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Paul Kellett (118 KP) rated The 7th Continent in Tabletop Games
Jun 9, 2019
Great art, map looks brilliant as it builds up as you explore (2 more)
Massive amount of gameplay
Great open world adventure
Roguelike - could be frustrating to have to restart especially on the longer curses (1 more)
A lot of cards, sorting them after a game is a bit of a faff
A Cool Adventure Survival game
7th Continent is an amazing and ambitious adventure / exploration game that is a lot more challenging than it appears.
On the surface, it looks like a card version of a choose your own adventure book, exploring and revealing a whole island as you find clues to lift a curse.
When you start playing however, you reveal a very tight card management and action optimization game that can be very unforgiving. This is both a great thing or a frustrating one depending on your view.
If you just want a light exploration game more like a CYOA book, or struggle finding card combos and optimal actions, this game might not be for you.
However, if you want a deeper game that rewards careful planning and finding the synergy between cards, 7th Continent is a rewarding experience.
The premise is simple - explore the island and try to find the right clues to lift a curse, one of several to choose from.
You start with an action deck of 35+ cards which also functions as your party's health. Everything you do requires you to discard cards from the deck. There is a big push your luck element here as every action requires a certain number of stars in order to succeed and every action card contains a varying number of stars. Do you play safe and draw more cards to minimise risk but drain more health or do you draw less and hope you succeed.
Every time you draw action cards, you can choose one to keep in your hand. These can be skills to help you control the deck or items you can build to make exploration and encounters easier.
You will find hunting spots along the way where you might find food to eat and replenish your action deck by returning cards from the discard pile but be warned, hunting also has it's own risks.
The action deck also contains 6 curse cards. These do nothing initially except reduce the chance of succeeding an encounter but, once all your action cards are discarded, you shuffle the discard pile and start drawing from that. If you ever draw a curse card from the discard, it's game over.
This is where the meat of the game is. You need to balance drawing cards and exploring the island with finding beneficial combos and cunning tricks to replenish the action deck. You won't be able to investigate every nook and cranny on the island in one game but, because of the roguelike nature, while you don't carry over any items between games, you can use your knowledge of the island to make your progress quicker. The more you play, the more familiar you get with the island and you know where to go to hunt, what things are worth looking at and what you should avoid.
The curses themselves are varied and play anywhere from 3 to 30 hours! This is great as it means there is a ton of play time but also a point of frustration as having to restart from the beginning after getting 10 hours into a curse can really put people off.
On the whole, I love it. 7th Continent really captures the feel of Jules Verne, HG Wells and that era of fiction. The way the map cards align seamlessly to reveal a complete landscape looks fantastic on the table and I enjoy the old school option of drawing maps and taking notes as I play.
I certainly recommend giving this game a try if you can.
On the surface, it looks like a card version of a choose your own adventure book, exploring and revealing a whole island as you find clues to lift a curse.
When you start playing however, you reveal a very tight card management and action optimization game that can be very unforgiving. This is both a great thing or a frustrating one depending on your view.
If you just want a light exploration game more like a CYOA book, or struggle finding card combos and optimal actions, this game might not be for you.
However, if you want a deeper game that rewards careful planning and finding the synergy between cards, 7th Continent is a rewarding experience.
The premise is simple - explore the island and try to find the right clues to lift a curse, one of several to choose from.
You start with an action deck of 35+ cards which also functions as your party's health. Everything you do requires you to discard cards from the deck. There is a big push your luck element here as every action requires a certain number of stars in order to succeed and every action card contains a varying number of stars. Do you play safe and draw more cards to minimise risk but drain more health or do you draw less and hope you succeed.
Every time you draw action cards, you can choose one to keep in your hand. These can be skills to help you control the deck or items you can build to make exploration and encounters easier.
You will find hunting spots along the way where you might find food to eat and replenish your action deck by returning cards from the discard pile but be warned, hunting also has it's own risks.
The action deck also contains 6 curse cards. These do nothing initially except reduce the chance of succeeding an encounter but, once all your action cards are discarded, you shuffle the discard pile and start drawing from that. If you ever draw a curse card from the discard, it's game over.
This is where the meat of the game is. You need to balance drawing cards and exploring the island with finding beneficial combos and cunning tricks to replenish the action deck. You won't be able to investigate every nook and cranny on the island in one game but, because of the roguelike nature, while you don't carry over any items between games, you can use your knowledge of the island to make your progress quicker. The more you play, the more familiar you get with the island and you know where to go to hunt, what things are worth looking at and what you should avoid.
The curses themselves are varied and play anywhere from 3 to 30 hours! This is great as it means there is a ton of play time but also a point of frustration as having to restart from the beginning after getting 10 hours into a curse can really put people off.
On the whole, I love it. 7th Continent really captures the feel of Jules Verne, HG Wells and that era of fiction. The way the map cards align seamlessly to reveal a complete landscape looks fantastic on the table and I enjoy the old school option of drawing maps and taking notes as I play.
I certainly recommend giving this game a try if you can.

