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David McK (3562 KP) rated Plane (2023) in Movies
Mar 17, 2025
Gerard Butler action/adventure films.
So pretty much what you'd expect, really.
here, he plays a pilot who is forced to crash-land his plane on a remote and war-torn island after it is hit by lightning (on New Years Eve, whilst travelling home to see his daughter), with his passengers then taken hostage by the rebels on said island and with Butler then having to find a way to rescue them, in company with a prisoner who was being transported on board his plane, wanted for murder.
Solid if unspectacular.
So pretty much what you'd expect, really.
here, he plays a pilot who is forced to crash-land his plane on a remote and war-torn island after it is hit by lightning (on New Years Eve, whilst travelling home to see his daughter), with his passengers then taken hostage by the rebels on said island and with Butler then having to find a way to rescue them, in company with a prisoner who was being transported on board his plane, wanted for murder.
Solid if unspectacular.

Lee KM Pallatina (951 KP) rated Escape from New York (1981) in Movies
Jun 18, 2019
Snaaaaaake!
Escape from New York is a 1981 dystopian science fiction-action film.
In 1997, a major war between the U.S and Russia is continuing and the whole of Manhattan has been converted into a giant free roaming maximum security prison. When Air Force One is hijacked and crashes into the island, the president is taken hostage by inmates. Snake Plissken (Kurt Russell), a former Special Forces soldier turned criminal, is recruited to retrieve the president in exchange for his own freedom.
Dark toned action adventure spawning a cult franchise and heavily inspired the Metal Gear Solid franchise. (I mean its lead character is snake plissken)
co-written, co-scored and directed by John Carpenter.
It stars Kurt Russell, Lee Van Cleef, Donald Pleasence, Ernest Borgnine, Isaac Hayes, Adrienne Barbeau, and Harry Dean Stanton
In 1997, a major war between the U.S and Russia is continuing and the whole of Manhattan has been converted into a giant free roaming maximum security prison. When Air Force One is hijacked and crashes into the island, the president is taken hostage by inmates. Snake Plissken (Kurt Russell), a former Special Forces soldier turned criminal, is recruited to retrieve the president in exchange for his own freedom.
Dark toned action adventure spawning a cult franchise and heavily inspired the Metal Gear Solid franchise. (I mean its lead character is snake plissken)
co-written, co-scored and directed by John Carpenter.
It stars Kurt Russell, Lee Van Cleef, Donald Pleasence, Ernest Borgnine, Isaac Hayes, Adrienne Barbeau, and Harry Dean Stanton

Amethyst Rose Atkinson (6 KP) rated Triple Frontier (2019) in Movies
Nov 1, 2019
Cast (2 more)
Story
Action and adventure
Pace of story (1 more)
Wasn't the strongest of stories that are like this
Good but had it's down sides
The film was adequate to what other films are out there in this general style, I loved the cast and the filming was good. However the film took a while to kick in and i found myself gorming at my phone more so than watching the film. I really enjoyed some of the story and the action scenes were okay, they could have done a lot more with the film, I feel as though it wasnt thought through as much as it could have been, but overall is a good thing to watch casually if you have the time, or even put it on in the background while you're doing something else.

Space Age: A Cosmic Adventure
Games
App
App Store Editor's Choice! Space Age is a game of cosmic adventure. Set in the retro-futuristic...

Awix (3310 KP) rated Indiana Jones and the Temple of Doom (1984) in Movies
Apr 11, 2020
Action-adventure sequel from Lucas and Spielberg. Indiana Jones and his friends find themselves in India where they discover an ancient cult with plans on world domination.
Not quite the perfect, gleaming classic that the first film is, nor as much fun as the third, but if you want a knockabout adventure film that goes boom-boom-boom from one classic set-piece to the next virtually non-stop, then you could do very much worse than this. Watching closely you can tell there's a chunk in the middle where a subplot has been cut to keep up the pace and shorten the film, but apart from this it's a virtually perfect thrill-ride: not as subtle, thoughtful, or textured as Raiders, but then I'm not sure it was ever supposed to be. Still very reliable comfort viewing for those of us who grew up in the 80s.
Not quite the perfect, gleaming classic that the first film is, nor as much fun as the third, but if you want a knockabout adventure film that goes boom-boom-boom from one classic set-piece to the next virtually non-stop, then you could do very much worse than this. Watching closely you can tell there's a chunk in the middle where a subplot has been cut to keep up the pace and shorten the film, but apart from this it's a virtually perfect thrill-ride: not as subtle, thoughtful, or textured as Raiders, but then I'm not sure it was ever supposed to be. Still very reliable comfort viewing for those of us who grew up in the 80s.

The Octonauts and the Growing Goldfish
Book
Join global sensations, the Octonauts, in an exciting new title in the classic picture book series...

Ladyhawke (1985)
Movie Watch
In medieval times, a youthful pickpocket befriends a strange knight who is on a mysterious quest....

Is it Wrong to Try to Pick up Girls in a Dungeon? - Arrow of the Orion (2019)
Movie
Far from the dungeon beneath Oraria rises a new threat, one the beautiful goddess Artemis has sworn...

