted aboard ships and coastal batteries and deployed with similar success at a significantly reduced cost. We are told that the initial attack took six days to repel using jets and tanks but from my point of view heavy assault gunships, rail guns, cruise missiles, as well as the plasma weaponry shown in the film would certainly do the job from any floating or fixed coastal location.
Even though the 3-D in the movie was converted it was done very well and there were some very good moments of immersion especially during the very well done combat sequences. My biggest issue was that the middle of the film tended to drag as we had a lot of interpersonal dramas play out but they lacked attention and character development that they needed to be fully effective. Despite the extremely solid cast, many of the characters were very thinly developed as the emphasis on the movie was clearly on putting giant robots against giant creatures and unleashing as much carnage and mayhem as possible.
In this regard the film worked however the times in between do not work so well and there is a surprising lack of chemistry amongst many of the leads which undermines the sense of urgency, desperation, and sacrifice which is key to the story.
Charlie Day provides some good comic relief in his role and Hunnam and Elba do a good job with the limited characters that they are given.
While it is not a bad film by any stretch the imagination, it could have been so much more because as it stands now it is basically in the vein of the Toho Godzilla movies just with a bigger budget and better effects.
http://sknr.net/2013/07/11/pacific-rim/

Gareth von Kallenbach (980 KP) rated Attack the Block (2011) in Movies
Aug 7, 2019
Remember, remember the fifth of November…because that’s when the film Attack the Block (from the producers of “Shaun of the Dead”) begins – on Guy Fawkes Night. If you want to know what that is, use a search engine like I did (there’s even a catchy poem for this British holiday, too).
Anyway, back to the film. It’s Guy Fawkes Night in London, with fireworks exploding throughout the city, a small gang of teens are looking to have a little fun. The gang has 5 people; the leader Moses (John Boyega), Jerome (Leeon Jones), Dennis (Franz Drameh), Biggz (Simon Howard) and Pest (Alex Esmail). During this “fun time” they mug Sam (Jodie Whitaker) a nurse returning home from work. During the course of the mugging an object falls from the sky striking a nearby car. While the gang is distracted, Sam runs off and calls the police. As Moses investigates what hit the car and what he can steal, something scratches his arm and escapes into the night. Moses is so furious, he and the rest of the gang give chase, eventually cornering and killing the creature.
They aren’t sure what the creature is but they know they can probably make money off of it, so they take it to Ron (Nick Frost), the friendly neighborhood drug dealer who lives in their apartment complex, for safe keeping. As the gang enjoys a “relaxing” smoke (don’t worry anti-tobacco people, they aren’t smoking cigarettes), Moses is approached by Hi-Hatz (Jumayn Hunter) the local drug kingpin that Ron works for. Hi-Hatz likes the tough, street-smart Moses and wants him to be one of his dealers, a job Moses considers an honor to be offered.
As Moses’ gang gaze out the apartment’s window at the fireworks exploding over South London they see more aliens landing. They soon discover that these aliens are bigger, stronger, tougher and way more violent than the first one they encountered and, even worse than that, these aliens are coming after them. The gang decides that they have to fight back and protect their block. During one encounter with the aliens, Pest becomes seriously injured and they end up tracking down Sam (the nurse they mugged at the beginning of the movie) for help. Once Sam is convinced that they are telling the truth about the invasion she joins them and eventually a sort of mutual respect forms between her and the members of the gang. Unfortunately while they are fighting off the invasion, Moses’s gang has a falling out with Hi-Hatz. So just to be clear, at a point in the film, Moses and his gang have the police, Hi-Hatz with his crew and aliens chasing after them. Will Moses and his merry men be victorious or will they fall prey to ‘those clamorous harbingers of blood and death’? Sorry, felt the need to quote Shakespeare.
The movie is highly enjoyable with its unique twist on the sci-fi genre blended with a healthy dose of humor, believable action and great anti-heroes. While the movie is a low budget film, the cast put on a big budget performance. The special effects were well done and not over the top like so many other sci-fi action movies I’ve seen. While the movie is a bit on the campy side (which I do enjoy) I do want to point out that with the exception of the alien-thing the film keeps things quite realistic. One negative thing about the film is that because of the British accent and slang I did not understand some of the dialogue (I’m sure the British say the same thing about our movies).