Hudson Hawk (1991)
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Lee KM Pallatina (951 KP) rated Uncharted (2022) in Movies
Aug 2, 2022
Uncharted, because no one knows where their going..
Uncharted is a live action take on the extremely popular video-game franchise of the same name.
Featuring a bunch of top Hollywood names both past and present, the first installment focuses on the fourth installment of the games and changes a lot of the original plot making for some very interesting possible sequels.
A lot of great action scenes and sequences and some light humour (although more humour was needed) and a straight forward plot made this a very enjoyable action adventure.
The duo of Mark whalberg as Victor sully and Tom Holland as Nathan drake is a very odd but fitting piece that seems to work naturally.
Did you know?
Mark whalberg was originally set to play Nathan drake before being bumped to play Victor sully so Tom Holland could play Nathan drake.
Nathan fillion was also poised to play Nathan drake as fans wanted it, although it didn't happen, fillion did make a short film where he played uncharted's protagonist.
(it's on YouTube).
-maybe we'll see MW play Nathan drake one day.
Featuring a bunch of top Hollywood names both past and present, the first installment focuses on the fourth installment of the games and changes a lot of the original plot making for some very interesting possible sequels.
A lot of great action scenes and sequences and some light humour (although more humour was needed) and a straight forward plot made this a very enjoyable action adventure.
The duo of Mark whalberg as Victor sully and Tom Holland as Nathan drake is a very odd but fitting piece that seems to work naturally.
Did you know?
Mark whalberg was originally set to play Nathan drake before being bumped to play Victor sully so Tom Holland could play Nathan drake.
Nathan fillion was also poised to play Nathan drake as fans wanted it, although it didn't happen, fillion did make a short film where he played uncharted's protagonist.
(it's on YouTube).
-maybe we'll see MW play Nathan drake one day.

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Samirufc (3 KP) rated Beauty and the Beast (2017) in Movies
Jul 14, 2017
FANTASTIC
I will admit that I was forced to watch this by one of my more girly friends. I have never watched the original as not a big fan of cartoons and as a child I watched mostly action and adventure films not princesses.
I really enjoyed it and was very surprised it was as good as it was. My only downfall (if you can call it that) is I wouldn't think it was suitable for my 4 year old as some of the scenes can be a little frightening.
Would definitely recommend this to anyone!
I really enjoyed it and was very surprised it was as good as it was. My only downfall (if you can call it that) is I wouldn't think it was suitable for my 4 year old as some of the scenes can be a little frightening.
Would definitely recommend this to anyone!

Erika (17789 KP) rated Mission: Impossible 2 (2000) in Movies
May 17, 2018
This week, I'm doing a Mission Impossible marathon, and I'm fixin' to watch Rogue Nation here in a bit. The MI movies seem to be very solid action/adventure films, and I dig it.
So, prior to watching this film a few days ago, I had only seen parts of it.
I think I liked MI2 more than MI1 actually. To me, the story seemed to flow better, and I really liked Thandie Newton in it. Though, the shtick with the masks is completely irritating to me.
Dougray Scott was a compelling villain, and I think the strongest villain in the series.
So, prior to watching this film a few days ago, I had only seen parts of it.
I think I liked MI2 more than MI1 actually. To me, the story seemed to flow better, and I really liked Thandie Newton in it. Though, the shtick with the masks is completely irritating to me.
Dougray Scott was a compelling villain, and I think the strongest villain in the series.