Paul Kellett (118 KP) rated The 7th Continent in Tabletop Games
Jun 9, 2019
Great art, map looks brilliant as it builds up as you explore (2 more)
Massive amount of gameplay
Great open world adventure
Roguelike - could be frustrating to have to restart especially on the longer curses (1 more)
A lot of cards, sorting them after a game is a bit of a faff
A Cool Adventure Survival game
7th Continent is an amazing and ambitious adventure / exploration game that is a lot more challenging than it appears.
On the surface, it looks like a card version of a choose your own adventure book, exploring and revealing a whole island as you find clues to lift a curse.
When you start playing however, you reveal a very tight card management and action optimization game that can be very unforgiving. This is both a great thing or a frustrating one depending on your view.
If you just want a light exploration game more like a CYOA book, or struggle finding card combos and optimal actions, this game might not be for you.
However, if you want a deeper game that rewards careful planning and finding the synergy between cards, 7th Continent is a rewarding experience.
The premise is simple - explore the island and try to find the right clues to lift a curse, one of several to choose from.
You start with an action deck of 35+ cards which also functions as your party's health. Everything you do requires you to discard cards from the deck. There is a big push your luck element here as every action requires a certain number of stars in order to succeed and every action card contains a varying number of stars. Do you play safe and draw more cards to minimise risk but drain more health or do you draw less and hope you succeed.
Every time you draw action cards, you can choose one to keep in your hand. These can be skills to help you control the deck or items you can build to make exploration and encounters easier.
You will find hunting spots along the way where you might find food to eat and replenish your action deck by returning cards from the discard pile but be warned, hunting also has it's own risks.
The action deck also contains 6 curse cards. These do nothing initially except reduce the chance of succeeding an encounter but, once all your action cards are discarded, you shuffle the discard pile and start drawing from that. If you ever draw a curse card from the discard, it's game over.
This is where the meat of the game is. You need to balance drawing cards and exploring the island with finding beneficial combos and cunning tricks to replenish the action deck. You won't be able to investigate every nook and cranny on the island in one game but, because of the roguelike nature, while you don't carry over any items between games, you can use your knowledge of the island to make your progress quicker. The more you play, the more familiar you get with the island and you know where to go to hunt, what things are worth looking at and what you should avoid.
The curses themselves are varied and play anywhere from 3 to 30 hours! This is great as it means there is a ton of play time but also a point of frustration as having to restart from the beginning after getting 10 hours into a curse can really put people off.
On the whole, I love it. 7th Continent really captures the feel of Jules Verne, HG Wells and that era of fiction. The way the map cards align seamlessly to reveal a complete landscape looks fantastic on the table and I enjoy the old school option of drawing maps and taking notes as I play.
I certainly recommend giving this game a try if you can.
On the surface, it looks like a card version of a choose your own adventure book, exploring and revealing a whole island as you find clues to lift a curse.
When you start playing however, you reveal a very tight card management and action optimization game that can be very unforgiving. This is both a great thing or a frustrating one depending on your view.
If you just want a light exploration game more like a CYOA book, or struggle finding card combos and optimal actions, this game might not be for you.
However, if you want a deeper game that rewards careful planning and finding the synergy between cards, 7th Continent is a rewarding experience.
The premise is simple - explore the island and try to find the right clues to lift a curse, one of several to choose from.
You start with an action deck of 35+ cards which also functions as your party's health. Everything you do requires you to discard cards from the deck. There is a big push your luck element here as every action requires a certain number of stars in order to succeed and every action card contains a varying number of stars. Do you play safe and draw more cards to minimise risk but drain more health or do you draw less and hope you succeed.
Every time you draw action cards, you can choose one to keep in your hand. These can be skills to help you control the deck or items you can build to make exploration and encounters easier.
You will find hunting spots along the way where you might find food to eat and replenish your action deck by returning cards from the discard pile but be warned, hunting also has it's own risks.
The action deck also contains 6 curse cards. These do nothing initially except reduce the chance of succeeding an encounter but, once all your action cards are discarded, you shuffle the discard pile and start drawing from that. If you ever draw a curse card from the discard, it's game over.
This is where the meat of the game is. You need to balance drawing cards and exploring the island with finding beneficial combos and cunning tricks to replenish the action deck. You won't be able to investigate every nook and cranny on the island in one game but, because of the roguelike nature, while you don't carry over any items between games, you can use your knowledge of the island to make your progress quicker. The more you play, the more familiar you get with the island and you know where to go to hunt, what things are worth looking at and what you should avoid.
The curses themselves are varied and play anywhere from 3 to 30 hours! This is great as it means there is a ton of play time but also a point of frustration as having to restart from the beginning after getting 10 hours into a curse can really put people off.
On the whole, I love it. 7th Continent really captures the feel of Jules Verne, HG Wells and that era of fiction. The way the map cards align seamlessly to reveal a complete landscape looks fantastic on the table and I enjoy the old school option of drawing maps and taking notes as I play.
I certainly recommend giving this game a try if you can.