I will be honest, Nick Frost was the driving force behind me wanting to see this movie and I thoroughly enjoyed his scenes but he only has a few scenes. Jodie Whitaker did a very nice job of taking the audience on a journey of a character who, at the beginning is both mad at and afraid of those who had mugged her, but as the movie progresses those feelings are slowly replaced with mutual respect, understanding and friendship. Jumayn Hunter portrayed such a unique drug kingpin I was actually rooting for him (don’t worry law enforcement officials, I will still “Say ‘No’ to Drugs”). The rest of the supporting cast all did wonderful jobs as well but I want to talk about the actors that made up Moses’s Gang.
You wouldn’t know it by watching the movie but this is the first film for John Boyega, Leeon Jones, Simon Howard and Alex Esmail; the second movie for Franz Drameh. Even before knowing that, I already thought these five actors did an incredible job in the film but after finding that out I was really blown away. Their five characters are the core of the movie that takes us on this great adventure. However I do want to single out the lead John Boyega, as his character goes through a sort of rite of passage in the film. He does an amazing job with the range of emotion that is needed all the while keeping the character as real as a sci-fi film will allow. I will definitely keep an eye out for future films with these actors.
Anyway, back to the film. It’s Guy Fawkes Night in London, with fireworks exploding throughout the city, a small gang of teens are looking to have a little fun. The gang has 5 people; the leader Moses (John Boyega), Jerome (Leeon Jones), Dennis (Franz Drameh), Biggz (Simon Howard) and Pest (Alex Esmail). During this “fun time” they mug Sam (Jodie Whitaker) a nurse returning home from work. During the course of the mugging an object falls from the sky striking a nearby car. While the gang is distracted, Sam runs off and calls the police. As Moses investigates what hit the car and what he can steal, something scratches his arm and escapes into the night. Moses is so furious, he and the rest of the gang give chase, eventually cornering and killing the creature.
They aren’t sure what the creature is but they know they can probably make money off of it, so they take it to Ron (Nick Frost), the friendly neighborhood drug dealer who lives in their apartment complex, for safe keeping. As the gang enjoys a “relaxing” smoke (don’t worry anti-tobacco people, they aren’t smoking cigarettes), Moses is approached by Hi-Hatz (Jumayn Hunter) the local drug kingpin that Ron works for. Hi-Hatz likes the tough, street-smart Moses and wants him to be one of his dealers, a job Moses considers an honor to be offered.
As Moses’ gang gaze out the apartment’s window at the fireworks exploding over South London they see more aliens landing. They soon discover that these aliens are bigger, stronger, tougher and way more violent than the first one they encountered and, even worse than that, these aliens are coming after them. The gang decides that they have to fight back and protect their block. During one encounter with the aliens, Pest becomes seriously injured and they end up tracking down Sam (the nurse they mugged at the beginning of the movie) for help. Once Sam is convinced that they are telling the truth about the invasion she joins them and eventually a sort of mutual respect forms between her and the members of the gang. Unfortunately while they are fighting off the invasion, Moses’s gang has a falling out with Hi-Hatz. So just to be clear, at a point in the film, Moses and his gang have the police, Hi-Hatz with his crew and aliens chasing after them. Will Moses and his merry men be victorious or will they fall prey to ‘those clamorous harbingers of blood and death’? Sorry, felt the need to quote Shakespeare.
The movie is highly enjoyable with its unique twist on the sci-fi genre blended with a healthy dose of humor, believable action and great anti-heroes. While the movie is a low budget film, the cast put on a big budget performance. The special effects were well done and not over the top like so many other sci-fi action movies I’ve seen. While the movie is a bit on the campy side (which I do enjoy) I do want to point out that with the exception of the alien-thing the film keeps things quite realistic. One negative thing about the film is that because of the British accent and slang I did not understand some of the dialogue (I’m sure the British say the same thing about our movies).
I will be honest, Nick Frost was the driving force behind me wanting to see this movie and I thoroughly enjoyed his scenes but he only has a few scenes. Jodie Whitaker did a very nice job of taking the audience on a journey of a character who, at the beginning is both mad at and afraid of those who had mugged her, but as the movie progresses those feelings are slowly replaced with mutual respect, understanding and friendship. Jumayn Hunter portrayed such a unique drug kingpin I was actually rooting for him (don’t worry law enforcement officials, I will still “Say ‘No’ to Drugs”). The rest of the supporting cast all did wonderful jobs as well but I want to talk about the actors that made up Moses’s Gang.
You wouldn’t know it by watching the movie but this is the first film for John Boyega, Leeon Jones, Simon Howard and Alex Esmail; the second movie for Franz Drameh. Even before knowing that, I already thought these five actors did an incredible job in the film but after finding that out I was really blown away. Their five characters are the core of the movie that takes us on this great adventure. However I do want to single out the lead John Boyega, as his character goes through a sort of rite of passage in the film. He does an amazing job with the range of emotion that is needed all the while keeping the character as real as a sci-fi film will allow. I will definitely keep an eye out for future films with these actors.

Chris Sawin (602 KP) rated Jurassic World: Dominion (2022) in Movies
Jun 16, 2022
The Therizinosaurus and Pyroraptor sequences. (2 more)
The final dinosaur battle.
Jeff Goldblum
No chemistry between the cast. (2 more)
Not enough dinosaurs.
Human drama overshadows anything remotely dinosaur related.
You Can't Squeeze Gold From a Dried Up Fossil
Four years after the events of Jurassic World: Fallen Kingdom, dinosaurs now roam free and are a part of everyday life. Claire Dearing (Bryce Dallas Howard) and Owen Grady (Chris Pratt) have been taking care of Maisie Lockwood (Isabella Sermon) while living in a cabin deep within the Sierra Nevada mountains. Biosyn Genetics now utilizes the dinosaurs as a means to try to cure the world’s most devastating diseases.
Maisie’s unique clone DNA is suddenly the world’s only hope for surviving against a swarm of de-extinct giant locusts that is growing in number, spreading from continent to continent, and attacking the source of the world’s food supply. Biosyn kidnaps Maisie along with Beta; the offspring of Blue, the velociraptor Owen trained, who reproduced Beta asexually. Meanwhile, with the help of Dr. Ian Malcolm (Jeff Goldblum), Dr. Ellie Sattler (Laura Dern) recruits Dr. Alan Grant (Sam Neill) to break into Biosyn in an attempt to prove that they are the ones responsible for the giant locusts.
The big drawing point of Jurassic World Dominion is that not only is it the first time Jeff Goldblum, Laura Dern, and Sam Neill have been together in a Jurassic Park film since the original, but you get to see them interact with the main characters of the Jurassic World films. The problem is that it wasn’t worth the wait. The highlight of the Jurassic Park films are the dinosaurs and it seems like Dominion purposely keeps its audience away from what they came to see for the majority of the film. To make matters worse, all of the human interactions fall flat. What little comedic humor the film tries to provide is met with blank stares and there seems to be more time spent talking about relationships between characters, teenager woes, and villainous characters who have suddenly turned a new leaf over actual dinosaur goodness.
Why anyone decided that Owen’s trademark pose of his arm being extended with his palm being the only defense between them and a wild dinosaur mauling them to death is beyond anyone’s comprehension. It’s done so often here and what’s even more frustrating is that it works every time. The film throws in these sappy and melodramatic excursions that simply aren’t worth the hassle. Claire and Owen attempting to be parents is excruciating and the way this film has decided to force Ellie Sattler and Alan Grant into an awkward, romantic fling is more uncomfortable than it is satisfying.
The film does offer a few highlights, but not nearly enough amongst its close to 150-minute runtime. The motorcycle chase in Malta is the film’s most entertaining action sequence and the pyroraptor scene on top of the ice is also incredibly thrilling. The three-way dinosaur battle during the finale of the film is cool, but it feels like it’s been done previously. As the Jurassic Park and Jurassic World films progressed, they seemed to always try to be topping the T. Rex and yet were never really able to.
Dominion includes the Giganotosaurus; an apex predator that is bigger and meaner than the T. Rex. The finale sees the T.Rex battling the Giganotosaurus with the help of a Therizinosaurus. Earlier in the film, the Therizinosaurus and its long, sharp, finger-like appendages provide the only nod to horror and classic monster movies Dominion provides as it stalks Claire in the jungle near the main Biosyn facility.
The film spends a lot of time focusing on human drama that you don’t care about. Claire and Owen bounce around the world as they try to find Maisie. They’re taken to an underground dinosaur fighting ring by Barry Sembène (Omar Sy), who now works for the CIA. They go on a wild goose chase as they trail behind Rainn Delacourt (Scott Haze), the man who kidnapped Maisie, and then Soyona Santos (Dichen Lachman), a dinosaur smuggler that has a direct line to Biosyn.
What’s disappointing is more of the film could have been devoted to Santos and the dinosaur black market since they are two of the most interesting aspects of the film. Dominion tries to make up for it by making pilot Kayla Watts (DeWanda Wise) the most intriguing new character, but her inclusion feels like it’s too little too late.
With Jurassic World Dominion, a Jurassic World film where dinosaurs are now free and interacting with the modern world shouldn’t feel this longwinded or this tiresome. There are a few action sequences that are worthwhile and Jeff Goldblum has a few great one-liners (“You made a promise to a dinosaur?”), but the film is a monumental disappointment overall.
The film has already made over $415 million at the worldwide box office, so the interest in the franchise is still there. But the chemistry between the cast is almost non-existent and it feels like the film is running on fumes as it tries to offer something new from what is otherwise dried up fossil fuel. If the Jurassic Park/Jurassic World franchise is to continue, it desperately needs to go in a refreshing and unseen direction. Now that all of the nostalgia is out of the way, fans deserve a refreshing and unique adventure over what is otherwise a glorified rehash.
Maisie’s unique clone DNA is suddenly the world’s only hope for surviving against a swarm of de-extinct giant locusts that is growing in number, spreading from continent to continent, and attacking the source of the world’s food supply. Biosyn kidnaps Maisie along with Beta; the offspring of Blue, the velociraptor Owen trained, who reproduced Beta asexually. Meanwhile, with the help of Dr. Ian Malcolm (Jeff Goldblum), Dr. Ellie Sattler (Laura Dern) recruits Dr. Alan Grant (Sam Neill) to break into Biosyn in an attempt to prove that they are the ones responsible for the giant locusts.
The big drawing point of Jurassic World Dominion is that not only is it the first time Jeff Goldblum, Laura Dern, and Sam Neill have been together in a Jurassic Park film since the original, but you get to see them interact with the main characters of the Jurassic World films. The problem is that it wasn’t worth the wait. The highlight of the Jurassic Park films are the dinosaurs and it seems like Dominion purposely keeps its audience away from what they came to see for the majority of the film. To make matters worse, all of the human interactions fall flat. What little comedic humor the film tries to provide is met with blank stares and there seems to be more time spent talking about relationships between characters, teenager woes, and villainous characters who have suddenly turned a new leaf over actual dinosaur goodness.
Why anyone decided that Owen’s trademark pose of his arm being extended with his palm being the only defense between them and a wild dinosaur mauling them to death is beyond anyone’s comprehension. It’s done so often here and what’s even more frustrating is that it works every time. The film throws in these sappy and melodramatic excursions that simply aren’t worth the hassle. Claire and Owen attempting to be parents is excruciating and the way this film has decided to force Ellie Sattler and Alan Grant into an awkward, romantic fling is more uncomfortable than it is satisfying.
The film does offer a few highlights, but not nearly enough amongst its close to 150-minute runtime. The motorcycle chase in Malta is the film’s most entertaining action sequence and the pyroraptor scene on top of the ice is also incredibly thrilling. The three-way dinosaur battle during the finale of the film is cool, but it feels like it’s been done previously. As the Jurassic Park and Jurassic World films progressed, they seemed to always try to be topping the T. Rex and yet were never really able to.
Dominion includes the Giganotosaurus; an apex predator that is bigger and meaner than the T. Rex. The finale sees the T.Rex battling the Giganotosaurus with the help of a Therizinosaurus. Earlier in the film, the Therizinosaurus and its long, sharp, finger-like appendages provide the only nod to horror and classic monster movies Dominion provides as it stalks Claire in the jungle near the main Biosyn facility.
The film spends a lot of time focusing on human drama that you don’t care about. Claire and Owen bounce around the world as they try to find Maisie. They’re taken to an underground dinosaur fighting ring by Barry Sembène (Omar Sy), who now works for the CIA. They go on a wild goose chase as they trail behind Rainn Delacourt (Scott Haze), the man who kidnapped Maisie, and then Soyona Santos (Dichen Lachman), a dinosaur smuggler that has a direct line to Biosyn.
What’s disappointing is more of the film could have been devoted to Santos and the dinosaur black market since they are two of the most interesting aspects of the film. Dominion tries to make up for it by making pilot Kayla Watts (DeWanda Wise) the most intriguing new character, but her inclusion feels like it’s too little too late.
With Jurassic World Dominion, a Jurassic World film where dinosaurs are now free and interacting with the modern world shouldn’t feel this longwinded or this tiresome. There are a few action sequences that are worthwhile and Jeff Goldblum has a few great one-liners (“You made a promise to a dinosaur?”), but the film is a monumental disappointment overall.
The film has already made over $415 million at the worldwide box office, so the interest in the franchise is still there. But the chemistry between the cast is almost non-existent and it feels like the film is running on fumes as it tries to offer something new from what is otherwise dried up fossil fuel. If the Jurassic Park/Jurassic World franchise is to continue, it desperately needs to go in a refreshing and unseen direction. Now that all of the nostalgia is out of the way, fans deserve a refreshing and unique adventure over what is otherwise a glorified rehash.

Movie Metropolis (309 KP) rated Alien: Covenant (2017) in Movies
Jun 11, 2019
Bigger isn't always better
Ridley Scott’s Alien prequel Prometheus wasn’t as warmly received as the veteran director had hoped for upon its release in 2012. In pitching the film for the coveted 12A market, Scott lost the majority of what made his 1979 masterpiece, rated 18, such an epic adventure.
So, five years on, Scott returns with a follow-up that aims to answer those irritating questions that Prometheus left us with. But is Alien: Covenant a return to form for the series? Or yet another damp squib?
Bound for a remote planet on the far side of the galaxy, crew members (Katherine Waterston, Billy Crudup, Danny McBride) of the colony ship Covenant discover a distress signal from what they believe to be an uncharted paradise. While there, they meet David (Michael Fassbender), the synthetic survivor of the doomed Prometheus expedition. However, this new mysterious world soon turns dangerous when a hostile alien life-form forces the crew into a deadly fight for survival.
In Covenant, Scott has tried to take the series back to its horror roots. This is a gory and at times difficult film to stomach, but it just isn’t scary. Despite gaining a 15 certification from the BBFC, Covenant feels like Prometheus on steroids – it’s certainly bigger and in many ways better than its predecessor, but it fails to move this ailing franchise in any new direction.
Naturally, character development takes a backseat here, as it does with many films in the genre, but Scott cleverly casts his characters as loving couples, which raises the emotion once the inevitable bloodshed starts to occur.
That cast is most definitely Covenant’s strongest suit. Prometheus had a distinctly unlikeable roster of characters that didn’t gel together. Here, the way they interact is believable and each of the couplings has a degree of chemistry that helps give their deaths some emotional heft.
Katherine Waterston channels Sigourney Weaver to some extent and makes a good leading lady and Danny McBride’s Tennessee is an excellent presence in an against-type performance from the comedian. However, Michael Fassbender’s portrayal of androids Walter and David is exceptional.
To look at, this is by far the best film in the series. Scott has crafted a detailed, haunting world that emits a damp, grey colour palate. The action is expertly shot, but this is to be expected from a director with decades in the industry. Even the Covenant ship itself feels more grounded in reality when compared to the technology of the Prometheus.
Unfortunately, once the remaining crew arrive ‘safely’ back onboard the Mother ship, things start to unravel rapidly. The film takes far too long to land on the uncharted planet meaning that the final act is rushed and this is a real shame considering the middle 45 minutes feature some of the best sequences in the entire series.
It is nice to see our favourite movie extra-terrestrial’s back in the confines of a spaceship, and the CGI used to bring them to life means they move with a fluidity like never before, but there just isn’t enough of it. It needs more Xenomorph.
Elsewhere, Jed Kurzel’s beautiful score lifts the film in its first half, becoming deeply unnerving and claustrophobic in its second. The change in tone is obvious and helps signify the optimism of the crew as they land, compared with the terror as those that remain leave the planet.
Overall, Alien: Covenant improves on Prometheus in the sense that it feels like a true Alien film, rather than a half-baked idea to cash in on the franchise. Unfortunately, a poor final act, a lack of new direction and yet another frustratingly open story means we still may not get the answers we so desperately want until the inevitable sequel arrives in a few years time.
https://moviemetropolis.net/2017/05/12/bigger-isnt-always-better-alien-covenant-review/
So, five years on, Scott returns with a follow-up that aims to answer those irritating questions that Prometheus left us with. But is Alien: Covenant a return to form for the series? Or yet another damp squib?
Bound for a remote planet on the far side of the galaxy, crew members (Katherine Waterston, Billy Crudup, Danny McBride) of the colony ship Covenant discover a distress signal from what they believe to be an uncharted paradise. While there, they meet David (Michael Fassbender), the synthetic survivor of the doomed Prometheus expedition. However, this new mysterious world soon turns dangerous when a hostile alien life-form forces the crew into a deadly fight for survival.
In Covenant, Scott has tried to take the series back to its horror roots. This is a gory and at times difficult film to stomach, but it just isn’t scary. Despite gaining a 15 certification from the BBFC, Covenant feels like Prometheus on steroids – it’s certainly bigger and in many ways better than its predecessor, but it fails to move this ailing franchise in any new direction.
Naturally, character development takes a backseat here, as it does with many films in the genre, but Scott cleverly casts his characters as loving couples, which raises the emotion once the inevitable bloodshed starts to occur.
That cast is most definitely Covenant’s strongest suit. Prometheus had a distinctly unlikeable roster of characters that didn’t gel together. Here, the way they interact is believable and each of the couplings has a degree of chemistry that helps give their deaths some emotional heft.
Katherine Waterston channels Sigourney Weaver to some extent and makes a good leading lady and Danny McBride’s Tennessee is an excellent presence in an against-type performance from the comedian. However, Michael Fassbender’s portrayal of androids Walter and David is exceptional.
To look at, this is by far the best film in the series. Scott has crafted a detailed, haunting world that emits a damp, grey colour palate. The action is expertly shot, but this is to be expected from a director with decades in the industry. Even the Covenant ship itself feels more grounded in reality when compared to the technology of the Prometheus.
Unfortunately, once the remaining crew arrive ‘safely’ back onboard the Mother ship, things start to unravel rapidly. The film takes far too long to land on the uncharted planet meaning that the final act is rushed and this is a real shame considering the middle 45 minutes feature some of the best sequences in the entire series.
It is nice to see our favourite movie extra-terrestrial’s back in the confines of a spaceship, and the CGI used to bring them to life means they move with a fluidity like never before, but there just isn’t enough of it. It needs more Xenomorph.
Elsewhere, Jed Kurzel’s beautiful score lifts the film in its first half, becoming deeply unnerving and claustrophobic in its second. The change in tone is obvious and helps signify the optimism of the crew as they land, compared with the terror as those that remain leave the planet.
Overall, Alien: Covenant improves on Prometheus in the sense that it feels like a true Alien film, rather than a half-baked idea to cash in on the franchise. Unfortunately, a poor final act, a lack of new direction and yet another frustratingly open story means we still may not get the answers we so desperately want until the inevitable sequel arrives in a few years time.
https://moviemetropolis.net/2017/05/12/bigger-isnt-always-better-alien-covenant-review/

Gareth von Kallenbach (980 KP) rated the PC version of Titanfall 2 in Video Games
Jun 19, 2019
Respawn and EA have returned with TitanFall 2 which is the rare sequel
that improves upon the original in almost every way.
The game now features a solo campaign which is a solid and gripping
adventure which adds greater depth to the TitanFall Universe and contains
some great level designs as well as graphics.
Cast as a Rifle Corps member who is suddenly forced into the coveted role of
Titan Pilot by fate, players must embark on a series of missions both
inside and outside of their massive Titan in order to save the Resistance.
Players have numerous weapon loadouts for themselves and their Titan at
their disposals and everything from ballistic to energy based weapons are
available as well as some brutal melee options.
The story was very engrossing and entertaining and presented plenty of
challenges, my biggest frustration was with the numerous timed jumps that
are required to complete segments of a chapter.
I have never been a fan of precision leaps and although I know it is a
part of the game, it does get frustrating at times. Most were able to be
resolved in a couple of efforts but one had me frustrated after numerous
attempts, until I figured out that it required a temporal phase during a
leap in order to complete it successfully.
The solo campaign gives the series a greater depth than the previous game
offered and it is filled with some very solid action and characters that
will compel you throughout the game.
Of course Multiplayer is a big part of the game and that has continued
with TitanFall 2 offering new modes such as a bank where players must cash
in money they have earned or risk losing it should they be taken down by
enemy units.
Enemies are a mix of bots and online players which offers differing
degrees of difficulty. It was frustrating at first to be trying to learn a
map and the new grapple hook when players who had powered leveled since
launch were able to pick me off with vastly superior weapons and power ups
before I had ventured into the battle.
Calling in your Titan is still as big a thrill as ever and some of the new
abilities such as the devastating energy weapon that can be emitted from
your unit once your timer has been reached is a real game changer.
It is still tricky to take down a Titan on foot as anyone who has
attempted to collect a Bounty in the game will attest to.
The level design stays true to what players have expected from the first
game and the developers have promised that all DLC for the game will be
offered free of charge to all players.
I did not find the online play as compelling as the solo mode, but that is
largely due to the fact that I had some lag and balance issues at launch
which hampered my online experience. I can say that recent updates have
made online play significantly better and more enjoyable and I look
forward to seeing what the future DLC will bring to the game.
I played the game on a 1060 Legacy Edition by NVIDIA and on the highest
settings the game looked amazing and ran very smoothly. Reports have said
that the sales for the game were slower than for the previous game which
is a shame as TitanFall 2 is a very solid and enjoyable game that deftly
combines a First Person Shooter with a Mech combat game to create a
visually impressive and very entertaining game which I hope will spawn
further chapters in the series.
http://sknr.net/2016/12/06/titanfall-2/
that improves upon the original in almost every way.
The game now features a solo campaign which is a solid and gripping
adventure which adds greater depth to the TitanFall Universe and contains
some great level designs as well as graphics.
Cast as a Rifle Corps member who is suddenly forced into the coveted role of
Titan Pilot by fate, players must embark on a series of missions both
inside and outside of their massive Titan in order to save the Resistance.
Players have numerous weapon loadouts for themselves and their Titan at
their disposals and everything from ballistic to energy based weapons are
available as well as some brutal melee options.
The story was very engrossing and entertaining and presented plenty of
challenges, my biggest frustration was with the numerous timed jumps that
are required to complete segments of a chapter.
I have never been a fan of precision leaps and although I know it is a
part of the game, it does get frustrating at times. Most were able to be
resolved in a couple of efforts but one had me frustrated after numerous
attempts, until I figured out that it required a temporal phase during a
leap in order to complete it successfully.
The solo campaign gives the series a greater depth than the previous game
offered and it is filled with some very solid action and characters that
will compel you throughout the game.
Of course Multiplayer is a big part of the game and that has continued
with TitanFall 2 offering new modes such as a bank where players must cash
in money they have earned or risk losing it should they be taken down by
enemy units.
Enemies are a mix of bots and online players which offers differing
degrees of difficulty. It was frustrating at first to be trying to learn a
map and the new grapple hook when players who had powered leveled since
launch were able to pick me off with vastly superior weapons and power ups
before I had ventured into the battle.
Calling in your Titan is still as big a thrill as ever and some of the new
abilities such as the devastating energy weapon that can be emitted from
your unit once your timer has been reached is a real game changer.
It is still tricky to take down a Titan on foot as anyone who has
attempted to collect a Bounty in the game will attest to.
The level design stays true to what players have expected from the first
game and the developers have promised that all DLC for the game will be
offered free of charge to all players.
I did not find the online play as compelling as the solo mode, but that is
largely due to the fact that I had some lag and balance issues at launch
which hampered my online experience. I can say that recent updates have
made online play significantly better and more enjoyable and I look
forward to seeing what the future DLC will bring to the game.
I played the game on a 1060 Legacy Edition by NVIDIA and on the highest
settings the game looked amazing and ran very smoothly. Reports have said
that the sales for the game were slower than for the previous game which
is a shame as TitanFall 2 is a very solid and enjoyable game that deftly
combines a First Person Shooter with a Mech combat game to create a
visually impressive and very entertaining game which I hope will spawn
further chapters in the series.
http://sknr.net/2016/12/06/titanfall-2/

Gareth von Kallenbach (980 KP) rated Killzone: Shadow Fall in Video Games
Jun 19, 2019
The signature launch title for the Playstation 4, Killzone: Shadow Fall has arrived. The game continues the popular Killzone franchise with next-generation graphics and features that are made possible by the new system. Although it picks up following the events of Killzone 3, it is not necessary to have played or completed any of the previous games thanks to an introduction sequence that establishes the plot and setting for the game. Following the defeat of the Helghast, the ISA allows them sanctuary on a colonized planet. The two sides are divided by a massive fortification known as “The Wall” which keeps the two former enemies divided. Shortly after the construction of the Wall, the Helghast begin a forced relocation of the local populace and use their usual brutal tactics to accomplish this. Playing as a young boy named Lucas, players must work with her father as they attempt to reach the safety of the Wall during the brutal relocation.
Shortly before reaching their objective, tragedy strikes in Lucas witnesses his father brutally murdered at the hands of the Helghast. Lucas is saved by a soldier who cares for Lucas as his own, and recruits him into the military.
The game flashes 30 years forward when relations between the two sides are very strained and Lucas has recently returned by a prisoner exchange after being caught and detained on the Helghast side of the Wall. Tasked with doing missions on the enemy side, Lucas must infiltrate enemy territory to prepare his side for what is to come. What follows is an adventure filled with treachery, action, and suspense and some amazingly fast and smooth gameplay.
The game also features solid multi-play experiences had a very good variety of weapons for players to select from. The matchmaking is very quick and the responsiveness of the Dualshock 4 controller complemented the game well.
My biggest issue with the game was getting used to the navigation system as the game employs a sonar type system to scan an area and I was used to a key point on a map indicating which direction I needed to go. There is an assistant known as an Owl which players can command which allows them to do everything from former protective shield, attack enemies, hack computers, and unleash a zip line to allow travel between distant points.
Early in the game I found myself struggling to locate and disarm an enemy alarm in order to prevent reinforcements from continuing to arrive. I was eventually able to accomplish this through trial and error but required a very large pile of enemy bodies littering the map before I was able to do so. The game does employee larger maps that allow for a less linear style of gameplay as I had options as to how and if I chose to encounter various enemies and locales or simply avoid them altogether.
While the game was certainly enjoyable, it was not as engaging as I had hoped as well graphically it was very impressive the gameplay and story didn’t grab me the way that some contemporary First Person Shooters do. Part of this is the fact that I tend to play games of this type with the mouse and keyboard and find a console controller a bit cumbersome and awkward at times. While I’m able to get the control systems down easily enough to play the game, the online portion tends to suffer from a as I struggle against flesh and blood opponents due to my comfort level with a PC configuration.
That being said, I did enjoy the game and look for to seeing what the future holds for the franchise as well as for the planned DLC that will be coming for the game.
http://sknr.net/2013/12/30/killzone-shadow-fall/
Shortly before reaching their objective, tragedy strikes in Lucas witnesses his father brutally murdered at the hands of the Helghast. Lucas is saved by a soldier who cares for Lucas as his own, and recruits him into the military.
The game flashes 30 years forward when relations between the two sides are very strained and Lucas has recently returned by a prisoner exchange after being caught and detained on the Helghast side of the Wall. Tasked with doing missions on the enemy side, Lucas must infiltrate enemy territory to prepare his side for what is to come. What follows is an adventure filled with treachery, action, and suspense and some amazingly fast and smooth gameplay.
The game also features solid multi-play experiences had a very good variety of weapons for players to select from. The matchmaking is very quick and the responsiveness of the Dualshock 4 controller complemented the game well.
My biggest issue with the game was getting used to the navigation system as the game employs a sonar type system to scan an area and I was used to a key point on a map indicating which direction I needed to go. There is an assistant known as an Owl which players can command which allows them to do everything from former protective shield, attack enemies, hack computers, and unleash a zip line to allow travel between distant points.
Early in the game I found myself struggling to locate and disarm an enemy alarm in order to prevent reinforcements from continuing to arrive. I was eventually able to accomplish this through trial and error but required a very large pile of enemy bodies littering the map before I was able to do so. The game does employee larger maps that allow for a less linear style of gameplay as I had options as to how and if I chose to encounter various enemies and locales or simply avoid them altogether.
While the game was certainly enjoyable, it was not as engaging as I had hoped as well graphically it was very impressive the gameplay and story didn’t grab me the way that some contemporary First Person Shooters do. Part of this is the fact that I tend to play games of this type with the mouse and keyboard and find a console controller a bit cumbersome and awkward at times. While I’m able to get the control systems down easily enough to play the game, the online portion tends to suffer from a as I struggle against flesh and blood opponents due to my comfort level with a PC configuration.
That being said, I did enjoy the game and look for to seeing what the future holds for the franchise as well as for the planned DLC that will be coming for the game.
http://sknr.net/2013/12/30/killzone-shadow-fall/